| 1 |  |  | <?php declare(strict_types=1); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 2 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 3 |  |  | /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 4 |  |  |  * Defines a concrete realization of a weapon type for ships/planets. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 5 |  |  |  */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 6 |  |  | class SmrWeapon extends AbstractSmrCombatWeapon { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 7 |  |  | 	use Traits\RaceID; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 8 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 9 |  |  | 	const BONUS_DAMAGE = 15; // additive bonus | 
            
                                                                                                            
                            
            
                                    
            
            
                | 10 |  |  | 	const BONUS_ACCURACY = 4; // additive bonus | 
            
                                                                                                            
                            
            
                                    
            
            
                | 11 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 12 |  |  | 	const HIGHEST_POWER_LEVEL = 5; // must track the highest power level in db | 
            
                                                                                                            
                            
            
                                    
            
            
                | 13 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 14 |  |  | 	protected int $weaponTypeID; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 15 |  |  | 	protected SmrWeaponType $weaponType; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 16 |  |  | 	protected bool $bonusAccuracy = false; // default | 
            
                                                                                                            
                            
            
                                    
            
            
                | 17 |  |  | 	protected bool $bonusDamage = false; // default | 
            
                                                                                                            
                            
            
                                    
            
            
                | 18 |  |  | 	protected bool $damageRollover = false; // fixed for all SmrWeapons | 
            
                                                                                                            
                            
            
                                    
            
            
                | 19 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 20 |  |  | 	public static function getWeapon(int $weaponTypeID, Smr\Database $db = null) : SmrWeapon { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 21 |  |  | 		return new SmrWeapon($weaponTypeID, $db); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 22 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 23 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 24 |  |  | 	protected function __construct(int $weaponTypeID, Smr\Database $db = null) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 25 |  |  | 		$this->weaponType = SmrWeaponType::getWeaponType($weaponTypeID, $db); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 26 |  |  | 		$this->weaponTypeID = $weaponTypeID; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 27 |  |  | 		$this->raceID = $this->weaponType->getRaceID(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 28 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 29 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 30 |  |  | 	public function hasBonusAccuracy() : bool { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 31 |  |  | 		return $this->bonusAccuracy; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 32 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 33 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 34 |  |  | 	public function setBonusAccuracy(bool $bonusAccuracy) : void { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 35 |  |  | 		$this->bonusAccuracy = $bonusAccuracy; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 36 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 37 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 38 |  |  | 	public function hasBonusDamage() : bool { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 39 |  |  | 		return $this->bonusDamage; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 40 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 41 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 42 |  |  | 	public function setBonusDamage(bool $bonusDamage) : void { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 43 |  |  | 		$this->bonusDamage = $bonusDamage; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 44 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 45 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 46 |  |  | 	private function hasEnhancements() : bool { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 47 |  |  | 		return $this->getNumberOfEnhancements() > 0; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 48 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 49 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 50 |  |  | 	private function getNumberOfEnhancements() : int { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 51 |  |  | 		return (int)$this->bonusAccuracy + (int)$this->bonusDamage; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 52 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 53 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 54 |  |  | 	/** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 55 |  |  | 	 * Return weapon name suitable for HTML display. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 56 |  |  | 	 * The name is displayed in green with pluses if enhancements are present. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 57 |  |  | 	 */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 58 |  |  | 	public function getName() : string { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 59 |  |  | 		$name = $this->weaponType->getName(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 60 |  |  | 		if ($this->hasEnhancements()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 61 |  |  | 			$name = '<span class="green">' . $name . str_repeat('+', $this->getNumberOfEnhancements()) . '</span>'; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 62 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 63 |  |  | 		return $name; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 64 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 65 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 66 |  |  | 	/** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 67 |  |  | 	 * Return the weapon base accuracy. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 68 |  |  | 	 */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 69 |  |  | 	public function getBaseAccuracy() : int { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 70 |  |  | 		$baseAccuracy = $this->weaponType->getAccuracy(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 71 |  |  | 		if ($this->bonusAccuracy) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 72 |  |  | 			$baseAccuracy += self::BONUS_ACCURACY; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 73 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 74 |  |  | 		return $baseAccuracy; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 75 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 76 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 77 |  |  | 	/** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 78 |  |  | 	 * Return the weapon shield damage. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 79 |  |  | 	 */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 80 |  |  | 	public function getShieldDamage() : int { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 81 |  |  | 		$shieldDamage = $this->weaponType->getShieldDamage(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 82 |  |  | 		if ($this->bonusDamage && $shieldDamage > 0) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 83 |  |  | 			$shieldDamage += self::BONUS_DAMAGE; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 84 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 85 |  |  | 		return $shieldDamage; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 86 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 87 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 88 |  |  | 	/** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 89 |  |  | 	 * Return the weapon armour damage. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 90 |  |  | 	 */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 91 |  |  | 	public function getArmourDamage() : int { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 92 |  |  | 		$armourDamage = $this->weaponType->getArmourDamage(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 93 |  |  | 		if ($this->bonusDamage && $armourDamage > 0) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 94 |  |  | 			$armourDamage += self::BONUS_DAMAGE; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 95 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 96 |  |  | 		return $armourDamage; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 97 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 98 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 99 |  |  | 	public function getBuyHREF(SmrLocation $location) : string { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 100 |  |  | 		$container = Page::create('shop_weapon_processing.php'); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 101 |  |  | 		$container['LocationID'] = $location->getTypeID(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 102 |  |  | 		$container['Weapon'] = $this; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 103 |  |  | 		return $container->href(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 104 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 105 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 106 |  |  | 	public function getSellHREF(SmrLocation $location, int $orderID) : string { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 107 |  |  | 		$container = Page::create('shop_weapon_processing.php'); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 108 |  |  | 		$container['LocationID'] = $location->getTypeID(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 109 |  |  | 		$container['Weapon'] = $this; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 110 |  |  | 		$container['OrderID'] = $orderID; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 111 |  |  | 		return $container->href(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 112 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 113 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 114 |  |  | 	public function getWeaponTypeID() : int { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 115 |  |  | 		return $this->weaponTypeID; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 116 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 117 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 118 |  |  | 	/** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 119 |  |  | 	 * Weapon cost is increased by 100% for each enhancement present | 
            
