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Passed
Pull Request — master (#935)
by
unknown
12:01 queued 07:44
created
templates/Default/engine/Default/includes/PlanetCombatResults.inc 1 patch
Spacing   +43 added lines, -43 removed lines patch added patch discarded remove patch
@@ -1,35 +1,35 @@  discard block
 block discarded – undo
1 1
 <?php
2 2
 $CombatPlanet = $PlanetCombatResults['Planet'];
3 3
 $TotalDamage = $PlanetCombatResults['TotalDamage'];
4
-if($MinimalDisplay) {
4
+if ($MinimalDisplay) {
5 5
 	echo $CombatPlanet->getCombatName();
6
-	if($TotalDamage > 0) {
6
+	if ($TotalDamage > 0) {
7 7
 		?> hit for a total of <span class="red"><?php echo $TotalDamage; ?></span> damage in this round of combat of which <span class="red"><?php echo $PlanetCombatResults['TotalDamagePerTargetPlayer'][$ThisPlayer->getAccountID()]; ?></span> was done to you<?php
8 8
 	} else {
9 9
 		?> does no damage this round<?php
10 10
 	} ?>. <?php echo $AttackLogLink;
11 11
 	return;
12 12
 }
13
-if(isset($PlanetCombatResults['Weapons']) && is_array($PlanetCombatResults['Weapons'])) {
14
-	foreach($PlanetCombatResults['Weapons'] as $WeaponResults) {
15
-		$ShootingWeapon =& $WeaponResults['Weapon'];
16
-		$ShotHit =& $WeaponResults['Hit'];
17
-		$ActualDamage =& $WeaponResults['ActualDamage'];
18
-		$WeaponDamage =& $WeaponResults['WeaponDamage'];
19
-		$TargetPlayer =& $WeaponResults['TargetPlayer'];
13
+if (isset($PlanetCombatResults['Weapons']) && is_array($PlanetCombatResults['Weapons'])) {
14
+	foreach ($PlanetCombatResults['Weapons'] as $WeaponResults) {
15
+		$ShootingWeapon = & $WeaponResults['Weapon'];
16
+		$ShotHit = & $WeaponResults['Hit'];
17
+		$ActualDamage = & $WeaponResults['ActualDamage'];
18
+		$WeaponDamage = & $WeaponResults['WeaponDamage'];
19
+		$TargetPlayer = & $WeaponResults['TargetPlayer'];
20 20
 		
21
-		echo $CombatPlanet->getCombatName() ?> fires a <?php echo $ShootingWeapon->getName(); ?> at <?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName();
21
+		echo $CombatPlanet->getCombatName() ?> fires a <?php echo $ShootingWeapon->getName(); ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName();
22 22
 		if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) {
23
-			if(!$ShotHit) {
23
+			if (!$ShotHit) {
24 24
 				?> and misses<?php
25
-			} else if($ActualDamage['TotalDamage'] == 0) {
26
-				if($WeaponDamage['Shield'] > 0) {
27
-					if($ActualDamage['HasCDs']) {
25
+			} else if ($ActualDamage['TotalDamage'] == 0) {
26
+				if ($WeaponDamage['Shield'] > 0) {
27
+					if ($ActualDamage['HasCDs']) {
28 28
 						?> which proves ineffective against their combat drones<?php
29 29
 					} else {
30 30
 						?> which washes harmlessly over their hull<?php
31 31
 					}
32
-				} else if($WeaponDamage['Armour'] > 0) {
32
+				} else if ($WeaponDamage['Armour'] > 0) {
33 33
 					?> which is deflected by their shields<?php
34 34
 				} else {
35 35
 					?> but it cannot do any damage<?php
@@ -37,81 +37,81 @@  discard block
 block discarded – undo
37 37
 			} else {
38 38
 				?> destroying <?php
39 39
 				$DamageTypes = 0;
40
-				if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
41
-				if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
42
-				if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; }
40
+				if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; }
41
+				if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
42
+				if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; }
43 43
 
