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<?php declare(strict_types=1); |
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// Exception thrown when a game cannot be found in the database |
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class GameNotFoundException extends Exception {} |
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class SmrGame { |
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protected static $CACHE_GAMES = array(); |
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protected SmrMySqlDatabase $db; |
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protected int $gameID; |
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protected string $name; |
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protected string $description; |
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protected int $joinTime; |
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protected int $startTime; |
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protected int $endTime; |
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protected int $maxPlayers; |
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protected int $maxTurns; |
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protected int $startTurnHours; |
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protected int $gameTypeID; |
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protected int $creditsNeeded; |
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protected float $gameSpeed; |
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protected bool $enabled; |
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protected bool $ignoreStats; |
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protected int $allianceMaxPlayers; |
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protected int $allianceMaxVets; |
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protected int $startingCredits; |
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protected int $totalPlayers; |
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protected array $playableRaceIDs; |
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protected bool $hasChanged = false; |
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protected bool $isNew = false; |
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const GAME_TYPE_DEFAULT = 0; |
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const GAME_TYPE_HUNTER_WARS = 3; |
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const GAME_TYPE_SEMI_WARS = 4; |
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const GAME_TYPE_DRAFT = 5; |
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const GAME_TYPE_FFA = 6; |
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const GAME_TYPE_NEWBIE = 7; |
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const GAME_TYPES = [ |
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self::GAME_TYPE_DEFAULT => 'Default', |
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self::GAME_TYPE_HUNTER_WARS => 'Hunter Wars', |
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self::GAME_TYPE_SEMI_WARS => 'Semi Wars', |
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self::GAME_TYPE_DRAFT => 'Draft', |
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self::GAME_TYPE_FFA => 'FFA', |
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self::GAME_TYPE_NEWBIE => 'Newbie', |
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]; |
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public static function getGame(int $gameID, bool $forceUpdate = false) : SmrGame { |
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if ($forceUpdate || !isset(self::$CACHE_GAMES[$gameID])) { |
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$g = new SmrGame($gameID); |
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self::$CACHE_GAMES[$gameID] = $g; |
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} |
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return self::$CACHE_GAMES[$gameID]; |
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} |
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public static function saveGames() : void { |
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foreach (self::$CACHE_GAMES as $game) { |
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$game->save(); |
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} |
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} |
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public static function createGame(int $gameID) : SmrGame { |
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if (!isset(self::$CACHE_GAMES[$gameID])) { |
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$g = new SmrGame($gameID, true); |
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self::$CACHE_GAMES[$gameID] = $g; |
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} |
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return self::$CACHE_GAMES[$gameID]; |
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} |
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protected function __construct(int $gameID, bool $create = false) { |
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$this->db = new SmrMySqlDatabase(); |
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$this->db->query('SELECT * FROM game WHERE game_id = ' . $this->db->escapeNumber($gameID) . ' LIMIT 1'); |
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if ($this->db->nextRecord()) { |
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$this->gameID = $this->db->getInt('game_id'); |
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$this->name = $this->db->getField('game_name'); |
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$this->description = $this->db->getField('game_description'); |
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$this->joinTime = $this->db->getInt('join_time'); |
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$this->startTime = $this->db->getInt('start_time'); |
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$this->endTime = $this->db->getInt('end_time'); |
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$this->maxPlayers = $this->db->getInt('max_players'); |
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$this->maxTurns = $this->db->getInt('max_turns'); |
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$this->startTurnHours = $this->db->getInt('start_turns'); |
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$this->gameTypeID = $this->db->getInt('game_type'); |
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$this->creditsNeeded = $this->db->getInt('credits_needed'); |
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$this->gameSpeed = $this->db->getFloat('game_speed'); |
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$this->enabled = $this->db->getBoolean('enabled'); |
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$this->ignoreStats = $this->db->getBoolean('ignore_stats'); |
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$this->allianceMaxPlayers = $this->db->getInt('alliance_max_players'); |
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$this->allianceMaxVets = $this->db->getInt('alliance_max_vets'); |
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$this->startingCredits = $this->db->getInt('starting_credits'); |
