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<?php declare(strict_types=1); |
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// Exception thrown when a player cannot be found in the database |
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class PlayerNotFoundException extends Exception {} |
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class SmrPlayer extends AbstractSmrPlayer { |
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const TIME_FOR_FEDERAL_BOUNTY_ON_PR = 10800; |
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const TIME_FOR_ALLIANCE_SWITCH = 0; |
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protected static $CACHE_SECTOR_PLAYERS = array(); |
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protected static $CACHE_PLANET_PLAYERS = array(); |
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protected static $CACHE_ALLIANCE_PLAYERS = array(); |
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protected static $CACHE_PLAYERS = array(); |
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protected $db; |
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protected $SQL; |
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protected $newbieWarning; |
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protected $tickers; |
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protected $lastTurnUpdate; |
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protected $lastNewsUpdate; |
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protected $attackColour; |
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// protected $pastKnowledge; |
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protected $allianceJoinable; |
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protected $lastPort; |
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protected $bank; |
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protected $zoom; |
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protected $displayMissions; |
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protected $displayWeapons; |
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protected $ignoreGlobals; |
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protected $plottedCourse; |
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protected $plottedCourseFrom; |
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protected $nameChanged; |
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protected $combatDronesKamikazeOnMines; |
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protected $customShipName; |
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protected $storedDestinations; |
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public static function refreshCache() { |
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foreach (self::$CACHE_PLAYERS as $gameID => &$gamePlayers) { |
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foreach ($gamePlayers as $accountID => &$player) { |
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$player = self::getPlayer($accountID, $gameID, true); |
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} |
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} |
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} |
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public static function clearCache() { |
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self::$CACHE_PLAYERS = array(); |
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self::$CACHE_SECTOR_PLAYERS = array(); |
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} |
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public static function savePlayers() { |
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foreach (self::$CACHE_PLAYERS as $gamePlayers) { |
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foreach ($gamePlayers as $player) { |
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$player->save(); |
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} |
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} |
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} |
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public static function getSectorPlayersByAlliances($gameID, $sectorID, array $allianceIDs, $forceUpdate = false) { |
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$players = self::getSectorPlayers($gameID, $sectorID, $forceUpdate); // Don't use & as we do an unset |
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foreach ($players as $accountID => $player) { |
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if (!in_array($player->getAllianceID(), $allianceIDs)) { |
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unset($players[$accountID]); |
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} |
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} |
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return $players; |
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} |
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/** |
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* Returns the same players as getSectorPlayers (e.g. not on planets), |
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* but for an entire galaxy rather than a single sector. This is useful |
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* for reducing the number of queries in galaxy-wide processing. |
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*/ |
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public static function getGalaxyPlayers($gameID, $galaxyID, $forceUpdate = false) { |
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$db = new SmrMySqlDatabase(); |
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$db->query('SELECT player.*, sector_id FROM sector LEFT JOIN player USING(game_id, sector_id) WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND land_on_planet = ' . $db->escapeBoolean(false) . ' AND (last_cpl_action > ' . $db->escapeNumber(TIME - TIME_BEFORE_INACTIVE) . ' OR newbie_turns = 0) AND galaxy_id = ' . $db->escapeNumber($galaxyID)); |
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$galaxyPlayers = []; |
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while ($db->nextRecord()) { |
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$sectorID = $db->getInt('sector_id'); |
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if (!$db->hasField('account_id')) { |
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self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID] = []; |
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} else { |
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$accountID = $db->getInt('account_id'); |
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$player = self::getPlayer($accountID, $gameID, $forceUpdate, $db); |
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self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID][$accountID] = $player; |
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$galaxyPlayers[$sectorID][$accountID] = $player; |
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} |
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} |
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return $galaxyPlayers; |
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} |
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public static function getSectorPlayers($gameID, $sectorID, $forceUpdate = false) { |
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if ($forceUpdate || !isset(self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID])) { |
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$db = new SmrMySqlDatabase(); |
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$db->query('SELECT * FROM player WHERE sector_id = ' . $db->escapeNumber($sectorID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' AND land_on_planet = ' . $db->escapeBoolean(false) . ' AND (last_cpl_action > ' . $db->escapeNumber(TIME - TIME_BEFORE_INACTIVE) . ' OR newbie_turns = 0) AND account_id NOT IN (' . $db->escapeArray(Globals::getHiddenPlayers()) . ') ORDER BY last_cpl_action DESC'); |
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$players = array(); |
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while ($db->nextRecord()) { |
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$accountID = $db->getInt('account_id'); |
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$players[$accountID] = self::getPlayer($accountID, $gameID, $forceUpdate, $db); |
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} |
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self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID] = $players; |
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} |
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return self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID]; |
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} |
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public static function getPlanetPlayers($gameID, $sectorID, $forceUpdate = false) { |
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if ($forceUpdate || !isset(self::$CACHE_PLANET_PLAYERS[$gameID][$sectorID])) { |
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$db = new SmrMySqlDatabase(); |
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$db->query('SELECT * FROM player WHERE sector_id = ' . $db->escapeNumber($sectorID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' AND land_on_planet = ' . $db->escapeBoolean(true) . ' AND account_id NOT IN (' . $db->escapeArray(Globals::getHiddenPlayers()) . ') ORDER BY last_cpl_action DESC'); |
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$players = array(); |
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while ($db->nextRecord()) { |
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$accountID = $db->getInt('account_id'); |
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$players[$accountID] = self::getPlayer($accountID, $gameID, $forceUpdate, $db); |
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} |
