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@@ -310,7 +310,7 @@ discard block |
||
310 | 310 | public function setWeaponLocations(array $orderArray) { |
311 | 311 | $weapons = $this->weapons; |
312 | 312 | foreach ($orderArray as $newOrder => $oldOrder) { |
313 | - $this->weapons[$newOrder] =& $weapons[$oldOrder]; |
|
313 | + $this->weapons[$newOrder] = & $weapons[$oldOrder]; |
|
314 | 314 | } |
315 | 315 | $this->hasChangedWeapons = true; |
316 | 316 | } |
@@ -939,14 +939,14 @@ discard block |
||
939 | 939 | } |
940 | 940 | $results['DeadBeforeShot'] = false; |
941 | 941 | foreach ($this->weapons as $orderID => $weapon) { |
942 | - $results['Weapons'][$orderID] =& $weapon->shootPlayer($thisPlayer, array_rand_value($targetPlayers)); |
|
942 | + $results['Weapons'][$orderID] = & $weapon->shootPlayer($thisPlayer, array_rand_value($targetPlayers)); |
|
943 | 943 | if ($results['Weapons'][$orderID]['Hit']) { |
944 | 944 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
945 | 945 | } |
946 | 946 | } |
947 | 947 | if ($this->hasCDs()) { |
948 | 948 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
949 | - $results['Drones'] =& $thisCDs->shootPlayer($thisPlayer, array_rand_value($targetPlayers)); |
|
949 | + $results['Drones'] = & $thisCDs->shootPlayer($thisPlayer, array_rand_value($targetPlayers)); |
|
950 | 950 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
951 | 951 | } |
952 | 952 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLAYER)); |
@@ -964,7 +964,7 @@ discard block |
||
964 | 964 | } |
965 | 965 | $results['DeadBeforeShot'] = false; |
966 | 966 | foreach ($this->weapons as $orderID => $weapon) { |
967 | - $results['Weapons'][$orderID] =& $weapon->shootForces($thisPlayer, $forces); |
|
967 | + $results['Weapons'][$orderID] = & $weapon->shootForces($thisPlayer, $forces); |
|
968 | 968 | if ($results['Weapons'][$orderID]['Hit']) { |
969 | 969 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
970 | 970 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
@@ -978,7 +978,7 @@ discard block |
||
978 | 978 | } |
979 | 979 | if ($this->hasCDs()) { |
980 | 980 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
981 | - $results['Drones'] =& $thisCDs->shootForces($thisPlayer, $forces); |
|
981 | + $results['Drones'] = & $thisCDs->shootForces($thisPlayer, $forces); |
|
982 | 982 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
983 | 983 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
984 | 984 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); |
@@ -1003,14 +1003,14 @@ discard block |
||
1003 | 1003 | } |
1004 | 1004 | $results['DeadBeforeShot'] = false; |
1005 | 1005 | foreach ($this->weapons as $orderID => $weapon) { |
1006 | - $results['Weapons'][$orderID] =& $weapon->shootPort($thisPlayer, $port); |
|
1006 | + $results['Weapons'][$orderID] = & $weapon->shootPort($thisPlayer, $port); |
|
1007 | 1007 | if ($results['Weapons'][$orderID]['Hit']) { |
1008 | 1008 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
1009 | 1009 | } |
1010 | 1010 | } |
1011 | 1011 | if ($this->hasCDs()) { |
1012 | 1012 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
1013 | - $results['Drones'] =& $thisCDs->shootPort($thisPlayer, $port); |
|
1013 | + $results['Drones'] = & $thisCDs->shootPort($thisPlayer, $port); |
|
1014 | 1014 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
1015 | 1015 | } |
1016 | 1016 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PORT)); |
@@ -1041,14 +1041,14 @@ discard block |
||
1041 | 1041 | } |
1042 | 1042 | $results['DeadBeforeShot'] = false; |
1043 | 1043 | foreach ($this->weapons as $orderID => $weapon) { |
1044 | - $results['Weapons'][$orderID] =& $weapon->shootPlanet($thisPlayer, $planet, $delayed); |
|
1044 | + $results['Weapons'][$orderID] = & $weapon->shootPlanet($thisPlayer, $planet, $delayed); |
|
1045 | 1045 | if ($results['Weapons'][$orderID]['Hit']) { |
1046 | 1046 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
1047 | 1047 | } |
1048 | 1048 | } |
1049 | 1049 | if ($this->hasCDs()) { |
1050 | 1050 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
1051 | - $results['Drones'] =& $thisCDs->shootPlanet($thisPlayer, $planet, $delayed); |
|