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} elseif ($create === true) { |
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$this->gameID = $gameID; |
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$this->isNew = true; |
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return; |
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} else { |
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throw new GameNotFoundException('No such game: ' . $gameID); |
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} |
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} |
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public function save() : void { |
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if ($this->isNew) { |
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$this->db->query('INSERT INTO game (game_id,game_name,game_description,join_time,start_time,end_time,max_players,max_turns,start_turns,game_type,credits_needed,game_speed,enabled,ignore_stats,alliance_max_players,alliance_max_vets,starting_credits) |
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VALUES |
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(' . $this->db->escapeNumber($this->getGameID()) . |
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',' . $this->db->escapeString($this->getName()) . |
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',' . $this->db->escapeString($this->getDescription()) . |
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',' . $this->db->escapeNumber($this->getJoinTime()) . |
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',' . $this->db->escapeNumber($this->getStartTime()) . |
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',' . $this->db->escapeNumber($this->getEndTime()) . |
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',' . $this->db->escapeNumber($this->getMaxPlayers()) . |
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',' . $this->db->escapeNumber($this->getMaxTurns()) . |
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',' . $this->db->escapeNumber($this->getStartTurnHours()) . |
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',' . $this->db->escapeNumber($this->gameTypeID) . |
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',' . $this->db->escapeNumber($this->getCreditsNeeded()) . |
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',' . $this->db->escapeNumber($this->getGameSpeed()) . |
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',' . $this->db->escapeBoolean($this->isEnabled()) . |
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',' . $this->db->escapeBoolean($this->isIgnoreStats()) . |
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',' . $this->db->escapeNumber($this->getAllianceMaxPlayers()) . |
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',' . $this->db->escapeNumber($this->getAllianceMaxVets()) . |
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',' . $this->db->escapeNumber($this->getStartingCredits()) . ')'); |
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} elseif ($this->hasChanged) { |
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$this->db->query('UPDATE game SET game_name = ' . $this->db->escapeString($this->getName()) . |
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', game_description = ' . $this->db->escapeString($this->getDescription()) . |
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', join_time = ' . $this->db->escapeNumber($this->getJoinTime()) . |
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', start_time = ' . $this->db->escapeNumber($this->getStartTime()) . |
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', end_time = ' . $this->db->escapeNumber($this->getEndTime()) . |
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', max_players = ' . $this->db->escapeNumber($this->getMaxPlayers()) . |
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', max_turns = ' . $this->db->escapeNumber($this->getMaxTurns()) . |
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', start_turns = ' . $this->db->escapeNumber($this->getStartTurnHours()) . |
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', game_type = ' . $this->db->escapeNumber($this->gameTypeID) . |
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', credits_needed = ' . $this->db->escapeNumber($this->getCreditsNeeded()) . |
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', game_speed = ' . $this->db->escapeNumber($this->getGameSpeed()) . |
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', enabled = ' . $this->db->escapeBoolean($this->isEnabled()) . |
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', ignore_stats = ' . $this->db->escapeBoolean($this->isIgnoreStats()) . |
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', alliance_max_players = ' . $this->db->escapeNumber($this->getAllianceMaxPlayers()) . |
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', alliance_max_vets = ' . $this->db->escapeNumber($this->getAllianceMaxVets()) . |
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', starting_credits = ' . $this->db->escapeNumber($this->getStartingCredits()) . |
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' WHERE game_id = ' . $this->db->escapeNumber($this->getGameID()) . ' LIMIT 1'); |
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} |
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$this->isNew = false; |
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$this->hasChanged = false; |
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} |
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public function getGameID() : int { |
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return $this->gameID; |
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} |
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public function getName() : string { |
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return $this->name; |
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} |
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public function setName(string $name) : void { |
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if (!$this->isNew && $this->name === $name) { |
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return; |
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} |
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$this->name = $name; |
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$this->hasChanged = true; |
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} |
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public function getDescription() : string { |
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return $this->description; |
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} |
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public function setDescription(string $description) : void { |
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if (!$this->isNew && $this->description === $description) { |
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return; |
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} |
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$this->description = $description; |
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$this->hasChanged = true; |
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} |
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public function hasStarted() : bool { |
