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Completed
Push — master ( 453df0...428586 )
by Dan
30s queued 14s
created
test/SmrTest/BaseIntegrationSpec.php 1 patch
Spacing   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -30,7 +30,7 @@
 block discarded – undo
30 30
 			$query = "SELECT table_name FROM information_schema.tables WHERE table_rows > 0 AND TABLE_SCHEMA='smr_live'";
31 31
 			$rs = self::$conn->query($query);
32 32
 			$all = $rs->fetch_all();
33
-			array_walk_recursive($all, function ($a) {
33
+			array_walk_recursive($all, function($a) {
34 34
 				self::$defaultPopulatedTables[] = "'" . $a . "'";
35 35
 			});
36 36
 		}
Please login to merge, or discard this patch.
lib/Default/DummyPlayer.class.php 1 patch
Spacing   +20 added lines, -20 removed lines patch added patch discarded remove patch
@@ -1,30 +1,30 @@  discard block
 block discarded – undo
1 1
 <?php declare(strict_types=1);
2 2
 
3 3
 class DummyPlayer extends AbstractSmrPlayer {
4
-	public function __construct($gameID=0,$playerName='Dummy',$raceID=1,$experience=1000,$alignment=100,$allianceID=0,$shipTypeID=60) {
4
+	public function __construct($gameID = 0, $playerName = 'Dummy', $raceID = 1, $experience = 1000, $alignment = 100, $allianceID = 0, $shipTypeID = 60) {
5 5
 		$this->accountID				= 0;
6
-		$this->gameID					= (int) $gameID;
7
-		$this->playerName				= (string) $playerName;
6
+		$this->gameID = (int)$gameID;
7
+		$this->playerName = (string)$playerName;
8 8
 		$this->playerID					= 0;
9 9
 		$this->sectorID					= 0;
10
-		$this->lastSectorID				= 0;
10
+		$this->lastSectorID = 0;
11 11
 		$this->turns					= 1000;
12
-		$this->newbieTurns				= 0;
12
+		$this->newbieTurns = 0;
13 13
 		$this->lastNewsUpdate			= 0;
14 14
 		$this->dead						= false;
15 15
 		$this->landedOnPlanet			= false;
16
-		$this->lastActive				= 0;
17
-		$this->lastCPLAction			= 0;
18
-		$this->raceID					= (int) $raceID;
19
-		$this->credits					= 0;
20
-		$this->experience				= (int) $experience;
21
-		$this->alignment				= (int) $alignment;
22
-		$this->militaryPayment			= 0;
23
-		$this->allianceID				= (int) $allianceID;
24
-		$this->shipID					= (int) $shipTypeID;
16
+		$this->lastActive = 0;
17
+		$this->lastCPLAction = 0;
18
+		$this->raceID = (int)$raceID;
19
+		$this->credits = 0;
20
+		$this->experience				= (int)$experience;
21
+		$this->alignment = (int)$alignment;
22
+		$this->militaryPayment = 0;
23
+		$this->allianceID				= (int)$allianceID;
24
+		$this->shipID					= (int)$shipTypeID;
25 25
 		$this->kills					= 0;
26 26
 		$this->deaths					= 0;
27
-		$this->lastPort					= 0;
27
+		$this->lastPort = 0;
28 28
 		$this->bank						= 0;
29 29
 		$this->zoom						= 0;
30 30
 
@@ -48,9 +48,9 @@  discard block
 block discarded – undo
48 48
 	}
49 49
 
50 50
 	public function setAllianceID($ID) {
51
-		if($this->allianceID == $ID)
51
+		if ($this->allianceID == $ID)
52 52
 			return;
53
-		$this->allianceID=$ID;
53
+		$this->allianceID = $ID;
54 54
 	}
55 55
 
56 56
 	public function &killPlayerByPlayer(AbstractSmrPlayer $killer) {
@@ -76,7 +76,7 @@  discard block
 block discarded – undo
76 76
 		$db = MySqlDatabase::getInstance();
77 77
 		$db->query('REPLACE INTO cached_dummys ' .
78 78
 					'(type, id, info) ' .
79
-					'VALUES (\'DummyPlayer\', '.$db->escapeString($this->getPlayerName()).', '.$db->escapeString($cache).')');
79
+					'VALUES (\'DummyPlayer\', ' . $db->escapeString($this->getPlayerName()) . ', ' . $db->escapeString($cache) . ')');
80 80
 		 unserialize($cache);
81 81
 	}
82 82
 
@@ -85,7 +85,7 @@  discard block
 block discarded – undo
85 85
 		$db->query('SELECT info FROM cached_dummys
86 86
 					WHERE type = \'DummyPlayer\'
87 87
 						AND id = ' . $db->escapeString($name) . ' LIMIT 1');
88
-		if($db->nextRecord()) {
88
+		if ($db->nextRecord()) {
89 89
 			$return = unserialize($db->getField('info'));
90 90
 			return $return;
91 91
 		}
@@ -100,7 +100,7 @@  discard block
 block discarded – undo
100 100
 		$db->query('SELECT id FROM cached_dummys
101 101
 					WHERE type = \'DummyPlayer\'');
102 102
 		$dummyNames = array();
103
-		while($db->nextRecord()) {
103
+		while ($db->nextRecord()) {
104 104
 			$dummyNames[] = $db->getField('id');
105 105
 		}
106 106
 		return $dummyNames;
Please login to merge, or discard this patch.
lib/Default/AbstractSmrPlayer.class.php 1 patch
Spacing   +11 added lines, -11 removed lines patch added patch discarded remove patch
@@ -268,7 +268,7 @@  discard block
 block discarded – undo
268 268
 	/**
269 269
 	 * Insert a new player into the database. Returns the new player object.
270 270
 	 */
271
-	public static function createPlayer($accountID, $gameID, $playerName, $raceID, $isNewbie, $npc=false) {
271
+	public static function createPlayer($accountID, $gameID, $playerName, $raceID, $isNewbie, $npc = false) {
272 272
 		$db = MySqlDatabase::getInstance();
273 273
 		$db->lockTable('player');
274 274
 
@@ -1703,7 +1703,7 @@  discard block
 block discarded – undo
1703 1703
 			create_error('The saved sector must be in the box!');
1704 1704
 		}
1705 1705
 