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self::$CACHE_PLANET_PLAYERS[$gameID][$sectorID] = $players; |
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} |
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return self::$CACHE_PLANET_PLAYERS[$gameID][$sectorID]; |
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} |
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public static function getAlliancePlayers($gameID, $allianceID, $forceUpdate = false) { |
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if ($forceUpdate || !isset(self::$CACHE_ALLIANCE_PLAYERS[$gameID][$allianceID])) { |
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$db = new SmrMySqlDatabase(); |
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$db->query('SELECT * FROM player WHERE alliance_id = ' . $db->escapeNumber($allianceID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' ORDER BY experience DESC'); |
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$players = array(); |
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while ($db->nextRecord()) { |
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$accountID = $db->getInt('account_id'); |
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$players[$accountID] = self::getPlayer($accountID, $gameID, $forceUpdate, $db); |
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} |
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self::$CACHE_ALLIANCE_PLAYERS[$gameID][$allianceID] = $players; |
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} |
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return self::$CACHE_ALLIANCE_PLAYERS[$gameID][$allianceID]; |
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} |
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public static function getPlayer($accountID, $gameID, $forceUpdate = false, $db = null) { |
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if ($forceUpdate || !isset(self::$CACHE_PLAYERS[$gameID][$accountID])) { |
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self::$CACHE_PLAYERS[$gameID][$accountID] = new SmrPlayer($gameID, $accountID, $db); |
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} |
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return self::$CACHE_PLAYERS[$gameID][$accountID]; |
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} |
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public static function getPlayerByPlayerID($playerID, $gameID, $forceUpdate = false) { |
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$db = new SmrMySqlDatabase(); |
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$db->query('SELECT * FROM player WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND player_id = ' . $db->escapeNumber($playerID) . ' LIMIT 1'); |
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if ($db->nextRecord()) { |
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return self::getPlayer($db->getInt('account_id'), $gameID, $forceUpdate, $db); |
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} |
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throw new PlayerNotFoundException('Player ID not found.'); |
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} |
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public static function getPlayerByPlayerName($playerName, $gameID, $forceUpdate = false) { |
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$db = new SmrMySqlDatabase(); |
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$db->query('SELECT * FROM player WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND player_name = ' . $db->escapeString($playerName) . ' LIMIT 1'); |
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if ($db->nextRecord()) { |
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return self::getPlayer($db->getInt('account_id'), $gameID, $forceUpdate, $db); |
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} |
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throw new PlayerNotFoundException('Player Name not found.'); |
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} |
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protected function __construct($gameID, $accountID, $db = null) { |
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parent::__construct(); |
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$this->db = new SmrMySqlDatabase(); |
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$this->SQL = 'account_id = ' . $this->db->escapeNumber($accountID) . ' AND game_id = ' . $this->db->escapeNumber($gameID); |
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if (isset($db)) { |
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$playerExists = true; |
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} else { |
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$db = $this->db; |
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$this->db->query('SELECT * FROM player WHERE ' . $this->SQL . ' LIMIT 1'); |
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$playerExists = $db->nextRecord(); |
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} |
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if ($playerExists) { |
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$this->accountID = (int)$accountID; |
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$this->gameID = (int)$gameID; |
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$this->playerName = $db->getField('player_name'); |
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$this->playerID = $db->getInt('player_id'); |
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$this->sectorID = $db->getInt('sector_id'); |
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$this->lastSectorID = $db->getInt('last_sector_id'); |
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$this->turns = $db->getInt('turns'); |
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$this->lastTurnUpdate = $db->getInt('last_turn_update'); |
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$this->newbieTurns = $db->getInt('newbie_turns'); |
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$this->lastNewsUpdate = $db->getInt('last_news_update'); |
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$this->attackColour = $db->getField('attack_warning'); |
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$this->dead = $db->getBoolean('dead'); |
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$this->npc = $db->getBoolean('npc'); |
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$this->newbieStatus = $db->getBoolean('newbie_status'); |
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$this->landedOnPlanet = $db->getBoolean('land_on_planet'); |
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$this->lastActive = $db->getInt('last_active'); |
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$this->lastCPLAction = $db->getInt('last_cpl_action'); |
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$this->raceID = $db->getInt('race_id'); |
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$this->credits = $db->getInt('credits'); |
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$this->experience = $db->getInt('experience'); |
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$this->alignment = $db->getInt('alignment'); |
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$this->militaryPayment = $db->getInt('military_payment'); |
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$this->allianceID = $db->getInt('alliance_id'); |
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$this->allianceJoinable = $db->getInt('alliance_join'); |
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$this->shipID = $db->getInt('ship_type_id'); |
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$this->kills = $db->getInt('kills'); |
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$this->deaths = $db->getInt('deaths'); |
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$this->assists = $db->getInt('assists'); |
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$this->lastPort = $db->getInt('last_port'); |
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$this->bank = $db->getInt('bank'); |
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$this->zoom = $db->getInt('zoom'); |
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$this->displayMissions = $db->getBoolean('display_missions'); |
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$this->displayWeapons = $db->getBoolean('display_weapons'); |
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$this->forceDropMessages = $db->getBoolean('force_drop_messages'); |
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$this->groupScoutMessages = $db->getField('group_scout_messages'); |
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$this->ignoreGlobals = $db->getBoolean('ignore_globals'); |
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$this->newbieWarning = $db->getBoolean('newbie_warning'); |
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$this->nameChanged = $db->getBoolean('name_changed'); |
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$this->combatDronesKamikazeOnMines = $db->getBoolean('combat_drones_kamikaze_on_mines'); |
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} else { |
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throw new PlayerNotFoundException('Invalid accountID: ' . $accountID . ' OR gameID:' . $gameID); |
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} |
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} |
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/** |
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* Insert a new player into the database. Returns the new player object. |
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*/ |
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public static function createPlayer($accountID, $gameID, $playerName, $raceID, $isNewbie, $npc=false) { |
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// Put the player in a sector with an HQ |
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$startSectorID = self::getHome($gameID, $raceID); |
