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Total Complexity | 279 |
Total Lines | 1382 |
Duplicated Lines | 0 % |
Changes | 0 |
Complex classes like AbstractSmrPort often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use AbstractSmrPort, and based on these observations, apply Extract Interface, too.
1 | <?php declare(strict_types=1); |
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2 | class AbstractSmrPort { |
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3 | use Traits\RaceID; |
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4 | |||
5 | protected static $CACHE_PORTS = array(); |
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6 | protected static $CACHE_CACHED_PORTS = array(); |
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7 | |||
8 | const DAMAGE_NEEDED_FOR_ALIGNMENT_CHANGE = 300; // single player |
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9 | const DAMAGE_NEEDED_FOR_DOWNGRADE_CHANCE = 325; // all attackers |
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10 | const CHANCE_TO_DOWNGRADE = 1; |
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11 | const TIME_FEDS_STAY = 1800; |
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12 | const MAX_FEDS_BONUS = 4000; |
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13 | const BASE_CDS = 725; |
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14 | const CDS_PER_LEVEL = 100; |
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15 | const CDS_PER_TEN_MIL_CREDITS = 25; |
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16 | const BASE_DEFENCES = 500; |
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17 | const DEFENCES_PER_LEVEL = 700; |
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18 | const DEFENCES_PER_TEN_MIL_CREDITS = 250; |
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19 | const MAX_LEVEL = 9; |
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20 | const BASE_REFRESH_PER_HOUR = array( |
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21 | '1' => 150, |
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22 | '2' => 110, |
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23 | '3' => 70 |
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24 | ); |
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25 | const REFRESH_PER_GOOD = .9; |
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26 | const TIME_TO_CREDIT_RAID = 10800; // 3 hours |
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27 | const GOODS_TRADED_MONEY_MULTIPLIER = 50; |
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28 | const BASE_PAYOUT = 0.9; // fraction of credits for looting |
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29 | const RAZE_PAYOUT = 0.75; // fraction of base payout for razing |
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30 | |||
31 | protected $db; |
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32 | |||
33 | protected $gameID; |
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34 | protected $sectorID; |
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35 | protected $shields; |
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36 | protected $combatDrones; |
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37 | protected $armour; |
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38 | protected $reinforceTime; |
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39 | protected $attackStarted; |
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40 | protected $level; |
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41 | protected $credits; |
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42 | protected $upgrade; |
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43 | protected $experience; |
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44 | |||
45 | protected $goodIDs = array('All' => [], TRADER_SELLS => [], TRADER_BUYS => []); |
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46 | protected $goodAmounts; |
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47 | protected $goodAmountsChanged = array(); |
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48 | protected $goodDistances; |
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49 | |||
50 | protected $cachedVersion = false; |
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51 | protected $cachedTime; |
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52 | protected $cacheIsValid = true; |
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53 | |||
54 | protected $SQL; |
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55 | |||
56 | protected $hasChanged = false; |
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57 | protected $isNew = false; |
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58 | |||
59 | public static function refreshCache() { |
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60 | foreach (self::$CACHE_PORTS as $gameID => &$gamePorts) { |
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61 | foreach ($gamePorts as $sectorID => &$port) { |
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62 | $port = self::getPort($gameID, $sectorID, true); |
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63 | } |
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64 | } |
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65 | } |
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66 | |||
67 | public static function clearCache() { |
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68 | self::$CACHE_PORTS = array(); |
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69 | self::$CACHE_CACHED_PORTS = array(); |
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70 | } |
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71 | |||
72 | public static function getGalaxyPorts($gameID, $galaxyID, $forceUpdate = false) { |
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73 | $db = MySqlDatabase::getInstance(); |
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74 | // Use a left join so that we populate the cache for every sector |
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75 | $db->query('SELECT port.*, sector_id FROM sector LEFT JOIN port USING(game_id, sector_id) WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND galaxy_id = ' . $db->escapeNumber($galaxyID)); |
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76 | $galaxyPorts = []; |
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77 | while ($db->nextRecord()) { |
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78 | $sectorID = $db->getInt('sector_id'); |
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79 | $port = self::getPort($gameID, $sectorID, $forceUpdate, $db); |
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80 | // Only return those ports that exist |
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81 | if ($port->exists()) { |
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82 | $galaxyPorts[$sectorID] = $port; |
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83 | } |
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84 | } |
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85 | return $galaxyPorts; |
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86 | } |
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87 | |||
88 | public static function getPort($gameID, $sectorID, $forceUpdate = false, $db = null) { |
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89 | if ($forceUpdate || !isset(self::$CACHE_PORTS[$gameID][$sectorID])) { |
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90 | self::$CACHE_PORTS[$gameID][$sectorID] = new SmrPort($gameID, $sectorID, $db); |
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91 | } |
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92 | return self::$CACHE_PORTS[$gameID][$sectorID]; |
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93 | } |
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94 | |||
95 | public static function removePort($gameID, $sectorID) { |
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96 | $db = MySqlDatabase::getInstance(); |
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97 | $SQL = 'game_id = ' . $db->escapeNumber($gameID) . ' |
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98 | AND sector_id = ' . $db->escapeNumber($sectorID); |
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99 | $db->query('DELETE FROM port WHERE ' . $SQL); |
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100 | $db->query('DELETE FROM port_has_goods WHERE ' . $SQL); |
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101 | $db->query('DELETE FROM player_visited_port WHERE ' . $SQL); |
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102 | $db->query('DELETE FROM player_attacks_port WHERE ' . $SQL); |
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103 | $db->query('DELETE FROM port_info_cache WHERE ' . $SQL); |
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104 | self::$CACHE_PORTS[$gameID][$sectorID] = null; |
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105 | unset(self::$CACHE_PORTS[$gameID][$sectorID]); |
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106 | } |
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107 | |||
108 | public static function createPort($gameID, $sectorID) { |
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109 | if (!isset(self::$CACHE_PORTS[$gameID][$sectorID])) { |
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110 | $p = new SmrPort($gameID, $sectorID); |
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111 | self::$CACHE_PORTS[$gameID][$sectorID] = $p; |
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112 | } |
