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| Conditions | 46 |
| Paths | > 20000 |
| Total Lines | 250 |
| Code Lines | 152 |
| Lines | 0 |
| Ratio | 0 % |
| Changes | 1 | ||
| Bugs | 0 | Features | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | <?php declare(strict_types=1); |
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| 24 | public function build(AbstractSmrPlayer $player): never { |
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| 25 | $ship = $player->getShip(); |
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| 26 | $sector = $player->getSector(); |
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| 27 | |||
| 28 | $amount = $this->amount ?? Request::getInt('amount'); |
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| 29 | // no negative amounts are allowed |
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| 30 | if ($amount <= 0) { |
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| 31 | create_error('You must enter an amount > 0!'); |
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| 32 | } |
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| 33 | |||
| 34 | $good_id = $this->goodID; |
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| 35 | $good_name = Globals::getGoodName($good_id); |
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| 36 | |||
| 37 | // do we have enough turns? |
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| 38 | if ($player->getTurns() == 0) { |
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| 39 | create_error('You don\'t have enough turns to trade.'); |
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| 40 | } |
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| 41 | |||
| 42 | // get rid of those bugs when we die...there is no port at the home sector |
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| 43 | if (!$sector->hasPort()) { |
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| 44 | create_error('I can\'t see a port in this sector. Can you?'); |
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| 45 | } |
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| 46 | $port = $sector->getPort(); |
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| 47 | |||
| 48 | // check if the player has the right relations to trade at the current port |
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| 49 | if ($player->getRelation($port->getRaceID()) < RELATIONS_WAR) { |
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| 50 | create_error('This port refuses to trade with you because you are at <span class="big bold red">WAR!</span>'); |
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| 51 | } |
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| 52 | |||
| 53 | // does the port actually buy or sell this good? |
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| 54 | if (!$port->hasGood($good_id)) { |
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| 55 | create_error('I don\'t trade in that good.'); |
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| 56 | } |
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| 57 | |||
| 58 | // check if there are enough left at port |
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| 59 | if ($port->getGoodAmount($good_id) < $amount) { |
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| 60 | create_error('I\'m short of ' . $good_name . '. So I\'m not going to sell you ' . $amount . ' pcs.'); |
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| 61 | } |
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| 62 | |||
| 63 | $transaction = $port->getGoodTransaction($good_id); |
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| 64 | |||
| 65 | // does we have what we are going to sell? |
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| 66 | if ($transaction === TransactionType::Sell && $amount > $ship->getCargo($good_id)) { |
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| 67 | create_error('Scanning your ship indicates you don\'t have ' . $amount . ' pcs. of ' . $good_name . '!'); |
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| 68 | } |
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| 69 | |||
| 70 | // check if we have enough room for the thing we are going to buy |
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| 71 | if ($transaction === TransactionType::Buy && $amount > $ship->getEmptyHolds()) { |
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| 72 | create_error('Scanning your ship indicates you don\'t have enough free cargo bays!'); |
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| 73 | } |
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| 74 | |||
| 75 | // get relations for us (global + personal) |
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| 76 | $relations = $player->getRelation($port->getRaceID()); |
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| 77 | |||
| 78 | $ideal_price = $this->idealPrice ?? $port->getIdealPrice($good_id, $transaction, $amount, $relations); |
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| 79 | $offered_price = $this->offeredPrice ?? $port->getOfferPrice($ideal_price, $relations, $transaction); |
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| 80 | |||
| 81 | // nothing should happen here but just to avoid / by 0 |
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| 82 | if ($ideal_price == 0 || $offered_price == 0) { |
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| 83 | create_error('Port calculation error...buy more goods.'); |
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| 84 | } |
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| 85 | |||
| 86 | $stealing = Request::get('action', '') === TransactionType::STEAL; |
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| 87 | |||
| 88 | if (!$stealing && $this->bargainNumber === 0) { |