44
-				if($ActualDamage['Shield'] > 0) {
44
+				if ($ActualDamage['Shield'] > 0) {
45 45
 					?><span class="shields"><?php echo number_format($ActualDamage['Shield']); ?></span> shields<?php
46 46
 					$this->doDamageTypeReductionDisplay($DamageTypes);
47 47
 				}
48
-				if($ActualDamage['NumCDs'] > 0) {
48
+				if ($ActualDamage['NumCDs'] > 0) {
49 49
 					?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']); ?></span> combat drones<?php
50 50
 					$this->doDamageTypeReductionDisplay($DamageTypes);
51 51
 				}
52
-				if($ActualDamage['Armour'] > 0) {
52
+				if ($ActualDamage['Armour'] > 0) {
53 53
 					?><span class="red"><?php echo number_format($ActualDamage['Armour']); ?></span> plates of armour<?php
54 54
 				}
55 55
 			}
56 56
 		} ?>.
57 57
 		<br /><?php
58 58
 		if ($ShotHit && $ActualDamage['KillingShot']) {
59
-			$this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer));
59
+			$this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer));
60 60
 		}
61 61
 	}
62 62
 }
63
-if(isset($PlanetCombatResults['Drones'])) {
64
-	$Drones =& $PlanetCombatResults['Drones'];
65
-	$ActualDamage =& $Drones['ActualDamage'];
66
-	$WeaponDamage =& $Drones['WeaponDamage'];
67
-	$TargetPlayer =& $Drones['TargetPlayer'];
63
+if (isset($PlanetCombatResults['Drones'])) {
64
+	$Drones = & $PlanetCombatResults['Drones'];
65
+	$ActualDamage = & $Drones['ActualDamage'];
66
+	$WeaponDamage = & $Drones['WeaponDamage'];
67
+	$TargetPlayer = & $Drones['TargetPlayer'];
68 68
 	$DamageTypes = 0;
69
-	if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
70
-	if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
71
-	if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; }
69
+	if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; }
70
+	if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
71
+	if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; }
72 72
 	
73 73
 	echo $CombatPlanet->getCombatName();
74
-	if($WeaponDamage['Launched'] == 0) {
74
+	if ($WeaponDamage['Launched'] == 0) {
75 75
 		?> fails to launch it's combat drones<?php
76 76
 	} else {
77
-		?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName();
78
-		if(!$ActualDamage['TargetAlreadyDead']) {
79
-			if($ActualDamage['TotalDamage'] == 0) {
80
-				if($WeaponDamage['Shield'] > 0) {
81
-					if($ActualDamage['HasCDs']) {
77
+		?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName();
78
+		if (!$ActualDamage['TargetAlreadyDead']) {
79
+			if ($ActualDamage['TotalDamage'] == 0) {
80
+				if ($WeaponDamage['Shield'] > 0) {
81
+					if ($ActualDamage['HasCDs']) {
82 82
 						?> which prove ineffective against their combat drones<?php
83 83
 					} else {
84 84
 						?> which washes harmlessly over their hull<?php
85 85
 					}
86
-				} else if($WeaponDamage['Armour'] > 0) {
86
+				} else if ($WeaponDamage['Armour'] > 0) {
87 87
 					?> which is deflected by their shields<?php
88 88
 				} else {
89 89
 					?> but they cannot do any damage<?php
90 90
 				}
91 91
 			} else {
92 92
 				?> destroying <?php
93
-				if($ActualDamage['Shield'] > 0) {
93
+				if ($ActualDamage['Shield'] > 0) {
94 94
 					?><span class="shields"><?php echo number_format($ActualDamage['Shield']); ?></span> shields<?php
95 95
 					$this->doDamageTypeReductionDisplay($DamageTypes);
96 96
 				}
97
-				if($ActualDamage['NumCDs'] > 0) {
97
+				if ($ActualDamage['NumCDs'] > 0) {
98 98
 					?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']); ?></span> combat drones<?php
99 99
 					$this->doDamageTypeReductionDisplay($DamageTypes);
100 100
 				}
101
-				if($ActualDamage['Armour'] > 0) {
101
+				if ($ActualDamage['Armour'] > 0) {
102 102
 					?><span class="red"><?php echo number_format($ActualDamage['Armour']); ?></span> plates of armour<?php
103 103
 				}
104 104
 			}
105 105
 		}
106 106
 	} ?>.
107 107
 	<br /><?php
108
-	if($ActualDamage['KillingShot']) {
109
-		$this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$Drones['KillResults'],'TargetPlayer'=>$TargetPlayer));
108
+	if ($ActualDamage['KillingShot']) {
109
+		$this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$Drones['KillResults'], 'TargetPlayer'=>$TargetPlayer));
110 110
 	}
111 111
 }
112 112
 
