Scrutinizer GitHub App not installed

We could not synchronize checks via GitHub's checks API since Scrutinizer's GitHub App is not installed for this repository.

Install GitHub App

Completed
Push — master ( 1adc02...750da7 )
by Dan
23s queued 16s
created
tools/npc/chess.php 1 patch
Spacing   +13 added lines, -13 removed lines patch added patch discarded remove patch
@@ -10,22 +10,22 @@  discard block
 block discarded – undo
10 10
 
11 11
 	debug('Script started');
12 12
 	define('SCRIPT_ID', $db->getInsertID());
13
-	$db->query('UPDATE npc_logs SET script_id='.SCRIPT_ID.' WHERE log_id='.SCRIPT_ID);
13
+	$db->query('UPDATE npc_logs SET script_id=' . SCRIPT_ID . ' WHERE log_id=' . SCRIPT_ID);
14 14
 
15 15
 	define('NPC_SCRIPT', true);
16 16
 
17 17
 	$descriptorSpec = array(
18
-		0 => array("pipe", "r"),  // stdin is a pipe that the child will read from
18
+		0 => array("pipe", "r"), // stdin is a pipe that the child will read from
19 19
 		1 => array("pipe", "w")  // stdout is a pipe that the child will write to
20 20
 	);
21 21
 	$engine = proc_open(UCI_CHESS_ENGINE, $descriptorSpec, $pipes);
22
-	$toEngine =& $pipes[0];
23
-	$fromEngine =& $pipes[1];
22
+	$toEngine = & $pipes[0];
23
+	$fromEngine = & $pipes[1];
24 24
 
25 25
 	function readFromEngine($block = true) {
26 26
 		global $fromEngine;
27 27
 		stream_set_blocking($fromEngine, $block == true ? 1 : 0);
28
-		while(($s = fgets($fromEngine)) !== false) {
28
+		while (($s = fgets($fromEngine)) !== false) {
29 29
 			debug('<-- ' . trim($s));
30 30
 			stream_set_blocking($fromEngine, 0);
31 31
 		}
@@ -34,7 +34,7 @@  discard block
 block discarded – undo
34 34
 		global $toEngine;
35 35
 		debug('--> ' . $s);
36 36
 		fputs($toEngine, $s . EOL);
37
-		if($read === true) {
37
+		if ($read === true) {
38 38
 			readFromEngine($block);
39 39
 		}
40 40
 	}
@@ -45,7 +45,7 @@  discard block
 block discarded – undo
45 45
 	writeToEngine('isready');
46 46
 	writeToEngine('ucinewgame', false);
47 47
 
