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Conditions | 71 |
Paths | > 20000 |
Total Lines | 221 |
Code Lines | 126 |
Lines | 0 |
Ratio | 0 % |
Changes | 1 | ||
Bugs | 0 | Features | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
1 | <?php declare(strict_types=1); |
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24 | public function build(AbstractSmrPlayer $player): never { |
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25 | $ship = $player->getShip(); |
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26 | |||
27 | if ($player->getNewbieTurns() > 0) { |
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28 | create_error('You can\'t take/drop forces under newbie protection!'); |
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29 | } |
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30 | |||
31 | if ($player->isLandedOnPlanet()) { |
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32 | create_error('You must first launch to drop forces!'); |
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33 | } |
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34 | |||
35 | if ($player->getSector()->hasLocation()) { |
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36 | create_error('You can\'t drop forces in a sector with a location!'); |
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37 | } |
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38 | |||
39 | // take either from container or request, prefer container |
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40 | $drop_mines = $this->dropMines ?? Request::getInt('drop_mines', 0); |
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41 | $take_mines = $this->takeMines ?? Request::getInt('take_mines', 0); |
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42 | $drop_combat_drones = $this->dropCDs ?? Request::getInt('drop_combat_drones', 0); |
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43 | $take_combat_drones = $this->takeCDs ?? Request::getInt('take_combat_drones', 0); |
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44 | $drop_scout_drones = $this->dropSDs ?? Request::getInt('drop_scout_drones', 0); |
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45 | $take_scout_drones = $this->takeSDs ?? Request::getInt('take_scout_drones', 0); |
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46 | |||
47 | // so how many forces do we take/add per type? |
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48 | $change_mines = $drop_mines - $take_mines; |
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49 | $change_combat_drones = $drop_combat_drones - $take_combat_drones; |
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50 | $change_scout_drones = $drop_scout_drones - $take_scout_drones; |
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51 | |||
52 | $forces = SmrForce::getForce($player->getGameID(), $player->getSectorID(), $this->ownerAccountID); |
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53 | |||
54 | // check max on that stack |
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55 | $at_max = false; |
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56 | if ($forces->getMines() + $change_mines > SmrForce::MAX_MINES) { |
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57 | $change_mines = SmrForce::MAX_MINES - $forces->getMines(); |
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58 | $at_max = $change_mines == 0; |
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59 | } |
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60 | |||
61 | if ($forces->getCDs() + $change_combat_drones > SmrForce::MAX_CDS) { |
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62 | $change_combat_drones = SmrForce::MAX_CDS - $forces->getCDs(); |
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63 | $at_max = $change_combat_drones == 0; |
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64 | } |
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65 | |||
66 | if ($forces->getSDs() + $change_scout_drones > SmrForce::MAX_SDS) { |
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67 | $change_scout_drones = SmrForce::MAX_SDS - $forces->getSDs(); |
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68 | $at_max = $change_scout_drones == 0; |
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69 | } |
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70 | |||
71 | // Check if the delta is 0 after applying the caps, in case by applying the caps we actually changed it to 0. |
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72 | if ($change_mines == 0 && $change_combat_drones == 0 && $change_scout_drones == 0) { |
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73 | if ($at_max) { |
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74 | // If no forces added only because the stack is full |
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75 | create_error('This stack can\'t hold any more of those forces!'); |
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76 | } else { |
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77 | // If drop == take |
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78 | create_error('You want to add/remove 0 forces?'); |
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79 | } |
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80 | } |
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81 | |||
82 | // NOTE: we do all error checking first, because any forces we remove from |
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83 | // the ship will vanish if we hit an error afterwards. This is because we |
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84 | // don't update the force stack expire time until the end of this script. |
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85 | // Force stacks without an updated expire time are automatically removed. |
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86 | // |
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87 | // We don't make the expire time update part of every force change internally |
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88 | // because those functions are used to remove forces via combat (which isn't |
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89 | // supposed to update the expire time). |
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90 | |||
91 | if ($change_combat_drones != 0) { |
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92 | // we can't take more forces than are in sector |
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93 | if ($forces->getCDs() + $change_combat_drones < 0) { |