113 113
 echo $CombatPlanet->getCombatName();
114
-if($TotalDamage > 0) {
114
+if ($TotalDamage > 0) {
115 115
 	?> hit for a total of <span class="red"><?php echo $TotalDamage; ?></span> damage in this round of combat<?php
116 116
 } else {
117 117
 	?> does no damage this round. You call that a planet? It needs a better builder<?php
Please login to merge, or discard this patch.
engine/Default/chat_sharing.php 2 patches
Indentation   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -19,8 +19,8 @@  discard block
 block discarded – undo
19 19
 	$shareFrom[$fromAccountId] = array(
20 20
 		'Player ID'   => $otherPlayer == null ? '-' : $otherPlayer->getPlayerID(),
21 21
 		'Player Name' => $otherPlayer == null ?
22
-		                 '<b>Account</b>: ' . SmrAccount::getAccount($fromAccountId)->getHofDisplayName() :
23
-		                 $otherPlayer->getDisplayName(),
22
+						 '<b>Account</b>: ' . SmrAccount::getAccount($fromAccountId)->getHofDisplayName() :
23
+						 $otherPlayer->getDisplayName(),
24 24
 		'All Games'   => $gameId == 0 ? '<span class="green">YES</span>' : '<span class="red">NO</span>',
25 25
 		'Game ID'     => $gameId,
26 26
 	);
@@ -40,8 +40,8 @@  discard block
 block discarded – undo
40 40
 	$shareTo[$toAccountId] = array(
41 41
 		'Player ID'   => $otherPlayer == null ? '-' : $otherPlayer->getPlayerID(),
42 42
 		'Player Name' => $otherPlayer == null ?
43
-		                 '<b>Account</b>: ' . SmrAccount::getAccount($toAccountId)->getHofDisplayName() :
44
-		                 $otherPlayer->getDisplayName(),
43
+						 '<b>Account</b>: ' . SmrAccount::getAccount($toAccountId)->getHofDisplayName() :
44
+						 $otherPlayer->getDisplayName(),
45 45
 		'All Games'   => $gameId == 0 ? '<span class="green">YES</span>' : '<span class="red">NO</span>',
46 46
 		'Game ID'     => $gameId,
47 47
 	);
Please login to merge, or discard this patch.
Spacing   +2 added lines, -4 removed lines patch added patch discarded remove patch
@@ -19,8 +19,7 @@  discard block
 block discarded – undo
19 19
 	$shareFrom[$fromAccountId] = array(
20 20
 		'Player ID'   => $otherPlayer == null ? '-' : $otherPlayer->getPlayerID(),
21 21
 		'Player Name' => $otherPlayer == null ?
22
-		                 '<b>Account</b>: ' . SmrAccount::getAccount($fromAccountId)->getHofDisplayName() :
23
-		                 $otherPlayer->getDisplayName(),
22
+		                 '<b>Account</b>: ' . SmrAccount::getAccount($fromAccountId)->getHofDisplayName() : $otherPlayer->getDisplayName(),
24 23
 		'All Games'   => $gameId == 0 ? '<span class="green">YES</span>' : '<span class="red">NO</span>',
25 24
 		'Game ID'     => $gameId,
26 25
 	);
@@ -40,8 +39,7 @@  discard block
 block discarded – undo
40 39
 	$shareTo[$toAccountId] = array(
41 40
 		'Player ID'   => $otherPlayer == null ? '-' : $otherPlayer->getPlayerID(),
42 41
 		'Player Name' => $otherPlayer == null ?
43
-		                 '<b>Account</b>: ' . SmrAccount::getAccount($toAccountId)->getHofDisplayName() :
44
-		                 $otherPlayer->getDisplayName(),
42
+		                 '<b>Account</b>: ' . SmrAccount::getAccount($toAccountId)->getHofDisplayName() : $otherPlayer->getDisplayName(),
45 43
 		'All Games'   => $gameId == 0 ? '<span class="green">YES</span>' : '<span class="red">NO</span>',
46 44
 		'Game ID'     => $gameId,
47 45
 	);
Please login to merge, or discard this patch.
lib/Default/AbstractSmrPlayer.class.php 2 patches
Indentation   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -314,7 +314,7 @@  discard block
 block discarded – undo
314 314
 		while ($this->db->nextRecord()) {
315 315
 			try {
316 316
 				$otherPlayer = SmrPlayer::getPlayer($this->db->getInt('from_account_id'),
317
-				                                    $this->getGameID(), $forceUpdate);
317
+													$this->getGameID(), $forceUpdate);
318 318
 			} catch (PlayerNotFoundException $e) {
319 319
 				// Skip players that have not joined this game
320 320
 				continue;
@@ -878,9 +878,9 @@  discard block
 block discarded – undo
878 878
 	 */
879 879
 	public function canFight() {
880 880
 		return !($this->hasNewbieTurns() ||
881
-		         $this->isDead() ||
882
-		         $this->isLandedOnPlanet() ||
883
-		         $this->hasFederalProtection());
881
+				 $this->isDead() ||
882
+				 $this->isLandedOnPlanet() ||
883
+				 $this->hasFederalProtection());
884 884
 	}
885 885
 
