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Total Complexity | 261 |
Total Lines | 1150 |
Duplicated Lines | 0 % |
Changes | 5 | ||
Bugs | 0 | Features | 1 |
Complex classes like AbstractSmrShip often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use AbstractSmrShip, and based on these observations, apply Extract Interface, too.
1 | <?php declare(strict_types=1); |
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3 | abstract class AbstractSmrShip { |
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4 | protected static $CACHE_BASE_SHIPS = array(); |
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5 | |||
6 | const SHIP_CLASS_RAIDER = 3; |
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7 | |||
8 | // Player exp gained for each point of damage done |
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9 | const EXP_PER_DAMAGE_PLAYER = 0.375; |
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10 | const EXP_PER_DAMAGE_PLANET = 1.0; // note that planet damage is reduced |
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11 | const EXP_PER_DAMAGE_PORT = 0.15; |
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12 | const EXP_PER_DAMAGE_FORCE = 0.075; |
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13 | |||
14 | const STARTER_SHIPS = [ |
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15 | RACE_NEUTRAL => SHIP_TYPE_GALACTIC_SEMI, |
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16 | RACE_ALSKANT => SHIP_TYPE_SMALL_TIMER, |
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17 | RACE_CREONTI => SHIP_TYPE_MEDIUM_CARGO_HULK, |
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18 | RACE_HUMAN => SHIP_TYPE_LIGHT_FREIGHTER, |
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19 | RACE_IKTHORNE => SHIP_TYPE_TINY_DELIGHT, |
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20 | RACE_SALVENE => SHIP_TYPE_HATCHLINGS_DUE, |
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21 | RACE_THEVIAN => SHIP_TYPE_SWIFT_VENTURE, |
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22 | RACE_WQHUMAN => SHIP_TYPE_SLIP_FREIGHTER, |
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23 | RACE_NIJARIN => SHIP_TYPE_REDEEMER, |
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24 | ]; |
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25 | |||
26 | protected $player; |
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27 | |||
28 | protected $gameID; |
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29 | protected $baseShip; |
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30 | |||
31 | protected $hardware; |
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32 | protected $oldHardware; |
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33 | |||
34 | protected $cargo; |
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35 | |||
36 | protected $weapons = array(); |
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37 | |||
38 | protected $illusionShip; |
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39 | |||
40 | protected $hasChangedWeapons = false; |
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41 | protected $hasChangedCargo = false; |
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42 | protected $hasChangedHardware = array(); |
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43 | |||
44 | public static function getBaseShip($gameTypeID, $shipTypeID, $forceUpdate = false) { |
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45 | if ($forceUpdate || !isset(self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID])) { |
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46 | // determine ship |
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47 | $db = new SmrMySqlDatabase(); |
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48 | $db->query('SELECT * FROM ship_type WHERE ship_type_id = ' . $db->escapeNumber($shipTypeID) . ' LIMIT 1'); //TODO add game type id |
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49 | if ($db->nextRecord()) { |
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50 | self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID] = self::buildBaseShip($db); |
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51 | } else { |
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52 | self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID] = false; |
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53 | } |
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54 | } |
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55 | return self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID]; |
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56 | } |
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57 | |||
58 | protected static function buildBaseShip(MySqlDatabase $db) { |
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59 | $ship = array(); |
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60 | $ship['Type'] = 'Ship'; |
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61 | $ship['Name'] = $db->getField('ship_name'); |
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62 | $ship['ShipTypeID'] = $db->getInt('ship_type_id'); |
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63 | $ship['ShipClassID'] = $db->getInt('ship_class_id'); |
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64 | $ship['RaceID'] = $db->getInt('race_id'); |
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65 | $ship['Hardpoint'] = $db->getInt('hardpoint'); |
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66 | $ship['Speed'] = $db->getInt('speed'); |
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67 | $ship['Cost'] = $db->getInt('cost'); |
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68 | $ship['AlignRestriction'] = $db->getInt('buyer_restriction'); |
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69 | $ship['Level'] = $db->getInt('lvl_needed'); |
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70 | |||
71 | $maxPower = 0; |
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72 | switch ($ship['Hardpoint']) { |
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73 | default: |
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74 | $maxPower += 1 * $ship['Hardpoint'] - 10; |
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75 | case 10: |
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76 | $maxPower += 2; |
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77 | case 9: |
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78 | $maxPower += 2; |
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79 | case 8: |
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80 | $maxPower += 2; |
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81 | case 7: |
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82 | $maxPower += 2; |
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83 | case 6: |
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84 | $maxPower += 3; |
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85 | case 5: |
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86 | $maxPower += 3; |
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87 | case 4: |
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88 | $maxPower += 3; |
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89 | case 3: |
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90 | $maxPower += 4; |
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91 | case 2: |
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92 | $maxPower += 4; |
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93 | case 1: |
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94 | $maxPower += 5; |
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95 | case 0: |
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96 | $maxPower += 0; |
