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| Total Complexity | 40 | 
| Total Lines | 213 | 
| Duplicated Lines | 0 % | 
| Changes | 2 | ||
| Bugs | 0 | Features | 1 | 
Complex classes like SmrShip often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use SmrShip, and based on these observations, apply Extract Interface, too.
| 1 | <?php declare(strict_types=1);  | 
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| 7 | class SmrShip extends AbstractSmrShip { | 
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| 8 | protected static array $CACHE_SHIPS = [];  | 
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| 9 | |||
| 10 | protected string $SQL;  | 
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| 11 | |||
| 12 | 	public static function refreshCache() : void { | 
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| 13 | 		foreach (self::$CACHE_SHIPS as &$gameShips) { | 
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| 14 | 			foreach ($gameShips as &$ship) { | 
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| 15 | $ship = self::getShip($ship->getPlayer(), true);  | 
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| 16 | }  | 
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| 17 | }  | 
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| 18 | }  | 
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| 19 | |||
| 20 | 	public static function clearCache() : void { | 
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| 21 | self::$CACHE_SHIPS = array();  | 
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| 22 | }  | 
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| 23 | |||
| 24 | 	public static function saveShips() : void { | 
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| 25 | 		foreach (self::$CACHE_SHIPS as $gameShips) { | 
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| 26 | 			foreach ($gameShips as $ship) { | 
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| 27 | $ship->update();  | 
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| 28 | }  | 
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| 29 | }  | 
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| 30 | }  | 
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| 31 | |||
| 32 | 	public static function getShip(AbstractSmrPlayer $player, bool $forceUpdate = false) : self { | 
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| 33 | 		if ($forceUpdate || !isset(self::$CACHE_SHIPS[$player->getGameID()][$player->getAccountID()])) { | 
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| 34 | $s = new SmrShip($player);  | 
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| 35 | self::$CACHE_SHIPS[$player->getGameID()][$player->getAccountID()] = $s;  | 
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| 36 | }  | 
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| 37 | return self::$CACHE_SHIPS[$player->getGameID()][$player->getAccountID()];  | 
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| 38 | }  | 
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| 39 | |||
| 40 | 	protected function __construct(AbstractSmrPlayer $player) { | 
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| 41 | parent::__construct($player);  | 
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| 42 | $db = MySqlDatabase::getInstance();  | 
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| 43 | $this->SQL = 'account_id=' . $db->escapeNumber($this->getAccountID()) . ' AND game_id=' . $db->escapeNumber($this->getGameID());  | 
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| 44 | |||
| 45 | $this->loadHardware();  | 
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| 46 | $this->loadWeapons();  | 
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| 47 | $this->loadCargo();  | 
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| 48 | $this->loadCloak();  | 
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| 49 | $this->loadIllusion();  | 
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| 50 | }  | 
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| 51 | |||
| 52 | 	public function update() : void { | 
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| 53 | $this->updateHardware();  | 
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| 54 | $this->updateWeapons();  | 
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| 55 | $this->updateCargo();  | 
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| 56 | $this->updateCloak();  | 
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| 57 | $this->updateIllusion();  | 
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| 58 | // note: SmrShip::setShipTypeID updates the SmrPlayer only  | 
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| 59 | $this->getPlayer()->update();  | 
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| 60 | }  | 
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| 61 | |||
| 62 | /**  | 
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| 63 | * Initialize the weapons onboard this ship.  | 
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| 64 | */  | 
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| 65 | 	protected function loadWeapons() : void { | 
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| 66 | // determine weapon  | 
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| 67 | $db = MySqlDatabase::getInstance();  | 
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| 68 | 		$db->query('SELECT * FROM ship_has_weapon JOIN weapon_type USING (weapon_type_id) | 
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| 69 | WHERE ' . $this->SQL . '  | 
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| 70 | ORDER BY order_id LIMIT ' . $db->escapeNumber($this->getHardpoints()));  | 
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| 71 | |||
| 72 | $this->weapons = array();  | 
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| 73 | // generate list of weapon names the user transports  | 
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| 74 | 		while ($db->nextRecord()) { | 
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| 75 | 			$weaponTypeID = $db->getInt('weapon_type_id'); | 
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| 76 | 			$orderID = $db->getInt('order_id'); | 
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| 77 | $weapon = SmrWeapon::getWeapon($weaponTypeID, $db);  | 
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| 78 | 			$weapon->setBonusAccuracy($db->getBoolean('bonus_accuracy')); | 
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| 79 | 			$weapon->setBonusDamage($db->getBoolean('bonus_damage')); | 
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| 80 | $this->weapons[$orderID] = $weapon;  | 
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| 81 | }  | 
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| 82 | $this->checkForExcessWeapons();  | 
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| 83 | }  | 
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| 84 | |||
| 85 | 	protected function loadHardware() : void { | 
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| 86 | $this->hardware = array();  | 
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| 87 | $this->oldHardware = array();  | 
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| 88 | |||
| 89 | // get currently hardware from db  | 
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| 90 | $db = MySqlDatabase::getInstance();  | 
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| 91 | 		$db->query('SELECT * | 
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| 92 | FROM ship_has_hardware  | 
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| 93 | JOIN hardware_type USING(hardware_type_id)  | 