886 886
 	public function setDead($bool) {
Please login to merge, or discard this patch.
Spacing   +11 added lines, -11 removed lines patch added patch discarded remove patch
@@ -266,7 +266,7 @@  discard block
 block discarded – undo
266 266
 	/**
267 267
 	 * Insert a new player into the database. Returns the new player object.
268 268
 	 */
269
-	public static function createPlayer($accountID, $gameID, $playerName, $raceID, $isNewbie, $npc=false) {
269
+	public static function createPlayer($accountID, $gameID, $playerName, $raceID, $isNewbie, $npc = false) {
270 270
 		$db = new SmrMySqlDatabase();
271 271
 		$db->lockTable('player');
272 272
 
@@ -1646,7 +1646,7 @@  discard block
 block discarded – undo
1646 1646
 			create_error('The saved sector must be in the box!');
1647 1647
 		}
1648 1648
 
1649
-		$storedDestinations =& $this->getStoredDestinations();
1649
+		$storedDestinations = & $this->getStoredDestinations();
1650 1650
 		foreach ($storedDestinations as &$sd) {
1651 1651
 			if ($sd['SectorID'] == $sectorID) {
1652 1652
 				$sd['OffsetTop'] = $offsetTop;
@@ -1973,13 +1973,13 @@  discard block
 block discarded – undo
1973 1973
 			$this->db->query('SELECT type,amount FROM player_hof WHERE ' . $this->SQL);
1974 1974
 			$this->HOF = array();
1975 1975
 			while ($this->db->nextRecord()) {
1976
-				$hof =& $this->HOF;
1976
+				$hof = & $this->HOF;
1977 1977
 				$typeList = explode(':', $this->db->getField('type'));
1978 1978
 				foreach ($typeList as $type) {
1979 1979
 					if (!isset($hof[$type])) {
1980 1980
 						$hof[$type] = array();
1981 1981
 					}
1982
-					$hof =& $hof[$type];
1982
+					$hof = & $hof[$type];
1983 1983
 				}
1984 1984
 				$hof = $this->db->getFloat('amount');
1985 1985
 			}
@@ -2058,8 +2058,8 @@  discard block
 block discarded – undo
2058 2058
 		}
2059 2059
 		self::$HOFVis[$hofType] = $visibility;
2060 2060
 
2061
-		$hof =& $this->HOF;
2062
-		$hofChanged =& $this->hasHOFChanged;
2061
+		$hof = & $this->HOF;
2062
+		$hofChanged = & $this->hasHOFChanged;
2063 2063
 		$new = false;
2064 2064
 		foreach ($typeList as $type) {
2065 2065
 			if (!isset($hofChanged[$type])) {
@@ -2069,8 +2069,8 @@  discard block
 block discarded – undo
2069 2069
 				$hof[$type] = array();
2070 2070
 				$new = true;
2071 2071
 			}
2072
-			$hof =& $hof[$type];
2073
-			$hofChanged =& $hofChanged[$type];
2072
+			$hof = & $hof[$type];
2073
+			$hofChanged = & $hofChanged[$type];
2074 2074
 		}
2075 2075
 		if ($hofChanged == null) {
2076 2076
 			$hofChanged = self::HOF_CHANGED;
@@ -2681,7 +2681,7 @@  discard block
 block discarded – undo
2681 2681
 	}
2682 2682
 
