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@@ -2,8 +2,8 @@ |
||
2 | 2 | trait SmrMySqlSecrets { |
3 | 3 | protected static $databaseName = 'smr_live'; |
4 | 4 | private static $host = 'smr-mysql'; // must match MYSQL_HOST in .env |
5 | - private static $user = 'smr'; // must match MYSQL_USER in .env |
|
6 | - private static $password = 'smr'; // must match MYSQL_PASSWORD in .env |
|
5 | + private static $user = 'smr'; // must match MYSQL_USER in .env |
|
6 | + private static $password = 'smr'; // must match MYSQL_PASSWORD in .env |
|
7 | 7 | |
8 | 8 | // Set to null to use defaults |
9 | 9 | private static $port = null; |
@@ -2,8 +2,7 @@ |
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2 | 2 | |
3 | 3 | // Get the dates ("|" sets hr/min/sec to 0) |
4 | 4 | $join = DateTime::createFromFormat('d/m/Y|', $_REQUEST['game_join']); |
5 | -$start = empty($_REQUEST['game_start']) ? $join : |
|
6 | - DateTime::createFromFormat('d/m/Y|', $_REQUEST['game_start']); |
|
5 | +$start = empty($_REQUEST['game_start']) ? $join : DateTime::createFromFormat('d/m/Y|', $_REQUEST['game_start']); |
|
7 | 6 | $end = DateTime::createFromFormat('d/m/Y|', $_REQUEST['game_end']); |
8 | 7 | |
9 | 8 | $game = SmrGame::getGame($var['game_id']); |
@@ -49,12 +49,12 @@ |
||
49 | 49 | } |
50 | 50 | |
51 | 51 | foreach ($attackers as $attacker) { |
52 | - $playerResults =& $attacker->shootPlanet($planet, false); |
|
53 | - $results['Attackers']['Traders'][$attacker->getAccountID()] =& $playerResults; |
|
52 | + $playerResults = & $attacker->shootPlanet($planet, false); |
|
53 | + $results['Attackers']['Traders'][$attacker->getAccountID()] = & $playerResults; |
|
54 | 54 | $results['Attackers']['TotalDamage'] += $playerResults['TotalDamage']; |
55 | 55 | } |
56 | 56 | $results['Attackers']['Downgrades'] = $planet->checkForDowngrade($results['Attackers']['TotalDamage']); |
57 | -$results['Planet'] =& $planet->shootPlayers($attackers); |
|
57 | +$results['Planet'] = & $planet->shootPlayers($attackers); |
|
58 | 58 | |
59 | 59 | $account->log(LOG_TYPE_PLANET_BUSTING, 'Player attacks planet, the planet does ' . $results['Planet']['TotalDamage'] . ', their team does ' . $results['Attackers']['TotalDamage'] . ' and downgrades: ' . var_export($results['Attackers']['Downgrades'], true), $planet->getSectorID()); |
60 | 60 |
@@ -45,12 +45,12 @@ |
||
45 | 45 | } |
46 | 46 | |
47 | 47 | foreach ($attackers as $attacker) { |
48 | - $playerResults =& $attacker->shootPort($port); |
|
49 | - $results['Attackers']['Traders'][$attacker->getAccountID()] =& $playerResults; |
|
48 | + $playerResults = & $attacker->shootPort($port); |
|
49 | + $results['Attackers']['Traders'][$attacker->getAccountID()] = & $playerResults; |
|
50 | 50 | $results['Attackers']['TotalDamage'] += $playerResults['TotalDamage']; |
51 | 51 | } |
52 | 52 | $results['Attackers']['Downgrades'] = $port->checkForDowngrade($results['Attackers']['TotalDamage']); |
53 | -$results['Port'] =& $port->shootPlayers($attackers); |
|
53 | +$results['Port'] = & $port->shootPlayers($attackers); |
|
54 | 54 | |
55 | 55 | $account->log(LOG_TYPE_PORT_RAIDING, 'Player attacks port, the port does ' . $results['Port']['TotalDamage'] . ', their team does ' . $results['Attackers']['TotalDamage'] . ' and downgrades ' . $results['Attackers']['Downgrades'] . ' levels.', $port->getSectorID()); |
56 | 56 |
@@ -41,8 +41,8 @@ |
||
41 | 41 | |
42 | 42 | function teamAttack(&$results, $fightingPlayers, $attack, $defend) { |
43 | 43 | foreach ($fightingPlayers[$attack] as $accountID => $teamPlayer) { |
44 | - $playerResults =& $teamPlayer->shootPlayers($fightingPlayers[$defend]); |
|
45 | - $results[$attack]['Traders'][$teamPlayer->getAccountID()] =& $playerResults; |
|
44 | + $playerResults = & $teamPlayer->shootPlayers($fightingPlayers[$defend]); |
|
45 | + $results[$attack]['Traders'][$teamPlayer->getAccountID()] = & $playerResults; |
|