48
-	while(true) {
48
+	while (true) {
49 49
 		//Redefine MICRO_TIME and TIME, the rest of the game expects them to be the single point in time that the script is executing, with it being redefined for each page load - unfortunately NPCs are one consistent script so we have to do a hack and redefine it (or change every instance of the TIME constant).
50 50
 		runkit_constant_redefine('MICRO_TIME', microtime(true));
51 51
 		runkit_constant_redefine('TIME', IFloor(MICRO_TIME));
@@ -55,9 +55,9 @@  discard block
 block discarded – undo
55 55
 			writeToEngine('position fen ' . $chessGame->getFENString(), false);
56 56
 			writeToEngine('go ' . ($chessGame->getCurrentTurnColour() == ChessGame::PLAYER_WHITE ? 'w' : 'b') . 'time ' . UCI_TIME_PER_MOVE_MS, true, false);
57 57
 			stream_set_blocking($fromEngine, 1);
58
-			while(stripos($move = trim(fgets($fromEngine)), 'bestmove') !== 0) {
58
+			while (stripos($move = trim(fgets($fromEngine)), 'bestmove') !== 0) {
59 59
 				debug('<-- ' . $move);
60
-				if(stripos($move, 'Seg') === 0) {
60
+				if (stripos($move, 'Seg') === 0) {
61 61
 					// Segfault
62 62
 					debug('UCI engine segfaulted?');
63 63
 					exit;
@@ -77,12 +77,12 @@  discard block
 block discarded – undo
77 77
 	fclose($toEngine);
78 78
 	fclose($fromEngine);
79 79
 	proc_close($engine);
80
-} catch(Throwable $e) {
80
+} catch (Throwable $e) {
81 81
 	logException($e);
82 82
 	exit;
83 83
 }
84 84
 function debug($message, $debugObject = null) {
85
-	global $account,$var,$db;
86
-	echo date('Y-m-d H:i:s - ').$message.($debugObject!==null?EOL.var_export($debugObject,true):'').EOL;
87
-	$db->query('INSERT INTO npc_logs (script_id, npc_id, time, message, debug_info, var) VALUES ('.(defined('SCRIPT_ID')?SCRIPT_ID:0).', '.(is_object($account)?$account->getAccountID():0).',NOW(),'.$db->escapeString($message).','.$db->escapeString(var_export($debugObject,true)).','.$db->escapeString(var_export($var,true)).')');
85
+	global $account, $var, $db;
86
+	echo date('Y-m-d H:i:s - ') . $message . ($debugObject !== null ?EOL.var_export($debugObject, true) : '') . EOL;
87
+	$db->query('INSERT INTO npc_logs (script_id, npc_id, time, message, debug_info, var) VALUES (' . (defined('SCRIPT_ID') ?SCRIPT_ID:0) . ', ' . (is_object($account) ? $account->getAccountID() : 0) . ',NOW(),' . $db->escapeString($message) . ',' . $db->escapeString(var_export($debugObject, true)) . ',' . $db->escapeString(var_export($var, true)) . ')');
88 88
 }
Please login to merge, or discard this patch.
engine/Default/shop_hardware_processing.php 1 patch
Braces   +10 added lines, -5 removed lines patch added patch discarded remove patch
@@ -32,11 +32,16 @@
 block discarded – undo
32 32
 	$ship->increaseHardware($hardware_id, $amount);
33 33
 
34 34
 	//HoF
35
-	if ($hardware_id == HARDWARE_COMBAT) $player->increaseHOF($amount, array('Forces', 'Bought', 'Combat Drones'), HOF_ALLIANCE);
36
-	if ($hardware_id == HARDWARE_SCOUT) $player->increaseHOF($amount, array('Forces', 'Bought', 'Scout Drones'), HOF_ALLIANCE);
37
-	if ($hardware_id == HARDWARE_MINE) $player->increaseHOF($amount, array('Forces', 'Bought', 'Mines'), HOF_ALLIANCE);
38
-}
39
-elseif ($action == 'Sell') {
35
+	if ($hardware_id == HARDWARE_COMBAT) {
36
+		$player->increaseHOF($amount, array('Forces', 'Bought', 'Combat Drones'), HOF_ALLIANCE);
37
+	}
38
+	if ($hardware_id == HARDWARE_SCOUT) {
39
+		$player->increaseHOF($amount, array('Forces', 'Bought', 'Scout Drones'), HOF_ALLIANCE);
40
+	}
41
+	if ($hardware_id == HARDWARE_MINE) {
42
+		$player->increaseHOF($amount, array('Forces', 'Bought', 'Mines'), HOF_ALLIANCE);
43
+	}
44
+	} elseif ($action == 'Sell') {
40 45
 	// We only allow selling combat drones
41 46
 	if ($hardware_id != HARDWARE_COMBAT) {
42 47
 		throw new Exception('This item cannot be sold!');
Please login to merge, or discard this patch.
templates/Default/engine/Default/combat_log_viewer.php 1 patch
Indentation   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -20,11 +20,11 @@
 block discarded – undo
20 20
 	$this->includeTemplate('includes/ForceFullCombatResults.inc', array('FullForceCombatResults'=>$CombatResults));
21 21
 } elseif ($CombatResultsType == 'PORT') {
22 22
 	$this->includeTemplate('includes/PortFullCombatResults.inc', array('FullPortCombatResults'=>$CombatResults,
23
-	                                                                  'MinimalDisplay'=>false,
24
-	                                                                  'AlreadyDestroyed'=>false));
23
+																	  'MinimalDisplay'=>false,
24
+																	  'AlreadyDestroyed'=>false));
25 25
 } elseif ($CombatResultsType == 'PLANET') {
26 26
 	$this->includeTemplate('includes/PlanetFullCombatResults.inc', array('FullPlanetCombatResults'=>$CombatResults,
27
-	                                                                    'MinimalDisplay'=>false,
28
-	                                                                    'AlreadyDestroyed'=>false));
27
+																		'MinimalDisplay'=>false,
28
+																		'AlreadyDestroyed'=>false));
29 29
 }
30 30
 ?>
Please login to merge, or discard this patch.
htdocs/weapon_list.php 1 patch
Braces   +1 added lines, -2 removed lines patch added patch discarded remove patch
@@ -45,8 +45,7 @@
 block discarded – undo
45 45
 	$template->assign('Weapons', $weapons);
46 46
 