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| 89 | $container = new ShopGoodsNegotiate( |
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| 90 | goodID: $this->goodID, |
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| 91 | amount: $amount, |
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| 92 | bargainNumber: $this->bargainNumber, |
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| 93 | bargainPrice: $offered_price, |
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| 94 | offeredPrice: $offered_price, |
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| 95 | idealPrice: $ideal_price |
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| 96 | ); |
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| 97 | $container->go(); |
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| 98 | } |
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| 99 | |||
| 100 | if ($stealing) { |
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| 101 | $bargain_price = 0; |
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| 102 | } else { |
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| 103 | $bargain_price = $this->bargainPrice ?? Request::getInt('bargain_price'); |
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| 104 | if ($bargain_price <= 0) { |
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| 105 | create_error('You must enter an amount > 0!'); |
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| 106 | } |
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| 107 | } |
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| 108 | |||
| 109 | // check if the guy has enough money |
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| 110 | if ($transaction === TransactionType::Buy && $player->getCredits() < $bargain_price) { |
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| 111 | create_error('You don\'t have enough credits!'); |
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| 112 | } |
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| 113 | |||
| 114 | if ($stealing) { |
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| 115 | if (!$ship->isUnderground()) { |
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| 116 | throw new Exception('Player tried to steal in a non-underground ship!'); |
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| 117 | } |
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| 118 | if ($transaction !== TransactionType::Buy) { |
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| 119 | throw new Exception('Player tried to steal a good the port does not sell!'); |
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| 120 | } |
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| 121 | |||
| 122 | // Small chance to get caught stealing |
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| 123 | $catchChancePercent = $port->getMaxLevel() - $port->getLevel() + 1; |
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| 124 | if (rand(1, 100) <= $catchChancePercent) { |
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| 125 | $fine = $ideal_price * ($port->getLevel() + 1); |
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| 126 | // Don't take the trader all the way to 0 credits |
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| 127 | $newCredits = max(5000, $player->getCredits() - $fine); |
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| 128 | $player->setCredits($newCredits); |
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| 129 | $player->decreaseAlignment(5); |
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| 130 | $player->decreaseRelationsByTrade($amount, $port->getRaceID()); |
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| 131 | |||
| 132 | $fineMessage = '<span class="red">A Federation patrol caught you loading stolen goods onto your ship!<br />The stolen goods have been confiscated and you have been fined ' . number_format($fine) . ' credits.</span>'; |
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| 133 | $container = new ShopGoods($fineMessage); |
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| 134 | $container->go(); |
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| 135 | } |
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| 136 | } |
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| 137 | |||
| 138 | // can we accept the current price? |
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| 139 | if ($stealing || |
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| 140 | ($transaction === TransactionType::Buy && $bargain_price >= $ideal_price) || |
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| 141 | ($transaction === TransactionType::Sell && $bargain_price <= $ideal_price)) { |
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| 142 | |||
| 143 | // base xp is the amount you would get for a perfect trade. |
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| 144 | // this is the absolut max. the real xp can only be smaller. |
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| 145 | $base_xp = SmrPort::getBaseExperience($amount, $port->getGoodDistance($good_id)); |
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| 146 | |||
| 147 | // if offered equals ideal we get a problem (division by zero) |
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| 148 | if ($stealing) { |
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| 149 | $expPercent = 1; // stealing gives full exp |
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| 150 | } else { |
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| 151 | $expPercent = $port->calculateExperiencePercent($ideal_price, $bargain_price, $transaction); |
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| 152 | } |
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| 153 | $gained_exp = IRound($expPercent * $base_xp); |
