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@@ -1,10 +1,10 @@ discard block |
||
1 | 1 | <?php |
2 | -foreach($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
3 | - $ShootingPlayer =& $TraderResults['Player']; |
|
4 | - $TotalDamage =& $TraderResults['TotalDamage']; |
|
5 | - if($MinimalDisplay && !$ThisPlayer->equals($ShootingPlayer)) { |
|
2 | +foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
3 | + $ShootingPlayer = & $TraderResults['Player']; |
|
4 | + $TotalDamage = & $TraderResults['TotalDamage']; |
|
5 | + if ($MinimalDisplay && !$ThisPlayer->equals($ShootingPlayer)) { |
|
6 | 6 | echo $ShootingPlayer->getDisplayName(); |
7 | - if($TotalDamage > 0) { |
|
7 | + if ($TotalDamage > 0) { |
|
8 | 8 | ?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php |
9 | 9 | } else { |
10 | 10 | ?> does no damage this round<?php |
@@ -12,29 +12,29 @@ discard block |
||
12 | 12 | continue; |
13 | 13 | } |
14 | 14 | |
15 | - if($TraderResults['DeadBeforeShot']) { |
|
15 | + if ($TraderResults['DeadBeforeShot']) { |
|
16 | 16 | echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php |
17 | 17 | } else { |
18 | - if(isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
19 | - foreach($TraderResults['Weapons'] as $WeaponResults) { |
|
20 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
21 | - $ShotHit =& $WeaponResults['Hit']; |
|
22 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
23 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
24 | - $TargetPort =& $WeaponResults['TargetPort']; |
|
18 | + if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
19 | + foreach ($TraderResults['Weapons'] as $WeaponResults) { |
|
20 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
21 | + $ShotHit = & $WeaponResults['Hit']; |
|
22 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
23 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
24 | + $TargetPort = & $WeaponResults['TargetPort']; |
|
25 | 25 | |
26 | - echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?>the remnants of <?php } echo $TargetPort->getDisplayName(); |
|
26 | + echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?>the remnants of <?php } echo $TargetPort->getDisplayName(); |
|
27 | 27 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
28 | - if(!$ShotHit) { |
|
28 | + if (!$ShotHit) { |
|
29 | 29 | ?> and misses every critical system<?php |
30 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
31 | - if($WeaponDamage['Shield'] > 0) { |
|
32 | - if($ActualDamage['HasCDs']) { |
|
30 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
31 | + if ($WeaponDamage['Shield'] > 0) { |
|
32 | + if ($ActualDamage['HasCDs']) { |
|
33 | 33 | ?> which proves ineffective against their combat drones<?php |
34 | 34 | } else { |
35 | 35 | ?> which proves ineffective against it's armour<?php |
36 | 36 | } |
37 | - } else if($WeaponDamage['Armour'] > 0) { |
|
37 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
38 | 38 | ?> which is deflected by their shields<?php |
39 | 39 | } else { |
40 | 40 | ?> but it cannot do any damage<?php |
@@ -42,55 +42,55 @@ discard block |
||
42 | 42 | } else { |
43 | 43 | ?> destroying <?php |
44 | 44 | $DamageTypes = 0; |
45 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
46 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
47 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
45 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
46 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
47 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
48 | 48 | |
49 | - if($ActualDamage['Shield'] > 0) { |
|
49 | + if ($ActualDamage['Shield'] > 0) { |
|
50 | 50 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
51 | 51 | $this->doDamageTypeReductionDisplay($DamageTypes); |
52 | 52 | } |
53 | - if($ActualDamage['NumCDs'] > 0) { |
|
53 | + if ($ActualDamage['NumCDs'] > 0) { |
|
54 | 54 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
55 | 55 | $this->doDamageTypeReductionDisplay($DamageTypes); |
56 | 56 | } |
57 | - if($ActualDamage['Armour'] > 0) { |
|
57 | + if ($ActualDamage['Armour'] > 0) { |
|
58 | 58 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
59 | 59 | } |
60 | 60 | } |
