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Total Complexity | 40 |
Total Lines | 213 |
Duplicated Lines | 0 % |
Changes | 2 | ||
Bugs | 0 | Features | 1 |
Complex classes like SmrShip often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use SmrShip, and based on these observations, apply Extract Interface, too.
1 | <?php declare(strict_types=1); |
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7 | class SmrShip extends AbstractSmrShip { |
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8 | protected static array $CACHE_SHIPS = []; |
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9 | |||
10 | protected string $SQL; |
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11 | |||
12 | public static function refreshCache() : void { |
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13 | foreach (self::$CACHE_SHIPS as &$gameShips) { |
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14 | foreach ($gameShips as &$ship) { |
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15 | $ship = self::getShip($ship->getPlayer(), true); |
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16 | } |
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17 | } |
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18 | } |
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19 | |||
20 | public static function clearCache() : void { |
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21 | self::$CACHE_SHIPS = array(); |
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22 | } |
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23 | |||
24 | public static function saveShips() : void { |
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25 | foreach (self::$CACHE_SHIPS as $gameShips) { |
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26 | foreach ($gameShips as $ship) { |
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27 | $ship->update(); |
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28 | } |
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29 | } |
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30 | } |
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31 | |||
32 | public static function getShip(AbstractSmrPlayer $player, bool $forceUpdate = false) : self { |
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33 | if ($forceUpdate || !isset(self::$CACHE_SHIPS[$player->getGameID()][$player->getAccountID()])) { |
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34 | $s = new SmrShip($player); |
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35 | self::$CACHE_SHIPS[$player->getGameID()][$player->getAccountID()] = $s; |
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36 | } |
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37 | return self::$CACHE_SHIPS[$player->getGameID()][$player->getAccountID()]; |
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38 | } |
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39 | |||
40 | protected function __construct(AbstractSmrPlayer $player) { |
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41 | parent::__construct($player); |
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42 | $db = MySqlDatabase::getInstance(); |
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43 | $this->SQL = 'account_id=' . $db->escapeNumber($this->getAccountID()) . ' AND game_id=' . $db->escapeNumber($this->getGameID()); |
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44 | |||
45 | $this->loadHardware(); |
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46 | $this->loadWeapons(); |
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47 | $this->loadCargo(); |
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48 | $this->loadCloak(); |
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49 | $this->loadIllusion(); |
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50 | } |
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51 | |||
52 | public function update() : void { |
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53 | $this->updateHardware(); |
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54 | $this->updateWeapons(); |
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55 | $this->updateCargo(); |
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56 | $this->updateCloak(); |
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57 | $this->updateIllusion(); |
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58 | // note: SmrShip::setShipTypeID updates the SmrPlayer only |
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59 | $this->getPlayer()->update(); |
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60 | } |
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61 | |||
62 | /** |
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63 | * Initialize the weapons onboard this ship. |
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64 | */ |
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65 | protected function loadWeapons() : void { |
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66 | // determine weapon |
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67 | $db = MySqlDatabase::getInstance(); |
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68 | $db->query('SELECT * FROM ship_has_weapon JOIN weapon_type USING (weapon_type_id) |
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69 | WHERE ' . $this->SQL . ' |
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70 | ORDER BY order_id LIMIT ' . $db->escapeNumber($this->getHardpoints())); |
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71 | |||
72 | $this->weapons = array(); |
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73 | // generate list of weapon names the user transports |
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74 | while ($db->nextRecord()) { |
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75 | $weaponTypeID = $db->getInt('weapon_type_id'); |
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76 | $orderID = $db->getInt('order_id'); |
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77 | $weapon = SmrWeapon::getWeapon($weaponTypeID, $db); |
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78 | $weapon->setBonusAccuracy($db->getBoolean('bonus_accuracy')); |
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79 | $weapon->setBonusDamage($db->getBoolean('bonus_damage')); |
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80 | $this->weapons[$orderID] = $weapon; |
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81 | } |
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82 | $this->checkForExcessWeapons(); |
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83 | } |
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84 | |||
85 | protected function loadHardware() : void { |
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86 | $this->hardware = array(); |
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87 | $this->oldHardware = array(); |
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88 | |||
89 | // get currently hardware from db |
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90 | $db = MySqlDatabase::getInstance(); |
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91 | $db->query('SELECT * |
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92 | FROM ship_has_hardware |
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93 | JOIN hardware_type USING(hardware_type_id) |
