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<?php declare(strict_types=1); |
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// Exception thrown when a sector cannot be found in the database |
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class SectorNotFoundException extends Exception {} |
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class SmrSector { |
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protected static $CACHE_SECTORS = array(); |
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protected static $CACHE_GALAXY_SECTORS = array(); |
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protected static $CACHE_LOCATION_SECTORS = array(); |
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protected $db; |
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protected $SQL; |
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protected $gameID; |
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protected $sectorID; |
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protected $battles; |
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protected $galaxyID; |
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protected $visited = array(); |
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protected $links; |
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protected $warp; |
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protected $hasChanged = false; |
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protected $isNew = false; |
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/** |
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* Constructs the sector to determine if it exists. |
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* Returns a boolean value. |
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*/ |
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public static function sectorExists($gameID, $sectorID) { |
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try { |
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self::getSector($gameID, $sectorID); |
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return true; |
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} catch (SectorNotFoundException $e) { |
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return false; |
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} |
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} |
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public static function getGalaxySectors($gameID, $galaxyID, $forceUpdate = false) { |
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if ($forceUpdate || !isset(self::$CACHE_GALAXY_SECTORS[$gameID][$galaxyID])) { |
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$db = Smr\Database::getInstance(); |
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$db->query('SELECT * FROM sector WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND galaxy_id=' . $db->escapeNumber($galaxyID) . ' ORDER BY sector_id ASC'); |
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$sectors = array(); |
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while ($db->nextRecord()) { |
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$sectorID = $db->getInt('sector_id'); |
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$sectors[$sectorID] = self::getSector($gameID, $sectorID, $forceUpdate, $db); |
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} |
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self::$CACHE_GALAXY_SECTORS[$gameID][$galaxyID] = $sectors; |
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} |
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return self::$CACHE_GALAXY_SECTORS[$gameID][$galaxyID]; |
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} |
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public static function getLocationSectors($gameID, $locationTypeID, $forceUpdate = false) { |
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if ($forceUpdate || !isset(self::$CACHE_LOCATION_SECTORS[$gameID][$locationTypeID])) { |
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$db = Smr\Database::getInstance(); |
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$db->query('SELECT * FROM location JOIN sector USING (game_id, sector_id) WHERE location_type_id = ' . $db->escapeNumber($locationTypeID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' ORDER BY sector_id ASC'); |
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$sectors = array(); |
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while ($db->nextRecord()) { |
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$sectorID = $db->getInt('sector_id'); |
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$sectors[$sectorID] = self::getSector($gameID, $sectorID, $forceUpdate, $db); |
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} |
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self::$CACHE_LOCATION_SECTORS[$gameID][$locationTypeID] = $sectors; |
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} |
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return self::$CACHE_LOCATION_SECTORS[$gameID][$locationTypeID]; |
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} |
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public static function getSector($gameID, $sectorID, $forceUpdate = false, $db = null) { |
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if (!isset(self::$CACHE_SECTORS[$gameID][$sectorID]) || $forceUpdate) { |
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self::$CACHE_SECTORS[$gameID][$sectorID] = new SmrSector($gameID, $sectorID, false, $db); |
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} |
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return self::$CACHE_SECTORS[$gameID][$sectorID]; |
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} |
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public static function clearCache() { |
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self::$CACHE_LOCATION_SECTORS = array(); |
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self::$CACHE_GALAXY_SECTORS = array(); |
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self::$CACHE_SECTORS = array(); |
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} |
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public static function saveSectors() { |
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foreach (self::$CACHE_SECTORS as $gameSectors) { |
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foreach ($gameSectors as $sector) { |
