We could not synchronize checks via GitHub's checks API since Scrutinizer's GitHub App is not installed for this repository.
| Total Complexity | 261 |
| Total Lines | 1150 |
| Duplicated Lines | 0 % |
| Changes | 5 | ||
| Bugs | 0 | Features | 1 |
Complex classes like AbstractSmrShip often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use AbstractSmrShip, and based on these observations, apply Extract Interface, too.
| 1 | <?php declare(strict_types=1); |
||
| 3 | abstract class AbstractSmrShip { |
||
| 4 | protected static $CACHE_BASE_SHIPS = array(); |
||
| 5 | |||
| 6 | const SHIP_CLASS_RAIDER = 3; |
||
| 7 | |||
| 8 | // Player exp gained for each point of damage done |
||
| 9 | const EXP_PER_DAMAGE_PLAYER = 0.375; |
||
| 10 | const EXP_PER_DAMAGE_PLANET = 1.0; // note that planet damage is reduced |
||
| 11 | const EXP_PER_DAMAGE_PORT = 0.15; |
||
| 12 | const EXP_PER_DAMAGE_FORCE = 0.075; |
||
| 13 | |||
| 14 | const STARTER_SHIPS = [ |
||
| 15 | RACE_NEUTRAL => SHIP_TYPE_GALACTIC_SEMI, |
||
| 16 | RACE_ALSKANT => SHIP_TYPE_SMALL_TIMER, |
||
| 17 | RACE_CREONTI => SHIP_TYPE_MEDIUM_CARGO_HULK, |
||
| 18 | RACE_HUMAN => SHIP_TYPE_LIGHT_FREIGHTER, |
||
| 19 | RACE_IKTHORNE => SHIP_TYPE_TINY_DELIGHT, |
||
| 20 | RACE_SALVENE => SHIP_TYPE_HATCHLINGS_DUE, |
||
| 21 | RACE_THEVIAN => SHIP_TYPE_SWIFT_VENTURE, |
||
| 22 | RACE_WQHUMAN => SHIP_TYPE_SLIP_FREIGHTER, |
||
| 23 | RACE_NIJARIN => SHIP_TYPE_REDEEMER, |
||
| 24 | ]; |
||
| 25 | |||
| 26 | protected $player; |
||
| 27 | |||
| 28 | protected $gameID; |
||
| 29 | protected $baseShip; |
||
| 30 | |||
| 31 | protected $hardware; |
||
| 32 | protected $oldHardware; |
||
| 33 | |||
| 34 | protected $cargo; |
||
| 35 | |||
| 36 | protected $weapons = array(); |
||
| 37 | |||
| 38 | protected $illusionShip; |
||
| 39 | |||
| 40 | protected $hasChangedWeapons = false; |
||
| 41 | protected $hasChangedCargo = false; |
||
| 42 | protected $hasChangedHardware = array(); |
||
| 43 | |||
| 44 | public static function getBaseShip($gameTypeID, $shipTypeID, $forceUpdate = false) { |
||
| 45 | if ($forceUpdate || !isset(self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID])) { |
||
| 46 | // determine ship |
||
| 47 | $db = new SmrMySqlDatabase(); |
||
| 48 | $db->query('SELECT * FROM ship_type WHERE ship_type_id = ' . $db->escapeNumber($shipTypeID) . ' LIMIT 1'); //TODO add game type id |
||
| 49 | if ($db->nextRecord()) { |
||
| 50 | self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID] = self::buildBaseShip($db); |
||
| 51 | } else { |
||
| 52 | self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID] = false; |
||
| 53 | } |
||
| 54 | } |
||
| 55 | return self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID]; |
||
| 56 | } |
||
| 57 | |||
| 58 | protected static function buildBaseShip(MySqlDatabase $db) { |
||
| 59 | $ship = array(); |
||
| 60 | $ship['Type'] = 'Ship'; |
||
| 61 | $ship['Name'] = $db->getField('ship_name'); |
||
| 62 | $ship['ShipTypeID'] = $db->getInt('ship_type_id'); |
||
| 63 | $ship['ShipClassID'] = $db->getInt('ship_class_id'); |
||
| 64 | $ship['RaceID'] = $db->getInt('race_id'); |
||
| 65 | $ship['Hardpoint'] = $db->getInt('hardpoint'); |
||
| 66 | $ship['Speed'] = $db->getInt('speed'); |
||
| 67 | $ship['Cost'] = $db->getInt('cost'); |
||
| 68 | $ship['AlignRestriction'] = $db->getInt('buyer_restriction'); |
||
| 69 | $ship['Level'] = $db->getInt('lvl_needed'); |
||
| 70 | |||
| 71 | $maxPower = 0; |
||
| 72 | switch ($ship['Hardpoint']) { |
||
| 73 | default: |
||
| 74 | $maxPower += 1 * $ship['Hardpoint'] - 10; |
||
| 75 | case 10: |
||
| 76 | $maxPower += 2; |
||
|
|
|||
| 77 | case 9: |
||
| 78 | $maxPower += 2; |
||
| 79 | case 8: |
||
| 80 | $maxPower += 2; |
||
| 81 | case 7: |
||
| 82 | $maxPower += 2; |
||
| 83 | case 6: |
||
| 84 | $maxPower += 3; |
||
| 85 | case 5: |
||
| 86 | $maxPower += 3; |
||
| 87 | case 4: |
||
| 88 | $maxPower += 3; |
||
| 89 | case 3: |
||
| 90 | $maxPower += 4; |
||
| 91 | case 2: |
||
| 92 | $maxPower += 4; |
||
| 93 | case 1: |
||
| 94 | $maxPower += 5; |
||
| 95 | case 0: |
||
| 96 | $maxPower += 0; |
||
| 97 | } |
||
| 98 | $ship['MaxPower'] = $maxPower; |
||
| 99 | |||
| 100 | |||
| 101 | // get supported hardware from db |
||
| 102 | $db2 = new SmrMySqlDatabase(); |
||
| 103 | $db2->query('SELECT hardware_type_id, max_amount FROM ship_type_support_hardware ' . |
||
| 104 | 'WHERE ship_type_id = ' . $db2->escapeNumber($ship['ShipTypeID']) . ' ORDER BY hardware_type_id'); |
||
| 105 | |||
| 106 | while ($db2->nextRecord()) { |
||
| 107 | // adding hardware to array |
||
| 108 | $ship['MaxHardware'][$db2->getInt('hardware_type_id')] = $db2->getInt('max_amount'); |
||
| 109 | } |
||
| 110 | |||
| 111 | $ship['BaseMR'] = IRound( |
||
| 112 | 700 - |
||
| 113 | ( |
||
| 114 | ( |
||
| 115 | $ship['MaxHardware'][HARDWARE_SHIELDS] |
||
| 116 | +$ship['MaxHardware'][HARDWARE_ARMOUR] |
||
| 117 | +$ship['MaxHardware'][HARDWARE_COMBAT] * 3 |
||
| 118 | ) / 25 |
||
| 119 | +( |
||
| 120 | $ship['MaxHardware'][HARDWARE_CARGO] / 100 |
||
| 121 | -$ship['Speed'] * 5 |
||
| 122 | +$ship['Hardpoint'] * 5 |
||
| 123 | +$ship['MaxHardware'][HARDWARE_COMBAT] / 5 |
||
| 124 | ) |
||
| 125 | ) |
||
| 126 | ); |
||
| 127 | return $ship; |
||
| 128 | } |
||
| 129 | |||
| 130 | public static function getAllBaseShips($gameTypeID, $forceUpdate = false) { |
||
| 131 | // determine ship |
||
| 132 | $db = new SmrMySqlDatabase(); |
||
| 133 | $db->query('SELECT * FROM ship_type ORDER BY ship_type_id ASC'); //TODO add game type id |
||
| 134 | while ($db->nextRecord()) { |