1706
-		$storedDestinations =& $this->getStoredDestinations();
1706
+		$storedDestinations = & $this->getStoredDestinations();
1707 1707
 		foreach ($storedDestinations as &$sd) {
1708 1708
 			if ($sd['SectorID'] == $sectorID) {
1709 1709
 				$sd['OffsetTop'] = $offsetTop;
@@ -2030,13 +2030,13 @@  discard block
 block discarded – undo
2030 2030
 			$this->db->query('SELECT type,amount FROM player_hof WHERE ' . $this->SQL);
2031 2031
 			$this->HOF = array();
2032 2032
 			while ($this->db->nextRecord()) {
2033
-				$hof =& $this->HOF;
2033
+				$hof = & $this->HOF;
2034 2034
 				$typeList = explode(':', $this->db->getField('type'));
2035 2035
 				foreach ($typeList as $type) {
2036 2036
 					if (!isset($hof[$type])) {
2037 2037
 						$hof[$type] = array();
2038 2038
 					}
2039
-					$hof =& $hof[$type];
2039
+					$hof = & $hof[$type];
2040 2040
 				}
2041 2041
 				$hof = $this->db->getFloat('amount');
2042 2042
 			}
@@ -2115,8 +2115,8 @@  discard block
 block discarded – undo
2115 2115
 		}
2116 2116
 		self::$HOFVis[$hofType] = $visibility;
2117 2117
 
2118
-		$hof =& $this->HOF;
2119
-		$hofChanged =& $this->hasHOFChanged;
2118
+		$hof = & $this->HOF;
2119
+		$hofChanged = & $this->hasHOFChanged;
2120 2120
 		$new = false;
2121 2121
 		foreach ($typeList as $type) {
2122 2122
 			if (!isset($hofChanged[$type])) {
@@ -2126,8 +2126,8 @@  discard block
 block discarded – undo
2126 2126
 				$hof[$type] = array();
2127 2127
 				$new = true;
2128 2128
 			}
2129
-			$hof =& $hof[$type];
2130
-			$hofChanged =& $hofChanged[$type];
2129
+			$hof = & $hof[$type];
2130
+			$hofChanged = & $hofChanged[$type];
2131 2131
 		}
2132 2132
 		if ($hofChanged == null) {
2133 2133
 			$hofChanged = self::HOF_CHANGED;
@@ -2730,7 +2730,7 @@  discard block
 block discarded – undo
2730 2730
 	}
2731 2731
 
2732 2732
 	private function setupMissionStep($missionID) {
2733
-		$mission =& $this->missions[$missionID];
2733
+		$mission = & $this->missions[$missionID];
2734 2734
 		if ($mission['On Step'] >= count(MISSIONS[$missionID]['Steps'])) {
2735 2735
 			// Nothing to do if this mission is already completed
2736 2736
 			return;
@@ -2779,7 +2779,7 @@  discard block
 block discarded – undo
2779 2779
 			'Starting Sector' => $this->getSectorID()
2780 2780
 		);
2781 2781
 
2782
-		$this->missions[$missionID] =& $mission;
2782
+		$this->missions[$missionID] = & $mission;
2783 2783
 		$this->setupMissionStep($missionID);
2784 2784
 		$this->rebuildMission($missionID);
2785 2785
 
@@ -2829,7 +2829,7 @@  discard block
 block discarded – undo
2829 2829
 
2830 2830
 	public function claimMissionReward($missionID) {
2831 2831
 		$this->getMissions();
2832
-		$mission =& $this->missions[$missionID];
2832
+		$mission = & $this->missions[$missionID];
2833 2833
 		if ($mission === false) {
2834 2834
 			throw new Exception('Unknown mission: ' . $missionID);
2835 2835
 		}
Please login to merge, or discard this patch.
lib/Default/DummyShip.class.php 1 patch
Spacing   +9 added lines, -9 removed lines patch added patch discarded remove patch
@@ -17,7 +17,7 @@  discard block
 block discarded – undo
17 17
 		$this->cargo_left = $this->getCargoHolds();
18 18
 	}
19 19
 	protected function doFullUNO() {
20
-		foreach($this->getMaxHardware() as $hardwareTypeID => $max) {
20
+		foreach ($this->getMaxHardware() as $hardwareTypeID => $max) {
21 21
 			$this->hardware[$hardwareTypeID] = $max;
22 22
 			$this->oldHardware[$hardwareTypeID] = $max;
23 23
 		}
@@ -47,8 +47,8 @@  discard block
 block discarded – undo
47 47
 	}
48 48
 
49 49
 	public function getIllusionShip() {
50
-		if(!isset($this->illusionShip)) {
51
-			$this->illusionShip=false;
50
+		if (!isset($this->illusionShip)) {
51
+			$this->illusionShip = false;
52 52
 		}
53 53
 		return $this->illusionShip;
54 54
 	}
@@ -58,20 +58,20 @@  discard block
 block discarded – undo
58 58
 		$db = MySqlDatabase::getInstance();
59 59
 		$db->query('REPLACE INTO cached_dummys ' .
60 60
 					'(type, id, info) ' .
61
-					'VALUES (\'DummyShip\', '.$db->escapeString($this->getPlayer()->getPlayerName()).', '.$db->escapeString($cache).')');
61
+					'VALUES (\'DummyShip\', ' . $db->escapeString($this->getPlayer()->getPlayerName()) . ', ' . $db->escapeString($cache) . ')');
62 62
 		unserialize($cache);
63 63
 	}
64 64
 
65 65
 	public static function getCachedDummyShip(AbstractSmrPlayer $player) {
66
-		if(!isset(self::$CACHED_DUMMY_SHIPS[$player->getPlayerName()])) {
66
+		if (!isset(self::$CACHED_DUMMY_SHIPS[$player->getPlayerName()])) {
67 67
 			$db = MySqlDatabase::getInstance();
68 68
 			$db->query('SELECT info FROM cached_dummys
69 69
 						WHERE type = \'DummyShip\'
70 70
 						AND id = ' . $db->escapeString($player->getPlayerName()) . ' LIMIT 1');
71
-			if($db->nextRecord()) {
71
+			if ($db->nextRecord()) {
72 72
 				$return = unserialize($db->getField('info'));
73 73
 				$return->regenerate($player);
74
-				self::$CACHED_DUMMY_SHIPS[$player->getPlayerName()] =& $return;
74
+				self::$CACHED_DUMMY_SHIPS[$player->getPlayerName()] = & $return;
75 75
 			} else {
76 76
 				self::$CACHED_DUMMY_SHIPS[$player->getPlayerName()] = new DummyShip($player);
77 77
 			}
@@ -84,7 +84,7 @@  discard block
 block discarded – undo
84 84
 		$db->query('SELECT id FROM cached_dummys
85 85
 					WHERE type = \'DummyShip\'');
86 86
 		$dummyNames = array();
87
-		while($db->nextRecord()) {
87
+		while ($db->nextRecord()) {
88 88
 			$dummyNames[] = $db->getField('id');
89 89
 		}
90 90
 		return $dummyNames;
@@ -93,7 +93,7 @@  discard block
 block discarded – undo
93 93
 
