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<?php declare(strict_types=1); |
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namespace Smr\Pages\Admin\UniGen; |
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use Smr\Page\AccountPageProcessor; |
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use Smr\TransactionType; |
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use SmrAccount; |
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use SmrGalaxy; |
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use SmrLocation; |
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use SmrPort; |
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use SmrSector; |
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class UploadSmrFileProcessor extends AccountPageProcessor { |
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public function __construct( |
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private readonly int $gameID |
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) {} |
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public function build(SmrAccount $account): never { |
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if ($_FILES['smr_file']['error'] !== UPLOAD_ERR_OK) { |
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create_error('Failed to upload SMR file!'); |
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} |
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$ini_str = file_get_contents($_FILES['smr_file']['tmp_name']); |
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// We only care about the sections after [Metadata], and the earlier |
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// sections have invalid INI key characters (e.g. Creonti "Big Daddy", Salvene |
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// Supply & Plunder). For this reason, we simply remove the offending sections |
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// instead of trying to encode all the special characters: ?{}|&~![()^" |
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// |
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// NOTE: these special characters are allowed in the ini-values, but only if |
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// we use the "raw" scanner. We need this because of the "Location=" values. |
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$ini_substr = strstr($ini_str, '[Metadata]'); |
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if ($ini_substr === false) { |
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create_error('Could not find [Metadata] section in SMR file'); |
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} |
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$data = parse_ini_string($ini_substr, true, INI_SCANNER_RAW); |
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$version = $data['Metadata']['FileVersion']; |
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if ($version !== SMR_FILE_VERSION) { |
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create_error('Uploaded v' . $version . ' is incompatible with server expecting v' . SMR_FILE_VERSION); |
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} |
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// Create the galaxies |
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foreach ($data['Galaxies'] as $galID => $details) { |
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[$width, $height, $type, $name, $maxForceTime] = explode(',', $details); |
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$galaxy = SmrGalaxy::createGalaxy($this->gameID, $galID); |
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$galaxy->setWidth(str2int($width)); |
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$galaxy->setHeight(str2int($height)); |
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$galaxy->setGalaxyType($type); |
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$galaxy->setName($name); |
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$galaxy->setMaxForceTime(str2int($maxForceTime)); |
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} |
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// Workaround for SmrGalaxy::getStartSector depending on all other galaxies |
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SmrGalaxy::saveGalaxies(); |
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foreach (SmrGalaxy::getGameGalaxies($this->gameID, true) as $galaxy) { |
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$galaxy->generateSectors(); |
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} |
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// Populate the sectors |
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foreach ($data as $key => $vals) { |
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if (!preg_match('/^Sector=(\d+)$/', $key, $matches)) { |
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continue; |
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} |
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$sectorID = str2int($matches[1]); |
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$editSector = SmrSector::getSector($this->gameID, $sectorID); |
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// Sector connections (we assume link sectors are correct) |
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foreach (['Up', 'Down', 'Left', 'Right'] as $dir) { |
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if (isset($vals[$dir])) { |
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$editSector->enableLink($dir); |
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} else { |
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$editSector->disableLink($dir); |
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} |
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} |
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// Ports |
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if (isset($vals['Port Level'])) { |
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$port = $editSector->createPort(); |
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$port->setRaceID(str2int($vals['Port Race'])); |
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$port->setLevel(str2int($vals['Port Level'])); |
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$port->setCreditsToDefault(); |
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// SMR file indicates the port action Buys/Sells, |
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// but SmrPort::addPortGood uses the player action. |
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if (isset($vals['Buys'])) { |
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foreach (explode(',', $vals['Buys']) as $goodID) { |
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$port->addPortGood(str2int($goodID), TransactionType::Sell); |
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} |
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} |
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if (isset($vals['Sells'])) { |
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foreach (explode(',', $vals['Sells']) as $goodID) { |
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$port->addPortGood(str2int($goodID), TransactionType::Buy); |
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} |
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} |
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} |
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// Locations |
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$allLocs = SmrLocation::getAllLocations($this->gameID); |
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if (isset($vals['Locations'])) { |
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$locNames = explode(',', $vals['Locations']); |
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foreach ($locNames as $locName) { |
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// Since we only know the location name, we must search for it |
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$found = false; |
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foreach ($allLocs as $loc) { |
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if ($locName == inify($loc->getName())) { |
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$editSector->addLocation($loc); |
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$found = true; |
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break; |
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} |
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} |
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if (!$found) { |
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create_error('Could not find location named: ' . $locName); |
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} |
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} |
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} |
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// Warps |
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if (isset($vals['Warp'])) { |
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$editSector->setWarp(SmrSector::getSector($this->gameID, str2int($vals['Warp']))); |
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} |
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// Planets |
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if (isset($vals['Planet'])) { |
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$editSector->createPlanet(str2int($vals['Planet'])); |
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} |
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} |
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// Save so that sector links and ports persist |
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// (otherwise they are overwritten somewhere while forwarding) |
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SmrSector::saveSectors(); |
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SmrPort::savePorts(); |
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$container = new EditGalaxy($this->gameID); |
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$container->go(); |
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} |
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} |
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