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$sector->update(); |
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} |
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} |
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} |
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public static function createSector($gameID, $sectorID) { |
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if (!isset(self::$CACHE_SECTORS[$gameID][$sectorID])) { |
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$s = new SmrSector($gameID, $sectorID, true); |
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self::$CACHE_SECTORS[$gameID][$sectorID] = $s; |
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} |
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return self::$CACHE_SECTORS[$gameID][$sectorID]; |
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} |
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protected function __construct($gameID, $sectorID, $create = false, $db = null) { |
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$this->db = Smr\Database::getInstance(); |
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$this->SQL = 'game_id = ' . $this->db->escapeNumber($gameID) . ' AND sector_id = ' . $this->db->escapeNumber($sectorID); |
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// Do we already have a database query for this sector? |
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if (isset($db)) { |
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$sectorExists = true; |
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} else { |
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$db = $this->db; |
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$db->query('SELECT * FROM sector WHERE ' . $this->SQL . ' LIMIT 1'); |
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$sectorExists = $db->nextRecord(); |
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} |
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$this->gameID = (int)$gameID; |
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$this->sectorID = (int)$sectorID; |
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if ($sectorExists) { |
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$this->galaxyID = $db->getInt('galaxy_id'); |
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$this->battles = $db->getInt('battles'); |
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$this->links = array(); |
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if ($db->getInt('link_up')) { |
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$this->links['Up'] = $db->getInt('link_up'); |
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} |
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if ($db->getInt('link_down')) { |
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$this->links['Down'] = $db->getInt('link_down'); |
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} |
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if ($db->getInt('link_left')) { |
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$this->links['Left'] = $db->getInt('link_left'); |
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} |
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if ($db->getInt('link_right')) { |
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$this->links['Right'] = $db->getInt('link_right'); |
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} |
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$this->warp = $db->getInt('warp'); |
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} elseif ($create) { |
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$this->battles = 0; |
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$this->links = array(); |
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$this->warp = 0; |
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$this->isNew = true; |
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return; |
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} else { |
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throw new SectorNotFoundException('No sector ' . $sectorID . ' in game ' . $gameID); |
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} |
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} |
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public function update() { |
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if ($this->isNew) { |
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$this->db->query('INSERT INTO sector(sector_id,game_id,galaxy_id,link_up,link_down,link_left,link_right,warp) |
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values |
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(' . $this->db->escapeNumber($this->getSectorID()) . |
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',' . $this->db->escapeNumber($this->getGameID()) . |
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',' . $this->db->escapeNumber($this->getGalaxyID()) . |
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',' . $this->db->escapeNumber($this->getLinkUp()) . |
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',' . $this->db->escapeNumber($this->getLinkDown()) . |
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',' . $this->db->escapeNumber($this->getLinkLeft()) . |
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',' . $this->db->escapeNumber($this->getLinkRight()) . |
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',' . $this->db->escapeNumber($this->getWarp()) . |
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')'); |
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} elseif ($this->hasChanged) { |
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$this->db->query('UPDATE sector SET battles = ' . $this->db->escapeNumber($this->getBattles()) . |
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', galaxy_id=' . $this->db->escapeNumber($this->getGalaxyID()) . |
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', link_up=' . $this->db->escapeNumber($this->getLinkUp()) . |
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', link_right=' . $this->db->escapeNumber($this->getLinkRight()) . |
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', link_down=' . $this->db->escapeNumber($this->getLinkDown()) . |
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', link_left=' . $this->db->escapeNumber($this->getLinkLeft()) . |
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', warp=' . $this->db->escapeNumber($this->getWarp()) . |
