We could not synchronize checks via GitHub's checks API since Scrutinizer's GitHub App is not installed for this repository.
@@ -20,13 +20,13 @@ |
||
20 | 20 | const USER_SCORE_NAME = 'User Score'; |
21 | 21 | $hofTypes = array(DONATION_NAME=>true, USER_SCORE_NAME=>true); |
22 | 22 | while ($db->nextRecord()) { |
23 | - $hof =& $hofTypes; |
|
23 | + $hof = & $hofTypes; |
|
24 | 24 | $typeList = explode(':', $db->getField('type')); |
25 | 25 | foreach ($typeList as $type) { |
26 | 26 | if (!isset($hof[$type])) { |
27 | 27 | $hof[$type] = array(); |
28 | 28 | } |
29 | - $hof =& $hof[$type]; |
|
29 | + $hof = & $hof[$type]; |
|
30 | 30 | } |
31 | 31 | $hof = true; |
32 | 32 | } |
@@ -11,7 +11,7 @@ discard block |
||
11 | 11 | $weapons = []; |
12 | 12 | $db->query('SELECT * FROM weapon_type JOIN race USING(race_id)'); |
13 | 13 | while ($db->nextRecord()) { |
14 | - switch($db->getInt('buyer_restriction')) { |
|
14 | + switch ($db->getInt('buyer_restriction')) { |
|
15 | 15 | case BUYER_RESTRICTION_GOOD: |
16 | 16 | $restriction = '<span class="dgreen">Good</span>'; |
17 | 17 | break; |
@@ -46,15 +46,15 @@ discard block |
||
46 | 46 | |
47 | 47 | $template->display('weapon_list.php'); |
48 | 48 | } |
49 | -catch(Throwable $e) { |
|
49 | +catch (Throwable $e) { |
|
50 | 50 | handleException($e); |
51 | 51 | } |
52 | 52 | |
53 | 53 | function buildSelector($db, $name, $table) { |
54 | 54 | $selector = '<select onchange="filterSelect(this)"><option>All</option>'; |
55 | - $db->query("SELECT DISTINCT ".$name." FROM ".$table." ORDER BY ".$name); |
|
55 | + $db->query("SELECT DISTINCT " . $name . " FROM " . $table . " ORDER BY " . $name); |
|
56 | 56 | while ($db->nextRecord()) { |
57 | - $selector .= '<option>'.$db->getField($name).'</option>'; |
|
57 | + $selector .= '<option>' . $db->getField($name) . '</option>'; |
|
58 | 58 | } |
59 | 59 | $selector .= '</select>'; |
60 | 60 | return $selector; |
@@ -66,8 +66,8 @@ discard block |
||
66 | 66 | foreach (Globals::getRaces() as $raceID => $raceData) { |
67 | 67 | $raceName = $raceData['Race Name']; |
68 | 68 | $racebox .= ' |
69 | - <input type="checkbox" id="race'.$raceID.'" name="races" value="'.$raceName.'" onClick="raceToggle()"> |
|
70 | - <label for="race'.$raceID.'" class="race'.$raceID.'">'.$raceName.'</label> '; |
|
69 | + <input type="checkbox" id="race'.$raceID . '" name="races" value="' . $raceName . '" onClick="raceToggle()"> |
|
70 | + <label for="race'.$raceID . '" class="race' . $raceID . '">' . $raceName . '</label> '; |
|
71 | 71 | } |
72 | 72 | $racebox .= '</form>'; |
73 | 73 | return $racebox; |
@@ -17,7 +17,7 @@ discard block |
||
17 | 17 | |
18 | 18 | $template->display('ship_list.php'); |
19 | 19 | } |
20 | -catch(Throwable $e) { |
|
20 | +catch (Throwable $e) { |
|
21 | 21 | handleException($e); |
22 | 22 | } |
23 | 23 | |
@@ -25,7 +25,7 @@ discard block |
||
25 | 25 | $selector = '<select onchange="filterSelect(this)"><option>All</option>'; |
26 | 26 | $db->query('SELECT DISTINCT ' . $name . ' FROM ' . $table . ' ORDER BY ' . $name); |
27 | 27 | while ($db->nextRecord()) { |
28 | - $selector .= '<option>'.$db->getField($name).'</option>'; |
|
28 | + $selector .= '<option>' . $db->getField($name) . '</option>'; |
|
29 | 29 | } |
30 | 30 | $selector .= '</select>'; |
31 | 31 | return $selector; |
@@ -52,10 +52,10 @@ discard block |
||
52 | 52 | } |
53 | 53 | |
54 | 54 | public function isAttacking(array &$board, array &$hasMoved, $king, $x = -1, $y = -1) { |
55 | - $moves =& $this->getPossibleMoves($board, $hasMoved, null, true); |
|
56 | - foreach($moves as &$move) { |
|
57 | - $p =& $board[$move[1]][$move[0]]; |
|
58 | - if(($move[0] == $x && $move[1] == $y) || ($king === true && $p != null && $p->pieceID == self::KING && $this->colour != $p->colour)) { |