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113 | return self::$CACHE_PORTS[$gameID][$sectorID]; |
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114 | } |
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115 | |||
116 | public static function savePorts() { |
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117 | foreach (self::$CACHE_PORTS as $gamePorts) { |
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118 | foreach ($gamePorts as $port) { |
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119 | $port->update(); |
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120 | } |
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121 | } |
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122 | } |
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123 | |||
124 | public static function getBaseExperience($cargo, $distance) { |
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125 | return ($cargo / 13) * $distance; |
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126 | } |
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127 | |||
128 | protected function __construct($gameID, $sectorID, $db = null) { |
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129 | $this->cachedTime = SmrSession::getTime(); |
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130 | $this->db = MySqlDatabase::getInstance(); |
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131 | $this->SQL = 'sector_id = ' . $this->db->escapeNumber($sectorID) . ' AND game_id = ' . $this->db->escapeNumber($gameID); |
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132 | |||
133 | if (isset($db)) { |
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134 | $this->isNew = !$db->hasField('game_id'); |
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135 | } else { |
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136 | $db = $this->db; |
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137 | $db->query('SELECT * FROM port WHERE ' . $this->SQL . ' LIMIT 1'); |
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138 | $this->isNew = !$db->nextRecord(); |
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139 | } |
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140 | |||
141 | $this->gameID = (int)$gameID; |
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142 | $this->sectorID = (int)$sectorID; |
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143 | if (!$this->isNew) { |
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144 | $this->shields = $db->getInt('shields'); |
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145 | $this->combatDrones = $db->getInt('combat_drones'); |
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146 | $this->armour = $db->getInt('armour'); |
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147 | $this->reinforceTime = $db->getInt('reinforce_time'); |
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148 | $this->attackStarted = $db->getInt('attack_started'); |
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149 | $this->raceID = $db->getInt('race_id'); |
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150 | $this->level = $db->getInt('level'); |
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151 | $this->credits = $db->getInt('credits'); |
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152 | $this->upgrade = $db->getInt('upgrade'); |
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153 | $this->experience = $db->getInt('experience'); |
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154 | |||
155 | $this->checkDefenses(); |
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156 | $this->getGoods(); |
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157 | $this->checkForUpgrade(); |
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158 | } else { |
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159 | $this->shields = 0; |
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160 | $this->combatDrones = 0; |
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161 | $this->armour = 0; |
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162 | $this->reinforceTime = 0; |
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163 | $this->attackStarted = 0; |
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164 | $this->raceID = 1; |
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165 | $this->level = 0; |
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166 | $this->credits = 0; |
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167 | $this->upgrade = 0; |
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168 | $this->experience = 0; |
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169 | } |
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170 | } |
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171 | |||
172 | public function checkDefenses() { |
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173 | if (!$this->isUnderAttack()) { |
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174 | $defences = self::BASE_DEFENCES + $this->getLevel() * self::DEFENCES_PER_LEVEL; |
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175 | $cds = self::BASE_CDS + $this->getLevel() * self::CDS_PER_LEVEL; |
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176 | // Upgrade modifier |
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177 | $defences += max(0, IRound(self::DEFENCES_PER_LEVEL * $this->getUpgrade() / $this->getUpgradeRequirement())); |
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178 | $cds += max(0, IRound(self::CDS_PER_LEVEL * $this->getUpgrade() / $this->getUpgradeRequirement())); |
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179 | // Credits modifier |
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180 | $defences += max(0, IRound(self::DEFENCES_PER_TEN_MIL_CREDITS * $this->getCredits() / 10000000)); |
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181 | $cds += max(0, IRound(self::CDS_PER_TEN_MIL_CREDITS * $this->getCredits() / 10000000)); |
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182 | // Defences restock (check for fed arrival) |
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183 | if (SmrSession::getTime() < $this->getReinforceTime() + self::TIME_FEDS_STAY) { |
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184 | $federalMod = (self::TIME_FEDS_STAY - (SmrSession::getTime() - $this->getReinforceTime())) / self::TIME_FEDS_STAY; |
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185 | $federalMod = max(0, IRound($federalMod * self::MAX_FEDS_BONUS)); |
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186 | $defences += $federalMod; |
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187 | $cds += IRound($federalMod / 10); |
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188 | } |
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189 | $this->setShields($defences); |
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190 | $this->setArmour($defences); |
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191 | $this->setCDs($cds); |
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192 | if ($this->getCredits() == 0) { |
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193 | $this->setCreditsToDefault(); |
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194 | } |
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195 | $this->db->query('DELETE FROM player_attacks_port WHERE ' . $this->SQL); |
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196 | } |
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197 | } |
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198 | |||
199 | /** |
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200 | * Used for the automatic resupplying of all goods over time |
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201 | */ |
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202 | private function restockGood($goodID, $secondsSinceLastUpdate) { |
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203 | if ($secondsSinceLastUpdate <= 0) { |
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204 | return; |
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205 | } |
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206 | |||
207 | $goodClass = Globals::getGood($goodID)['Class']; |
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208 | $refreshPerHour = self::BASE_REFRESH_PER_HOUR[$goodClass] * $this->getGame()->getGameSpeed(); |
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209 | $refreshPerSec = $refreshPerHour / 3600; |
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210 | $amountToAdd = IFloor($secondsSinceLastUpdate * $refreshPerSec); |
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211 | |||
212 | // We will not save automatic resupplying in the database, |
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213 | // because the stock can be correctly recalculated based on the |
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214 | // last_update time. We will only do the update for player actions |
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215 | // that affect the stock. This avoids many unnecessary db queries. |
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216 | $doUpdateDB = false; |
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217 | $amount = $this->getGoodAmount($goodID); |
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218 | $this->setGoodAmount($goodID, $amount + $amountToAdd, $doUpdateDB); |
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219 | } |
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220 | |||
221 | // Sets the class members that identify port trade goods |
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222 | private function getGoods() { |