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97 | } |
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98 | $ship['MaxPower'] = $maxPower; |
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99 | |||
100 | |||
101 | // get supported hardware from db |
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102 | $db2 = new SmrMySqlDatabase(); |
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103 | $db2->query('SELECT hardware_type_id, max_amount FROM ship_type_support_hardware ' . |
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104 | 'WHERE ship_type_id = ' . $db2->escapeNumber($ship['ShipTypeID']) . ' ORDER BY hardware_type_id'); |
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105 | |||
106 | while ($db2->nextRecord()) { |
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107 | // adding hardware to array |
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108 | $ship['MaxHardware'][$db2->getInt('hardware_type_id')] = $db2->getInt('max_amount'); |
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109 | } |
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110 | |||
111 | $ship['BaseMR'] = IRound( |
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112 | 700 - |
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113 | ( |
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114 | ( |
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115 | $ship['MaxHardware'][HARDWARE_SHIELDS] |
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116 | +$ship['MaxHardware'][HARDWARE_ARMOUR] |
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117 | +$ship['MaxHardware'][HARDWARE_COMBAT] * 3 |
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118 | ) / 25 |
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119 | +( |
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120 | $ship['MaxHardware'][HARDWARE_CARGO] / 100 |
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121 | -$ship['Speed'] * 5 |
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122 | +$ship['Hardpoint'] * 5 |
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123 | +$ship['MaxHardware'][HARDWARE_COMBAT] / 5 |
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124 | ) |
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125 | ) |
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126 | ); |
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127 | return $ship; |
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128 | } |
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129 | |||
130 | public static function getAllBaseShips($gameTypeID, $forceUpdate = false) { |
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131 | // determine ship |
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132 | $db = new SmrMySqlDatabase(); |
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133 | $db->query('SELECT * FROM ship_type ORDER BY ship_type_id ASC'); //TODO add game type id |
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134 | while ($db->nextRecord()) { |
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135 | if (!isset(self::$CACHE_BASE_SHIPS[$gameTypeID][$db->getInt('ship_type_id')])) { |
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136 | self::$CACHE_BASE_SHIPS[$gameTypeID][$db->getInt('ship_type_id')] = self::buildBaseShip($db); |
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137 | } |
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138 | } |
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139 | return self::$CACHE_BASE_SHIPS[$gameTypeID]; |
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140 | } |
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141 | |||
142 | protected function __construct(AbstractSmrPlayer $player) { |
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143 | $this->player = $player; |
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144 | $this->gameID = $player->getGameID(); |
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145 | $this->regenerateBaseShip(); |
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146 | } |
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147 | |||
148 | protected function regenerateBaseShip() { |
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149 | $this->baseShip = AbstractSmrShip::getBaseShip(Globals::getGameType($this->gameID), $this->player->getShipTypeID()); |
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150 | $this->checkForExcess(); |
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151 | } |
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152 | |||
153 | public function checkForExcess() { |
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154 | $this->checkForExcessHardware(); |
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155 | $this->checkForExcessWeapons(); |
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156 | $this->checkForExcessCargo(); |
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157 | } |
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158 | |||
159 | public function checkForExcessWeapons() { |
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160 | while ($this->hasWeapons() && ($this->getPowerUsed() > $this->getMaxPower() || $this->getNumWeapons() > $this->getHardpoints())) { |
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161 | //erase the first weapon 1 at a time until we are okay |
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162 | $this->removeLastWeapon(); |
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163 | } |
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164 | } |
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165 | |||
166 | public function checkForExcessCargo() { |
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167 | if ($this->hasCargo()) { |
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168 | $excess = array_sum($this->getCargo()) - $this->getCargoHolds(); |
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169 | foreach ($this->getCargo() as $goodID => $amount) { |
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170 | if ($excess > 0) { |
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171 | $decreaseAmount = min($amount, $excess); |
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172 | $this->decreaseCargo($goodID, $decreaseAmount); |
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173 | $excess -= $decreaseAmount; |
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174 | } else { |
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175 | // No more excess cargo |
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176 | break; |
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177 | } |
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178 | } |
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179 | } |
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180 | } |
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181 | |||
182 | public function checkForExcessHardware() { |
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183 | //check hardware to see if anything needs to be removed |
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184 | if (is_array($hardware = $this->getHardware())) { |
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185 | foreach ($hardware as $hardwareTypeID => $amount) { |
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186 | if ($amount > ($max = $this->getMaxHardware($hardwareTypeID))) { |
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187 | $this->setHardware($hardwareTypeID, $max, true); |
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188 | } |
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189 | } |
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190 | } |
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191 | } |
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192 | |||