|
55 | + $moves = & $this->getPossibleMoves($board, $hasMoved, null, true); |
|
56 | + foreach ($moves as &$move) { |
|
57 | + $p = & $board[$move[1]][$move[0]]; |
|
58 | + if (($move[0] == $x && $move[1] == $y) || ($king === true && $p != null && $p->pieceID == self::KING && $this->colour != $p->colour)) { |
|
59 | 59 | return true; |
60 | 60 | } |
61 | 61 | } |
@@ -64,130 +64,130 @@ discard block |
||
64 | 64 | |
65 | 65 | public function &getPossibleMoves(array &$board, array &$hasMoved, $forAccountID = null, $attackingCheck = false) { |
66 | 66 | $moves = array(); |
67 | - if($forAccountID == null || $this->accountID == $forAccountID) { |
|
68 | - if($this->pieceID==self::PAWN) { |
|
69 | - $dirY = $this->colour==ChessGame::PLAYER_BLACK ? 1 : -1; |
|
70 | - $moveY = $this->y+$dirY; |
|
67 | + if ($forAccountID == null || $this->accountID == $forAccountID) { |
|
68 | + if ($this->pieceID == self::PAWN) { |
|
69 | + $dirY = $this->colour == ChessGame::PLAYER_BLACK ? 1 : -1; |
|
70 | + $moveY = $this->y + $dirY; |
|
71 | 71 | //Pawn forward movement is not attacking - so don't check it if doing an attacking check. |
72 | - if(!$attackingCheck) { |
|
73 | - if(ChessGame::isValidCoord($this->x, $moveY, $board) && $board[$moveY][$this->x] == null && $this->isSafeMove($board, $hasMoved, $this->x, $moveY)) { |
|
74 | - $moves[] = array($this->x,$moveY); |
|
72 | + if (!$attackingCheck) { |
|
73 | + if (ChessGame::isValidCoord($this->x, $moveY, $board) && $board[$moveY][$this->x] == null && $this->isSafeMove($board, $hasMoved, $this->x, $moveY)) { |
|
74 | + $moves[] = array($this->x, $moveY); |
|
75 | 75 | } |
76 | 76 | $doubleMoveY = $moveY + $dirY; |
77 | - if($this->y-$dirY == 0 || $this->y-$dirY*2 == count($board)) { //Double move first move |
|
78 | - if($board[$moveY][$this->x] == null && $board[$doubleMoveY][$this->x] == null && $this->isSafeMove($board, $hasMoved, $this->x, $doubleMoveY)) { |
|
79 | - $moves[] = array($this->x,$doubleMoveY); |
|
77 | + if ($this->y - $dirY == 0 || $this->y - $dirY * 2 == count($board)) { //Double move first move |
|
78 | + if ($board[$moveY][$this->x] == null && $board[$doubleMoveY][$this->x] == null && $this->isSafeMove($board, $hasMoved, $this->x, $doubleMoveY)) { |
|
79 | + $moves[] = array($this->x, $doubleMoveY); |
|
80 | 80 | } |
81 | 81 | } |
82 | 82 | } |
83 | - for($i=-1;$i<2;$i+=2) { |
|
84 | - $moveX = $this->x+$i; |
|
85 | - if(ChessGame::isValidCoord($moveX, $moveY, $board)) { |
|
86 | - if($attackingCheck || |
|
83 | + for ($i = -1; $i < 2; $i += 2) { |
|
84 | + $moveX = $this->x + $i; |
|
85 | + if (ChessGame::isValidCoord($moveX, $moveY, $board)) { |
|
86 | + if ($attackingCheck || |
|
87 | 87 | ((($hasMoved[ChessPiece::PAWN][0] == $moveX && $hasMoved[ChessPiece::PAWN][1] == $this->y) || |
88 | - ($board[$moveY][$moveX] != null && $board[$moveY][$moveX]->colour!=$this->colour)) |
|
88 | + ($board[$moveY][$moveX] != null && $board[$moveY][$moveX]->colour != $this->colour)) |
|
89 | 89 | && $this->isSafeMove($board, $hasMoved, $moveX, $moveY))) { |
90 | - $moves[] = array($moveX,$moveY); |
|
90 | + $moves[] = array($moveX, $moveY); |
|
91 | 91 | } |
92 | 92 | } |
93 | 93 | } |
94 | 94 | } |
95 | - else if($this->pieceID==self::KING) { |
|
96 | - for($i = -1; $i < 2; $i++) { |
|
97 | - for($j = -1; $j < 2; $j++) { |
|
98 | - if($i!=0 || $j!=0) { |
|
99 | - $this->addMove($this->x+$i, $this->y+$j, $board, $moves, $hasMoved, $attackingCheck); |
|
95 | + else if ($this->pieceID == self::KING) { |
|
96 | + for ($i = -1; $i < 2; $i++) { |
|
97 | + for ($j = -1; $j < 2; $j++) { |
|
98 | + if ($i != 0 || $j != 0) { |
|
