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Conditions | 24 |
Paths | > 20000 |
Total Lines | 152 |
Code Lines | 78 |
Lines | 0 |
Ratio | 0 % |
Changes | 0 |
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
1 | <?php declare(strict_types=1); |
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33 | public function build(AbstractSmrPlayer $player, Template $template): void { |
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34 | $sector = $player->getSector(); |
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35 | |||
36 | // If on a planet, forward to planet_main.php |
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37 | if ($player->isLandedOnPlanet()) { |
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38 | (new PlanetMain($this->message, $this->errorMessage))->go(); |
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39 | } |
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40 | |||
41 | $template->assign('SpaceView', true); |
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42 | |||
43 | $template->assign('PageTopic', 'Current Sector: ' . $player->getSectorID() . ' (' . $sector->getGalaxy()->getDisplayName() . ')'); |
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44 | |||
45 | Menu::navigation($player); |
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46 | |||
47 | // ******************************************* |
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48 | // * |
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49 | // * Sector List |
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50 | // * |
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51 | // ******************************************* |
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52 | |||
53 | // Sector links |
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54 | $links = []; |
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55 | $links['Up'] = ['ID' => $sector->getLinkUp()]; |
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56 | $links['Right'] = ['ID' => $sector->getLinkRight()]; |
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57 | $links['Down'] = ['ID' => $sector->getLinkDown()]; |
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58 | $links['Left'] = ['ID' => $sector->getLinkLeft()]; |
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59 | $links['Warp'] = ['ID' => $sector->getWarp()]; |
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60 | |||
61 | $unvisited = []; |
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62 | |||
63 | $db = Database::getInstance(); |
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64 | $dbResult = $db->read('SELECT sector_id FROM player_visited_sector WHERE sector_id IN (' . $db->escapeArray($links) . ') AND ' . $player->getSQL()); |
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65 | foreach ($dbResult->records() as $dbRecord) { |
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66 | $unvisited[$dbRecord->getInt('sector_id')] = true; |
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67 | } |
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68 | |||
69 | foreach ($links as $key => $linkArray) { |
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70 | if ($linkArray['ID'] > 0 && $linkArray['ID'] != $player->getSectorID()) { |
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71 | if ($player->getLastSectorID() == $linkArray['ID']) { |
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72 | $class = 'lastVisited'; |
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73 | } elseif (isset($unvisited[$linkArray['ID']])) { |
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74 | $class = 'unvisited'; |
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75 | } else { |
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76 | $class = 'visited'; |
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77 | } |
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78 | $links[$key]['Class'] = $class; |
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79 | } |
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80 | } |
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81 | |||
82 | $template->assign('Sectors', $links); |
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83 | |||
84 | doTickerAssigns($template, $player, $db); |
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85 | |||
86 | $this->unreadMissions ??= $player->markMissionsRead(); |
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87 | $template->assign('UnreadMissions', $this->unreadMissions); |
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88 | |||
89 | // ******************************************* |
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90 | // * |
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91 | // * Force and other Results |
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92 | // * |
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93 | // ******************************************* |
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94 | $game = SmrGame::getGame($player->getGameID()); |
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95 | if (!$game->hasStarted()) { |
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96 | $turnsMessage = 'The game will start in ' . format_time($game->getStartTime() - Epoch::time()) . '!'; |
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97 | } else { |
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98 | $turnsMessage = $player->getTurnsLevel()->message(); |
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99 | } |
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100 | $template->assign('TurnsMessage', $turnsMessage); |
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101 | |||
102 | $protectionMessage = ''; |
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103 | if ($player->getNewbieTurns()) { |
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104 | if ($player->getNewbieTurns() < 25) { |
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105 | $protectionMessage = '<span class="blue">PROTECTION</span>: You are almost out of <span class="green">NEWBIE</span> protection.'; |
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106 | } else { |
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107 | $protectionMessage = '<span class="blue">PROTECTION</span>: You are under <span class="green">NEWBIE</span> protection.'; |
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108 | } |
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109 | } elseif ($player->hasFederalProtection()) { |
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110 | $protectionMessage = '<span class="blue">PROTECTION</span>: You are under <span class="blue">FEDERAL</span> protection.'; |
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111 | } elseif ($sector->offersFederalProtection()) { |
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112 | $protectionMessage = '<span class="blue">PROTECTION</span>: You are <span class="red">NOT</span> under protection.'; |
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113 | } |
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114 | |||
115 | if (!empty($protectionMessage)) { |
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116 | $template->assign('ProtectionMessage', $protectionMessage); |
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117 | } |
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118 | |||
119 | //enableProtectionDependantRefresh($template,$player); |
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120 | |||
121 | // Do we have an unseen attack message to store in this var? |
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122 | $dbResult = $db->read('SELECT * FROM sector_message WHERE ' . $player->getSQL()); |
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123 | if ($dbResult->hasRecord()) { |
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124 | $this->attackMessage = $dbResult->record()->getString('message'); |
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125 | $db->write('DELETE FROM sector_message WHERE ' . $player->getSQL()); |
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126 | } |
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127 | |||
128 | if ($this->attackMessage !== null) { |
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129 | checkForAttackMessage($this->attackMessage, $player); |
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130 | } |
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131 | if ($this->showForceRefreshMessage) { |
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132 | $template->assign('ForceRefreshMessage', getForceRefreshMessage($player)); |
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133 | } |
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134 | if ($this->missionMessage !== null) { |
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135 | $template->assign('MissionMessage', $this->missionMessage); |
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136 | } |
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137 | if ($this->message !== null) { |
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138 | $template->assign('VarMessage', bbifyMessage($this->message)); |
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139 | } |
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140 | |||
141 | //error msgs take precedence |
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142 | if ($this->errorMessage !== null) { |
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143 | $template->assign('ErrorMessage', $this->errorMessage); |
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144 | } |
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145 | |||
146 | // ******************************************* |
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147 | // * |
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148 | // * Trade Result |
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149 | // * |
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150 | // ******************************************* |
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151 | |||
152 | if ($this->tradeMessage !== null) { |
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153 | $template->assign('TradeMessage', $this->tradeMessage); |
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154 | } |
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155 | |||
156 | // ******************************************* |
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157 | // * |
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158 | // * Ports |
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159 | // * |
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160 | // ******************************************* |
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161 | |||
162 | if ($sector->hasPort()) { |
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163 | $port = $sector->getPort(); |
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164 | $template->assign('PortIsAtWar', $player->getRelation($port->getRaceID()) < RELATIONS_WAR); |
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165 | } |
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166 | |||
167 | // ******************************************* |
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168 | // * |
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169 | // * Ships |
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170 | // * |
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171 | // ******************************************* |
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172 | $otherPlayers = $sector->getOtherTraders($player); |
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173 | $visiblePlayers = []; |
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174 | $cloakedPlayers = []; |
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175 | foreach ($otherPlayers as $accountID => $otherPlayer) { |
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176 | if ($player->canSee($otherPlayer)) { |
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177 | $visiblePlayers[$accountID] = $otherPlayer; |
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178 | } else { |
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179 | $cloakedPlayers[$accountID] = $otherPlayer; |
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180 | } |
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181 | } |
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182 | $template->assign('VisiblePlayers', $visiblePlayers); |
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183 | $template->assign('CloakedPlayers', $cloakedPlayers); |
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184 | $template->assign('SectorPlayersLabel', 'Ships'); |
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185 | } |
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223 |