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$db = new SmrMySqlDatabase(); |
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$db->lockTable('player'); |
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// Escape html elements so the name displays correctly |
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$playerName = htmlentities($playerName); |
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// Player names must be unique within each game |
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$db->query('SELECT 1 FROM player WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND player_name = ' . $db->escapeString($playerName) . ' LIMIT 1'); |
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if ($db->nextRecord() > 0) { |
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$db->unlock(); |
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create_error('The player name already exists.'); |
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} |
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// get last registered player id in that game and increase by one. |
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$db->query('SELECT MAX(player_id) FROM player WHERE game_id = ' . $db->escapeNumber($gameID)); |
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if ($db->nextRecord()) { |
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$playerID = $db->getInt('MAX(player_id)') + 1; |
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} else { |
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$playerID = 1; |
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} |
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$db->query('INSERT INTO player (account_id, game_id, player_id, player_name, race_id, sector_id, last_cpl_action, last_active, npc, newbie_status) |
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VALUES(' . $db->escapeNumber($accountID) . ', ' . $db->escapeNumber($gameID) . ', ' . $db->escapeNumber($playerID) . ', ' . $db->escapeString($playerName) . ', ' . $db->escapeNumber($raceID) . ', ' . $db->escapeNumber($startSectorID) . ', ' . $db->escapeNumber(TIME) . ', ' . $db->escapeNumber(TIME) . ',' . $db->escapeBoolean($npc) . ',' . $db->escapeBoolean($isNewbie) . ')'); |
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$db->unlock(); |
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return SmrPlayer::getPlayer($accountID, $gameID); |
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} |
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253
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// Get array of players whose info can be accessed by this player. |
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254
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// Skips players who are not in the same alliance as this player. |
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public function getSharingPlayers($forceUpdate = false) { |
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$results = array($this); |
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258
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// Only return this player if not in an alliance |
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if (!$this->hasAlliance()) { |
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return $results; |
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} |
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263
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// Get other players who are sharing info for this game. |
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// NOTE: game_id=0 means that player shares info for all games. |
|
265
|
|
|
$this->db->query('SELECT from_account_id FROM account_shares_info WHERE to_account_id=' . $this->db->escapeNumber($this->getAccountID()) . ' AND (game_id=0 OR game_id=' . $this->db->escapeNumber($this->getGameID()) . ')'); |
|
266
|
|
|
while ($this->db->nextRecord()) { |
|
267
|
|
|
try { |
|
268
|
|
|
$otherPlayer = SmrPlayer::getPlayer($this->db->getInt('from_account_id'), |
|
269
|
|
|
$this->getGameID(), $forceUpdate); |
|
270
|
|
|
} catch (PlayerNotFoundException $e) { |
|
271
|
|
|
// Skip players that have not joined this game |
|
272
|
|
|
continue; |
|
273
|
|
|
} |
|
274
|
|
|
|
|
275
|
|
|
// players must be in the same alliance |
|
276
|
|
|
if ($this->sameAlliance($otherPlayer)) { |
|
277
|
|
|
$results[] = $otherPlayer; |
|
278
|
|
|
} |
|
279
|
|
|
} |
|
280
|
|
|
return $results; |
|
281
|
|
|
} |
|
282
|
|
|
|
|
283
|
|
|
public function getShip($forceUpdate = false) { |
|
284
|
|
|
return SmrShip::getShip($this, $forceUpdate); |
|
285
|
|
|
} |
|
286
|
|
|
|
|
287
|
|
|
public function getAccount() { |
|
288
|
|
|
return SmrAccount::getAccount($this->getAccountID()); |
|
289
|
|
|
} |
|
290
|
|
|
|
|
291
|
|
|
public function getZoom() { |
|
292
|
|
|
return $this->zoom; |
|
293
|
|
|
} |
|
294
|
|
|
|
|
295
|
|
|
protected function setZoom($zoom) { |
|
296
|
|
|
// Set the zoom level between [1, 9] |
|
297
|
|
|
$zoom = max(1, min(9, $zoom)); |
|
298
|
|
|
if ($this->zoom == $zoom) { |
|
299
|
|
|
return; |
|
300
|
|
|
} |
|
301
|
|
|
$this->zoom = $zoom; |
|
302
|
|
|
$this->hasChanged = true; |
|
303
|
|
|
// $this->db->query('UPDATE player SET zoom = ' . $zoom . ' WHERE ' . $this->SQL . ' LIMIT 1'); |
|
304
|
|
|
} |
|
305
|
|
|
|
|
306
|
|
|
public function increaseZoom($zoom) { |
|
307
|
|
|
if ($zoom < 0) { |
|
308
|
|
|
throw new Exception('Trying to increase negative zoom.'); |
|
309
|
|
|
} |
|
310
|
|
|
$this->setZoom($this->getZoom() + $zoom); |
|
311
|
|
|
} |
|
312
|
|
|
|
|
313
|
|
|
public function decreaseZoom($zoom) { |
|
314
|
|
|
if ($zoom < 0) { |
|
315
|
|
|
throw new Exception('Trying to decrease negative zoom.'); |
|
316
|
|
|
} |
|
317
|
|
|
$this->setZoom($this->getZoom() - $zoom); |
|
318
|
|
|
} |
|
319
|
|
|
|
|
320
|
|
|
public function setSectorID($sectorID) { |
|
321
|
|
|
$port = SmrPort::getPort($this->getGameID(), $this->getSectorID()); |
|
322
|
|
|
$port->addCachePort($this->getAccountID()); //Add port of sector we were just in, to make sure it is left totally up to date. |
|
323
|
|
|
|
|
324
|
|
|
parent::setSectorID($sectorID); |
|
325
|
|
|
|
|
326
|
|
|
$port = SmrPort::getPort($this->getGameID(), $sectorID); |
|
327
|
|
|
$port->addCachePort($this->getAccountID()); //Add the port of sector we are now in. |
|
328
|
|
|
} |
|
329
|
|
|
|
|
330
|
|
|
public function setLastSectorID($lastSectorID) { |
|
331
|
|
|
if ($this->lastSectorID == $lastSectorID) { |
|
332
|
|
|
return; |
|
333
|
|
|
} |
|
334
|
|
|
$this->lastSectorID = $lastSectorID; |
|
335
|
|
|
$this->hasChanged = true; |
|
336
|
|
|
// $this->db->query('UPDATE player SET last_sector_id = '.$this->lastSectorID.' WHERE '.$this->SQL.' LIMIT 1'); |
|
337
|
|
|
} |
|
338
|
|
|
|
|
339
|
|
|
public function leaveAlliance(AbstractSmrPlayer $kickedBy = null) { |
|
340
|
|
|
$allianceID = $this->getAllianceID(); |
|
341
|
|
|
$alliance = $this->getAlliance(); |
|
342
|
|
|
if ($kickedBy != null) { |
|
343
|
|
|
$kickedBy->sendMessage($this->getAccountID(), MSG_PLAYER, 'You were kicked out of the alliance!', false); |
|
|
|
|
|
|
344
|
|
|
$this->actionTaken('PlayerKicked', array('Alliance' => $alliance, 'Player' => $kickedBy)); |
|
345
|
|
|
$kickedBy->actionTaken('KickPlayer', array('Alliance' => $alliance, 'Player' => $this)); |
|
346
|
|
|
} elseif ($this->isAllianceLeader()) { |
|
347
|
|
|
$this->actionTaken('DisbandAlliance', array('Alliance' => $alliance)); |
|
348
|
|
|
} else { |
|
349
|
|
|
$this->actionTaken('LeaveAlliance', array('Alliance' => $alliance)); |
|
350
|
|
|
if ($alliance->getLeaderID() != 0 && $alliance->getLeaderID() != ACCOUNT_ID_NHL) { |
|
351
|
|
|
$this->sendMessage($alliance->getLeaderID(), MSG_PLAYER, 'I left your alliance!', false); |
|
352
|
|
|
} |
|
353
|
|
|
} |
|
354
|
|
|
|
|
355
|
|
|
$this->setAllianceID(0); |
|
356
|
|
|
$this->db->query('DELETE FROM player_has_alliance_role WHERE ' . $this->SQL); |
|
357
|
|
|
|
|
358
|
|
|
if (!$this->isAllianceLeader() && $allianceID != NHA_ID) { // Don't have a delay for switching alliance after leaving NHA, or for disbanding an alliance. |
|
359
|
|
|
$this->setAllianceJoinable(TIME + self::TIME_FOR_ALLIANCE_SWITCH); |
|
360
|
|
|
$alliance->getLeader()->setAllianceJoinable(TIME + self::TIME_FOR_ALLIANCE_SWITCH); //We set the joinable time for leader here, that way a single player alliance won't cause a player to wait before switching. |
|
361
|
|
|
} |
|
362
|
|
|
} |
|
363
|
|
|
|
|
364
|
|
|
/** |
|
365
|
|
|
* Join an alliance (used for both Leader and New Member roles) |
|
366
|
|
|
*/ |
|
367
|
|
|
public function joinAlliance($allianceID) { |
|
368
|
|
|
$this->setAllianceID($allianceID); |
|
369
|
|
|
$alliance = $this->getAlliance(); |
|
370
|
|
|
|
|
371
|
|
|
if (!$this->isAllianceLeader()) { |
|
372
|
|
|
// Do not throw an exception if the NHL account doesn't exist. |
|
373
|
|
|
try { |
|
374
|
|
|
$this->sendMessage($alliance->getLeaderID(), MSG_PLAYER, 'I joined your alliance!', false); |
|
375
|
|
|
} catch (AccountNotFoundException $e) { |
|
376
|
|
|
if ($alliance->getLeaderID() != ACCOUNT_ID_NHL) { |
|
377
|
|
|
throw $e; |
|
378
|
|
|
} |
|
379
|
|
|
} |
|
380
|
|
|
|
|
381
|
|
|
$roleID = ALLIANCE_ROLE_NEW_MEMBER; |
|
382
|
|
|
} else { |
|
383
|
|
|
$roleID = ALLIANCE_ROLE_LEADER; |
|
384
|
|
|
} |
|
385
|
|
|
$this->db->query('INSERT INTO player_has_alliance_role (game_id, account_id, role_id, alliance_id) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($roleID) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); |
|
386
|
|
|
|
|
387
|
|
|
$this->actionTaken('JoinAlliance', array('Alliance' => $alliance)); |
|
388
|
|
|
} |
|
389
|
|
|
|
|
390
|
|
|
public function getAllianceJoinable() { |
|
391
|
|
|
return $this->allianceJoinable; |
|
392
|
|
|
} |
|
393
|
|
|
|
|
394
|
|
|
private function setAllianceJoinable($time) { |
|
395
|
|
|
if ($this->allianceJoinable == $time) { |
|
396
|
|
|
return; |
|
397
|
|
|
} |
|
398
|
|
|
$this->allianceJoinable = $time; |
|
399
|
|
|
$this->hasChanged = true; |
|
400
|
|
|
} |
|
401
|
|
|
|
|
402
|
|
|