61 | 61 | } ?>. |
62 | 62 | <br /><?php |
63 | 63 | if ($ShotHit && $ActualDamage['KillingShot']) { |
64 | - $this->includeTemplate('includes/PortKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPort'=>$TargetPort,'ShootingPlayer'=>$ShootingPlayer)); |
|
64 | + $this->includeTemplate('includes/PortKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPort'=>$TargetPort, 'ShootingPlayer'=>$ShootingPlayer)); |
|
65 | 65 | } |
66 | 66 | } |
67 | 67 | } |
68 | - if(isset($TraderResults['Drones'])) { |
|
69 | - $Drones =& $TraderResults['Drones']; |
|
70 | - $ActualDamage =& $Drones['ActualDamage']; |
|
71 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
72 | - $TargetPort =& $Drones['TargetPort']; |
|
68 | + if (isset($TraderResults['Drones'])) { |
|
69 | + $Drones = & $TraderResults['Drones']; |
|
70 | + $ActualDamage = & $Drones['ActualDamage']; |
|
71 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
72 | + $TargetPort = & $Drones['TargetPort']; |
|
73 | 73 | |
74 | 74 | echo $ShootingPlayer->getDisplayName(); |
75 | - if($WeaponDamage['Launched'] == 0) { |
|
75 | + if ($WeaponDamage['Launched'] == 0) { |
|
76 | 76 | ?> fails to launch their combat drones<?php |
77 | 77 | } else { |
78 | 78 | ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php |
79 | - if($ActualDamage['TargetAlreadyDead']) { |
|
79 | + if ($ActualDamage['TargetAlreadyDead']) { |
|
80 | 80 | ?>the debris that was once <?php |
81 | 81 | } |
82 | 82 | echo $TargetPort->getDisplayName(); |
83 | 83 | |
84 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
85 | - if($ActualDamage['TotalDamage'] == 0) { |
|
86 | - if($WeaponDamage['Shield'] > 0) { |
|
87 | - if($ActualDamage['HasCDs']) { |
|
84 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
85 | + if ($ActualDamage['TotalDamage'] == 0) { |
|
86 | + if ($WeaponDamage['Shield'] > 0) { |
|
87 | + if ($ActualDamage['HasCDs']) { |
|
88 | 88 | ?> which prove ineffective against their combat drones<?php |
89 | 89 | } else { |
90 | 90 | ?> which proves ineffective against it's armour<?php |
91 | 91 | } |
92 | 92 | } |
93 | - if($ActualDamage['Armour'] > 0) { |
|
93 | + if ($ActualDamage['Armour'] > 0) { |
|
94 | 94 | ?> which is deflected by their shields<?php |
95 | 95 | } else { |
96 | 96 | ?> but they cannot do any damage<?php |
@@ -98,45 +98,45 @@ discard block |
||
98 | 98 | } else { |
99 | 99 | ?> destroying <?php |
100 | 100 | $DamageTypes = 0; |
101 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
102 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
103 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
101 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
102 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
103 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
104 | 104 | |
105 | - if($ActualDamage['Shield'] > 0) { |
|
105 | + if ($ActualDamage['Shield'] > 0) { |
|
106 | 106 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
107 | 107 | $this->doDamageTypeReductionDisplay($DamageTypes); |
108 | 108 | } |
109 | - if($ActualDamage['NumCDs'] > 0) { |
|
109 | + if ($ActualDamage['NumCDs'] > 0) { |
|
110 | 110 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
111 | 111 | $this->doDamageTypeReductionDisplay($DamageTypes); |
112 | 112 | } |
113 | - if($ActualDamage['Armour'] > 0) { |
|
113 | + if ($ActualDamage['Armour'] > 0) { |
|
114 | 114 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
115 | 115 | } |
116 | 116 | } |
117 | 117 | } |
118 | 118 | } ?>. |
119 | 119 | <br /><?php |
120 | - if($ActualDamage['KillingShot']) { |
|
121 | - $this->includeTemplate('includes/PortKillMessage.inc',array('KillResults'=>$Drones['KillResults'],'TargetPort'=>$TargetPort,'ShootingPlayer'=>$ShootingPlayer)); |
|
120 | + if ($ActualDamage['KillingShot']) { |
|
121 | + $this->includeTemplate('includes/PortKillMessage.inc', array('KillResults'=>$Drones['KillResults'], 'TargetPort'=>$TargetPort, 'ShootingPlayer'=>$ShootingPlayer)); |
|
122 | 122 | } |
123 | 123 | } |
124 | 124 | } |
125 | 125 | echo $ShootingPlayer->getDisplayName(); |
126 | - if($TotalDamage > 0) { |
|
126 | + if ($TotalDamage > 0) { |
|
127 | 127 | ?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php |