94 94
 
95 95
 	public function __sleep() {
96
-		return array('gameID','weapons');
96
+		return array('gameID', 'weapons');
97 97
 	}
98 98
 
99 99
 	public function __wakeup() {
Please login to merge, or discard this patch.
engine/Default/planet_attack_processing.php 1 patch
Spacing   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -58,8 +58,8 @@  discard block
 block discarded – undo
58 58
 
59 59
 $totalShieldDamage = 0;
60 60
 foreach ($attackers as $attacker) {
61
-	$playerResults =& $attacker->shootPlanet($planet, false);
62
-	$results['Attackers']['Traders'][$attacker->getAccountID()] =& $playerResults;
61
+	$playerResults = & $attacker->shootPlanet($planet, false);
62
+	$results['Attackers']['Traders'][$attacker->getAccountID()] = & $playerResults;
63 63
 	$results['Attackers']['TotalDamage'] += $playerResults['TotalDamage'];
64 64
 	foreach ($playerResults['Weapons'] as $weapon) {
65 65
 		if (isset($weapon['ActualDamage'])) { // Only set if the weapon hits
@@ -72,7 +72,7 @@  discard block
 block discarded – undo
72 72
 $downgradeDamage = $results['Attackers']['TotalDamage'] - $totalShieldDamage;
73 73
 $results['Attackers']['Downgrades'] = $planet->checkForDowngrade($downgradeDamage);
74 74
 
75
-$results['Planet'] =& $planet->shootPlayers($attackers);
75
+$results['Planet'] = & $planet->shootPlayers($attackers);
76 76
 
77 77
 $account->log(LOG_TYPE_PLANET_BUSTING, 'Player attacks planet, the planet does ' . $results['Planet']['TotalDamage'] . ', their team does ' . $results['Attackers']['TotalDamage'] . ' and downgrades: ' . var_export($results['Attackers']['Downgrades'], true), $planet->getSectorID());
78 78
 
Please login to merge, or discard this patch.
engine/Default/port_attack_processing.php 1 patch
Spacing   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -53,8 +53,8 @@  discard block
 block discarded – undo
53 53
 
54 54
 $totalShieldDamage = 0;
55 55
 foreach ($attackers as $attacker) {
56
-	$playerResults =& $attacker->shootPort($port);
57
-	$results['Attackers']['Traders'][$attacker->getAccountID()] =& $playerResults;
56
+	$playerResults = & $attacker->shootPort($port);
57
+	$results['Attackers']['Traders'][$attacker->getAccountID()] = & $playerResults;
58 58
 	$results['Attackers']['TotalDamage'] += $playerResults['TotalDamage'];
59 59
 	foreach ($playerResults['Weapons'] as $weapon) {
60 60
 		if (isset($weapon['ActualDamage'])) { // Only set if the weapon hits
@@ -67,7 +67,7 @@  discard block
 block discarded – undo
67 67
 $downgradeDamage = $results['Attackers']['TotalDamage'] - $totalShieldDamage;
68 68
 $results['Attackers']['Downgrades'] = $port->checkForDowngrade($downgradeDamage);
69 69
 
70
-$results['Port'] =& $port->shootPlayers($attackers);
70
+$results['Port'] = & $port->shootPlayers($attackers);
71 71
 
72 72
 $account->log(LOG_TYPE_PORT_RAIDING, 'Player attacks port, the port does ' . $results['Port']['TotalDamage'] . ', their team does ' . $results['Attackers']['TotalDamage'] . ' and downgrades ' . $results['Attackers']['Downgrades'] . ' levels.', $port->getSectorID());
73 73
 
Please login to merge, or discard this patch.
admin/Default/1.6/game_create_processing.php 1 patch
Spacing   +3 added lines, -4 removed lines patch added patch discarded remove patch
@@ -1,14 +1,14 @@  discard block
 block discarded – undo
1 1
 <?php declare(strict_types=1);
2 2
 
3 3
 //first create the game
4
-$db->query('SELECT game_id FROM game WHERE game_name='.$db->escapeString(Request::get('game_name')).' LIMIT 1');
4
+$db->query('SELECT game_id FROM game WHERE game_name=' . $db->escapeString(Request::get('game_name')) . ' LIMIT 1');
5 5
 if ($db->nextRecord()) {
6 6
 	create_error('That game name is already taken.');
7 7
 }
8 8
 
9 9
 $db->query('SELECT game_id FROM game ORDER BY game_id DESC LIMIT 1');
10 10
 if ($db->nextRecord()) {
11
-	$newID = $db->getInt('game_id')+1;
11
+	$newID = $db->getInt('game_id') + 1;
12 12
 } else {
13 13
 	$newID = 1;
14 14
 }
@@ -18,8 +18,7 @@  discard block
 block discarded – undo
18 18
 if ($join === false) {
19 19
 	create_error('Join Date is not valid!');
20 20
 }
21
-$start = empty(Request::get('game_start')) ? $join :
22
-         DateTime::createFromFormat('d/m/Y|', Request::get('game_start'));
21
+$start = empty(Request::get('game_start')) ? $join : DateTime::createFromFormat('d/m/Y|', Request::get('game_start'));
23 22
 if ($start === false) {
24 23
 	create_error('Start Date is not valid!');
25 24
 }
Please login to merge, or discard this patch.
admin/Default/game_delete_processing.php 1 patch
Spacing   +78 added lines, -78 removed lines patch added patch discarded remove patch
@@ -21,14 +21,14 @@  discard block
 block discarded – undo
21 21
 	$game_id = $var['delete_game_id'];
22 22
 
23 23
 	if ($save) {
24
-		$db->query('SELECT * FROM alliance WHERE game_id = '.$db->escapeNumber($game_id));
24
+		$db->query('SELECT * FROM alliance WHERE game_id = ' . $db->escapeNumber($game_id));
25 25
 
