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| Conditions | 71 |
| Paths | > 20000 |
| Total Lines | 221 |
| Code Lines | 126 |
| Lines | 0 |
| Ratio | 0 % |
| Changes | 1 | ||
| Bugs | 0 | Features | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | <?php declare(strict_types=1); |
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| 24 | public function build(AbstractSmrPlayer $player): never { |
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| 25 | $ship = $player->getShip(); |
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| 26 | |||
| 27 | if ($player->getNewbieTurns() > 0) { |
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| 28 | create_error('You can\'t take/drop forces under newbie protection!'); |
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| 29 | } |
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| 30 | |||
| 31 | if ($player->isLandedOnPlanet()) { |
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| 32 | create_error('You must first launch to drop forces!'); |
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| 33 | } |
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| 34 | |||
| 35 | if ($player->getSector()->hasLocation()) { |
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| 36 | create_error('You can\'t drop forces in a sector with a location!'); |
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| 37 | } |
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| 38 | |||
| 39 | // take either from container or request, prefer container |
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| 40 | $drop_mines = $this->dropMines ?? Request::getInt('drop_mines', 0); |
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| 41 | $take_mines = $this->takeMines ?? Request::getInt('take_mines', 0); |
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| 42 | $drop_combat_drones = $this->dropCDs ?? Request::getInt('drop_combat_drones', 0); |
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| 43 | $take_combat_drones = $this->takeCDs ?? Request::getInt('take_combat_drones', 0); |
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| 44 | $drop_scout_drones = $this->dropSDs ?? Request::getInt('drop_scout_drones', 0); |
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| 45 | $take_scout_drones = $this->takeSDs ?? Request::getInt('take_scout_drones', 0); |
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| 46 | |||
| 47 | // so how many forces do we take/add per type? |
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| 48 | $change_mines = $drop_mines - $take_mines; |
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| 49 | $change_combat_drones = $drop_combat_drones - $take_combat_drones; |
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| 50 | $change_scout_drones = $drop_scout_drones - $take_scout_drones; |
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| 51 | |||
| 52 | $forces = SmrForce::getForce($player->getGameID(), $player->getSectorID(), $this->ownerAccountID); |
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| 53 | |||
| 54 | // check max on that stack |
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| 55 | $at_max = false; |
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| 56 | if ($forces->getMines() + $change_mines > SmrForce::MAX_MINES) { |
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| 57 | $change_mines = SmrForce::MAX_MINES - $forces->getMines(); |
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| 58 | $at_max = $change_mines == 0; |
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| 59 | } |
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| 60 | |||
| 61 | if ($forces->getCDs() + $change_combat_drones > SmrForce::MAX_CDS) { |
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| 62 | $change_combat_drones = SmrForce::MAX_CDS - $forces->getCDs(); |
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| 63 | $at_max = $change_combat_drones == 0; |
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| 64 | } |
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| 65 | |||
| 66 | if ($forces->getSDs() + $change_scout_drones > SmrForce::MAX_SDS) { |
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| 67 | $change_scout_drones = SmrForce::MAX_SDS - $forces->getSDs(); |
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| 68 | $at_max = $change_scout_drones == 0; |
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| 69 | } |
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| 70 | |||
| 71 | // Check if the delta is 0 after applying the caps, in case by applying the caps we actually changed it to 0. |
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| 72 | if ($change_mines == 0 && $change_combat_drones == 0 && $change_scout_drones == 0) { |
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| 73 | if ($at_max) { |
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| 74 | // If no forces added only because the stack is full |
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| 75 | create_error('This stack can\'t hold any more of those forces!'); |
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| 76 | } else { |
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| 77 | // If drop == take |
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| 78 | create_error('You want to add/remove 0 forces?'); |
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| 79 | } |
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| 80 | } |
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| 81 | |||
| 82 | // NOTE: we do all error checking first, because any forces we remove from |
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| 83 | // the ship will vanish if we hit an error afterwards. This is because we |
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| 84 | // don't update the force stack expire time until the end of this script. |
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| 85 | // Force stacks without an updated expire time are automatically removed. |
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| 86 | // |
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| 87 | // We don't make the expire time update part of every force change internally |
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| 88 | // because those functions are used to remove forces via combat (which isn't |
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| 89 | // supposed to update the expire time). |
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| 90 | |||
| 91 | if ($change_combat_drones != 0) { |
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| 92 | // we can't take more forces than are in sector |
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| 93 | if ($forces->getCDs() + $change_combat_drones < 0) { |