||
| 135 | if (!isset(self::$CACHE_BASE_SHIPS[$gameTypeID][$db->getInt('ship_type_id')])) { |
||
| 136 | self::$CACHE_BASE_SHIPS[$gameTypeID][$db->getInt('ship_type_id')] = self::buildBaseShip($db); |
||
| 137 | } |
||
| 138 | } |
||
| 139 | return self::$CACHE_BASE_SHIPS[$gameTypeID]; |
||
| 140 | } |
||
| 141 | |||
| 142 | protected function __construct(AbstractSmrPlayer $player) { |
||
| 143 | $this->player = $player; |
||
| 144 | $this->gameID = $player->getGameID(); |
||
| 145 | $this->regenerateBaseShip(); |
||
| 146 | } |
||
| 147 | |||
| 148 | protected function regenerateBaseShip() { |
||
| 149 | $this->baseShip = AbstractSmrShip::getBaseShip(Globals::getGameType($this->gameID), $this->player->getShipTypeID()); |
||
| 150 | $this->checkForExcess(); |
||
| 151 | } |
||
| 152 | |||
| 153 | public function checkForExcess() { |
||
| 154 | $this->checkForExcessHardware(); |
||
| 155 | $this->checkForExcessWeapons(); |
||
| 156 | $this->checkForExcessCargo(); |
||
| 157 | } |
||
| 158 | |||
| 159 | public function checkForExcessWeapons() { |
||
| 160 | while ($this->hasWeapons() && ($this->getPowerUsed() > $this->getMaxPower() || $this->getNumWeapons() > $this->getHardpoints())) { |
||
| 161 | //erase the first weapon 1 at a time until we are okay |
||
| 162 | $this->removeLastWeapon(); |
||
| 163 | } |
||
| 164 | } |
||
| 165 | |||
| 166 | public function checkForExcessCargo() { |
||
| 167 | if ($this->hasCargo()) { |
||
| 168 | $excess = array_sum($this->getCargo()) - $this->getCargoHolds(); |
||
| 169 | foreach ($this->getCargo() as $goodID => $amount) { |
||
| 170 | if ($excess > 0) { |
||
| 171 | $decreaseAmount = min($amount, $excess); |
||
| 172 | $this->decreaseCargo($goodID, $decreaseAmount); |
||
| 173 | $excess -= $decreaseAmount; |
||
| 174 | } else { |
||
| 175 | // No more excess cargo |
||
| 176 | break; |
||
| 177 | } |
||
| 178 | } |
||
| 179 | } |
||
| 180 | } |
||
| 181 | |||
| 182 | public function checkForExcessHardware() { |
||
| 183 | //check hardware to see if anything needs to be removed |
||
| 184 | if (is_array($hardware = $this->getHardware())) { |
||
| 185 | foreach ($hardware as $hardwareTypeID => $amount) { |
||
| 186 | if ($amount > ($max = $this->getMaxHardware($hardwareTypeID))) { |
||
| 187 | $this->setHardware($hardwareTypeID, $max, true); |
||
| 188 | } |
||
| 189 | } |
||
| 190 | } |
||
| 191 | } |
||
| 192 | |||
| 193 | /** |
||
| 194 | * Set all hardware to its maximum value for this ship. |
||
| 195 | */ |
||
| 196 | public function setHardwareToMax() { |
||
| 197 | foreach ($this->getMaxHardware() as $key => $max) { |
||
| 198 | $this->setHardware($key, $max); |
||
| 199 | } |
||
| 200 | $this->removeUnderAttack(); |
||
| 201 | } |
||
| 202 | |||
| 203 | public function getPowerUsed() { |
||
| 204 | $power = 0; |
||
| 205 | if ($this->getNumWeapons() > 0) { |
||
| 206 | foreach ($this->weapons as $weapon) { |
||
| 207 | $power += $weapon->getPowerLevel(); |
||
| 208 | } |
||
| 209 | } |
||
| 210 | return $power; |
||
| 211 | } |
||
| 212 | |||
| 213 | public function getRemainingPower() { |
||
| 214 | return $this->getMaxPower() - $this->getPowerUsed(); |
||
| 215 | } |
||
| 216 | |||
| 217 | public function hasRemainingPower() { |
||
| 218 | return $this->getRemainingPower() > 0; |
||
| 219 | } |
||
| 220 | |||
| 221 | public function getMaxPower() { |
||
| 222 | return $this->baseShip['MaxPower']; |
||
| 223 | } |
||
| 224 | |||
| 225 | public function hasIllegalGoods() { |
||
| 226 | return $this->hasCargo(GOODS_SLAVES) || $this->hasCargo(GOODS_WEAPONS) || $this->hasCargo(GOODS_NARCOTICS); |
||
| 227 | } |
||
| 228 | |||
| 229 | public function getDisplayAttackRating(AbstractSmrPlayer $player) { |
||
| 230 | if ($this->hasActiveIllusion()) { |
||
| 231 | return $this->getIllusionAttack(); |
||
| 232 | } else { |
||
| 233 | return $this->getAttackRating(); |
||
| 234 | } |
||
| 235 | } |
||
| 236 | |||
| 237 | public function getDisplayDefenseRating() { |
||
| 238 | if ($this->hasActiveIllusion()) { |
||
| 239 | return $this->getIllusionDefense(); |
||
| 240 | } else { |
||
| 241 | return $this->getDefenseRating(); |
||
| 242 | } |
||
| 243 | } |
||
| 244 | |||
| 245 | public function getAttackRating() : int { |
||
| 246 | return IRound(($this->getTotalShieldDamage() + $this->getTotalArmourDamage() + $this->getCDs() * 2) / 40); |
||
| 247 | } |
||
| 248 | |||
| 249 | public function getAttackRatingWithMaxCDs() : int { |
||
| 250 | return IRound(($this->getTotalShieldDamage() + $this->getTotalArmourDamage() + $this->getMaxCDs() * .7) / 40); |
||
| 251 | } |
||
| 252 | |||
| 253 | public function getDefenseRating() : int { |
||
| 254 | return IRound((($this->getShields() + $this->getArmour()) / 100) + (($this->getCDs() * 3) / 100)); |
||
| 255 | } |
||
| 256 | |||
| 257 | public function getMaxDefenseRating() : int { |
||
| 258 | return IRound((($this->getMaxShields() + $this->getMaxArmour()) / 100) + (($this->getMaxCDs() * 3) / 100)); |
||
| 259 | } |
||
| 260 | |||
| 261 | public function getShieldLow() : int { return IFloor($this->getShields() / 100) * 100; } |
||
| 262 | public function getShieldHigh() : int { return $this->getShieldLow() + 100; } |
||
| 263 | public function getArmourLow() : int { return IFloor($this->getArmour() / 100) * 100; } |
||
| 264 | public function getArmourHigh() : int { return $this->getArmourLow() + 100; } |
||
| 265 | public function getCDsLow() : int { return IFloor($this->getCDs() / 100) * 100; } |
||
| 266 | public function getCDsHigh() : int { return $this->getCDsLow() + 100; } |