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223 | if ($this->isCachedVersion()) { |
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224 | throw new Exception('Cannot call getGoods on cached port'); |
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225 | } |
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226 | if (empty($this->goodIDs['All'])) { |
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227 | $this->db->query('SELECT * FROM port_has_goods WHERE ' . $this->SQL . ' ORDER BY good_id ASC'); |
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228 | while ($this->db->nextRecord()) { |
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229 | $goodID = $this->db->getInt('good_id'); |
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230 | $transactionType = $this->db->getField('transaction_type'); |
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231 | $this->goodAmounts[$goodID] = $this->db->getInt('amount'); |
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232 | $this->goodIDs[$transactionType][] = $goodID; |
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233 | $this->goodIDs['All'][] = $goodID; |
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234 | |||
235 | $secondsSinceLastUpdate = SmrSession::getTime() - $this->db->getInt('last_update'); |
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236 | $this->restockGood($goodID, $secondsSinceLastUpdate); |
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237 | } |
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238 | } |
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239 | } |
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240 | |||
241 | private function getVisibleGoods($transaction, AbstractSmrPlayer $player = null) { |
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242 | $goodIDs = $this->goodIDs[$transaction]; |
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243 | if ($player == null) { |
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244 | return $goodIDs; |
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245 | } else { |
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246 | return array_filter($goodIDs, function($goodID) use ($player) { |
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247 | $good = Globals::getGood($goodID); |
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248 | return $player->meetsAlignmentRestriction($good['AlignRestriction']); |
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249 | }); |
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250 | } |
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251 | } |
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252 | |||
253 | /** |
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254 | * Get IDs of goods that can be sold by $player to the port |
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255 | */ |
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256 | public function getVisibleGoodsSold(AbstractSmrPlayer $player = null) { |
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257 | return $this->getVisibleGoods(TRADER_SELLS, $player); |
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258 | } |
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259 | |||
260 | /** |
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261 | * Get IDs of goods that can be bought by $player from the port |
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262 | */ |
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263 | public function getVisibleGoodsBought(AbstractSmrPlayer $player = null) { |
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264 | return $this->getVisibleGoods(TRADER_BUYS, $player); |
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265 | } |
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266 | |||
267 | public function getAllGoodIDs() { |
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268 | return $this->goodIDs['All']; |
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269 | } |
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270 | |||
271 | /** |
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272 | * Get IDs of goods that can be sold to the port |
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273 | */ |
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274 | public function getSoldGoodIDs() { |
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276 | } |
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277 | |||
278 | /** |
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279 | * Get IDs of goods that can be bought from the port |
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280 | */ |
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281 | public function getBoughtGoodIDs() { |
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282 | return $this->goodIDs[TRADER_BUYS]; |
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283 | } |
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284 | |||
285 | public function getGood($goodID) { |
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286 | if ($this->hasGood($goodID)) { |
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287 | return Globals::getGood($goodID); |
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288 | } else { |
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289 | $return = false; |
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290 | return $return; |
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291 | } |
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292 | } |
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293 | |||
294 | public function getGoodDistance($goodID) { |
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295 | if (!isset($this->goodDistances[$goodID])) { |
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296 | $x = $this->getGood($goodID); |
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297 | if ($x === false) { |
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298 | throw new Exception('This port does not have this good!'); |
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299 | } |
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300 | if ($this->hasGood($goodID, TRADER_BUYS)) { |
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301 | $x['TransactionType'] = TRADER_SELLS; |
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302 | } else { |
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303 | $x['TransactionType'] = TRADER_BUYS; |
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304 | } |
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305 | $di = Plotter::findDistanceToX($x, $this->getSector(), true); |
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306 | if (is_object($di)) { |
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307 | $di = $di->getRelativeDistance(); |
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308 | } |
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309 | $this->goodDistances[$goodID] = max(1, $di); |
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310 | } |
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311 | return $this->goodDistances[$goodID]; |
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312 | } |
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313 | |||
314 | /** |
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315 | * Returns the transaction type for this good (Buy or Sell). |
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316 | * Note: this is the player's transaction, not the port's. |
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317 | */ |
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318 | public function getGoodTransaction($goodID) { |
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319 | foreach ([TRADER_BUYS, TRADER_SELLS] as $transaction) { |
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320 | if ($this->hasGood($goodID, $transaction)) { |
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321 | return $transaction; |
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322 | } |
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323 | } |
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324 | } |
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325 | |||
326 | public function hasGood($goodID, $type = false) { |
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327 | if ($type === false) { |
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328 | $type = 'All'; |
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329 | } |
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330 | return in_array($goodID, $this->goodIDs[$type]); |
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331 | } |
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332 | |||
333 | private function setGoodAmount($goodID, $amount, $doUpdate = true) { |
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334 | if ($this->isCachedVersion()) { |
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335 | throw new Exception('Cannot update a cached port!'); |
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336 | } |
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337 | // The new amount must be between 0 and the max for this good |
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338 | $amount = max(0, min($amount, $this->getGood($goodID)['Max'])); |
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339 | if ($this->getGoodAmount($goodID) == $amount) { |
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340 | return; |
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341 | } |
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342 | $this->goodAmounts[$goodID] = $amount; |
