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<?php declare(strict_types=1); |
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/** |
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* Defines the base ship types |
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*/ |
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class SmrShipType { |
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use Traits\RaceID; |
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private static array $CACHE_SHIP_TYPES = []; |
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private string $name; |
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private int $typeID; |
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private int $classID; |
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private int $hardpoints; |
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private int $speed; |
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private int $cost; |
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private int $restriction; |
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private int $levelNeeded; |
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private int $maxPower = 0; |
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private array $maxHardware = []; |
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private int $baseManeuverability; |
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public static function get(int $shipTypeID, Smr\Database $db = null) : self { |
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if (!isset(self::$CACHE_SHIP_TYPES[$shipTypeID])) { |
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if ($db === null) { |
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$db = Smr\Database::getInstance(); |
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$db->query('SELECT * FROM ship_type WHERE ship_type_id = ' . $db->escapeNumber($shipTypeID)); |
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$db->requireRecord(); |
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} elseif ($shipTypeID !== $db->getInt('ship_type_id')) { |
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throw new Exception('Database result mismatch'); |
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} |
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self::$CACHE_SHIP_TYPES[$shipTypeID] = new self($db); |
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} |
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return self::$CACHE_SHIP_TYPES[$shipTypeID]; |
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} |
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public static function getAll() : array { |
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$db = Smr\Database::getInstance(); |
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$db->query('SELECT * FROM ship_type ORDER BY ship_type_id ASC'); |
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while ($db->nextRecord()) { |
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// populate the cache |
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self::get($db->getInt('ship_type_id'), $db); |
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} |
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return self::$CACHE_SHIP_TYPES; |
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} |
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protected function __construct(Smr\Database $db) { |
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$this->name = $db->getField('ship_name'); |
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$this->typeID = $db->getInt('ship_type_id'); |
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$this->classID = $db->getInt('ship_class_id'); |
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$this->raceID = $db->getInt('race_id'); |
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$this->hardpoints = $db->getInt('hardpoint'); |
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$this->speed = $db->getInt('speed'); |
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$this->cost = $db->getInt('cost'); |
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$this->restriction = $db->getInt('buyer_restriction'); |
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$this->levelNeeded = $db->getInt('lvl_needed'); |
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$maxPower = 0; |
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switch ($this->hardpoints) { |
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default: |
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$maxPower += 1 * $this->hardpoints - 10; |
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case 10: |
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$maxPower += 2; |
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case 9: |
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$maxPower += 2; |
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case 8: |
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$maxPower += 2; |
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case 7: |
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$maxPower += 2; |
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case 6: |
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$maxPower += 3; |
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case 5: |
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$maxPower += 3; |
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case 4: |
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$maxPower += 3; |
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case 3: |
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$maxPower += 4; |
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case 2: |
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$maxPower += 4; |
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case 1: |
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$maxPower += 5; |
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case 0: |
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$maxPower += 0; |
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} |
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$this->maxPower = $maxPower; |
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// get supported hardware from db |
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$db2 = Smr\Database::getInstance(); |
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$db2->query('SELECT hardware_type_id, max_amount FROM ship_type_support_hardware ' . |
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'WHERE ship_type_id = ' . $db2->escapeNumber($this->typeID) . ' ORDER BY hardware_type_id'); |
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while ($db2->nextRecord()) { |
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// adding hardware to array |
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$this->maxHardware[$db2->getInt('hardware_type_id')] = $db2->getInt('max_amount'); |
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} |
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$this->baseManeuverability = IRound( |
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700 - |
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( |
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( |
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$this->maxHardware[HARDWARE_SHIELDS] |
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+ $this->maxHardware[HARDWARE_ARMOUR] |
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+ $this->maxHardware[HARDWARE_COMBAT] * 3 |
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) / 25 |
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+ $this->maxHardware[HARDWARE_CARGO] / 100 |
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- $this->speed * 5 |
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+ $this->hardpoints * 5 |
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+ $this->maxHardware[HARDWARE_COMBAT] / 5 |
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) |
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); |
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} |
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public function getTypeID() : int { |
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return $this->typeID; |
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} |
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public function getClassID() : int { |
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return $this->classID; |
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} |
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public function getName() : string { |
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return $this->name; |
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} |
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public function getCost() : int { |
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return $this->cost; |
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} |
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public function getRestriction() : int { |
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return $this->restriction; |
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} |
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/** |
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* Return the base ship speed (unmodified by the game speed) |
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*/ |
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public function getSpeed() : int { |
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return $this->speed; |
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} |
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public function getHardpoints() : int { |
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return $this->hardpoints; |
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} |
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/** |
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* Return the maximum weapon power |
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*/ |
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public function getMaxPower() : int { |
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return $this->maxPower; |
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} |
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public function getMaxHardware(int $hardwareTypeID) : int { |
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return $this->maxHardware[$hardwareTypeID]; |
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} |
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public function getAllMaxHardware() : array { |
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return $this->maxHardware; |
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} |
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public function canHaveJump() : bool { |
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return $this->getMaxHardware(HARDWARE_JUMP) > 0; |
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} |
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public function canHaveDCS() : bool { |
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return $this->getMaxHardware(HARDWARE_DCS) > 0; |
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} |
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public function canHaveScanner() : bool { |
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return $this->getMaxHardware(HARDWARE_SCANNER) > 0; |
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} |
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public function canHaveCloak() : bool { |
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return $this->getMaxHardware(HARDWARE_CLOAK) > 0; |
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} |
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public function canHaveIllusion() : bool { |
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return $this->getMaxHardware(HARDWARE_ILLUSION) > 0; |
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} |
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} |
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