                                                                                                            
                            
            
                                    
            
            
                | 120 |  |  | 	 */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 121 |  |  | 	public function getCost() : int { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 122 |  |  | 		return $this->weaponType->getCost() * (1 + $this->getNumberOfEnhancements()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 123 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 124 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 125 |  |  | 	public function getPowerLevel() : int { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 126 |  |  | 		return $this->weaponType->getPowerLevel(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 127 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 128 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 129 |  |  | 	public function getBuyerRestriction() : int { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 130 |  |  | 		return $this->weaponType->getBuyerRestriction(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 131 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 132 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 133 |  |  | 	/** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 134 |  |  | 	 * Ships are only allowed to equip one of each type of Unique weapon | 
            
                                                                                                            
                            
            
                                    
            
            
                | 135 |  |  | 	 */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 136 |  |  | 	public function isUniqueType() : bool { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 137 |  |  | 		return $this->getPowerLevel() === self::HIGHEST_POWER_LEVEL; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 138 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 139 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 140 |  |  | 	protected function getWeightedRandomForPlayer(AbstractSmrPlayer $player) : WeightedRandom { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 141 |  |  | 		return WeightedRandom::getWeightedRandomForPlayer($player, 'Weapon', $this->getWeaponTypeID()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 142 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 143 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 144 |  |  | 	/** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 145 |  |  | 	 * Given $weaponAccuracy as a percent, decide if the weapon hits. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 146 |  |  | 	 */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 147 |  |  | 	protected function checkHit(AbstractSmrPlayer $player, float $weaponAccuracy) : bool { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 148 |  |  | 		// Skip weighting factor for absolute hits/misses. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 149 |  |  | 		if ($weaponAccuracy >= 100) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 150 |  |  | 			return true; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 151 |  |  | 		} elseif ($weaponAccuracy <= 0) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 152 |  |  | 			return false; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 153 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 154 |  |  | 		return $this->getWeightedRandomForPlayer($player)->flipWeightedCoin($weaponAccuracy); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 155 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 156 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 157 |  |  | 	public static function getPlayerLevelAccuracyMod(AbstractSmrPlayer $player) : float { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 158 |  |  | 		return ($player->getLevelID() * $player->getLevelID() / 60 + $player->getLevelID() / 2 + 2) / 100; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 159 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 160 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 161 |  |  | 	public function getModifiedAccuracy(AbstractSmrPlayer $weaponPlayer) : float { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 162 |  |  | 		$modifiedAccuracy = $this->getBaseAccuracy(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 163 |  |  | 		$modifiedAccuracy += $this->getBaseAccuracy() * self::getPlayerLevelAccuracyMod($weaponPlayer); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 164 |  |  | 		return $modifiedAccuracy; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 165 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 166 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 167 |  |  | 	public function getModifiedAccuracyAgainstForces(AbstractSmrPlayer $weaponPlayer, SmrForce $forces) : float { | 
                            