99 | + $this->addMove($this->x + $i, $this->y + $j, $board, $moves, $hasMoved, $attackingCheck); |
|
100 | 100 | } |
101 | 101 | } |
102 | 102 | } |
103 | 103 | //Castling is not attacking - so don't check it if doing an attacking check. |
104 | - if(!$attackingCheck && !$hasMoved[$this->colour][ChessPiece::KING] && !ChessGame::isPlayerChecked($board, $hasMoved, $this->colour)) { |
|
105 | - if(!$hasMoved[$this->colour][ChessPiece::ROOK]['Queen'] && |
|
106 | - ChessGame::isValidCoord($this->x-1, $this->y, $board) && $board[$this->y][$this->x-1] == null && |
|
107 | - ChessGame::isValidCoord($this->x-3, $this->y, $board) && $board[$this->y][$this->x-3] == null && |
|
108 | - $this->isSafeMove($board, $hasMoved, $this->x-1, $this->y)) { |
|
109 | - $this->addMove($this->x-2, $this->y, $board, $moves, $hasMoved, $attackingCheck); |
|
104 | + if (!$attackingCheck && !$hasMoved[$this->colour][ChessPiece::KING] && !ChessGame::isPlayerChecked($board, $hasMoved, $this->colour)) { |
|
105 | + if (!$hasMoved[$this->colour][ChessPiece::ROOK]['Queen'] && |
|
106 | + ChessGame::isValidCoord($this->x - 1, $this->y, $board) && $board[$this->y][$this->x - 1] == null && |
|
107 | + ChessGame::isValidCoord($this->x - 3, $this->y, $board) && $board[$this->y][$this->x - 3] == null && |
|
108 | + $this->isSafeMove($board, $hasMoved, $this->x - 1, $this->y)) { |
|
109 | + $this->addMove($this->x - 2, $this->y, $board, $moves, $hasMoved, $attackingCheck); |
|
110 | 110 | } |
111 | - if(!$hasMoved[$this->colour][ChessPiece::ROOK]['King'] && |
|
112 | - ChessGame::isValidCoord($this->x+1, $this->y, $board) && $board[$this->y][$this->x+1] == null && |
|
113 | - $this->isSafeMove($board, $hasMoved, $this->x+1, $this->y)) { |
|
114 | - $this->addMove($this->x+2, $this->y, $board, $moves, $hasMoved, $attackingCheck); |
|
111 | + if (!$hasMoved[$this->colour][ChessPiece::ROOK]['King'] && |
|
112 | + ChessGame::isValidCoord($this->x + 1, $this->y, $board) && $board[$this->y][$this->x + 1] == null && |
|
113 | + $this->isSafeMove($board, $hasMoved, $this->x + 1, $this->y)) { |
|
114 | + $this->addMove($this->x + 2, $this->y, $board, $moves, $hasMoved, $attackingCheck); |
|
115 | 115 | } |
116 | 116 | } |
117 | 117 | } |
118 | - else if($this->pieceID==self::QUEEN) { |
|
118 | + else if ($this->pieceID == self::QUEEN) { |
|
119 | 119 | $moveX = $this->x; |
120 | 120 | $moveY = $this->y; |
121 | - while($this->addMove(--$moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Left |
|
121 | + while ($this->addMove(--$moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Left |
|
122 | 122 | $moveX = $this->x; |
123 | 123 | $moveY = $this->y; |
124 | - while($this->addMove(++$moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Right |
|
124 | + while ($this->addMove(++$moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Right |
|
125 | 125 | $moveX = $this->x; |
126 | 126 | $moveY = $this->y; |
127 | - while($this->addMove($moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up |
|
127 | + while ($this->addMove($moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up |
|
128 | 128 | $moveX = $this->x; |
129 | 129 | $moveY = $this->y; |
130 | - while($this->addMove($moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Down |
|
130 | + while ($this->addMove($moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Down |
|
131 | 131 | $moveX = $this->x; |
132 | 132 | $moveY = $this->y; |
133 | - while($this->addMove(--$moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left |
|
133 | + while ($this->addMove(--$moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left |
|
134 | 134 | $moveX = $this->x; |
135 | 135 | $moveY = $this->y; |
136 | - while($this->addMove(++$moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Right |
