|
1
|
|
|
<?php declare(strict_types=1); |
|
2
|
|
|
|
|
3
|
|
|
namespace Smr\Pages\Player; |
|
4
|
|
|
|
|
5
|
|
|
use AbstractSmrPlayer; |
|
6
|
|
|
use Menu; |
|
7
|
|
|
use Smr\Database; |
|
8
|
|
|
use Smr\Epoch; |
|
9
|
|
|
use Smr\Page\PlayerPage; |
|
10
|
|
|
use Smr\Page\ReusableTrait; |
|
11
|
|
|
use Smr\Pages\Player\Planet\Main as PlanetMain; |
|
12
|
|
|
use Smr\Template; |
|
13
|
|
|
use SmrGame; |
|
14
|
|
|
|
|
15
|
|
|
class CurrentSector extends PlayerPage { |
|
16
|
|
|
|
|
17
|
|
|
use ReusableTrait; |
|
18
|
|
|
|
|
19
|
|
|
public string $file = 'current_sector.php'; |
|
20
|
|
|
|
|
21
|
|
|
/** @var array<int> */ |
|
22
|
|
|
private array $unreadMissions; |
|
23
|
|
|
private ?string $attackMessage = null; |
|
24
|
|
|
|
|
25
|
|
|
public function __construct( |
|
26
|
|
|
private readonly ?string $message = null, |
|
27
|
|
|
private readonly ?string $errorMessage = null, |
|
28
|
|
|
private readonly ?string $missionMessage = null, |
|
29
|
|
|
private readonly ?string $tradeMessage = null, |
|
30
|
|
|
private readonly bool $showForceRefreshMessage = false |
|
31
|
|
|
) {} |
|
32
|
|
|
|
|
33
|
|
|
public function build(AbstractSmrPlayer $player, Template $template): void { |
|
34
|
|
|
$sector = $player->getSector(); |
|
35
|
|
|
|
|
36
|
|
|
// If on a planet, forward to planet_main.php |
|
37
|
|
|
if ($player->isLandedOnPlanet()) { |
|
38
|
|
|
(new PlanetMain($this->message, $this->errorMessage))->go(); |
|
39
|
|
|
} |
|
40
|
|
|
|
|
41
|
|
|
$template->assign('SpaceView', true); |
|
42
|
|
|
|
|
43
|
|
|
$template->assign('PageTopic', 'Current Sector: ' . $player->getSectorID() . ' (' . $sector->getGalaxy()->getDisplayName() . ')'); |
|
44
|
|
|
|
|
45
|
|
|
Menu::navigation($player); |
|
46
|
|
|
|
|
47
|
|
|
// ******************************************* |
|
48
|
|
|
// * |
|
49
|
|
|
// * Sector List |
|
50
|
|
|
// * |
|
51
|
|
|
// ******************************************* |
|
52
|
|
|
|
|
53
|
|
|
// Sector links |
|
54
|
|
|
$links = []; |
|
55
|
|
|
$links['Up'] = ['ID' => $sector->getLinkUp()]; |
|
56
|
|
|
$links['Right'] = ['ID' => $sector->getLinkRight()]; |
|
57
|
|
|
$links['Down'] = ['ID' => $sector->getLinkDown()]; |
|
58
|
|
|
$links['Left'] = ['ID' => $sector->getLinkLeft()]; |
|
59
|
|
|
$links['Warp'] = ['ID' => $sector->getWarp()]; |
|
60
|
|
|
|
|
61
|
|
|
$unvisited = []; |
|
62
|
|
|
|
|
63
|
|
|
$db = Database::getInstance(); |
|
64
|
|
|
$dbResult = $db->read('SELECT sector_id FROM player_visited_sector WHERE sector_id IN (' . $db->escapeArray($links) . ') AND ' . $player->getSQL()); |
|
65
|
|
|
foreach ($dbResult->records() as $dbRecord) { |
|
66
|
|
|
$unvisited[$dbRecord->getInt('sector_id')] = true; |
|
67
|
|
|
} |
|
68
|
|
|
|
|
69
|
|
|
foreach ($links as $key => $linkArray) { |
|
70
|
|
|
if ($linkArray['ID'] > 0 && $linkArray['ID'] != $player->getSectorID()) { |
|
71
|
|
|
if ($player->getLastSectorID() == $linkArray['ID']) { |
|
72
|
|
|
$class = 'lastVisited'; |
|
73
|
|
|
} elseif (isset($unvisited[$linkArray['ID']])) { |
|
74
|
|
|
$class = 'unvisited'; |
|
75
|
|
|
} else { |
|
76
|
|
|
$class = 'visited'; |
|
77
|
|
|
} |
|
78
|
|
|
$links[$key]['Class'] = $class; |
|
79
|
|
|
} |
|
80
|
|
|
} |
|
81
|
|
|
|
|
82
|
|
|
$template->assign('Sectors', $links); |
|
83
|
|
|
|
|
84
|
|
|
doTickerAssigns($template, $player, $db); |
|
85
|
|
|
|
|
86
|
|
|