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                | 168 |  |  | 		$modifiedAccuracy = $this->getModifiedAccuracy($weaponPlayer); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 169 |  |  | 		return $modifiedAccuracy; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 170 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 171 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 172 |  |  | 	public function getModifiedAccuracyAgainstPort(AbstractSmrPlayer $weaponPlayer, SmrPort $port) : float { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 173 |  |  | 		$modifiedAccuracy = $this->getModifiedAccuracy($weaponPlayer); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 174 |  |  | 		$modifiedAccuracy -= $this->getBaseAccuracy() * $port->getLevel() / 50; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 175 |  |  | 		return $modifiedAccuracy; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 176 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 177 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 178 |  |  | 	public function getModifiedAccuracyAgainstPlanet(AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet) : float { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 179 |  |  | 		$modifiedAccuracy = $this->getModifiedAccuracy($weaponPlayer); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 180 |  |  | 		$modifiedAccuracy -= $this->getBaseAccuracy() * $planet->getLevel() / 350; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 181 |  |  | 		return $modifiedAccuracy; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 182 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 183 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 184 |  |  | 	public function getModifiedAccuracyAgainstPlayer(AbstractSmrPlayer $weaponPlayer, AbstractSmrPlayer $targetPlayer) : float { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 185 |  |  | 		$modifiedAccuracy = $this->getModifiedAccuracy($weaponPlayer); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 186 |  |  | 		$modifiedAccuracy -= $this->getBaseAccuracy() * self::getPlayerLevelAccuracyMod($targetPlayer) / 2; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 187 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 188 |  |  | 		$weaponShip = $weaponPlayer->getShip(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 189 |  |  | 		$targetShip = $targetPlayer->getShip(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 190 |  |  | 		$mrDiff = $targetShip->getMR() - $weaponShip->getMR(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 191 |  |  | 		if ($mrDiff > 0) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 192 |  |  | 			$modifiedAccuracy -= $this->getBaseAccuracy() * ($mrDiff / MR_FACTOR) / 100; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 193 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 194 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 195 |  |  | 		return $modifiedAccuracy; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 196 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 197 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 198 |  |  | 	public function getModifiedPortAccuracy(SmrPort $port) : float { | 
                            
                    |  |  |  | 
                                                                                        
                                                                                     | 
            
                                                                                                            
                            
            
                                    
            
            