||
| 267 | |||
| 268 | |||
| 269 | |||
| 270 | public function addWeapon($weaponTypeID) { |
||
| 271 | if ($this->hasOpenWeaponSlots() && $this->hasRemainingPower()) { |
||
| 272 | $weapon = SmrWeapon::getWeapon($weaponTypeID); |
||
| 273 | if ($this->getRemainingPower() >= $weapon->getPowerLevel()) { |
||
| 274 | array_push($this->weapons, $weapon); |
||
| 275 | $this->hasChangedWeapons = true; |
||
| 276 | return $weapon; |
||
| 277 | } |
||
| 278 | } |
||
| 279 | $return = false; |
||
| 280 | return $return; |
||
| 281 | } |
||
| 282 | |||
| 283 | public function moveWeaponUp($orderID) { |
||
| 284 | $replacement = $orderID - 1; |
||
| 285 | if ($replacement < 0) { |
||
| 286 | // Shift everything up by one and put the selected weapon at the bottom |
||
| 287 | array_push($this->weapons, array_shift($this->weapons)); |
||
| 288 | } else { |
||
| 289 | // Swap the selected weapon with the one above it |
||
| 290 | $temp = $this->weapons[$replacement]; |
||
| 291 | $this->weapons[$replacement] = $this->weapons[$orderID]; |
||
| 292 | $this->weapons[$orderID] = $temp; |
||
| 293 | } |
||
| 294 | $this->hasChangedWeapons = true; |
||
| 295 | } |
||
| 296 | |||
| 297 | public function moveWeaponDown($orderID) { |
||
| 298 | $replacement = $orderID + 1; |
||
| 299 | if ($replacement >= count($this->weapons)) { |
||
| 300 | // Shift everything down by one and put the selected weapon at the top |
||
| 301 | array_unshift($this->weapons, array_pop($this->weapons)); |
||
| 302 | } else { |
||
| 303 | // Swap the selected weapon with the one below it |
||
| 304 | $temp = $this->weapons[$replacement]; |
||
| 305 | $this->weapons[$replacement] = $this->weapons[$orderID]; |
||
| 306 | $this->weapons[$orderID] = $temp; |
||
| 307 | } |
||
| 308 | $this->hasChangedWeapons = true; |
||
| 309 | } |
||
| 310 | |||
| 311 | public function setWeaponLocations(array $orderArray) { |
||
| 312 | $weapons = $this->weapons; |
||
| 313 | foreach ($orderArray as $newOrder => $oldOrder) { |
||
| 314 | $this->weapons[$newOrder] =& $weapons[$oldOrder]; |
||
| 315 | } |
||
| 316 | $this->hasChangedWeapons = true; |
||
| 317 | } |
||
| 318 | |||
| 319 | public function removeLastWeapon() { |
||
| 320 | $this->removeWeapon($this->getNumWeapons() - 1); |
||
| 321 | } |
||
| 322 | |||
| 323 | public function removeWeapon($orderID) { |
||
| 324 | // Remove the specified weapon, then reindex the array |
||
| 325 | unset($this->weapons[$orderID]); |
||
| 326 | $this->weapons = array_values($this->weapons); |
||
| 327 | $this->hasChangedWeapons = true; |
||
| 328 | } |
||
| 329 | |||
| 330 | public function removeAllWeapons() { |
||
| 331 | $this->weapons = array(); |
||
| 332 | $this->hasChangedWeapons = true; |
||
| 333 | } |
||
| 334 | |||
| 335 | public function removeAllCargo() { |
||
| 336 | if (is_array($this->cargo)) { |
||
| 337 | foreach ($this->cargo as $goodID => $amount) { |
||
| 338 | $this->setCargo($goodID, 0); |
||
| 339 | } |
||
| 340 | } |
||
| 341 | } |
||
| 342 | |||
| 343 | public function removeAllHardware() { |
||
| 344 | foreach (array_keys($this->hardware) as $hardwareTypeID) { |
||
| 345 | $this->setHardware($hardwareTypeID, 0); |
||
| 346 | } |
||
| 347 | $this->decloak(); |
||
| 348 | $this->disableIllusion(); |
||
| 349 | } |
||
| 350 | |||
| 351 | public function getPod($isNewbie = false) { |
||
| 352 | $this->removeAllWeapons(); |
||
| 353 | $this->removeAllCargo(); |
||
| 354 | $this->removeAllHardware(); |
||
| 355 | |||
| 356 | if ($isNewbie) { |
||
| 357 | $this->setShields(75, true); |
||
| 358 | $this->setArmour(150, true); |
||
| 359 | $this->setCargoHolds(40); |
||
| 360 | $this->setShipTypeID(SHIP_TYPE_NEWBIE_MERCHANT_VESSEL); |
||
| 361 | } else { |
||
| 362 | $this->setShields(50, true); |
||
| 363 | $this->setArmour(50, true); |
||
| 364 | $this->setCargoHolds(5); |
||
| 365 | $this->setShipTypeID(SHIP_TYPE_ESCAPE_POD); |
||
| 366 | } |
||
| 367 | |||
| 368 | $this->removeUnderAttack(); |
||
| 369 | } |
||
| 370 | |||
| 371 | public function giveStarterShip() : void { |
||
| 372 | if ($this->player->hasNewbieStatus()) { |
||
| 373 | $shipID = SHIP_TYPE_NEWBIE_MERCHANT_VESSEL; |
||
| 374 | $amount_shields = 75; |
||
| 375 | $amount_armour = 150; |
||
| 376 | } else { |
||
| 377 | $shipID = self::STARTER_SHIPS[$this->player->getRaceID()]; |
||
| 378 | $amount_shields = 50; |
||
| 379 | $amount_armour = 50; |
||
| 380 | } |
||
| 381 | $this->setShipTypeID($shipID); |
||
| 382 | $this->setShields($amount_shields, true); |
||
| 383 | $this->setArmour($amount_armour, true); |
||
| 384 | $this->setCargoHolds(40); |
||
| 385 | $this->addWeapon(46); // Laser |
||
| 386 | } |
||
| 387 | |||
| 388 | public function hasCloak() { |
||
| 389 | return $this->getHardware(HARDWARE_CLOAK); |
||
| 390 | } |
||
| 391 | |||
| 392 | public function canHaveCloak() { |
||
| 393 | return $this->getMaxHardware(HARDWARE_CLOAK); |
||
| 394 | } |
||
| 395 | |||
| 396 | |||
| 397 | public function hasActiveIllusion() { |
||
| 398 | if (!$this->hasIllusion()) { |
||
| 399 | return false; |
||
| 400 | } |
||
| 401 | return $this->getIllusionShip() !== false; |
||
| 402 | } |
||
| 403 | |||
| 404 | public function hasIllusion() { |
||
| 405 | return $this->getHardware(HARDWARE_ILLUSION); |
||
| 406 | } |
||
| 407 | |||
| 408 | public function canHaveIllusion() { |
||
| 409 | return $this->getMaxHardware(HARDWARE_ILLUSION); |
||
| 410 | } |
||
| 411 | |||
| 412 | public function hasJump() { |
||
| 413 | return $this->getHardware(HARDWARE_JUMP); |
||
| 414 | } |
||
| 415 | |||
