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@@ -5,8 +5,9 @@ discard block |
||
| 5 | 5 | require_once(ENGINE . 'Default/help.inc'); |
| 6 | 6 | |
| 7 | 7 | $topic_id = $_SERVER['QUERY_STRING']; |
| 8 | - if (empty($topic_id) || !is_numeric($topic_id)) |
|
| 9 | - $topic_id = 1; |
|
| 8 | + if (empty($topic_id) || !is_numeric($topic_id)) { |
|
| 9 | + $topic_id = 1; |
|
| 10 | + } |
|
| 10 | 11 | ?> |
| 11 | 12 | <!DOCTYPE html> |
| 12 | 13 | |
@@ -48,8 +49,7 @@ discard block |
||
| 48 | 49 | |
| 49 | 50 | </body> |
| 50 | 51 | </html><?php |
| 51 | -} |
|
| 52 | -catch (Throwable $e) { |
|
| 52 | +} catch (Throwable $e) { |
|
| 53 | 53 | handleException($e); |
| 54 | 54 | } |
| 55 | 55 | ?> |
@@ -68,8 +68,7 @@ |
||
| 68 | 68 | |
| 69 | 69 | </body> |
| 70 | 70 | </html><?php |
| 71 | -} |
|
| 72 | -catch (Throwable $e) { |
|
| 71 | +} catch (Throwable $e) { |
|
| 73 | 72 | handleException($e); |
| 74 | 73 | } |
| 75 | 74 | ?> |
@@ -41,8 +41,8 @@ |
||
| 41 | 41 | |
| 42 | 42 | function teamAttack(&$results, $fightingPlayers, $attack, $defend) { |
| 43 | 43 | foreach ($fightingPlayers[$attack] as $accountID => $teamPlayer) { |
| 44 | - $playerResults =& $teamPlayer->shootPlayers($fightingPlayers[$defend]); |
|
| 45 | - $results[$attack]['Traders'][$teamPlayer->getAccountID()] =& $playerResults; |
|
| 44 | + $playerResults = & $teamPlayer->shootPlayers($fightingPlayers[$defend]); |
|
| 45 | + $results[$attack]['Traders'][$teamPlayer->getAccountID()] = & $playerResults; |
|
| 46 | 46 | $results[$attack]['TotalDamage'] += $playerResults['TotalDamage']; |
| 47 | 47 | |
| 48 | 48 | // Award assists (if there are multiple attackers) |
@@ -72,18 +72,18 @@ |
||
| 72 | 72 | |
| 73 | 73 | // If mines are bumped, the forces shoot first. Otherwise player shoots first. |
| 74 | 74 | if ($bump) { |
| 75 | - $results['Forces'] =& $forces->shootPlayers($attackers, $bump); |
|
| 75 | + $results['Forces'] = & $forces->shootPlayers($attackers, $bump); |
|
| 76 | 76 | } |
| 77 | 77 | |
| 78 | 78 | $results['Attackers'] = array('TotalDamage' => 0); |
| 79 | 79 | foreach ($attackers as $attacker) { |
| 80 | - $playerResults =& $attacker->shootForces($forces); |
|
| 81 | - $results['Attackers']['Traders'][$attacker->getAccountID()] =& $playerResults; |
|
| 80 | + $playerResults = & $attacker->shootForces($forces); |
|
| 81 | + $results['Attackers']['Traders'][$attacker->getAccountID()] = & $playerResults; |
|
| 82 | 82 | $results['Attackers']['TotalDamage'] += $playerResults['TotalDamage']; |
| 83 | 83 | } |
| 84 | 84 | |
| 85 | 85 | if (!$bump) { |
| 86 | - $results['Forces'] =& $forces->shootPlayers($attackers, $bump); |
|
| 86 | + $results['Forces'] = & $forces->shootPlayers($attackers, $bump); |
|
| 87 | 87 | $forces->updateExpire(); |
| 88 | 88 | } |
| 89 | 89 | |
@@ -23,7 +23,7 @@ |
||
| 23 | 23 | // Delete all tickets and re-insert the winning ticket |
| 24 | 24 | $db->query('DELETE FROM player_has_ticket WHERE game_id = ' . $db->escapeNumber($gameID)); |
| 25 | 25 | $db->query('INSERT INTO player_has_ticket (game_id, account_id, time, prize) ' |