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343 | |||
344 | if ($doUpdate) { |
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345 | // This goodID will be changed in the db during `update()` |
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346 | $this->goodAmountsChanged[$goodID] = true; |
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347 | } |
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348 | } |
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349 | |||
350 | public function getGoodAmount($goodID) { |
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351 | return $this->goodAmounts[$goodID]; |
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352 | } |
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353 | |||
354 | public function decreaseGood(array $good, $amount, $doRefresh) { |
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355 | $this->setGoodAmount($good['ID'], $this->getGoodAmount($good['ID']) - $amount); |
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356 | if ($doRefresh === true) { |
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357 | //get id of goods to replenish |
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358 | $this->refreshGoods($good['Class'], $amount); |
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359 | } |
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360 | } |
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361 | |||
362 | public function increaseGoodAmount($goodID, $amount) { |
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363 | $this->setGoodAmount($goodID, $this->getGoodAmount($goodID) + $amount); |
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364 | } |
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365 | |||
366 | public function decreaseGoodAmount($goodID, $amount) { |
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367 | $this->setGoodAmount($goodID, $this->getGoodAmount($goodID) - $amount); |
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368 | } |
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369 | |||
370 | /** |
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371 | * Adds extra stock to goods in the tier above a good that was traded |
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372 | */ |
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373 | protected function refreshGoods($classTraded, $amountTraded) { |
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374 | $refreshAmount = IRound($amountTraded * self::REFRESH_PER_GOOD); |
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375 | //refresh goods that need it |
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376 | $refreshClass = $classTraded + 1; |
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377 | foreach ($this->getAllGoodIDs() as $goodID) { |
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378 | $goodClass = Globals::getGood($goodID)['Class']; |
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379 | if ($goodClass == $refreshClass) { |
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380 | $this->increaseGoodAmount($goodID, $refreshAmount); |
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381 | } |
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382 | } |
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383 | } |
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384 | |||
385 | protected function tradeGoods(array $good, $goodsTraded, $exp) { |
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386 | $goodsTradedMoney = $goodsTraded * self::GOODS_TRADED_MONEY_MULTIPLIER; |
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387 | $this->increaseUpgrade($goodsTradedMoney); |
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388 | $this->increaseCredits($goodsTradedMoney); |
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389 | $this->increaseExperience($exp); |
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390 | $this->decreaseGood($good, $goodsTraded, true); |
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391 | } |
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392 | |||
393 | public function buyGoods(array $good, $goodsTraded, $idealPrice, $bargainPrice, $exp) { |
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394 | $this->tradeGoods($good, $goodsTraded, $exp); |
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395 | // Limit upgrade/credits to prevent massive increases in a single trade |
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396 | $cappedBargainPrice = min(max($idealPrice, $goodsTraded * 1000), $bargainPrice); |
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397 | $this->increaseUpgrade($cappedBargainPrice); |
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398 | $this->increaseCredits($cappedBargainPrice); |
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399 | } |
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400 | |||
401 | public function sellGoods(array $good, $goodsTraded, $idealPrice, $bargainPrice, $exp) { |
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402 | $this->tradeGoods($good, $goodsTraded, $exp); |
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403 | } |
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404 | |||
405 | public function stealGoods(array $good, $goodsTraded) { |
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406 | $this->decreaseGood($good, $goodsTraded, false); |
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407 | } |
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408 | |||
409 | public function checkForUpgrade() { |
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410 | if ($this->isCachedVersion()) { |
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411 | throw new Exception('Cannot upgrade a cached port!'); |
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412 | } |
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413 | $upgrades = 0; |
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414 | while ($this->upgrade >= $this->getUpgradeRequirement() && $this->level < 9) { |
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415 | ++$upgrades; |
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416 | $this->decreaseUpgrade($this->getUpgradeRequirement()); |
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417 | $this->decreaseCredits($this->getUpgradeRequirement()); |
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418 | $this->doUpgrade(); |
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419 | } |
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420 | return $upgrades; |
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421 | } |
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422 | |||
423 | /** |
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424 | * This function should only be used in universe creation to set |
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425 | * ports to a specific level. |
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426 | */ |
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427 | public function upgradeToLevel($level) { |
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428 | if ($this->isCachedVersion()) { |
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429 | throw new Exception('Cannot upgrade a cached port!'); |
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430 | } |
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431 | while ($this->getLevel() < $level) { |
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432 | $this->doUpgrade(); |
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433 | } |
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434 | while ($this->getLevel() > $level) { |
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435 | $this->doDowngrade(); |
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436 | } |
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437 | } |
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438 | |||
439 | /** |
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440 | * Returns the good class associated with the given level. |
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441 | * If no level specified, will use the current port level. |
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442 | * This is useful for determining what trade goods to add/remove. |
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443 | */ |
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444 | protected function getGoodClassAtLevel($level = false) { |
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445 | if ($level === false) { |
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446 | $level = $this->getLevel(); |
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447 | } |
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448 | if ($level <= 2) { |
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449 | return 1; |
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450 | } elseif ($level <= 6) { |
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451 | return 2; |
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452 | } else { |
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453 | return 3; |
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454 | } |
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455 | } |
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456 | |||
457 | protected function selectAndAddGood($goodClass) { |
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458 | $GOODS = Globals::getGoods(); |
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459 | shuffle($GOODS); |
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460 | foreach ($GOODS as $good) { |