| 416 | public function canHaveJump() { |
||
| 417 | return $this->getMaxHardware(HARDWARE_JUMP); |
||
| 418 | } |
||
| 419 | |||
| 420 | public function hasDCS() { |
||
| 421 | return $this->getHardware(HARDWARE_DCS); |
||
| 422 | } |
||
| 423 | |||
| 424 | public function canHaveDCS() { |
||
| 425 | return $this->getMaxHardware(HARDWARE_DCS); |
||
| 426 | } |
||
| 427 | |||
| 428 | public function hasScanner() { |
||
| 429 | return $this->getHardware(HARDWARE_SCANNER); |
||
| 430 | } |
||
| 431 | |||
| 432 | public function canHaveScanner() { |
||
| 433 | return $this->getMaxHardware(HARDWARE_SCANNER); |
||
| 434 | } |
||
| 435 | |||
| 436 | abstract public function decloak(); |
||
| 437 | |||
| 438 | abstract public function enableCloak(); |
||
| 439 | |||
| 440 | abstract public function setIllusion($ship_id, $attack, $defense); |
||
| 441 | |||
| 442 | abstract public function disableIllusion(); |
||
| 443 | |||
| 444 | public function getIllusionShipID() { |
||
| 445 | $this->getIllusionShip(); |
||
| 446 | return $this->illusionShip['ID']; |
||
| 447 | } |
||
| 448 | |||
| 449 | public function getIllusionShipName() { |
||
| 450 | $this->getIllusionShip(); |
||
| 451 | return $this->illusionShip['Name']; |
||
| 452 | } |
||
| 453 | |||
| 454 | abstract public function getIllusionShip(); |
||
| 455 | |||
| 456 | public function getIllusionAttack() { |
||
| 457 | $this->getIllusionShip(); |
||
| 458 | return $this->illusionShip['Attack']; |
||
| 459 | } |
||
| 460 | |||
| 461 | public function getIllusionDefense() { |
||
| 462 | $this->getIllusionShip(); |
||
| 463 | return $this->illusionShip['Defense']; |
||
| 464 | } |
||
| 465 | |||
| 466 | public function getPlayer() { |
||
| 467 | return $this->player; |
||
| 468 | } |
||
| 469 | |||
| 470 | public function getGameID() { |
||
| 471 | return $this->gameID; |
||
| 472 | } |
||
| 473 | |||
| 474 | public function getGame() { |
||
| 475 | return SmrGame::getGame($this->gameID); |
||
| 476 | } |
||
| 477 | |||
| 478 | public function getShipTypeID() { |
||
| 479 | return $this->baseShip['ShipTypeID']; |
||
| 480 | } |
||
| 481 | |||
| 482 | /** |
||
| 483 | * Switch to a new ship, updating player turns accordingly. |
||
| 484 | */ |
||
| 485 | public function setShipTypeID($shipTypeID) { |
||
| 486 | $oldSpeed = $this->getSpeed(); |
||
| 487 | $this->getPlayer()->setShipTypeID($shipTypeID); |
||
| 488 | $this->regenerateBaseShip(); |
||
| 489 | $newSpeed = $this->getSpeed(); |
||
| 490 | |||
| 491 | // Update the player's turns to account for the speed change |
||
| 492 | $oldTurns = $this->getPlayer()->getTurns(); |
||
| 493 | $this->getPlayer()->setTurns(IRound($oldTurns * $newSpeed / $oldSpeed)); |
||
| 494 | } |
||
| 495 | |||
| 496 | public function getName() { |
||
| 497 | return $this->baseShip['Name']; |
||
| 498 | } |
||
| 499 | |||
| 500 | public function getCost() { |
||
| 501 | return $this->baseShip['Cost']; |
||
| 502 | } |
||
| 503 | |||
| 504 | public function getCostToUpgrade($upgradeShipID) { |
||
| 505 | $upgadeBaseShip = AbstractSmrShip::getBaseShip(Globals::getGameType($this->getGameID()), $upgradeShipID); |
||
| 506 | return $upgadeBaseShip['Cost'] - IFloor($this->getCost() * SHIP_REFUND_PERCENT); |
||
| 507 | } |
||
| 508 | |||
| 509 | public function getCostToUpgradeAndUNO($upgradeShipID) { |
||
| 510 | return $this->getCostToUpgrade($upgradeShipID) + $this->getCostToUNOAgainstShip($upgradeShipID); |
||
| 511 | } |
||
| 512 | |||
| 513 | protected function getCostToUNOAgainstShip($shipID) { |
||
| 514 | $baseShip = AbstractSmrShip::getBaseShip(Globals::getGameType($this->getGameID()), $shipID); |
||
| 515 | $cost = 0; |
||
| 516 | $hardwareTypes = array(HARDWARE_SHIELDS, HARDWARE_ARMOUR, HARDWARE_CARGO); |
||
| 517 | foreach ($hardwareTypes as $hardwareTypeID) { |
||
| 518 | $cost += max(0, $baseShip['MaxHardware'][$hardwareTypeID] - $this->getHardware($hardwareTypeID)) * Globals::getHardwareCost($hardwareTypeID); |
||
| 519 | } |
||
| 520 | return $cost; |
||
| 521 | } |
||
| 522 | |||
| 523 | public function getCostToUNO() { |
||
| 524 | return $this->getCostToUNOAgainstShip($this->getShipTypeID()); |
||
| 525 | } |
||
| 526 | |||
| 527 | /** |
||
| 528 | * Returns the base ship speed (unmodified by the game speed). |
||
| 529 | */ |
||
| 530 | public function getSpeed() { |
||
| 531 | return $this->baseShip['Speed']; |
||
| 532 | } |
||
| 533 | |||
| 534 | /** |
||
| 535 | * Returns the ship speed modified by the game speed. |
||
| 536 | */ |
||
| 537 | public function getRealSpeed() { |
||
| 538 | return $this->getSpeed() * $this->getGame()->getGameSpeed(); |
||
| 539 | } |
||
| 540 | |||
| 541 | public function getHardware($hardwareTypeID = false) { |
||
| 542 | if ($hardwareTypeID === false) { |
||
| 543 | return $this->hardware; |
||
| 544 | } |
||
| 545 | return $this->hardware[$hardwareTypeID] ?? 0; |
||
| 546 | } |
||
| 547 | |||
| 548 | public function setHardware($hardwareTypeID, $amount) { |
||
| 549 | if ($this->getHardware($hardwareTypeID) == $amount) { |
||
| 550 | return; |
||
| 551 | } |
||
| 552 | $this->hardware[$hardwareTypeID] = $amount; |
||
| 553 | $this->hasChangedHardware[$hardwareTypeID] = true; |
||
| 554 | } |
||
| 555 | |||
| 556 | public function increaseHardware($hardwareTypeID, $amount) { |
||
| 557 | $this->setHardware($hardwareTypeID, $this->getHardware($hardwareTypeID) + $amount); |
||
| 558 | } |
||
| 559 | |||
| 560 | public function getOldHardware($hardwareTypeID = false) { |
||
| 561 | if ($hardwareTypeID === false) { |
||
| 562 | return $this->oldHardware; |