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' WHERE ' . $this->SQL . ' LIMIT 1'); |
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} |
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$this->isNew = false; |
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$this->hasChanged = false; |
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} |
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public function markVisited(AbstractSmrPlayer $player) { |
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if ($this->hasPort()) { |
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$this->getPort()->addCachePort($player->getAccountID()); |
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} |
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//now delete the entry from visited |
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if (!$this->isVisited($player)) { |
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$this->db->query('DELETE FROM player_visited_sector WHERE ' . $this->SQL . ' |
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AND account_id = ' . $this->db->escapeNumber($player->getAccountID()) . ' LIMIT 1'); |
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} |
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$this->visited[$player->getAccountID()] = true; |
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} |
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public function hasWeaponShop() { |
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foreach ($this->getLocations() as $location) { |
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if ($location->isWeaponSold()) { |
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return true; |
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} |
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} |
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return false; |
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} |
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public function hasHQ() { |
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foreach ($this->getLocations() as $location) { |
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if ($location->isHQ()) { |
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return true; |
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} |
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} |
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return false; |
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} |
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public function hasUG() { |
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foreach ($this->getLocations() as $location) { |
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if ($location->isUG()) { |
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return true; |
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} |
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} |
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return false; |
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} |
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public function hasShipShop() { |
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foreach ($this->getLocations() as $location) { |
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if ($location->isShipSold()) { |
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return true; |
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} |
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} |
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return false; |
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} |
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public function offersFederalProtection() { |
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foreach ($this->getLocations() as $location) { |
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if ($location->isFed()) { |
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return true; |
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} |
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} |
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return false; |
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} |
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public function getFedRaceIDs() { |
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$raceIDs = array(); |
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foreach ($this->getLocations() as $location) { |
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if ($location->isFed()) { |
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$raceIDs[$location->getRaceID()] = $location->getRaceID(); |
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} |
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} |
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return $raceIDs; |
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} |
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public function hasBar() { |
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foreach ($this->getLocations() as $location) { |
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if ($location->isBar()) { |
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return true; |
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} |
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} |
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return false; |
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} |
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public function hasHardwareShop() { |
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foreach ($this->getLocations() as $location) { |
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if ($location->isHardwareSold()) { |
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return true; |
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} |
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} |
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return false; |
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} |
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public function hasBank() { |
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foreach ($this->getLocations() as $location) { |
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if ($location->isBank()) { |
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return true; |
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} |
