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<?php declare(strict_types=1); |
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namespace SmrTest\lib\DefaultGame; |
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use AbstractSmrShip; |
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use AbstractSmrPlayer; |
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/** |
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* This test is expected to not make any changes to the database. |
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* @covers AbstractSmrShip |
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*/ |
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class AbstractSmrShipTest extends \PHPUnit\Framework\TestCase { |
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private $player; |
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protected function setUp() : void { |
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// Create mock player that will be needed to create any ship |
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$this->player = $this->createMock(AbstractSmrPlayer::class); |
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$this->player |
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->method('getAccountID') |
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->willReturn(7); |
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$this->player |
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->method('getGameID') |
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->willReturn(3); |
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// Use Demonica because it's the only ship with all special hardware |
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$this->player |
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->method('getShipTypeID') |
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->willReturn(SHIP_TYPE_DEMONICA); |
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} |
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public function test_base_ship_properties_are_set_correctly() { |
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$ship = new AbstractSmrShip($this->player); |
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self::assertSame('Demonica', $ship->getName()); |
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self::assertSame(SHIP_TYPE_DEMONICA, $ship->getShipTypeID()); |
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self::assertSame(AbstractSmrShip::SHIP_CLASS_HUNTER, $ship->getShipClassID()); |
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self::assertSame(6, $ship->getHardpoints()); |
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self::assertSame(10, $ship->getSpeed()); |
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self::assertSame(0, $ship->getCost()); |
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} |
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public function test_cloak() { |
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$ship = new AbstractSmrShip($this->player); |
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// ships are initially uncloaked |
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self::assertFalse($ship->isCloaked()); |
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// remain uncloaked when disabled without hardware |
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$ship->decloak(); |
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self::assertFalse($ship->isCloaked()); |
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// add cloak hardware |
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$ship->increaseHardware(HARDWARE_CLOAK, 1); |
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self::assertFalse($ship->isCloaked()); |
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// enable |
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$ship->enableCloak(); |
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self::assertTrue($ship->isCloaked()); |
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// disable |
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$ship->decloak(); |
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self::assertFalse($ship->isCloaked()); |
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} |
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public function test_cloak_throws_when_missing_hardware() { |
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$ship = new AbstractSmrShip($this->player); |
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$this->expectException(\Exception::class); |
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$this->expectExceptionMessage('Ship does not have the supported hardware!'); |
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$ship->enableCloak(); |
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} |
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public function test_illusion_generator() { |
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$ship = new AbstractSmrShip($this->player); |
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// ship has no IG initially |
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self::assertFalse($ship->getIllusionShip()); |
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// remain unset when disabled without hardware |
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$ship->disableIllusion(); |
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self::assertFalse($ship->getIllusionShip()); |
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// add IG hardware |
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$ship->increaseHardware(HARDWARE_ILLUSION, 1); |
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self::assertFalse($ship->getIllusionShip()); |
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// enable |
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$ship->setIllusion(SHIP_TYPE_THIEF, 12, 13); |
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$expected = [ |
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'ID' => SHIP_TYPE_THIEF, |
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'Attack' => 12, |
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'Defense' => 13, |
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]; |
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self::assertSame($expected, $ship->getIllusionShip()); |
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self::assertSame($expected['ID'], $ship->getIllusionShipID()); |
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self::assertSame($expected['Attack'], $ship->getIllusionAttack()); |
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self::assertSame($expected['Defense'], $ship->getIllusionDefense()); |
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self::assertSame('Thief', $ship->getIllusionShipName()); |
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// disable |
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$ship->disableIllusion(); |
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self::assertFalse($ship->getIllusionShip()); |
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} |
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public function test_illusion_throws_when_missing_hardware() { |
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$ship = new AbstractSmrShip($this->player); |
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$this->expectException(\Exception::class); |
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$this->expectExceptionMessage('Ship does not have the supported hardware!'); |
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$ship->setIllusion(SHIP_TYPE_THIEF, 12, 13);; |
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} |
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public function test_hardware() { |
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$ship = new AbstractSmrShip($this->player); |
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// shields |
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self::assertSame(0, $ship->getShields()); |
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$ship->increaseShields(10); |
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self::assertSame(10, $ship->getShields()); |
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$ship->increaseShields(5); |
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self::assertSame(15, $ship->getShields()); |
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$ship->decreaseShields(10); |
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self::assertSame(5, $ship->getShields()); |
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// armour |
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self::assertSame(0, $ship->getArmour()); |
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$ship->increaseArmour(10); |
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self::assertSame(10, $ship->getArmour()); |
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$ship->increaseArmour(5); |
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self::assertSame(15, $ship->getArmour()); |
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$ship->decreaseArmour(10); |
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self::assertSame(5, $ship->getArmour()); |
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// CDs |
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self::assertSame(0, $ship->getCDs()); |
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$ship->increaseCDs(10); |
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self::assertSame(10, $ship->getCDs()); |
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$ship->increaseCDs(5); |
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self::assertSame(15, $ship->getCDs()); |
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$ship->decreaseCDs(10); |
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self::assertSame(5, $ship->getCDs()); |
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// Mines |
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self::assertSame(0, $ship->getMines()); |
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$ship->increaseMines(10); |
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self::assertSame(10, $ship->getMines()); |
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$ship->increaseMines(5); |
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self::assertSame(15, $ship->getMines()); |
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$ship->decreaseMines(10); |
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self::assertSame(5, $ship->getMines()); |
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// SDs |
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self::assertSame(0, $ship->getSDs()); |
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$ship->increaseSDs(10); |
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self::assertSame(10, $ship->getSDs()); |
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$ship->increaseSDs(5); |
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self::assertSame(15, $ship->getSDs()); |
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$ship->decreaseSDs(10); |
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self::assertSame(5, $ship->getSDs()); |
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// Cloak |
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self::assertTrue($ship->canHaveCloak()); |
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self::assertFalse($ship->hasCloak()); |
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$ship->increaseHardware(HARDWARE_CLOAK, 1); |
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self::assertTrue($ship->hasCloak()); |
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// Illusion |
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self::assertTrue($ship->canHaveIllusion()); |
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self::assertFalse($ship->hasIllusion()); |
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$ship->increaseHardware(HARDWARE_ILLUSION, 1); |
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self::assertTrue($ship->hasIllusion()); |
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// Jump |
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self::assertTrue($ship->canHaveJump()); |
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self::assertFalse($ship->hasJump()); |
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$ship->increaseHardware(HARDWARE_JUMP, 1); |
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self::assertTrue($ship->hasJump()); |
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// Scanner |
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self::assertTrue($ship->canHaveScanner()); |
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self::assertFalse($ship->hasScanner()); |
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$ship->increaseHardware(HARDWARE_SCANNER, 1); |
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self::assertTrue($ship->hasScanner()); |
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// DCs |
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self::assertTrue($ship->canHaveDCs()); |
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self::assertFalse($ship->hasDCs()); |
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$ship->increaseHardware(HARDWARE_DCS, 1); |
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self::assertTrue($ship->hasDCs()); |
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} |
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} |
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