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| Conditions | 20 | 
| Paths | 2322 | 
| Total Lines | 87 | 
| Code Lines | 51 | 
| Lines | 0 | 
| Ratio | 0 % | 
| Changes | 1 | ||
| Bugs | 0 | Features | 0 | 
Small methods make your code easier to understand, in particular if combined with a good name. Besides, if your method is small, finding a good name is usually much easier.
For example, if you find yourself adding comments to a method's body, this is usually a good sign to extract the commented part to a new method, and use the comment as a starting point when coming up with a good name for this new method.
Commonly applied refactorings include:
If many parameters/temporary variables are present:
| 1 | <?php declare(strict_types=1); | ||
| 25 | 	public function build(SmrAccount $account, Template $template): void { | ||
| 26 | 		$this->galaxyID ??= Request::getInt('gal_on'); | ||
| 27 | 		$template->assign('Galaxies', SmrGalaxy::getGameGalaxies($this->gameID)); | ||
| 28 | |||
| 29 | $container = new self($this->gameID); | ||
| 30 | 		$template->assign('JumpGalaxyHREF', $container->href()); | ||
| 31 | |||
| 32 | $locations = SmrLocation::getAllLocations($this->gameID); | ||
| 33 | |||
| 34 | // Initialize all location counts to zero | ||
| 35 | $totalLocs = []; | ||
| 36 | 		foreach ($locations as $location) { | ||
| 37 | $totalLocs[$location->getTypeID()] = 0; | ||
| 38 | } | ||
| 39 | |||
| 40 | $galaxy = SmrGalaxy::getGalaxy($this->gameID, $this->galaxyID); | ||
| 41 | 		$template->assign('Galaxy', $galaxy); | ||
| 42 | |||
| 43 | // Determine the current amount of each location | ||
| 44 | 		foreach ($galaxy->getSectors() as $galSector) { | ||
| 45 | 			foreach ($galSector->getLocations() as $sectorLocation) { | ||
| 46 | $totalLocs[$sectorLocation->getTypeID()]++; | ||
| 47 | } | ||
| 48 | } | ||
| 49 | 		$template->assign('TotalLocs', $totalLocs); | ||
| 50 | |||
| 51 | // Remove any linked locations, as they will be added automatically | ||
| 52 | // with any corresponding HQs. | ||
| 53 | 		foreach ($locations as $location) { | ||
| 54 | 			foreach ($location->getLinkedLocations() as $linkedLoc) { | ||
| 55 | unset($locations[$linkedLoc->getTypeID()]); | ||
| 56 | } | ||
| 57 | } | ||
| 58 | |||
| 59 | // Set any extra information to be displayed with each location | ||
| 60 | $locText = []; | ||
| 61 | $categories = new UniGenLocationCategories(); | ||
| 62 | 		foreach ($locations as $location) { | ||
| 63 | $extra = '<span class="small"><br />'; | ||
| 64 | 			if ($location->isWeaponSold()) { | ||
| 65 | $extra .= $categories->addLoc($location->getTypeID(), 'Weapons'); | ||
| 66 | 				foreach ($location->getWeaponsSold() as $weapon) { | ||
| 67 | 					$extra .= $weapon->getName() . '   (' . $weapon->getShieldDamage() . '/' . $weapon->getArmourDamage() . '/' . $weapon->getBaseAccuracy() . ')<br />'; | ||
| 68 | } | ||
| 69 | } | ||
| 70 | 			if ($location->isShipSold()) { | ||
| 71 | $extra .= $categories->addLoc($location->getTypeID(), 'Ships'); | ||
| 72 | 				foreach ($location->getShipsSold() as $shipSold) { | ||
| 73 | $extra .= $shipSold->getName() . '<br />'; | ||
| 74 | } | ||
| 75 | } | ||
| 76 | 			if ($location->isHardwareSold()) { | ||
| 77 | $extra .= $categories->addLoc($location->getTypeID(), 'Hardware'); | ||
| 78 | 				foreach ($location->getHardwareSold() as $hardware) { | ||
| 79 | $extra .= $hardware['Name'] . '<br />'; | ||
| 80 | } | ||
| 81 | } | ||
| 82 | 			if ($location->isBar()) { | ||
| 83 | $extra .= $categories->addLoc($location->getTypeID(), 'Bars'); | ||
| 84 | } | ||
| 85 | 			if ($location->isBank()) { | ||
| 86 | $extra .= $categories->addLoc($location->getTypeID(), 'Banks'); | ||
| 87 | } | ||
| 88 | 			if ($location->isHQ() || $location->isUG() || $location->isFed()) { | ||
| 89 | $extra .= $categories->addLoc($location->getTypeID(), 'Headquarters'); | ||
| 90 | 				foreach ($location->getLinkedLocations() as $linkedLoc) { | ||
| 91 | $extra .= $linkedLoc->getName() . '<br />'; | ||
| 92 | } | ||
| 93 | } | ||
| 94 | 			if (!$categories->added($location->getTypeID())) { | ||
| 95 | // Anything that doesn't fit the other categories | ||
| 96 | $extra .= $categories->addLoc($location->getTypeID(), 'Miscellaneous'); | ||
| 97 | } | ||
| 98 | $extra .= '</span>'; | ||
| 99 | |||
| 100 | $locText[$location->getTypeID()] = $location->getName() . $extra; | ||
| 101 | } | ||
| 102 | 		$template->assign('LocText', $locText); | ||
| 103 | 		$template->assign('LocTypes', $categories->locTypes); | ||
| 104 | |||
| 105 | // Form to make location changes | ||
| 106 | $container = new SaveProcessor($this->gameID, $this->galaxyID); | ||
| 107 | 		$template->assign('CreateLocationsFormHREF', $container->href()); | ||
| 108 | |||
| 109 | // HREF to cancel and return to the previous page | ||
| 110 | $container = new EditGalaxy($this->gameID, $this->galaxyID); | ||
| 111 | 		$template->assign('CancelHREF', $container->href()); | ||
| 112 | } | ||
| 115 |