26 26
 		while ($db->nextRecord()) {
27 27
 			$id = $db->getInt('alliance_id');
28 28
 			//we need info for forces
29 29
 			//populate alliance list
30 30
 			$db2->query('SELECT * FROM player
31
-						WHERE alliance_id = '.$db2->escapeNumber($id).'
31
+						WHERE alliance_id = '.$db2->escapeNumber($id) . '
32 32
 							AND game_id = '.$db2->escapeNumber($game_id));
33 33
 			$list = array(0);
34 34
 			while ($db2->nextRecord()) {
@@ -36,7 +36,7 @@  discard block
 block discarded – undo
36 36
 			}
37 37
 			$db2->query('SELECT sum(mines) as sum_m, sum(combat_drones) as cds, sum(scout_drones) as sds
38 38
 						FROM sector_has_forces
39
-						WHERE owner_id IN ('.$db2->escapeArray($list).') AND game_id = '.$db2->escapeNumber($game_id));
39
+						WHERE owner_id IN ('.$db2->escapeArray($list) . ') AND game_id = ' . $db2->escapeNumber($game_id));
40 40
 			if ($db2->nextRecord()) {
41 41
 
42 42
 				$mines = $db2->getInt('sum_m');
@@ -56,7 +56,7 @@  discard block
 block discarded – undo
56 56
 			$deaths = $db->getInt('alliance_deaths');
57 57
 			// insert into history db
58 58
 			$history_db_sql[] = 'INSERT INTO alliance (game_id, alliance_id, leader_id, kills, deaths, alliance_name, mines, cds, sds) ' .
59
-								'VALUES ('.$db->escapeNumber($game_id).', '.$db->escapeNumber($id).', '.$db->escapeNumber($leader).', '.$db->escapeNumber($kills).', '.$db->escapeNumber($deaths).', ' . $db->escapeString($name) . ', '.$db->escapeNumber($mines).', '.$db->escapeNumber($cds).', '.$db->escapeNumber($sds).')';
59
+								'VALUES (' . $db->escapeNumber($game_id) . ', ' . $db->escapeNumber($id) . ', ' . $db->escapeNumber($leader) . ', ' . $db->escapeNumber($kills) . ', ' . $db->escapeNumber($deaths) . ', ' . $db->escapeString($name) . ', ' . $db->escapeNumber($mines) . ', ' . $db->escapeNumber($cds) . ', ' . $db->escapeNumber($sds) . ')';
60 60
 
61 61
 		}
62 62
 
@@ -65,56 +65,56 @@  discard block
 block discarded – undo
65 65
 	// these table is nothing worth without the players
66 66
 	//$smr_db_sql[] = 'DELETE FROM account_has_logs WHERE game_id = '.$game_id;
67 67
 
68
-	$smr_db_sql[] = 'UPDATE active_session SET game_id = 0 WHERE game_id = '.$db->escapeNumber($game_id);
69
-	$smr_db_sql[] = 'DELETE FROM alliance WHERE game_id = '.$db->escapeNumber($game_id);
70
-	$smr_db_sql[] = 'DELETE FROM alliance_bank_transactions WHERE game_id = '.$db->escapeNumber($game_id);
71
-	$smr_db_sql[] = 'DELETE FROM alliance_has_roles WHERE game_id = '.$db->escapeNumber($game_id);
72
-	$smr_db_sql[] = 'DELETE FROM alliance_thread WHERE game_id = '.$db->escapeNumber($game_id);
73
-	$smr_db_sql[] = 'DELETE FROM alliance_thread_topic WHERE game_id = '.$db->escapeNumber($game_id);
68
+	$smr_db_sql[] = 'UPDATE active_session SET game_id = 0 WHERE game_id = ' . $db->escapeNumber($game_id);
69
+	$smr_db_sql[] = 'DELETE FROM alliance WHERE game_id = ' . $db->escapeNumber($game_id);
70
+	$smr_db_sql[] = 'DELETE FROM alliance_bank_transactions WHERE game_id = ' . $db->escapeNumber($game_id);
71
+	$smr_db_sql[] = 'DELETE FROM alliance_has_roles WHERE game_id = ' . $db->escapeNumber($game_id);
72
+	$smr_db_sql[] = 'DELETE FROM alliance_thread WHERE game_id = ' . $db->escapeNumber($game_id);
73
+	$smr_db_sql[] = 'DELETE FROM alliance_thread_topic WHERE game_id = ' . $db->escapeNumber($game_id);
74 74
 
75 75
 	if ($save) {
76 76
 
77
-		$db->query('SELECT * FROM alliance_vs_alliance WHERE game_id = '.$db->escapeNumber($game_id));
77
+		$db->query('SELECT * FROM alliance_vs_alliance WHERE game_id = ' . $db->escapeNumber($game_id));
78 78
 		while ($db->nextRecord()) {
79 79
 
80 80
 			$alliance_1 = $db->getInt('alliance_id_1');
81 81
 			$alliance_2 = $db->getInt('alliance_id_2');
82 82
 			$kills = $db->getInt('kills');
83 83
 			$history_db_sql[] = 'INSERT INTO alliance_vs_alliance (game_id, alliance_id_1, alliance_id_2, kills) ' .
84
-								'VALUES ('.$game_id.', '.$alliance_1.', '.$alliance_2.', '.$kills.')';
84
+								'VALUES (' . $game_id . ', ' . $alliance_1 . ', ' . $alliance_2 . ', ' . $kills . ')';
85 85
 