||
| 563 | } |
||
| 564 | return $this->oldHardware[$hardwareTypeID] ?? 0; |
||
| 565 | } |
||
| 566 | |||
| 567 | public function setOldHardware($hardwareTypeID, $amount) { |
||
| 568 | if ($this->getOldHardware($hardwareTypeID) == $amount) { |
||
| 569 | return; |
||
| 570 | } |
||
| 571 | $this->oldHardware[$hardwareTypeID] = $amount; |
||
| 572 | $this->hasChangedHardware[$hardwareTypeID] = true; |
||
| 573 | } |
||
| 574 | |||
| 575 | public function hasMaxHardware($hardwareTypeID) { |
||
| 576 | return $this->getHardware($hardwareTypeID) == $this->getMaxHardware($hardwareTypeID); |
||
| 577 | } |
||
| 578 | |||
| 579 | public function getMaxHardware($hardwareTypeID = false) { |
||
| 580 | if ($hardwareTypeID === false) { |
||
| 581 | return $this->baseShip['MaxHardware']; |
||
| 582 | } |
||
| 583 | return $this->baseShip['MaxHardware'][$hardwareTypeID]; |
||
| 584 | } |
||
| 585 | |||
| 586 | public function getShields() { |
||
| 587 | return $this->getHardware(HARDWARE_SHIELDS); |
||
| 588 | } |
||
| 589 | |||
| 590 | public function setShields($amount, $updateOldAmount = false) { |
||
| 591 | if ($updateOldAmount && !$this->hasLostShields()) { |
||
| 592 | $this->setOldHardware(HARDWARE_SHIELDS, $amount); |
||
| 593 | } |
||
| 594 | $this->setHardware(HARDWARE_SHIELDS, $amount); |
||
| 595 | } |
||
| 596 | |||
| 597 | public function decreaseShields($amount) { |
||
| 598 | $this->setShields($this->getShields() - $amount); |
||
| 599 | } |
||
| 600 | |||
| 601 | public function increaseShields($amount) { |
||
| 602 | $this->setShields($this->getShields() + $amount); |
||
| 603 | } |
||
| 604 | |||
| 605 | public function getOldShields() { |
||
| 606 | return $this->getOldHardware(HARDWARE_SHIELDS); |
||
| 607 | } |
||
| 608 | |||
| 609 | public function setOldShields($amount) { |
||
| 610 | $this->setOldHardware(HARDWARE_SHIELDS, $amount); |
||
| 611 | } |
||
| 612 | |||
| 613 | public function hasShields() { |
||
| 614 | return $this->getShields() > 0; |
||
| 615 | } |
||
| 616 | |||
| 617 | public function hasLostShields() { |
||
| 618 | return $this->getShields() < $this->getOldShields(); |
||
| 619 | } |
||
| 620 | |||
| 621 | public function hasMaxShields() { |
||
| 622 | return $this->getShields() == $this->getMaxShields(); |
||
| 623 | } |
||
| 624 | |||
| 625 | public function getMaxShields() { |
||
| 626 | return $this->getMaxHardware(HARDWARE_SHIELDS); |
||
| 627 | } |
||
| 628 | |||
| 629 | public function getArmour() { |
||
| 630 | return $this->getHardware(HARDWARE_ARMOUR); |
||
| 631 | } |
||
| 632 | |||
| 633 | public function setArmour($amount, $updateOldAmount = false) { |
||
| 634 | if ($updateOldAmount && !$this->hasLostArmour()) { |
||
| 635 | $this->setOldHardware(HARDWARE_ARMOUR, $amount); |
||
| 636 | } |
||
| 637 | $this->setHardware(HARDWARE_ARMOUR, $amount); |
||
| 638 | } |
||
| 639 | |||
| 640 | public function decreaseArmour($amount) { |
||
| 641 | $this->setArmour($this->getArmour() - $amount); |
||
| 642 | } |
||
| 643 | |||
| 644 | public function increaseArmour($amount) { |
||
| 645 | $this->setArmour($this->getArmour() + $amount); |
||
| 646 | } |
||
| 647 | |||
| 648 | public function getOldArmour() { |
||
| 649 | return $this->getOldHardware(HARDWARE_ARMOUR); |
||
| 650 | } |
||
| 651 | |||
| 652 | public function setOldArmour($amount) { |
||
| 653 | $this->setOldHardware(HARDWARE_ARMOUR, $amount); |
||
| 654 | } |
||
| 655 | |||
| 656 | public function hasArmour() { |
||
| 658 | } |
||
| 659 | |||
| 660 | public function hasLostArmour() { |
||
| 661 | return $this->getArmour() < $this->getOldArmour(); |
||
| 662 | } |
||
| 663 | |||
| 664 | public function hasMaxArmour() { |
||
| 665 | return $this->getArmour() == $this->getMaxArmour(); |
||
| 666 | } |
||
| 667 | |||
| 668 | public function getMaxArmour() { |
||
| 669 | return $this->getMaxHardware(HARDWARE_ARMOUR); |
||
| 670 | } |
||
| 671 | |||
| 672 | public function isDead() { |
||
| 673 | return !$this->hasArmour() && !$this->hasShields(); |
||
| 674 | } |
||
| 675 | |||
| 676 | public function canAcceptCDs() { |
||
| 677 | return $this->getCDs() < $this->getMaxCDs(); |
||
| 678 | } |
||
| 679 | |||
| 680 | public function canAcceptSDs() { |
||
| 681 | return $this->getSDs() < $this->getMaxSDs(); |
||
| 682 | } |
||
| 683 | |||
| 684 | public function canAcceptMines() { |
||
| 685 | return $this->getMines() < $this->getMaxMines(); |
||
| 686 | } |
||
| 687 | |||
| 688 | public function hasCDs() { |
||
| 689 | return $this->getCDs() > 0; |
||
| 690 | } |
||
| 691 | |||
| 692 | public function hasSDs() { |
||
| 693 | return $this->getSDs() > 0; |
||
| 694 | } |
||
| 695 | |||
| 696 | public function hasMines() { |
||
| 698 | } |
||
| 699 | |||
| 700 | public function getCDs() { |
||
| 701 | return $this->getHardware(HARDWARE_COMBAT); |
||
| 702 | } |
||
| 703 | |||
| 704 | public function setCDs($amount, $updateOldAmount = false) { |
||
| 705 | if ($updateOldAmount && !$this->hasLostCDs()) { |
||
| 706 | $this->setOldHardware(HARDWARE_COMBAT, $amount); |
||
| 707 | } |
||
| 708 | $this->setHardware(HARDWARE_COMBAT, $amount); |
||
| 709 | } |
||
| 710 | |||
| 711 | /** |
||
| 712 | * Decreases the ship CDs. Use $updateOldAmount=true to prevent |
||
| 713 | * this change from triggering `isUnderAttack`. |
||
| 714 | */ |
||
| 715 | public function decreaseCDs($amount, $updateOldAmount = false) { |
||
| 716 | $this->setCDs($this->getCDs() - $amount, $updateOldAmount); |
||
| 717 | } |
||
| 718 | |||
| 719 | public function increaseCDs($amount) { |
||