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} |
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return false; |
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} |
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public function enteringSector(AbstractSmrPlayer $player, $movementType) { |
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// send scout messages to user |
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$message = 'Your forces have spotted ' . $player->getBBLink() . ' '; |
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$message .= match($movementType) { |
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MOVEMENT_JUMP => 'jumping into', |
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MOVEMENT_WARP => 'warping into', |
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MOVEMENT_WALK => 'entering', |
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}; |
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$message .= ' sector ' . Globals::getSectorBBLink($this->getSectorID()); |
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$forces = $this->getForces(); |
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foreach ($forces as $force) { |
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$force->ping($message, $player); |
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} |
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} |
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public function leavingSector(AbstractSmrPlayer $player, $movementType) { |
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// send scout messages to user |
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$message = 'Your forces have spotted ' . $player->getBBLink() . ' '; |
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$message .= match($movementType) { |
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MOVEMENT_JUMP => 'jumping from', |
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MOVEMENT_WARP => 'warping from', |
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MOVEMENT_WALK => 'leaving', |
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}; |
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$message .= ' sector ' . Globals::getSectorBBLink($this->getSectorID()); |
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// iterate over all scout drones in sector |
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foreach ($this->getForces() as $force) { |
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$force->ping($message, $player); |
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} |
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$this->db->query('UPDATE sector_has_forces SET refresher = 0 WHERE ' . $this->SQL . ' |
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AND refresher = ' . $this->db->escapeNumber($player->getAccountID())); |
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} |
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public function diedHere(AbstractSmrPlayer $player) { |
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// iterate over all scout drones in sector |
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foreach ($this->getForces() as $force) { |
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// send scout messages to user |
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$message = 'Your forces have spotted that ' . $player->getBBLink() . ' has been <span class="red">DESTROYED</span> in sector ' . Globals::getSectorBBLink($this->sectorID); |
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$force->ping($message, $player); |
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} |
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} |
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public function getSQL() { |
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return $this->SQL; |
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} |
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public function getGameID() { |
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return $this->gameID; |
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} |
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public function getSectorID() { |
314
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return $this->sectorID; |
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} |
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public function getGalaxyID() { |
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return $this->galaxyID; |
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} |
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public function setGalaxyID($galaxyID) { |
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if ($this->galaxyID == $galaxyID) { |
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return; |
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} |
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$this->galaxyID = $galaxyID; |
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$this->hasChanged = true; |
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} |
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public function getNumberOfLinks() { |
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$num = 0; |
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if (!is_array($this->getLinks())) { |
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return $num; |
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} |
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foreach ($this->getLinks() as $link) { |
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if ($link !== 0) { |
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$num++; |
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} |
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} |
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return $num; |
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} |
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342
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public function getNumberOfConnections() { |
343
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$links = $this->getNumberOfLinks(); |
344
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if ($this->hasWarp()) { |
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$links++; |
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} |
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return $links; |
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} |