/** |
|
403
|
|
|
* Invites player with $accountID to this player's alliance. |
|
404
|
|
|
*/ |
|
405
|
|
|
public function sendAllianceInvitation(int $accountID, string $message, int $expires) : void { |
|
406
|
|
|
if (!$this->hasAlliance()) { |
|
407
|
|
|
throw new Exception('Must be in an alliance to send alliance invitations'); |
|
408
|
|
|
} |
|
409
|
|
|
// Send message to invited player |
|
410
|
|
|
$messageID = $this->sendMessage($accountID, MSG_PLAYER, $message, false, true, $expires, true); |
|
411
|
|
|
SmrInvitation::send($this->getAllianceID(), $this->getGameID(), $accountID, $this->getAccountID(), $messageID, $expires); |
|
412
|
|
|
} |
|
413
|
|
|
|
|
414
|
|
|
public function getAttackColour() { |
|
415
|
|
|
return $this->attackColour; |
|
416
|
|
|
} |
|
417
|
|
|
|
|
418
|
|
|
public function setAttackColour($colour) { |
|
419
|
|
|
if ($this->attackColour == $colour) { |
|
420
|
|
|
return; |
|
421
|
|
|
} |
|
422
|
|
|
$this->attackColour = $colour; |
|
423
|
|
|
$this->hasChanged = true; |
|
424
|
|
|
// $this->db->query('UPDATE player SET attack_warning = ' . $this->db->escapeString($this->attackColour) . ' WHERE ' . $this->SQL . ' LIMIT 1'); |
|
425
|
|
|
} |
|
426
|
|
|
|
|
427
|
|
|
public function getBank() { |
|
428
|
|
|
return $this->bank; |
|
429
|
|
|
} |
|
430
|
|
|
|
|
431
|
|
|
public function increaseBank($credits) { |
|
432
|
|
|
if ($credits < 0) { |
|
433
|
|
|
throw new Exception('Trying to increase negative credits.'); |
|
434
|
|
|
} |
|
435
|
|
|
if ($credits == 0) { |
|
436
|
|
|
return; |
|
437
|
|
|
} |
|
438
|
|
|
$credits += $this->bank; |
|
439
|
|
|
$this->setBank($credits); |
|
440
|
|
|
} |
|
441
|
|
|
public function decreaseBank($credits) { |
|
442
|
|
|
if ($credits < 0) { |
|
443
|
|
|
throw new Exception('Trying to decrease negative credits.'); |
|
444
|
|
|
} |
|
445
|
|
|
if ($credits == 0) { |
|
446
|
|
|
return; |
|
447
|
|
|
} |
|
448
|
|
|
$credits = $this->bank - $credits; |
|
449
|
|
|
$this->setBank($credits); |
|
450
|
|
|
} |
|
451
|
|
|
public function setBank($credits) { |
|
452
|
|
|
if ($this->bank == $credits) { |
|
453
|
|
|
return; |
|
454
|
|
|
} |
|
455
|
|
|
if ($credits < 0) { |
|
456
|
|
|
throw new Exception('Trying to set negative credits.'); |
|
457
|
|
|
} |
|
458
|
|
|
if ($credits > MAX_MONEY) { |
|
459
|
|
|
throw new Exception('Trying to set more than max credits.'); |
|
460
|
|
|
} |
|
461
|
|
|
$this->bank = $credits; |
|
462
|
|
|
$this->hasChanged = true; |
|
463
|
|
|
// $this->db->query('UPDATE player SET bank = '.$this->bank.' WHERE '.$this->SQL.' LIMIT 1'); |
|
464
|
|
|
} |
|
465
|
|
|
|
|
466
|
|
|
public function getLastNewsUpdate() { |
|
467
|
|
|
return $this->lastNewsUpdate; |
|
468
|
|
|
} |
|
469
|
|
|
|
|
470
|
|
|
private function setLastNewsUpdate($time) { |
|
471
|
|
|
if ($this->lastNewsUpdate == $time) { |
|
472
|
|
|
return; |
|
473
|
|
|
} |
|
474
|
|
|
$this->lastNewsUpdate = $time; |
|
475
|
|
|
$this->hasChanged = true; |
|
476
|
|
|
// $this->db->query('UPDATE player SET last_news_update = ' . $time . ' WHERE ' . $this->SQL . ' LIMIT 1'); |
|
477
|
|
|
} |
|
478
|
|
|
|
|
479
|
|
|
public function updateLastNewsUpdate() { |
|
480
|
|
|
$this->setLastNewsUpdate(TIME); |
|
481
|
|
|
} |
|
482
|
|
|
|
|
483
|
|
|
// function getPastKnowledge() { |
|
484
|
|
|
// return $this->pastKnowledge; |
|
485
|
|
|
// } |
|
486
|
|
|
|
|
487
|
|
|
/** |
|
488
|
|
|
* Calculate the time in seconds between the given time and when the |
|
489
|
|
|
* player will be at max turns. |
|
490
|
|
|
*/ |
|
491
|
|
|
public function getTimeUntilMaxTurns($time, $forceUpdate = false) { |
|
492
|
|
|
$timeDiff = $time - $this->getLastTurnUpdate(); |
|
493
|
|
|
$turnsDiff = $this->getMaxTurns() - $this->getTurns(); |
|
494
|
|
|
$ship = $this->getShip($forceUpdate); |
|
495
|
|
|
$maxTurnsTime = ICeil(($turnsDiff * 3600 / $ship->getRealSpeed())) - $timeDiff; |
|
496
|
|
|
// If already at max turns, return 0 |
|
497
|
|
|
return max(0, $maxTurnsTime); |
|
498
|
|
|
} |
|
499
|
|
|
|
|
500
|
|
|
/** |
|
501
|
|
|
* Grant the player their starting turns. |
|
502
|
|
|
*/ |
|
503
|
|
|
public function giveStartingTurns() { |
|
504
|
|
|
$startTurns = IFloor($this->getShip()->getRealSpeed() * $this->getGame()->getStartTurnHours()); |
|
505
|
|
|
$this->giveTurns($startTurns); |
|
506
|
|
|
$this->setLastTurnUpdate($this->getGame()->getStartTime()); |
|
507
|
|
|
} |
|
508
|
|
|
|
|
509
|
|
|
// Turns only update when player is active. |
|
510
|
|
|
// Calculate turns gained between given time and the last turn update |
|
511
|
|
|
public function getTurnsGained($time, $forceUpdate = false) : int { |
|
512
|
|
|
$timeDiff = $time - $this->getLastTurnUpdate(); |
|
513
|
|
|
$ship = $this->getShip($forceUpdate); |
|
514
|
|
|
$extraTurns = IFloor($timeDiff * $ship->getRealSpeed() / 3600); |
|
515
|
|
|
return $extraTurns; |
|
516
|
|
|
} |
|
517
|
|
|
|
|
518
|
|
|
public function updateTurns() { |
|
519
|
|
|
// is account validated? |
|
520
|
|
|
if (!$this->getAccount()->isValidated()) { |
|
521
|
|
|
return; |
|
522
|
|
|
} |
|
523
|
|
|
|
|
524
|
|
|
// how many turns would he get right now? |
|
525
|
|
|
$extraTurns = $this->getTurnsGained(TIME); |
|
526
|
|
|
|
|
527
|
|
|
// do we have at least one turn to give? |
|
528
|
|
|
if ($extraTurns > 0) { |
|
529
|
|
|
// recalc the time to avoid rounding errors |
|
530
|
|
|
$newLastTurnUpdate = $this->getLastTurnUpdate() + ICeil($extraTurns * 3600 / $this->getShip()->getRealSpeed()); |
|
531
|
|
|
$this->setLastTurnUpdate($newLastTurnUpdate); |
|
532
|
|
|
$this->giveTurns($extraTurns); |
|
533
|
|
|
} |
|
534
|
|
|
} |
|
535
|
|
|
|
|
536
|
|
|
public function isIgnoreGlobals() { |
|
537
|
|
|
return $this->ignoreGlobals; |
|
538
|
|
|
} |
|
539
|
|
|
|
|
540
|
|
|
public function setIgnoreGlobals($bool) { |
|
541
|
|
|
if ($this->ignoreGlobals == $bool) { |
|
542
|
|
|
return; |
|
543
|
|
|
} |
|
544
|
|
|
$this->ignoreGlobals = $bool; |
|
545
|
|
|
$this->hasChanged = true; |
|
546
|
|
|
// $this->db->query('UPDATE player SET ignore_globals = '.$this->db->escapeBoolean($bool).' WHERE '.$this->SQL.' LIMIT 1'); |
|
547
|
|
|
} |
|
548
|
|
|
|
|
549
|
|
|
|
|
550
|
|
|
public function getLastPort() { |
|
551
|
|
|
return $this->lastPort; |
|
552
|
|
|
} |
|
553
|
|
|
|
|
554
|
|
|
public function setLastPort($lastPort) { |
|
555
|
|
|
if ($this->lastPort == $lastPort) { |
|
556
|
|
|
return; |
|
557
|
|
|
} |
|
558
|
|
|
$this->lastPort = $lastPort; |
|
559
|
|
|
$this->hasChanged = true; |
|
560
|
|
|
// $this->db->query('UPDATE player SET last_port = ' . $this->lastPort . ' WHERE ' . $this->SQL . ' LIMIT 1'); |
|
561
|
|
|
} |
|
562
|
|
|
|
|
563
|
|
|
public function isDisplayMissions() { |
|
564
|
|
|
return $this->displayMissions; |
|
565
|
|
|
} |
|
566
|
|
|
|
|
567
|
|
|
public function setDisplayMissions($bool) { |
|
568
|
|
|
if ($this->displayMissions == $bool) { |
|
569
|
|
|
return; |
|
570
|
|
|
} |
|
571
|
|
|
$this->displayMissions = $bool; |
|
572
|
|
|
$this->hasChanged = true; |
|
573
|
|
|
} |
|
574
|
|
|
|
|
575
|
|
|
public function isDisplayWeapons() { |
|
576
|
|
|
return $this->displayWeapons; |
|
577
|
|
|
} |
|
578
|
|
|
|
|
579
|
|
|
/** |
|
580
|
|
|
* Should weapons be displayed in the right panel? |
|
581
|
|
|
* This updates the player database directly because it is used with AJAX, |
|
582
|
|
|
* which does not acquire a sector lock. |
|
583
|
|
|
*/ |
|
584
|
|
|
public function setDisplayWeapons($bool) { |
|
585
|
|
|
if ($this->displayWeapons == $bool) { |
|
586
|
|
|
return; |
|
587
|
|
|
} |
|
588
|
|
|
$this->displayWeapons = $bool; |
|
589
|
|
|
$this->db->query('UPDATE player SET display_weapons=' . $this->db->escapeBoolean($this->displayWeapons) . ' WHERE ' . $this->SQL); |
|
590
|
|
|
} |
|
591
|
|
|
|
|
592
|
|
|
public function isForceDropMessages() { |
|
593
|
|
|
return $this->forceDropMessages; |
|
594
|
|
|
} |
|
595
|
|
|
|
|
596
|
|
|
public function setForceDropMessages($bool) { |
|
597
|
|
|
if ($this->forceDropMessages == $bool) { |
|
598
|
|
|
return; |
|
599
|
|
|
} |
|
600
|
|
|
$this->forceDropMessages = $bool; |
|
|
|
|
|
|
601
|
|
|
$this->hasChanged = true; |
|
602
|
|
|
} |
|
603
|
|
|
|
|
604
|
|
|
public function getScoutMessageGroupLimit() { |
|
605
|
|
|
if ($this->groupScoutMessages == 'ALWAYS') { |
|
606
|
|
|
return 0; |
|
607
|
|
|
} elseif ($this->groupScoutMessages == 'AUTO') { |
|
608
|
|
|
return MESSAGES_PER_PAGE; |
|
609
|
|
|
} elseif ($this->groupScoutMessages == 'NEVER') { |
|
610
|
|
|
return PHP_INT_MAX; |
|
611
|
|
|
} |
|
612
|
|
|
} |
|
613
|
|
|
|
|
614
|
|
|
public function getGroupScoutMessages() { |
|
615
|
|
|
return $this->groupScoutMessages; |
|
616
|
|
|
} |
|
617
|
|
|
|
|
618
|
|
|
public function setGroupScoutMessages($setting) { |
|
619
|
|
|
if ($this->groupScoutMessages == $setting) { |
|
620
|
|
|
return; |
|
621
|
|
|
} |
|
622
|
|
|
$this->groupScoutMessages = $setting; |
|
|
|
|
|
|
623
|
|
|
$this->hasChanged = true; |
|
624
|
|
|
} |
|
625
|
|
|
|
|
626
|
|
|
public function getLastTurnUpdate() { |
|
627
|
|
|
return $this->lastTurnUpdate; |
|
628
|
|
|
} |
|
629
|
|
|
|
|
630
|
|
|
public function setLastTurnUpdate($time) { |
|
631
|
|
|
if ($this->lastTurnUpdate == $time) { |
|
632
|
|
|
return; |
|
633
|
|
|
} |
|
634
|
|
|
$this->lastTurnUpdate = $time; |
|
635
|
|
|
$this->hasChanged = true; |
|
636
|
|
|
// $sql = $this->db->query('UPDATE player SET last_turn_update = ' . $this->lastTurnUpdate . ' WHERE '. $this->SQL . ' LIMIT 1'); |
|
637
|
|
|
} |
|
638
|
|
|
|
|
639
|
|
|
protected function getPureRelationsData() { |
|
640
|
|
|
if (!isset($this->pureRelations)) { |
|
641
|
|
|
//get relations |
|
642
|
|
|
$RACES = Globals::getRaces(); |
|
643
|
|
|
$this->pureRelations = array(); |
|
644
|
|
|
foreach ($RACES as $raceID => $raceName) { |
|
645
|
|
|
$this->pureRelations[$raceID] = 0; |
|
646
|
|
|
} |
|
647
|
|
|
$this->db->query('SELECT race_id,relation FROM player_has_relation WHERE ' . $this->SQL . ' LIMIT ' . count($RACES)); |
|
648
|
|
|
while ($this->db->nextRecord()) { |
|
649
|
|
|
$this->pureRelations[$this->db->getInt('race_id')] = $this->db->getInt('relation'); |