|
136 | + while ($this->addMove(++$moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Right |
|
137 | 137 | $moveX = $this->x; |
138 | 138 | $moveY = $this->y; |
139 | - while($this->addMove(--$moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Down-Left |
|
139 | + while ($this->addMove(--$moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Down-Left |
|
140 | 140 | $moveX = $this->x; |
141 | 141 | $moveY = $this->y; |
142 | - while($this->addMove(++$moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left |
|
142 | + while ($this->addMove(++$moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left |
|
143 | 143 | } |
144 | - else if($this->pieceID==self::ROOK) { |
|
144 | + else if ($this->pieceID == self::ROOK) { |
|
145 | 145 | $moveX = $this->x; |
146 | 146 | $moveY = $this->y; |
147 | - while($this->addMove(--$moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Left |
|
147 | + while ($this->addMove(--$moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Left |
|
148 | 148 | $moveX = $this->x; |
149 | 149 | $moveY = $this->y; |
150 | - while($this->addMove(++$moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Right |
|
150 | + while ($this->addMove(++$moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Right |
|
151 | 151 | $moveX = $this->x; |
152 | 152 | $moveY = $this->y; |
153 | - while($this->addMove($moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up |
|
153 | + while ($this->addMove($moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up |
|
154 | 154 | $moveX = $this->x; |
155 | 155 | $moveY = $this->y; |
156 | - while($this->addMove($moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Down |
|
156 | + while ($this->addMove($moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Down |
|
157 | 157 | } |
158 | - else if($this->pieceID==self::BISHOP) { |
|
158 | + else if ($this->pieceID == self::BISHOP) { |
|
159 | 159 | $moveX = $this->x; |
160 | 160 | $moveY = $this->y; |
161 | - while($this->addMove(--$moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left |
|
161 | + while ($this->addMove(--$moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left |
|
162 | 162 | $moveX = $this->x; |
163 | 163 | $moveY = $this->y; |
164 | - while($this->addMove(++$moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Right |
|
164 | + while ($this->addMove(++$moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Right |
|
165 | 165 | $moveX = $this->x; |
166 | 166 | $moveY = $this->y; |
167 | - while($this->addMove(--$moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Down-Left |
|
167 | + while ($this->addMove(--$moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Down-Left |
|
168 | 168 | $moveX = $this->x; |
169 | 169 | $moveY = $this->y; |
170 | - while($this->addMove(++$moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left |
|
170 | + while ($this->addMove(++$moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left |
|
171 | 171 | } |
172 | - else if($this->pieceID==self::KNIGHT) { |
|
173 | - $moveX = $this->x-1; |
|
174 | - $moveY = $this->y-2; |
|
175 | - $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck);//2up-left |
|
172 | + else if ($this->pieceID == self::KNIGHT) { |
|
173 | + $moveX = $this->x - 1; |
|
174 | + $moveY = $this->y - 2; |
|
175 | + $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2up-left |
|
176 | 176 | $moveX += 2; |
177 | - $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck);//2up-right |
|
178 | - $moveY = $this->y+2; |
|
179 | - $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck);//2down-right |
|
177 | + $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2up-right |
|
178 | + $moveY = $this->y + 2; |
|