2683 2683
 	private function setupMissionStep($missionID) {
2684
-		$mission =& $this->missions[$missionID];
2684
+		$mission = & $this->missions[$missionID];
2685 2685
 		if ($mission['On Step'] >= count(MISSIONS[$missionID]['Steps'])) {
2686 2686
 			// Nothing to do if this mission is already completed
2687 2687
 			return;
@@ -2726,7 +2726,7 @@  discard block
 block discarded – undo
2726 2726
 			'Starting Sector' => $this->getSectorID()
2727 2727
 		);
2728 2728
 
2729
-		$this->missions[$missionID] =& $mission;
2729
+		$this->missions[$missionID] = & $mission;
2730 2730
 		$this->setupMissionStep($missionID);
2731 2731
 		$this->rebuildMission($missionID);
2732 2732
 
@@ -2783,7 +2783,7 @@  discard block
 block discarded – undo
2783 2783
 
2784 2784
 	public function claimMissionReward($missionID) {
2785 2785
 		$this->getMissions();
2786
-		$mission =& $this->missions[$missionID];
2786
+		$mission = & $this->missions[$missionID];
2787 2787
 		if ($mission === false) {
2788 2788
 			throw new Exception('Unknown mission: ' . $missionID);
2789 2789
 		}
Please login to merge, or discard this patch.
templates/Default/engine/Default/beta_functions.php 1 patch
Braces   +14 added lines, -4 removed lines patch added patch discarded remove patch
@@ -76,8 +76,13 @@  discard block
 block discarded – undo
76 76
 	<input type="number" name="amount" value="0" min="<?php echo MIN_GLOBAL_RELATIONS; ?>" max="<?php echo MAX_GLOBAL_RELATIONS; ?>" style="width:75px" />&nbsp;
77 77
 	<select name="race"><?php
78 78
 		foreach (Globals::getRaces() as $race) {
79
-			if ($race['Race ID'] == $ThisPlayer->getRaceID()) continue;
80
-			if ($race['Race ID'] == RACE_NEUTRAL) continue; ?>
79
+			if ($race['Race ID'] == $ThisPlayer->getRaceID()) {
80
+				continue;
81
+			}
82
+			if ($race['Race ID'] == RACE_NEUTRAL) {
83
+				continue;
84
+			}
85
+			?>
81 86
 			<option value="<?php echo $race['Race ID']; ?>"><?php echo $race['Race Name']; ?></option><?php
82 87
 		} ?>
83 88
 	</select>&nbsp;&nbsp;
@@ -88,8 +93,13 @@  discard block
 block discarded – undo
88 93
 <form method="POST" action="<?php echo $ChangeRaceHREF; ?>">
89 94
 	<select name="race"><?php
90 95
 		foreach (Globals::getRaces() as $race) {
91
-			if ($race['Race ID'] == $ThisPlayer->getRaceID()) continue;
92
-			if ($race['Race ID'] == RACE_NEUTRAL) continue; ?>
96
+			if ($race['Race ID'] == $ThisPlayer->getRaceID()) {
97
+				continue;
98
+			}
99
+			if ($race['Race ID'] == RACE_NEUTRAL) {
100
+				continue;
101
+			}
102
+			?>
93 103
 			<option value="<?php echo $race['Race ID']; ?>"><?php echo $race['Race Name']; ?></option><?php
94 104
 		} ?>
95 105
 	</select>&nbsp;&nbsp;
Please login to merge, or discard this patch.
templates/Default/engine/Default/includes/CommonMessageSend.inc 1 patch
Spacing   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -1,10 +1,10 @@
 block discarded – undo
1
-<?php if(isset($Preview)) { ?><table class="standard"><tr><td><?php echo bbifyMessage($Preview); ?></td></tr></table><?php } ?>
1
+<?php if (isset($Preview)) { ?><table class="standard"><tr><td><?php echo bbifyMessage($Preview); ?></td></tr></table><?php } ?>
2 2
 <form name="MessageSendForm" method="POST" action="<?php echo $MessageSendFormHref; ?>">
3 3
 	<p>
4 4
 		<b>From: </b><?php echo $ThisPlayer->getDisplayName(); ?><br />
5
-		<b>To: </b><?php if(isset($Receiver) && is_object($Receiver)) {	echo $Receiver->getDisplayName(); } else { echo $Receiver; } ?>
5