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return TIME >= $this->getStartTime(); |
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} |
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/** |
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* Returns the epoch time when the game starts, |
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* i.e. when players can move, turns are gained, etc. |
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*/ |
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public function getStartTime() : int { |
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return $this->startTime; |
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} |
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public function setStartTime(int $startTime) : void { |
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if (!$this->isNew && $this->startTime === $startTime) { |
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return; |
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} |
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$this->startTime = $startTime; |
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$this->hasChanged = true; |
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} |
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/** |
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* Returns the epoch time when players can begin to join the game. |
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*/ |
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public function getJoinTime() : int { |
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return $this->joinTime; |
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} |
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public function setJoinTime(int $joinTime) : void { |
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if (!$this->isNew && $this->joinTime === $joinTime) { |
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return; |
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} |
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$this->joinTime = $joinTime; |
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$this->hasChanged = true; |
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} |
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public function hasEnded() : bool { |
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return $this->getEndTime() < TIME; |
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} |
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/** |
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* Returns the epoch time when the game ends. |
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*/ |
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public function getEndTime() : int { |
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return $this->endTime; |
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} |
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public function setEndTime(int $endTime) : void { |
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if (!$this->isNew && $this->endTime === $endTime) { |
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return; |
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} |
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$this->endTime = $endTime; |
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$this->hasChanged = true; |
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} |
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public function getMaxPlayers() : int { |
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return $this->maxPlayers; |
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} |
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public function setMaxPlayers(int $maxPlayers) : void { |
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if (!$this->isNew && $this->maxPlayers === $maxPlayers) { |
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return; |
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} |
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$this->maxPlayers = $maxPlayers; |
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$this->hasChanged = true; |
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} |
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public function getMaxTurns() : int { |
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return $this->maxTurns; |
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} |
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public function setMaxTurns(int $int) : void { |
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if (!$this->isNew && $this->maxTurns === $int) { |
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return; |
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} |
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$this->maxTurns = $int; |
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$this->hasChanged = true; |
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} |
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public function getStartTurnHours() : int { |
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return $this->startTurnHours; |
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} |
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public function setStartTurnHours(int $int) : void { |
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if (!$this->isNew && $this->startTurnHours === $int) { |
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return; |
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} |
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$this->startTurnHours = $int; |
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$this->hasChanged = true; |
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} |
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public function getGameType() : string { |
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return self::GAME_TYPES[$this->gameTypeID]; |
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} |
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public function setGameTypeID(int $gameTypeID) : void { |
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if (!$this->isNew && $this->gameTypeID === $gameTypeID) { |
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return; |
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} |
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$this->gameTypeID = $gameTypeID; |
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$this->hasChanged = true; |
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} |
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public function getCreditsNeeded() : int { |
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return $this->creditsNeeded; |
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} |
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public function setCreditsNeeded(int $creditsNeeded) : void { |
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if (!$this->isNew && $this->creditsNeeded === $creditsNeeded) { |
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return; |
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} |
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$this->creditsNeeded = $creditsNeeded; |
