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                <?php declare(strict_types=1);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                class SmrCombatDrones extends AbstractSmrCombatWeapon { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                	use Traits\CombatWeaponForce;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                	const MAX_CDS_RAND = 54;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                	public function __construct(int $numberOfCDs, bool $portPlanetDrones = false) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		$this->amount = $numberOfCDs;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		$this->name = 'Combat Drones';  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		if ($portPlanetDrones === false) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                			$this->shieldDamage = 2;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                			$this->armourDamage = 2;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		} else { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                			$this->shieldDamage = 1;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                			$this->armourDamage = 1;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		$this->accuracy = 3;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		$this->damageRollover = true;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                	}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                	public function getModifiedAccuracy() : float { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		$modifiedAccuracy = $this->getBaseAccuracy();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		return $modifiedAccuracy;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                	}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                	protected function getModifiedAccuracyAgainstForcesUsingRandom(AbstractSmrPlayer $weaponPlayer, SmrForce $forces, int $random) : float { | 
            
                            
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                		$modifiedAccuracy = $this->getModifiedAccuracy();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		$modifiedAccuracy += $random;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		return max(0, min(100, $modifiedAccuracy));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                	}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                	public function getModifiedAccuracyAgainstForces(AbstractSmrPlayer $weaponPlayer, SmrForce $forces) : float { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		return $this->getModifiedAccuracyAgainstForcesUsingRandom($weaponPlayer, $forces, rand(3, self::MAX_CDS_RAND));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                	}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                	protected function getModifiedAccuracyAgainstPortUsingRandom(AbstractSmrPlayer $weaponPlayer, SmrPort $port, int $random) : float { | 
            
                            
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                		$modifiedAccuracy = $this->getModifiedAccuracy();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		$modifiedAccuracy += $random;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		return max(0, min(100, $modifiedAccuracy));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                	}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                	public function getModifiedAccuracyAgainstPort(AbstractSmrPlayer $weaponPlayer, SmrPort $port) : float { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		return $this->getModifiedAccuracyAgainstPortUsingRandom($weaponPlayer, $port, rand(3, self::MAX_CDS_RAND));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                	}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                	protected function getModifiedAccuracyAgainstPlanetUsingRandom(AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet, int $random) : float { | 
            
                            
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                		$modifiedAccuracy = $this->getModifiedAccuracy();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		$modifiedAccuracy += $random;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		return max(0, min(100, $modifiedAccuracy));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                	}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                	public function getModifiedAccuracyAgainstPlanet(AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet) : float { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		return $this->getModifiedAccuracyAgainstPlanetUsingRandom($weaponPlayer, $planet, rand(3, self::MAX_CDS_RAND));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                	}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                	public function getModifiedAccuracyAgainstPlayer(AbstractSmrPlayer $weaponPlayer, AbstractSmrPlayer $targetPlayer) : float { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		return $this->getModifiedAccuracyAgainstPlayerUsingRandom($weaponPlayer, $targetPlayer, rand(3, self::MAX_CDS_RAND));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                	}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                	protected function getModifiedAccuracyAgainstPlayerUsingRandom(AbstractSmrPlayer $weaponPlayer, AbstractSmrPlayer $targetPlayer, int $random) : float { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		$modifiedAccuracy = $this->getModifiedAccuracy();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		$levelRand = rand(IFloor($weaponPlayer->getLevelID() / 2), $weaponPlayer->getLevelID());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		$modifiedAccuracy += ($random + $levelRand - ($targetPlayer->getLevelID() - $weaponPlayer->getLevelID()) / 3) / 1.5;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		$weaponShip = $weaponPlayer->getShip();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		$targetShip = $targetPlayer->getShip();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		$mrDiff = $targetShip->getMR() - $weaponShip->getMR();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		if ($mrDiff > 0) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                			$modifiedAccuracy -= $this->getBaseAccuracy() * ($mrDiff / MR_FACTOR) / 100;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		return max(0, min(100, $modifiedAccuracy));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                	}  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
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                	public function getModifiedForceAccuracyAgainstPlayer(SmrForce $forces, AbstractSmrPlayer $targetPlayer) : float { | 
            