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| 154 | |||
| 155 | $portGood = Globals::getGood($good_id); |
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| 156 | if ($stealing) { |
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| 157 | $msg_transaction = 'stolen'; |
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| 158 | $ship->increaseCargo($good_id, $amount); |
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| 159 | $player->increaseHOF($amount, ['Trade', 'Goods', 'Stolen'], HOF_ALLIANCE); |
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| 160 | $player->increaseHOF($gained_exp, ['Trade', 'Experience', 'Stealing'], HOF_PUBLIC); |
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| 161 | $port->stealGoods($portGood, $amount); |
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| 162 | } elseif ($transaction === TransactionType::Buy) { |
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| 163 | $msg_transaction = 'bought'; |
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| 164 | $ship->increaseCargo($good_id, $amount); |
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| 165 | $player->decreaseCredits($bargain_price); |
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| 166 | $player->increaseHOF($amount, ['Trade', 'Goods', 'Bought'], HOF_ALLIANCE); |
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| 167 | $player->increaseHOF($gained_exp, ['Trade', 'Experience', 'Buying'], HOF_PUBLIC); |
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| 168 | $player->decreaseHOF($bargain_price, ['Trade', 'Money', 'Profit'], HOF_PUBLIC); |
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| 169 | $player->increaseHOF($bargain_price, ['Trade', 'Money', 'Buying'], HOF_PUBLIC); |
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| 170 | $port->buyGoods($portGood, $amount, $ideal_price, $bargain_price, $gained_exp); |
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| 171 | $player->increaseRelationsByTrade($amount, $port->getRaceID()); |
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| 172 | } else { // $transaction === TransactionType::Sell |
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| 173 | $msg_transaction = 'sold'; |
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| 174 | $ship->decreaseCargo($good_id, $amount); |
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| 175 | $player->increaseCredits($bargain_price); |
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| 176 | $player->increaseHOF($amount, ['Trade', 'Goods', 'Sold'], HOF_ALLIANCE); |
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| 177 | $player->increaseHOF($gained_exp, ['Trade', 'Experience', 'Selling'], HOF_PUBLIC); |
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| 178 | $player->increaseHOF($bargain_price, ['Trade', 'Money', 'Profit'], HOF_PUBLIC); |
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| 179 | $player->increaseHOF($bargain_price, ['Trade', 'Money', 'Selling'], HOF_PUBLIC); |
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| 180 | $port->sellGoods($portGood, $amount, $gained_exp); |
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| 181 | $player->increaseRelationsByTrade($amount, $port->getRaceID()); |
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| 182 | } |
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| 183 | |||
| 184 | $player->increaseHOF($gained_exp, ['Trade', 'Experience', 'Total'], HOF_PUBLIC); |
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| 185 | $player->increaseHOF(1, ['Trade', 'Results', 'Success'], HOF_PUBLIC); |
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| 186 | |||
| 187 | // log action |
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| 188 | $logAction = $stealing ? TransactionType::STEAL : $transaction->value; |
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| 189 | $player->log(LOG_TYPE_TRADING, $logAction . 's ' . $amount . ' ' . $good_name . ' for ' . $bargain_price . ' credits and ' . $gained_exp . ' experience'); |
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| 190 | |||
| 191 | $player->increaseExperience($gained_exp); |
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| 192 | |||
| 193 | //will use these variables in current sector and port after successful trade |
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| 194 | $tradeMessage = 'You have just ' . $msg_transaction . ' <span class="yellow">' . $amount . '</span> ' . pluralise($amount, 'unit', false) . ' of <span class="yellow">' . $good_name . '</span>'; |
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| 195 | if ($bargain_price > 0) { |
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| 196 | $tradeMessage .= ' for <span class="creds">' . $bargain_price . '</span> ' . pluralise($bargain_price, 'credit', false) . '.'; |
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| 197 | } |
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| 198 | |||
| 199 | if ($gained_exp > 0) { |
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| 200 | if ($stealing) { |
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| 201 | $qualifier = 'cunning'; |
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| 202 | } elseif ($gained_exp < $base_xp * 0.25) { |
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| 203 | $qualifier = 'novice'; |
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| 204 | } elseif ($gained_exp < $base_xp * 0.5) { |
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| 205 | $qualifier = 'mediocre'; |
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| 206 | } elseif ($gained_exp < $base_xp * 0.75) { |
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| 207 | $qualifier = 'respectable'; |
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| 208 | } elseif ($gained_exp < IRound($base_xp)) { |