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94 | create_error('You can\'t take more combat drones than are on this stack!'); |
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95 | } |
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96 | |||
97 | if ($ship->getCDs() - $change_combat_drones > $ship->getMaxCDs()) { |
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98 | create_error('Your ships supports no more than ' . $ship->getMaxCDs() . ' combat drones!'); |
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99 | } |
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100 | |||
101 | if ($ship->getCDs() - $change_combat_drones < 0) { |
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102 | create_error('You can\'t drop more combat drones than you carry!'); |
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103 | } |
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104 | } |
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105 | |||
106 | if ($change_scout_drones != 0) { |
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107 | // we can't take more forces than are in sector |
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108 | if ($forces->getSDs() + $change_scout_drones < 0) { |
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109 | create_error('You can\'t take more scout drones than are on this stack!'); |
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110 | } |
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111 | |||
112 | if ($ship->getSDs() - $change_scout_drones > $ship->getMaxSDs()) { |
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113 | create_error('Your ships supports no more than ' . $ship->getMaxSDs() . ' scout drones!'); |
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114 | } |
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115 | |||
116 | if ($ship->getSDs() - $change_scout_drones < 0) { |
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117 | create_error('You can\'t drop more scout drones than you carry!'); |
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118 | } |
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119 | } |
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120 | |||
121 | if ($change_mines != 0) { |
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122 | // we can't take more forces than are in sector |
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123 | if ($forces->getMines() + $change_mines < 0) { |
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124 | create_error('You can\'t take more mines than are on this stack!'); |
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125 | } |
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126 | |||
127 | if ($ship->getMines() - $change_mines > $ship->getMaxMines()) { |
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128 | create_error('Your ships supports no more than ' . $ship->getMaxMines() . ' mines!'); |
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129 | } |
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130 | |||
131 | if ($ship->getMines() - $change_mines < 0) { |
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132 | create_error('You can\'t drop more mines than you carry!'); |
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133 | } |
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134 | } |
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135 | |||
136 | // All error checking is done, so now update the ship/force |
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137 | |||
138 | if ($change_combat_drones != 0) { |
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139 | if ($change_combat_drones > 0) { |
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140 | $ship->decreaseCDs($change_combat_drones); |
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141 | $forces->addCDs($change_combat_drones); |
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142 | } else { |
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143 | $ship->increaseCDs(-$change_combat_drones); |
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144 | $forces->takeCDs(-$change_combat_drones); |
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145 | } |
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146 | } |
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147 | |||
148 | if ($change_scout_drones != 0) { |
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149 | if ($change_scout_drones > 0) { |
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150 | $ship->decreaseSDs($change_scout_drones); |
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151 | $forces->addSDs($change_scout_drones); |
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152 | } else { |
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153 | $ship->increaseSDs(-$change_scout_drones); |
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154 | $forces->takeSDs(-$change_scout_drones); |
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155 | } |
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156 | } |
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157 | |||
158 | if ($change_mines != 0) { |
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159 | if ($change_mines > 0) { |
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160 | $ship->decreaseMines($change_mines); |
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161 | $forces->addMines($change_mines); |
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162 | if ($ship->isCloaked()) { |
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163 | $ship->decloak(); |
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164 | $player->giveTurns(1); |
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165 | } |
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166 | } else { |
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167 | $ship->increaseMines(-$change_mines); |
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168 | $forces->takeMines(-$change_mines); |
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169 | } |
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170 | } |
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171 | |||
172 | // message to send out |
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173 | if ($forces->getOwnerID() != $player->getAccountID() && $forces->getOwner()->isForceDropMessages()) { |
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174 | $mines_message = ''; |