47 47
 	$template->display('weapon_list.php');
48
-}
49
-catch (Throwable $e) {
48
+} catch (Throwable $e) {
50 49
 	handleException($e);
51 50
 }
52 51
 
Please login to merge, or discard this patch.
tools/discord/GameLink.inc 1 patch
Spacing   +5 added lines, -5 removed lines patch added patch discarded remove patch
@@ -3,11 +3,11 @@
 block discarded – undo
3 3
 // Holds information linking the received message and the game data
4 4
 class GameLink
5 5
 {
6
-	public $valid = false;  // identifies if the message is linked to game data
7
-	public $user;           // Discord user associated with the message
8
-	public $account;        // SmrAccount instance
9
-	public $alliance;       // SmrAlliance instance
10
-	public $player;         // SmrPlayer instance
6
+	public $valid = false; // identifies if the message is linked to game data
7
+	public $user; // Discord user associated with the message
8
+	public $account; // SmrAccount instance
9
+	public $alliance; // SmrAlliance instance
10
+	public $player; // SmrPlayer instance
11 11
 
12 12
 	// Takes the following arguments:
13 13
 	//	channel = Discord\Parts\Channel\Channel instance
Please login to merge, or discard this patch.
lib/Default/ChessGame.class.php 1 patch
Spacing   +51 added lines, -51 removed lines patch added patch discarded remove patch
@@ -201,29 +201,29 @@  discard block
 block discarded – undo
201 201
 
202 202
 	public function getFENString() {
203 203
 		$fen = '';
204
-		$board =& $this->getBoard();
204
+		$board = & $this->getBoard();
205 205
 		$blanks = 0;
206
-		for($y=0; $y < 8; $y++) {
207
-			if($y > 0) {
206
+		for ($y = 0; $y < 8; $y++) {
207
+			if ($y > 0) {
208 208
 				$fen .= '/';
209 209
 			}
210
-			for($x=0; $x < 8; $x++) {
211
-				if($board[$y][$x] == null) {
210
+			for ($x = 0; $x < 8; $x++) {
211
+				if ($board[$y][$x] == null) {
212 212
 					$blanks++;
213 213
 				} else {
214
-					if($blanks > 0) {
214
+					if ($blanks > 0) {
215 215
 						$fen .= $blanks;
216 216
 						$blanks = 0;
217 217
 					}
218 218
 					$fen .= $board[$y][$x]->getPieceLetter();
219 219
 				}
220 220
 			}
221
-			if($blanks > 0) {
221
+			if ($blanks > 0) {
222 222
 				$fen .= $blanks;
223 223
 				$blanks = 0;
224 224
 			}
225 225
 		}
226
-		switch($this->getCurrentTurnColour()) {
226
+		switch ($this->getCurrentTurnColour()) {
227 227
 			case self::PLAYER_WHITE:
228 228
 				$fen .= ' w ';
229 229
 			break;
@@ -449,72 +449,72 @@  discard block
 block discarded – undo
449 449
 	}
450 450
 