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461 | if (!$this->hasGood($good['ID']) && $good['Class'] == $goodClass) { |
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462 | $transactionType = rand(1, 2) == 1 ? TRADER_BUYS : TRADER_SELLS; |
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463 | $this->addPortGood($good['ID'], $transactionType); |
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464 | return $good; |
||
465 | } |
||
466 | } |
||
467 | throw new Exception('Failed to add a good!'); |
||
468 | } |
||
469 | |||
470 | protected function doUpgrade() { |
||
471 | if ($this->isCachedVersion()) { |
||
472 | throw new Exception('Cannot upgrade a cached port!'); |
||
473 | } |
||
474 | |||
475 | $this->increaseLevel(1); |
||
476 | $goodClass = $this->getGoodClassAtLevel(); |
||
477 | $this->selectAndAddGood($goodClass); |
||
478 | |||
479 | if ($this->getLevel() == 1) { |
||
480 | // Add 2 extra goods when upgrading to level 1 (i.e. in Uni Gen) |
||
481 | $this->selectAndAddGood($goodClass); |
||
482 | $this->selectAndAddGood($goodClass); |
||
483 | } |
||
484 | } |
||
485 | |||
486 | public function getUpgradeRequirement() { |
||
487 | // return round(exp($this->getLevel()/1.7)+3)*1000000; |
||
488 | return $this->getLevel() * 1000000; |
||
489 | } |
||
490 | |||
491 | /** |
||
492 | * Manually set port goods. |
||
493 | * Input must be an array of good_id => transaction. |
||
494 | * Only modifies goods that need to change. |
||
495 | * Returns false on invalid input. |
||
496 | */ |
||
497 | public function setPortGoods(array $goods) { |
||
498 | // Validate the input list of goods to make sure we have the correct |
||
499 | // number of each good class for this port level. |
||
500 | $givenClasses = []; |
||
501 | foreach (array_keys($goods) as $goodID) { |
||
502 | $givenClasses[] = Globals::getGood($goodID)['Class']; |
||
503 | } |
||
504 | $expectedClasses = [1, 1]; // Level 1 has 2 extra Class 1 goods |
||
505 | foreach (range(1, $this->getLevel()) as $level) { |
||
506 | $expectedClasses[] = $this->getGoodClassAtLevel($level); |
||
507 | } |
||
508 | if ($givenClasses != $expectedClasses) { |
||
509 | return false; |
||
510 | } |
||
511 | |||
512 | // Remove goods not specified or that have the wrong transaction |
||
513 | foreach ($this->getAllGoodIDs() as $goodID) { |
||
514 | if (!isset($goods[$goodID]) || !$this->hasGood($goodID, $goods[$goodID])) { |
||
515 | $this->removePortGood($goodID); |
||
516 | } |
||
517 | } |
||
518 | // Add goods |
||
519 | foreach ($goods as $goodID => $trans) { |
||
520 | $this->addPortGood($goodID, $trans); |
||
521 | } |
||
522 | return true; |
||
523 | } |
||
524 | |||
525 | /** |
||
526 | * Add good with given ID to the port, with transaction $type |
||
527 | * as either "Buy" or "Sell", meaning the player buys or sells. |
||
528 | * If the port already has this transaction, do nothing. |
||
529 | * |
||
530 | * NOTE: make sure to adjust the port level appropriately if |
||
531 | * calling this function directly. |
||
532 | */ |
||
533 | public function addPortGood($goodID, $type) { |
||
534 | if ($this->isCachedVersion()) { |
||
535 | throw new Exception('Cannot update a cached port!'); |
||
536 | } |
||
537 | if ($this->hasGood($goodID, $type)) { |
||
538 | return; |
||
539 | } |
||
540 | |||
541 | $this->goodIDs['All'][] = $goodID; |
||
542 | $this->goodIDs[$type][] = $goodID; |
||
543 | // sort ID arrays, since the good ID might not be the largest |
||
544 | sort($this->goodIDs['All']); |
||
545 | sort($this->goodIDs[$type]); |
||
546 | |||
547 | $this->goodAmounts[$goodID] = Globals::getGood($goodID)['Max']; |
||
548 | $this->cacheIsValid = false; |
||
549 | $this->db->query('REPLACE INTO port_has_goods (game_id, sector_id, good_id, transaction_type, amount, last_update) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber($this->getSectorID()) . ',' . $this->db->escapeNumber($goodID) . ',' . $this->db->escapeString($type) . ',' . $this->db->escapeNumber($this->getGoodAmount($goodID)) . ',' . $this->db->escapeNumber(SmrSession::getTime()) . ')'); |
||
550 | $this->db->query('DELETE FROM route_cache WHERE game_id=' . $this->db->escapeNumber($this->getGameID())); |
||
551 | } |
||
552 | |||
553 | /** |
||
554 | * Remove good with given ID from the port. |
||
555 | * If the port does not have this good, do nothing. |
||
556 | * |
||
557 | * NOTE: make sure to adjust the port level appropriately if |
||
558 | * calling this function directly. |
||
559 | */ |
||
560 | public function removePortGood($goodID) { |
||
561 | if ($this->isCachedVersion()) { |
||
562 | throw new Exception('Cannot update a cached port!'); |
||
563 | } |
||
564 | if (!$this->hasGood($goodID)) { |
||
565 | return; |
||
566 | } |
||
567 | if (($key = array_search($goodID, $this->goodIDs['All'])) !== false) { |
||
568 | array_splice($this->goodIDs['All'], $key, 1); |
||
569 | } |
||
570 | if (($key = array_search($goodID, $this->goodIDs[TRADER_BUYS])) !== false) { |
||
571 | array_splice($this->goodIDs[TRADER_BUYS], $key, 1); |
||
572 | } elseif (($key = array_search($goodID, $this->goodIDs[TRADER_SELLS])) !== false) { |
||
573 | array_splice($this->goodIDs[TRADER_SELLS], $key, 1); |
||
574 | } |
||
575 | |||
576 | $this->cacheIsValid = false; |
||
577 | $this->db->query('DELETE FROM port_has_goods WHERE ' . $this->SQL . ' AND good_id=' . $this->db->escapeNumber($goodID) . ';'); |
||
578 | $this->db->query('DELETE FROM route_cache WHERE game_id=' . $this->db->escapeNumber($this->getGameID())); |
||
579 | } |
||
580 | |||
581 | /** |
||
582 | * Returns the number of port level downgrades due to damage taken. |
||
583 | */ |
||
584 | public function checkForDowngrade($damage) : int { |
||
585 | $numDowngrades = 0; |
||
586 | $numChances = floor($damage / self::DAMAGE_NEEDED_FOR_DOWNGRADE_CHANCE); |
||
587 | for ($i = 0; $i < $numChances; $i++) { |
||
588 | if (mt_rand(1, 100) <= self::CHANCE_TO_DOWNGRADE && $this->level > 1) { |
||
589 | ++$numDowngrades; |
||
590 | $this->doDowngrade(); |
||
591 | } |
||
592 | } |
||
593 | return $numDowngrades; |
||
594 | } |
||
595 | |||
596 | protected function selectAndRemoveGood($goodClass) { |
||
597 | // Pick good to remove from the list of goods the port currently has |
||
598 | $goodIDs = $this->getAllGoodIDs(); |
||
599 | shuffle($goodIDs); |
||
600 | |||
601 | foreach ($goodIDs as $goodID) { |
||
602 | $good = Globals::getGood($goodID); |
||
603 | if ($good['Class'] == $goodClass) { |
||
604 | $this->removePortGood($good['ID']); |
||
605 | return; |
||
606 | } |
||
607 | } |
||
608 | throw new Exception('Failed to remove a good!'); |
||
609 | } |
||
610 | |||
611 | protected function doDowngrade() { |
||
612 | if ($this->isCachedVersion()) { |
||
613 | throw new Exception('Cannot downgrade a cached port!'); |
||
614 | } |
||
615 | |||
616 | $goodClass = $this->getGoodClassAtLevel(); |
||
617 | $this->selectAndRemoveGood($goodClass); |
||
618 | |||
619 | if ($this->getLevel() == 1) { |
||
620 | // For level 1 ports, we don't want to have fewer goods |
||
621 | $newGood = $this->selectAndAddGood($goodClass); |
||
622 | // Set new good to 0 supply |
||
623 | // (since other goods are set to 0 when port is destroyed) |
||
624 | $this->setGoodAmount($newGood['ID'], 0); |
||
625 | } else { |
||
626 | // Don't make the port level 0 |
||
627 | $this->decreaseLevel(1); |
||
628 | } |
||
629 | $this->setUpgrade(0); |
||
630 | } |
||
631 | |||
632 | public function attackedBy(AbstractSmrPlayer $trigger, array $attackers) { |
||
633 | if ($this->isCachedVersion()) { |
||
634 | throw new Exception('Cannot attack a cached port!'); |
||
635 | } |
||
636 | |||
637 | $trigger->increaseHOF(1, array('Combat', 'Port', 'Number Of Triggers'), HOF_PUBLIC); |
||
638 | foreach ($attackers as $attacker) { |
||
639 | $attacker->increaseHOF(1, array('Combat', 'Port', 'Number Of Attacks'), HOF_PUBLIC); |
||
640 | $this->db->query('REPLACE INTO player_attacks_port (game_id, account_id, sector_id, time, level) VALUES |
||
641 | (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($attacker->getAccountID()) . ', ' . $this->db->escapeNumber($this->getSectorID()) . ', ' . $this->db->escapeNumber(SmrSession::getTime()) . ', ' . $this->db->escapeNumber($this->getLevel()) . ')'); |
||
642 | } |
||
643 | if (!$this->isUnderAttack()) { |
||
644 | |||
645 | //5 mins per port level |
||
646 | $nextReinforce = SmrSession::getTime() + $this->getLevel() * 300; |
||
647 | |||
648 | $this->setReinforceTime($nextReinforce); |
||
649 | $this->updateAttackStarted(); |
||
650 | //add news |
||
651 | $newsMessage = '<span class="red bold">*MAYDAY* *MAYDAY*</span> A distress beacon has been activated by the port in sector ' . Globals::getSectorBBLink($this->getSectorID()) . '. It is under attack by '; |
||
652 | if ($trigger->hasAlliance()) { |
||
653 | $newsMessage .= 'members of ' . $trigger->getAllianceBBLink(); |
||
654 | } else { |
||
655 | $newsMessage .= $trigger->getBBLink(); |
||
656 | } |
||
657 | |||
658 | $newsMessage .= '. The Federal Government is offering '; |
||
659 | $bounty = number_format(floor($trigger->getLevelID() * DEFEND_PORT_BOUNTY_PER_LEVEL)); |
||
660 | |||
661 | if ($trigger->hasAlliance()) { |
||
662 | $newsMessage .= 'bounties of <span class="creds">' . $bounty . '</span> credits for the deaths of any raiding members of ' . $trigger->getAllianceBBLink(); |
||
663 | } else { |
||
664 | $newsMessage .= 'a bounty of <span class="creds">' . $bounty . '</span> credits for the death of ' . $trigger->getBBLink(); |
||
665 | } |
||
666 | $newsMessage .= ' prior to the destruction of the port, or until federal forces arrive to defend the port.'; |
||
667 | // $irc_message = '[k00,01]The port in sector [k11]'.$this->sectorID.'[k00] is under attack![/k]'; |