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| 94 | create_error('You can\'t take more combat drones than are on this stack!'); |
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| 95 | } |
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| 96 | |||
| 97 | if ($ship->getCDs() - $change_combat_drones > $ship->getMaxCDs()) { |
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| 98 | create_error('Your ships supports no more than ' . $ship->getMaxCDs() . ' combat drones!'); |
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| 99 | } |
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| 100 | |||
| 101 | if ($ship->getCDs() - $change_combat_drones < 0) { |
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| 102 | create_error('You can\'t drop more combat drones than you carry!'); |
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| 103 | } |
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| 104 | } |
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| 105 | |||
| 106 | if ($change_scout_drones != 0) { |
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| 107 | // we can't take more forces than are in sector |
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| 108 | if ($forces->getSDs() + $change_scout_drones < 0) { |
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| 109 | create_error('You can\'t take more scout drones than are on this stack!'); |
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| 110 | } |
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| 111 | |||
| 112 | if ($ship->getSDs() - $change_scout_drones > $ship->getMaxSDs()) { |
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| 113 | create_error('Your ships supports no more than ' . $ship->getMaxSDs() . ' scout drones!'); |
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| 114 | } |
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| 115 | |||
| 116 | if ($ship->getSDs() - $change_scout_drones < 0) { |
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| 117 | create_error('You can\'t drop more scout drones than you carry!'); |
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| 118 | } |
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| 119 | } |
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| 120 | |||
| 121 | if ($change_mines != 0) { |
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| 122 | // we can't take more forces than are in sector |
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| 123 | if ($forces->getMines() + $change_mines < 0) { |
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| 124 | create_error('You can\'t take more mines than are on this stack!'); |
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| 125 | } |
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| 126 | |||
| 127 | if ($ship->getMines() - $change_mines > $ship->getMaxMines()) { |
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| 128 | create_error('Your ships supports no more than ' . $ship->getMaxMines() . ' mines!'); |
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| 129 | } |
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| 130 | |||
| 131 | if ($ship->getMines() - $change_mines < 0) { |
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| 132 | create_error('You can\'t drop more mines than you carry!'); |
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| 133 | } |
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| 134 | } |
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| 135 | |||
| 136 | // All error checking is done, so now update the ship/force |
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| 137 | |||
| 138 | if ($change_combat_drones != 0) { |
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| 139 | if ($change_combat_drones > 0) { |
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| 140 | $ship->decreaseCDs($change_combat_drones); |
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| 141 | $forces->addCDs($change_combat_drones); |
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| 142 | } else { |
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| 143 | $ship->increaseCDs(-$change_combat_drones); |
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| 144 | $forces->takeCDs(-$change_combat_drones); |
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| 145 | } |
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| 146 | } |
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| 147 | |||
| 148 | if ($change_scout_drones != 0) { |
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| 149 | if ($change_scout_drones > 0) { |
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| 150 | $ship->decreaseSDs($change_scout_drones); |
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| 151 | $forces->addSDs($change_scout_drones); |
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| 152 | } else { |
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| 153 | $ship->increaseSDs(-$change_scout_drones); |
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| 154 | $forces->takeSDs(-$change_scout_drones); |
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| 155 | } |
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| 156 | } |
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| 157 | |||
| 158 | if ($change_mines != 0) { |
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| 159 | if ($change_mines > 0) { |
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| 160 | $ship->decreaseMines($change_mines); |
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| 161 | $forces->addMines($change_mines); |
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| 162 | if ($ship->isCloaked()) { |
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| 163 | $ship->decloak(); |
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| 164 | $player->giveTurns(1); |
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| 165 | } |
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| 166 | } else { |
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| 167 | $ship->increaseMines(-$change_mines); |
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| 168 | $forces->takeMines(-$change_mines); |
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| 169 | } |
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| 170 | } |
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| 171 | |||
| 172 | // message to send out |
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| 173 | if ($forces->getOwnerID() != $player->getAccountID() && $forces->getOwner()->isForceDropMessages()) { |
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| 174 | $mines_message = ''; |