179 | + $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2down-right |
|
180 | 180 | $moveX -= 2; |
181 | - $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck);//2down-left |
|
182 | - $moveX = $this->x-2; |
|
183 | - $moveY = $this->y-1; |
|
184 | - $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck);//2left-up |
|
181 | + $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2down-left |
|
182 | + $moveX = $this->x - 2; |
|
183 | + $moveY = $this->y - 1; |
|
184 | + $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2left-up |
|
185 | 185 | $moveY += 2; |
186 | - $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck);//2left-down |
|
187 | - $moveX = $this->x+2; |
|
188 | - $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck);//2right-down |
|
186 | + $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2left-down |
|
187 | + $moveX = $this->x + 2; |
|
188 | + $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2right-down |
|
189 | 189 | $moveY -= 2; |
190 | - $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck);//2right-up |
|
190 | + $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2right-up |
|
191 | 191 | } |
192 | 192 | } |
193 | 193 | |
@@ -195,11 +195,11 @@ discard block |
||
195 | 195 | } |
196 | 196 | |
197 | 197 | private function addMove($toX, $toY, array &$board, array &$moves, array &$hasMoved = null, $attackingCheck = true) { |
198 | - if(ChessGame::isValidCoord($toX, $toY, $board)) { |
|
199 | - if(($board[$toY][$toX] == null || $board[$toY][$toX]->colour!=$this->colour)) { |
|
198 | + if (ChessGame::isValidCoord($toX, $toY, $board)) { |
|
199 | + if (($board[$toY][$toX] == null || $board[$toY][$toX]->colour != $this->colour)) { |
|
200 | 200 | //We can only actually move to this position if it is safe to do so, however we can pass through it looking for a safe move so we still want to return true. |
201 | - if(($attackingCheck == true || $this->isSafeMove($board, $hasMoved, $toX, $toY))) { |
|
202 | - $moves[] = array($toX,$toY); |
|
201 | + if (($attackingCheck == true || $this->isSafeMove($board, $hasMoved, $toX, $toY))) { |
|
202 | + $moves[] = array($toX, $toY); |
|
203 | 203 | } |
204 | 204 | return true; |
205 | 205 | } |
@@ -208,30 +208,30 @@ discard block |
||
208 | 208 | } |
209 | 209 | |
210 | 210 | public function promote($pawnPromotionPieceID, array &$board) { |
211 | - if($pawnPromotionPieceID==null) { |
|
211 | + if ($pawnPromotionPieceID == null) { |
|
212 | 212 | throw new Exception('Promotion piece cannot be null on a promote.'); |
213 | 213 | } |
214 | 214 | $takenNos = array(); |
215 | - foreach($board as $row) { |
|
216 | - foreach($row as $piece) { |
|
217 | - if($piece != null && $piece->pieceID == $pawnPromotionPieceID && $piece->colour == $this->colour) { |
|
215 | + foreach ($board as $row) { |
|
216 | + foreach ($row as $piece) { |
|
217 | + if ($piece != null && $piece->pieceID == $pawnPromotionPieceID && $piece->colour == $this->colour) { |
|
218 | 218 | $takenNos[$piece->pieceNo] = true; |
219 | 219 | } |
220 | 220 | } |
221 | 221 | } |
222 | - $i=0; |
|
223 | - while(isset($takenNos[$i])) { |
|
222 | + $i = 0; |
|
223 | + while (isset($takenNos[$i])) { |
|
224 | 224 | $i++; |
225 | 225 | } |
226 | 226 | return array('PieceID' => $pawnPromotionPieceID, 'PieceNo' => $i); |
227 | 227 | } |
228 | 228 | |
229 | 229 | public function getPieceLetter() { |
230 | - return self::getLetterForPiece($this->pieceID,$this->colour); |
|
230 | + return self::getLetterForPiece($this->pieceID, $this->colour); |
|
231 | 231 | } |
232 | 232 | |
233 | 233 | public function getPieceSymbol() { |
234 | - return self::getSymbolForPiece($this->pieceID,$this->colour); |
|
234 | + return self::getSymbolForPiece($this->pieceID, $this->colour); |