86 86
 		}
87 87
 
88 88
 	}
89 89
 
90 90
 
91
-	$smr_db_sql[] = 'DELETE FROM alliance_vs_alliance WHERE game_id = '.$db->escapeNumber($game_id);
92
-	$smr_db_sql[] = 'DELETE FROM anon_bank WHERE game_id = '.$db->escapeNumber($game_id);
93
-	$smr_db_sql[] = 'DELETE FROM anon_bank_transactions WHERE game_id = '.$db->escapeNumber($game_id);
94
-	$smr_db_sql[] = 'DELETE FROM bar_tender WHERE game_id = '.$db->escapeNumber($game_id);
95
-	$smr_db_sql[] = 'DELETE FROM blackjack WHERE game_id = '.$db->escapeNumber($game_id);
96
-	$smr_db_sql[] = 'DELETE FROM galactic_post_applications WHERE game_id = '.$db->escapeNumber($game_id);
97
-	$smr_db_sql[] = 'DELETE FROM galactic_post_article WHERE game_id = '.$db->escapeNumber($game_id);
98
-	$smr_db_sql[] = 'DELETE FROM galactic_post_paper WHERE game_id = '.$db->escapeNumber($game_id);
99
-	$smr_db_sql[] = 'DELETE FROM galactic_post_paper_content WHERE game_id = '.$db->escapeNumber($game_id);
100
-	$smr_db_sql[] = 'DELETE FROM galactic_post_writer WHERE game_id = '.$db->escapeNumber($game_id);
101
-	$smr_db_sql[] = 'DELETE FROM game_galaxy WHERE game_id = '.$db->escapeNumber($game_id);
91
+	$smr_db_sql[] = 'DELETE FROM alliance_vs_alliance WHERE game_id = ' . $db->escapeNumber($game_id);
92
+	$smr_db_sql[] = 'DELETE FROM anon_bank WHERE game_id = ' . $db->escapeNumber($game_id);
93
+	$smr_db_sql[] = 'DELETE FROM anon_bank_transactions WHERE game_id = ' . $db->escapeNumber($game_id);
94
+	$smr_db_sql[] = 'DELETE FROM bar_tender WHERE game_id = ' . $db->escapeNumber($game_id);
95
+	$smr_db_sql[] = 'DELETE FROM blackjack WHERE game_id = ' . $db->escapeNumber($game_id);
96
+	$smr_db_sql[] = 'DELETE FROM galactic_post_applications WHERE game_id = ' . $db->escapeNumber($game_id);
97
+	$smr_db_sql[] = 'DELETE FROM galactic_post_article WHERE game_id = ' . $db->escapeNumber($game_id);
98
+	$smr_db_sql[] = 'DELETE FROM galactic_post_paper WHERE game_id = ' . $db->escapeNumber($game_id);
99
+	$smr_db_sql[] = 'DELETE FROM galactic_post_paper_content WHERE game_id = ' . $db->escapeNumber($game_id);
100
+	$smr_db_sql[] = 'DELETE FROM galactic_post_writer WHERE game_id = ' . $db->escapeNumber($game_id);
101
+	$smr_db_sql[] = 'DELETE FROM game_galaxy WHERE game_id = ' . $db->escapeNumber($game_id);
102 102
 
103 103
 	if ($save) {
104 104
 		$game = SmrGame::getGame($game_id);
105 105
 		// insert into history db
106 106
 		$history_db_sql[] = 'INSERT INTO game (game_id, end_date, start_date, game_name, speed, type) VALUES ' .
107
-								'('.$db->escapeNumber($game_id).', '.$game->getEndTime().', '.$game->getStartTime().', ' . $db->escapeString($game->getGameName()) . ', '.$game->getGameSpeed().', '.$db->escapeString($game->getGameType()).')';
107
+								'(' . $db->escapeNumber($game_id) . ', ' . $game->getEndTime() . ', ' . $game->getStartTime() . ', ' . $db->escapeString($game->getGameName()) . ', ' . $game->getGameSpeed() . ', ' . $db->escapeString($game->getGameType()) . ')';
108 108
 	}
109 109
 
110
-	$smr_db_sql[] = 'DELETE FROM location WHERE game_id = '.$db->escapeNumber($game_id);
111
-	$smr_db_sql[] = 'DELETE FROM mb_exceptions WHERE value LIKE '.$db->escapeString($game_id.'%');
112
-	$smr_db_sql[] = 'DELETE FROM message WHERE game_id = '.$db->escapeNumber($game_id);
113
-	$smr_db_sql[] = 'DELETE FROM message_notify WHERE game_id = '.$db->escapeNumber($game_id);
110
+	$smr_db_sql[] = 'DELETE FROM location WHERE game_id = ' . $db->escapeNumber($game_id);
111
+	$smr_db_sql[] = 'DELETE FROM mb_exceptions WHERE value LIKE ' . $db->escapeString($game_id . '%');
112
+	$smr_db_sql[] = 'DELETE FROM message WHERE game_id = ' . $db->escapeNumber($game_id);
113
+	$smr_db_sql[] = 'DELETE FROM message_notify WHERE game_id = ' . $db->escapeNumber($game_id);
114 114
 
115 115
 	if ($save) {
116 116
 
117
-		$db->query('SELECT * FROM news WHERE game_id = '.$game_id.' AND type = \'regular\'');
117
+		$db->query('SELECT * FROM news WHERE game_id = ' . $game_id . ' AND type = \'regular\'');
118 118
 		$id = 1;
119 119
 
120 120
 		while ($db->nextRecord()) {
@@ -124,17 +124,17 @@  discard block
 block discarded – undo
124 124
 			$msg = $db->getField('news_message');
125 125
 
126 126
 			// insert into history db
127
-			$history_db_sql[] = 'INSERT INTO news (game_id, news_id, time, message) VALUES ('.$game_id.', '.$id.', '.$time.', ' . $db->escapeString($msg) . ')';
127
+			$history_db_sql[] = 'INSERT INTO news (game_id, news_id, time, message) VALUES (' . $game_id . ', ' . $id . ', ' . $time . ', ' . $db->escapeString($msg) . ')';
128 128
 			$id++;
129 129
 
130 130
 		}
131 131
 	}
132 132
 
133
-	$smr_db_sql[] = 'DELETE FROM news WHERE game_id = '.$db->escapeNumber($game_id);
133
+	$smr_db_sql[] = 'DELETE FROM news WHERE game_id = ' . $db->escapeNumber($game_id);
134 134
 
135 135
 	if ($save) {
136 136
 
137
-		$db->query('SELECT * FROM planet WHERE game_id = '.$db->escapeNumber($game_id));
137
+		$db->query('SELECT * FROM planet WHERE game_id = ' . $db->escapeNumber($game_id));
138 138
 
139 139
 		while ($db->nextRecord()) {
140 140
 
@@ -142,34 +142,34 @@  discard block
 block discarded – undo
142 142
 			$sector = $db->getInt('sector_id');
143 143
 			$owner = $db->getInt('owner_id');
144 144
 
145
-			$db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 1');
145
+			$db2->query('SELECT * FROM planet_has_building WHERE game_id = ' . $game_id . ' AND sector_id = ' . $sector . ' AND construction_id = 1');
146 146
 			if ($db2->nextRecord()) $gens = $db2->getInt('amount');
147 147
 			else $gens = 0;
148 148
 
149
-			$db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 2');
149
+			$db2->query('SELECT * FROM planet_has_building WHERE game_id = ' . $game_id . ' AND sector_id = ' . $sector . ' AND construction_id = 2');
150 150
 			if ($db2->nextRecord()) $hangs = $db2->getInt('amount');
151 151
 			else $hangs = 0;
152 152
 
153
-			$db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 3');
153
+			$db2->query('SELECT * FROM planet_has_building WHERE game_id = ' . $game_id . ' AND sector_id = ' . $sector . ' AND construction_id = 3');
154 154
 			if ($db2->nextRecord()) $turs = $db2->getInt('amount');
155 155
 			else $turs = 0;
156 156
 