193 | /** |
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194 | * Set all hardware to its maximum value for this ship. |
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195 | */ |
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196 | public function setHardwareToMax() { |
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197 | foreach ($this->getMaxHardware() as $key => $max) { |
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198 | $this->setHardware($key, $max); |
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199 | } |
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200 | $this->removeUnderAttack(); |
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201 | } |
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202 | |||
203 | public function getPowerUsed() { |
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204 | $power = 0; |
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205 | if ($this->getNumWeapons() > 0) { |
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206 | foreach ($this->weapons as $weapon) { |
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207 | $power += $weapon->getPowerLevel(); |
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208 | } |
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209 | } |
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210 | return $power; |
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211 | } |
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212 | |||
213 | public function getRemainingPower() { |
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214 | return $this->getMaxPower() - $this->getPowerUsed(); |
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215 | } |
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216 | |||
217 | public function hasRemainingPower() { |
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218 | return $this->getRemainingPower() > 0; |
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219 | } |
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220 | |||
221 | public function getMaxPower() { |
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222 | return $this->baseShip['MaxPower']; |
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223 | } |
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224 | |||
225 | public function hasIllegalGoods() { |
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226 | return $this->hasCargo(GOODS_SLAVES) || $this->hasCargo(GOODS_WEAPONS) || $this->hasCargo(GOODS_NARCOTICS); |
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227 | } |
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228 | |||
229 | public function getDisplayAttackRating(AbstractSmrPlayer $player) { |
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230 | if ($this->hasActiveIllusion()) { |
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231 | return $this->getIllusionAttack(); |
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232 | } else { |
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233 | return $this->getAttackRating(); |
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234 | } |
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235 | } |
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236 | |||
237 | public function getDisplayDefenseRating() { |
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238 | if ($this->hasActiveIllusion()) { |
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239 | return $this->getIllusionDefense(); |
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240 | } else { |
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241 | return $this->getDefenseRating(); |
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242 | } |
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243 | } |
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244 | |||
245 | public function getAttackRating() : int { |
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246 | return IRound(($this->getTotalShieldDamage() + $this->getTotalArmourDamage() + $this->getCDs() * 2) / 40); |
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247 | } |
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248 | |||
249 | public function getAttackRatingWithMaxCDs() : int { |
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250 | return IRound(($this->getTotalShieldDamage() + $this->getTotalArmourDamage() + $this->getMaxCDs() * .7) / 40); |
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251 | } |
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252 | |||
253 | public function getDefenseRating() : int { |
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254 | return IRound((($this->getShields() + $this->getArmour()) / 100) + (($this->getCDs() * 3) / 100)); |
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255 | } |
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256 | |||
257 | public function getMaxDefenseRating() : int { |
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258 | return IRound((($this->getMaxShields() + $this->getMaxArmour()) / 100) + (($this->getMaxCDs() * 3) / 100)); |
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259 | } |
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260 | |||
261 | public function getShieldLow() : int { return IFloor($this->getShields() / 100) * 100; } |
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262 | public function getShieldHigh() : int { return $this->getShieldLow() + 100; } |
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263 | public function getArmourLow() : int { return IFloor($this->getArmour() / 100) * 100; } |
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264 | public function getArmourHigh() : int { return $this->getArmourLow() + 100; } |
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265 | public function getCDsLow() : int { return IFloor($this->getCDs() / 100) * 100; } |
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266 | public function getCDsHigh() : int { return $this->getCDsLow() + 100; } |
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267 | |||
268 | |||
269 | |||
270 | public function addWeapon($weaponTypeID) { |
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271 | if ($this->hasOpenWeaponSlots() && $this->hasRemainingPower()) { |
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272 | $weapon = SmrWeapon::getWeapon($weaponTypeID); |
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273 | if ($this->getRemainingPower() >= $weapon->getPowerLevel()) { |
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274 | array_push($this->weapons, $weapon); |
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275 | $this->hasChangedWeapons = true; |
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276 | return $weapon; |
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277 | } |
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278 | } |
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279 | $return = false; |
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280 | return $return; |
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281 | } |
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282 | |||
283 | public function moveWeaponUp($orderID) { |
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284 | $replacement = $orderID - 1; |
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285 | if ($replacement < 0) { |
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286 | // Shift everything up by one and put the selected weapon at the bottom |
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287 | array_push($this->weapons, array_shift($this->weapons)); |
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288 | } else { |
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289 | // Swap the selected weapon with the one above it |