|
235 | 235 | } |
236 | 236 | |
237 | 237 | public static function getSymbolForPiece($pieceID, $colour) { |
@@ -239,7 +239,7 @@ discard block |
||
239 | 239 | } |
240 | 240 | |
241 | 241 | public static function getLetterForPiece($pieceID, $colour) { |
242 | - switch($pieceID) { |
|
242 | + switch ($pieceID) { |
|
243 | 243 | case self::KING: |
244 | 244 | $letter = 'k'; |
245 | 245 | break; |
@@ -260,14 +260,14 @@ discard block |
||
260 | 260 | $letter = 'p'; |
261 | 261 | break; |
262 | 262 | } |
263 | - if($colour == ChessGame::PLAYER_WHITE) { |
|
263 | + if ($colour == ChessGame::PLAYER_WHITE) { |
|
264 | 264 | $letter = strtoupper($letter); |
265 | 265 | } |
266 | 266 | return $letter; |
267 | 267 | } |
268 | 268 | |
269 | 269 | public static function getPieceForLetter($letter) { |
270 | - switch($letter) { |
|
270 | + switch ($letter) { |
|
271 | 271 | case 'k': |
272 | 272 | case 'K': |
273 | 273 | return self::KING; |
@@ -446,20 +446,20 @@ |
||
446 | 446 | |
447 | 447 | if ($this->hasMines()) { |
448 | 448 | $thisMines = new SmrMines($this->getGameID(), $this->getMines()); |
449 | - $results['Results']['Mines'] =& $thisMines->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)], $minesAreAttacker); |
|
449 | + $results['Results']['Mines'] = & $thisMines->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)], $minesAreAttacker); |
|
450 | 450 | $results['TotalDamage'] += $results['Results']['Mines']['ActualDamage']['TotalDamage']; |
451 | 451 | } |
452 | 452 | |
453 | 453 | if ($this->hasCDs()) { |
454 | 454 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
455 | - $results['Results']['Drones'] =& $thisCDs->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)]); |
|
455 | + $results['Results']['Drones'] = & $thisCDs->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)]); |
|
456 | 456 | $results['TotalDamage'] += $results['Results']['Drones']['ActualDamage']['TotalDamage']; |
457 | 457 | } |
458 | 458 | |
459 | 459 | if (!$minesAreAttacker) { |
460 | 460 | if ($this->hasSDs()) { |
461 | 461 | $thisSDs = new SmrScoutDrones($this->getGameID(), $this->getSDs()); |
462 | - $results['Results']['Scouts'] =& $thisSDs->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)]); |
|
462 | + $results['Results']['Scouts'] = & $thisSDs->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)]); |
|
463 | 463 | $results['TotalDamage'] += $results['Results']['Scouts']['ActualDamage']['TotalDamage']; |
464 | 464 | } |
465 | 465 | } |
@@ -12,7 +12,7 @@ discard block |
||
12 | 12 | $menuItems[] = array('Link'=>Globals::getPlanetListHREF($alliance_id), 'Text'=>'Defense'); |
13 | 13 | $menuItems[] = array('Link'=>Globals::getPlanetListFinancialHREF($alliance_id), 'Text'=>'Financial'); |
14 | 14 | // make the selected index bold |
15 | - $boldItem =& $menuItems[$selected_index]['Text']; |
|
15 | + $boldItem = & $menuItems[$selected_index]['Text']; |
|
16 | 16 | $boldItem = '<span class="bold">' . $boldItem . '</span>'; |
17 | 17 | $template->assign('MenuItems', $menuItems); |
18 | 18 | } |
@@ -107,7 +107,7 @@ discard block |
||
107 | 107 | $menuItems[] = ['Link' => SmrSession::getNewHREF($container), |
108 | 108 | 'Text' => 'Game News']; |
109 | 109 | // make the selected index bold |
110 | - $boldItem =& $menuItems[$selected_index]['Text']; |
|
110 | + $boldItem = & $menuItems[$selected_index]['Text']; |
|
111 | 111 | $boldItem = '<b>' . $boldItem . '</b>'; |
112 | 112 | $template->assign('MenuItems', $menuItems); |
113 | 113 | } |
@@ -40,7 +40,7 @@ discard block |
||
40 | 40 | /** |
41 | 41 | * Access properties of structures that this planet type can build. |
42 | 42 | */ |
43 | - public function structureTypes($structureID=false) { |
|