128 | 128 | } else { |
129 | 129 | ?> does no damage this round<?php |
130 | - if(!$TraderResults['DeadBeforeShot']) { |
|
130 | + if (!$TraderResults['DeadBeforeShot']) { |
|
131 | 131 | ?>. Maybe they should go back to the academy<?php |
132 | 132 | } |
133 | 133 | } ?>.<br /><br /><?php |
134 | 134 | } |
135 | 135 | $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?> |
136 | -This fleet <?php if($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /> |
|
136 | +This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /> |
|
137 | 137 | |
138 | 138 | <?php |
139 | 139 | $Downgrades = $TraderTeamCombatResults['Downgrades']; |
140 | -if ($Downgrades != 0 ) { |
|
140 | +if ($Downgrades != 0) { |
|
141 | 141 | ?>The port has lost <?php echo $Downgrades . ' ' . pluralise('level', $Downgrades); ?>.<?php |
142 | 142 | } ?> |
@@ -1,34 +1,34 @@ discard block |
||
1 | 1 | <?php |
2 | -if(isset($ForcesCombatResults['Results']) && is_array($ForcesCombatResults['Results'])) { |
|
3 | - foreach($ForcesCombatResults['Results'] as $ForceType => $ForceResults) { |
|
4 | - $ShootingWeapon =& $ForceResults['Weapon']; |
|
5 | - $ShotHit =& $ForceResults['Hit']; |
|
6 | - $ActualDamage =& $ForceResults['ActualDamage']; |
|
7 | - $WeaponDamage =& $ForceResults['WeaponDamage']; |
|
8 | - $TargetPlayer =& $ForceResults['TargetPlayer']; |
|
2 | +if (isset($ForcesCombatResults['Results']) && is_array($ForcesCombatResults['Results'])) { |
|
3 | + foreach ($ForcesCombatResults['Results'] as $ForceType => $ForceResults) { |
|
4 | + $ShootingWeapon = & $ForceResults['Weapon']; |
|
5 | + $ShotHit = & $ForceResults['Hit']; |
|
6 | + $ActualDamage = & $ForceResults['ActualDamage']; |
|
7 | + $WeaponDamage = & $ForceResults['WeaponDamage']; |
|
8 | + $TargetPlayer = & $ForceResults['TargetPlayer']; |
|
9 | 9 | ?> |
10 | 10 | <span class="cds"><?php echo isset($ActualDamage['Launched']) ? $ActualDamage['Launched'] : $WeaponDamage['Launched']; ?></span><?php |
11 | - if($ForceType == 'Mines') { |
|
11 | + if ($ForceType == 'Mines') { |
|
12 | 12 | ?> mines kamikaze themselves against <?php |
13 | - } else if($ForceType == 'Drones') { |
|
13 | + } else if ($ForceType == 'Drones') { |
|
14 | 14 | ?> combat drones launch at <?php |
15 | - } else if($ForceType == 'Scouts') { |
|
15 | + } else if ($ForceType == 'Scouts') { |
|
16 | 16 | ?> scout drones kamikaze themselves against <?php |
17 | 17 | } |
18 | 18 | |
19 | - if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } |
|
19 | + if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } |
|
20 | 20 | echo $TargetPlayer->getDisplayName(); |
21 | 21 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
22 | - if(!$ShotHit) { |
|
22 | + if (!$ShotHit) { |
|
23 | 23 | ?> and misses<?php |
24 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
25 | - if($WeaponDamage['Shield'] > 0) { |
|
26 | - if($ActualDamage['HasCDs']) { |
|
24 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
25 | + if ($WeaponDamage['Shield'] > 0) { |
|
26 | + if ($ActualDamage['HasCDs']) { |
|
27 | 27 | ?> which proves ineffective against their combat drones<?php |
28 | 28 | } else { |
29 | 29 | ?> which washes harmlessly over their hull<?php |
30 | 30 | } |
31 | - } else if($WeaponDamage['Armour'] > 0) { |
|
31 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
32 | 32 | ?> which is deflected by their shields<?php |
33 | 33 | } else { |
34 | 34 | ?> but it cannot do any damage<?php |
@@ -37,31 +37,31 @@ discard block |
||
37 | 37 | ?> destroying <?php |
38 | 38 | } |
39 | 39 | $DamageTypes = 0; |
40 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
41 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
42 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
40 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
41 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
42 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
43 | 43 | |
44 | - if($ActualDamage['Shield'] > 0) { |
|
44 | + if ($ActualDamage['Shield'] > 0) { |
|
45 | 45 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
46 | 46 | $this->doDamageTypeReductionDisplay($DamageTypes); |
47 | 47 | } |
48 | - if($ActualDamage['NumCDs'] > 0) { |