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290 | $temp = $this->weapons[$replacement]; |
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291 | $this->weapons[$replacement] = $this->weapons[$orderID]; |
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292 | $this->weapons[$orderID] = $temp; |
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293 | } |
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294 | $this->hasChangedWeapons = true; |
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295 | } |
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296 | |||
297 | public function moveWeaponDown($orderID) { |
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298 | $replacement = $orderID + 1; |
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299 | if ($replacement >= count($this->weapons)) { |
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300 | // Shift everything down by one and put the selected weapon at the top |
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301 | array_unshift($this->weapons, array_pop($this->weapons)); |
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302 | } else { |
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303 | // Swap the selected weapon with the one below it |
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304 | $temp = $this->weapons[$replacement]; |
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305 | $this->weapons[$replacement] = $this->weapons[$orderID]; |
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306 | $this->weapons[$orderID] = $temp; |
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307 | } |
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308 | $this->hasChangedWeapons = true; |
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309 | } |
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310 | |||
311 | public function setWeaponLocations(array $orderArray) { |
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312 | $weapons = $this->weapons; |
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313 | foreach ($orderArray as $newOrder => $oldOrder) { |
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314 | $this->weapons[$newOrder] =& $weapons[$oldOrder]; |
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315 | } |
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316 | $this->hasChangedWeapons = true; |
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317 | } |
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318 | |||
319 | public function removeLastWeapon() { |
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320 | $this->removeWeapon($this->getNumWeapons() - 1); |
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321 | } |
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322 | |||
323 | public function removeWeapon($orderID) { |
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324 | // Remove the specified weapon, then reindex the array |
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325 | unset($this->weapons[$orderID]); |
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326 | $this->weapons = array_values($this->weapons); |
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327 | $this->hasChangedWeapons = true; |
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328 | } |
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329 | |||
330 | public function removeAllWeapons() { |
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331 | $this->weapons = array(); |
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332 | $this->hasChangedWeapons = true; |
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333 | } |
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334 | |||
335 | public function removeAllCargo() { |
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336 | if (is_array($this->cargo)) { |
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337 | foreach ($this->cargo as $goodID => $amount) { |
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338 | $this->setCargo($goodID, 0); |
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339 | } |
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340 | } |
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341 | } |
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342 | |||
343 | public function removeAllHardware() { |
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344 | foreach (array_keys($this->hardware) as $hardwareTypeID) { |
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345 | $this->setHardware($hardwareTypeID, 0); |
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346 | } |
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347 | $this->decloak(); |
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348 | $this->disableIllusion(); |
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349 | } |
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350 | |||
351 | public function getPod($isNewbie = false) { |
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352 | $this->removeAllWeapons(); |
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353 | $this->removeAllCargo(); |
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354 | $this->removeAllHardware(); |
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355 | |||
356 | if ($isNewbie) { |
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357 | $this->setShields(75, true); |
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358 | $this->setArmour(150, true); |
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359 | $this->setCargoHolds(40); |
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360 | $this->setShipTypeID(SHIP_TYPE_NEWBIE_MERCHANT_VESSEL); |
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361 | } else { |
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362 | $this->setShields(50, true); |
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363 | $this->setArmour(50, true); |
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364 | $this->setCargoHolds(5); |
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365 | $this->setShipTypeID(SHIP_TYPE_ESCAPE_POD); |
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366 | } |
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367 | |||
368 | $this->removeUnderAttack(); |
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369 | } |
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370 | |||
371 | public function giveStarterShip() : void { |
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372 | if ($this->player->hasNewbieStatus()) { |
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373 | $shipID = SHIP_TYPE_NEWBIE_MERCHANT_VESSEL; |
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374 | $amount_shields = 75; |
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375 | $amount_armour = 150; |
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376 | } else { |
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377 | $shipID = self::STARTER_SHIPS[$this->player->getRaceID()]; |
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378 | $amount_shields = 50; |
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379 | $amount_armour = 50; |
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380 | } |
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381 | $this->setShipTypeID($shipID); |
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382 | $this->setShields($amount_shields, true); |
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383 | $this->setArmour($amount_armour, true); |
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384 | $this->setCargoHolds(40); |
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385 | $this->addWeapon(46); // Laser |
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386 | } |