43 | + public function structureTypes($structureID = false) { |
|
44 | 44 | if (!isset($this->structures)) { |
45 | 45 | foreach (static::STRUCTURES as $ID => $Info) { |
46 | 46 | $this->structures[$ID] = new SmrPlanetStructureType($ID, $Info); |
@@ -77,12 +77,12 @@ discard block |
||
77 | 77 | 'exp_gain' => 540, |
78 | 78 | ], |
79 | 79 | ]; |
80 | - public function name() { return "Terran Planet"; } |
|
81 | - public function imageLink() { return "images/planet1.png"; } |
|
82 | - public function description() { return "A lush world, with forests, seas, sweeping meadows, and indigenous lifeforms."; } |
|
80 | + public function name() { return "Terran Planet"; } |
|
81 | + public function imageLink() { return "images/planet1.png"; } |
|
82 | + public function description() { return "A lush world, with forests, seas, sweeping meadows, and indigenous lifeforms."; } |
|
83 | 83 | public function maxAttackers() { return 10; } |
84 | - public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
85 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
84 | + public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
85 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
86 | 86 | } |
87 | 87 | |
88 | 88 | class AridPlanet extends SmrPlanetType { |
@@ -106,12 +106,12 @@ discard block |
||
106 | 106 | 'exp_gain' => 180, |
107 | 107 | ], |
108 | 108 | ]; |
109 | - public function name() { return "Arid Planet"; } |
|
110 | - public function imageLink() { return "images/planet2.png"; } |
|
111 | - public function description() { return "A world mostly devoid of surface water, but capable of supporting life."; } |
|
109 | + public function name() { return "Arid Planet"; } |
|
110 | + public function imageLink() { return "images/planet2.png"; } |
|
111 | + public function description() { return "A world mostly devoid of surface water, but capable of supporting life."; } |
|
112 | 112 | public function maxAttackers() { return 5; } |
113 | - public function maxLanded() { return 5; } |
|
114 | - public function menuOptions() { return ['CONSTRUCTION', 'DEFENSE', 'STOCKPILE', 'OWNERSHIP']; } |
|
113 | + public function maxLanded() { return 5; } |
|
114 | + public function menuOptions() { return ['CONSTRUCTION', 'DEFENSE', 'STOCKPILE', 'OWNERSHIP']; } |
|
115 | 115 | } |
116 | 116 | |
117 | 117 | class DwarfPlanet extends SmrPlanetType { |
@@ -135,12 +135,12 @@ discard block |
||
135 | 135 | 'exp_gain' => 540, |
136 | 136 | ], |
137 | 137 | ]; |
138 | - public function name() { return "Dwarf Planet"; } |
|
139 | - public function imageLink() { return "images/planet3.png"; } |
|
140 | - public function description() { return "A smaller than usual planet, with no native life present."; } |
|
138 | + public function name() { return "Dwarf Planet"; } |
|
139 | + public function imageLink() { return "images/planet3.png"; } |
|
140 | + public function description() { return "A smaller than usual planet, with no native life present."; } |
|
141 | 141 | public function maxAttackers() { return 5; } |
142 | - public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
143 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
142 | + public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
143 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
144 | 144 | } |
145 | 145 | |
146 | 146 | class ProtoPlanet extends SmrPlanetType { |
@@ -170,12 +170,12 @@ discard block |
||
170 | 170 | 'exp_gain' => 540, |
171 | 171 | ], |
172 | 172 | ]; |
173 | - public function name() { return "Protoplanet"; } |
|
174 | - public function imageLink() { return "images/planet5.png"; } |
|
175 | - public function description() { return "A developing planet, not yet able to support the infrastructure of advanced technologies."; } |