            
                                                                        
                            
            
                                    
            
            
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                		return $this->getModifiedForceAccuracyAgainstPlayerUsingRandom($forces, $targetPlayer, rand(3, self::MAX_CDS_RAND));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                	}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                	protected function getModifiedForceAccuracyAgainstPlayerUsingRandom(SmrForce $forces, AbstractSmrPlayer $targetPlayer, int $random) : float { | 
            
                            
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                		$modifiedAccuracy = $this->getModifiedAccuracy();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		$modifiedAccuracy += $random;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		return max(0, min(100, $modifiedAccuracy));  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                	}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                	protected function getModifiedPortAccuracyAgainstPlayer(SmrPort $port, AbstractSmrPlayer $targetPlayer) : float { | 
            
                            
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                		return 100;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                	}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                	protected function getModifiedPlanetAccuracyAgainstPlayer(SmrPlanet $planet, AbstractSmrPlayer $targetPlayer) : float { | 
            
                            
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                		return 100;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                	}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                	public function getModifiedDamageAgainstForces(AbstractSmrPlayer $weaponPlayer, SmrForce $forces) : array { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		if (!$this->canShootForces()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                			// If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                			return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		$damage = $this->getDamage();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		$damage['Launched'] = ICeil($this->getAmount() * $this->getModifiedAccuracyAgainstForces($weaponPlayer, $forces) / 100);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		$damage['Kamikaze'] = 0;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		if ($weaponPlayer->isCombatDronesKamikazeOnMines()) { // If kamikaze then damage is same as MINE_ARMOUR | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                			$damage['Kamikaze'] = min($damage['Launched'], $forces->getMines());  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                			$damage['Launched'] -= $damage['Kamikaze'];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		$damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		$damage['Shield'] = ICeil($damage['Launched'] * $damage['Shield']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		$damage['Armour'] = ICeil($damage['Launched'] * $damage['Armour']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		$damage['Launched'] += $damage['Kamikaze'];  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		$damage['MaxDamage'] += $damage['Kamikaze'] * MINE_ARMOUR;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
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                		$damage['Shield'] += $damage['Kamikaze'] * MINE_ARMOUR;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    117
                 | 
                                    
                                                     | 
                
                 | 
                		$damage['Armour'] += $damage['Kamikaze'] * MINE_ARMOUR;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    118
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    119
                 | 
                                    
                                                     | 
                
                 | 
                		return $damage;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    120
                 | 
                                    
                                                     | 
                
                 | 
                	}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    121
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    122
                 | 
                                    
                                                     | 
                
                 | 
                	public function getModifiedDamageAgainstPort(AbstractSmrPlayer $weaponPlayer, SmrPort $port) : array { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    123
                 | 
                                    
                                                     | 
                
                 | 
                		if (!$this->canShootPorts()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    124
                 | 
                                    
                                                     | 
                
                 | 
                			// If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    125
                 | 
                                    
                                                     | 
                
                 | 
                			return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    126
                 | 
                                    
                                                     | 
                
                 | 
                		}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    127
                 | 
                                    
                                                     | 
                
                 | 
                		$damage = $this->getDamage();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    128
                 | 
                                    
                                                     | 
                
                 | 
                		$damage['Launched'] = ICeil($this->getAmount() * $this->getModifiedAccuracyAgainstPort($weaponPlayer, $port) / 100);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    129
                 | 
                                    
                                                     | 
                
                 | 
                		$damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    130
                 | 
                                    
                                                     | 
                
                 | 
                		$damage['Shield'] = ICeil($damage['Launched'] * $damage['Shield']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    131
                 | 
                                    
                                                     | 
                
                 | 
                		$damage['Armour'] = ICeil($damage['Launched'] * $damage['Armour']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    132
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    133
                 | 
                                    