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public function getGalaxy() { |
351
|
|
|
return SmrGalaxy::getGalaxy($this->getGameID(), $this->getGalaxyID()); |
352
|
|
|
} |
353
|
|
|
|
354
|
|
|
public function getNeighbourID($dir) { |
355
|
|
|
if ($this->hasLink($dir)) { |
356
|
|
|
return $this->getLink($dir); |
357
|
|
|
} |
358
|
|
|
$galaxy = $this->getGalaxy(); |
359
|
|
|
$neighbour = $this->getSectorID(); |
360
|
|
|
switch ($dir) { |
361
|
|
|
case 'Up': |
362
|
|
|
$neighbour -= $galaxy->getWidth(); |
363
|
|
|
if ($neighbour < $galaxy->getStartSector()) { |
364
|
|
|
$neighbour += $galaxy->getSize(); |
365
|
|
|
} |
366
|
|
|
break; |
367
|
|
|
case 'Down': |
368
|
|
|
$neighbour += $galaxy->getWidth(); |
369
|
|
|
if ($neighbour > $galaxy->getEndSector()) { |
370
|
|
|
$neighbour -= $galaxy->getSize(); |
371
|
|
|
} |
372
|
|
|
break; |
373
|
|
|
case 'Left': |
374
|
|
|
$neighbour -= 1; |
375
|
|
|
if ((1 + $neighbour - $galaxy->getStartSector()) % $galaxy->getWidth() == 0) { |
376
|
|
|
$neighbour += $galaxy->getWidth(); |
377
|
|
|
} |
378
|
|
|
break; |
379
|
|
|
case 'Right': |
380
|
|
|
$neighbour += 1; |
381
|
|
|
if (($neighbour - $galaxy->getStartSector()) % $galaxy->getWidth() == 0) { |
382
|
|
|
$neighbour -= $galaxy->getWidth(); |
383
|
|
|
} |
384
|
|
|
break; |
385
|
|
|
default: |
386
|
|
|
throw new Exception($dir . ': is not a valid direction'); |
387
|
|
|
} |
388
|
|
|
return $neighbour; |
389
|
|
|
} |
390
|
|
|
|
391
|
|
|
public function getSectorDirection($sectorID) { |
392
|
|
|
if ($sectorID == $this->getSectorID()) { |
393
|
|
|
return 'Current'; |
394
|
|
|
} |
395
|
|
|
$dir = array_search($sectorID, $this->getLinks()); |
396
|
|
|
if ($dir !== false) { |
397
|
|
|
return $dir; |
398
|
|
|
} |
399
|
|
|
if ($sectorID == $this->getWarp()) { |
400
|
|
|
return 'Warp'; |
401
|
|
|
} |
402
|
|
|
return 'None'; |
403
|
|
|
} |
404
|
|
|
|
405
|
|
|
public function getNeighbourSector($dir) { |
406
|
|
|
return SmrSector::getSector($this->getGameID(), $this->getNeighbourID($dir)); |
407
|
|
|
} |
408
|
|
|
|
409
|
|
|
public function getLinks() { |
410
|
|
|
return $this->links; |
411
|
|
|
} |
412
|
|
|
|
413
|
|
|
public function isLinked($sectorID) { |
414
|
|
|
return in_array($sectorID, $this->links) || $sectorID == $this->getWarp(); |
415
|
|
|
} |
416
|
|
|
|
417
|
|
|
public function getLink($name) { |
418
|
|
|
return $this->links[$name] ?? 0; |
419
|
|
|
} |
420
|
|
|
|
421
|
|
|
public function hasLink($name) { |
422
|
|
|
return $this->getLink($name) != 0; |
423
|
|
|
} |
424
|
|
|
|
425
|
|
|
public function getLinkSector($name) { |
426
|
|
|
if ($this->hasLink($name)) { |
427
|
|
|
return SmrSector::getSector($this->getGameID(), $this->getLink($name)); |
428
|
|
|
} |
429
|
|
|
return false; |
430
|
|
|
} |
431
|
|
|
|
432
|
|
|
/** |
433
|
|
|
* Cannot be used for Warps |
434
|
|
|
*/ |
435
|
|
|
public function setLink($name, $linkID) { |
436
|
|
|
if ($this->getLink($name) == $linkID) { |
437
|
|
|
return; |
438
|
|
|
} |
439
|
|
|
if ($linkID == 0) { |
440
|
|
|
unset($this->links[$name]); |
441
|
|
|
} else { |
442
|
|
|
$this->links[$name] = $linkID; |
443
|
|
|
} |
444
|
|
|
$this->hasChanged = true; |
445
|
|
|
} |
446
|
|
|
|
447
|
|
|
/** |
448
|
|
|
* Cannot be used for Warps |
449
|
|
|
*/ |
450
|
|
|
public function setLinkSector($dir, SmrSector $linkSector) { |
451
|
|
|
if ($this->getLink($dir) == $linkSector->getSectorID() || $linkSector->equals($this)) { |
452
|
|
|
return; |
453
|
|
|
} |
454
|
|
|
$this->setLink($dir, $linkSector->getSectorID()); |
455
|
|
|
$linkSector->setLink(self::oppositeDir($dir), $this->getSectorID()); |
456
|
|
|
$this->hasChanged = true; |
457
|
|
|
} |
458
|
|
|
/** |
459
|
|
|
* Cannot be used for Warps |
460
|
|
|
*/ |
461
|
|
|
public function enableLink($dir) { |
462
|
|
|
$this->setLinkSector($dir, $this->getNeighbourSector($dir)); |
463
|
|
|
} |
464
|
|
|
/** |
465
|
|
|
* Cannot be used for Warps |
466
|
|
|
*/ |
467
|
|
|
public function disableLink($dir) { |
468
|
|
|
$this->setLink($dir, 0); |
469
|
|
|
$this->getNeighbourSector($dir)->setLink(self::oppositeDir($dir), 0); |
470
|
|
|
} |
471
|
|
|
/** |
472
|
|
|
* Cannot be used for Warps |
473
|
|
|
*/ |
474
|
|
|
public function toggleLink($dir) { |
475
|
|
|
if ($this->hasLink($dir)) { |
476
|
|
|
$this->disableLink($dir); |
477
|
|
|
} else { |
478
|
|
|
$this->enableLink($dir); |
479
|
|
|
} |
480
|
|
|
} |
481
|
|
|
|
482
|
|
|
protected static function oppositeDir($dir) { |
483
|
|
|
return match($dir) { |
484
|
|
|
'Up' => 'Down', |
485
|
|
|
'Down' => 'Up', |
486
|
|
|
'Left' => 'Right', |
487
|
|
|
'Right' => 'Left', |
488
|
|
|
'Warp' => 'Warp', |
489
|
|
|
}; |
490
|
|
|
} |
491
|
|
|
|
492
|
|
|
public function getLinkUp() { |
493
|
|
|
return $this->getLink('Up'); |
494
|
|
|
} |
495
|
|
|
|
496
|
|
|
public function setLinkUp($linkID) { |
497
|
|
|
$this->setLink('Up', $linkID); |
498
|
|
|
} |
499
|
|
|
|
500
|
|
|
public function hasLinkUp() { |
501
|
|
|
return $this->hasLink('Up'); |
502
|
|
|
} |
503
|
|
|
|
504
|
|
|
public function getLinkDown() { |
505
|
|
|
return $this->getLink('Down'); |
506
|
|
|
} |
507
|
|
|
|
508
|
|
|
public function setLinkDown($linkID) { |
509
|
|
|
$this->setLink('Down', $linkID); |
510
|
|
|
} |
511
|
|
|
|
512
|
|
|
public function hasLinkDown() { |
513
|
|
|
return $this->hasLink('Down'); |
514
|
|
|
} |
515
|
|
|
|
516
|
|
|
public function getLinkLeft() { |
517
|
|
|
return $this->getLink('Left'); |
518
|
|
|
} |
519
|
|
|
|
520
|
|
|
public function hasLinkLeft() { |
521
|
|
|
return $this->hasLink('Left'); |
522
|
|
|
} |
523
|
|
|
|
524
|
|
|
public function setLinkLeft($linkID) { |
525
|
|
|
$this->setLink('Left', $linkID); |
526
|
|
|
} |
527
|
|
|
|
528
|
|
|
public function getLinkRight() { |
529
|
|
|
return $this->getLink('Right'); |
530
|
|
|
} |
531
|
|
|
|
532
|
|
|
public function hasLinkRight() { |
533
|
|
|
return $this->hasLink('Right'); |
534
|
|
|
} |
535
|
|
|
|
536
|
|
|
public function setLinkRight($linkID) { |
537
|
|
|
$this->setLink('Right', $linkID); |
538
|
|
|
} |
539
|
|
|
|
540
|
|
|
/** |
541
|
|
|
* Returns the warp sector if the sector has a warp; returns 0 otherwise. |
542
|
|
|
*/ |
543
|
|
|
public function getWarp() { |
544
|
|
|
return $this->warp; |
545
|
|
|
} |
546
|
|
|
|
547
|
|
|
public function getWarpSector() { |
548
|
|
|
return SmrSector::getSector($this->getGameID(), $this->getWarp()); |
549
|
|
|
} |
550
|
|
|
|
551
|
|
|
public function hasWarp() { |
552
|
|
|
return $this->getWarp() != 0; |
553
|
|