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94 | WHERE ' . $this->SQL); |
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95 | |||
96 | while ($db->nextRecord()) { |
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97 | $hardwareTypeID = $db->getInt('hardware_type_id'); |
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98 | |||
99 | // adding hardware to array |
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100 | $this->hardware[$hardwareTypeID] = $db->getInt('amount'); |
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101 | $this->oldHardware[$hardwareTypeID] = $db->getInt('old_amount'); |
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102 | } |
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103 | $this->checkForExcessHardware(); |
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104 | } |
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105 | |||
106 | protected function loadCargo() : void { |
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107 | // initialize cargo array |
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108 | $this->cargo = array(); |
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109 | |||
110 | // get cargo from db |
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111 | $db = MySqlDatabase::getInstance(); |
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112 | $db->query('SELECT * FROM ship_has_cargo WHERE ' . $this->SQL); |
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113 | while ($db->nextRecord()) { |
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114 | // adding cargo and amount to array |
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115 | $this->cargo[$db->getInt('good_id')] = $db->getInt('amount'); |
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116 | } |
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117 | $this->checkForExcessCargo(); |
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118 | } |
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119 | |||
120 | public function updateCargo() : void { |
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121 | if ($this->hasChangedCargo === false) { |
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122 | return; |
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123 | } |
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124 | // write cargo info |
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125 | $db = MySqlDatabase::getInstance(); |
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126 | foreach ($this->getCargo() as $id => $amount) { |
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127 | if ($amount > 0) { |
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128 | $db->query('REPLACE INTO ship_has_cargo (account_id, game_id, good_id, amount) VALUES(' . $db->escapeNumber($this->getAccountID()) . ', ' . $db->escapeNumber($this->getGameID()) . ', ' . $db->escapeNumber($id) . ', ' . $db->escapeNumber($amount) . ')'); |
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129 | } else { |
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130 | $db->query('DELETE FROM ship_has_cargo WHERE ' . $this->SQL . ' AND good_id = ' . $db->escapeNumber($id) . ' LIMIT 1'); |
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131 | // Unset now to omit displaying this good with 0 amount |
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132 | // before the next page is loaded. |
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133 | unset($this->cargo[$id]); |
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134 | } |
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135 | } |
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136 | $this->hasChangedCargo = false; |
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137 | } |
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138 | |||
139 | public function updateHardware() : void { |
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154 | } |
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155 | |||
156 | private function updateWeapons() : void { |
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157 | if ($this->hasChangedWeapons === false) { |
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158 | return; |
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159 | } |
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160 | // write weapon info |
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161 | $db = MySqlDatabase::getInstance(); |
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162 | $db->query('DELETE FROM ship_has_weapon WHERE ' . $this->SQL); |
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163 | foreach ($this->weapons as $orderID => $weapon) { |
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164 | $db->query('INSERT INTO ship_has_weapon (account_id, game_id, order_id, weapon_type_id, bonus_accuracy, bonus_damage) |
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165 | VALUES(' . $db->escapeNumber($this->getAccountID()) . ', ' . $db->escapeNumber($this->getGameID()) . ', ' . $db->escapeNumber($orderID) . ', ' . $db->escapeNumber($weapon->getWeaponTypeID()) . ', ' . $db->escapeBoolean($weapon->hasBonusAccuracy()) . ', ' . $db->escapeBoolean($weapon->hasBonusDamage()) . ')'); |
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166 | } |
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167 | $this->hasChangedWeapons = false; |
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168 | } |
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169 | |||
170 | public function loadCloak() : void { |
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171 | $this->isCloaked = false; |
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172 | if ($this->hasCloak() === false) { |
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173 | return; |
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174 | } |
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175 | $db = MySqlDatabase::getInstance(); |
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176 | $db->query('SELECT 1 FROM ship_is_cloaked WHERE ' . $this->SQL . ' LIMIT 1'); |
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177 | $this->isCloaked = $db->getNumRows() > 0; |
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178 | } |
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179 | |||
180 | public function updateCloak() : void { |
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191 | } |
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192 | |||
193 | public function loadIllusion() : void { |
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205 | ]; |
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206 | } |
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207 | } |
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208 | |||
209 | public function updateIllusion() : void { |
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210 | if ($this->hasChangedIllusion === false) { |
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211 | return; |
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212 | } |
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213 | $db = MySqlDatabase::getInstance(); |
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220 | } |
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221 | |||
222 | } |
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223 |