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175 | if ($change_mines > 0) { |
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176 | $mines_message = 'added ' . pluralise($change_mines, 'mine'); |
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177 | } elseif ($change_mines < 0) { |
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178 | $mines_message = 'removed ' . pluralise(abs($change_mines), 'mine'); |
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179 | } |
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180 | |||
181 | if ($change_combat_drones > 0) { |
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182 | $combat_drones_message = ($change_mines <= 0 ? 'added ' : '') . pluralise($change_combat_drones, 'combat drone'); |
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183 | } elseif ($change_combat_drones < 0) { |
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184 | $combat_drones_message = ($change_mines >= 0 ? 'removed ' : '') . pluralise(abs($change_combat_drones), 'combat drone'); |
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185 | } |
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186 | |||
187 | if ($change_scout_drones > 0) { |
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188 | $scout_drones_message = ''; |
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189 | if ((isset($combat_drones_message) && $change_combat_drones < 0) || (!isset($combat_drones_message) && $change_mines <= 0)) { |
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190 | $scout_drones_message = 'added '; |
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191 | } |
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192 | $scout_drones_message .= pluralise($change_scout_drones, 'scout drone'); |
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193 | } elseif ($change_scout_drones < 0) { |
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194 | $scout_drones_message = ''; |
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195 | if ((isset($combat_drones_message) && $change_combat_drones > 0) || (!isset($combat_drones_message) && $change_mines >= 0)) { |
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196 | $scout_drones_message = 'removed '; |
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197 | } |
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198 | $scout_drones_message .= pluralise(abs($change_scout_drones), 'scout drone'); |
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199 | } |
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200 | |||
201 | // now compile it together |
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202 | $message = $player->getBBLink() . ' has ' . $mines_message; |
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203 | |||
204 | if (!empty($mines_message) && isset($combat_drones_message) && !isset($scout_drones_message)) { |
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205 | $message .= ' and ' . $combat_drones_message; |
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206 | } elseif (!empty($mines_message) && isset($combat_drones_message)) { |
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207 | $message .= ', ' . $combat_drones_message; |
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208 | } elseif (empty($mines_message) && isset($combat_drones_message)) { |
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209 | $message .= $combat_drones_message; |
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210 | } |
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211 | |||
212 | if (!empty($mines_message) && isset($combat_drones_message) && isset($scout_drones_message)) { |
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213 | $message .= ', and ' . $scout_drones_message; |
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214 | } elseif ((!empty($mines_message) || isset($combat_drones_message)) && isset($scout_drones_message)) { |
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215 | $message .= ' and ' . $scout_drones_message; |
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216 | } elseif (empty($mines_message) && !isset($combat_drones_message) && isset($scout_drones_message)) { |
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217 | $message .= $scout_drones_message; |
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218 | } |
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219 | |||
220 | if ($change_mines >= 0 && $change_combat_drones >= 0 && $change_scout_drones >= 0) { |
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221 | $message .= ' to'; |
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222 | } elseif ($change_mines <= 0 && $change_combat_drones <= 0 && $change_scout_drones <= 0) { |
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223 | $message .= ' from'; |
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224 | } else { |
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225 | $message .= ' from/to'; |
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226 | } |
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227 | |||
228 | $message .= ' your stack in sector ' . Globals::getSectorBBLink($forces->getSectorID()); |
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229 | |||
230 | $player->sendMessage($forces->getOwnerID(), MSG_SCOUT, $message, false); |
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231 | } |
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232 | |||
233 | $player->log(LOG_TYPE_FORCES, $change_combat_drones . ' combat drones, ' . $change_scout_drones . ' scout drones, ' . $change_mines . ' mines'); |
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234 | |||
235 | $forces->updateExpire(); |
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236 | $forces->update(); // Needs to be in db to show up on CS instantly when querying sector forces |
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237 | |||
238 | // If we dropped forces from the Local Map, stay on that page |
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239 | if ($this->referrer === LocalMap::class) { |
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240 | $container = new LocalMap(); |
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241 | } else { |
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242 | $container = new CurrentSector(); |
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243 | } |
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244 | $container->go(); |
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245 | } |
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248 |