|
} |
554
|
|
|
|
555
|
|
|
/** |
556
|
|
|
* Set the warp sector for both $this and $warp to ensure |
557
|
|
|
* a consistent 2-way warp. |
558
|
|
|
*/ |
559
|
|
|
public function setWarp(SmrSector $warp) { |
560
|
|
|
if ($this->getWarp() == $warp->getSectorID() && |
561
|
|
|
$warp->getWarp() == $this->getSectorID()) { |
562
|
|
|
// Warps are already set correctly! |
563
|
|
|
return; |
564
|
|
|
} |
565
|
|
|
|
566
|
|
|
if ($this->equals($warp)) { |
567
|
|
|
throw new Exception('Sector must not warp to itself!'); |
568
|
|
|
} |
569
|
|
|
|
570
|
|
|
// Can only have 1 warp per sector |
571
|
|
|
foreach ([[$warp, $this], [$this, $warp]] as $sectors) { |
572
|
|
|
$A = $sectors[0]; |
573
|
|
|
$B = $sectors[1]; |
574
|
|
|
if ($A->hasWarp() && $A->getWarp() != $B->getSectorID()) { |
575
|
|
|
throw new Exception('Sector ' . $A->getSectorID() . ' already has a warp (to ' . $A->getWarp() . ')!'); |
576
|
|
|
} |
577
|
|
|
} |
578
|
|
|
|
579
|
|
|
$this->warp = $warp->getSectorID(); |
580
|
|
|
$this->hasChanged = true; |
581
|
|
|
|
582
|
|
|
if ($warp->getWarp() != $this->getSectorID()) { |
583
|
|
|
// Set the other side if needed |
584
|
|
|
$warp->setWarp($this); |
585
|
|
|
} |
586
|
|
|
} |
587
|
|
|
|
588
|
|
|
/** |
589
|
|
|
* Remove the warp sector for both sides of the warp. |
590
|
|
|
*/ |
591
|
|
|
public function removeWarp() { |
592
|
|
|
if (!$this->hasWarp()) { |
593
|
|
|
return; |
594
|
|
|
} |
595
|
|
|
|
596
|
|
|
$warp = $this->getWarpSector(); |
597
|
|
|
if ($warp->hasWarp() && $warp->getWarp() != $this->getSectorID()) { |
598
|
|
|
throw new Exception('Warp sectors do not match'); |
599
|
|
|
} |
600
|
|
|
|
601
|
|
|
$this->warp = 0; |
602
|
|
|
$this->hasChanged = true; |
603
|
|
|
|
604
|
|
|
if ($warp->hasWarp()) { |
605
|
|
|
$warp->removeWarp(); |
606
|
|
|
} |
607
|
|
|
} |
608
|
|
|
|
609
|
|
|
public function hasPort() { |
610
|
|
|
return $this->getPort()->exists(); |
611
|
|
|
} |
612
|
|
|
|
613
|
|
|
public function getPort() { |
614
|
|
|
return SmrPort::getPort($this->getGameID(), $this->getSectorID()); |
615
|
|
|
} |
616
|
|
|
|
617
|
|
|
public function createPort() { |
618
|
|
|
return SmrPort::createPort($this->getGameID(), $this->getSectorID()); |
619
|
|
|
} |
620
|
|
|
|
621
|
|
|
public function removePort() { |
622
|
|
|
SmrPort::removePort($this->getGameID(), $this->getSectorID()); |
623
|
|
|
} |
624
|
|
|
|
625
|
|
|
public function hasCachedPort(AbstractSmrPlayer $player = null) { |
626
|
|
|
return $this->getCachedPort($player) !== false; |
627
|
|
|
} |
628
|
|
|
|
629
|
|
|
public function getCachedPort(AbstractSmrPlayer $player = null) { |
630
|
|
|
if ($player == null) { |
631
|
|
|
$return = false; |
632
|
|
|
return $return; |
633
|
|
|
} |
634
|
|
|
return SmrPort::getCachedPort($this->getGameID(), $this->getSectorID(), $player->getAccountID()); |
635
|
|
|
} |
636
|
|
|
|
637
|
|
|
public function hasAnyLocationsWithAction() { |
638
|
|
|
$locations = SmrLocation::getSectorLocations($this->getGameID(), $this->getSectorID()); |
639
|
|
|
$hasAction = false; |
640
|
|
|
foreach ($locations as $location) { |
641
|
|
|
if ($location->hasAction()) { |
642
|
|
|
$hasAction = true; |
643
|
|
|
} |
644
|
|
|
} |
645
|
|
|
return $hasAction; |
646
|
|
|
} |
647
|
|
|
|
648
|
|
|
public function hasLocation($locationTypeID = false) { |
649
|
|
|
$locations = $this->getLocations(); |
650
|
|
|
if (count($locations) == 0) { |
651
|
|
|
return false; |
652
|
|
|
} |
653
|
|
|
if ($locationTypeID == false) { |
654
|
|
|
return true; |
655
|
|
|
} |
656
|
|
|
foreach ($locations as $location) { |
657
|
|
|
if ($location->getTypeID() == $locationTypeID) { |
658
|
|
|
return true; |
659
|
|
|
} |
660
|
|
|
} |
661
|
|
|
return false; |
662
|
|
|
} |
663
|
|
|
|
664
|
|
|
public function getLocations() { |
665
|
|
|
return SmrLocation::getSectorLocations($this->getGameID(), $this->getSectorID()); |
666
|
|
|
} |
667
|
|
|
|
668
|
|
|
public function addLocation(SmrLocation $location) { |
669
|
|
|
SmrLocation::addSectorLocation($this->getGameID(), $this->getSectorID(), $location); |
670
|
|
|
} |
671
|
|
|
|
672
|
|
|
public function removeAllLocations() { |
673
|
|
|
SmrLocation::removeSectorLocations($this->getGameID(), $this->getSectorID()); |
674
|
|
|
} |
675
|
|
|
|
676
|
|
|
public function hasPlanet() { |
677
|
|
|
return $this->getPlanet()->exists(); |
678
|
|
|
} |
679
|
|
|
|
680
|
|
|
public function getPlanet() { |
681
|
|
|
return SmrPlanet::getPlanet($this->getGameID(), $this->getSectorID()); |
682
|
|
|
} |
683
|
|
|
|
684
|
|
|
public function createPlanet($type = 1) { |
685
|
|
|
return SmrPlanet::createPlanet($this->getGameID(), $this->getSectorID(), $type); |
686
|
|
|
} |
687
|
|
|
|
688
|
|
|
public function removePlanet() { |
689
|
|
|
SmrPlanet::removePlanet($this->getGameID(), $this->getSectorID()); |
690
|
|
|
} |
691
|
|
|
|
692
|
|
|
/** |
693
|
|
|
* Removes ports, planets, locations, and warps from this sector. |
694
|
|
|
* NOTE: This should only be used by the universe generator! |
695
|
|
|
*/ |
696
|
|
|
public function removeAllFixtures() { |
697
|
|
|
if ($this->hasPort()) { |
698
|
|
|
$this->removePort(); |
699
|
|
|
} |
700
|
|
|
if ($this->hasPlanet()) { |
701
|
|
|
$this->removePlanet(); |
702
|
|
|
} |
703
|
|
|
if ($this->hasLocation()) { |
704
|
|
|
$this->removeAllLocations(); |
705
|
|
|
} |
706
|
|
|
if ($this->hasWarp()) { |
707
|
|
|
$this->removeWarp(); |
708
|
|
|
} |
709
|
|
|
} |
710
|
|
|
|
711
|
|
|
public function hasForces() { |
712
|
|
|
return count($this->getForces()) > 0; |
713
|
|
|
} |
714
|
|
|
|
715
|
|
|
public function hasEnemyForces(AbstractSmrPlayer $player = null) { |
716
|
|
|
if ($player == null || !$this->hasForces()) { |
717
|
|
|
return false; |
718
|
|
|
} |
719
|
|
|
foreach ($this->getForces() as $force) { |
720
|
|
|
if (!$player->forceNAPAlliance($force->getOwner())) { |
721
|
|
|
return true; |
722
|
|
|
} |
723
|
|
|
} |
724
|
|
|
return false; |
725
|
|
|
} |
726
|
|
|
|
727
|
|
|
public function getEnemyForces(AbstractSmrPlayer $player) { |
728
|
|
|
$enemyForces = array(); |
729
|
|
|
foreach ($this->getForces() as $force) { |
730
|
|
|
if (!$player->forceNAPAlliance($force->getOwner())) { |
731
|
|
|
$enemyForces[] = $force; |
732
|
|
|
} |
733
|
|
|
} |
734
|
|
|
return $enemyForces; |
735
|
|
|
} |
736
|
|
|
|
737
|
|
|
/** |
738
|
|
|
* Returns true if any forces in this sector belong to $player. |
739
|
|
|
*/ |
740
|
|
|
public function hasPlayerForces(AbstractSmrPlayer $player) { |
741
|
|
|
foreach ($this->getForces() as $force) { |