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387 | |||
388 | public function hasCloak() { |
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389 | return $this->getHardware(HARDWARE_CLOAK); |
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390 | } |
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391 | |||
392 | public function canHaveCloak() { |
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393 | return $this->getMaxHardware(HARDWARE_CLOAK); |
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394 | } |
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395 | |||
396 | |||
397 | public function hasActiveIllusion() { |
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398 | if (!$this->hasIllusion()) { |
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399 | return false; |
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400 | } |
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401 | return $this->getIllusionShip() !== false; |
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402 | } |
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403 | |||
404 | public function hasIllusion() { |
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405 | return $this->getHardware(HARDWARE_ILLUSION); |
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406 | } |
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407 | |||
408 | public function canHaveIllusion() { |
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409 | return $this->getMaxHardware(HARDWARE_ILLUSION); |
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410 | } |
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411 | |||
412 | public function hasJump() { |
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413 | return $this->getHardware(HARDWARE_JUMP); |
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414 | } |
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415 | |||
416 | public function canHaveJump() { |
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417 | return $this->getMaxHardware(HARDWARE_JUMP); |
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418 | } |
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419 | |||
420 | public function hasDCS() { |
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421 | return $this->getHardware(HARDWARE_DCS); |
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422 | } |
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423 | |||
424 | public function canHaveDCS() { |
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425 | return $this->getMaxHardware(HARDWARE_DCS); |
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426 | } |
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427 | |||
428 | public function hasScanner() { |
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429 | return $this->getHardware(HARDWARE_SCANNER); |
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430 | } |
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431 | |||
432 | public function canHaveScanner() { |
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433 | return $this->getMaxHardware(HARDWARE_SCANNER); |
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434 | } |
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435 | |||
436 | abstract public function decloak(); |
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437 | |||
438 | abstract public function enableCloak(); |
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439 | |||
440 | abstract public function setIllusion($ship_id, $attack, $defense); |
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441 | |||
442 | abstract public function disableIllusion(); |
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443 | |||
444 | public function getIllusionShipID() { |
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445 | $this->getIllusionShip(); |
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446 | return $this->illusionShip['ID']; |
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447 | } |
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448 | |||
449 | public function getIllusionShipName() { |
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450 | $this->getIllusionShip(); |
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451 | return $this->illusionShip['Name']; |
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452 | } |
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453 | |||
454 | abstract public function getIllusionShip(); |
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455 | |||
456 | public function getIllusionAttack() { |
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457 | $this->getIllusionShip(); |
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458 | return $this->illusionShip['Attack']; |
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459 | } |
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460 | |||
461 | public function getIllusionDefense() { |
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462 | $this->getIllusionShip(); |
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463 | return $this->illusionShip['Defense']; |
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464 | } |
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465 | |||
466 | public function getPlayer() { |
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467 | return $this->player; |
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468 | } |
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469 | |||
470 | public function getGameID() { |
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471 | return $this->gameID; |
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472 | } |
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473 | |||
474 | public function getGame() { |
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475 | return SmrGame::getGame($this->gameID); |
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476 | } |
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477 | |||
478 | public function getShipTypeID() { |
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479 | return $this->baseShip['ShipTypeID']; |
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480 | } |
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481 | |||
482 | /** |
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483 | * Switch to a new ship, updating player turns accordingly. |
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484 | */ |
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485 | public function setShipTypeID($shipTypeID) { |
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486 | $oldSpeed = $this->getSpeed(); |
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487 | $this->getPlayer()->setShipTypeID($shipTypeID); |
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488 | $this->regenerateBaseShip(); |
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489 | $newSpeed = $this->getSpeed(); |
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490 | |||
491 | // Update the player's turns to account for the speed change |
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492 | $oldTurns = $this->getPlayer()->getTurns(); |
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493 | $this->getPlayer()->setTurns(IRound($oldTurns * $newSpeed / $oldSpeed)); |
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494 | } |
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495 | |||
496 | public function getName() { |
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497 | return $this->baseShip['Name']; |
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498 | } |
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499 | |||
500 | public function getCost() { |
||
501 | return $this->baseShip['Cost']; |
||
502 | } |
||
503 | |||
504 | public function getCostToUpgrade($upgradeShipID) { |