                | 199 |  |  | 		$modifiedAccuracy = $this->getBaseAccuracy(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 200 |  |  | 		return $modifiedAccuracy; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 201 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 202 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 203 |  |  | 	public function getModifiedPortAccuracyAgainstPlayer(SmrPort $port, AbstractSmrPlayer $targetPlayer) : float { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 204 |  |  | 		$modifiedAccuracy = $this->getModifiedPortAccuracy($port); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 205 |  |  | 		$modifiedAccuracy -= $this->getBaseAccuracy() * self::getPlayerLevelAccuracyMod($targetPlayer); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 206 |  |  | 		return $modifiedAccuracy; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 207 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 208 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 209 |  |  | 	public function getModifiedPlanetAccuracy(SmrPlanet $planet) : float { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 210 |  |  | 		$modifiedAccuracy = $this->getBaseAccuracy(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 211 |  |  | 		if ($this->getWeaponTypeID() == WEAPON_PLANET_TURRET) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 212 |  |  | 			$modifiedAccuracy += $planet->getLevel() / 2; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 213 |  |  | 		} else { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 214 |  |  | 			$modifiedAccuracy += $planet->getAccuracyBonus(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 215 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 216 |  |  | 		return $modifiedAccuracy; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 217 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 218 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 219 |  |  | 	public function getModifiedPlanetAccuracyAgainstPlayer(SmrPlanet $planet, AbstractSmrPlayer $targetPlayer) : float { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 220 |  |  | 		$modifiedAccuracy = $this->getModifiedPlanetAccuracy($planet); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 221 |  |  | 		$modifiedAccuracy -= $this->getBaseAccuracy() * self::getPlayerLevelAccuracyMod($targetPlayer); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 222 |  |  | 		return $modifiedAccuracy; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 223 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 224 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 225 |  |  | 	public function getModifiedDamageAgainstForces(AbstractSmrPlayer $weaponPlayer, SmrForce $forces) : array { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 226 |  |  | 		if (!$this->canShootForces()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 227 |  |  | 			// If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 228 |  |  | 			return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 229 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 230 |  |  | 		$damage = $this->getDamage(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 231 |  |  | 		return $damage; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 232 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 233 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 234 |  |  | 	public function getModifiedDamageAgainstPort(AbstractSmrPlayer $weaponPlayer, SmrPort $port) : array { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 235 |  |  | 		if (!$this->canShootPorts()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 236 |  |  | 			// If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 237 |  |  | 			return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 238 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 239 |  |  | 		$damage = $this->getDamage(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 240 |  |  | 		return $damage; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 241 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 242 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 243 |  |  | 	public function getModifiedDamageAgainstPlanet(AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet) : array { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 244 |  |  | 		if (!$this->canShootPlanets()) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 245 |  |  | 			// If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 246 |  |  | 			return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 247 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 248 |  |  | 		$damage = $this->getDamage(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 249 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 250 |  |  | 		$planetMod = self::PLANET_DAMAGE_MOD; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 251 |  |  | 		$damage['MaxDamage'] = ICeil($damage['MaxDamage'] * $planetMod); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 252 |  |  | 		$damage['Shield'] = ICeil($damage['Shield'] * $planetMod); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 253 |  |  | 		$damage['Armour'] = ICeil($damage['Armour'] * $planetMod); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 254 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 255 |  |  | 		return $damage; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 256 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 257 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 258 |  |  | 	public function getModifiedForceDamageAgainstPlayer(SmrForce $forces, AbstractSmrPlayer $targetPlayer) : array { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 259 |  |  | 		$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 260 |  |  | 		return $return; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 261 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 262 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 263 |  |  | 	public function getModifiedDamageAgainstPlayer(AbstractSmrPlayer $weaponPlayer, AbstractSmrPlayer $targetPlayer) : array { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 264 |  |  | 		if (!$this->canShootTraders()) { // If we can't shoot traders then just return a damageless array and don't waste resources calculating any damage mods. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 265 |  |  | 			$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 266 |  |  | 			return $return; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 267 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 268 |  |  | 		$damage = $this->getDamage(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 269 |  |  | 		return $damage; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 270 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 271 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 272 |  |  | 	public function getModifiedPortDamageAgainstPlayer(SmrPort $port, AbstractSmrPlayer $targetPlayer) : array { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 273 |  |  | 		if (!$this->canShootTraders()) { // If we can't shoot traders then just return a damageless array and don't waste resources calculating any damage mods. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 274 |  |  | 			$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 275 |  |  | 			return $return; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 276 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 277 |  |  | 		$damage = $this->getDamage(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 278 |  |  | 		return $damage; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 279 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 280 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 281 |  |  | 	public function getModifiedPlanetDamageAgainstPlayer(SmrPlanet $planet, AbstractSmrPlayer $targetPlayer) : array { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 282 |  |  | 		if (!$this->canShootTraders()) { // If we can't shoot traders then just return a damageless array and don't waste resources calculating any damage mods. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 283 |  |  | 			$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 284 |  |  | 			return $return; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 285 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 286 |  |  | 		$damage = $this->getDamage(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 287 |  |  | 		return $damage; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 288 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 289 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 290 |  |  | 	public function shootForces(AbstractSmrPlayer $weaponPlayer, SmrForce $forces) : array { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 291 |  |  | 		$return = array('Weapon' => $this, 'TargetForces' => $forces, 'Hit' => false); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 292 |  |  | 		$modifiedAccuracy = $this->getModifiedAccuracyAgainstForces($weaponPlayer, $forces); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 293 |  |  | 		if ($this->checkHit($weaponPlayer, $modifiedAccuracy)) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 294 |  |  | 			$return['Hit'] = true; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 295 |  |  | 			return $this->doPlayerDamageToForce($return, $weaponPlayer, $forces); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 296 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 297 |  |  | 		return $return; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 298 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 299 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 300 |  |  | 	public function shootPort(AbstractSmrPlayer $weaponPlayer, SmrPort $port) : array { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 301 |  |  | 		$return = array('Weapon' => $this, 'TargetPort' => $port, 'Hit' => false); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 302 |  |  | 		$modifiedAccuracy = $this->getModifiedAccuracyAgainstPort($weaponPlayer, $port); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 303 |  |  | 		if ($this->checkHit($weaponPlayer, $modifiedAccuracy)) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 304 |  |  | 			$return['Hit'] = true; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 305 |  |  | 			return $this->doPlayerDamageToPort($return, $weaponPlayer, $port); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 306 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 307 |  |  | 		return $return; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 308 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 309 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 310 |  |  | 	public function shootPlanet(AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet, bool $delayed) : array { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 311 |  |  | 		$return = array('Weapon' => $this, 'TargetPlanet' => $planet, 'Hit' => false); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 312 |  |  | 		$modifiedAccuracy = $this->getModifiedAccuracyAgainstPlanet($weaponPlayer, $planet); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 313 |  |  | 		if ($this->checkHit($weaponPlayer, $modifiedAccuracy)) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 314 |  |  | 			$return['Hit'] = true; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 315 |  |  | 			return $this->doPlayerDamageToPlanet($return, $weaponPlayer, $planet, $delayed); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 316 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 317 |  |  | 		return $return; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 318 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 319 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 320 |  |  | 	public function shootPlayer(AbstractSmrPlayer $weaponPlayer, AbstractSmrPlayer $targetPlayer) : array { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 321 |  |  | 		$return = array('Weapon' => $this, 'TargetPlayer' => $targetPlayer, 'Hit' => false); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 322 |  |  | 		$modifiedAccuracy = $this->getModifiedAccuracyAgainstPlayer($weaponPlayer, $targetPlayer); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 323 |  |  | 		if ($this->checkHit($weaponPlayer, $modifiedAccuracy)) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 324 |  |  | 			$return['Hit'] = true; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 325 |  |  | 			return $this->doPlayerDamageToPlayer($return, $weaponPlayer, $targetPlayer); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 326 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 327 |  |  | 		return $return; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 328 |  |  | 	} | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 329 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 330 |  |  | 	public function shootPlayerAsForce(SmrForce $forces, AbstractSmrPlayer $targetPlayer) : array { | 
            