157 157
 			// insert into history db
158 158
 			$history_db_sql[] = 'INSERT INTO planet (game_id, sector_id, owner_id, generators, hangers, turrets) VALUES ' .
159
-								'('.$game_id.', '.$sector.', '.$owner.', '.$gens.', '.$hangs.', '.$turs.')';
159
+								'(' . $game_id . ', ' . $sector . ', ' . $owner . ', ' . $gens . ', ' . $hangs . ', ' . $turs . ')';
160 160
 
161 161
 		}
162 162
 
163 163
 	}
164 164
 
165
-	$smr_db_sql[] = 'DELETE FROM planet WHERE game_id = '.$db->escapeNumber($game_id);
166
-	$smr_db_sql[] = 'DELETE FROM planet_is_building WHERE game_id = '.$db->escapeNumber($game_id);
167
-	$smr_db_sql[] = 'DELETE FROM planet_has_cargo WHERE game_id = '.$db->escapeNumber($game_id);
168
-	$smr_db_sql[] = 'DELETE FROM planet_has_building WHERE game_id = '.$db->escapeNumber($game_id);
165
+	$smr_db_sql[] = 'DELETE FROM planet WHERE game_id = ' . $db->escapeNumber($game_id);
166
+	$smr_db_sql[] = 'DELETE FROM planet_is_building WHERE game_id = ' . $db->escapeNumber($game_id);
167
+	$smr_db_sql[] = 'DELETE FROM planet_has_cargo WHERE game_id = ' . $db->escapeNumber($game_id);
168
+	$smr_db_sql[] = 'DELETE FROM planet_has_building WHERE game_id = ' . $db->escapeNumber($game_id);
169 169
 
170 170
 	if ($save) {
171 171
 
172
-		$db->query('SELECT * FROM player WHERE game_id = '.$game_id);
172
+		$db->query('SELECT * FROM player WHERE game_id = ' . $game_id);
173 173
 
174 174
 		while ($db->nextRecord()) {
175 175
 
@@ -187,48 +187,48 @@  discard block
 block discarded – undo
187 187
 
188 188
 			$amount = 0;
189 189
 			$smrCredits = 0;
190
-			$db2->query('SELECT sum(amount) as bounty_am, sum(smr_credits) as bounty_cred FROM bounty WHERE game_id = '.$game_id.' AND account_id = '.$acc_id.' AND claimer_id = 0');
190
+			$db2->query('SELECT sum(amount) as bounty_am, sum(smr_credits) as bounty_cred FROM bounty WHERE game_id = ' . $game_id . ' AND account_id = ' . $acc_id . ' AND claimer_id = 0');
191 191
 			if ($db2->nextRecord()) {
192 192
 				if (is_int($db2->getField('bounty_am'))) $amount = $db2->getInt('bounty_am');
193 193
 				if (is_int($db2->getField('bounty_cred'))) $smrCredits = $db2->getInt('bounty_cred');
194 194
 
195 195
 			}
196 196
 
197
-			$db2->query('SELECT * FROM ship_has_name WHERE game_id = '.$game_id.' AND account_id = '.$acc_id);
197
+			$db2->query('SELECT * FROM ship_has_name WHERE game_id = ' . $game_id . ' AND account_id = ' . $acc_id);
198 198
 			if ($db2->nextRecord()) $ship_name = $db2->getField('ship_name');
199 199
 			else $ship_name = 'None';
200 200
 
201 201
 			// insert into history db
202 202
 			$history_db_sql[] = 'INSERT INTO player (account_id, game_id, player_name, player_id, experience, ship, race, alignment, alliance_id, kills, deaths, bounty, bounty_cred, ship_name) ' .
203
-								'VALUES ('.$acc_id.', '.$game_id.', ' . $db->escapeString($name) . ', '.$id.', '.$exp.', '.$ship.', '.$race.', '.$align.', '.$alli.', '.$kills.', '.$deaths.', '.$amount.','.$smrCredits.', ' . $db->escapeString($ship_name) . ')';
203
+								'VALUES (' . $acc_id . ', ' . $game_id . ', ' . $db->escapeString($name) . ', ' . $id . ', ' . $exp . ', ' . $ship . ', ' . $race . ', ' . $align . ', ' . $alli . ', ' . $kills . ', ' . $deaths . ', ' . $amount . ',' . $smrCredits . ', ' . $db->escapeString($ship_name) . ')';
204 204
 