||
505 | $upgadeBaseShip = AbstractSmrShip::getBaseShip(Globals::getGameType($this->getGameID()), $upgradeShipID); |
||
506 | return $upgadeBaseShip['Cost'] - IFloor($this->getCost() * SHIP_REFUND_PERCENT); |
||
507 | } |
||
508 | |||
509 | public function getCostToUpgradeAndUNO($upgradeShipID) { |
||
510 | return $this->getCostToUpgrade($upgradeShipID) + $this->getCostToUNOAgainstShip($upgradeShipID); |
||
511 | } |
||
512 | |||
513 | protected function getCostToUNOAgainstShip($shipID) { |
||
514 | $baseShip = AbstractSmrShip::getBaseShip(Globals::getGameType($this->getGameID()), $shipID); |
||
515 | $cost = 0; |
||
516 | $hardwareTypes = array(HARDWARE_SHIELDS, HARDWARE_ARMOUR, HARDWARE_CARGO); |
||
517 | foreach ($hardwareTypes as $hardwareTypeID) { |
||
518 | $cost += max(0, $baseShip['MaxHardware'][$hardwareTypeID] - $this->getHardware($hardwareTypeID)) * Globals::getHardwareCost($hardwareTypeID); |
||
519 | } |
||
520 | return $cost; |
||
521 | } |
||
522 | |||
523 | public function getCostToUNO() { |
||
524 | return $this->getCostToUNOAgainstShip($this->getShipTypeID()); |
||
525 | } |
||
526 | |||
527 | /** |
||
528 | * Returns the base ship speed (unmodified by the game speed). |
||
529 | */ |
||
530 | public function getSpeed() { |
||
531 | return $this->baseShip['Speed']; |
||
532 | } |
||
533 | |||
534 | /** |
||
535 | * Returns the ship speed modified by the game speed. |
||
536 | */ |
||
537 | public function getRealSpeed() { |
||
538 | return $this->getSpeed() * $this->getGame()->getGameSpeed(); |
||
539 | } |
||
540 | |||
541 | public function getHardware($hardwareTypeID = false) { |
||
542 | if ($hardwareTypeID === false) { |
||
543 | return $this->hardware; |
||
544 | } |
||
545 | return $this->hardware[$hardwareTypeID] ?? 0; |
||
546 | } |
||
547 | |||
548 | public function setHardware($hardwareTypeID, $amount) { |
||
549 | if ($this->getHardware($hardwareTypeID) == $amount) { |
||
550 | return; |
||
551 | } |
||
552 | $this->hardware[$hardwareTypeID] = $amount; |
||
553 | $this->hasChangedHardware[$hardwareTypeID] = true; |
||
554 | } |
||
555 | |||
556 | public function increaseHardware($hardwareTypeID, $amount) { |
||
557 | $this->setHardware($hardwareTypeID, $this->getHardware($hardwareTypeID) + $amount); |
||
558 | } |
||
559 | |||
560 | public function getOldHardware($hardwareTypeID = false) { |
||
561 | if ($hardwareTypeID === false) { |
||
562 | return $this->oldHardware; |
||
563 | } |
||
564 | return $this->oldHardware[$hardwareTypeID] ?? 0; |
||
565 | } |
||
566 | |||
567 | public function setOldHardware($hardwareTypeID, $amount) { |
||
568 | if ($this->getOldHardware($hardwareTypeID) == $amount) { |
||
569 | return; |
||
570 | } |
||
571 | $this->oldHardware[$hardwareTypeID] = $amount; |
||
572 | $this->hasChangedHardware[$hardwareTypeID] = true; |
||
573 | } |
||
574 | |||
575 | public function hasMaxHardware($hardwareTypeID) { |
||
576 | return $this->getHardware($hardwareTypeID) == $this->getMaxHardware($hardwareTypeID); |
||
577 | } |
||
578 | |||
579 | public function getMaxHardware($hardwareTypeID = false) { |
||
580 | if ($hardwareTypeID === false) { |
||
581 | return $this->baseShip['MaxHardware']; |
||
582 | } |
||
583 | return $this->baseShip['MaxHardware'][$hardwareTypeID]; |
||
584 | } |
||
585 | |||
586 | public function getShields() { |
||
587 | return $this->getHardware(HARDWARE_SHIELDS); |
||
588 | } |
||
589 | |||
590 | public function setShields($amount, $updateOldAmount = false) { |
||
591 | if ($updateOldAmount && !$this->hasLostShields()) { |
||
592 | $this->setOldHardware(HARDWARE_SHIELDS, $amount); |
||
593 | } |
||
594 | $this->setHardware(HARDWARE_SHIELDS, $amount); |
||
595 | } |
||
596 | |||
597 | public function decreaseShields($amount) { |
||
598 | $this->setShields($this->getShields() - $amount); |
||
599 | } |
||
600 | |||
601 | public function increaseShields($amount) { |
||
602 | $this->setShields($this->getShields() + $amount); |
||
603 | } |
||
604 | |||
605 | public function getOldShields() { |
||
606 | return $this->getOldHardware(HARDWARE_SHIELDS); |
||
607 | } |
||
608 | |||
609 | public function setOldShields($amount) { |
||
610 | $this->setOldHardware(HARDWARE_SHIELDS, $amount); |
||
611 | } |
||
612 | |||
613 | public function hasShields() { |
||
614 | return $this->getShields() > 0; |
||
615 | } |
||
616 | |||
617 | public function hasLostShields() { |
||
618 | return $this->getShields() < $this->getOldShields(); |
||
619 | } |
||
620 | |||
621 | public function hasMaxShields() { |
||
622 | return $this->getShields() == $this->getMaxShields(); |
||
623 | } |
||
624 | |||
625 | public function getMaxShields() { |
||
626 | return $this->getMaxHardware(HARDWARE_SHIELDS); |
||
627 | } |
||
628 | |||
629 | public function getArmour() { |
||
630 | return $this->getHardware(HARDWARE_ARMOUR); |
||
631 | } |
||
632 | |||
633 | public function setArmour($amount, $updateOldAmount = false) { |
||
634 | if ($updateOldAmount && !$this->hasLostArmour()) { |
||
635 | $this->setOldHardware(HARDWARE_ARMOUR, $amount); |
||
636 | } |
||
637 | $this->setHardware(HARDWARE_ARMOUR, $amount); |
||
638 | } |
||
639 | |||
640 | public function decreaseArmour($amount) { |
||
641 | $this->setArmour($this->getArmour() - $amount); |
||
642 | } |
||
643 | |||
644 | public function increaseArmour($amount) { |
||
645 | $this->setArmour($this->getArmour() + $amount); |
||
646 | } |
||
647 | |||
648 | public function getOldArmour() { |
||
649 | return $this->getOldHardware(HARDWARE_ARMOUR); |
||
650 | } |
||
651 | |||
652 | public function setOldArmour($amount) { |
||
653 | $this->setOldHardware(HARDWARE_ARMOUR, $amount); |
||
654 | } |
||
655 | |||
656 | public function hasArmour() { |
||
658 | } |
||
659 | |||
660 | public function hasLostArmour() { |
||
661 | return $this->getArmour() < $this->getOldArmour(); |
||
662 | } |
||
663 | |||
664 | public function hasMaxArmour() { |
||
665 | return $this->getArmour() == $this->getMaxArmour(); |
||
666 | } |
||
667 | |||
668 | public function getMaxArmour() { |
||
669 | return $this->getMaxHardware(HARDWARE_ARMOUR); |
||
670 | } |
||
671 | |||
672 | public function isDead() { |
||
673 | return !$this->hasArmour() && !$this->hasShields(); |
||
674 | } |
||
675 | |||
676 | public function canAcceptCDs() { |
||
677 | return $this->getCDs() < $this->getMaxCDs(); |
||
678 | } |
||
679 | |||
680 | public function canAcceptSDs() { |
||
681 | return $this->getSDs() < $this->getMaxSDs(); |
||
682 | } |
||
683 | |||
684 | public function canAcceptMines() { |
||
685 | return $this->getMines() < $this->getMaxMines(); |
||
686 | } |
||
687 | |||
688 | public function hasCDs() { |
||
689 | return $this->getCDs() > 0; |
||
690 | } |
||
691 | |||
692 | public function hasSDs() { |
||
693 | return $this->getSDs() > 0; |
||
694 | } |
||
695 | |||
696 | public function hasMines() { |
||
698 | } |
||
699 | |||
700 | public function getCDs() { |
||
701 | return $this->getHardware(HARDWARE_COMBAT); |
||
702 | } |
||
703 | |||
704 | public function setCDs($amount, $updateOldAmount = false) { |
||
705 | if ($updateOldAmount && !$this->hasLostCDs()) { |
||
706 | $this->setOldHardware(HARDWARE_COMBAT, $amount); |
||
707 | } |
||
708 | $this->setHardware(HARDWARE_COMBAT, $amount); |
||
709 | } |
||
710 | |||
711 | /** |
||
712 | * Decreases the ship CDs. Use $updateOldAmount=true to prevent |
||
713 | * this change from triggering `isUnderAttack`. |
||
714 | */ |
||
715 | public function decreaseCDs($amount, $updateOldAmount = false) { |
||
716 | $this->setCDs($this->getCDs() - $amount, $updateOldAmount); |
||
717 | } |
||
718 | |||
719 | public function increaseCDs($amount) { |
||
720 | $this->setCDs($this->getCDs() + $amount); |
||
721 | } |
||
722 | |||
723 | public function getOldCDs() { |
||
724 | return $this->getOldHardware(HARDWARE_COMBAT); |
||