|
650
|
|
|
} |
|
651
|
|
|
} |
|
652
|
|
|
} |
|
653
|
|
|
|
|
654
|
|
|
/** |
|
655
|
|
|
* Increases personal relations from trading $numGoods units with the race |
|
656
|
|
|
* of the port given by $raceID. |
|
657
|
|
|
*/ |
|
658
|
|
|
public function increaseRelationsByTrade($numGoods, $raceID) { |
|
659
|
|
|
$relations = ICeil(min($numGoods, 300) / 30); |
|
660
|
|
|
//Cap relations to a max of 1 after 500 have been reached |
|
661
|
|
|
if ($this->getPureRelation($raceID) + $relations >= 500) { |
|
662
|
|
|
$relations = max(1, min($relations, 500 - $this->getPureRelation($raceID))); |
|
663
|
|
|
} |
|
664
|
|
|
$this->increaseRelations($relations, $raceID); |
|
665
|
|
|
} |
|
666
|
|
|
|
|
667
|
|
|
public function decreaseRelationsByTrade($numGoods, $raceID) { |
|
668
|
|
|
$relations = ICeil(min($numGoods, 300) / 30); |
|
669
|
|
|
$this->decreaseRelations($relations, $raceID); |
|
670
|
|
|
} |
|
671
|
|
|
|
|
672
|
|
|
public function increaseRelations($relations, $raceID) { |
|
673
|
|
|
if ($relations < 0) { |
|
674
|
|
|
throw new Exception('Trying to increase negative relations.'); |
|
675
|
|
|
} |
|
676
|
|
|
if ($relations == 0) { |
|
677
|
|
|
return; |
|
678
|
|
|
} |
|
679
|
|
|
$relations += $this->getPureRelation($raceID); |
|
680
|
|
|
$this->setRelations($relations, $raceID); |
|
681
|
|
|
} |
|
682
|
|
|
public function decreaseRelations($relations, $raceID) { |
|
683
|
|
|
if ($relations < 0) { |
|
684
|
|
|
throw new Exception('Trying to decrease negative relations.'); |
|
685
|
|
|
} |
|
686
|
|
|
if ($relations == 0) { |
|
687
|
|
|
return; |
|
688
|
|
|
} |
|
689
|
|
|
$relations = $this->getPureRelation($raceID) - $relations; |
|
690
|
|
|
$this->setRelations($relations, $raceID); |
|
691
|
|
|
} |
|
692
|
|
|
public function setRelations($relations, $raceID) { |
|
693
|
|
|
$this->getRelations(); |
|
694
|
|
|
if ($this->pureRelations[$raceID] == $relations) { |
|
695
|
|
|
return; |
|
696
|
|
|
} |
|
697
|
|
|
if ($relations < MIN_RELATIONS) { |
|
698
|
|
|
$relations = MIN_RELATIONS; |
|
699
|
|
|
} |
|
700
|
|
|
$relationsDiff = IRound($relations - $this->pureRelations[$raceID]); |
|
701
|
|
|
$this->pureRelations[$raceID] = $relations; |
|
702
|
|
|
$this->relations[$raceID] += $relationsDiff; |
|
703
|
|
|
$this->db->query('REPLACE INTO player_has_relation (account_id,game_id,race_id,relation) values (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber($raceID) . ',' . $this->db->escapeNumber($this->pureRelations[$raceID]) . ')'); |
|
704
|
|
|
} |
|
705
|
|
|
|
|
706
|
|
|
/** |
|
707
|
|
|
* Use this method when the player is changing their own name. |
|
708
|
|
|
* This will flag the player as having used their free name change. |
|
709
|
|
|
*/ |
|
710
|
|
|
public function setPlayerNameByPlayer($playerName) { |
|
711
|
|
|
$this->playerName = $playerName; |
|
712
|
|
|
$this->setNameChanged(true); |
|
713
|
|
|
$this->hasChanged = true; |
|
714
|
|
|
} |
|
715
|
|
|
|
|
716
|
|
|
public function isNameChanged() { |
|
717
|
|
|
return $this->nameChanged; |
|
718
|
|
|
} |
|
719
|
|
|
|
|
720
|
|
|
public function setNameChanged($bool) { |
|
721
|
|
|
$this->nameChanged = $bool; |
|
722
|
|
|
$this->hasChanged = true; |
|
723
|
|
|
} |
|
724
|
|
|
|
|
725
|
|
|
public function hasCustomShipName() { |
|
726
|
|
|
return $this->getCustomShipName() !== false; |
|
727
|
|
|
} |
|
728
|
|
|
|
|
729
|
|
|
public function getCustomShipName() { |
|
730
|
|
|
if (!isset($this->customShipName)) { |
|
731
|
|
|
$this->db->query('SELECT * FROM ship_has_name WHERE ' . $this->SQL . ' LIMIT 1'); |
|
732
|
|
|
if ($this->db->nextRecord()) { |
|
733
|
|
|
$this->customShipName = $this->db->getField('ship_name'); |
|
734
|
|
|
} else { |
|
735
|
|
|
$this->customShipName = false; |
|
736
|
|
|
} |
|
737
|
|
|
} |
|
738
|
|
|
return $this->customShipName; |
|
739
|
|
|
} |
|
740
|
|
|
|
|
741
|
|
|
public function setCustomShipName(string $name) { |
|
742
|
|
|
$this->db->query('REPLACE INTO ship_has_name (game_id, account_id, ship_name) |
|
743
|
|
|
VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeString($name) . ')'); |
|
744
|
|
|
} |
|
745
|
|
|
|
|
746
|
|
|
public function getKnowledge($knowledgeType = false) { |
|
747
|
|
|
if (!isset($this->knowledge)) { |
|
748
|
|
|
//get players faction knowledge |
|
749
|
|
|
$this->db->query('SELECT * FROM player_knows_faction WHERE ' . $this->SQL . ' LIMIT 1'); |
|
750
|
|
|
if ($this->db->nextRecord()) { |
|
751
|
|
|
$this->knowledge['Erebus'] = $this->db->getInt('erebus'); |
|
|
|
|
|
|
752
|
|
|
$this->knowledge['Aether'] = $this->db->getInt('aether'); |
|
753
|
|
|
$this->knowledge['Tartarus'] = $this->db->getInt('tartarus'); |
|
754
|
|
|
$this->knowledge['Nyx'] = $this->db->getInt('nyx'); |
|
755
|
|
|
$this->knowledge['Federation'] = 0; |
|
756
|
|
|
$this->knowledge['Underground'] = 0; |
|
757
|
|
|
} else { |
|
758
|
|
|
$this->knowledge['Erebus'] = 0; |
|
759
|
|
|
$this->knowledge['Aether'] = 0; |
|
760
|
|
|
$this->knowledge['Tartarus'] = 0; |
|
761
|
|
|
$this->knowledge['Nyx'] = 0; |
|
762
|
|
|
$this->knowledge['Federation'] = 0; |
|
763
|
|
|
$this->knowledge['Underground'] = 0; |
|
764
|
|
|
} |
|
765
|
|
|
} |
|
766
|
|
|
if ($knowledgeType === false) { |
|
767
|
|
|
return $this->knowledge; |
|
768
|
|
|
} |
|
769
|
|
|
if (isset($this->knowledge[$knowledgeType])) { |
|
770
|
|
|
return $this->knowledge[$knowledgeType]; |
|
771
|
|
|
} |
|
772
|
|
|
return false; |
|
773
|
|
|
} |
|
774
|
|
|
|
|
775
|
|
|
public function killPlayer($sectorID) { |
|
776
|
|
|
$sector = SmrSector::getSector($this->getGameID(), $sectorID); |
|
777
|
|
|
//msg taken care of in trader_att_proc.php |
|
778
|
|
|
// forget plotted course |
|
779
|
|
|
$this->deletePlottedCourse(); |
|
780
|
|
|
|
|
781
|
|
|
$sector->diedHere($this); |
|
782
|
|
|
|
|
783
|
|
|
// if we are in an alliance we increase their deaths |
|
784
|
|
|
if ($this->hasAlliance()) { |
|
785
|
|
|
$this->db->query('UPDATE alliance SET alliance_deaths = alliance_deaths + 1 |
|
786
|
|
|
WHERE game_id = ' . $this->db->escapeNumber($this->getGameID()) . ' AND alliance_id = ' . $this->db->escapeNumber($this->getAllianceID()) . ' LIMIT 1'); |
|
787
|
|
|
} |
|
788
|
|
|
|
|
789
|
|
|
// record death stat |
|
790
|
|
|
$this->increaseHOF(1, array('Dying', 'Deaths'), HOF_PUBLIC); |
|
791
|
|
|
//record cost of ship lost |
|
792
|
|
|
$this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Money', 'Cost Of Ships Lost'), HOF_PUBLIC); |
|
793
|
|
|
// reset turns since last death |
|
794
|
|
|
$this->setHOF(0, array('Movement', 'Turns Used', 'Since Last Death'), HOF_ALLIANCE); |
|
795
|
|
|
|
|
796
|
|
|
// 1/4 of ship value -> insurance |
|
797
|
|
|
$newCredits = IRound($this->getShip()->getCost() / 4); |
|
798
|
|
|
$old_speed = $this->getShip()->getSpeed(); |
|
799
|
|
|
|
|
800
|
|
|
if ($newCredits < 100000) { |
|
801
|
|
|
$newCredits = 100000; |
|
802
|
|
|
} |
|
803
|
|
|
$this->setCredits($newCredits); |
|
804
|
|
|
|
|
805
|
|
|
$this->setSectorID($this::getHome($this->getGameID(), $this->getRaceID())); |
|
806
|
|
|
$this->increaseDeaths(1); |
|
807
|
|
|
$this->setLandedOnPlanet(false); |
|
808
|
|
|
$this->setDead(true); |
|
809
|
|
|
$this->setNewbieWarning(true); |
|
810
|
|
|
$this->getShip()->getPod($this->hasNewbieStatus()); |
|
811
|
|
|
|
|
812
|
|
|
// Update turns due to ship change |
|
813
|
|
|
$new_speed = $this->getShip()->getSpeed(); |
|
814
|
|
|
$this->setTurns(IRound($this->turns / $old_speed * $new_speed)); |
|
815
|
|
|
$this->setNewbieTurns(100); |
|
816
|
|
|
} |
|
817
|
|
|
|
|
818
|
|
|
static public function getHome($gameID, $raceID) { |
|
819
|
|
|
// get his home sector |
|
820
|
|
|
$hq_id = GOVERNMENT + $raceID; |
|
821
|
|
|
$raceHqSectors = SmrSector::getLocationSectors($gameID, $hq_id); |
|
822
|
|
|
if (!empty($raceHqSectors)) { |
|
823
|
|
|
// If race has multiple HQ's for some reason, use the first one |
|
824
|
|
|
return key($raceHqSectors); |
|
825
|
|
|
} else { |
|
826
|
|
|
return 1; |
|
827
|
|
|
} |
|
828
|
|
|
} |
|
829
|
|
|
|
|
830
|
|
|
public function incrementAllianceVsKills($otherID) { |
|
831
|
|
|
$values = [$this->getGameID(), $this->getAllianceID(), $otherID, 1]; |
|
832
|
|
|
$this->db->query('INSERT INTO alliance_vs_alliance (game_id, alliance_id_1, alliance_id_2, kills) VALUES (' . $this->db->escapeArray($values) . ') ON DUPLICATE KEY UPDATE kills = kills + 1'); |
|
833
|
|
|
} |
|
834
|
|
|
|
|
835
|
|
|
public function incrementAllianceVsDeaths($otherID) { |
|
836
|
|
|
$values = [$this->getGameID(), $otherID, $this->getAllianceID(), 1]; |
|
837
|
|
|
$this->db->query('INSERT INTO alliance_vs_alliance (game_id, alliance_id_1, alliance_id_2, kills) VALUES (' . $this->db->escapeArray($values) . ') ON DUPLICATE KEY UPDATE kills = kills + 1'); |
|
838
|
|
|
} |
|
839
|
|
|
|
|
840
|
|
|
public function &killPlayerByPlayer(AbstractSmrPlayer $killer) { |
|
841
|
|
|
$return = array(); |
|
842
|
|
|
$msg = $this->getBBLink(); |
|
843
|
|
|
|
|
844
|
|
|
if ($this->hasCustomShipName()) { |
|
845
|
|
|
$named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
|
846
|
|
|
$msg .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
|
847
|
|
|
} |
|
848
|
|
|
$msg .= ' was destroyed by ' . $killer->getBBLink(); |
|
849
|
|
|
if ($killer->hasCustomShipName()) { |
|
|
|
|
|
|
850
|
|
|
$named_ship = strip_tags($killer->getCustomShipName(), '<font><span><img>'); |
|
|
|
|
|
|
851
|
|
|
$msg .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
|
852
|
|
|
} |
|
853
|
|
|
$msg .= ' in Sector ' . Globals::getSectorBBLink($this->getSectorID()); |
|
854
|
|
|
$this->getSector()->increaseBattles(1); |
|
855
|
|
|
$this->db->query('INSERT INTO news (game_id,time,news_message,type,killer_id,killer_alliance,dead_id,dead_alliance) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber(TIME) . ',' . $this->db->escapeString($msg, true) . ',\'regular\',' . $this->db->escapeNumber($killer->getAccountID()) . ',' . $this->db->escapeNumber($killer->getAllianceID()) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); |
|
856
|
|
|
|
|
857
|
|
|