|
48 | + if ($ActualDamage['NumCDs'] > 0) { |
|
49 | 49 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> drones<?php |
50 | 50 | $this->doDamageTypeReductionDisplay($DamageTypes); |
51 | 51 | } |
52 | - if($ActualDamage['Armour'] > 0) { |
|
52 | + if ($ActualDamage['Armour'] > 0) { |
|
53 | 53 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
54 | 54 | } |
55 | 55 | } ?>. |
56 | 56 | <br /><?php |
57 | 57 | if ($ShotHit && $ActualDamage['KillingShot']) { |
58 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$ForceResults['KillResults'],'TargetPlayer'=>$TargetPlayer)); |
|
58 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$ForceResults['KillResults'], 'TargetPlayer'=>$TargetPlayer)); |
|
59 | 59 | } |
60 | 60 | } |
61 | 61 | } |
62 | -if(isset($ForcesCombatResults['ForcesDestroyed']) && $ForcesCombatResults['ForcesDestroyed']) { |
|
62 | +if (isset($ForcesCombatResults['ForcesDestroyed']) && $ForcesCombatResults['ForcesDestroyed']) { |
|
63 | 63 | ?>Forces are <span class="red">DESTROYED!</span><br /><?php |
64 | 64 | } |
65 | 65 | |
66 | -$TotalDamage =& $ForcesCombatResults['TotalDamage'] ?> |
|
67 | -The forces <?php if($TotalDamage > 0){ ?>hit for a total of <span class="red"><?php echo number_format($TotalDamage) ?></span> damage in this round of combat<?php } else{ ?>do no damage this round<?php } ?>. |
|
66 | +$TotalDamage = & $ForcesCombatResults['TotalDamage'] ?> |
|
67 | +The forces <?php if ($TotalDamage > 0) { ?>hit for a total of <span class="red"><?php echo number_format($TotalDamage) ?></span> damage in this round of combat<?php } else { ?>do no damage this round<?php } ?>. |
@@ -1,36 +1,36 @@ discard block |
||
1 | 1 | <?php |
2 | -if(is_array($TraderTeamCombatResults['Traders'])) { |
|
3 | - foreach($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
4 | - $ShootingPlayer =& $TraderResults['Player']; |
|
5 | - $TotalDamage =& $TraderResults['TotalDamage']; |
|
2 | +if (is_array($TraderTeamCombatResults['Traders'])) { |
|
3 | + foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
4 | + $ShootingPlayer = & $TraderResults['Player']; |
|
5 | + $TotalDamage = & $TraderResults['TotalDamage']; |
|
6 | 6 | |
7 | - if($TraderResults['DeadBeforeShot']) { |
|
7 | + if ($TraderResults['DeadBeforeShot']) { |
|
8 | 8 | echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php |
9 | 9 | } else { |
10 | - if(isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
11 | - foreach($TraderResults['Weapons'] as $WeaponResults) { |
|
12 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
13 | - $ShotHit =& $WeaponResults['Hit']; |
|
14 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
15 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
16 | - $TargetPlayer =& $WeaponResults['TargetPlayer']; |
|
10 | + if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
11 | + foreach ($TraderResults['Weapons'] as $WeaponResults) { |
|
12 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
13 | + $ShotHit = & $WeaponResults['Hit']; |
|
14 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
15 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
16 | + $TargetPlayer = & $WeaponResults['TargetPlayer']; |
|
17 | 17 | |
18 | 18 | echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php |
19 | - if($ShotHit && $ActualDamage['TargetAlreadyDead']) { |
|
19 | + if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { |
|
20 | 20 | ?>the debris that was once <?php |
21 | 21 | } |
22 | 22 | echo $TargetPlayer->getDisplayName(); |
23 | 23 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
24 | - if(!$ShotHit) { |
|
24 | + if (!$ShotHit) { |
|
25 | 25 | ?> and misses<?php |
26 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
27 | - if($WeaponDamage['Shield'] > 0) { |
|
28 | - if($ActualDamage['HasCDs']) { |
|
26 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
27 | + if ($WeaponDamage['Shield'] > 0) { |
|
28 | + if ($ActualDamage['HasCDs']) { |
|
29 | 29 | ?> which proves ineffective against their combat drones<?php |
30 | 30 | } else { |
31 | 31 | ?> which washes harmlessly over their hull<?php |
32 | 32 | } |
33 | - } else if($WeaponDamage['Armour'] > 0) { |
|