                                                     | 
                
                 | 
                		return $damage;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    134
                 | 
                                    
                                                     | 
                
                 | 
                	}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    135
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    136
                 | 
                                    
                                                     | 
                
                 | 
                	public function getModifiedDamageAgainstPlanet(AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet) : array { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    137
                 | 
                                    
                                                     | 
                
                 | 
                		if (!$this->canShootPlanets()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    138
                 | 
                                    
                                                     | 
                
                 | 
                			// If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    139
                 | 
                                    
                                                     | 
                
                 | 
                			return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    140
                 | 
                                    
                                                     | 
                
                 | 
                		}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    141
                 | 
                                    
                                                     | 
                
                 | 
                		$damage = $this->getDamage();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    142
                 | 
                                    
                                                     | 
                
                 | 
                		$damage['Launched'] = ICeil($this->getAmount() * $this->getModifiedAccuracyAgainstPlanet($weaponPlayer, $planet) / 100);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    143
                 | 
                                    
                                                     | 
                
                 | 
                		$planetMod = self::PLANET_DAMAGE_MOD;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    144
                 | 
                                    
                                                     | 
                
                 | 
                		$damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage'] * $planetMod);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    145
                 | 
                                    
                                                     | 
                
                 | 
                		$damage['Shield'] = ICeil($damage['Launched'] * $damage['Shield'] * $planetMod);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    146
                 | 
                                    
                                                     | 
                
                 | 
                		$damage['Armour'] = ICeil($damage['Launched'] * $damage['Armour'] * $planetMod);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    147
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    148
                 | 
                                    
                                                     | 
                
                 | 
                		return $damage;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    149
                 | 
                                    
                                                     | 
                
                 | 
                	}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    150
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    151
                 | 
                                    
                                                     | 
                
                 | 
                	public function getModifiedDamageAgainstPlayer(AbstractSmrPlayer $weaponPlayer, AbstractSmrPlayer $targetPlayer) : array { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    152
                 | 
                                    
                                                     | 
                
                 | 
                		if (!$this->canShootTraders()) { // If we can't shoot traders then just return a damageless array and don't waste resources calculated any damage mods. | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    153
                 | 
                                    
                                                     | 
                
                 | 
                			$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    154
                 | 
                                    
                                                     | 
                
                 | 
                			return $return;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    155
                 | 
                                    
                                                     | 
                
                 | 
                		}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    156
                 | 
                                    
                                                     | 
                
                 | 
                		$damage = $this->getDamage();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    157
                 | 
                                    
                                                     | 
                
                 | 
                		if ($targetPlayer->getShip()->hasDCS()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    158
                 | 
                                    
                                                     | 
                
                 | 
                			$damage['MaxDamage'] *= DCS_PLAYER_DAMAGE_DECIMAL_PERCENT;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    159
                 | 
                                    
                                                     | 
                
                 | 
                			$damage['Shield'] *= DCS_PLAYER_DAMAGE_DECIMAL_PERCENT;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    160
                 | 
                                    
                                                     | 
                
                 | 
                			$damage['Armour'] *= DCS_PLAYER_DAMAGE_DECIMAL_PERCENT;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    161
                 | 
                                    
                                                     | 
                
                 | 
                		}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    162
                 | 
                                    
                                                     | 
                
                 | 
                		$damage['Launched'] = ICeil($this->getAmount() * $this->getModifiedAccuracyAgainstPlayer($weaponPlayer, $targetPlayer) / 100);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    163
                 | 
                                    
                                                     | 
                
                 | 
                		$damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    164
                 | 
                                    
                                                     | 
                
                 | 
                		$damage['Shield'] = ICeil($damage['Launched'] * $damage['Shield']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    165
                 | 
                                    
                                                     | 
                
                 | 
                		$damage['Armour'] = ICeil($damage['Launched'] * $damage['Armour']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    166
                 | 
                                    
                                                     | 
                
                 | 
                		return $damage;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    167
                 | 
                                    
                                                     | 
                
                 | 
                	}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    168
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    169
                 | 
                                    