205 205
 		}
206 206
 
207 207
 	}
208 208
 
209
-	$smr_db_sql[] = 'DELETE FROM player WHERE game_id = '.$db->escapeNumber($game_id);
210
-	$smr_db_sql[] = 'DELETE FROM bounty WHERE game_id = '.$db->escapeNumber($game_id);
211
-	$smr_db_sql[] = 'DELETE FROM player_has_ticker WHERE game_id = '.$db->escapeNumber($game_id);
212
-	$smr_db_sql[] = 'DELETE FROM player_has_ticket WHERE game_id = '.$db->escapeNumber($game_id);
213
-	$smr_db_sql[] = 'DELETE FROM player_has_alliance_role WHERE game_id = '.$db->escapeNumber($game_id);
214
-	$smr_db_sql[] = 'DELETE FROM player_has_drinks WHERE game_id = '.$db->escapeNumber($game_id);
215
-	$smr_db_sql[] = 'DELETE FROM player_has_relation WHERE game_id = '.$db->escapeNumber($game_id);
216
-	$smr_db_sql[] = 'DELETE FROM player_has_unread_messages WHERE game_id = '.$db->escapeNumber($game_id);
217
-	$smr_db_sql[] = 'DELETE FROM player_plotted_course WHERE game_id = '.$db->escapeNumber($game_id);
218
-	$smr_db_sql[] = 'DELETE FROM player_read_thread WHERE game_id = '.$db->escapeNumber($game_id);
219
-	$smr_db_sql[] = 'DELETE FROM player_visited_port WHERE game_id = '.$db->escapeNumber($game_id);
220
-	$smr_db_sql[] = 'DELETE FROM player_visited_sector WHERE game_id = '.$db->escapeNumber($game_id);
221
-	$smr_db_sql[] = 'DELETE FROM player_votes_pact WHERE game_id = '.$db->escapeNumber($game_id);
222
-	$smr_db_sql[] = 'DELETE FROM player_votes_relation WHERE game_id = '.$db->escapeNumber($game_id);
223
-	$smr_db_sql[] = 'DELETE FROM plot_cache WHERE game_id = '.$db->escapeNumber($game_id);
224
-	$smr_db_sql[] = 'DELETE FROM port WHERE game_id = '.$db->escapeNumber($game_id);
225
-	$smr_db_sql[] = 'DELETE FROM port_has_goods WHERE game_id = '.$db->escapeNumber($game_id);
226
-	$smr_db_sql[] = 'DELETE FROM race_has_relation WHERE game_id = '.$db->escapeNumber($game_id);
227
-	$smr_db_sql[] = 'DELETE FROM race_has_voting WHERE game_id = '.$db->escapeNumber($game_id);
209
+	$smr_db_sql[] = 'DELETE FROM player WHERE game_id = ' . $db->escapeNumber($game_id);
210
+	$smr_db_sql[] = 'DELETE FROM bounty WHERE game_id = ' . $db->escapeNumber($game_id);
211
+	$smr_db_sql[] = 'DELETE FROM player_has_ticker WHERE game_id = ' . $db->escapeNumber($game_id);
212
+	$smr_db_sql[] = 'DELETE FROM player_has_ticket WHERE game_id = ' . $db->escapeNumber($game_id);
213
+	$smr_db_sql[] = 'DELETE FROM player_has_alliance_role WHERE game_id = ' . $db->escapeNumber($game_id);
214
+	$smr_db_sql[] = 'DELETE FROM player_has_drinks WHERE game_id = ' . $db->escapeNumber($game_id);
215
+	$smr_db_sql[] = 'DELETE FROM player_has_relation WHERE game_id = ' . $db->escapeNumber($game_id);
216
+	$smr_db_sql[] = 'DELETE FROM player_has_unread_messages WHERE game_id = ' . $db->escapeNumber($game_id);
217
+	$smr_db_sql[] = 'DELETE FROM player_plotted_course WHERE game_id = ' . $db->escapeNumber($game_id);
218
+	$smr_db_sql[] = 'DELETE FROM player_read_thread WHERE game_id = ' . $db->escapeNumber($game_id);
219
+	$smr_db_sql[] = 'DELETE FROM player_visited_port WHERE game_id = ' . $db->escapeNumber($game_id);
220
+	$smr_db_sql[] = 'DELETE FROM player_visited_sector WHERE game_id = ' . $db->escapeNumber($game_id);
221
+	$smr_db_sql[] = 'DELETE FROM player_votes_pact WHERE game_id = ' . $db->escapeNumber($game_id);
222
+	$smr_db_sql[] = 'DELETE FROM player_votes_relation WHERE game_id = ' . $db->escapeNumber($game_id);
223
+	$smr_db_sql[] = 'DELETE FROM plot_cache WHERE game_id = ' . $db->escapeNumber($game_id);
224
+	$smr_db_sql[] = 'DELETE FROM port WHERE game_id = ' . $db->escapeNumber($game_id);
225
+	$smr_db_sql[] = 'DELETE FROM port_has_goods WHERE game_id = ' . $db->escapeNumber($game_id);
226
+	$smr_db_sql[] = 'DELETE FROM race_has_relation WHERE game_id = ' . $db->escapeNumber($game_id);
227
+	$smr_db_sql[] = 'DELETE FROM race_has_voting WHERE game_id = ' . $db->escapeNumber($game_id);
228 228
 
229 229
 	if ($save) {
230 230
 
231
-		$db->query('SELECT * FROM sector WHERE game_id = '.$game_id);
231
+		$db->query('SELECT * FROM sector WHERE game_id = ' . $game_id);
232 232
 
233 233
 		while ($db->nextRecord()) {
234 234
 
@@ -238,7 +238,7 @@  discard block
 block discarded – undo
238 238
 			$gal_id = $db->getInt('galaxy_id');
239 239
 
240 240
 			$db2->query('SELECT sum(mines) as sum_mines, sum(combat_drones) as cds, sum(scout_drones) as sds FROM sector_has_forces ' .
241
-						'WHERE sector_id = '.$sector.' AND game_id = '.$game_id.' GROUP BY sector_id');
241
+						'WHERE sector_id = ' . $sector . ' AND game_id = ' . $game_id . ' GROUP BY sector_id');
242 242
 			if ($db2->nextRecord()) {
243 243
 
244 244
 				$mines = $db2->getInt('sum_mines');
@@ -258,32 +258,32 @@  discard block
 block discarded – undo
258 258
 
259 259
 			// insert into history db
260 260
 			$history_db_sql[] = 'INSERT INTO sector (game_id, sector_id, gal_id, mines, kills, combat, scouts) ' .
261
-								'VALUES ('.$game_id.','. $sector.','. $gal_id.','. $mines.','. $kills.','. $cds.','. $sds.')';
261
+								'VALUES (' . $game_id . ',' . $sector . ',' . $gal_id . ',' . $mines . ',' . $kills . ',' . $cds . ',' . $sds . ')';
262 262
 
263 263
 		}
264 264
 
265 265
 	}
266 266
 
267
-	$smr_db_sql[] = 'DELETE FROM sector WHERE game_id = '.$game_id;
268
-	$smr_db_sql[] = 'DELETE FROM sector_has_forces WHERE game_id = '.$game_id;
269
-	$smr_db_sql[] = 'DELETE FROM ship_has_cargo WHERE game_id = '.$game_id;
270
-	$smr_db_sql[] = 'DELETE FROM ship_has_hardware WHERE game_id = '.$game_id;
271
-	$smr_db_sql[] = 'DELETE FROM ship_has_name WHERE game_id = '.$game_id;
272
-	$smr_db_sql[] = 'DELETE FROM ship_has_illusion WHERE game_id = '.$game_id;
273
-	$smr_db_sql[] = 'DELETE FROM ship_has_weapon WHERE game_id = '.$game_id;
274
-	$smr_db_sql[] = 'DELETE FROM ship_is_cloaked WHERE game_id = '.$game_id;
275
-	$smr_db_sql[] = 'UPDATE game SET end_time='.SmrSession::getTime().' WHERE game_id = '.$game_id.' AND end_time > '.SmrSession::getTime(); // Do not delete game placeholder, just make sure game is finished
276
-	$smr_db_sql[] = 'UPDATE active_session SET game_id = 0 WHERE game_id = '.$game_id;
267
+	$smr_db_sql[] = 'DELETE FROM sector WHERE game_id = ' . $game_id;
268
+	$smr_db_sql[] = 'DELETE FROM sector_has_forces WHERE game_id = ' . $game_id;
269
+	$smr_db_sql[] = 'DELETE FROM ship_has_cargo WHERE game_id = ' . $game_id;
270
+	$smr_db_sql[] = 'DELETE FROM ship_has_hardware WHERE game_id = ' . $game_id;
271
+	$smr_db_sql[] = 'DELETE FROM ship_has_name WHERE game_id = ' . $game_id;
272
+	$smr_db_sql[] = 'DELETE FROM ship_has_illusion WHERE game_id = ' . $game_id;
273
+	$smr_db_sql[] = 'DELETE FROM ship_has_weapon WHERE game_id = ' . $game_id;
274
+	$smr_db_sql[] = 'DELETE FROM ship_is_cloaked WHERE game_id = ' . $game_id;
275
+	$smr_db_sql[] = 'UPDATE game SET end_time=' . SmrSession::getTime() . ' WHERE game_id = ' . $game_id . ' AND end_time > ' . SmrSession::getTime(); // Do not delete game placeholder, just make sure game is finished
276
+	$smr_db_sql[] = 'UPDATE active_session SET game_id = 0 WHERE game_id = ' . $game_id;
277 277
 