33 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
34 | 34 | ?> which is deflected by their shields<?php |
35 | 35 | } else { |
36 | 36 | ?> but it cannot do any damage<?php |
@@ -38,94 +38,94 @@ discard block |
||
38 | 38 | } else { |
39 | 39 | ?> destroying <?php |
40 | 40 | $DamageTypes = 0; |
41 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
42 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
43 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
41 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
42 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
43 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
44 | 44 | |
45 | - if($ActualDamage['Shield'] > 0) { |
|
45 | + if ($ActualDamage['Shield'] > 0) { |
|
46 | 46 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
47 | 47 | $this->doDamageTypeReductionDisplay($DamageTypes); |
48 | 48 | } |
49 | - if($ActualDamage['NumCDs'] > 0) { |
|
49 | + if ($ActualDamage['NumCDs'] > 0) { |
|
50 | 50 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
51 | 51 | $this->doDamageTypeReductionDisplay($DamageTypes); |
52 | 52 | } |
53 | - if($ActualDamage['Armour'] > 0) { |
|
53 | + if ($ActualDamage['Armour'] > 0) { |
|
54 | 54 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
55 | 55 | } |
56 | 56 | } |
57 | 57 | } ?>. |
58 | 58 | <br /><?php |
59 | 59 | if ($ShotHit && $ActualDamage['KillingShot']) { |
60 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer,'ShootingPlayer'=>$ShootingPlayer)); |
|
60 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer, 'ShootingPlayer'=>$ShootingPlayer)); |
|
61 | 61 | } |
62 | 62 | } |
63 | 63 | } |
64 | - if(isset($TraderResults['Drones'])) { |
|
65 | - $Drones =& $TraderResults['Drones']; |
|
66 | - $ActualDamage =& $Drones['ActualDamage']; |
|
67 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
68 | - $TargetPlayer =& $Drones['TargetPlayer']; |
|
64 | + if (isset($TraderResults['Drones'])) { |
|
65 | + $Drones = & $TraderResults['Drones']; |
|
66 | + $ActualDamage = & $Drones['ActualDamage']; |
|
67 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
68 | + $TargetPlayer = & $Drones['TargetPlayer']; |
|
69 | 69 | $DamageTypes = 0; |
70 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
71 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
72 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
70 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
71 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
72 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
73 | 73 | |
74 | 74 | echo $ShootingPlayer->getDisplayName(); |
75 | - if($WeaponDamage['Launched'] == 0) { |
|
75 | + if ($WeaponDamage['Launched'] == 0) { |
|
76 | 76 | ?> fails to launch their combat drones<?php |
77 | 77 | } else { |
78 | 78 | ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php |
79 | - if($ActualDamage['TargetAlreadyDead']) { |
|
79 | + if ($ActualDamage['TargetAlreadyDead']) { |
|
80 | 80 | ?>the debris that was once <?php |
81 | 81 | } |
82 | 82 | echo $TargetPlayer->getDisplayName(); |
83 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
84 | - if($ActualDamage['TotalDamage'] == 0) { |
|
85 | - if($WeaponDamage['Shield'] > 0) { |
|
86 | - if($ActualDamage['HasCDs']) { |
|
83 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
84 | + if ($ActualDamage['TotalDamage'] == 0) { |
|
85 | + if ($WeaponDamage['Shield'] > 0) { |
|
86 | + if ($ActualDamage['HasCDs']) { |
|
87 | 87 | ?> which prove ineffective against their combat drones<?php |
88 | 88 | } else { |
89 | 89 | ?> which washes harmlessly over their hull<?php |
90 | 90 | } |
91 | 91 | } |
92 | - if($ActualDamage['Armour'] > 0) { |
|
92 | + if ($ActualDamage['Armour'] > 0) { |
|
93 | 93 | ?> which is deflected by their shields<?php |
94 | 94 | } else { |
95 | 95 | ?> but they cannot do any damage<?php |
96 | 96 | } |
97 | 97 | } else { |
98 | 98 | ?> destroying <?php |
99 | - if($ActualDamage['Shield'] > 0) { |
|
99 | + if ($ActualDamage['Shield'] > 0) { |
|
100 | 100 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
101 | 101 | $this->doDamageTypeReductionDisplay($DamageTypes); |
102 | 102 | } |
103 | - if($ActualDamage['NumCDs'] > 0) { |
|
103 | + if ($ActualDamage['NumCDs'] > 0) { |