self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by ' . $killer->getBBLink() . ' in sector ' . Globals::getSectorBBLink($this->getSectorID())); |
|
858
|
|
|
self::sendMessageFromFedClerk($this->getGameID(), $killer->getAccountID(), 'You <span class="red">DESTROYED</span> ' . $this->getBBLink() . ' in sector ' . Globals::getSectorBBLink($this->getSectorID())); |
|
859
|
|
|
|
|
860
|
|
|
// Dead player loses between 5% and 25% experience |
|
861
|
|
|
$expLossPercentage = 0.15 + 0.10 * ($this->getLevelID() - $killer->getLevelID()) / $this->getMaxLevel(); |
|
862
|
|
|
$return['DeadExp'] = max(0, IFloor($this->getExperience() * $expLossPercentage)); |
|
863
|
|
|
$this->decreaseExperience($return['DeadExp']); |
|
864
|
|
|
|
|
865
|
|
|
// Killer gains 50% of the lost exp |
|
866
|
|
|
$return['KillerExp'] = max(0, ICeil(0.5 * $return['DeadExp'])); |
|
867
|
|
|
$killer->increaseExperience($return['KillerExp']); |
|
868
|
|
|
|
|
869
|
|
|
$return['KillerCredits'] = $this->getCredits(); |
|
870
|
|
|
$killer->increaseCredits($return['KillerCredits']); |
|
871
|
|
|
|
|
872
|
|
|
// The killer may change alignment |
|
873
|
|
|
$relations = Globals::getRaceRelations($this->getGameID(), $this->getRaceID()); |
|
874
|
|
|
$relation = $relations[$killer->getRaceID()]; |
|
875
|
|
|
|
|
876
|
|
|
$alignChangePerRelation = 0.1; |
|
877
|
|
|
if ($relation >= RELATIONS_PEACE || $relation <= RELATIONS_WAR) { |
|
878
|
|
|
$alignChangePerRelation = 0.04; |
|
879
|
|
|
} |
|
880
|
|
|
|
|
881
|
|
|
$return['KillerAlign'] = -$relation * $alignChangePerRelation; //Lose relations when killing a peaceful race |
|
882
|
|
|
if ($return['KillerAlign'] > 0) { |
|
883
|
|
|
$killer->increaseAlignment($return['KillerAlign']); |
|
884
|
|
|
} else { |
|
885
|
|
|
$killer->decreaseAlignment(-$return['KillerAlign']); |
|
886
|
|
|
} |
|
887
|
|
|
// War setting gives them military pay |
|
888
|
|
|
if ($relation <= RELATIONS_WAR) { |
|
889
|
|
|
$killer->increaseMilitaryPayment(-IFloor($relation * 100 * pow($return['KillerExp'] / 2, 0.25))); |
|
890
|
|
|
} |
|
891
|
|
|
|
|
892
|
|
|
//check for federal bounty being offered for current port raiders; |
|
893
|
|
|
$this->db->query('DELETE FROM player_attacks_port WHERE time < ' . $this->db->escapeNumber(TIME - self::TIME_FOR_FEDERAL_BOUNTY_ON_PR)); |
|
894
|
|
|
$query = 'SELECT 1 |
|
895
|
|
|
FROM player_attacks_port |
|
896
|
|
|
JOIN port USING(game_id, sector_id) |
|
897
|
|
|
JOIN player USING(game_id, account_id) |
|
898
|
|
|
WHERE armour > 0 AND ' . $this->SQL . ' LIMIT 1'; |
|
899
|
|
|
$this->db->query($query); |
|
900
|
|
|
if ($this->db->nextRecord()) { |
|
901
|
|
|
$bounty = IFloor(DEFEND_PORT_BOUNTY_PER_LEVEL * $this->getLevelID()); |
|
902
|
|
|
$this->increaseCurrentBountyAmount('HQ', $bounty); |
|
903
|
|
|
} |
|
904
|
|
|
|
|
905
|
|
|
// Killer get marked as claimer of podded player's bounties even if they don't exist |
|
906
|
|
|
$this->setBountiesClaimable($killer); |
|
907
|
|
|
|
|
908
|
|
|
// If the alignment difference is greater than 200 then a bounty may be set |
|
909
|
|
|
$alignmentDiff = abs($this->getAlignment() - $killer->getAlignment()); |
|
910
|
|
|
$return['BountyGained'] = array( |
|
911
|
|
|
'Type' => 'None', |
|
912
|
|
|
'Amount' => 0 |
|
913
|
|
|
); |
|
914
|
|
|
if ($alignmentDiff >= 200) { |
|
915
|
|
|
// If the podded players alignment makes them deputy or member then set bounty |
|
916
|
|
|
if ($this->getAlignment() >= 100) { |
|
917
|
|
|
$return['BountyGained']['Type'] = 'HQ'; |
|
918
|
|
|
} elseif ($this->getAlignment() <= 100) { |
|
919
|
|
|
$return['BountyGained']['Type'] = 'UG'; |
|
920
|
|
|
} |
|
921
|
|
|
|
|
922
|
|
|
if ($return['BountyGained']['Type'] != 'None') { |
|
923
|
|
|
$return['BountyGained']['Amount'] = IFloor(pow($alignmentDiff, 2.56)); |
|
924
|
|
|
$killer->increaseCurrentBountyAmount($return['BountyGained']['Type'], $return['BountyGained']['Amount']); |
|
925
|
|
|
} |
|
926
|
|
|
} |
|
927
|
|
|
|
|
928
|
|
|
if ($this->isNPC()) { |
|
929
|
|
|
$killer->increaseHOF($return['KillerExp'], array('Killing', 'NPC', 'Experience', 'Gained'), HOF_PUBLIC); |
|
930
|
|
|
$killer->increaseHOF($this->getExperience(), array('Killing', 'NPC', 'Experience', 'Of Traders Killed'), HOF_PUBLIC); |
|
931
|
|
|
|
|
932
|
|
|
$killer->increaseHOF($return['DeadExp'], array('Killing', 'Experience', 'Lost By NPCs Killed'), HOF_PUBLIC); |
|
933
|
|
|
|
|
934
|
|
|
$killer->increaseHOF($return['KillerCredits'], array('Killing', 'NPC', 'Money', 'Lost By Traders Killed'), HOF_PUBLIC); |
|
935
|
|
|
$killer->increaseHOF($return['KillerCredits'], array('Killing', 'NPC', 'Money', 'Gain'), HOF_PUBLIC); |
|
936
|
|
|
$killer->increaseHOF($this->getShip()->getCost(), array('Killing', 'NPC', 'Money', 'Cost Of Ships Killed'), HOF_PUBLIC); |
|
937
|
|
|
|
|
938
|
|
|
if ($return['KillerAlign'] > 0) { |
|
939
|
|
|
$killer->increaseHOF($return['KillerAlign'], array('Killing', 'NPC', 'Alignment', 'Gain'), HOF_PUBLIC); |
|
940
|
|
|
} else { |
|
941
|
|
|
$killer->increaseHOF(-$return['KillerAlign'], array('Killing', 'NPC', 'Alignment', 'Loss'), HOF_PUBLIC); |
|
942
|
|
|
} |
|
943
|
|
|
|
|
944
|
|
|
$killer->increaseHOF($return['BountyGained']['Amount'], array('Killing', 'NPC', 'Money', 'Bounty Gained'), HOF_PUBLIC); |
|
945
|
|
|
|
|
946
|
|
|
$killer->increaseHOF(1, array('Killing', 'NPC Kills'), HOF_PUBLIC); |
|
947
|
|
|
} else { |
|
948
|
|
|
$killer->increaseHOF($return['KillerExp'], array('Killing', 'Experience', 'Gained'), HOF_PUBLIC); |
|
949
|
|
|
$killer->increaseHOF($this->getExperience(), array('Killing', 'Experience', 'Of Traders Killed'), HOF_PUBLIC); |
|
950
|
|
|
|
|
951
|
|
|
$killer->increaseHOF($return['DeadExp'], array('Killing', 'Experience', 'Lost By Traders Killed'), HOF_PUBLIC); |
|
952
|
|
|
|
|
953
|
|
|
$killer->increaseHOF($return['KillerCredits'], array('Killing', 'Money', 'Lost By Traders Killed'), HOF_PUBLIC); |
|
954
|
|
|
$killer->increaseHOF($return['KillerCredits'], array('Killing', 'Money', 'Gain'), HOF_PUBLIC); |
|
955
|
|
|
$killer->increaseHOF($this->getShip()->getCost(), array('Killing', 'Money', 'Cost Of Ships Killed'), HOF_PUBLIC); |
|
956
|
|
|
|
|
957
|
|
|
if ($return['KillerAlign'] > 0) { |
|
958
|
|
|
$killer->increaseHOF($return['KillerAlign'], array('Killing', 'Alignment', 'Gain'), HOF_PUBLIC); |
|
959
|
|
|
} else { |
|
960
|
|
|
$killer->increaseHOF(-$return['KillerAlign'], array('Killing', 'Alignment', 'Loss'), HOF_PUBLIC); |
|
961
|
|
|
} |
|
962
|
|
|
|
|
963
|
|
|
$killer->increaseHOF($return['BountyGained']['Amount'], array('Killing', 'Money', 'Bounty Gained'), HOF_PUBLIC); |
|
964
|
|
|
|
|
965
|
|
|
if ($this->getShip()->getAttackRatingWithMaxCDs() <= MAX_ATTACK_RATING_NEWBIE && $this->hasNewbieStatus() && !$killer->hasNewbieStatus()) { //Newbie kill |
|
966
|
|
|
$killer->increaseHOF(1, array('Killing', 'Newbie Kills'), HOF_PUBLIC); |
|
967
|
|
|
} else { |
|
968
|
|
|
$killer->increaseKills(1); |
|
969
|
|
|
$killer->increaseHOF(1, array('Killing', 'Kills'), HOF_PUBLIC); |
|
970
|
|
|
|
|
971
|
|
|
if ($killer->hasAlliance()) { |
|
972
|
|
|
$this->db->query('UPDATE alliance SET alliance_kills=alliance_kills+1 WHERE alliance_id=' . $this->db->escapeNumber($killer->getAllianceID()) . ' AND game_id=' . $this->db->escapeNumber($killer->getGameID()) . ' LIMIT 1'); |
|
973
|
|
|
} |
|
974
|
|
|
|
|
975
|
|
|
// alliance vs. alliance stats |
|
976
|
|
|
$this->incrementAllianceVsDeaths($killer->getAllianceID()); |
|
977
|
|
|
} |
|
978
|
|
|
} |
|
979
|
|
|
|
|
980
|
|
|
$this->increaseHOF($return['BountyGained']['Amount'], array('Dying', 'Players', 'Money', 'Bounty Gained By Killer'), HOF_PUBLIC); |
|
981
|
|
|
$this->increaseHOF($return['KillerExp'], array('Dying', 'Players', 'Experience', 'Gained By Killer'), HOF_PUBLIC); |
|
982
|
|
|
$this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); |
|
983
|
|
|
$this->increaseHOF($return['DeadExp'], array('Dying', 'Players', 'Experience', 'Lost'), HOF_PUBLIC); |
|
984
|
|
|
$this->increaseHOF($return['KillerCredits'], array('Dying', 'Players', 'Money Lost'), HOF_PUBLIC); |
|
985
|
|
|
$this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Players', 'Money', 'Cost Of Ships Lost'), HOF_PUBLIC); |
|
986
|
|
|
$this->increaseHOF(1, array('Dying', 'Players', 'Deaths'), HOF_PUBLIC); |
|
987
|
|
|
|
|
988
|
|
|
$this->killPlayer($this->getSectorID()); |
|
989
|
|
|
return $return; |
|
990
|
|
|
} |
|
991
|
|
|
|
|
992
|
|
|
public function &killPlayerByForces(SmrForce $forces) { |
|
993
|
|
|
$return = array(); |
|
994
|
|
|
$owner = $forces->getOwner(); |
|
995
|
|
|
// send a message to the person who died |
|
996
|
|
|
self::sendMessageFromFedClerk($this->getGameID(), $owner->getAccountID(), 'Your forces <span class="red">DESTROYED </span>' . $this->getBBLink() . ' in sector ' . Globals::getSectorBBLink($forces->getSectorID())); |
|
997
|
|
|
self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by ' . $owner->getBBLink() . '\'s forces in sector ' . Globals::getSectorBBLink($this->getSectorID())); |
|
998
|
|
|
|
|
999
|
|
|
$news_message = $this->getBBLink(); |
|
1000
|
|
|
if ($this->hasCustomShipName()) { |
|
1001
|
|
|
$named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
|
1002
|
|
|
$news_message .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
|
1003
|
|
|
} |
|
1004
|
|
|
$news_message .= ' was destroyed by ' . $owner->getBBLink() . '\'s forces in sector ' . Globals::getSectorBBLink($forces->getSectorID()); |
|
1005
|
|
|
// insert the news entry |
|
1006
|
|
|
$this->db->query('INSERT INTO news (game_id, time, news_message,killer_id,killer_alliance,dead_id,dead_alliance) |
|
1007
|
|
|
VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(TIME) . ', ' . $this->db->escapeString($news_message) . ',' . $this->db->escapeNumber($owner->getAccountID()) . ',' . $this->db->escapeNumber($owner->getAllianceID()) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); |
|
1008
|
|
|
|
|
1009
|
|
|
// Player loses 15% experience |
|
1010
|
|
|
$expLossPercentage = .15; |
|
1011
|
|
|
$return['DeadExp'] = IFloor($this->getExperience() * $expLossPercentage); |
|
1012
|
|
|
$this->decreaseExperience($return['DeadExp']); |
|
1013
|
|
|
|
|
1014
|
|
|
$return['LostCredits'] = $this->getCredits(); |