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| 94 | WHERE ' . $this->SQL);  | 
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| 95 | |||
| 96 | 		while ($db->nextRecord()) { | 
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| 97 | 			$hardwareTypeID = $db->getInt('hardware_type_id'); | 
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| 98 | |||
| 99 | // adding hardware to array  | 
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| 100 | 			$this->hardware[$hardwareTypeID] = $db->getInt('amount'); | 
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| 101 | 			$this->oldHardware[$hardwareTypeID] = $db->getInt('old_amount'); | 
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| 102 | }  | 
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| 103 | $this->checkForExcessHardware();  | 
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| 104 | }  | 
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| 105 | |||
| 106 | 	protected function loadCargo() : void { | 
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| 107 | // initialize cargo array  | 
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| 108 | $this->cargo = array();  | 
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| 109 | |||
| 110 | // get cargo from db  | 
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| 111 | $db = MySqlDatabase::getInstance();  | 
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| 112 | 		$db->query('SELECT * FROM ship_has_cargo WHERE ' . $this->SQL); | 
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| 113 | 		while ($db->nextRecord()) { | 
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| 114 | // adding cargo and amount to array  | 
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| 115 | 			$this->cargo[$db->getInt('good_id')] = $db->getInt('amount'); | 
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| 116 | }  | 
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| 117 | $this->checkForExcessCargo();  | 
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| 118 | }  | 
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| 119 | |||
| 120 | 	public function updateCargo() : void { | 
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| 121 | 		if ($this->hasChangedCargo === false) { | 
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| 122 | return;  | 
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| 123 | }  | 
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| 124 | // write cargo info  | 
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| 125 | $db = MySqlDatabase::getInstance();  | 
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| 126 | 		foreach ($this->getCargo() as $id => $amount) { | 
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| 127 | 			if ($amount > 0) { | 
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| 128 | 				$db->query('REPLACE INTO ship_has_cargo (account_id, game_id, good_id, amount) VALUES(' . $db->escapeNumber($this->getAccountID()) . ', ' . $db->escapeNumber($this->getGameID()) . ', ' . $db->escapeNumber($id) . ', ' . $db->escapeNumber($amount) . ')'); | 
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| 129 | 			} else { | 
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| 130 | 				$db->query('DELETE FROM ship_has_cargo WHERE ' . $this->SQL . ' AND good_id = ' . $db->escapeNumber($id) . ' LIMIT 1'); | 
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| 131 | // Unset now to omit displaying this good with 0 amount  | 
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| 132 | // before the next page is loaded.  | 
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| 133 | unset($this->cargo[$id]);  | 
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| 134 | }  | 
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| 135 | }  | 
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| 136 | $this->hasChangedCargo = false;  | 
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| 137 | }  | 
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| 138 | |||
| 139 | 	public function updateHardware() : void { | 
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| 154 | }  | 
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| 155 | |||
| 156 | 	private function updateWeapons() : void { | 
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| 157 | 		if ($this->hasChangedWeapons === false) { | 
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| 158 | return;  | 
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| 159 | }  | 
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| 160 | // write weapon info  | 
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| 161 | $db = MySqlDatabase::getInstance();  | 
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| 162 | 		$db->query('DELETE FROM ship_has_weapon WHERE ' . $this->SQL); | 
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| 163 | 		foreach ($this->weapons as $orderID => $weapon) { | 
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| 164 | 			$db->query('INSERT INTO ship_has_weapon (account_id, game_id, order_id, weapon_type_id, bonus_accuracy, bonus_damage) | 
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| 165 | 							VALUES(' . $db->escapeNumber($this->getAccountID()) . ', ' . $db->escapeNumber($this->getGameID()) . ', ' . $db->escapeNumber($orderID) . ', ' . $db->escapeNumber($weapon->getWeaponTypeID()) . ', ' . $db->escapeBoolean($weapon->hasBonusAccuracy()) . ', ' . $db->escapeBoolean($weapon->hasBonusDamage()) . ')'); | 
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| 166 | }  | 
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| 167 | $this->hasChangedWeapons = false;  | 
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| 168 | }  | 
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| 169 | |||
| 170 | 	public function loadCloak() : void { | 
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| 171 | $this->isCloaked = false;  | 
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| 172 | 		if ($this->hasCloak() === false) { | 
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| 173 | return;  | 
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| 174 | }  | 
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| 175 | $db = MySqlDatabase::getInstance();  | 
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| 176 | 		$db->query('SELECT 1 FROM ship_is_cloaked WHERE ' . $this->SQL . ' LIMIT 1'); | 
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| 177 | $this->isCloaked = $db->getNumRows() > 0;  | 
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| 178 | }  | 
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| 179 | |||
| 180 | 	public function updateCloak() : void { | 
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| 191 | }  | 
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| 192 | |||
| 193 | 	public function loadIllusion() : void { | 
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| 205 | ];  | 
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| 206 | }  | 
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| 207 | }  | 
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| 208 | |||
| 209 | 	public function updateIllusion() : void { | 
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| 210 | 		if ($this->hasChangedIllusion === false) { | 
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| 211 | return;  | 
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| 212 | }  | 
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| 213 | $db = MySqlDatabase::getInstance();  | 
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| 220 | }  | 
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| 221 | |||
| 222 | }  | 
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| 223 |