451 451
 	public static function movePiece(array &$board, array &$hasMoved, $x, $y, $toX, $toY, $pawnPromotionPiece = ChessPiece::QUEEN) {
452
-		if(!self::isValidCoord($x, $y, $board)) {
452
+		if (!self::isValidCoord($x, $y, $board)) {
453 453
 			throw new Exception('Invalid from coordinates, x=' . $x . ', y=' . $y);
454 454
 		}
455
-		if(!self::isValidCoord($toX, $toY, $board)) {
455
+		if (!self::isValidCoord($toX, $toY, $board)) {
456 456
 			throw new Exception('Invalid to coordinates, x=' . $toX . ', y=' . $toY);
457 457
 		}
458 458
 		$pieceTaken = $board[$toY][$toX];
459 459
 		$board[$toY][$toX] = $board[$y][$x];
460
-		$p =& $board[$toY][$toX];
460
+		$p = & $board[$toY][$toX];
461 461
 		$board[$y][$x] = null;
462
-		if($p == null) {
462
+		if ($p == null) {
463 463
 			throw new Exception('Trying to move non-existent piece: ' . var_export($board, true));
464 464
 		}
465 465
 		$p->setX($toX);
466 466
 		$p->setY($toY);
467 467
 
468 468
 		$oldPawnMovement = $hasMoved[ChessPiece::PAWN];
469
-		$nextPawnMovement = array(-1,-1);
469
+		$nextPawnMovement = array(-1, -1);
470 470
 		$castling = false;
471 471
 		$enPassant = false;
472 472
 		$rookMoved = false;
473 473
 		$rookTaken = false;
474 474
 		$pawnPromotion = false;
475
-		if($p->pieceID == ChessPiece::KING) {
475
+		if ($p->pieceID == ChessPiece::KING) {
476 476
 			//Castling?
477 477
 			$castling = self::isCastling($x, $toX);
478
-			if($castling !== false) {
478
+			if ($castling !== false) {
479 479
 				$hasMoved[$p->colour][ChessPiece::KING] = true;
480 480
 				$hasMoved[$p->colour][ChessPiece::ROOK][$castling['Type']] = true;
481
-				if($board[$y][$castling['X']] == null) {
481
+				if ($board[$y][$castling['X']] == null) {
482 482
 					throw new Exception('Cannot castle with non-existent castle.');
483 483
 				}
484 484
 				$board[$toY][$castling['ToX']] = $board[$y][$castling['X']];
485 485
 				$board[$toY][$castling['ToX']]->setX($castling['ToX']);
486 486
 				$board[$y][$castling['X']] = null;
487 487
 			}
488
-		} elseif($p->pieceID == ChessPiece::PAWN) {
489
-			if($toY == 0 || $toY == 7) {
488
+		} elseif ($p->pieceID == ChessPiece::PAWN) {
489
+			if ($toY == 0 || $toY == 7) {
490 490
 				$pawnPromotion = $p->promote($pawnPromotionPiece, $board);
491 491
 			}
492 492
 			//Double move to track?
493
-			elseif(($y == 1 || $y == 6) && ($toY == 3 || $toY == 4)) {
493
+			elseif (($y == 1 || $y == 6) && ($toY == 3 || $toY == 4)) {
494 494
 				$nextPawnMovement = array($toX, $toY);
495 495
 			}
496 496
 			//En passant?
497
-			elseif($hasMoved[ChessPiece::PAWN][0] == $toX &&
497
+			elseif ($hasMoved[ChessPiece::PAWN][0] == $toX &&
498 498
 					($hasMoved[ChessPiece::PAWN][1] == 3 && $toY == 2 || $hasMoved[ChessPiece::PAWN][1] == 4 && $toY == 5)) {
499 499
 				$enPassant = true;
500 500
 				$pieceTaken = $board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]];
501
-				if($board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]] == null) {
501
+				if ($board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]] == null) {
502 502
 					throw new Exception('Cannot en passant a non-existent pawn.');
503 503
 				}
504 504
 				$board[$hasMoved[ChessPiece::PAWN][1]][$hasMoved[ChessPiece::PAWN][0]] = null;
505 505
 			}
506
-		} elseif($p->pieceID == ChessPiece::ROOK && ($x == 0 || $x == 7) && $y == ($p->colour == self::PLAYER_WHITE ? 7 : 0)) {
506
+		} elseif ($p->pieceID == ChessPiece::ROOK && ($x == 0 || $x == 7) && $y == ($p->colour == self::PLAYER_WHITE ? 7 : 0)) {
507 507
 			//Rook moved?
508
-			if($hasMoved[$p->colour][ChessPiece::ROOK][$x==0?'Queen':'King'] === false) {
508
+			if ($hasMoved[$p->colour][ChessPiece::ROOK][$x == 0 ? 'Queen' : 'King'] === false) {
509 509
 				// We set rook moved in here as it's used for move info.
510
-				$rookMoved = $x==0?'Queen':'King';
510
+				$rookMoved = $x == 0 ? 'Queen' : 'King';
511 511
 				$hasMoved[$p->colour][ChessPiece::ROOK][$rookMoved] = true;
512 512
 			}
513 513
 		}
514 514
 		// Check if we've taken a rook and marked them as moved, if they've already moved this does nothing, but if they were taken before moving this stops an issue with trying to castle with a non-existent castle.
515
-		if($pieceTaken != null && $pieceTaken->pieceID == ChessPiece::ROOK && ($toX == 0 || $toX == 7) && $toY == ($pieceTaken->colour == self::PLAYER_WHITE ? 7 : 0)) {
516
-			if($hasMoved[$pieceTaken->colour][ChessPiece::ROOK][$toX==0?'Queen':'King'] === false) {
517
-				$rookTaken = $toX==0?'Queen':'King';
515
+		if ($pieceTaken != null && $pieceTaken->pieceID == ChessPiece::ROOK && ($toX == 0 || $toX == 7) && $toY == ($pieceTaken->colour == self::PLAYER_WHITE ? 7 : 0)) {
516
+			if ($hasMoved[$pieceTaken->colour][ChessPiece::ROOK][$toX == 0 ? 'Queen' : 'King'] === false) {
517
+				$rookTaken = $toX == 0 ? 'Queen' : 'King';
518 518
 				$hasMoved[$pieceTaken->colour][ChessPiece::ROOK][$rookTaken] = true;
519 519
 			}
520 520
 		}
@@ -531,18 +531,18 @@  discard block
 block discarded – undo
531 531
 	}
532 532
 