| 720 | $this->setCDs($this->getCDs() + $amount); |
||
| 721 | } |
||
| 722 | |||
| 723 | public function getOldCDs() { |
||
| 724 | return $this->getOldHardware(HARDWARE_COMBAT); |
||
| 725 | } |
||
| 726 | |||
| 727 | public function setOldCDs($amount) { |
||
| 728 | $this->setOldHardware(HARDWARE_COMBAT, $amount); |
||
| 729 | } |
||
| 730 | |||
| 731 | public function hasLostCDs() { |
||
| 732 | return $this->getCDs() < $this->getOldCDs(); |
||
| 733 | } |
||
| 734 | |||
| 735 | public function getMaxCDs() { |
||
| 736 | return $this->getMaxHardware(HARDWARE_COMBAT); |
||
| 737 | } |
||
| 738 | |||
| 739 | public function getSDs() { |
||
| 740 | return $this->getHardware(HARDWARE_SCOUT); |
||
| 741 | } |
||
| 742 | |||
| 743 | public function setSDs($amount) { |
||
| 744 | $this->setHardware(HARDWARE_SCOUT, $amount); |
||
| 745 | } |
||
| 746 | |||
| 747 | public function decreaseSDs($amount) { |
||
| 748 | $this->setSDs($this->getSDs() - $amount); |
||
| 749 | } |
||
| 750 | |||
| 751 | public function increaseSDs($amount) { |
||
| 752 | $this->setSDs($this->getSDs() + $amount); |
||
| 753 | } |
||
| 754 | |||
| 755 | public function getMaxSDs() { |
||
| 756 | return $this->getMaxHardware(HARDWARE_SCOUT); |
||
| 757 | } |
||
| 758 | |||
| 759 | public function getMines() { |
||
| 760 | return $this->getHardware(HARDWARE_MINE); |
||
| 761 | } |
||
| 762 | |||
| 763 | public function setMines($amount) { |
||
| 764 | $this->setHardware(HARDWARE_MINE, $amount); |
||
| 765 | } |
||
| 766 | |||
| 767 | public function decreaseMines($amount) { |
||
| 769 | } |
||
| 770 | |||
| 771 | public function increaseMines($amount) { |
||
| 772 | $this->setMines($this->getMines() + $amount); |
||
| 773 | } |
||
| 774 | |||
| 775 | public function getMaxMines() { |
||
| 776 | return $this->getMaxHardware(HARDWARE_MINE); |
||
| 777 | } |
||
| 778 | |||
| 779 | public function getCargoHolds() { |
||
| 780 | return $this->getHardware(HARDWARE_CARGO); |
||
| 781 | } |
||
| 782 | |||
| 783 | public function setCargoHolds($amount) { |
||
| 784 | $this->setHardware(HARDWARE_CARGO, $amount); |
||
| 785 | } |
||
| 786 | |||
| 787 | public function getCargo($goodID = false) { |
||
| 788 | if ($goodID !== false) { |
||
| 789 | if (isset($this->cargo[$goodID])) { |
||
| 790 | return $this->cargo[$goodID]; |
||
| 791 | } |
||
| 792 | $cargo = 0; |
||
| 793 | return $cargo; |
||
| 794 | } |
||
| 795 | return $this->cargo; |
||
| 796 | } |
||
| 797 | |||
| 798 | public function hasCargo($goodID = false) { |
||
| 799 | if ($goodID !== false) { |
||
| 800 | return $this->getCargo($goodID) > 0; |
||
| 801 | } |
||
| 802 | if (is_array($cargo = $this->getCargo())) { |
||
| 803 | return array_sum($cargo) > 0; |
||
| 804 | } |
||
| 805 | return false; |
||
| 806 | } |
||
| 807 | |||
| 808 | public function setCargo($goodID, $amount) { |
||
| 809 | if ($this->getCargo($goodID) == $amount) { |
||
| 810 | return; |
||
| 811 | } |
||
| 812 | $this->cargo[$goodID] = $amount; |
||
| 813 | $this->hasChangedCargo = true; |
||
| 814 | // Sort cargo by goodID to make sure it shows up in the correct order |
||
| 815 | // before the next page is loaded. |
||
| 816 | ksort($this->cargo); |
||
| 817 | } |
||
| 818 | |||
| 819 | public function decreaseCargo($goodID, $amount) { |
||
| 820 | if ($amount < 0) { |
||
| 821 | throw new Exception('Trying to decrease negative cargo.'); |
||
| 822 | } |
||
| 823 | $this->setCargo($goodID, $this->getCargo($goodID) - $amount); |
||
| 824 | } |
||
| 825 | |||
| 826 | public function increaseCargo($goodID, $amount) { |
||
| 827 | if ($amount < 0) { |
||
| 828 | throw new Exception('Trying to increase negative cargo.'); |
||
| 829 | } |
||
| 830 | $this->setCargo($goodID, $this->getCargo($goodID) + $amount); |
||
| 831 | } |
||
| 832 | |||
| 833 | public function getEmptyHolds() { |
||
| 834 | return $this->getCargoHolds() - $this->getUsedHolds(); |
||
| 835 | } |
||
| 836 | |||
| 837 | public function getUsedHolds() { |
||
| 838 | return array_sum($this->getCargo()); |
||
| 839 | } |
||
| 840 | |||
| 841 | public function hasMaxCargoHolds() { |
||
| 843 | } |
||
| 844 | |||
| 845 | public function getMaxCargoHolds() { |
||
| 846 | return $this->getMaxHardware(HARDWARE_CARGO); |
||
| 847 | } |
||
| 848 | |||
| 849 | public function isUnderAttack() { |
||
| 850 | return $this->hasLostShields() || $this->hasLostArmour() || $this->hasLostCDs(); |
||
| 851 | } |
||
| 852 | |||
| 853 | public function removeUnderAttack() { |
||
| 854 | global $var; |
||
| 855 | $underAttack = $this->isUnderAttack(); |
||
| 856 | $this->setOldShields($this->getShields()); |
||
| 857 | $this->setOldCDs($this->getCDs()); |
||
| 858 | $this->setOldArmour($this->getArmour()); |
||
| 859 | if (isset($var['UnderAttack'])) { |
||
| 860 | return $var['UnderAttack']; |
||
| 861 | } |
||
| 862 | if ($underAttack && !USING_AJAX) { |
||
| 863 | SmrSession::updateVar('UnderAttack', $underAttack); //Remember we are under attack for AJAX |
||
| 864 | } |
||
| 865 | return $underAttack; |
||
| 866 | } |
||
| 867 | |||
| 868 | public function hasWeapons() { |
||
| 869 | return $this->getNumWeapons() > 0; |
||
| 870 | } |
||
| 871 | |||
| 872 | public function getWeapons() { |
||
| 873 | return $this->weapons; |
||
| 874 | } |
||
| 875 | |||
| 876 | public function canAttack() { |
||
| 877 | return $this->hasWeapons() || $this->hasCDs(); |
||
| 878 | } |
||
| 879 | |||
| 880 | public function getNumWeapons() { |
||
| 881 | return count($this->getWeapons()); |
||
| 882 | } |
||
| 883 | |||
| 884 | public function getOpenWeaponSlots() { |