742
|
|
|
if ($player->getAccountID() == $force->getOwnerID()) { |
743
|
|
|
return true; |
744
|
|
|
} |
745
|
|
|
} |
746
|
|
|
return false; |
747
|
|
|
} |
748
|
|
|
|
749
|
|
|
public function hasFriendlyForces(AbstractSmrPlayer $player = null) { |
750
|
|
|
if ($player == null || !$this->hasForces()) { |
751
|
|
|
return false; |
752
|
|
|
} |
753
|
|
|
foreach ($this->getForces() as $force) { |
754
|
|
|
if ($player->forceNAPAlliance($force->getOwner())) { |
755
|
|
|
return true; |
756
|
|
|
} |
757
|
|
|
} |
758
|
|
|
return false; |
759
|
|
|
} |
760
|
|
|
|
761
|
|
|
public function getFriendlyForces(AbstractSmrPlayer $player) { |
762
|
|
|
$friendlyForces = array(); |
763
|
|
|
foreach ($this->getForces() as $force) { |
764
|
|
|
if ($player->forceNAPAlliance($force->getOwner())) { |
765
|
|
|
$friendlyForces[] = $force; |
766
|
|
|
} |
767
|
|
|
} |
768
|
|
|
return $friendlyForces; |
769
|
|
|
} |
770
|
|
|
|
771
|
|
|
public function getForces() { |
772
|
|
|
return SmrForce::getSectorForces($this->getGameID(), $this->getSectorID()); |
773
|
|
|
} |
774
|
|
|
|
775
|
|
|
public function getPlayers() { |
776
|
|
|
return SmrPlayer::getSectorPlayers($this->getGameID(), $this->getSectorID()); |
777
|
|
|
} |
778
|
|
|
|
779
|
|
|
public function hasPlayers() { |
780
|
|
|
return count($this->getPlayers()) > 0; |
781
|
|
|
} |
782
|
|
|
|
783
|
|
|
public function getOtherTraders(AbstractSmrPlayer $player) { |
784
|
|
|
$players = SmrPlayer::getSectorPlayers($this->getGameID(), $this->getSectorID()); //Do not use & because we unset something and only want that in what we return |
785
|
|
|
unset($players[$player->getAccountID()]); |
786
|
|
|
return $players; |
787
|
|
|
} |
788
|
|
|
|
789
|
|
|
public function hasOtherTraders(AbstractSmrPlayer $player) { |
790
|
|
|
return count($this->getOtherTraders($player)) > 0; |
791
|
|
|
} |
792
|
|
|
|
793
|
|
|
public function hasEnemyTraders(AbstractSmrPlayer $player = null) { |
794
|
|
|
if ($player == null || !$this->hasOtherTraders($player)) { |
795
|
|
|
return false; |
796
|
|
|
} |
797
|
|
|
$otherPlayers = $this->getOtherTraders($player); |
798
|
|
|
foreach ($otherPlayers as $otherPlayer) { |
799
|
|
|
if (!$player->traderNAPAlliance($otherPlayer) |
800
|
|
|
&& !$otherPlayer->hasNewbieTurns() |
801
|
|
|
&& !$otherPlayer->hasFederalProtection()) { |
802
|
|
|
return true; |
803
|
|
|
} |
804
|
|
|
} |
805
|
|
|
return false; |
806
|
|
|
} |
807
|
|
|
|
808
|
|
|
public function hasFriendlyTraders(AbstractSmrPlayer $player = null) { |
809
|
|
|
if ($player == null || !$this->hasOtherTraders($player)) { |
810
|
|
|
return false; |
811
|
|
|
} |
812
|
|
|
$otherPlayers = $this->getOtherTraders($player); |
813
|
|
|
foreach ($otherPlayers as $otherPlayer) { |
814
|
|
|
if ($player->traderNAPAlliance($otherPlayer)) { |
815
|
|
|
return true; |
816
|
|
|
} |
817
|
|
|
} |
818
|
|
|
return false; |
819
|
|
|
} |
820
|
|
|
|
821
|
|
|
/** |
822
|
|
|
* Is the $player's alliance flagship in this sector? |
823
|
|
|
*/ |
824
|
|
|
public function hasAllianceFlagship(AbstractSmrPlayer $player = null) { |
825
|
|
|
if (is_null($player) || !$player->hasAlliance() || !$player->getAlliance()->hasFlagship()) { |
826
|
|
|
return false; |
827
|
|
|
} |
828
|
|
|
$flagshipID = $player->getAlliance()->getFlagshipID(); |
829
|
|
|
foreach ($this->getPlayers() as $sectorPlayer) { |
830
|
|
|
if ($sectorPlayer->getAccountID() == $flagshipID) { |
831
|
|
|
return true; |
832
|
|
|
} |
833
|
|
|
} |
834
|
|
|
return false; |
835
|
|
|
} |
836
|
|
|
|
837
|
|
|
public function hasProtectedTraders(AbstractSmrPlayer $player = null) { |
838
|
|
|
if ($player == null || !$this->hasOtherTraders($player)) { |
839
|
|
|
return false; |
840
|
|
|
} |
841
|
|
|
$otherPlayers = $this->getOtherTraders($player); |
842
|
|
|
foreach ($otherPlayers as $otherPlayer) { |
843
|
|
|
if (!$player->traderNAPAlliance($otherPlayer) |
844
|
|
|
&& ($otherPlayer->hasNewbieTurns() || $otherPlayer->hasFederalProtection())) { |
845
|
|
|
return true; |
846
|
|
|
} |
847
|
|
|
} |
848
|
|
|
return false; |
849
|
|
|
} |
850
|
|
|
|
851
|
|
|
public function getFightingTradersAgainstForces(AbstractSmrPlayer $attackingPlayer, $bump) { |
|
|
|
|
852
|
|
|
// Whether bumping or attacking, only the current player fires at forces |
853
|
|
|
return array($attackingPlayer); |
854
|
|
|
} |
855
|
|
|
|
856
|
|
|
public function getFightingTradersAgainstPort(AbstractSmrPlayer $attackingPlayer, SmrPort $defendingPort) { |
|
|
|
|
857
|
|
|
$fightingPlayers = array(); |
858
|
|
|
$alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), array($attackingPlayer->getAllianceID())); |
859
|
|
|
foreach ($alliancePlayers as $accountID => $player) { |
860
|
|
|
if ($player->canFight()) { |
861
|
|
|
if ($attackingPlayer->traderAttackPortAlliance($player)) { |
862
|
|
|
$fightingPlayers[$accountID] = $alliancePlayers[$accountID]; |
863
|
|
|
} |
864
|
|
|
} |
865
|
|
|
} |
866
|
|
|
return self::limitFightingTraders($fightingPlayers, $attackingPlayer, MAXIMUM_PORT_FLEET_SIZE); |
867
|
|
|
} |
868
|
|
|
|
869
|
|
|
public function getFightingTradersAgainstPlanet(AbstractSmrPlayer $attackingPlayer, SmrPlanet $defendingPlanet) { |
870
|
|
|
$fightingPlayers = array(); |
871
|
|
|
$alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), array($attackingPlayer->getAllianceID())); |
872
|
|
|
if (count($alliancePlayers) > 0) { |
873
|
|
|
$planetOwner = $defendingPlanet->getOwner(); |
874
|
|
|
foreach ($alliancePlayers as $accountID => $player) { |
875
|
|
|
if ($player->canFight()) { |
876
|
|
|
if ($attackingPlayer->traderAttackPlanetAlliance($player) && !$planetOwner->planetNAPAlliance($player)) { |
877
|
|
|
$fightingPlayers[$accountID] = $alliancePlayers[$accountID]; |
878
|
|
|
} |
879
|
|
|
} |
880
|
|
|
} |
881
|
|
|
} |
882
|
|
|
return self::limitFightingTraders($fightingPlayers, $attackingPlayer, min($defendingPlanet->getMaxAttackers(), MAXIMUM_PLANET_FLEET_SIZE)); |
883
|
|
|
} |
884
|
|
|
|
885
|
|
|
public function getFightingTraders(AbstractSmrPlayer $attackingPlayer, AbstractSmrPlayer $defendingPlayer, $checkForCloak = false) { |
886
|
|
|
if ($attackingPlayer->traderNAPAlliance($defendingPlayer)) { |
887
|
|
|
throw new Exception('These traders are NAPed.'); |
888
|
|
|
} |
889
|
|
|
$fightingPlayers = array('Attackers' => array(), 'Defenders' => array()); |
890
|
|
|
$alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), array($attackingPlayer->getAllianceID(), $defendingPlayer->getAllianceID())); |
891
|
|
|
$attackers = array(); |
892
|
|
|