1051 | + $results['Drones'] = & $thisCDs->shootPlanet($thisPlayer, $planet, $delayed); |
|
1052 | 1052 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
1053 | 1053 | } |
1054 | 1054 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLANET)); |
@@ -1166,7 +1166,7 @@ discard block |
||
1166 | 1166 | $results['DeadBeforeShot'] = false; |
1167 | 1167 | $weapons = $this->getWeapons(); |
1168 | 1168 | foreach ($weapons as $orderID => $weapon) { |
1169 | - $results['Weapons'][$orderID] =& $weapon->shootPlayerAsPlanet($this, array_rand_value($targetPlayers)); |
|
1169 | + $results['Weapons'][$orderID] = & $weapon->shootPlayerAsPlanet($this, array_rand_value($targetPlayers)); |
|
1170 | 1170 | if ($results['Weapons'][$orderID]['Hit']) { |
1171 | 1171 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
1172 | 1172 | $results['TotalDamagePerTargetPlayer'][$results['Weapons'][$orderID]['TargetPlayer']->getAccountID()] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
@@ -1174,7 +1174,7 @@ discard block |
||
1174 | 1174 | } |
1175 | 1175 | if ($this->hasCDs()) { |
1176 | 1176 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs(), true); |
1177 | - $results['Drones'] =& $thisCDs->shootPlayerAsPlanet($this, array_rand_value($targetPlayers)); |
|
1177 | + $results['Drones'] = & $thisCDs->shootPlayerAsPlanet($this, array_rand_value($targetPlayers)); |
|
1178 | 1178 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
1179 | 1179 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
1180 | 1180 | } |
@@ -1219,7 +1219,7 @@ discard block |
||
1219 | 1219 | do { |
1220 | 1220 | $targetPlayer = array_rand_value($targetPlayers); |
1221 | 1221 | } while ($results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()] > min($results['TotalShotsPerTargetPlayer'])); |
1222 | - $results['Weapons'][$orderID] =& $weapon->shootPlayerAsPort($this, $targetPlayer); |
|
1222 | + $results['Weapons'][$orderID] = & $weapon->shootPlayerAsPort($this, $targetPlayer); |
|
1223 | 1223 | $results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()]++; |
1224 | 1224 | if ($results['Weapons'][$orderID]['Hit']) { |
1225 | 1225 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
@@ -1228,7 +1228,7 @@ discard block |
||
1228 | 1228 | } |
1229 | 1229 | if ($this->hasCDs()) { |
1230 | 1230 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs(), true); |
1231 | - $results['Drones'] =& $thisCDs->shootPlayerAsPort($this, array_rand_value($targetPlayers)); |
|
1231 | + $results['Drones'] = & $thisCDs->shootPlayerAsPort($this, array_rand_value($targetPlayers)); |
|
1232 | 1232 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
1233 | 1233 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
1234 | 1234 | } |
@@ -460,20 +460,20 @@ |
||
460 | 460 | |
461 | 461 | if ($this->hasMines()) { |
462 | 462 | $thisMines = new SmrMines($this->getGameID(), $this->getMines()); |
463 | - $results['Results']['Mines'] =& $thisMines->shootPlayerAsForce($this, array_rand_value($targetPlayers), $minesAreAttacker); |
|
463 | + $results['Results']['Mines'] = & $thisMines->shootPlayerAsForce($this, array_rand_value($targetPlayers), $minesAreAttacker); |
|
464 | 464 | $results['TotalDamage'] += $results['Results']['Mines']['ActualDamage']['TotalDamage']; |
465 | 465 | } |
466 | 466 | |
467 | 467 | if ($this->hasCDs()) { |
468 | 468 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
469 | - $results['Results']['Drones'] =& $thisCDs->shootPlayerAsForce($this, array_rand_value($targetPlayers)); |
|
469 | + $results['Results']['Drones'] = & $thisCDs->shootPlayerAsForce($this, array_rand_value($targetPlayers)); |
|
470 | 470 | $results['TotalDamage'] += $results['Results']['Drones']['ActualDamage']['TotalDamage']; |
471 | 471 | } |
472 | 472 | |
473 | 473 | if (!$minesAreAttacker) { |
474 | 474 | if ($this->hasSDs()) { |
475 | 475 | $thisSDs = new SmrScoutDrones($this->getGameID(), $this->getSDs()); |
476 | - $results['Results']['Scouts'] =& $thisSDs->shootPlayerAsForce($this, array_rand_value($targetPlayers)); |
|
476 | + $results['Results']['Scouts'] = & $thisSDs->shootPlayerAsForce($this, array_rand_value($targetPlayers)); |
|
477 | 477 | $results['TotalDamage'] += $results['Results']['Scouts']['ActualDamage']['TotalDamage']; |
478 | 478 | } |
479 | 479 | } |