||
| 886 | } |
||
| 887 | |||
| 888 | public function hasOpenWeaponSlots() { |
||
| 889 | return $this->getOpenWeaponSlots() > 0; |
||
| 890 | } |
||
| 891 | |||
| 892 | public function getHardpoints() { |
||
| 893 | return $this->baseShip['Hardpoint']; |
||
| 894 | } |
||
| 895 | |||
| 896 | public function getTotalShieldDamage() { |
||
| 897 | $weapons = $this->getWeapons(); |
||
| 898 | $shieldDamage = 0; |
||
| 899 | foreach ($weapons as $weapon) { |
||
| 900 | $shieldDamage += $weapon->getShieldDamage(); |
||
| 901 | } |
||
| 902 | return $shieldDamage; |
||
| 903 | } |
||
| 904 | |||
| 905 | public function getTotalArmourDamage() { |
||
| 912 | } |
||
| 913 | |||
| 914 | public function isFederal() { |
||
| 915 | return $this->getShipTypeID() == SHIP_TYPE_FEDERAL_DISCOVERY || |
||
| 916 | $this->getShipTypeID() == SHIP_TYPE_FEDERAL_WARRANT || |
||
| 917 | $this->getShipTypeID() == SHIP_TYPE_FEDERAL_ULTIMATUM; |
||
| 918 | } |
||
| 919 | |||
| 920 | public function isUnderground() { |
||
| 921 | return $this->getShipTypeID() == SHIP_TYPE_THIEF || |
||
| 922 | $this->getShipTypeID() == SHIP_TYPE_ASSASSIN || |
||
| 923 | $this->getShipTypeID() == SHIP_TYPE_DEATH_CRUISER; |
||
| 924 | } |
||
| 925 | |||
| 926 | public function &shootPlayer(AbstractSmrPlayer $targetPlayer) { |
||
| 927 | return $this->shootPlayers(array($targetPlayer)); |
||
| 928 | } |
||
| 929 | |||
| 930 | public function &shootPlayers(array $targetPlayers) { |
||
| 931 | $thisPlayer = $this->getPlayer(); |
||
| 932 | $results = array('Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []); |
||
| 933 | if ($thisPlayer->isDead()) { |
||
| 934 | $results['DeadBeforeShot'] = true; |
||
| 935 | return $results; |
||
| 936 | } |
||
| 937 | $results['DeadBeforeShot'] = false; |
||
| 938 | foreach ($this->weapons as $orderID => $weapon) { |
||
| 939 | $results['Weapons'][$orderID] =& $weapon->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
||
| 940 | if ($results['Weapons'][$orderID]['Hit']) { |
||
| 941 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
| 942 | } |
||
| 943 | } |
||
| 944 | if ($this->hasCDs()) { |
||
| 945 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
||
| 946 | $results['Drones'] =& $thisCDs->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
||
| 947 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
| 948 | } |
||
| 949 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLAYER)); |
||
| 950 | $thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Player', 'Damage Done'), HOF_PUBLIC); |
||
| 951 | $thisPlayer->increaseHOF(1, array('Combat', 'Player', 'Shots'), HOF_PUBLIC); |
||
| 952 | return $results; |
||
| 953 | } |
||
| 954 | |||
| 955 | public function &shootForces(SmrForce $forces) { |
||
| 956 | $thisPlayer = $this->getPlayer(); |
||
| 957 | $results = array('Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []); |
||
| 958 | if ($thisPlayer->isDead()) { |
||
| 959 | $results['DeadBeforeShot'] = true; |
||
| 960 | return $results; |
||
| 961 | } |
||
| 962 | $results['DeadBeforeShot'] = false; |
||
| 963 | foreach ($this->weapons as $orderID => $weapon) { |
||
| 964 | $results['Weapons'][$orderID] =& $weapon->shootForces($thisPlayer, $forces); |
||
| 965 | if ($results['Weapons'][$orderID]['Hit']) { |
||
| 966 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
| 967 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
||
| 968 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); |
||
| 969 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumCDs'], array('Combat', 'Forces', 'Combat Drones', 'Killed'), HOF_PUBLIC); |
||
| 970 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['CDs'], array('Combat', 'Forces', 'Combat Drones', 'Damage Done'), HOF_PUBLIC); |
||
| 971 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Scout Drones', 'Killed'), HOF_PUBLIC); |
||
| 972 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['SDs'], array('Combat', 'Forces', 'Scout Drones', 'Damage Done'), HOF_PUBLIC); |
||
| 973 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'] + $results['Weapons'][$orderID]['ActualDamage']['NumCDs'] + $results['Weapons'][$orderID]['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Killed'), HOF_PUBLIC); |
||
| 974 | } |
||
| 975 | } |
||
| 976 | if ($this->hasCDs()) { |
||
| 977 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
||
| 978 | $results['Drones'] =& $thisCDs->shootForces($thisPlayer, $forces); |
||
| 979 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
| 980 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
||
| 981 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); |
||
| 982 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumCDs'], array('Combat', 'Forces', 'Combat Drones', 'Killed'), HOF_PUBLIC); |
||
| 983 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['CDs'], array('Combat', 'Forces', 'Combat Drones', 'Damage Done'), HOF_PUBLIC); |
||
| 984 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Scout Drones', 'Killed'), HOF_PUBLIC); |
||
| 985 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['SDs'], array('Combat', 'Forces', 'Scout Drones', 'Damage Done'), HOF_PUBLIC); |
||
| 986 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'] + $results['Drones']['ActualDamage']['NumCDs'] + $results['Drones']['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Killed'), HOF_PUBLIC); |
||
| 987 | } |
||
| 988 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_FORCE)); |
||
| 989 | $thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Forces', 'Damage Done'), HOF_PUBLIC); |