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$this->hasChanged = true; |
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} |
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public function getGameSpeed() : float { |
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return $this->gameSpeed; |
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} |
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public function setGameSpeed(float $gameSpeed) : void { |
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if (!$this->isNew && $this->gameSpeed === $gameSpeed) { |
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return; |
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} |
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$this->gameSpeed = $gameSpeed; |
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$this->hasChanged = true; |
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} |
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public function isEnabled() : bool { |
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return $this->enabled; |
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} |
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public function setEnabled(bool $bool) : void { |
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if (!$this->isNew && $this->enabled === $bool) { |
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return; |
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} |
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$this->enabled = $bool; |
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$this->hasChanged = true; |
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} |
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public function isIgnoreStats() : bool { |
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return $this->ignoreStats; |
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} |
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public function setIgnoreStats(bool $bool) : void { |
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if (!$this->isNew && $this->ignoreStats === $bool) { |
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return; |
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} |
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$this->ignoreStats = $bool; |
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$this->hasChanged = true; |
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} |
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public function getAllianceMaxPlayers() : int { |
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return $this->allianceMaxPlayers; |
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} |
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public function setAllianceMaxPlayers(int $int) : void { |
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if (!$this->isNew && $this->allianceMaxPlayers === $int) { |
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return; |
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} |
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$this->allianceMaxPlayers = $int; |
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$this->hasChanged = true; |
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} |
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public function getAllianceMaxVets() : int { |
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return $this->allianceMaxVets; |
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} |
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public function setAllianceMaxVets(int $int) : void { |
342
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if (!$this->isNew && $this->allianceMaxVets === $int) { |
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|
return; |
344
|
|
|
} |
345
|
|
|
$this->allianceMaxVets = $int; |
346
|
|
|
$this->hasChanged = true; |
347
|
|
|
} |
348
|
|
|
|
349
|
|
|
public function getStartingCredits() : int { |
350
|
|
|
return $this->startingCredits; |
351
|
|
|
} |
352
|
|
|
|
353
|
|
|
public function setStartingCredits(int $int) : void { |
354
|
|
|
if (!$this->isNew && $this->startingCredits === $int) { |
355
|
|
|
return; |
356
|
|
|
} |
357
|
|
|
$this->startingCredits = $int; |
358
|
|
|
$this->hasChanged = true; |
359
|
|
|
} |
360
|
|
|
|
361
|
|
|
public function getTotalPlayers() : int { |
362
|
|
|
if (!isset($this->totalPlayers)) { |
363
|
|
|
$this->db->query('SELECT count(*) FROM player WHERE game_id = ' . $this->db->escapeNumber($this->getGameID())); |
364
|
|
|
$this->db->nextRecord(); |
365
|
|
|
$this->totalPlayers = $this->db->getInt('count(*)'); |
366
|
|
|
} |
367
|
|
|
return $this->totalPlayers; |
368
|
|
|
} |
369
|
|
|
|
370
|
|
|
public function getNumberOfGalaxies() : int { |
371
|
|
|
return count(SmrGalaxy::getGameGalaxies($this->getGameID())); |
372
|
|
|
} |
373
|
|
|
|
374
|
|
|
public function equals(SmrGame $otherGame) : bool { |
375
|
|
|
return $otherGame->getGameID() == $this->getGameID(); |
376
|
|
|
} |
377
|
|
|
|
378
|
|
|
// Convenience function for printing the game name with id |
379
|
|
|
public function getDisplayName() : string { |
380
|
|
|
return $this->getName() . " (" . $this->getGameID() . ")"; |
381
|
|
|
} |
382
|
|
|
|
383
|
|
|
/** |
384
|
|
|
* Set the starting political relations between races. |
385
|
|
|
*/ |
386
|
|
|
public function setStartingRelations(int $relations) : void { |
387
|
|
|
if ($relations < MIN_GLOBAL_RELATIONS || $relations > MAX_GLOBAL_RELATIONS) { |
388
|
|
|
throw new Exception('Invalid relations: ' . $relations); |
389
|
|
|
} |
390
|
|
|
foreach (Globals::getRaces() as $race1) { |
391
|
|
|
foreach (Globals::getRaces() as $race2) { |
392
|
|
|
if ($race1['Race ID'] == $race2['Race ID']) { |
393
|
|
|
// Max relations for a race with itself |
394
|
|
|
$amount = MAX_GLOBAL_RELATIONS; |
395
|
|
|
} elseif ($race1['Race ID'] == RACE_NEUTRAL || $race2['Race ID'] == RACE_NEUTRAL) { |
396
|
|
|
$amount = 0; //0 relations with neutral |
397
|
|
|
} else { |
398
|
|
|
$amount = $relations; |
399
|
|
|
} |
400
|
|
|
$this->db->query('REPLACE INTO race_has_relation (game_id, race_id_1, race_id_2, relation) |
401
|
|
|
VALUES (' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber($race1['Race ID']) . ',' . $this->db->escapeNumber($race2['Race ID']) . ',' . $this->db->escapeNumber($amount) . ')'); |
402
|
|
|
} |
403
|
|
|
} |
404
|
|
|
} |
405
|
|
|
|
406
|
|
|
/** |
407
|
|
|
* Get the list of playable Race IDs based on which Racial HQ's |
408
|
|
|
* are locations in this game. |
409
|
|
|
*/ |
410
|
|
|
public function getPlayableRaceIDs() : array { |
411
|
|
|
if (!isset($this->playableRaceIDs)) { |
412
|
|
|
// Get a unique set of HQ's available in game |
413
|
|
|
$this->db->query('SELECT DISTINCT location_type_id |
414
|
|
|
FROM location |
415
|
|
|
WHERE location_type_id > ' . $this->db->escapeNumber(UNDERGROUND) . ' |
416
|
|
|
AND location_type_id < ' . $this->db->escapeNumber(FED) . ' |
417
|
|
|
AND game_id = ' . $this->db->escapeNumber($this->getGameID()) . ' |
418
|
|
|
ORDER BY location_type_id'); |
419
|
|
|
$this->playableRaceIDs = array(); |
420
|
|
|
while ($this->db->nextRecord()) { |
421
|
|
|
$this->playableRaceIDs[] = $this->db->getInt('location_type_id') - 101; |
422
|
|
|
} |
423
|
|
|
} |
424
|
|
|
return $this->playableRaceIDs; |
425
|
|
|
} |
426
|
|
|
|
427
|
|
|
} |
428
|
|
|
|