533 533
 	public static function undoMovePiece(array &$board, array &$hasMoved, $x, $y, $toX, $toY, $moveInfo) {
534
-		if(!self::isValidCoord($x, $y, $board)) {
534
+		if (!self::isValidCoord($x, $y, $board)) {
535 535
 			throw new Exception('Invalid from coordinates, x=' . $x . ', y=' . $y);
536 536
 		}
537
-		if(!self::isValidCoord($toX, $toY, $board)) {
537
+		if (!self::isValidCoord($toX, $toY, $board)) {
538 538
 			throw new Exception('Invalid to coordinates, x=' . $toX . ', y=' . $toY);
539 539
 		}
540
-		if($board[$y][$x] != null) {
540
+		if ($board[$y][$x] != null) {
541 541
 			throw new Exception('Undoing move onto another piece? x=' . $x . ', y=' . $y);
542 542
 		}
543 543
 		$board[$y][$x] = $board[$toY][$toX];
544
-		$p =& $board[$y][$x];
545
-		if($p == null) {
544
+		$p = & $board[$y][$x];
545
+		if ($p == null) {
546 546
 			throw new Exception('Trying to undo move of a non-existent piece: ' . var_export($board, true));
547 547
 		}
548 548
 		$board[$toY][$toX] = $moveInfo['PieceTaken'];
@@ -591,73 +591,73 @@  discard block
 block discarded – undo
591 591
 		$toX = ord($move[2]) - $aVal;
592 592
 		$toY = 8 - $move[3];
593 593
 		$pawnPromotionPiece = null;
594
-		if(isset($move[4])) {
594
+		if (isset($move[4])) {
595 595
 			$pawnPromotionPiece = ChessPiece::getPieceForLetter($move[4]);
596 596
 		}
597 597
 		return $this->tryMove($x, $y, $toX, $toY, $this->getCurrentTurnAccountID(), $pawnPromotionPiece);
598 598
 	}
599 599
 