| 26 | - .'VALUES (' . $db->escapeNumber($gameID) . ',' . $db->escapeNumber($winner_id) . ',\'0\',' . $db->escapeNumber($lottoInfo['Prize']) . ')'); |
|
| 26 | + .'VALUES (' . $db->escapeNumber($gameID) . ',' . $db->escapeNumber($winner_id) . ',\'0\',' . $db->escapeNumber($lottoInfo['Prize']) . ')'); |
|
| 27 | 27 | |
| 28 | 28 | //get around locked table problem |
| 29 | 29 | $lottoWon = true; |
@@ -1,5 +1,8 @@ |
||
| 1 | 1 | <meta http-equiv="Content-type" content="text/html; charset=utf-8" /> |
| 2 | -<title><?php echo PAGE_TITLE; ?><?php if (isset($GameName)) echo ": $GameName"; ?></title> |
|
| 2 | +<title><?php echo PAGE_TITLE; ?><?php if (isset($GameName)) { |
|
| 3 | + echo ": $GameName"; |
|
| 4 | +} |
|
| 5 | +?></title> |
|
| 3 | 6 | <meta http-equiv="pragma" content="no-cache" /><?php |
| 4 | 7 | if (!is_object($ThisAccount) || $ThisAccount->isDefaultCSSEnabled()) { ?> |
| 5 | 8 | <link rel="stylesheet" type="text/css" href="<?php echo $CSSLink; ?>" /> |
@@ -50,9 +50,9 @@ |
||
| 50 | 50 | //get base for ports that dont happen to trade that good |
| 51 | 51 | $GOODS = Globals::getGoods(); |
| 52 | 52 | $fine = $totalFine = $port->getLevel() * |
| 53 | - (($ship->getCargo(GOODS_SLAVES) * $GOODS[GOODS_SLAVES]['BasePrice']) + |
|
| 54 | - ($ship->getCargo(GOODS_WEAPONS) * $GOODS[GOODS_WEAPONS]['BasePrice']) + |
|
| 55 | - ($ship->getCargo(GOODS_NARCOTICS) * $GOODS[GOODS_NARCOTICS]['BasePrice'])); |
|
| 53 | + (($ship->getCargo(GOODS_SLAVES) * $GOODS[GOODS_SLAVES]['BasePrice']) + |
|
| 54 | + ($ship->getCargo(GOODS_WEAPONS) * $GOODS[GOODS_WEAPONS]['BasePrice']) + |
|
| 55 | + ($ship->getCargo(GOODS_NARCOTICS) * $GOODS[GOODS_NARCOTICS]['BasePrice'])); |
|
| 56 | 56 | $player->increaseHOF($ship->getCargo(GOODS_SLAVES) + $ship->getCargo(GOODS_WEAPONS) + $ship->getCargo(GOODS_NARCOTICS), array('Trade', 'Search', 'Caught', 'Goods Confiscated'), HOF_PUBLIC); |
| 57 | 57 | $player->increaseHOF($totalFine, array('Trade', 'Search', 'Caught', 'Amount Fined'), HOF_PUBLIC); |
| 58 | 58 | $template->assign('TotalFine', $totalFine); |
@@ -102,7 +102,7 @@ |
||
| 102 | 102 | if (!$UniGen) { |
| 103 | 103 | $CanScanSector = ($ThisShip->hasScanner() && $isLinkedSector) || $isCurrentSector; |
| 104 | 104 | $ShowFriendlyForces = isset($HideAlliedForces) && $HideAlliedForces ? |
| 105 | - $Sector->hasPlayerForces($MapPlayer) : $Sector->hasFriendlyForces($MapPlayer); |
|
| 105 | + $Sector->hasPlayerForces($MapPlayer) : $Sector->hasFriendlyForces($MapPlayer); |
|
| 106 | 106 | if (($CanScanSector && ($Sector->hasForces() || $Sector->hasPlayers())) || $ShowFriendlyForces || $Sector->hasFriendlyTraders($MapPlayer)) { ?> |
| 107 | 107 | <div class="lmtf"><?php |
| 108 | 108 | if ($CanScanSector && $Sector->hasEnemyTraders($MapPlayer)) { |
@@ -10,7 +10,10 @@ |
||
| 10 | 10 | <td style="width: 80%" class="center"> |
| 11 | 11 | Local Map of the Known <span class="big bold"><?php echo $GalaxyName ?></span> Galaxy |
| 12 | 12 | <br /><br /> |
| 13 | - <?php if (isset($Error)) echo $Error; ?> |
|
| 13 | + <?php if (isset($Error)) { |
|
| 14 | + echo $Error; |
|
| 15 | +} |
|
| 16 | +?> |
|
| 14 | 17 | </td> |
| 15 | 18 | <td style="width: 10%"></td> |
| 16 | 19 | </tr> |