$defenders = array(); |
893
|
|
|
foreach ($alliancePlayers as $accountID => $player) { |
894
|
|
|
if ($player->canFight()) { |
895
|
|
|
if ($attackingPlayer->traderAttackTraderAlliance($player) && !$defendingPlayer->traderDefendTraderAlliance($player) && !$defendingPlayer->traderNAPAlliance($player)) { |
896
|
|
|
$attackers[] = $alliancePlayers[$accountID]; |
897
|
|
|
} elseif ($defendingPlayer->traderDefendTraderAlliance($player) && !$attackingPlayer->traderAttackTraderAlliance($player) && !$attackingPlayer->traderNAPAlliance($player) && ($checkForCloak === false || $attackingPlayer->canSee($player))) { |
898
|
|
|
$defenders[] = $alliancePlayers[$accountID]; |
899
|
|
|
} |
900
|
|
|
} |
901
|
|
|
} |
902
|
|
|
$attackers = self::limitFightingTraders($attackers, $attackingPlayer, MAXIMUM_PVP_FLEET_SIZE); |
903
|
|
|
shuffle($attackers); |
904
|
|
|
foreach ($attackers as $attacker) { |
905
|
|
|
$fightingPlayers['Attackers'][$attacker->getAccountID()] = $attacker; |
906
|
|
|
} |
907
|
|
|
$defenders = self::limitFightingTraders($defenders, $defendingPlayer, MAXIMUM_PVP_FLEET_SIZE); |
908
|
|
|
shuffle($defenders); |
909
|
|
|
foreach ($defenders as $defender) { |
910
|
|
|
$fightingPlayers['Defenders'][$defender->getAccountID()] = $defender; |
911
|
|
|
} |
912
|
|
|
return $fightingPlayers; |
913
|
|
|
} |
914
|
|
|
|
915
|
|
|
public static function limitFightingTraders(array &$fightingPlayers, AbstractSmrPlayer $keepPlayer, $maximumFleetSize) { |
916
|
|
|
// Cap fleets to the required size |
917
|
|
|
$fleet_size = count($fightingPlayers); |
918
|
|
|
if ($fleet_size > $maximumFleetSize) { |
919
|
|
|
// We use random key to stop the same people being capped all the time |
920
|
|
|
for ($j = 0; $j < $fleet_size - $maximumFleetSize; ++$j) { |
921
|
|
|
do { |
922
|
|
|
$key = array_rand($fightingPlayers); |
923
|
|
|
} while ($keepPlayer->equals($fightingPlayers[$key])); |
924
|
|
|
unset($fightingPlayers[$key]); |
925
|
|
|
} |
926
|
|
|
} |
927
|
|
|
return $fightingPlayers; |
928
|
|
|
} |
929
|
|
|
|
930
|
|
|
public function getPotentialFightingTraders(AbstractSmrPlayer $attackingPlayer) { |
931
|
|
|
$fightingPlayers = array(); |
932
|
|
|
$alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), array($attackingPlayer->getAllianceID())); |
933
|
|
|
foreach ($alliancePlayers as $accountID => $player) { |
934
|
|
|
if ($player->canFight()) { |
935
|
|
|
if ($attackingPlayer->traderAttackTraderAlliance($player)) { |
936
|
|
|
$fightingPlayers['Attackers'][$accountID] = $player; |
937
|
|
|
} |
938
|
|
|
} |
939
|
|
|
} |
940
|
|
|
return $fightingPlayers; |
941
|
|
|
} |
942
|
|
|
|
943
|
|
|
public function getBattles() { |
944
|
|
|
return $this->battles; |
945
|
|
|
} |
946
|
|
|
|
947
|
|
|
public function setBattles($amount) { |
948
|
|
|
if ($this->battles == $amount) { |
949
|
|
|
return; |
950
|
|
|
} |
951
|
|
|
$this->battles = $amount; |
952
|
|
|
$this->hasChanged = true; |
953
|
|
|
} |
954
|
|
|
|
955
|
|
|
public function decreaseBattles($amount) { |
956
|
|
|
$this->setBattles($this->battles - $amount); |
957
|
|
|
} |
958
|
|
|
|
959
|
|
|
public function increaseBattles($amount) { |
960
|
|
|
$this->setBattles($this->battles + $amount); |
961
|
|
|
} |
962
|
|
|
|
963
|
|
|
public function equals(SmrSector $otherSector) { |
964
|
|
|
return $otherSector->getSectorID() == $this->getSectorID() && $otherSector->getGameID() == $this->getGameID(); |
965
|
|
|
} |
966
|
|
|
|
967
|
|
|
public function isLinkedSector(SmrSector $otherSector) { |
968
|
|
|
return $otherSector->getGameID() == $this->getGameID() && $this->isLinked($otherSector->getSectorID()); |
969
|
|
|
} |
970
|
|
|
|
971
|
|
|
public function isVisited(AbstractSmrPlayer $player = null) { |
972
|
|
|
if ($player === null) { |
973
|
|
|
return true; |
974
|
|
|
} |
975
|
|
|
if (!isset($this->visited[$player->getAccountID()])) { |
976
|
|
|
$this->db->query('SELECT sector_id FROM player_visited_sector WHERE ' . $this->SQL . ' AND account_id=' . $this->db->escapeNumber($player->getAccountID()) . ' LIMIT 1'); |
977
|
|
|
$this->visited[$player->getAccountID()] = !$this->db->nextRecord(); |
978
|
|
|
} |
979
|
|
|
return $this->visited[$player->getAccountID()]; |
980
|
|
|
} |
981
|
|
|
|
982
|
|
|
public function getLocalMapMoveHREF(AbstractSmrPlayer $player) : string { |
983
|
|
|
return Globals::getSectorMoveHREF($player, $this->getSectorID(), 'map_local.php'); |
984
|
|
|
} |
985
|
|
|
|
986
|
|
|
public function getCurrentSectorMoveHREF(AbstractSmrPlayer $player) : string { |
987
|
|
|
return Globals::getCurrentSectorMoveHREF($player, $this->getSectorID()); |
988
|
|
|
} |
989
|
|
|
|
990
|
|
|
public function getGalaxyMapHREF() { |
991
|
|
|
return '?sector_id=' . $this->getSectorID(); |
992
|
|
|
} |
993
|
|
|
|
994
|
|
|
public function getSectorScanHREF(AbstractSmrPlayer $player) : string { |
995
|
|
|
return Globals::getSectorScanHREF($player, $this->getSectorID()); |
996
|
|
|
} |
997
|
|
|
|
998
|
|
|
public function hasX(/*Object*/ $x, AbstractSmrPlayer $player = null) { |
999
|
|
|
if ($x instanceof SmrSector) { |
1000
|
|
|
return $this->equals($x); |
1001
|
|
|
} |
1002
|
|
|
if ($x == 'Port') { |
1003
|
|
|
return $this->hasPort(); |
1004
|
|
|
} |
1005
|
|
|
if ($x == 'Location') { |
1006
|
|
|
return $this->hasLocation(); |
1007
|
|
|
} |
1008
|
|
|
if ($x instanceof SmrLocation) { |
1009
|
|
|
return $this->hasLocation($x->getTypeID()); |
1010
|
|
|
} |
1011
|
|
|
if ($x instanceof SmrGalaxy) { |
1012
|
|
|
return $x->contains($this); |
1013
|
|
|
} |
1014
|
|
|
|
1015
|
|
|
if (is_array($x) && $x['Type'] == 'Good') { //Check if it's possible for port to have X, hacky but nice performance gains |
1016
|
|
|
if ($this->hasPort() && $this->getPort()->hasX($x)) { |
1017
|
|
|
return true; |
1018
|
|
|
} |
1019
|
|
|
} |
1020
|
|
|
|
1021
|
|
|
//Check if it's possible for location to have X, hacky but nice performance gains |
1022
|
|
|
if ($x instanceof SmrWeaponType || (is_array($x) && ($x['Type'] == 'Ship' || $x['Type'] == 'Hardware')) || (is_string($x) && ($x == 'Bank' || $x == 'Bar' || $x == 'Fed' || $x == 'SafeFed' || $x == 'HQ' || $x == 'UG' || $x == 'Hardware' || $x == 'Ship' || $x == 'Weapon'))) { |
1023
|
|
|
foreach ($this->getLocations() as $loc) { |
1024
|
|
|
if ($loc->hasX($x, $player)) { |
1025
|
|
|
return true; |
1026
|
|
|
} |
1027
|
|
|
} |
1028
|
|
|
} |
1029
|
|
|
return false; |
1030
|
|
|
} |
1031
|
|
|
} |
1032
|
|
|
|
This check looks for parameters that have been defined for a function or method, but which are not used in the method body.