725 | } |
||
726 | |||
727 | public function setOldCDs($amount) { |
||
728 | $this->setOldHardware(HARDWARE_COMBAT, $amount); |
||
729 | } |
||
730 | |||
731 | public function hasLostCDs() { |
||
732 | return $this->getCDs() < $this->getOldCDs(); |
||
733 | } |
||
734 | |||
735 | public function getMaxCDs() { |
||
736 | return $this->getMaxHardware(HARDWARE_COMBAT); |
||
737 | } |
||
738 | |||
739 | public function getSDs() { |
||
740 | return $this->getHardware(HARDWARE_SCOUT); |
||
741 | } |
||
742 | |||
743 | public function setSDs($amount) { |
||
744 | $this->setHardware(HARDWARE_SCOUT, $amount); |
||
745 | } |
||
746 | |||
747 | public function decreaseSDs($amount) { |
||
748 | $this->setSDs($this->getSDs() - $amount); |
||
749 | } |
||
750 | |||
751 | public function increaseSDs($amount) { |
||
752 | $this->setSDs($this->getSDs() + $amount); |
||
753 | } |
||
754 | |||
755 | public function getMaxSDs() { |
||
756 | return $this->getMaxHardware(HARDWARE_SCOUT); |
||
757 | } |
||
758 | |||
759 | public function getMines() { |
||
760 | return $this->getHardware(HARDWARE_MINE); |
||
761 | } |
||
762 | |||
763 | public function setMines($amount) { |
||
764 | $this->setHardware(HARDWARE_MINE, $amount); |
||
765 | } |
||
766 | |||
767 | public function decreaseMines($amount) { |
||
769 | } |
||
770 | |||
771 | public function increaseMines($amount) { |
||
772 | $this->setMines($this->getMines() + $amount); |
||
773 | } |
||
774 | |||
775 | public function getMaxMines() { |
||
776 | return $this->getMaxHardware(HARDWARE_MINE); |
||
777 | } |
||
778 | |||
779 | public function getCargoHolds() { |
||
780 | return $this->getHardware(HARDWARE_CARGO); |
||
781 | } |
||
782 | |||
783 | public function setCargoHolds($amount) { |
||
784 | $this->setHardware(HARDWARE_CARGO, $amount); |
||
785 | } |
||
786 | |||
787 | public function getCargo($goodID = false) { |
||
788 | if ($goodID !== false) { |
||
789 | if (isset($this->cargo[$goodID])) { |
||
790 | return $this->cargo[$goodID]; |
||
791 | } |
||
792 | $cargo = 0; |
||
793 | return $cargo; |
||
794 | } |
||
795 | return $this->cargo; |
||
796 | } |
||
797 | |||
798 | public function hasCargo($goodID = false) { |
||
799 | if ($goodID !== false) { |
||
800 | return $this->getCargo($goodID) > 0; |
||
801 | } |
||
802 | if (is_array($cargo = $this->getCargo())) { |
||
803 | return array_sum($cargo) > 0; |
||
804 | } |
||
805 | return false; |
||
806 | } |
||
807 | |||
808 | public function setCargo($goodID, $amount) { |
||
809 | if ($this->getCargo($goodID) == $amount) { |
||
810 | return; |
||
811 | } |
||
812 | $this->cargo[$goodID] = $amount; |
||
813 | $this->hasChangedCargo = true; |
||
814 | // Sort cargo by goodID to make sure it shows up in the correct order |
||
815 | // before the next page is loaded. |
||
816 | ksort($this->cargo); |
||
817 | } |
||
818 | |||
819 | public function decreaseCargo($goodID, $amount) { |
||
820 | if ($amount < 0) { |
||
821 | throw new Exception('Trying to decrease negative cargo.'); |
||
822 | } |
||
823 | $this->setCargo($goodID, $this->getCargo($goodID) - $amount); |
||
824 | } |
||
825 | |||
826 | public function increaseCargo($goodID, $amount) { |
||
827 | if ($amount < 0) { |
||
828 | throw new Exception('Trying to increase negative cargo.'); |
||
829 | } |
||
830 | $this->setCargo($goodID, $this->getCargo($goodID) + $amount); |
||
831 | } |
||
832 | |||
833 | public function getEmptyHolds() { |
||
834 | return $this->getCargoHolds() - $this->getUsedHolds(); |
||
835 | } |
||
836 | |||
837 | public function getUsedHolds() { |
||
838 | return array_sum($this->getCargo()); |
||
839 | } |
||
840 | |||
841 | public function hasMaxCargoHolds() { |
||
843 | } |
||
844 | |||
845 | public function getMaxCargoHolds() { |
||
846 | return $this->getMaxHardware(HARDWARE_CARGO); |
||
847 | } |
||
848 | |||
849 | public function isUnderAttack() { |
||
850 | return $this->hasLostShields() || $this->hasLostArmour() || $this->hasLostCDs(); |
||
851 | } |
||
852 | |||
853 | public function removeUnderAttack() { |
||
854 | global $var; |
||
855 | $underAttack = $this->isUnderAttack(); |
||
856 | $this->setOldShields($this->getShields()); |
||
857 | $this->setOldCDs($this->getCDs()); |
||
858 | $this->setOldArmour($this->getArmour()); |
||
859 | if (isset($var['UnderAttack'])) { |
||
860 | return $var['UnderAttack']; |
||
861 | } |
||
862 | if ($underAttack && !USING_AJAX) { |
||
863 | SmrSession::updateVar('UnderAttack', $underAttack); //Remember we are under attack for AJAX |
||
864 | } |
||
865 | return $underAttack; |
||
866 | } |
||
867 | |||
868 | public function hasWeapons() { |
||
869 | return $this->getNumWeapons() > 0; |
||
870 | } |
||
871 | |||
872 | public function getWeapons() { |
||
873 | return $this->weapons; |
||
874 | } |
||
875 | |||
876 | public function canAttack() { |
||
877 | return $this->hasWeapons() || $this->hasCDs(); |
||
878 | } |
||
879 | |||
880 | public function getNumWeapons() { |
||
881 | return count($this->getWeapons()); |
||
882 | } |
||
883 | |||
884 | public function getOpenWeaponSlots() { |
||
886 | } |
||
887 | |||
888 | public function hasOpenWeaponSlots() { |
||
889 | return $this->getOpenWeaponSlots() > 0; |
||
890 | } |
||
891 | |||
892 | public function getHardpoints() { |
||
893 | return $this->baseShip['Hardpoint']; |
||
894 | } |
||
895 | |||
896 | public function getTotalShieldDamage() { |
||
897 | $weapons = $this->getWeapons(); |
||
898 | $shieldDamage = 0; |
||
899 | foreach ($weapons as $weapon) { |
||
900 | $shieldDamage += $weapon->getShieldDamage(); |
||
901 | } |
||
902 | return $shieldDamage; |
||
903 | } |
||
904 | |||
905 | public function getTotalArmourDamage() { |
||
912 | } |
||
913 | |||
914 | public function isFederal() { |
||
915 | return $this->getShipTypeID() == SHIP_TYPE_FEDERAL_DISCOVERY || |
||
916 | $this->getShipTypeID() == SHIP_TYPE_FEDERAL_WARRANT || |
||
917 | $this->getShipTypeID() == SHIP_TYPE_FEDERAL_ULTIMATUM; |
||
918 | } |
||
919 | |||
920 | public function isUnderground() { |
||
921 | return $this->getShipTypeID() == SHIP_TYPE_THIEF || |
||
922 | $this->getShipTypeID() == SHIP_TYPE_ASSASSIN || |
||
923 | $this->getShipTypeID() == SHIP_TYPE_DEATH_CRUISER; |
||
924 | } |
||
925 | |||
926 | public function &shootPlayer(AbstractSmrPlayer $targetPlayer) { |
||
927 | return $this->shootPlayers(array($targetPlayer)); |
||
928 | } |
||
929 | |||
930 | public function &shootPlayers(array $targetPlayers) { |
||
931 | $thisPlayer = $this->getPlayer(); |
||
932 | $results = array('Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []); |
||
933 | if ($thisPlayer->isDead()) { |
||
934 | $results['DeadBeforeShot'] = true; |
||
935 | return $results; |
||
936 | } |
||
937 | $results['DeadBeforeShot'] = false; |
||
938 | foreach ($this->weapons as $orderID => $weapon) { |
||
939 | $results['Weapons'][$orderID] =& $weapon->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
||
940 | if ($results['Weapons'][$orderID]['Hit']) { |
||
941 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
942 | } |
||
943 | } |
||
944 | if ($this->hasCDs()) { |
||
945 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
||
946 | $results['Drones'] =& $thisCDs->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
||
947 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
948 | } |
||
949 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLAYER)); |
||
950 | $thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Player', 'Damage Done'), HOF_PUBLIC); |
||
951 | $thisPlayer->increaseHOF(1, array('Combat', 'Player', 'Shots'), HOF_PUBLIC); |
||
952 | return $results; |
||
953 | } |
||
954 | |||
955 | public function &shootForces(SmrForce $forces) { |
||
956 | $thisPlayer = $this->getPlayer(); |
||
957 | $results = array('Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []); |
||
958 | if ($thisPlayer->isDead()) { |
||