46 | 46 | $results[$attack]['TotalDamage'] += $playerResults['TotalDamage']; |
47 | 47 | |
48 | 48 | // Award assists (if there are multiple attackers) |
@@ -72,18 +72,18 @@ |
||
72 | 72 | |
73 | 73 | // If mines are bumped, the forces shoot first. Otherwise player shoots first. |
74 | 74 | if ($bump) { |
75 | - $results['Forces'] =& $forces->shootPlayers($attackers, $bump); |
|
75 | + $results['Forces'] = & $forces->shootPlayers($attackers, $bump); |
|
76 | 76 | } |
77 | 77 | |
78 | 78 | $results['Attackers'] = array('TotalDamage' => 0); |
79 | 79 | foreach ($attackers as $attacker) { |
80 | - $playerResults =& $attacker->shootForces($forces); |
|
81 | - $results['Attackers']['Traders'][$attacker->getAccountID()] =& $playerResults; |
|
80 | + $playerResults = & $attacker->shootForces($forces); |
|
81 | + $results['Attackers']['Traders'][$attacker->getAccountID()] = & $playerResults; |
|
82 | 82 | $results['Attackers']['TotalDamage'] += $playerResults['TotalDamage']; |
83 | 83 | } |
84 | 84 | |
85 | 85 | if (!$bump) { |
86 | - $results['Forces'] =& $forces->shootPlayers($attackers, $bump); |
|
86 | + $results['Forces'] = & $forces->shootPlayers($attackers, $bump); |
|
87 | 87 | $forces->updateExpire(); |
88 | 88 | } |
89 | 89 |
@@ -20,13 +20,13 @@ |
||
20 | 20 | const USER_SCORE_NAME = 'User Score'; |
21 | 21 | $hofTypes = array(DONATION_NAME=>true, USER_SCORE_NAME=>true); |
22 | 22 | while ($db->nextRecord()) { |
23 | - $hof =& $hofTypes; |
|
23 | + $hof = & $hofTypes; |
|
24 | 24 | $typeList = explode(':', $db->getField('type')); |
25 | 25 | foreach ($typeList as $type) { |
26 | 26 | if (!isset($hof[$type])) { |
27 | 27 | $hof[$type] = array(); |
28 | 28 | } |
29 | - $hof =& $hof[$type]; |
|
29 | + $hof = & $hof[$type]; |
|
30 | 30 | } |
31 | 31 | $hof = true; |
32 | 32 | } |
@@ -20,13 +20,13 @@ |
||
20 | 20 | const USER_SCORE_NAME = 'User Score'; |
21 | 21 | $hofTypes = array(DONATION_NAME=>true, USER_SCORE_NAME=>true); |
22 | 22 | while ($db->nextRecord()) { |
23 | - $hof =& $hofTypes; |
|
23 | + $hof = & $hofTypes; |
|
24 | 24 | $typeList = explode(':', $db->getField('type')); |
25 | 25 | foreach ($typeList as $type) { |
26 | 26 | if (!isset($hof[$type])) { |
27 | 27 | $hof[$type] = array(); |
28 | 28 | } |
29 | - $hof =& $hof[$type]; |
|
29 | + $hof = & $hof[$type]; |
|
30 | 30 | } |
31 | 31 | $hof = true; |
32 | 32 | } |
@@ -446,20 +446,20 @@ |
||
446 | 446 | |
447 | 447 | if ($this->hasMines()) { |
448 | 448 | $thisMines = new SmrMines($this->getGameID(), $this->getMines()); |
449 | - $results['Results']['Mines'] =& $thisMines->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)], $minesAreAttacker); |
|
449 | + $results['Results']['Mines'] = & $thisMines->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)], $minesAreAttacker); |
|
450 | 450 | $results['TotalDamage'] += $results['Results']['Mines']['ActualDamage']['TotalDamage']; |
451 | 451 | } |
452 | 452 | |
453 | 453 | if ($this->hasCDs()) { |
454 | 454 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
455 | - $results['Results']['Drones'] =& $thisCDs->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)]); |
|
455 | + $results['Results']['Drones'] = & $thisCDs->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)]); |
|
456 | 456 | $results['TotalDamage'] += $results['Results']['Drones']['ActualDamage']['TotalDamage']; |
457 | 457 | } |
458 | 458 | |
459 | 459 | if (!$minesAreAttacker) { |
460 | 460 | if ($this->hasSDs()) { |
461 | 461 | $thisSDs = new SmrScoutDrones($this->getGameID(), $this->getSDs()); |
462 | - $results['Results']['Scouts'] =& $thisSDs->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)]); |
|
462 | + $results['Results']['Scouts'] = & $thisSDs->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)]); |
|
463 | 463 | $results['TotalDamage'] += $results['Results']['Scouts']['ActualDamage']['TotalDamage']; |
464 | 464 | } |
465 | 465 | } |