|
173 | + public function name() { return "Protoplanet"; } |
|
174 | + public function imageLink() { return "images/planet5.png"; } |
|
175 | + public function description() { return "A developing planet, not yet able to support the infrastructure of advanced technologies."; } |
|
176 | 176 | public function maxAttackers() { return 5; } |
177 | - public function maxLanded() { return 5; } |
|
178 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
177 | + public function maxLanded() { return 5; } |
|
178 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
179 | 179 | } |
180 | 180 | |
181 | 181 | class DefenseWorld extends SmrPlanetType { |
@@ -205,10 +205,10 @@ discard block |
||
205 | 205 | 'exp_gain' => 9, |
206 | 206 | ], |
207 | 207 | ]; |
208 | - public function name() { return "Defense World"; } |
|
209 | - public function imageLink() { return "images/planet4.png"; } |
|
210 | - public function description() { return "A fully armed and operational battle station loaded with excessive firepower."; } |
|
208 | + public function name() { return "Defense World"; } |
|
209 | + public function imageLink() { return "images/planet4.png"; } |
|
210 | + public function description() { return "A fully armed and operational battle station loaded with excessive firepower."; } |
|
211 | 211 | public function maxAttackers() { return 10; } |
212 | - public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
213 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
212 | + public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
213 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
214 | 214 | } |
@@ -4,7 +4,7 @@ discard block |
||
4 | 4 | private static $reverseOrder; |
5 | 5 | |
6 | 6 | private static function cmpStrProp($a, $b) { |
7 | - return (self::$reverseOrder?-1:1)*strcasecmp($a->{self::$sortKey}, $b->{self::$sortKey}); |
|
7 | + return (self::$reverseOrder ?-1 : 1) * strcasecmp($a->{self::$sortKey}, $b->{self::$sortKey}); |
|
8 | 8 | } |
9 | 9 | |
10 | 10 | private static function cmpNumElement($a, $b) { |
@@ -20,8 +20,8 @@ discard block |
||
20 | 20 | } |
21 | 21 | |
22 | 22 | public static function cmpNum($a, $b) { |
23 | - if($a == $b) return 0; |
|
24 | - return (self::$reverseOrder?-1:1)*($a < $b ? -1 : 1); |
|
23 | + if ($a == $b) return 0; |
|
24 | + return (self::$reverseOrder ?-1 : 1) * ($a < $b ? -1 : 1); |
|
25 | 25 | } |
26 | 26 | |
27 | 27 | public static function sortByStrProp(array &$array, $property, $reverseOrder = false) { |
@@ -1180,7 +1180,7 @@ discard block |
||
1180 | 1180 | do { |
1181 | 1181 | $targetPlayer = $targetPlayers[array_rand($targetPlayers)]; |
1182 | 1182 | } while ($results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()] > min($results['TotalShotsPerTargetPlayer'])); |
1183 | - $results['Weapons'][$orderID] =& $weapon->shootPlayerAsPort($this, $targetPlayer); |
|
1183 | + $results['Weapons'][$orderID] = & $weapon->shootPlayerAsPort($this, $targetPlayer); |
|
1184 | 1184 | $results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()]++; |
1185 | 1185 | if ($results['Weapons'][$orderID]['Hit']) { |
1186 | 1186 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
@@ -1189,7 +1189,7 @@ discard block |
||
1189 | 1189 | } |
1190 | 1190 | if ($this->hasCDs()) { |
1191 | 1191 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs(), true); |
1192 | - $results['Drones'] =& $thisCDs->shootPlayerAsPort($this, $targetPlayers[array_rand($targetPlayers)]); |
|
1192 | + $results['Drones'] = & $thisCDs->shootPlayerAsPort($this, $targetPlayers[array_rand($targetPlayers)]); |
|
1193 | 1193 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
1194 | 1194 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
1195 | 1195 | } |