                                                                        
                            
            
                                    
            
            
                | 331 |  |  | 		$return = array('Weapon' => $this, 'TargetPlayer' => $targetPlayer, 'Hit' => false); | 
            
                                                                        
                            
            
                                    
            
            
                | 332 |  |  | 		return $return; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 333 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 334 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 335 |  |  | 	public function shootPlayerAsPort(SmrPort $port, AbstractSmrPlayer $targetPlayer) : array { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 336 |  |  | 		$return = array('Weapon' => $this, 'TargetPlayer' => $targetPlayer, 'Hit' => false); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 337 |  |  | 		$modifiedAccuracy = $this->getModifiedPortAccuracyAgainstPlayer($port, $targetPlayer); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 338 |  |  | 		if ($this->checkHit($targetPlayer, $modifiedAccuracy)) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 339 |  |  | 			$return['Hit'] = true; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 340 |  |  | 			return $this->doPortDamageToPlayer($return, $port, $targetPlayer); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 341 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 342 |  |  | 		return $return; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 343 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 344 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 345 |  |  | 	public function shootPlayerAsPlanet(SmrPlanet $planet, AbstractSmrPlayer $targetPlayer) : array { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 346 |  |  | 		$return = array('Weapon' => $this, 'TargetPlayer' => $targetPlayer, 'Hit' => false); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 347 |  |  | 		$modifiedAccuracy = $this->getModifiedPlanetAccuracyAgainstPlayer($planet, $targetPlayer); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 348 |  |  | 		if ($this->checkHit($targetPlayer, $modifiedAccuracy)) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 349 |  |  | 			$return['Hit'] = true; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 350 |  |  | 			return $this->doPlanetDamageToPlayer($return, $planet, $targetPlayer); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 351 |  |  | 		} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 352 |  |  | 		return $return; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 353 |  |  | 	} | 
            
                                                                                                            
                            
            
                                    
            
            
                | 354 |  |  |  | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 355 |  |  | } | 
            
                                                        
            
                                    
            
            
                | 356 |  |  |  | 
            
                        
This check looks for parameters that have been defined for a function or method, but which are not used in the method body.