600 600
 	public function tryMove($x, $y, $toX, $toY, $forAccountID, $pawnPromotionPiece) {
601
-		if($this->hasEnded()) {
601
+		if ($this->hasEnded()) {
602 602
 			return 5;
603 603
 		}
604
-		if($this->getCurrentTurnAccountID() != $forAccountID) {
604
+		if ($this->getCurrentTurnAccountID() != $forAccountID) {
605 605
 			return 4;
606 606
 		}
607 607
 		$lastTurnPlayer = $this->getCurrentTurnPlayer();
608 608
 		$this->getBoard();
609 609
 		$p = $this->board[$y][$x];
610
-		if($p == null || $p->colour != $this->getColourForAccountID($forAccountID)) {
610
+		if ($p == null || $p->colour != $this->getColourForAccountID($forAccountID)) {
611 611
 			return 2;
612 612
 		}
613 613
 
614 614
 		$moves = $p->getPossibleMoves($this->board, $this->getHasMoved(), $forAccountID);
615
-		foreach($moves as $move) {
616
-			if($move[0]==$toX && $move[1]==$toY) {
615
+		foreach ($moves as $move) {
616
+			if ($move[0] == $toX && $move[1] == $toY) {
617 617
 				$chessType = $this->isNPCGame() ? 'Chess (NPC)' : 'Chess';
618 618
 				$currentPlayer = $this->getCurrentTurnPlayer();
619 619
 
620 620
 				$moveInfo = ChessGame::movePiece($this->board, $this->getHasMoved(), $x, $y, $toX, $toY, $pawnPromotionPiece);
621 621
 
622 622
 				//We have taken the move, we should refresh $p
623
-				$p =& $this->board[$toY][$toX];
623
+				$p = & $this->board[$toY][$toX];
624 624
 
625 625
 				$pieceTakenID = null;
626
-				if($moveInfo['PieceTaken'] != null) {
626
+				if ($moveInfo['PieceTaken'] != null) {
627 627
 					$pieceTakenID = $moveInfo['PieceTaken']->pieceID;
628
-					if($moveInfo['PieceTaken']->pieceID == ChessPiece::KING) {
628
+					if ($moveInfo['PieceTaken']->pieceID == ChessPiece::KING) {
629 629
 						throw new Exception('King was taken.');
630 630
 					}
631 631
 				}
632 632
 
633 633
 				$pieceID = $p->pieceID;
634 634
 				$pieceNo = $p->pieceNo;
635
-				if($moveInfo['PawnPromotion'] !== false) {
635
+				if ($moveInfo['PawnPromotion'] !== false) {
636 636
 					$p->pieceID = $moveInfo['PawnPromotion']['PieceID'];
637 637
 					$p->pieceNo = $moveInfo['PawnPromotion']['PieceNo'];
638 638
 				}
639 639
 
640 640
 				$checking = null;
641
-				if($p->isAttacking($this->board, $this->getHasMoved(), true)) {
641
+				if ($p->isAttacking($this->board, $this->getHasMoved(), true)) {
642 642
 					$checking = 'CHECK';
643 643
 				}
644
-				if($this->isCheckmated(self::getOtherColour($p->colour))) {
644
+				if ($this->isCheckmated(self::getOtherColour($p->colour))) {
645 645
 					$checking = 'MATE';
646 646
 				}
647
-				if($this->moves!=null) {
647
+				if ($this->moves != null) {
648 648
 					$this->moves[] = $this->createMove($pieceID, $x, $y, $toX, $toY, $pieceTakenID, $checking, $this->getCurrentTurnColour(), $moveInfo['Castling']['Type'], $moveInfo['EnPassant'], $moveInfo['PawnPromotion'] === false ? null : $moveInfo['PawnPromotion']['PieceID']);
649 649
 				}
650
-				if(self::isPlayerChecked($this->board, $this->getHasMoved(), $p->colour)) {
650
+				if (self::isPlayerChecked($this->board, $this->getHasMoved(), $p->colour)) {
651 651
 					return 3;
652 652
 				}
653 653
 