$this->unreadMissions ??= $player->markMissionsRead(); |
|
87
|
|
|
$template->assign('UnreadMissions', $this->unreadMissions); |
|
88
|
|
|
|
|
89
|
|
|
// ******************************************* |
|
90
|
|
|
// * |
|
91
|
|
|
// * Force and other Results |
|
92
|
|
|
// * |
|
93
|
|
|
// ******************************************* |
|
94
|
|
|
$game = SmrGame::getGame($player->getGameID()); |
|
95
|
|
|
if (!$game->hasStarted()) { |
|
96
|
|
|
$turnsMessage = 'The game will start in ' . format_time($game->getStartTime() - Epoch::time()) . '!'; |
|
97
|
|
|
} else { |
|
98
|
|
|
$turnsMessage = $player->getTurnsLevel()->message(); |
|
99
|
|
|
} |
|
100
|
|
|
$template->assign('TurnsMessage', $turnsMessage); |
|
101
|
|
|
|
|
102
|
|
|
$protectionMessage = ''; |
|
103
|
|
|
if ($player->getNewbieTurns()) { |
|
104
|
|
|
if ($player->getNewbieTurns() < 25) { |
|
105
|
|
|
$protectionMessage = '<span class="blue">PROTECTION</span>: You are almost out of <span class="green">NEWBIE</span> protection.'; |
|
106
|
|
|
} else { |
|
107
|
|
|
$protectionMessage = '<span class="blue">PROTECTION</span>: You are under <span class="green">NEWBIE</span> protection.'; |
|
108
|
|
|
} |
|
109
|
|
|
} elseif ($player->hasFederalProtection()) { |
|
110
|
|
|
$protectionMessage = '<span class="blue">PROTECTION</span>: You are under <span class="blue">FEDERAL</span> protection.'; |
|
111
|
|
|
} elseif ($sector->offersFederalProtection()) { |
|
112
|
|
|
$protectionMessage = '<span class="blue">PROTECTION</span>: You are <span class="red">NOT</span> under protection.'; |
|
113
|
|
|
} |
|
114
|
|
|
|
|
115
|
|
|
if (!empty($protectionMessage)) { |
|
116
|
|
|
$template->assign('ProtectionMessage', $protectionMessage); |
|
117
|
|
|
} |
|
118
|
|
|
|
|
119
|
|
|
//enableProtectionDependantRefresh($template,$player); |
|
120
|
|
|
|
|
121
|
|
|
// Do we have an unseen attack message to store in this var? |
|
122
|
|
|
$dbResult = $db->read('SELECT * FROM sector_message WHERE ' . $player->getSQL()); |
|
123
|
|
|
if ($dbResult->hasRecord()) { |
|
124
|
|
|
$this->attackMessage = $dbResult->record()->getString('message'); |
|
125
|
|
|
$db->write('DELETE FROM sector_message WHERE ' . $player->getSQL()); |
|
126
|
|
|
} |
|
127
|
|
|
|
|
128
|
|
|
if ($this->attackMessage !== null) { |
|
129
|
|
|
checkForAttackMessage($this->attackMessage, $player); |
|
130
|
|
|
} |
|
131
|
|
|
if ($this->showForceRefreshMessage) { |
|
132
|
|
|
$template->assign('ForceRefreshMessage', getForceRefreshMessage($player)); |
|
133
|
|
|
} |
|
134
|
|
|
if ($this->missionMessage !== null) { |
|
135
|
|
|
$template->assign('MissionMessage', $this->missionMessage); |
|
136
|
|
|
} |
|
137
|
|
|
if ($this->message !== null) { |
|
138
|
|
|
$template->assign('VarMessage', bbifyMessage($this->message)); |
|
139
|
|
|
} |
|
140
|
|
|
|
|
141
|
|
|
//error msgs take precedence |
|
142
|
|
|
if ($this->errorMessage !== null) { |
|
143
|
|
|
$template->assign('ErrorMessage', $this->errorMessage); |
|
144
|
|
|
} |
|
145
|
|
|
|
|
146
|
|
|
// ******************************************* |
|
147
|
|
|
// * |
|
148
|
|
|
// * Trade Result |
|
149
|
|
|
// * |
|
150
|
|
|
// ******************************************* |
|
151
|
|
|
|
|
152
|
|
|
if ($this->tradeMessage !== null) { |
|
153
|
|
|
$template->assign('TradeMessage', $this->tradeMessage); |
|
154
|
|
|
} |
|
155
|
|
|
|
|
156
|
|
|