|
104 | 104 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
105 | 105 | $this->doDamageTypeReductionDisplay($DamageTypes); |
106 | 106 | } |
107 | - if($ActualDamage['Armour'] > 0) { |
|
107 | + if ($ActualDamage['Armour'] > 0) { |
|
108 | 108 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
109 | 109 | } |
110 | 110 | } |
111 | 111 | } |
112 | 112 | } ?>. |
113 | 113 | <br /><?php |
114 | - if($ActualDamage['KillingShot']) { |
|
115 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$Drones['KillResults'],'TargetPlayer'=>$TargetPlayer,'ShootingPlayer'=>$ShootingPlayer)); |
|
114 | + if ($ActualDamage['KillingShot']) { |
|
115 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$Drones['KillResults'], 'TargetPlayer'=>$TargetPlayer, 'ShootingPlayer'=>$ShootingPlayer)); |
|
116 | 116 | } |
117 | 117 | } |
118 | 118 | } |
119 | 119 | echo $ShootingPlayer->getDisplayName(); |
120 | - if($TotalDamage > 0) { |
|
120 | + if ($TotalDamage > 0) { |
|
121 | 121 | ?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php |
122 | 122 | } else { |
123 | 123 | ?> does no damage this round.<?php |
124 | - if(!$TraderResults['DeadBeforeShot']) { |
|
124 | + if (!$TraderResults['DeadBeforeShot']) { |
|
125 | 125 | ?> Maybe they should go back to the academy<?php |
126 | 126 | } |
127 | 127 | } ?>.<br /><br /><?php |
128 | 128 | } |
129 | 129 | } |
130 | 130 | $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?> |
131 | -This fleet <?php if($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /> |
|
131 | +This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /> |
@@ -46,7 +46,7 @@ |
||
46 | 46 | |
47 | 47 | // Don't lose more exp than you have |
48 | 48 | $lost_xp = min($player->getExperience(), |
49 | - IRound(SmrPort::getBaseExperience($amount, $good_distance))); |
|
49 | + IRound(SmrPort::getBaseExperience($amount, $good_distance))); |
|
50 | 50 | $player->decreaseExperience($lost_xp); |
51 | 51 | $player->increaseHOF($lost_xp, array('Trade', 'Experience', 'Jettisoned'), HOF_PUBLIC); |
52 | 52 |
@@ -94,7 +94,7 @@ discard block |
||
94 | 94 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
95 | 95 | return $return; |
96 | 96 | } |
97 | - $damage =& $this->getModifiedDamage(); |
|
97 | + $damage = & $this->getModifiedDamage(); |
|
98 | 98 | if ($targetPlayer->getShip()->isFederal()) { // do less damage to fed ships |
99 | 99 | $damage['MaxDamage'] = IRound($damage['MaxDamage'] * self::FED_SHIP_DAMAGE_MODIFIER); |
100 | 100 | $damage['Shield'] = IRound($damage['Shield'] * self::FED_SHIP_DAMAGE_MODIFIER); |
@@ -131,12 +131,12 @@ discard block |
||
131 | 131 | } |
132 | 132 | |
133 | 133 | protected function &doForceDamageToPlayer(array &$return, SmrForce $forces, AbstractSmrPlayer $targetPlayer, $minesAreAttacker = false) { |
134 | - $return['WeaponDamage'] =& $this->getModifiedForceDamageAgainstPlayer($forces, $targetPlayer, $minesAreAttacker); |
|
135 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doMinesDamage($return['WeaponDamage']); |
|
134 | + $return['WeaponDamage'] = & $this->getModifiedForceDamageAgainstPlayer($forces, $targetPlayer, $minesAreAttacker); |
|
135 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doMinesDamage($return['WeaponDamage']); |
|
136 | 136 | $return['ActualDamage']['Launched'] = ICeil($return['WeaponDamage']['Launched'] * $return['ActualDamage']['TotalDamage'] / $return['WeaponDamage']['MaxDamage']); |
137 | 137 | |
138 | 138 | if ($return['ActualDamage']['KillingShot']) { |
139 | - $return['KillResults'] =& $targetPlayer->killPlayerByForces($forces); |
|
139 | + $return['KillResults'] = & $targetPlayer->killPlayerByForces($forces); |
|
140 | 140 | } |
141 | 141 | return $return; |
142 | 142 | } |
@@ -80,7 +80,7 @@ |
||
80 | 80 | $return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
81 | 81 | return $return; |
82 | 82 | } |
83 | - $damage =& $this->getModifiedDamage(); |
|
83 | + $damage = & $this->getModifiedDamage(); |
|
84 | 84 | $damage['Launched'] = ICeil($this->getNumberOfSDs() * $this->getModifiedForceAccuracyAgainstPlayer($forces, $targetPlayer) / 100); |
85 | 85 | $damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage']); |