654 654
 				$otherPlayer = $this->getCurrentTurnPlayer();
655
-				if($moveInfo['PawnPromotion'] !== false) {
655
+				if ($moveInfo['PawnPromotion'] !== false) {
656 656
 					$piecePromotedSymbol = $p->getPieceSymbol();
657
-					$currentPlayer->increaseHOF(1, array($chessType,'Moves','Own Pawns Promoted','Total'), HOF_PUBLIC);
658
-					$otherPlayer->increaseHOF(1, array($chessType,'Moves','Opponent Pawns Promoted','Total'), HOF_PUBLIC);
659
-					$currentPlayer->increaseHOF(1, array($chessType,'Moves','Own Pawns Promoted',$piecePromotedSymbol), HOF_PUBLIC);
660
-					$otherPlayer->increaseHOF(1, array($chessType,'Moves','Opponent Pawns Promoted',$piecePromotedSymbol), HOF_PUBLIC);
657
+					$currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Own Pawns Promoted', 'Total'), HOF_PUBLIC);
658
+					$otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Opponent Pawns Promoted', 'Total'), HOF_PUBLIC);
659
+					$currentPlayer->increaseHOF(1, array($chessType, 'Moves', 'Own Pawns Promoted', $piecePromotedSymbol), HOF_PUBLIC);
660
+					$otherPlayer->increaseHOF(1, array($chessType, 'Moves', 'Opponent Pawns Promoted', $piecePromotedSymbol), HOF_PUBLIC);
661 661
 				}
662 662
 
663 663
 				$castlingType = $moveInfo['Castling'] === false ? null : $moveInfo['Castling']['Type'];
Please login to merge, or discard this patch.
lib/Default/Sorter.class.php 1 patch
Braces   +3 added lines, -1 removed lines patch added patch discarded remove patch
@@ -20,7 +20,9 @@
 block discarded – undo
20 20
 	}
21 21
 
22 22
 	public static function cmpNum($a, $b) {
23
-		if ($a == $b) return 0;
23
+		if ($a == $b) {
24
+			return 0;
25
+		}
24 26
 		return (self::$reverseOrder ? -1 : 1) * ($a < $b ? -1 : 1);
25 27
 	}
26 28
 
Please login to merge, or discard this patch.
admin/Default/enable_game_processing.php 1 patch
Indentation   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -7,4 +7,4 @@
 block discarded – undo
7 7
 $msg = '<span class="green">SUCCESS: </span>Enabled game ' . $game->getDisplayName();
8 8
 
9 9
 forward(create_container('skeleton.php', 'enable_game.php',
10
-                         array('processing_msg' => $msg)));
10
+						 array('processing_msg' => $msg)));
Please login to merge, or discard this patch.
templates/Default/engine/Default/includes/ForcesCombatResults.inc 1 patch
Spacing   +26 added lines, -26 removed lines patch added patch discarded remove patch
@@ -1,34 +1,34 @@  discard block
 block discarded – undo
1 1
 <?php
2
-if(isset($ForcesCombatResults['Results']) && is_array($ForcesCombatResults['Results'])) {
3
-	foreach($ForcesCombatResults['Results'] as $ForceType => $ForceResults) {
4
-		$ShootingWeapon =& $ForceResults['Weapon'];
5
-		$ShotHit =& $ForceResults['Hit'];
6
-		$ActualDamage =& $ForceResults['ActualDamage'];
7
-		$WeaponDamage =& $ForceResults['WeaponDamage'];
8
-		$TargetPlayer =& $ForceResults['TargetPlayer'];
2
+if (isset($ForcesCombatResults['Results']) && is_array($ForcesCombatResults['Results'])) {
3
+	foreach ($ForcesCombatResults['Results'] as $ForceType => $ForceResults) {
4
+		$ShootingWeapon = & $ForceResults['Weapon'];
5
+		$ShotHit = & $ForceResults['Hit'];
6
+		$ActualDamage = & $ForceResults['ActualDamage'];
7
+		$WeaponDamage = & $ForceResults['WeaponDamage'];
8
+		$TargetPlayer = & $ForceResults['TargetPlayer'];
9 9
 		?>
10 10
 		<span class="cds"><?php echo $ActualDamage['Launched'] ?? $WeaponDamage['Launched']; ?></span><?php
11
-		if($ForceType == 'Mines') {
11
+		if ($ForceType == 'Mines') {
12 12
 			?> mines kamikaze themselves against <?php
13
-		} else if($ForceType == 'Drones') {
13
+		} else if ($ForceType == 'Drones') {
14 14
 			?> combat drones launch at <?php
15
-		} else if($ForceType == 'Scouts') {
15
+		} else if ($ForceType == 'Scouts') {
16 16
 			?> scout drones kamikaze themselves against <?php
17 17
 		}
18 18
 		