                                                     | 
                
                 | 
                	public function getModifiedForceDamageAgainstPlayer(SmrForce $forces, AbstractSmrPlayer $targetPlayer) : array { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    170
                 | 
                                    
                                                     | 
                
                 | 
                		if (!$this->canShootTraders()) { // If we can't shoot traders then just return a damageless array and don't waste resources calculated any damage mods. | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    171
                 | 
                                    
                                                     | 
                
                 | 
                			$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    172
                 | 
                                    
                                                     | 
                
                 | 
                			return $return;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    173
                 | 
                                    
                                                     | 
                
                 | 
                		}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    174
                 | 
                                    
                                                     | 
                
                 | 
                		$damage = $this->getDamage();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    175
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    176
                 | 
                                    
                                                     | 
                
                 | 
                		if ($targetPlayer->getShip()->hasDCS()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    177
                 | 
                                    
                                                     | 
                
                 | 
                			$damage['MaxDamage'] *= DCS_FORCE_DAMAGE_DECIMAL_PERCENT;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    178
                 | 
                                    
                                                     | 
                
                 | 
                			$damage['Shield'] *= DCS_FORCE_DAMAGE_DECIMAL_PERCENT;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    179
                 | 
                                    
                                                     | 
                
                 | 
                			$damage['Armour'] *= DCS_FORCE_DAMAGE_DECIMAL_PERCENT;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    180
                 | 
                                    
                                                     | 
                
                 | 
                		}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    181
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    182
                 | 
                                    
                                                     | 
                
                 | 
                		$damage['Launched'] = ICeil($this->getAmount() * $this->getModifiedForceAccuracyAgainstPlayer($forces, $targetPlayer) / 100);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    183
                 | 
                                    
                                                     | 
                
                 | 
                		$damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    184
                 | 
                                    
                                                     | 
                
                 | 
                		$damage['Shield'] = ICeil($damage['Launched'] * $damage['Shield']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    185
                 | 
                                    
                                                     | 
                
                 | 
                		$damage['Armour'] = ICeil($damage['Launched'] * $damage['Armour']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    186
                 | 
                                    
                                                     | 
                
                 | 
                		return $damage;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    187
                 | 
                                    
                                                     | 
                
                 | 
                	}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    188
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    189
                 | 
                                    
                                                     | 
                
                 | 
                	public function getModifiedPortDamageAgainstPlayer(SmrPort $port, AbstractSmrPlayer $targetPlayer) : array { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    190
                 | 
                                    
                                                     | 
                
                 | 
                		if (!$this->canShootTraders()) { // If we can't shoot traders then just return a damageless array and don't waste resources calculated any damage mods. | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    191
                 | 
                                    
                                                     | 
                
                 | 
                			$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    192
                 | 
                                    
                                                     | 
                
                 | 
                			return $return;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    193
                 | 
                                    
                                                     | 
                
                 | 
                		}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    194
                 | 
                                    
                                                     | 
                
                 | 
                		$damage = $this->getDamage();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    195
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    196
                 | 
                                    
                                                     | 
                
                 | 
                		if ($targetPlayer->getShip()->hasDCS()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    197
                 | 
                                    
                                                     | 
                
                 | 
                			$damage['MaxDamage'] *= DCS_PORT_DAMAGE_DECIMAL_PERCENT;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    198
                 | 
                                    
                                                     | 
                
                 | 
                			$damage['Shield'] *= DCS_PORT_DAMAGE_DECIMAL_PERCENT;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    199
                 | 
                                    
                                                     | 
                
                 | 
                			$damage['Armour'] *= DCS_PORT_DAMAGE_DECIMAL_PERCENT;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    200
                 | 
                                    
                                                     | 
                
                 | 
                		}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    201
                 | 
                                    
                                                     | 
                
                 | 
                		$damage['Launched'] = ICeil($this->getAmount() * $this->getModifiedPortAccuracyAgainstPlayer($port, $targetPlayer) / 100);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    202
                 | 
                                    