959 | $results['DeadBeforeShot'] = true; |
||
960 | return $results; |
||
961 | } |
||
962 | $results['DeadBeforeShot'] = false; |
||
963 | foreach ($this->weapons as $orderID => $weapon) { |
||
964 | $results['Weapons'][$orderID] =& $weapon->shootForces($thisPlayer, $forces); |
||
965 | if ($results['Weapons'][$orderID]['Hit']) { |
||
966 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
967 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
||
968 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); |
||
969 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumCDs'], array('Combat', 'Forces', 'Combat Drones', 'Killed'), HOF_PUBLIC); |
||
970 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['CDs'], array('Combat', 'Forces', 'Combat Drones', 'Damage Done'), HOF_PUBLIC); |
||
971 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Scout Drones', 'Killed'), HOF_PUBLIC); |
||
972 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['SDs'], array('Combat', 'Forces', 'Scout Drones', 'Damage Done'), HOF_PUBLIC); |
||
973 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'] + $results['Weapons'][$orderID]['ActualDamage']['NumCDs'] + $results['Weapons'][$orderID]['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Killed'), HOF_PUBLIC); |
||
974 | } |
||
975 | } |
||
976 | if ($this->hasCDs()) { |
||
977 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
||
978 | $results['Drones'] =& $thisCDs->shootForces($thisPlayer, $forces); |
||
979 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
980 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
||
981 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); |
||
982 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumCDs'], array('Combat', 'Forces', 'Combat Drones', 'Killed'), HOF_PUBLIC); |
||
983 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['CDs'], array('Combat', 'Forces', 'Combat Drones', 'Damage Done'), HOF_PUBLIC); |
||
984 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Scout Drones', 'Killed'), HOF_PUBLIC); |
||
985 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['SDs'], array('Combat', 'Forces', 'Scout Drones', 'Damage Done'), HOF_PUBLIC); |
||
986 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'] + $results['Drones']['ActualDamage']['NumCDs'] + $results['Drones']['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Killed'), HOF_PUBLIC); |
||
987 | } |
||
988 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_FORCE)); |
||
989 | $thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Forces', 'Damage Done'), HOF_PUBLIC); |
||
990 | $thisPlayer->increaseHOF(1, array('Combat', 'Forces', 'Shots'), HOF_PUBLIC); |
||
991 | return $results; |
||
992 | } |
||
993 | |||
994 | public function &shootPort(SmrPort $port) { |
||
995 | $thisPlayer = $this->getPlayer(); |
||
996 | $results = array('Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []); |
||
997 | if ($thisPlayer->isDead()) { |
||
998 | $results['DeadBeforeShot'] = true; |
||
999 | return $results; |
||
1000 | } |
||
1001 | $results['DeadBeforeShot'] = false; |
||
1002 | foreach ($this->weapons as $orderID => $weapon) { |
||
1003 | $results['Weapons'][$orderID] =& $weapon->shootPort($thisPlayer, $port); |
||
1004 | if ($results['Weapons'][$orderID]['Hit']) { |
||
1005 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
1006 | } |
||
1007 | } |
||
1008 | if ($this->hasCDs()) { |
||
1009 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
||
1010 | $results['Drones'] =& $thisCDs->shootPort($thisPlayer, $port); |
||
1011 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
1012 | } |
||
1013 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PORT)); |
||
1014 | $thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Port', 'Damage Done'), HOF_PUBLIC); |
||
1015 | // $thisPlayer->increaseHOF(1,array('Combat','Port','Shots')); //in SmrPortt::attackedBy() |
||
1016 | |||
1017 | // Change alignment if we reach a damage threshold. |
||
1018 | // Increase if player and port races are at war; decrease otherwise. |
||
1019 | if ($results['TotalDamage'] >= SmrPort::DAMAGE_NEEDED_FOR_ALIGNMENT_CHANGE) { |
||
1020 | $relations = Globals::getRaceRelations($thisPlayer->getGameID(), $thisPlayer->getRaceID()); |
||
1021 | if ($relations[$port->getRaceID()] <= RELATIONS_WAR) { |
||
1022 | $thisPlayer->increaseAlignment(1); |
||
1023 | $thisPlayer->increaseHOF(1, array('Combat', 'Port', 'Alignment', 'Gain'), HOF_PUBLIC); |
||
1024 | } else { |
||
1025 | $thisPlayer->decreaseAlignment(1); |
||
1026 | $thisPlayer->increaseHOF(1, array('Combat', 'Port', 'Alignment', 'Loss'), HOF_PUBLIC); |
||
1027 | } |
||
1028 | } |
||
1029 | return $results; |
||
1030 | } |
||
1031 | |||
1032 | public function &shootPlanet(SmrPlanet $planet, $delayed) { |
||
1055 | } |
||
1056 | |||
1057 | public function &doWeaponDamage(array $damage) { |
||
1058 | $alreadyDead = $this->getPlayer()->isDead(); |
||
1059 | $armourDamage = 0; |
||
1060 | $cdDamage = 0; |
||
1061 | $shieldDamage = 0; |
||
1062 | if (!$alreadyDead) { |
||
1063 | $shieldDamage = $this->doShieldDamage(min($damage['MaxDamage'], $damage['Shield'])); |
||
1064 | $damage['MaxDamage'] -= $shieldDamage; |
||
1065 | if (!$this->hasShields() && ($shieldDamage == 0 || $damage['Rollover'])) { |
||
1066 | $cdDamage = $this->doCDDamage(min($damage['MaxDamage'], $damage['Armour'])); |
||
1067 | $damage['Armour'] -= $cdDamage; |
||
1068 | $damage['MaxDamage'] -= $cdDamage; |
||
1069 | if (!$this->hasCDs() && ($cdDamage == 0 || $damage['Rollover'])) { |
||
1070 | $armourDamage = $this->doArmourDamage(min($damage['MaxDamage'], $damage['Armour'])); |
||
1071 | } |
||
1072 | } |
||
1073 | } |
||
1074 | $return = array( |
||
1075 | 'KillingShot' => !$alreadyDead && $this->isDead(), |
||
1076 | 'TargetAlreadyDead' => $alreadyDead, |
||
1077 | 'Shield' => $shieldDamage, |
||
1078 | 'CDs' => $cdDamage, |
||
1079 | 'NumCDs' => $cdDamage / CD_ARMOUR, |
||
1080 | 'Armour' => $armourDamage, |
||
1081 | 'HasCDs' => $this->hasCDs(), |
||
1082 | 'TotalDamage' => $shieldDamage + $cdDamage + $armourDamage |
||
1083 | ); |
||
1084 | return $return; |
||
1085 | } |
||
1086 | |||
1087 | public function &doMinesDamage(array $damage) { |
||
1110 | } |
||
1111 | |||
1112 | protected function doShieldDamage($damage) { |
||
1113 | $actualDamage = min($this->getShields(), $damage); |
||
1114 | $this->decreaseShields($actualDamage); |
||
1115 | return $actualDamage; |
||
1116 | } |
||
1117 | |||
1118 | protected function doCDDamage($damage) { |
||
1119 | $actualDamage = min($this->getCDs(), IFloor($damage / CD_ARMOUR)); |
||
1120 | $this->decreaseCDs($actualDamage); |
||
1121 | return $actualDamage * CD_ARMOUR; |
||
1122 | } |
||
1123 | |||
1124 | protected function doArmourDamage($damage) { |
||
1125 | $actualDamage = min($this->getArmour(), $damage); |
||
1126 | $this->decreaseArmour($actualDamage); |
||
1127 | return $actualDamage; |
||
1128 | } |
||
1129 | |||
1130 | /** |
||
1131 | * Returns the maneuverability rating for this ship. |
||
1132 | */ |
||
1133 | public function getMR() : int { |
||
1134 | //700 - [ (ship hit points / 25) + (ship stat factors) ] |
||
1135 | //Minimum value of 0 because negative values cause issues with calculations calling this routine |
||
1136 | return max(0, IRound( |
||
1137 | 700 - |
||
1138 | ( |
||
1139 | ( |
||
1140 | $this->getShields() |
||
1141 | +$this->getArmour() |
||
1142 | +$this->getCDs() * 3 |
||
1143 | ) / 25 |
||
1144 | +( |
||
1145 | $this->getCargoHolds() / 100 |
||
1146 | -$this->getSpeed() * 5 |
||
1147 | +($this->getHardpoints()/*+$ship['Increases']['Ship Power']*/) * 5 |
||
1148 | /*+( |
||
1149 | $ship['Increases']['Mines'] |
||
1150 | +$ship['Increases']['Scout Drones'] |
||
1151 | )/12*/ |
||
1152 | +$this->getCDs() / 5 |
||
1153 | ) |
||
1154 | ) |
||
1155 | ) |
||
1156 | ); |
||
1157 | } |
||
1158 | |||
1159 | } |
||
1160 |