86 | 86 | $damage['Shield'] = ICeil($damage['Launched'] * $damage['Shield']); |
@@ -20,7 +20,7 @@ |
||
20 | 20 | } |
21 | 21 | } |
22 | 22 | $missingLocs = array_diff(array_keys(SmrLocation::getAllLocations()), |
23 | - array_keys($existingLocs)); |
|
23 | + array_keys($existingLocs)); |
|
24 | 24 | $missingLocNames = []; |
25 | 25 | foreach ($missingLocs as $locID) { |
26 | 26 | $missingLocNames[] = SmrLocation::getLocation($locID)->getName(); |
@@ -32,11 +32,16 @@ discard block |
||
32 | 32 | $ship->increaseHardware($hardware_id, $amount); |
33 | 33 | |
34 | 34 | //HoF |
35 | - if ($hardware_id == HARDWARE_COMBAT) $player->increaseHOF($amount, array('Forces', 'Bought', 'Combat Drones'), HOF_ALLIANCE); |
|
36 | - if ($hardware_id == HARDWARE_SCOUT) $player->increaseHOF($amount, array('Forces', 'Bought', 'Scout Drones'), HOF_ALLIANCE); |
|
37 | - if ($hardware_id == HARDWARE_MINE) $player->increaseHOF($amount, array('Forces', 'Bought', 'Mines'), HOF_ALLIANCE); |
|
38 | -} |
|
39 | -else if ($action == 'Sell') { |
|
35 | + if ($hardware_id == HARDWARE_COMBAT) { |
|
36 | + $player->increaseHOF($amount, array('Forces', 'Bought', 'Combat Drones'), HOF_ALLIANCE); |
|
37 | + } |
|
38 | + if ($hardware_id == HARDWARE_SCOUT) { |
|
39 | + $player->increaseHOF($amount, array('Forces', 'Bought', 'Scout Drones'), HOF_ALLIANCE); |
|
40 | + } |
|
41 | + if ($hardware_id == HARDWARE_MINE) { |
|
42 | + $player->increaseHOF($amount, array('Forces', 'Bought', 'Mines'), HOF_ALLIANCE); |
|
43 | + } |
|
44 | + } else if ($action == 'Sell') { |
|
40 | 45 | // We only allow selling combat drones |
41 | 46 | if ($hardware_id != HARDWARE_COMBAT) { |
42 | 47 | throw new Exception('This item cannot be sold!'); |
@@ -49,8 +54,7 @@ discard block |
||
49 | 54 | |
50 | 55 | $player->increaseCredits(IRound($cost * CDS_REFUND_PERCENT) * $amount); |
51 | 56 | $ship->decreaseCDs($amount, true); // 2nd arg avoids under attack warning |
52 | -} |
|
53 | -else { |
|
57 | +} else { |
|
54 | 58 | throw new Exception('Action must be either Buy or Sell.'); |
55 | 59 | } |
56 | 60 |
@@ -12,7 +12,7 @@ discard block |
||
12 | 12 | protected $maxDamage; |
13 | 13 | protected $shieldDamage; |
14 | 14 | protected $armourDamage; |
15 | - protected $empDamage=0; |
|
15 | + protected $empDamage = 0; |
|
16 | 16 | protected $accuracy; |
17 | 17 | protected $damageRollover; |
18 | 18 | protected $raidWeapon; |
@@ -85,68 +85,68 @@ discard block |
||
85 | 85 | abstract public function &getModifiedForceDamageAgainstPlayer(SmrForce $forces, AbstractSmrPlayer $targetPlayer); |
86 | 86 | |
87 | 87 | protected function &doPlayerDamageToForce(array &$return, AbstractSmrPlayer $weaponPlayer, SmrForce $forces) { |
88 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstForces($weaponPlayer,$forces); |
|
89 | - $return['ActualDamage'] =& $forces->doWeaponDamage($return['WeaponDamage']); |
|
90 | - if($return['ActualDamage']['KillingShot']) { |
|
91 | - $return['KillResults'] =& $forces->killForcesByPlayer($weaponPlayer); |
|
88 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstForces($weaponPlayer, $forces); |
|
89 | + $return['ActualDamage'] = & $forces->doWeaponDamage($return['WeaponDamage']); |
|
90 | + if ($return['ActualDamage']['KillingShot']) { |
|
91 | + $return['KillResults'] = & $forces->killForcesByPlayer($weaponPlayer); |
|
92 | 92 | } |
93 | 93 | return $return; |
94 | 94 | } |
95 | 95 | |
96 | 96 | protected function &doPlayerDamageToPlayer(array &$return, AbstractSmrPlayer $weaponPlayer, AbstractSmrPlayer $targetPlayer) { |
97 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstPlayer($weaponPlayer,$targetPlayer); |
|
98 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
97 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstPlayer($weaponPlayer, $targetPlayer); |
|
98 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
99 | 99 | |
100 | - if($return['ActualDamage']['KillingShot']) { |
|
101 | - $return['KillResults'] =& $targetPlayer->killPlayerByPlayer($weaponPlayer); |
|
100 | + if ($return['ActualDamage']['KillingShot']) { |
|
101 | + $return['KillResults'] = & $targetPlayer->killPlayerByPlayer($weaponPlayer); |
|
102 | 102 | } |
103 | 103 | return $return; |