                                                     | 
                
                 | 
                		$damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    203
                 | 
                                    
                                                     | 
                
                 | 
                		$damage['Shield'] = ICeil($damage['Launched'] * $damage['Shield']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    204
                 | 
                                    
                                                     | 
                
                 | 
                		$damage['Armour'] = ICeil($damage['Launched'] * $damage['Armour']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    205
                 | 
                                    
                                                     | 
                
                 | 
                		return $damage;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    206
                 | 
                                    
                                                     | 
                
                 | 
                	}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    207
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    208
                 | 
                                    
                                                     | 
                
                 | 
                	public function getModifiedPlanetDamageAgainstPlayer(SmrPlanet $planet, AbstractSmrPlayer $targetPlayer) : array { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    209
                 | 
                                    
                                                     | 
                
                 | 
                		if (!$this->canShootTraders()) { // If we can't shoot traders then just return a damageless array and don't waste resources calculated any damage mods. | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    210
                 | 
                                    
                                                     | 
                
                 | 
                			$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    211
                 | 
                                    
                                                     | 
                
                 | 
                			return $return;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    212
                 | 
                                    
                                                     | 
                
                 | 
                		}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    213
                 | 
                                    
                                                     | 
                
                 | 
                		$damage = $this->getDamage();  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    214
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    215
                 | 
                                    
                                                     | 
                
                 | 
                		if ($targetPlayer->getShip()->hasDCS()) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    216
                 | 
                                    
                                                     | 
                
                 | 
                			$damage['MaxDamage'] *= DCS_PLANET_DAMAGE_DECIMAL_PERCENT;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    217
                 | 
                                    
                                                     | 
                
                 | 
                			$damage['Shield'] *= DCS_PLANET_DAMAGE_DECIMAL_PERCENT;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    218
                 | 
                                    
                                                     | 
                
                 | 
                			$damage['Armour'] *= DCS_PLANET_DAMAGE_DECIMAL_PERCENT;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    219
                 | 
                                    
                                                     | 
                
                 | 
                		}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    220
                 | 
                                    
                                                     | 
                
                 | 
                		$damage['Launched'] = ICeil($this->getAmount() * $this->getModifiedPlanetAccuracyAgainstPlayer($planet, $targetPlayer) / 100);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    221
                 | 
                                    
                                                     | 
                
                 | 
                		$damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    222
                 | 
                                    
                                                     | 
                
                 | 
                		$damage['Shield'] = ICeil($damage['Launched'] * $damage['Shield']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    223
                 | 
                                    
                                                     | 
                
                 | 
                		$damage['Armour'] = ICeil($damage['Launched'] * $damage['Armour']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    224
                 | 
                                    
                                                     | 
                
                 | 
                		return $damage;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    225
                 | 
                                    
                                                     | 
                
                 | 
                	}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    226
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    227
                 | 
                                    
                                                     | 
                
                 | 
                	public function shootForces(AbstractSmrPlayer $weaponPlayer, SmrForce $forces) : array { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    228
                 | 
                                    
                                                     | 
                
                 | 
                		$return = array('Weapon' => $this, 'TargetForces' => $forces, 'Hit' => true); | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    229
                 | 
                                    
                                                     | 
                
                 | 
                		$return = $this->doPlayerDamageToForce($return, $weaponPlayer, $forces);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    230
                 | 
                                    
                                                     | 
                
                 | 
                		if ($return['WeaponDamage']['Kamikaze'] > 0) { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    231
                 | 
                                    
                                                     | 
                
                 | 
                			$weaponPlayer->getShip()->decreaseCDs($return['WeaponDamage']['Kamikaze']);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    232
                 | 
                                    
                                                     | 
                
                 | 
                		}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    233
                 | 
                                    
                                                     | 
                
                 | 
                		return $return;  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    234
                 | 
                                    
                                                     | 
                
                 | 
                	}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    235
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    236
                 | 
                                    