278 278
 	// now do the sql stuff
279
-	foreach($smr_db_sql as $sql) {
279
+	foreach ($smr_db_sql as $sql) {
280 280
 
281 281
 		$db->query($sql);
282 282
 
283 283
 	}
284 284
 
285 285
 	$db = new SmrHistoryMySqlDatabase();
286
-	foreach($history_db_sql as $sql) {
286
+	foreach ($history_db_sql as $sql) {
287 287
 
288 288
 		$db->query($sql);
289 289
 
Please login to merge, or discard this patch.
tools/npc/chess.php 1 patch
Spacing   +13 added lines, -13 removed lines patch added patch discarded remove patch
@@ -10,22 +10,22 @@  discard block
 block discarded – undo
10 10
 
11 11
 	debug('Script started');
12 12
 	define('SCRIPT_ID', $db->getInsertID());
13
-	$db->query('UPDATE npc_logs SET script_id='.SCRIPT_ID.' WHERE log_id='.SCRIPT_ID);
13
+	$db->query('UPDATE npc_logs SET script_id=' . SCRIPT_ID . ' WHERE log_id=' . SCRIPT_ID);
14 14
 
15 15
 	define('NPC_SCRIPT', true);
16 16
 
17 17
 	$descriptorSpec = array(
18
-		0 => array("pipe", "r"),  // stdin is a pipe that the child will read from
18
+		0 => array("pipe", "r"), // stdin is a pipe that the child will read from
19 19
 		1 => array("pipe", "w")  // stdout is a pipe that the child will write to
20 20
 	);
21 21
 	$engine = proc_open(UCI_CHESS_ENGINE, $descriptorSpec, $pipes);
22
-	$toEngine =& $pipes[0];
23
-	$fromEngine =& $pipes[1];
22
+	$toEngine = & $pipes[0];
23
+	$fromEngine = & $pipes[1];
24 24
 
25 25
 	function readFromEngine($block = true) {
26 26
 		global $fromEngine;
27 27
 		stream_set_blocking($fromEngine, $block == true ? 1 : 0);
28
-		while(($s = fgets($fromEngine)) !== false) {
28
+		while (($s = fgets($fromEngine)) !== false) {
29 29
 			debug('<-- ' . trim($s));
30 30
 			stream_set_blocking($fromEngine, 0);
31 31
 		}
@@ -34,7 +34,7 @@  discard block
 block discarded – undo
34 34
 		global $toEngine;
35 35
 		debug('--> ' . $s);
36 36
 		fputs($toEngine, $s . EOL);
37
-		if($read === true) {
37
+		if ($read === true) {
38 38
 			readFromEngine($block);
39 39
 		}
40 40
 	}
@@ -45,7 +45,7 @@  discard block
 block discarded – undo
45 45
 	writeToEngine('isready');
46 46
 	writeToEngine('ucinewgame', false);
47 47
 
48
-	while(true) {
48
+	while (true) {
49 49
 		// The next "page request" must occur at an updated time.
50 50
 		SmrSession::updateTime();
51 51
 
@@ -54,9 +54,9 @@  discard block
 block discarded – undo
54 54
 			writeToEngine('position fen ' . $chessGame->getFENString(), false);
55 55
 			writeToEngine('go ' . ($chessGame->getCurrentTurnColour() == ChessGame::PLAYER_WHITE ? 'w' : 'b') . 'time ' . UCI_TIME_PER_MOVE_MS, true, false);
56 56
 			stream_set_blocking($fromEngine, 1);
57
-			while(stripos($move = trim(fgets($fromEngine)), 'bestmove') !== 0) {
57
+			while (stripos($move = trim(fgets($fromEngine)), 'bestmove') !== 0) {
58 58
 				debug('<-- ' . $move);
59
-				if(stripos($move, 'Seg') === 0) {
59
+				if (stripos($move, 'Seg') === 0) {
60 60
 					// Segfault
61 61
 					debug('UCI engine segfaulted?');
62 62
 					exit;
@@ -76,12 +76,12 @@  discard block
 block discarded – undo
76 76
 	fclose($toEngine);
77 77
 	fclose($fromEngine);
78 78
 	proc_close($engine);
79
-} catch(Throwable $e) {
79
+} catch (Throwable $e) {
80 80
 	logException($e);
81 81
 	exit;
82 82
 }
83 83
 function debug($message, $debugObject = null) {
84
-	global $account,$var,$db;
85
-	echo date('Y-m-d H:i:s - ').$message.($debugObject!==null?EOL.var_export($debugObject,true):'').EOL;
86
-	$db->query('INSERT INTO npc_logs (script_id, npc_id, time, message, debug_info, var) VALUES ('.(defined('SCRIPT_ID')?SCRIPT_ID:0).', '.(is_object($account)?$account->getAccountID():0).',NOW(),'.$db->escapeString($message).','.$db->escapeString(var_export($debugObject,true)).','.$db->escapeString(var_export($var,true)).')');
84
+	global $account, $var, $db;
85
+	echo date('Y-m-d H:i:s - ') . $message . ($debugObject !== null ?EOL.var_export($debugObject, true) : '') . EOL;
86
+	$db->query('INSERT INTO npc_logs (script_id, npc_id, time, message, debug_info, var) VALUES (' . (defined('SCRIPT_ID') ?SCRIPT_ID:0) . ', ' . (is_object($account) ? $account->getAccountID() : 0) . ',NOW(),' . $db->escapeString($message) . ',' . $db->escapeString(var_export($debugObject, true)) . ',' . $db->escapeString(var_export($var, true)) . ')');
87 87
 }
Please login to merge, or discard this patch.