19
-		if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php }
19
+		if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php }
20 20
 		echo $TargetPlayer->getDisplayName();
21 21
 		if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) {
22
-			if(!$ShotHit) {
22
+			if (!$ShotHit) {
23 23
 				?> and misses<?php
24
-			} else if($ActualDamage['TotalDamage'] == 0) {
25
-				if($WeaponDamage['Shield'] > 0) {
26
-					if($ActualDamage['HasCDs']) {
24
+			} else if ($ActualDamage['TotalDamage'] == 0) {
25
+				if ($WeaponDamage['Shield'] > 0) {
26
+					if ($ActualDamage['HasCDs']) {
27 27
 						?> which proves ineffective against their combat drones<?php
28 28
 					} else {
29 29
 						?> which washes harmlessly over their hull<?php
30 30
 					}
31
-				} else if($WeaponDamage['Armour'] > 0) {
31
+				} else if ($WeaponDamage['Armour'] > 0) {
32 32
 					?> which is deflected by their shields<?php
33 33
 				} else {
34 34
 					?> but it cannot do any damage<?php
@@ -37,31 +37,31 @@  discard block
 block discarded – undo
37 37
 				?> destroying <?php
38 38
 			}
39 39
 			$DamageTypes = 0;
40
-			if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
41
-			if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
42
-			if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; }
40
+			if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; }
41
+			if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
42
+			if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; }
43 43
 
44
-			if($ActualDamage['Shield'] > 0) {
44
+			if ($ActualDamage['Shield'] > 0) {
45 45
 				?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php
46 46
 				$this->doDamageTypeReductionDisplay($DamageTypes);
47 47
 			}
48
-			if($ActualDamage['NumCDs'] > 0) {
48
+			if ($ActualDamage['NumCDs'] > 0) {
49 49
 				?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> drones<?php
50 50
 				$this->doDamageTypeReductionDisplay($DamageTypes);
51 51
 			}
52
-			if($ActualDamage['Armour'] > 0) {
52
+			if ($ActualDamage['Armour'] > 0) {
53 53
 				?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php
54 54
 			}
55 55
 		} ?>.
56 56
 		<br /><?php
57 57
 		if ($ShotHit && $ActualDamage['KillingShot']) {
58
-			$this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$ForceResults['KillResults'],'TargetPlayer'=>$TargetPlayer));
58
+			$this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$ForceResults['KillResults'], 'TargetPlayer'=>$TargetPlayer));
59 59
 		}
60 60
 	}
61 61
 }
62
-if(isset($ForcesCombatResults['ForcesDestroyed']) && $ForcesCombatResults['ForcesDestroyed']) {
62
+if (isset($ForcesCombatResults['ForcesDestroyed']) && $ForcesCombatResults['ForcesDestroyed']) {
63 63
 	?>Forces are <span class="red">DESTROYED!</span><br /><?php
64 64
 }
65 65
 
66
-$TotalDamage =& $ForcesCombatResults['TotalDamage'] ?>
67
-The forces <?php if($TotalDamage > 0){ ?>hit for a total of <span class="red"><?php echo number_format($TotalDamage) ?></span> damage in this round of combat<?php } else{ ?>do no damage this round<?php } ?>.
66
+$TotalDamage = & $ForcesCombatResults['TotalDamage'] ?>
67
+The forces <?php if ($TotalDamage > 0) { ?>hit for a total of <span class="red"><?php echo number_format($TotalDamage) ?></span> damage in this round of combat<?php } else { ?>do no damage this round<?php } ?>.
Please login to merge, or discard this patch.