                                                     | 
                
                 | 
                	public function shootPort(AbstractSmrPlayer $weaponPlayer, SmrPort $port) : array { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    237
                 | 
                                    
                                                     | 
                
                 | 
                		$return = array('Weapon' => $this, 'TargetPort' => $port, 'Hit' => true); | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    238
                 | 
                                    
                                                     | 
                
                 | 
                		return $this->doPlayerDamageToPort($return, $weaponPlayer, $port);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    239
                 | 
                                    
                                                     | 
                
                 | 
                	}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    240
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    241
                 | 
                                    
                                                     | 
                
                 | 
                	public function shootPlanet(AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet, bool $delayed) : array { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    242
                 | 
                                    
                                                     | 
                
                 | 
                		$return = array('Weapon' => $this, 'TargetPlanet' => $planet, 'Hit' => true); | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    243
                 | 
                                    
                                                     | 
                
                 | 
                		return $this->doPlayerDamageToPlanet($return, $weaponPlayer, $planet, $delayed);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    244
                 | 
                                    
                                                     | 
                
                 | 
                	}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    245
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    246
                 | 
                                    
                                                     | 
                
                 | 
                	public function shootPlayer(AbstractSmrPlayer $weaponPlayer, AbstractSmrPlayer $targetPlayer) : array { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    247
                 | 
                                    
                                                     | 
                
                 | 
                		$return = array('Weapon' => $this, 'TargetPlayer' => $targetPlayer, 'Hit' => true); | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    248
                 | 
                                    
                                                     | 
                
                 | 
                		return $this->doPlayerDamageToPlayer($return, $weaponPlayer, $targetPlayer);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    249
                 | 
                                    
                                                     | 
                
                 | 
                	}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    250
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    251
                 | 
                                    
                                                     | 
                
                 | 
                	public function shootPlayerAsForce(SmrForce $forces, AbstractSmrPlayer $targetPlayer) : array { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    252
                 | 
                                    
                                                     | 
                
                 | 
                		$return = array('Weapon' => $this, 'TargetPlayer' => $targetPlayer, 'Hit' => true); | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    253
                 | 
                                    
                                                     | 
                
                 | 
                		return $this->doForceDamageToPlayer($return, $forces, $targetPlayer);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    254
                 | 
                                    
                                                     | 
                
                 | 
                	}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    255
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    256
                 | 
                                    
                                                     | 
                
                 | 
                	public function shootPlayerAsPort(SmrPort $forces, AbstractSmrPlayer $targetPlayer) : array { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    257
                 | 
                                    
                                                     | 
                
                 | 
                		$return = array('Weapon' => $this, 'TargetPlayer' => $targetPlayer, 'Hit' => true); | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    258
                 | 
                                    
                                                     | 
                
                 | 
                		return $this->doPortDamageToPlayer($return, $forces, $targetPlayer);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    259
                 | 
                                    
                                                     | 
                
                 | 
                	}  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    260
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    261
                 | 
                                    
                                                     | 
                
                 | 
                	public function shootPlayerAsPlanet(SmrPlanet $forces, AbstractSmrPlayer $targetPlayer) : array { | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    262
                 | 
                                    
                                                     | 
                
                 | 
                		$return = array('Weapon' => $this, 'TargetPlayer' => $targetPlayer, 'Hit' => true); | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    263
                 | 
                                    
                                                     | 
                
                 | 
                		return $this->doPlanetDamageToPlayer($return, $forces, $targetPlayer);  | 
            
            
                                                                                                            
                            
            
                                    
            
            
                | 
                    264
                 | 
                                    
                                                     | 
                
                 | 
                	}  | 
            
            
                                                                                                            
                                                                
            
                                    
            
            
                | 
                    265
                 | 
                                    
                                                     | 
                
                 | 
                }  | 
            
            
                                                        
            
                                    
            
            
                | 
                    266
                 | 
                                    
                                                     | 
                
                 | 
                 | 
            
            
                        
This check looks for parameters that have been defined for a function or method, but which are not used in the method body.