Scrutinizer GitHub App not installed

We could not synchronize checks via GitHub's checks API since Scrutinizer's GitHub App is not installed for this repository.

Install GitHub App

Failed Conditions
Pull Request — main (#1494)
by Dan
10:59 queued 05:29
created

CombatSimulatorProcessor::build()   F

Complexity

Conditions 21
Paths 160

Size

Total Lines 74
Code Lines 48

Duplication

Lines 0
Ratio 0 %

Importance

Changes 1
Bugs 0 Features 0
Metric Value
cc 21
eloc 48
nc 160
nop 1
dl 0
loc 74
rs 3.6666
c 1
b 0
f 0

How to fix   Long Method    Complexity   

Long Method

Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.

For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.

Commonly applied refactorings include:

1
<?php declare(strict_types=1);
2
3
namespace Smr\Pages\Admin;
4
5
use DummyShip;
6
use Smr\Page\AccountPageProcessor;
7
use Smr\Request;
8
use SmrAccount;
9
10
/**
11
 * @param array<int, \AbstractSmrPlayer> $realAttackers
12
 * @param array<int, \AbstractSmrPlayer> $realDefenders
13
 * @return array<string, mixed>
14
 */
15
function runAnAttack(array $realAttackers, array $realDefenders): array {
16
	$results = [
17
		'Attackers' => ['Traders' => [], 'TotalDamage' => 0],
18
		'Defenders' => ['Traders' => [], 'TotalDamage' => 0],
19
	];
20
	foreach ($realAttackers as $accountID => $teamPlayer) {
21
		$playerResults = $teamPlayer->shootPlayers($realDefenders);
22
		$results['Attackers']['Traders'][] = $playerResults;
23
		$results['Attackers']['TotalDamage'] += $playerResults['TotalDamage'];
24
	}
25
	foreach ($realDefenders as $accountID => $teamPlayer) {
26
		$playerResults = $teamPlayer->shootPlayers($realAttackers);
27
		$results['Defenders']['Traders'][] = $playerResults;
28
		$results['Defenders']['TotalDamage'] += $playerResults['TotalDamage'];
29
	}
30
	return $results;
31
}
32
33
class CombatSimulatorProcessor extends AccountPageProcessor {
34
35
	public function build(SmrAccount $account): never {
36
		$usedNames = [];
37
38
		$i = 1;
39
		$attackers = [];
40
		if (Request::has('attackers')) {
41
			foreach (Request::getArray('attackers') as $attackerName) {
42
				if ($attackerName == 'none') {
43
					continue;
44
				}
45
				if (isset($usedNames[$attackerName])) {
46
					create_error('Duplicate name used: ' . $attackerName);
47
				}
48
				$usedNames[$attackerName] = true;
49
				$attackers[$i] = DummyShip::getCachedDummyShip($attackerName)->getPlayer();
50
				++$i;
51
			}
52
		}
53
54
		$i = 1;
55
		$defenders = [];
56
		foreach (Request::getArray('defenders') as $defenderName) {
57
			if ($defenderName == 'none') {
58
				continue;
59
			}
60
			if (isset($usedNames[$defenderName])) {
61
				create_error('Duplicate name used: ' . $defenderName);
62
			}
63
			$usedNames[$defenderName] = true;
64
			$defenders[$i] = DummyShip::getCachedDummyShip($defenderName)->getPlayer();
65
			++$i;
66
		}
67
68
		if (Request::has('repair')) {
69
			foreach ([...$attackers, ...$defenders] as $player) {
70
				$player->setDead(false);
71
				$player->getShip()->setHardwareToMax();
72
			}
73
		}
74
75
		$results = null;
76
		if (Request::has('run') || Request::has('death_run')) {
77
			if (Request::has('death_run')) {
78
				$maxRounds = 100;
79
			} else {
80
				$maxRounds = 1;
81
			}
82
			$attackersLeft = $attackers;
83
			$defendersLeft = $defenders;
84
			for ($round = 0; $round < $maxRounds; $round++) {
85
				foreach ($attackersLeft as $key => $teamPlayer) {
86
					if ($teamPlayer->isDead()) {
87
						unset($attackersLeft[$key]);
88
					}
89
				}
90
				foreach ($defendersLeft as $key => $teamPlayer) {
91
					if ($teamPlayer->isDead()) {
92
						unset($defendersLeft[$key]);
93
					}
94
				}
95
				if (count($attackersLeft) == 0 || count($defendersLeft) == 0) {
96
					break;
97
				}
98
				$results = runAnAttack($attackersLeft, $defendersLeft);
99
			}
100
		}
101
102
		// Save ships unless we're just updating the dummy list
103
		if (!Request::has('update')) {
104
			DummyShip::saveDummyShips();
105
		}
106
107
		$container = new CombatSimulator($results, $attackers, $defenders);
108
		$container->go();
109
	}
110
111
}
112