||
668 | $this->db->query('INSERT INTO news (game_id, time, news_message, type,killer_id,killer_alliance,dead_id) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber(SmrSession::getTime()) . ',' . $this->db->escapeString($newsMessage) . ',\'REGULAR\',' . $this->db->escapeNumber($trigger->getAccountID()) . ',' . $this->db->escapeNumber($trigger->getAllianceID()) . ',' . $this->db->escapeNumber(ACCOUNT_ID_PORT) . ')'); |
||
669 | } |
||
670 | } |
||
671 | |||
672 | public function getDisplayName() { |
||
673 | return '<span style="color:yellow;font-variant:small-caps">Port ' . $this->getSectorID() . '</span>'; |
||
674 | } |
||
675 | |||
676 | public function setShields($shields) { |
||
677 | if ($this->isCachedVersion()) { |
||
678 | throw new Exception('Cannot update a cached port!'); |
||
679 | } |
||
680 | if ($shields < 0) { |
||
681 | $shields = 0; |
||
682 | } |
||
683 | if ($this->shields == $shields) { |
||
684 | return; |
||
685 | } |
||
686 | $this->shields = $shields; |
||
687 | $this->hasChanged = true; |
||
688 | } |
||
689 | |||
690 | public function setArmour($armour) { |
||
691 | if ($this->isCachedVersion()) { |
||
692 | throw new Exception('Cannot update a cached port!'); |
||
693 | } |
||
694 | if ($armour < 0) { |
||
695 | $armour = 0; |
||
696 | } |
||
697 | if ($this->armour == $armour) { |
||
698 | return; |
||
699 | } |
||
700 | $this->armour = $armour; |
||
701 | $this->hasChanged = true; |
||
702 | } |
||
703 | |||
704 | public function setCDs($combatDrones) { |
||
705 | if ($this->isCachedVersion()) { |
||
706 | throw new Exception('Cannot update a cached port!'); |
||
707 | } |
||
708 | if ($combatDrones < 0) { |
||
709 | $combatDrones = 0; |
||
710 | } |
||
711 | if ($this->combatDrones == $combatDrones) { |
||
712 | return; |
||
713 | } |
||
714 | $this->combatDrones = $combatDrones; |
||
715 | $this->hasChanged = true; |
||
716 | } |
||
717 | |||
718 | public function setCreditsToDefault() { |
||
719 | $this->setCredits(2700000 + $this->getLevel() * 1500000 + pow($this->getLevel(), 2) * 300000); |
||
720 | } |
||
721 | |||
722 | public function setCredits($credits) { |
||
723 | if ($this->isCachedVersion()) { |
||
724 | throw new Exception('Cannot update a cached port!'); |
||
725 | } |
||
726 | if ($this->credits == $credits) { |
||
727 | return; |
||
728 | } |
||
729 | $this->credits = $credits; |
||
730 | $this->hasChanged = true; |
||
731 | } |
||
732 | |||
733 | public function decreaseCredits($credits) { |
||
734 | if ($credits < 0) { |
||
735 | throw new Exception('Cannot decrease negative credits.'); |
||
736 | } |
||
737 | $this->setCredits($this->getCredits() - $credits); |
||
738 | } |
||
739 | |||
740 | public function increaseCredits($credits) { |
||
741 | if ($credits < 0) { |
||
742 | throw new Exception('Cannot increase negative credits.'); |
||
743 | } |
||
744 | $this->setCredits($this->getCredits() + $credits); |
||
745 | } |
||
746 | |||
747 | public function setUpgrade($upgrade) { |
||
748 | if ($this->isCachedVersion()) { |
||
749 | throw new Exception('Cannot update a cached port!'); |
||
750 | } |
||
751 | if ($this->getLevel() == $this->getMaxLevel()) { |
||
752 | $upgrade = 0; |
||
753 | } |
||
754 | if ($this->upgrade == $upgrade) { |
||
755 | return; |
||
756 | } |
||
757 | $this->upgrade = $upgrade; |
||
758 | $this->hasChanged = true; |
||
759 | $this->checkForUpgrade(); |
||
760 | } |
||
761 | |||
762 | public function decreaseUpgrade($upgrade) { |
||
763 | if ($upgrade < 0) { |
||
764 | throw new Exception('Cannot decrease negative upgrade.'); |
||
765 | } |
||
766 | $this->setUpgrade($this->getUpgrade() - $upgrade); |
||
767 | } |
||
768 | |||
769 | public function increaseUpgrade($upgrade) { |
||
770 | if ($upgrade < 0) { |
||
771 | throw new Exception('Cannot increase negative upgrade.'); |
||
772 | } |
||
773 | $this->setUpgrade($this->getUpgrade() + $upgrade); |
||
774 | } |
||
775 | |||
776 | public function setLevel($level) { |
||
785 | } |
||
786 | |||
787 | public function increaseLevel($level) { |
||
788 | if ($level < 0) { |
||
789 | throw new Exception('Cannot increase negative level.'); |
||
790 | } |
||
791 | $this->setLevel($this->getLevel() + $level); |
||
792 | } |
||
793 | |||
794 | public function decreaseLevel($level) { |
||
795 | if ($level < 0) { |
||
796 | throw new Exception('Cannot increase negative level.'); |
||
797 | } |
||
798 | $this->setLevel($this->getLevel() - $level); |
||
799 | } |
||
800 | |||
801 | public function setExperience($experience) { |
||
802 | if ($this->isCachedVersion()) { |
||
803 | throw new Exception('Cannot update a cached port!'); |
||
804 | } |
||
805 | if ($this->experience == $experience) { |
||
806 | return; |
||
807 | } |
||
808 | $this->experience = $experience; |
||
809 | $this->hasChanged = true; |
||
810 | } |
||
811 | |||
812 | public function increaseExperience($experience) { |
||
813 | if ($experience < 0) { |
||
814 | throw new Exception('Cannot increase negative experience.'); |
||
815 | } |
||
816 | $this->setExperience($this->getExperience() + $experience); |
||
817 | } |
||
818 | |||
819 | public function getGameID() { |
||
820 | return $this->gameID; |
||
821 | } |
||
822 | |||
823 | public function getGame() { |
||
824 | return SmrGame::getGame($this->gameID); |
||
825 | } |
||
826 | |||
827 | public function getSectorID() { |
||
828 | return $this->sectorID; |
||
829 | } |
||
830 | |||
831 | public function getSector() { |
||
832 | return SmrSector::getSector($this->getGameID(), $this->getSectorID()); |
||
833 | } |
||
834 | |||
835 | public function setRaceID($raceID) { |
||
836 | if ($this->raceID == $raceID) { |
||
837 | return; |
||
838 | } |
||
839 | $this->raceID = $raceID; |
||
840 | $this->hasChanged = true; |
||
841 | $this->cacheIsValid = false; |
||
842 | // route_cache tells NPC's where they can trade |
||
843 | $this->db->query('DELETE FROM route_cache WHERE game_id=' . $this->db->escapeNumber($this->getGameID())); |
||
844 | } |
||
845 | |||
846 | public function getLevel() { |
||
847 | return $this->level; |
||
848 | } |
||
849 | |||
850 | public function getMaxLevel() { |
||
851 | // Hunter Wars redefines this, so use lazy static binding |
||
852 | return static::MAX_LEVEL; |
||
853 | } |
||
854 | |||
855 | public function getShields() { |
||
856 | return $this->shields; |
||
857 | } |
||
858 | |||
859 | public function hasShields() { |
||
860 | return ($this->getShields() > 0); |
||
861 | } |
||
862 | |||
863 | public function getCDs() { |
||
864 | return $this->combatDrones; |
||
865 | } |
||
866 | |||
867 | public function hasCDs() { |
||
868 | return ($this->getCDs() > 0); |
||
869 | } |
||
870 | |||
871 | public function getArmour() { |
||
872 | return $this->armour; |
||
873 | } |
||
874 | |||
875 | public function hasArmour() { |
||
876 | return ($this->getArmour() > 0); |
||
877 | } |
||
878 | |||
879 | public function getExperience() { |
||
880 | return $this->experience; |
||
881 | } |
||
882 | |||
883 | public function getCredits() { |
||
884 | return $this->credits; |
||
885 | } |
||
886 | |||
887 | public function getUpgrade() { |
||
888 | return $this->upgrade; |
||
889 | } |
||
890 | |||
891 | public function getNumWeapons() { |
||
892 | return $this->getLevel() + 3; |
||
893 | } |
||
894 | |||
895 | public function getWeapons() { |
||
896 | $weapons = array(); |
||
897 | for ($i = 0; $i < $this->getNumWeapons(); ++$i) { |
||
898 | $weapons[$i] = SmrWeapon::getWeapon(WEAPON_PORT_TURRET); |
||
899 | } |
||
900 | return $weapons; |
||
901 | } |
||
902 | |||
903 | public function getUpgradePercent() { |
||
904 | return min(1, max(0, $this->upgrade / $this->getUpgradeRequirement())); |
||
905 | } |
||
906 | |||
907 | public function getCreditsPercent() { |
||
908 | return min(1, max(0, $this->credits / 32000000)); |
||
909 | } |
||
910 | |||
911 | public function getReinforcePercent() { |
||
912 | if (!$this->isUnderAttack()) { |
||
913 | return 0; |
||
914 | } |
||
915 | return min(1, max(0, ($this->getReinforceTime() - SmrSession::getTime()) / ($this->getReinforceTime() - $this->getAttackStarted()))); |
||
916 | } |
||
917 | |||
918 | public function getReinforceTime() { |
||
919 | return $this->reinforceTime; |
||
920 | } |
||
921 | |||
922 | public function setReinforceTime($reinforceTime) { |
||
923 | $this->reinforceTime = $reinforceTime; |
||
924 | } |
||
925 | |||
926 | public function getAttackStarted() { |
||
928 | } |
||
929 | |||
930 | private function updateAttackStarted() { |
||
931 | $this->setAttackStarted(SmrSession::getTime()); |
||
932 | } |
||
933 | |||
934 | private function setAttackStarted($time) { |
||
935 | if ($this->attackStarted == $time) { |
||
936 | return; |
||
937 | } |
||
938 | $this->attackStarted = SmrSession::getTime(); |
||
939 | $this->hasChanged = true; |
||
940 | } |
||
941 | |||
942 | public function isUnderAttack() { |
||
943 | return ($this->getReinforceTime() >= SmrSession::getTime()); |
||
944 | } |
||
945 | |||
946 | public function isDestroyed() { |
||
947 | return ($this->getArmour() < 1 && $this->isUnderAttack()); |
||
948 | } |
||
949 | |||
950 | public function exists() { |
||
951 | return $this->isNew === false || $this->hasChanged === true; |
||
952 | } |
||
953 | |||
954 | public function decreaseShields($number) { |
||
956 | } |
||
957 | |||
958 | public function decreaseCDs($number) { |
||
959 | $this->setCDs($this->getCDs() - $number); |
||
960 | } |
||
961 | |||
962 | public function decreaseArmour($number) { |
||
963 | $this->setArmour($this->getArmour() - $number); |
||
964 | } |
||
965 | |||
966 | public function getIdealPrice($goodID, $transactionType, $numGoods, $relations) : int { |
||
967 | $supply = $this->getGoodAmount($goodID); |
||
968 | $dist = $this->getGoodDistance($goodID); |