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| 209 | $qualifier = 'excellent'; |
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| 210 | } else { |
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| 211 | $qualifier = 'peerless'; |
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| 212 | } |
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| 213 | $skill = $stealing ? 'thievery' : 'trading'; |
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| 214 | $tradeMessage .= '<br />Your ' . $qualifier . ' ' . $skill . ' skills have earned you <span class="exp">' . $gained_exp . ' </span> ' . pluralise($gained_exp, 'experience point', false) . '!'; |
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| 215 | } |
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| 216 | |||
| 217 | if ($ship->getEmptyHolds() == 0) { |
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| 218 | $container = new CurrentSector(tradeMessage: $tradeMessage); |
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| 219 | } else { |
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| 220 | $container = new ShopGoods($tradeMessage); |
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| 221 | } |
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| 222 | } else { |
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| 223 | // lose relations for bad bargain |
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| 224 | $player->decreaseRelationsByTrade($amount, $port->getRaceID()); |
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| 225 | $player->increaseHOF(1, ['Trade', 'Results', 'Fail'], HOF_PUBLIC); |
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| 226 | |||
| 227 | // do we have enough of it? |
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| 228 | $maxTries = 5; |
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| 229 | if ($this->bargainNumber > 1 && rand($this->bargainNumber, $maxTries) >= $maxTries) { |
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| 230 | $player->decreaseRelationsByTrade($amount, $port->getRaceID()); |
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| 231 | $player->increaseHOF(1, ['Trade', 'Results', 'Epic Fail'], HOF_PUBLIC); |
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| 232 | create_error('You don\'t want to accept my offer? I\'m sick of you! Get out of here!'); |
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| 233 | } |
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| 234 | |||
| 235 | $port_off = IRound($offered_price * 100 / $ideal_price); |
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| 236 | $trader_off = IRound($bargain_price * 100 / $ideal_price); |
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| 237 | |||
| 238 | // get relative numbers! |
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| 239 | // be careful! one of this value is negative! |
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| 240 | $port_off_rel = 100 - $port_off; |
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| 241 | $trader_off_rel = 100 - $trader_off; |
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| 242 | |||
| 243 | // Should we change the offer price? |
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| 244 | // only do something, if we are more off than the trader |
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| 245 | if (abs($port_off_rel) > abs($trader_off_rel)) { |
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| 246 | // get a random number between |
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| 247 | // (port_off) and (100 +/- $trader_off_rel) |
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| 248 | if (100 + $trader_off_rel < $port_off) { |
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| 249 | $offer_modifier = rand(100 + $trader_off_rel, $port_off); |
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| 250 | } else { |
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| 251 | $offer_modifier = rand($port_off, 100 + $trader_off_rel); |
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| 252 | } |
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| 253 | $offered_price = IRound($ideal_price * $offer_modifier / 100); |
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| 254 | } |
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| 255 | |||
| 256 | // transfer values to next page |
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| 257 | $container = new ShopGoodsNegotiate( |
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| 258 | goodID: $this->goodID, |
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| 259 | amount: $amount, |
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| 260 | bargainNumber: $this->bargainNumber, |
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| 261 | bargainPrice: $bargain_price, |
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| 262 | offeredPrice: $offered_price, |
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| 263 | idealPrice: $ideal_price |
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| 264 | ); |
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| 265 | } |
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| 266 | |||
| 267 | // only take turns if they bargained |
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| 268 | if (!$stealing) { |
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| 269 | $player->takeTurns(TURNS_PER_TRADE, TURNS_PER_TRADE); |
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| 270 | } |
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| 271 | |||
| 272 | // go to next page |
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| 273 | $container->go(); |
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| 274 | } |
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| 277 |