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| 175 | if ($change_mines > 0) { |
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| 176 | $mines_message = 'added ' . pluralise($change_mines, 'mine'); |
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| 177 | } elseif ($change_mines < 0) { |
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| 178 | $mines_message = 'removed ' . pluralise(abs($change_mines), 'mine'); |
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| 179 | } |
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| 180 | |||
| 181 | if ($change_combat_drones > 0) { |
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| 182 | $combat_drones_message = ($change_mines <= 0 ? 'added ' : '') . pluralise($change_combat_drones, 'combat drone'); |
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| 183 | } elseif ($change_combat_drones < 0) { |
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| 184 | $combat_drones_message = ($change_mines >= 0 ? 'removed ' : '') . pluralise(abs($change_combat_drones), 'combat drone'); |
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| 185 | } |
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| 186 | |||
| 187 | if ($change_scout_drones > 0) { |
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| 188 | $scout_drones_message = ''; |
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| 189 | if ((isset($combat_drones_message) && $change_combat_drones < 0) || (!isset($combat_drones_message) && $change_mines <= 0)) { |
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| 190 | $scout_drones_message = 'added '; |
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| 191 | } |
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| 192 | $scout_drones_message .= pluralise($change_scout_drones, 'scout drone'); |
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| 193 | } elseif ($change_scout_drones < 0) { |
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| 194 | $scout_drones_message = ''; |
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| 195 | if ((isset($combat_drones_message) && $change_combat_drones > 0) || (!isset($combat_drones_message) && $change_mines >= 0)) { |
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| 196 | $scout_drones_message = 'removed '; |
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| 197 | } |
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| 198 | $scout_drones_message .= pluralise(abs($change_scout_drones), 'scout drone'); |
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| 199 | } |
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| 200 | |||
| 201 | // now compile it together |
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| 202 | $message = $player->getBBLink() . ' has ' . $mines_message; |
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| 203 | |||
| 204 | if (!empty($mines_message) && isset($combat_drones_message) && !isset($scout_drones_message)) { |
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| 205 | $message .= ' and ' . $combat_drones_message; |
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| 206 | } elseif (!empty($mines_message) && isset($combat_drones_message)) { |
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| 207 | $message .= ', ' . $combat_drones_message; |
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| 208 | } elseif (empty($mines_message) && isset($combat_drones_message)) { |
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| 209 | $message .= $combat_drones_message; |
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| 210 | } |
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| 211 | |||
| 212 | if (!empty($mines_message) && isset($combat_drones_message) && isset($scout_drones_message)) { |
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| 213 | $message .= ', and ' . $scout_drones_message; |
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| 214 | } elseif ((!empty($mines_message) || isset($combat_drones_message)) && isset($scout_drones_message)) { |
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| 215 | $message .= ' and ' . $scout_drones_message; |
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| 216 | } elseif (empty($mines_message) && !isset($combat_drones_message) && isset($scout_drones_message)) { |
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| 217 | $message .= $scout_drones_message; |
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| 218 | } |
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| 219 | |||
| 220 | if ($change_mines >= 0 && $change_combat_drones >= 0 && $change_scout_drones >= 0) { |
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| 221 | $message .= ' to'; |
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| 222 | } elseif ($change_mines <= 0 && $change_combat_drones <= 0 && $change_scout_drones <= 0) { |
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| 223 | $message .= ' from'; |
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| 224 | } else { |
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| 225 | $message .= ' from/to'; |
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| 226 | } |
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| 227 | |||
| 228 | $message .= ' your stack in sector ' . Globals::getSectorBBLink($forces->getSectorID()); |
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| 229 | |||
| 230 | $player->sendMessage($forces->getOwnerID(), MSG_SCOUT, $message, false); |
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| 231 | } |
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| 232 | |||
| 233 | $player->log(LOG_TYPE_FORCES, $change_combat_drones . ' combat drones, ' . $change_scout_drones . ' scout drones, ' . $change_mines . ' mines'); |
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| 234 | |||
| 235 | $forces->updateExpire(); |
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| 236 | $forces->update(); // Needs to be in db to show up on CS instantly when querying sector forces |
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| 237 | |||
| 238 | // If we dropped forces from the Local Map, stay on that page |
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| 239 | if ($this->referrer === LocalMap::class) { |
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| 240 | $container = new LocalMap(); |
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| 241 | } else { |
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| 242 | $container = new CurrentSector(); |
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| 243 | } |
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| 244 | $container->go(); |
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| 245 | } |
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| 248 |