||
969 | return self::idealPrice($goodID, $transactionType, $numGoods, $relations, $supply, $dist); |
||
970 | } |
||
971 | |||
972 | /** |
||
973 | * Generic ideal price calculation, given all parameters as input. |
||
974 | */ |
||
975 | public static function idealPrice(int $goodID, string $transactionType, int $numGoods, int $relations, int $supply, int $dist) : int { |
||
976 | $relations = min(1000, $relations); // no effect for higher relations |
||
977 | $good = Globals::getGood($goodID); |
||
978 | $base = $good['BasePrice'] * $numGoods; |
||
979 | $maxSupply = $good['Max']; |
||
980 | |||
981 | $distFactor = pow($dist, 1.3); |
||
982 | if ($transactionType === TRADER_SELLS) { |
||
983 | $supplyFactor = 1 + ($supply / $maxSupply); |
||
984 | $relationsFactor = 1.2 + 1.8 * ($relations / 1000); // [0.75-3] |
||
985 | $scale = 0.088; |
||
986 | } elseif ($transactionType === TRADER_BUYS) { |
||
987 | $supplyFactor = 2 - ($supply / $maxSupply); |
||
988 | $relationsFactor = 3 - 2 * ($relations / 1000); |
||
989 | $scale = 0.03; |
||
990 | } else { |
||
991 | throw new Exception('Unknown transaction type'); |
||
992 | } |
||
993 | return IRound($base * $scale * $distFactor * $supplyFactor * $relationsFactor); |
||
994 | } |
||
995 | |||
996 | public function getOfferPrice(int $idealPrice, int $relations, string $transactionType) : int { |
||
997 | $relations = min(1000, $relations); // no effect for higher relations |
||
998 | $relationsEffect = (2 * $relations + 8000) / 10000; // [0.75-1] |
||
999 | |||
1000 | if ($transactionType === TRADER_BUYS) { |
||
1001 | $relationsEffect = 2 - $relationsEffect; |
||
1002 | return max($idealPrice, IFloor($idealPrice * $relationsEffect)); |
||
1003 | } else { |
||
1004 | return min($idealPrice, ICeil($idealPrice * $relationsEffect)); |
||
1005 | } |
||
1006 | } |
||
1007 | |||
1008 | /** |
||
1009 | * Return the fraction of max exp earned. |
||
1010 | */ |
||
1011 | public function calculateExperiencePercent(int $idealPrice, int $bargainPrice, string $transactionType) : float { |
||
1012 | if ($bargainPrice == $idealPrice || $transactionType === TRADER_STEALS) { |
||
1013 | // Stealing always gives full exp |
||
1014 | return 1; |
||
1015 | } |
||
1016 | |||
1017 | $offerPriceNoRelations = $this->getOfferPrice($idealPrice, 0, $transactionType); |
||
1018 | |||
1019 | // Avoid division by 0 in the case where the ideal price is so small |
||
1020 | // that relations have no impact on the offered price. |
||
1021 | $denom = max(1, abs($idealPrice - $offerPriceNoRelations)); |
||
1022 | |||
1023 | $expPercent = 1 - abs(($idealPrice - $bargainPrice) / $denom); |
||
1024 | return max(0, min(1, $expPercent)); |
||
1025 | } |
||
1026 | |||
1027 | public function getRaidWarningHREF() { |
||
1028 | return SmrSession::getNewHREF(create_container('skeleton.php', 'port_attack_warning.php')); |
||
1029 | } |
||
1030 | |||
1031 | public function getAttackHREF() { |
||
1032 | $container = create_container('port_attack_processing.php'); |
||
1033 | $container['port_id'] = $this->getSectorID(); |
||
1034 | return SmrSession::getNewHREF($container); |
||
1035 | } |
||
1036 | |||
1037 | public function getClaimHREF() { |
||
1038 | $container = create_container('port_claim_processing.php'); |
||
1039 | $container['port_id'] = $this->getSectorID(); |
||
1040 | return SmrSession::getNewHREF($container); |
||
1041 | } |
||
1042 | |||
1043 | public function getRazeHREF($justContainer = false) { |
||
1044 | $container = create_container('port_payout_processing.php'); |
||
1045 | $container['PayoutType'] = 'Raze'; |
||
1046 | return $justContainer === false ? SmrSession::getNewHREF($container) : $container; |
||
1047 | } |
||
1048 | |||
1049 | public function getLootHREF($justContainer = false) { |
||
1050 | if ($this->getCredits() > 0) { |
||
1051 | $container = create_container('port_payout_processing.php'); |
||
1052 | $container['PayoutType'] = 'Loot'; |
||
1053 | } else { |
||
1054 | $container = create_container('skeleton.php', 'current_sector.php'); |
||
1055 | $container['msg'] = 'This port has already been looted.'; |
||
1056 | } |
||
1057 | return $justContainer === false ? SmrSession::getNewHREF($container) : $container; |
||
1058 | } |
||
1059 | |||
1060 | public function getLootGoodHREF($boughtGoodID) { |
||
1061 | $container = create_container('port_loot_processing.php'); |
||
1062 | $container['GoodID'] = $boughtGoodID; |
||
1063 | return SmrSession::getNewHREF($container); |
||
1064 | } |
||
1065 | public function isCachedVersion() { |
||
1066 | return $this->cachedVersion; |
||
1067 | } |
||
1068 | public function getCachedTime() { |
||
1069 | return $this->cachedTime; |
||
1070 | } |
||
1071 | protected function setCachedTime($cachedTime) { |
||
1072 | return $this->cachedTime = $cachedTime; |
||
1073 | } |
||
1074 | public function updateSectorPlayersCache() { |
||
1075 | $accountIDs = array(); |
||
1076 | $sectorPlayers = $this->getSector()->getPlayers(); |
||
1077 | foreach ($sectorPlayers as $sectorPlayer) { |
||
1078 | $accountIDs[] = $sectorPlayer->getAccountID(); |
||
1079 | } |
||
1080 | $this->addCachePorts($accountIDs); |
||
1081 | } |
||
1082 | public function addCachePort($accountID) { |
||
1083 | $this->addCachePorts(array($accountID)); |
||
1084 | } |
||
1085 | public function addCachePorts(array $accountIDs) { |
||
1086 | if (count($accountIDs) > 0 && $this->exists()) { |
||
1087 | $cache = $this->db->escapeBinary(gzcompress(serialize($this))); |
||
1088 | $cacheHash = $this->db->escapeString(md5($cache)); |
||
1089 | //give them the port info |
||
1090 | $query = 'INSERT IGNORE INTO player_visited_port ' . |
||
1091 | '(account_id, game_id, sector_id, visited, port_info_hash) ' . |
||
1092 | 'VALUES '; |
||
1093 | foreach ($accountIDs as $accountID) { |
||
1094 | $query .= '(' . $accountID . ', ' . $this->getGameID() . ', ' . $this->getSectorID() . ', 0, \'\'),'; |
||
1095 | } |
||
1096 | $query = substr($query, 0, -1); |
||
1097 | $this->db->query($query); |
||
1098 | |||
1099 | $this->db->query('INSERT IGNORE INTO port_info_cache |
||
1100 | (game_id, sector_id, port_info_hash, port_info) |
||
1101 | VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getSectorID()) . ', ' . $cacheHash . ', ' . $cache . ')'); |
||
1102 | |||
1103 | // We can't use the SQL member here because CachePorts don't have it |
||
1104 | $this->db->query('UPDATE player_visited_port SET visited=' . $this->db->escapeNumber($this->getCachedTime()) . ', port_info_hash=' . $cacheHash . ' WHERE visited<=' . $this->db->escapeNumber($this->getCachedTime()) . ' AND account_id IN (' . $this->db->escapeArray($accountIDs) . ') AND sector_id=' . $this->db->escapeNumber($this->getSectorID()) . ' AND game_id=' . $this->db->escapeNumber($this->getGameID()) . ' LIMIT ' . count($accountIDs)); |
||
1105 | |||
1106 | unset($cache); |
||
1107 | return true; |
||
1108 | } |
||
1109 | return false; |
||
1110 | } |
||
1111 | public static function getCachedPort($gameID, $sectorID, $accountID, $forceUpdate = false) { |
||
1129 | } |
||
1130 | |||
1131 | // This is a magic method used when serializing an SmrPort instance. |
||
1132 | // It designates which members should be included in the serialization. |
||
1133 | public function __sleep() { |
||
1134 | // We omit `goodAmounts` and `goodDistances` so that the hash of the |
||
1135 | // serialized object is the same for all players. This greatly improves |
||
1136 | // cache efficiency. |
||
1137 | return array('gameID', 'sectorID', 'raceID', 'level', 'goodIDs'); |
||
1138 | } |
||
1139 | |||
1140 | public function __wakeup() { |
||
1141 | $this->cachedVersion = true; |
||
1142 | $this->db = MySqlDatabase::getInstance(); |
||
1143 | } |
||
1144 | |||
1145 | public function update() { |
||
1146 | if ($this->isCachedVersion()) { |
||
1147 | throw new Exception('Cannot update a cached port!'); |
||
1148 | } |
||
1149 | if (!$this->exists()) { |
||
1150 | return; |
||
1151 | } |
||
1152 | |||
1153 | // If any cached members (see `__sleep`) changed, update the cached port |
||
1154 | if (!$this->cacheIsValid) { |
||
1155 | $this->updateSectorPlayersCache(); |
||
1156 | } |
||
1157 | |||
1158 | // If any fields in the `port` table have changed, update table |
||
1159 | if ($this->hasChanged) { |
||
1160 | if ($this->isNew === false) { |
||
1161 | $this->db->query('UPDATE port SET experience = ' . $this->db->escapeNumber($this->getExperience()) . |
||
1162 | ', shields = ' . $this->db->escapeNumber($this->getShields()) . |
||
1163 | ', armour = ' . $this->db->escapeNumber($this->getArmour()) . |
||
1164 | ', combat_drones = ' . $this->db->escapeNumber($this->getCDs()) . |
||
1165 | ', level = ' . $this->db->escapeNumber($this->getLevel()) . |
||
1166 | ', credits = ' . $this->db->escapeNumber($this->getCredits()) . |
||
1167 | ', upgrade = ' . $this->db->escapeNumber($this->getUpgrade()) . |
||
1168 | ', reinforce_time = ' . $this->db->escapeNumber($this->getReinforceTime()) . |
||
1169 | ', attack_started = ' . $this->db->escapeNumber($this->getAttackStarted()) . |
||
1170 | ', race_id = ' . $this->db->escapeNumber($this->getRaceID()) . ' |
||
1171 | WHERE ' . $this->SQL . ' LIMIT 1'); |
||
1172 | } else { |
||
1173 | $this->db->query('INSERT INTO port (game_id,sector_id,experience,shields,armour,combat_drones,level,credits,upgrade,reinforce_time,attack_started,race_id) |
||
1174 | values |
||
1175 | (' . $this->db->escapeNumber($this->getGameID()) . |
||
1176 | ',' . $this->db->escapeNumber($this->getSectorID()) . |
||
1177 | ',' . $this->db->escapeNumber($this->getExperience()) . |
||
1178 | ',' . $this->db->escapeNumber($this->getShields()) . |
||
1179 | ',' . $this->db->escapeNumber($this->getArmour()) . |
||
1180 | ',' . $this->db->escapeNumber($this->getCDs()) . |
||