||
| 990 | $thisPlayer->increaseHOF(1, array('Combat', 'Forces', 'Shots'), HOF_PUBLIC); |
||
| 991 | return $results; |
||
| 992 | } |
||
| 993 | |||
| 994 | public function &shootPort(SmrPort $port) { |
||
| 995 | $thisPlayer = $this->getPlayer(); |
||
| 996 | $results = array('Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []); |
||
| 997 | if ($thisPlayer->isDead()) { |
||
| 998 | $results['DeadBeforeShot'] = true; |
||
| 999 | return $results; |
||
| 1000 | } |
||
| 1001 | $results['DeadBeforeShot'] = false; |
||
| 1002 | foreach ($this->weapons as $orderID => $weapon) { |
||
| 1003 | $results['Weapons'][$orderID] =& $weapon->shootPort($thisPlayer, $port); |
||
| 1004 | if ($results['Weapons'][$orderID]['Hit']) { |
||
| 1005 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
| 1006 | } |
||
| 1007 | } |
||
| 1008 | if ($this->hasCDs()) { |
||
| 1009 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
||
| 1010 | $results['Drones'] =& $thisCDs->shootPort($thisPlayer, $port); |
||
| 1011 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
| 1012 | } |
||
| 1013 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PORT)); |
||
| 1014 | $thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Port', 'Damage Done'), HOF_PUBLIC); |
||
| 1015 | // $thisPlayer->increaseHOF(1,array('Combat','Port','Shots')); //in SmrPortt::attackedBy() |
||
| 1016 | |||
| 1017 | // Change alignment if we reach a damage threshold. |
||
| 1018 | // Increase if player and port races are at war; decrease otherwise. |
||
| 1019 | if ($results['TotalDamage'] >= SmrPort::DAMAGE_NEEDED_FOR_ALIGNMENT_CHANGE) { |
||
| 1020 | $relations = Globals::getRaceRelations($thisPlayer->getGameID(), $thisPlayer->getRaceID()); |
||
| 1021 | if ($relations[$port->getRaceID()] <= RELATIONS_WAR) { |
||
| 1022 | $thisPlayer->increaseAlignment(1); |
||
| 1023 | $thisPlayer->increaseHOF(1, array('Combat', 'Port', 'Alignment', 'Gain'), HOF_PUBLIC); |
||
| 1024 | } else { |
||
| 1025 | $thisPlayer->decreaseAlignment(1); |
||
| 1026 | $thisPlayer->increaseHOF(1, array('Combat', 'Port', 'Alignment', 'Loss'), HOF_PUBLIC); |
||
| 1027 | } |
||
| 1028 | } |
||
| 1029 | return $results; |
||
| 1030 | } |
||
| 1031 | |||
| 1032 | public function &shootPlanet(SmrPlanet $planet, $delayed) { |
||
| 1055 | } |
||
| 1056 | |||
| 1057 | public function &doWeaponDamage(array $damage) { |
||
| 1058 | $alreadyDead = $this->getPlayer()->isDead(); |
||
| 1059 | $armourDamage = 0; |
||
| 1060 | $cdDamage = 0; |
||
| 1061 | $shieldDamage = 0; |
||
| 1062 | if (!$alreadyDead) { |
||
| 1063 | $shieldDamage = $this->doShieldDamage(min($damage['MaxDamage'], $damage['Shield'])); |
||
| 1064 | $damage['MaxDamage'] -= $shieldDamage; |
||
| 1065 | if (!$this->hasShields() && ($shieldDamage == 0 || $damage['Rollover'])) { |
||
| 1066 | $cdDamage = $this->doCDDamage(min($damage['MaxDamage'], $damage['Armour'])); |
||
| 1067 | $damage['Armour'] -= $cdDamage; |
||
| 1068 | $damage['MaxDamage'] -= $cdDamage; |
||
| 1069 | if (!$this->hasCDs() && ($cdDamage == 0 || $damage['Rollover'])) { |
||
| 1070 | $armourDamage = $this->doArmourDamage(min($damage['MaxDamage'], $damage['Armour'])); |
||
| 1071 | } |
||
| 1072 | } |
||
| 1073 | } |
||
| 1074 | $return = array( |
||
| 1075 | 'KillingShot' => !$alreadyDead && $this->isDead(), |
||
| 1076 | 'TargetAlreadyDead' => $alreadyDead, |
||
| 1077 | 'Shield' => $shieldDamage, |
||
| 1078 | 'CDs' => $cdDamage, |
||
| 1079 | 'NumCDs' => $cdDamage / CD_ARMOUR, |
||
| 1080 | 'Armour' => $armourDamage, |
||
| 1081 | 'HasCDs' => $this->hasCDs(), |
||
| 1082 | 'TotalDamage' => $shieldDamage + $cdDamage + $armourDamage |
||
| 1083 | ); |
||
| 1084 | return $return; |
||
| 1085 | } |
||
| 1086 | |||
| 1087 | public function &doMinesDamage(array $damage) { |
||
| 1110 | } |
||
| 1111 | |||
| 1112 | protected function doShieldDamage($damage) { |
||
| 1113 | $actualDamage = min($this->getShields(), $damage); |
||
| 1114 | $this->decreaseShields($actualDamage); |
||
| 1115 | return $actualDamage; |
||
| 1116 | } |
||
| 1117 | |||
| 1118 | protected function doCDDamage($damage) { |
||
| 1119 | $actualDamage = min($this->getCDs(), IFloor($damage / CD_ARMOUR)); |
||
| 1120 | $this->decreaseCDs($actualDamage); |
||
| 1121 | return $actualDamage * CD_ARMOUR; |
||
| 1122 | } |
||
| 1123 | |||
| 1124 | protected function doArmourDamage($damage) { |
||
| 1125 | $actualDamage = min($this->getArmour(), $damage); |
||
| 1126 | $this->decreaseArmour($actualDamage); |
||
| 1127 | return $actualDamage; |
||
| 1128 | } |
||
| 1129 | |||
| 1130 | /** |
||
| 1131 | * Returns the maneuverability rating for this ship. |
||
| 1132 | */ |
||
| 1133 | public function getMR() : int { |
||
| 1134 | //700 - [ (ship hit points / 25) + (ship stat factors) ] |
||
| 1135 | //Minimum value of 0 because negative values cause issues with calculations calling this routine |
||
| 1136 | return max(0, IRound( |
||
| 1137 | 700 - |
||
| 1138 | ( |
||
| 1139 | ( |
||
| 1140 | $this->getShields() |
||
| 1141 | +$this->getArmour() |
||
| 1142 | +$this->getCDs() * 3 |
||
| 1143 | ) / 25 |
||
| 1144 | +( |
||
| 1145 | $this->getCargoHolds() / 100 |
||
| 1146 | -$this->getSpeed() * 5 |
||
| 1147 | +($this->getHardpoints()/*+$ship['Increases']['Ship Power']*/) * 5 |
||
| 1148 | /*+( |
||
| 1149 | $ship['Increases']['Mines'] |
||
| 1150 | +$ship['Increases']['Scout Drones'] |
||
| 1151 | )/12*/ |
||
| 1152 | +$this->getCDs() / 5 |
||
| 1153 | ) |
||
| 1154 | ) |
||
| 1155 | ) |
||
| 1156 | ); |
||
| 1157 | } |
||
| 1158 | |||
| 1159 | } |
||
| 1160 |