+		<b>To: </b><?php if (isset($Receiver) && is_object($Receiver)) {	echo $Receiver->getDisplayName(); } else { echo $Receiver; } ?>
6 6
 	</p>
7
-	<textarea spellcheck="true" name="message" required><?php if(isset($Preview)) { echo $Preview; } ?></textarea><br />
7
+	<textarea spellcheck="true" name="message" required><?php if (isset($Preview)) { echo $Preview; } ?></textarea><br />
8 8
 	<br />
9 9
 	<input type="submit" name="action" value="Send message" />&nbsp;<input type="submit" name="action" value="Preview message" />
10 10
 </form>
Please login to merge, or discard this patch.
templates/Default/admin/Default/1.6/GameDetails.inc 1 patch
Braces   +4 added lines, -1 removed lines patch added patch discarded remove patch
@@ -44,7 +44,10 @@
 block discarded – undo
44 44
 		<td>
45 45
 			<select name="game_type"><?php
46 46
 			foreach (SmrGame::GAME_TYPES as $GameTypeID => $GameType) {
47
-				?><option value="<?php echo $GameTypeID; ?>" <?php if ($GameType == $Game['gameType']) echo 'selected'; ?>><?php echo $GameType; ?></option><?php
47
+				?><option value="<?php echo $GameTypeID; ?>" <?php if ($GameType == $Game['gameType']) {
48
+					echo 'selected';
49
+				}
50
+				?>><?php echo $GameType; ?></option><?php
48 51
 			} ?>
49 52
 			</select>
50 53
 		</td>
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templates/Default/engine/Default/preferences.php 1 patch
Indentation   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -337,8 +337,8 @@
 block discarded – undo
337 337
 					foreach (Globals::getAvailableTemplates() as $Template) {
338 338
 						foreach (Globals::getAvailableColourSchemes($Template) as $ColourScheme) {
339 339
 							$selected = ($ThisAccount->getTemplate() == $Template &&
340
-							             $ThisAccount->getColourScheme() == $ColourScheme &&
341
-							             $ThisAccount->isDefaultCSSEnabled()) ? 'selected' : '';
340
+										 $ThisAccount->getColourScheme() == $ColourScheme &&
341
+										 $ThisAccount->isDefaultCSSEnabled()) ? 'selected' : '';
342 342
 							$name = $Template . ' - ' . $ColourScheme;
343 343
 							?><option value="<?php echo $name; ?>" <?php echo $selected; ?>><?php echo $name; ?></option><?php
344 344
 						}
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htdocs/login_create_processing.php 1 patch
Indentation   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -150,7 +150,7 @@
 block discarded – undo
150 150
 	$account->increaseSmrRewardCredits(2 * CREDITS_PER_DOLLAR); // Give $2 worth of "reward" credits for joining.
151 151
 	if ($socialLogin) {
152 152
 		$account->addAuthMethod($_SESSION['socialLogin']->getLoginType(),
153
-		                        $_SESSION['socialLogin']->getUserID());
153
+								$_SESSION['socialLogin']->getUserID());
154 154
 		if ($validatedBySocial) {
155 155
 			$account->setValidated(true);
156 156
 			$account->update();
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engine/Default/bar_gambling_processing.php 1 patch
Indentation   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -96,7 +96,7 @@
 block discarded – undo
96 96
 	//heres the AIs cards
97 97
 	$i = 1;
98 98
 	if ($dealerHand->hasBlackjack() ||
99
-	    ($playerHand->getValue() > 21 && $dealerHand->getValue() <= 21)) {
99
+		($playerHand->getValue() > 21 && $dealerHand->getValue() <= 21)) {
100 100
 		$message .= ('<h1 class="red center">Bank Wins</h1>');
101 101
 	}
102 102
 	$message .= ('<div class="center">Bank\'s Cards are</div><br /><table class="center"><tr>');
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