|
1015
|
|
|
|
|
1016
|
|
|
// alliance vs. alliance stats |
|
1017
|
|
|
$this->incrementAllianceVsDeaths(ALLIANCE_VS_FORCES); |
|
1018
|
|
|
$owner->incrementAllianceVsKills(ALLIANCE_VS_FORCES); |
|
1019
|
|
|
|
|
1020
|
|
|
$this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); |
|
1021
|
|
|
$this->increaseHOF($return['DeadExp'], array('Dying', 'Forces', 'Experience Lost'), HOF_PUBLIC); |
|
1022
|
|
|
$this->increaseHOF($return['LostCredits'], array('Dying', 'Forces', 'Money Lost'), HOF_PUBLIC); |
|
1023
|
|
|
$this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Forces', 'Cost Of Ships Lost'), HOF_PUBLIC); |
|
1024
|
|
|
$this->increaseHOF(1, array('Dying', 'Forces', 'Deaths'), HOF_PUBLIC); |
|
1025
|
|
|
|
|
1026
|
|
|
$this->killPlayer($forces->getSectorID()); |
|
1027
|
|
|
return $return; |
|
1028
|
|
|
} |
|
1029
|
|
|
|
|
1030
|
|
|
public function &killPlayerByPort(SmrPort $port) { |
|
1031
|
|
|
$return = array(); |
|
1032
|
|
|
// send a message to the person who died |
|
1033
|
|
|
self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by the defenses of ' . $port->getDisplayName()); |
|
1034
|
|
|
|
|
1035
|
|
|
$news_message = $this->getBBLink(); |
|
1036
|
|
|
if ($this->hasCustomShipName()) { |
|
1037
|
|
|
$named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
|
1038
|
|
|
$news_message .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
|
1039
|
|
|
} |
|
1040
|
|
|
$news_message .= ' was destroyed while invading ' . $port->getDisplayName() . '.'; |
|
1041
|
|
|
// insert the news entry |
|
1042
|
|
|
$this->db->query('INSERT INTO news (game_id, time, news_message,killer_id,dead_id,dead_alliance) |
|
1043
|
|
|
VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(TIME) . ', ' . $this->db->escapeString($news_message) . ',' . $this->db->escapeNumber(ACCOUNT_ID_PORT) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); |
|
1044
|
|
|
|
|
1045
|
|
|
// Player loses between 15% and 20% experience |
|
1046
|
|
|
$expLossPercentage = .20 - .05 * ($port->getLevel() - 1) / ($port->getMaxLevel() - 1); |
|
1047
|
|
|
$return['DeadExp'] = max(0, IFloor($this->getExperience() * $expLossPercentage)); |
|
1048
|
|
|
$this->decreaseExperience($return['DeadExp']); |
|
1049
|
|
|
|
|
1050
|
|
|
$return['LostCredits'] = $this->getCredits(); |
|
1051
|
|
|
|
|
1052
|
|
|
// alliance vs. alliance stats |
|
1053
|
|
|
$this->incrementAllianceVsDeaths(ALLIANCE_VS_PORTS); |
|
1054
|
|
|
|
|
1055
|
|
|
$this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); |
|
1056
|
|
|
$this->increaseHOF($return['DeadExp'], array('Dying', 'Ports', 'Experience Lost'), HOF_PUBLIC); |
|
1057
|
|
|
$this->increaseHOF($return['LostCredits'], array('Dying', 'Ports', 'Money Lost'), HOF_PUBLIC); |
|
1058
|
|
|
$this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Ports', 'Cost Of Ships Lost'), HOF_PUBLIC); |
|
1059
|
|
|
$this->increaseHOF(1, array('Dying', 'Ports', 'Deaths'), HOF_PUBLIC); |
|
1060
|
|
|
|
|
1061
|
|
|
$this->killPlayer($port->getSectorID()); |
|
1062
|
|
|
return $return; |
|
1063
|
|
|
} |
|
1064
|
|
|
|
|
1065
|
|
|
public function &killPlayerByPlanet(SmrPlanet $planet) { |
|
1066
|
|
|
$return = array(); |
|
1067
|
|
|
// send a message to the person who died |
|
1068
|
|
|
$planetOwner = $planet->getOwner(); |
|
1069
|
|
|
self::sendMessageFromFedClerk($this->getGameID(), $planetOwner->getAccountID(), 'Your planet <span class="red">DESTROYED</span> ' . $this->getBBLink() . ' in sector ' . Globals::getSectorBBLink($planet->getSectorID())); |
|
1070
|
|
|
self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by the planetary defenses of ' . $planet->getCombatName()); |
|
1071
|
|
|
|
|
1072
|
|
|
$news_message = $this->getBBLink(); |
|
1073
|
|
|
if ($this->hasCustomShipName()) { |
|
1074
|
|
|
$named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
|
1075
|
|
|
$news_message .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
|
1076
|
|
|
} |
|
1077
|
|
|
$news_message .= ' was destroyed by ' . $planet->getCombatName() . '\'s planetary defenses in sector ' . Globals::getSectorBBLink($planet->getSectorID()) . '.'; |
|
1078
|
|
|
// insert the news entry |
|
1079
|
|
|
$this->db->query('INSERT INTO news (game_id, time, news_message,killer_id,killer_alliance,dead_id,dead_alliance) |
|
1080
|
|
|
VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(TIME) . ', ' . $this->db->escapeString($news_message) . ',' . $this->db->escapeNumber($planetOwner->getAccountID()) . ',' . $this->db->escapeNumber($planetOwner->getAllianceID()) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); |
|
1081
|
|
|
|
|
1082
|
|
|
// Player loses between 15% and 20% experience |
|
1083
|
|
|
$expLossPercentage = .20 - .05 * $planet->getLevel() / $planet->getMaxLevel(); |
|
1084
|
|
|
$return['DeadExp'] = max(0, IFloor($this->getExperience() * $expLossPercentage)); |
|
1085
|
|
|
$this->decreaseExperience($return['DeadExp']); |
|
1086
|
|
|
|
|
1087
|
|
|
$return['LostCredits'] = $this->getCredits(); |
|
1088
|
|
|
|
|
1089
|
|
|
// alliance vs. alliance stats |
|
1090
|
|
|
$this->incrementAllianceVsDeaths(ALLIANCE_VS_PLANETS); |
|
1091
|
|
|
$planetOwner->incrementAllianceVsKills(ALLIANCE_VS_PLANETS); |
|
1092
|
|
|
|
|
1093
|
|
|
$this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); |
|
1094
|
|
|
$this->increaseHOF($return['DeadExp'], array('Dying', 'Planets', 'Experience Lost'), HOF_PUBLIC); |
|
1095
|
|
|
$this->increaseHOF($return['LostCredits'], array('Dying', 'Planets', 'Money Lost'), HOF_PUBLIC); |
|
1096
|
|
|
$this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Planets', 'Cost Of Ships Lost'), HOF_PUBLIC); |
|
1097
|
|
|
$this->increaseHOF(1, array('Dying', 'Planets', 'Deaths'), HOF_PUBLIC); |
|
1098
|
|
|
|
|
1099
|
|
|
$this->killPlayer($planet->getSectorID()); |
|
1100
|
|
|
return $return; |
|
1101
|
|
|
} |
|
1102
|
|
|
|
|
1103
|
|
|
public function save() { |
|
1104
|
|
|
if ($this->hasChanged === true) { |
|
1105
|
|
|
$this->db->query('UPDATE player SET player_name=' . $this->db->escapeString($this->playerName) . |
|
1106
|
|
|
', player_id=' . $this->db->escapeNumber($this->playerID) . |
|
1107
|
|
|
', sector_id=' . $this->db->escapeNumber($this->sectorID) . |
|
1108
|
|
|
', last_sector_id=' . $this->db->escapeNumber($this->lastSectorID) . |
|
1109
|
|
|
', turns=' . $this->db->escapeNumber($this->turns) . |
|
1110
|
|
|
', last_turn_update=' . $this->db->escapeNumber($this->lastTurnUpdate) . |
|
1111
|
|
|
', newbie_turns=' . $this->db->escapeNumber($this->newbieTurns) . |
|
1112
|
|
|
', last_news_update=' . $this->db->escapeNumber($this->lastNewsUpdate) . |
|
1113
|
|
|
', attack_warning=' . $this->db->escapeString($this->attackColour) . |
|
1114
|
|
|
', dead=' . $this->db->escapeBoolean($this->dead) . |
|
1115
|
|
|
', newbie_status=' . $this->db->escapeBoolean($this->newbieStatus) . |
|
1116
|
|
|
', land_on_planet=' . $this->db->escapeBoolean($this->landedOnPlanet) . |
|
1117
|
|
|
', last_active=' . $this->db->escapeNumber($this->lastActive) . |
|
1118
|
|
|
', last_cpl_action=' . $this->db->escapeNumber($this->lastCPLAction) . |
|
1119
|
|
|
', race_id=' . $this->db->escapeNumber($this->raceID) . |
|
1120
|
|
|
', credits=' . $this->db->escapeNumber($this->credits) . |
|
1121
|
|
|
', experience=' . $this->db->escapeNumber($this->experience) . |
|
1122
|
|
|
', alignment=' . $this->db->escapeNumber($this->alignment) . |
|
1123
|
|
|
', military_payment=' . $this->db->escapeNumber($this->militaryPayment) . |
|
1124
|
|
|
// ', past_knowledge='.$this->db->escapeString($this->pastKnowledge). |
|
1125
|
|
|
', alliance_id=' . $this->db->escapeNumber($this->allianceID) . |
|
1126
|
|
|
', alliance_join=' . $this->db->escapeNumber($this->allianceJoinable) . |
|
1127
|
|
|
', ship_type_id=' . $this->db->escapeNumber($this->shipID) . |
|
1128
|
|
|
', kills=' . $this->db->escapeNumber($this->kills) . |
|
1129
|
|
|
', deaths=' . $this->db->escapeNumber($this->deaths) . |
|
1130
|
|
|
', assists=' . $this->db->escapeNumber($this->assists) . |
|
1131
|
|
|
', last_port=' . $this->db->escapeNumber($this->lastPort) . |
|
1132
|
|
|
', bank=' . $this->db->escapeNumber($this->bank) . |
|
1133
|
|
|
', zoom=' . $this->db->escapeNumber($this->zoom) . |
|
1134
|
|
|
', display_missions=' . $this->db->escapeBoolean($this->displayMissions) . |
|
1135
|
|
|
', force_drop_messages=' . $this->db->escapeBoolean($this->forceDropMessages) . |
|
1136
|
|
|
', group_scout_messages=' . $this->db->escapeString($this->groupScoutMessages) . |
|
1137
|
|
|
', ignore_globals=' . $this->db->escapeBoolean($this->ignoreGlobals) . |
|
1138
|
|
|
', newbie_warning = ' . $this->db->escapeBoolean($this->newbieWarning) . |
|
1139
|
|
|
', name_changed = ' . $this->db->escapeBoolean($this->nameChanged) . |
|
1140
|
|
|
', combat_drones_kamikaze_on_mines = ' . $this->db->escapeBoolean($this->combatDronesKamikazeOnMines) . |
|
1141
|
|
|
' WHERE ' . $this->SQL . ' LIMIT 1'); |
|
1142
|
|
|
$this->hasChanged = false; |
|
1143
|
|
|
} |
|
1144
|
|
|
foreach ($this->hasBountyChanged as $key => &$bountyChanged) { |
|
1145
|
|
|
if ($bountyChanged === true) { |
|
1146
|
|
|
$bountyChanged = false; |
|
1147
|
|
|
$bounty = $this->getBounty($key); |
|
1148
|
|
|
if ($bounty['New'] === true) { |
|
1149
|
|
|
if ($bounty['Amount'] > 0 || $bounty['SmrCredits'] > 0) { |
|
1150
|
|
|
$this->db->query('INSERT INTO bounty (account_id,game_id,type,amount,smr_credits,claimer_id,time) VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeString($bounty['Type']) . ',' . $this->db->escapeNumber($bounty['Amount']) . ',' . $this->db->escapeNumber($bounty['SmrCredits']) . ',' . $this->db->escapeNumber($bounty['Claimer']) . ',' . $this->db->escapeNumber($bounty['Time']) . ')'); |
|
1151
|
|
|
} |
|
1152
|
|
|
} else { |
|
1153
|
|
|
if ($bounty['Amount'] > 0 || $bounty['SmrCredits'] > 0) { |
|
1154
|
|
|
$this->db->query('UPDATE bounty |
|
1155
|
|
|
SET amount=' . $this->db->escapeNumber($bounty['Amount']) . ', |
|
1156
|
|
|
smr_credits=' . $this->db->escapeNumber($bounty['SmrCredits']) . ', |
|
1157
|
|
|
type=' . $this->db->escapeString($bounty['Type']) . ', |
|
1158
|
|
|
claimer_id=' . $this->db->escapeNumber($bounty['Claimer']) . ', |