// ******************************************* |
|
157
|
|
|
// * |
|
158
|
|
|
// * Ports |
|
159
|
|
|
// * |
|
160
|
|
|
// ******************************************* |
|
161
|
|
|
|
|
162
|
|
|
if ($sector->hasPort()) { |
|
163
|
|
|
$port = $sector->getPort(); |
|
164
|
|
|
$template->assign('PortIsAtWar', $player->getRelation($port->getRaceID()) < RELATIONS_WAR); |
|
165
|
|
|
} |
|
166
|
|
|
|
|
167
|
|
|
// ******************************************* |
|
168
|
|
|
// * |
|
169
|
|
|
// * Ships |
|
170
|
|
|
// * |
|
171
|
|
|
// ******************************************* |
|
172
|
|
|
$otherPlayers = $sector->getOtherTraders($player); |
|
173
|
|
|
$visiblePlayers = []; |
|
174
|
|
|
$cloakedPlayers = []; |
|
175
|
|
|
foreach ($otherPlayers as $accountID => $otherPlayer) { |
|
176
|
|
|
if ($player->canSee($otherPlayer)) { |
|
177
|
|
|
$visiblePlayers[$accountID] = $otherPlayer; |
|
178
|
|
|
} else { |
|
179
|
|
|
$cloakedPlayers[$accountID] = $otherPlayer; |
|
180
|
|
|
} |
|
181
|
|
|
} |
|
182
|
|
|
$template->assign('VisiblePlayers', $visiblePlayers); |
|
183
|
|
|
$template->assign('CloakedPlayers', $cloakedPlayers); |
|
184
|
|
|
$template->assign('SectorPlayersLabel', 'Ships'); |
|
185
|
|
|
} |
|
186
|
|
|
|
|
187
|
|
|
} |
|
188
|
|
|
|
|
189
|
|
|
|
|
190
|
|
|
function getForceRefreshMessage(AbstractSmrPlayer $player): string { |
|
191
|
|
|
$db = Database::getInstance(); |
|
192
|
|
|
$dbResult = $db->read('SELECT refresh_at FROM sector_has_forces WHERE refresh_at > ' . $db->escapeNumber(Epoch::time()) . ' AND sector_id = ' . $db->escapeNumber($player->getSectorID()) . ' AND game_id = ' . $db->escapeNumber($player->getGameID()) . ' AND refresher = ' . $db->escapeNumber($player->getAccountID()) . ' ORDER BY refresh_at DESC LIMIT 1'); |
|
193
|
|
|
if ($dbResult->hasRecord()) { |
|
194
|
|
|
$remainingTime = $dbResult->record()->getInt('refresh_at') - Epoch::time(); |
|
195
|
|
|
$forceRefreshMessage = '<span class="green">REFRESH</span>: All forces will be refreshed in ' . $remainingTime . ' seconds.'; |
|
196
|
|
|
} else { |
|
197
|
|
|
$forceRefreshMessage = '<span class="green">REFRESH</span>: All forces have finished refreshing.'; |
|
198
|
|
|
} |
|
199
|
|
|
return $forceRefreshMessage; |
|
200
|
|
|
} |
|
201
|
|
|
|
|
202
|
|
|
function checkForAttackMessage(string $msg, AbstractSmrPlayer $player): void { |
|
203
|
|
|
$contains = 0; |
|
204
|
|
|
$msg = str_replace('[ATTACK_RESULTS]', '', $msg, $contains); |
|
205
|
|
|
if ($contains > 0) { |
|
206
|
|
|
// $msg now contains only the log_id, if there is one |
|
207
|
|
|
$logID = str2int($msg); |
|
|
|
|
|
|
208
|
|
|
|
|
209
|
|
|
$template = Template::getInstance(); |
|
210
|
|
|
$db = Database::getInstance(); |
|
211
|
|
|
$dbResult = $db->read('SELECT sector_id,result,type FROM combat_logs WHERE log_id=' . $db->escapeNumber($logID) . ' LIMIT 1'); |
|
212
|
|
|
if ($dbResult->hasRecord()) { |
|
213
|
|
|
$dbRecord = $dbResult->record(); |
|
214
|
|
|
if ($player->getSectorID() == $dbRecord->getInt('sector_id')) { |
|
215
|
|
|
$results = $dbRecord->getObject('result', true); |
|
216
|
|
|
$template->assign('AttackResultsType', $dbRecord->getString('type')); |
|
217
|
|
|
$template->assign('AttackResults', $results); |
|
218
|
|
|
$template->assign('AttackLogLink', linkCombatLog($logID)); |
|
219
|
|
|
} |
|
220
|
|
|
} |
|
221
|
|
|
} |
|
222
|
|
|
} |
|
223
|
|
|
|