1181 | ',' . $this->db->escapeNumber($this->getLevel()) . |
||
1182 | ',' . $this->db->escapeNumber($this->getCredits()) . |
||
1183 | ',' . $this->db->escapeNumber($this->getUpgrade()) . |
||
1184 | ',' . $this->db->escapeNumber($this->getReinforceTime()) . |
||
1185 | ',' . $this->db->escapeNumber($this->getAttackStarted()) . |
||
1186 | ',' . $this->db->escapeNumber($this->getRaceID()) . ')'); |
||
1187 | $this->isNew = false; |
||
1188 | } |
||
1189 | $this->hasChanged = false; |
||
1190 | } |
||
1191 | |||
1192 | // Update the port good amounts if they have been changed |
||
1193 | // (Note: `restockGoods` alone does not trigger this) |
||
1194 | foreach ($this->goodAmountsChanged as $goodID => $doUpdate) { |
||
1195 | if (!$doUpdate) { continue; } |
||
1196 | $amount = $this->getGoodAmount($goodID); |
||
1197 | $this->db->query('UPDATE port_has_goods SET amount = ' . $this->db->escapeNumber($amount) . ', last_update = ' . $this->db->escapeNumber(SmrSession::getTime()) . ' WHERE ' . $this->SQL . ' AND good_id = ' . $this->db->escapeNumber($goodID) . ' LIMIT 1'); |
||
1198 | } |
||
1199 | } |
||
1200 | |||
1201 | |||
1202 | public function &shootPlayer(AbstractSmrPlayer $targetPlayer) { |
||
1203 | return $this->shootPlayers(array($targetPlayer)); |
||
1204 | } |
||
1205 | |||
1206 | public function &shootPlayers(array $targetPlayers) { |
||
1207 | $results = array('Port' => $this, 'TotalDamage' => 0, 'TotalDamagePerTargetPlayer' => array()); |
||
1208 | foreach ($targetPlayers as $targetPlayer) { |
||
1209 | $results['TotalDamagePerTargetPlayer'][$targetPlayer->getAccountID()] = 0; |
||
1210 | $results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()] = 0; |
||
1211 | } |
||
1212 | if ($this->isDestroyed()) { |
||
1213 | $results['DeadBeforeShot'] = true; |
||
1214 | return $results; |
||
1215 | } |
||
1216 | $results['DeadBeforeShot'] = false; |
||
1217 | $weapons = $this->getWeapons(); |
||
1218 | foreach ($weapons as $orderID => $weapon) { |
||
1219 | do { |
||
1220 | $targetPlayer = $targetPlayers[array_rand($targetPlayers)]; |
||
1221 | } while ($results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()] > min($results['TotalShotsPerTargetPlayer'])); |
||
1222 | $results['Weapons'][$orderID] =& $weapon->shootPlayerAsPort($this, $targetPlayer); |
||
1223 | $results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()]++; |
||
1224 | if ($results['Weapons'][$orderID]['Hit']) { |
||
1225 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
1226 | $results['TotalDamagePerTargetPlayer'][$targetPlayer->getAccountID()] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
1227 | } |
||
1228 | } |
||
1229 | if ($this->hasCDs()) { |
||
1230 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs(), true); |
||
1231 | $results['Drones'] =& $thisCDs->shootPlayerAsPort($this, $targetPlayers[array_rand($targetPlayers)]); |
||
1232 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
1233 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
1234 | } |
||
1235 | return $results; |
||
1236 | } |
||
1237 | |||
1238 | public function &doWeaponDamage(array $damage) { |
||
1239 | $alreadyDead = $this->isDestroyed(); |
||
1240 | $shieldDamage = 0; |
||
1241 | $cdDamage = 0; |
||
1242 | $armourDamage = 0; |
||
1243 | if (!$alreadyDead) { |
||
1244 | if ($damage['Shield'] || !$this->hasShields()) { |
||
1245 | $shieldDamage = $this->doShieldDamage(min($damage['MaxDamage'], $damage['Shield'])); |
||
1246 | $damage['MaxDamage'] -= $shieldDamage; |
||
1247 | if (!$this->hasShields() && ($shieldDamage == 0 || $damage['Rollover'])) { |
||
1248 | $cdDamage = $this->doCDDamage(min($damage['MaxDamage'], $damage['Armour'])); |
||
1249 | $damage['Armour'] -= $cdDamage; |
||
1250 | $damage['MaxDamage'] -= $cdDamage; |
||
1251 | if (!$this->hasCDs() && ($cdDamage == 0 || $damage['Rollover'])) { |
||
1252 | $armourDamage = $this->doArmourDamage(min($damage['MaxDamage'], $damage['Armour'])); |
||
1253 | } |
||
1254 | } |
||
1255 | } else { //hit drones behind shields |
||
1256 | $cdDamage = $this->doCDDamage(IFloor(min($damage['MaxDamage'], $damage['Armour']) * DRONES_BEHIND_SHIELDS_DAMAGE_PERCENT)); |
||
1257 | } |
||
1258 | } |
||
1259 | |||
1260 | $return = array( |
||
1261 | 'KillingShot' => !$alreadyDead && $this->isDestroyed(), |
||
1262 | 'TargetAlreadyDead' => $alreadyDead, |
||
1263 | 'Shield' => $shieldDamage, |
||
1264 | 'HasShields' => $this->hasShields(), |
||
1265 | 'CDs' => $cdDamage, |
||
1266 | 'NumCDs' => $cdDamage / CD_ARMOUR, |
||
1267 | 'HasCDs' => $this->hasCDs(), |
||
1268 | 'Armour' => $armourDamage, |
||
1269 | 'TotalDamage' => $shieldDamage + $cdDamage + $armourDamage |
||
1270 | ); |
||
1271 | return $return; |
||
1272 | } |
||
1273 | |||
1274 | protected function doShieldDamage($damage) { |
||
1275 | $actualDamage = min($this->getShields(), $damage); |
||
1276 | $this->decreaseShields($actualDamage); |
||
1277 | return $actualDamage; |
||
1278 | } |
||
1279 | |||
1280 | protected function doCDDamage($damage) { |
||
1281 | $actualDamage = min($this->getCDs(), IFloor($damage / CD_ARMOUR)); |
||
1282 | $this->decreaseCDs($actualDamage); |
||
1283 | return $actualDamage * CD_ARMOUR; |
||
1284 | } |
||
1285 | |||
1286 | protected function doArmourDamage($damage) { |
||
1287 | $actualDamage = min($this->getArmour(), IFloor($damage)); |
||
1288 | $this->decreaseArmour($actualDamage); |
||
1289 | return $actualDamage; |
||
1290 | } |
||
1291 | |||
1292 | protected function getAttackersToCredit() { |
||
1293 | //get all players involved for HoF |
||
1294 | $attackers = array(); |
||
1295 | $this->db->query('SELECT account_id FROM player_attacks_port WHERE ' . $this->SQL . ' AND time > ' . $this->db->escapeNumber(SmrSession::getTime() - self::TIME_TO_CREDIT_RAID)); |
||
1296 | while ($this->db->nextRecord()) { |
||
1297 | $attackers[] = SmrPlayer::getPlayer($this->db->getInt('account_id'), $this->getGameID()); |
||
1298 | } |
||
1299 | return $attackers; |
||
1300 | } |
||
1301 | |||
1302 | protected function creditCurrentAttackersForKill() { |
||
1303 | //get all players involved for HoF |
||
1304 | $attackers = $this->getAttackersToCredit(); |
||
1305 | foreach ($attackers as $attacker) { |
||
1306 | $attacker->increaseHOF($this->level, array('Combat', 'Port', 'Levels Raided'), HOF_PUBLIC); |
||
1307 | $attacker->increaseHOF(1, array('Combat', 'Port', 'Total Raided'), HOF_PUBLIC); |
||
1308 | } |
||
1309 | } |
||
1310 | |||
1311 | protected function payout(AbstractSmrPlayer $killer, $credits, $payoutType) { |
||
1312 | if ($this->getCredits() == 0) { |
||
1313 | return false; |
||
1314 | } |
||
1315 | $killer->increaseCredits($credits); |
||
1316 | $killer->increaseHOF($credits, array('Combat', 'Port', 'Money', 'Gained'), HOF_PUBLIC); |
||
1317 | $attackers = $this->getAttackersToCredit(); |
||
1318 | foreach ($attackers as $attacker) { |
||
1319 | $attacker->increaseHOF(1, array('Combat', 'Port', $payoutType), HOF_PUBLIC); |
||
1320 | } |
||
1321 | $this->setCredits(0); |
||
1322 | return true; |
||
1323 | } |
||
1324 | |||
1325 | /** |
||
1326 | * Get a reduced fraction of the credits stored in the port for razing |
||
1327 | * after a successful port raid. |
||
1328 | */ |
||
1329 | public function razePort(AbstractSmrPlayer $killer) : int { |
||
1330 | $credits = IFloor($this->getCredits() * self::BASE_PAYOUT * self::RAZE_PAYOUT); |
||
1331 | if ($this->payout($killer, $credits, 'Razed')) { |
||
1332 | $this->doDowngrade(); |
||
1333 | } |
||
1334 | return $credits; |
||
1335 | } |
||
1336 | |||
1337 | /** |
||
1338 | * Get a fraction of the credits stored in the port for looting after a |
||
1339 | * successful port raid. |
||
1340 | */ |
||
1341 | public function lootPort(AbstractSmrPlayer $killer) : int { |
||
1345 | } |
||
1346 | |||
1347 | public function &killPortByPlayer(AbstractSmrPlayer $killer) { |
||
1348 | $return = array(); |
||
1349 | |||
1350 | // Port is destroyed, so empty the port of all trade goods |
||
1351 | foreach ($this->getAllGoodIDs() as $goodID) { |
||
1352 | $this->setGoodAmount($goodID, 0); |
||
1353 | } |
||
1354 | |||
1355 | $this->creditCurrentAttackersForKill(); |
||
1356 | |||
1357 | // News Entry |
||
1358 | $news = $this->getDisplayName() . ' has been successfully raided by '; |
||
1359 | if ($killer->hasAlliance()) { |
||
1360 | $news .= 'the members of <span class="yellow">' . $killer->getAllianceBBLink() . '</span>'; |
||
1361 | } else { |
||
1362 | $news .= $killer->getBBLink(); |
||
1363 | } |
||
1364 | $this->db->query('INSERT INTO news (game_id, time, news_message, type,killer_id,killer_alliance,dead_id) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(SmrSession::getTime()) . ', ' . $this->db->escapeString($news) . ', \'REGULAR\',' . $this->db->escapeNumber($killer->getAccountID()) . ',' . $this->db->escapeNumber($killer->getAllianceID()) . ',' . $this->db->escapeNumber(ACCOUNT_ID_PORT) . ')'); |
||
1365 | // Killer gets a relations change and a bounty if port is taken |
||
1366 | $return['KillerBounty'] = $killer->getExperience() * $this->getLevel(); |
||
1367 | $killer->increaseCurrentBountyAmount('HQ', $return['KillerBounty']); |
||
1368 | $killer->increaseHOF($return['KillerBounty'], array('Combat', 'Port', 'Bounties', 'Gained'), HOF_PUBLIC); |
||
1369 | |||
1370 | $return['KillerRelations'] = 45; |
||
1371 | $killer->decreaseRelations($return['KillerRelations'], $this->getRaceID()); |
||
1372 | $killer->increaseHOF($return['KillerRelations'], array('Combat', 'Port', 'Relation', 'Loss'), HOF_PUBLIC); |
||
1373 | |||
1374 | return $return; |
||
1375 | } |
||
1376 | |||
1377 | public function hasX(/*Object*/ $x) { |
||
1384 | } |
||
1385 | } |
||
1386 |
This check looks for parameters that have been defined for a function or method, but which are not used in the method body.