104 | 104 | } |
105 | 105 | |
106 | 106 | protected function &doPlayerDamageToPort(array &$return, AbstractSmrPlayer $weaponPlayer, SmrPort $port) { |
107 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstPort($weaponPlayer,$port); |
|
108 | - $return['ActualDamage'] =& $port->doWeaponDamage($return['WeaponDamage']); |
|
109 | - if($return['ActualDamage']['KillingShot']) { |
|
110 | - $return['KillResults'] =& $port->killPortByPlayer($weaponPlayer); |
|
107 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstPort($weaponPlayer, $port); |
|
108 | + $return['ActualDamage'] = & $port->doWeaponDamage($return['WeaponDamage']); |
|
109 | + if ($return['ActualDamage']['KillingShot']) { |
|
110 | + $return['KillResults'] = & $port->killPortByPlayer($weaponPlayer); |
|
111 | 111 | } |
112 | 112 | return $return; |
113 | 113 | } |
114 | 114 | |
115 | 115 | protected function &doPlayerDamageToPlanet(array &$return, AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet, $delayed) { |
116 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstPlanet($weaponPlayer,$planet); |
|
117 | - $return['ActualDamage'] =& $planet->doWeaponDamage($return['WeaponDamage'],$delayed); |
|
118 | - if($return['ActualDamage']['KillingShot']) { |
|
119 | - $return['KillResults'] =& $planet->killPlanetByPlayer($weaponPlayer); |
|
116 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstPlanet($weaponPlayer, $planet); |
|
117 | + $return['ActualDamage'] = & $planet->doWeaponDamage($return['WeaponDamage'], $delayed); |
|
118 | + if ($return['ActualDamage']['KillingShot']) { |
|
119 | + $return['KillResults'] = & $planet->killPlanetByPlayer($weaponPlayer); |
|
120 | 120 | } |
121 | 121 | return $return; |
122 | 122 | } |
123 | 123 | |
124 | 124 | protected function &doPortDamageToPlayer(array &$return, SmrPort $port, AbstractSmrPlayer $targetPlayer) { |
125 | - $return['WeaponDamage'] =& $this->getModifiedPortDamageAgainstPlayer($port,$targetPlayer); |
|
126 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
125 | + $return['WeaponDamage'] = & $this->getModifiedPortDamageAgainstPlayer($port, $targetPlayer); |
|
126 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
127 | 127 | |
128 | - if($return['ActualDamage']['KillingShot']) { |
|
129 | - $return['KillResults'] =& $targetPlayer->killPlayerByPort($port); |
|
128 | + if ($return['ActualDamage']['KillingShot']) { |
|
129 | + $return['KillResults'] = & $targetPlayer->killPlayerByPort($port); |
|
130 | 130 | } |
131 | 131 | return $return; |
132 | 132 | } |
133 | 133 | |
134 | 134 | protected function &doPlanetDamageToPlayer(array &$return, SmrPlanet $planet, AbstractSmrPlayer $targetPlayer) { |
135 | - $return['WeaponDamage'] =& $this->getModifiedPlanetDamageAgainstPlayer($planet,$targetPlayer); |
|
136 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
135 | + $return['WeaponDamage'] = & $this->getModifiedPlanetDamageAgainstPlayer($planet, $targetPlayer); |
|
136 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
137 | 137 | |
138 | - if($return['ActualDamage']['KillingShot']) { |
|
139 | - $return['KillResults'] =& $targetPlayer->killPlayerByPlanet($planet); |
|
138 | + if ($return['ActualDamage']['KillingShot']) { |
|
139 | + $return['KillResults'] = & $targetPlayer->killPlayerByPlanet($planet); |
|
140 | 140 | } |
141 | 141 | return $return; |
142 | 142 | } |
143 | 143 | |
144 | 144 | protected function &doForceDamageToPlayer(array &$return, SmrForce $forces, AbstractSmrPlayer $targetPlayer) { |
145 | - $return['WeaponDamage'] =& $this->getModifiedForceDamageAgainstPlayer($forces,$targetPlayer); |
|
146 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
145 | + $return['WeaponDamage'] = & $this->getModifiedForceDamageAgainstPlayer($forces, $targetPlayer); |
|
146 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
147 | 147 | |
148 | - if($return['ActualDamage']['KillingShot']) { |
|
149 | - $return['KillResults'] =& $targetPlayer->killPlayerByForces($forces); |
|
148 | + if ($return['ActualDamage']['KillingShot']) { |
|
149 | + $return['KillResults'] = & $targetPlayer->killPlayerByForces($forces); |
|
150 | 150 | } |
151 | 151 | return $return; |
152 | 152 | } |