|
1159
|
|
|
time=' . $this->db->escapeNumber($bounty['Time']) . ' |
|
1160
|
|
|
WHERE bounty_id=' . $this->db->escapeNumber($bounty['ID']) . ' AND ' . $this->SQL . ' LIMIT 1'); |
|
1161
|
|
|
} else { |
|
1162
|
|
|
$this->db->query('DELETE FROM bounty WHERE bounty_id=' . $this->db->escapeNumber($bounty['ID']) . ' AND ' . $this->SQL . ' LIMIT 1'); |
|
1163
|
|
|
} |
|
1164
|
|
|
} |
|
1165
|
|
|
} |
|
1166
|
|
|
} |
|
1167
|
|
|
$this->saveHOF(); |
|
1168
|
|
|
} |
|
1169
|
|
|
|
|
1170
|
|
|
public function saveHOF() { |
|
1171
|
|
|
if ($this->hasHOFChanged !== false) { |
|
1172
|
|
|
$this->doHOFSave($this->hasHOFChanged); |
|
|
|
|
|
|
1173
|
|
|
} |
|
1174
|
|
|
if (!empty(self::$hasHOFVisChanged)) { |
|
1175
|
|
|
foreach (self::$hasHOFVisChanged as $hofType => $changeType) { |
|
1176
|
|
|
if ($changeType == self::HOF_NEW) { |
|
1177
|
|
|
$this->db->query('INSERT INTO hof_visibility (type, visibility) VALUES (' . $this->db->escapeString($hofType) . ',' . $this->db->escapeString(self::$HOFVis[$hofType]) . ')'); |
|
1178
|
|
|
} else { |
|
1179
|
|
|
$this->db->query('UPDATE hof_visibility SET visibility = ' . $this->db->escapeString(self::$HOFVis[$hofType]) . ' WHERE type = ' . $this->db->escapeString($hofType) . ' LIMIT 1'); |
|
1180
|
|
|
} |
|
1181
|
|
|
unset(self::$hasHOFVisChanged[$hofType]); |
|
1182
|
|
|
} |
|
1183
|
|
|
} |
|
1184
|
|
|
} |
|
1185
|
|
|
protected function doHOFSave(array &$hasChangedList, array $typeList = array()) { |
|
1186
|
|
|
foreach ($hasChangedList as $type => &$hofChanged) { |
|
1187
|
|
|
$tempTypeList = $typeList; |
|
1188
|
|
|
$tempTypeList[] = $type; |
|
1189
|
|
|
if (is_array($hofChanged)) { |
|
1190
|
|
|
$this->doHOFSave($hofChanged, $tempTypeList); |
|
1191
|
|
|
} else { |
|
1192
|
|
|
$amount = $this->getHOF($tempTypeList); |
|
1193
|
|
|
if ($hofChanged == self::HOF_NEW) { |
|
1194
|
|
|
if ($amount > 0) { |
|
1195
|
|
|
$this->db->query('INSERT INTO player_hof (account_id,game_id,type,amount) VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeArray($tempTypeList, false, true, ':', false) . ',' . $this->db->escapeNumber($amount) . ')'); |
|
1196
|
|
|
} |
|
1197
|
|
|
} elseif ($hofChanged == self::HOF_CHANGED) { |
|
1198
|
|
|
// if($amount > 0) |
|
1199
|
|
|
$this->db->query('UPDATE player_hof |
|
1200
|
|
|
SET amount=' . $this->db->escapeNumber($amount) . ' |
|
1201
|
|
|
WHERE ' . $this->SQL . ' AND type = ' . $this->db->escapeArray($tempTypeList, false, true, ':', false) . ' LIMIT 1'); |
|
1202
|
|
|
// else |
|
1203
|
|
|
// $this->db->query('DELETE FROM player_hof WHERE account_id=' . $this->getAccountID() . ' AND game_id = ' . $this->getGameID() . ' AND type = ' . $this->db->escapeArray($tempTypeList,false,true,':',false) . ' LIMIT 1'); |
|
1204
|
|
|
// } |
|
1205
|
|
|
} |
|
1206
|
|
|
$hofChanged = false; |
|
1207
|
|
|
} |
|
1208
|
|
|
} |
|
1209
|
|
|
} |
|
1210
|
|
|
|
|
1211
|
|
|
protected function getHOFData() { |
|
1212
|
|
|
if (!isset($this->HOF)) { |
|
1213
|
|
|
//Get Player HOF |
|
1214
|
|
|
$this->db->query('SELECT type,amount FROM player_hof WHERE ' . $this->SQL); |
|
1215
|
|
|
$this->HOF = array(); |
|
1216
|
|
|
while ($this->db->nextRecord()) { |
|
1217
|
|
|
$hof =& $this->HOF; |
|
1218
|
|
|
$typeList = explode(':', $this->db->getField('type')); |
|
1219
|
|
|
foreach ($typeList as $type) { |
|
1220
|
|
|
if (!isset($hof[$type])) { |
|
1221
|
|
|
$hof[$type] = array(); |
|
1222
|
|
|
} |
|
1223
|
|
|
$hof =& $hof[$type]; |
|
1224
|
|
|
} |
|
1225
|
|
|
$hof = $this->db->getFloat('amount'); |
|
1226
|
|
|
} |
|
1227
|
|
|
self::getHOFVis(); |
|
1228
|
|
|
} |
|
1229
|
|
|
} |
|
1230
|
|
|
|
|
1231
|
|
|
public static function getHOFVis() { |
|
1232
|
|
|
if (!isset(self::$HOFVis)) { |
|
1233
|
|
|
//Get Player HOF Vis |
|
1234
|
|
|
$db = new SmrMySqlDatabase(); |
|
1235
|
|
|
$db->query('SELECT type,visibility FROM hof_visibility'); |
|
1236
|
|
|
self::$HOFVis = array(); |
|
1237
|
|
|
while ($db->nextRecord()) { |
|
1238
|
|
|
self::$HOFVis[$db->getField('type')] = $db->getField('visibility'); |
|
1239
|
|
|
} |
|
1240
|
|
|
} |
|
1241
|
|
|
} |
|
1242
|
|
|
|
|
1243
|
|
|
protected function getBountiesData() { |
|
1244
|
|
|
if (!isset($this->bounties)) { |
|
1245
|
|
|
$this->bounties = array(); |
|
1246
|
|
|
$this->db->query('SELECT * FROM bounty WHERE ' . $this->SQL); |
|
1247
|
|
|
while ($this->db->nextRecord()) { |
|
1248
|
|
|
$this->bounties[$this->db->getInt('bounty_id')] = array( |
|
1249
|
|
|
'Amount' => $this->db->getInt('amount'), |
|
1250
|
|
|
'SmrCredits' => $this->db->getInt('smr_credits'), |
|
1251
|
|
|
'Type' => $this->db->getField('type'), |
|
1252
|
|
|
'Claimer' => $this->db->getInt('claimer_id'), |
|
1253
|
|
|
'Time' => $this->db->getInt('time'), |
|
1254
|
|
|
'ID' => $this->db->getInt('bounty_id'), |
|
1255
|
|
|
'New' => false); |
|
1256
|
|
|
} |
|
1257
|
|
|
} |
|
1258
|
|
|
} |
|
1259
|
|
|
|
|
1260
|
|
|
// Get bounties that can be claimed by this player |
|
1261
|
|
|
// Type must be 'HQ' or 'UG' |
|
1262
|
|
|
public function getClaimableBounties($type) { |
|
1263
|
|
|
$bounties = array(); |
|
1264
|
|
|
$this->db->query('SELECT * FROM bounty WHERE claimer_id=' . $this->db->escapeNumber($this->getAccountID()) . ' AND game_id=' . $this->db->escapeNumber($this->getGameID()) . ' AND type=' . $this->db->escapeString($type)); |
|
1265
|
|
|
while ($this->db->nextRecord()) { |
|
1266
|
|
|
$bounties[] = array( |
|
1267
|
|
|
'player' => SmrPlayer::getPlayer($this->db->getInt('account_id'), $this->getGameID()), |
|
1268
|
|
|
'bounty_id' => $this->db->getInt('bounty_id'), |
|
1269
|
|
|
'credits' => $this->db->getInt('amount'), |
|
1270
|
|
|
'smr_credits' => $this->db->getInt('smr_credits'), |
|
1271
|
|
|
); |
|
1272
|
|
|
} |
|
1273
|
|
|
return $bounties; |
|
1274
|
|
|
} |
|
1275
|
|
|
|
|
1276
|
|
|
/** |
|
1277
|
|
|
* Has this player been designated as the alliance flagship? |
|
1278
|
|
|
*/ |
|
1279
|
|
|
public function isFlagship() { |
|
1280
|
|
|
return $this->hasAlliance() && $this->getAlliance()->getFlagshipID() == $this->getAccountID(); |
|
1281
|
|
|
} |
|
1282
|
|
|
|
|
1283
|
|
|
public function isPresident() { |
|
1284
|
|
|
return Council::getPresidentID($this->getGameID(), $this->getRaceID()) == $this->getAccountID(); |
|
1285
|
|
|
} |
|
1286
|
|
|
|
|
1287
|
|
|
public function isOnCouncil() { |
|
1288
|
|
|
return Council::isOnCouncil($this->getGameID(), $this->getRaceID(), $this->getAccountID()); |
|
1289
|
|
|
} |
|
1290
|
|
|
|
|
1291
|
|
|
public function setNewbieWarning($bool) { |
|
1292
|
|
|
if ($this->newbieWarning == $bool) { |
|
1293
|
|
|
return; |
|
1294
|
|
|
} |
|
1295
|
|
|
$this->newbieWarning = $bool; |
|
1296
|
|
|
$this->hasChanged = true; |
|
1297
|
|
|
} |
|
1298
|
|
|
|
|
1299
|
|
|
public function getNewbieWarning() { |
|
1300
|
|
|
return $this->newbieWarning; |
|
1301
|
|
|
} |
|
1302
|
|
|
|
|
1303
|
|
|
public function getTickers() { |
|
1304
|
|
|
if (!isset($this->tickers)) { |
|
1305
|
|
|
$this->tickers = array(); |
|
1306
|
|
|
//get ticker info |
|
1307
|
|
|
$this->db->query('SELECT type,time,expires,recent FROM player_has_ticker WHERE ' . $this->SQL . ' AND expires > ' . $this->db->escapeNumber(TIME)); |
|
1308
|
|
|
while ($this->db->nextRecord()) { |
|
1309
|
|
|
$this->tickers[$this->db->getField('type')] = array('Type' => $this->db->getField('type'), |
|
1310
|
|
|
'Time' => $this->db->getInt('time'), |
|
1311
|
|
|
'Expires' => $this->db->getInt('expires'), |
|
1312
|
|
|
'Recent' => $this->db->getField('recent')); |
|
1313
|
|
|
} |
|
1314
|
|
|
} |
|
1315
|
|
|
return $this->tickers; |
|
1316
|
|
|
} |
|
1317
|
|
|
|
|
1318
|
|
|
public function hasTickers() { |
|
1319
|
|
|
return count($this->getTickers()) > 0; |
|
1320
|
|
|
} |
|
1321
|
|
|
|
|
1322
|
|
|
public function getTicker($tickerType) { |
|
1323
|
|
|
$tickers = $this->getTickers(); |
|
1324
|
|
|
if (isset($tickers[$tickerType])) { |
|
1325
|
|
|
return $tickers[$tickerType]; |
|
1326
|
|
|
} |
|
1327
|
|
|
return false; |
|
1328
|
|
|
} |
|
1329
|
|
|
|
|
1330
|
|
|
public function hasTicker($tickerType) { |
|
1331
|
|
|
return $this->getTicker($tickerType) !== false; |
|
1332
|
|
|
} |
|
1333
|
|
|
|
|
1334
|
|
|
public function getTurnsLevel() { |
|
1335
|
|
|
if (!$this->hasTurns()) { |
|
1336
|
|
|
return 'NONE'; |
|
1337
|
|
|
} |
|
1338
|
|
|
if ($this->getTurns() <= 25) { |
|
1339
|
|
|
return 'LOW'; |
|
1340
|
|
|
} |
|
1341
|
|
|
if ($this->getTurns() <= 75) { |
|
1342
|
|
|
return 'MEDIUM'; |
|
1343
|
|
|
} |
|
1344
|
|
|
return 'HIGH'; |
|
1345
|
|
|
} |
|
1346
|
|
|
|
|
1347
|
|
|
/** |
|
1348
|
|
|
* Returns the CSS class color to use when displaying the player's turns |
|
1349
|
|
|
*/ |
|
1350
|
|
|
public function getTurnsColor() { |
|
1351
|
|
|
switch ($this->getTurnsLevel()) { |
|
1352
|
|
|
case 'NONE': |
|
1353
|
|
|
case 'LOW': |
|
1354
|
|
|
return 'red'; |
|
1355
|
|
|
break; |
|
|
|
|
|
|
1356
|
|
|
case 'MEDIUM': |
|
1357
|
|
|
return 'yellow'; |
|
1358
|
|
|
break; |
|
1359
|
|
|
default: |
|
1360
|
|
|
return 'green'; |
|
1361
|
|
|
} |
|
1362
|
|
|
} |
|
1363
|
|
|
|
|
1364
|
|
|
public function update() { |
|
1365
|
|
|
$this->save(); |
|
1366
|
|
|
} |
|
1367
|
|
|
|
|
1368
|
|
|
protected static function doMessageSending($senderID, $receiverID, $gameID, $messageTypeID, $message, $expires, $senderDelete = false, $unread = true) { |
|
1369
|
|
|
$message = trim($message); |
|
1370
|
|
|
$db = new SmrMySqlDatabase(); |
|
1371
|
|
|
// send him the message |
|
1372
|
|
|
$db->query('INSERT INTO message |
|
1373
|
|
|
(account_id,game_id,message_type_id,message_text, |
|
1374
|
|
|
sender_id,send_time,expire_time,sender_delete) VALUES(' . |
|
1375
|
|
|
$db->escapeNumber($receiverID) . ',' . |
|
1376
|
|
|
$db->escapeNumber($gameID) . ',' . |
|
1377
|
|
|
$db->escapeNumber($messageTypeID) . ',' . |
|
1378
|
|
|
$db->escapeString($message) . ',' . |
|
1379
|
|
|
$db->escapeNumber($senderID) . ',' . |
|
1380
|
|
|
$db->escapeNumber(TIME) . ',' . |
|
1381
|
|
|
$db->escapeNumber($expires) . ',' . |
|
1382
|
|
|
$db->escapeBoolean($senderDelete) . ')' |
|
1383
|
|
|
); |
|
1384
|
|
|
// Keep track of the message_id so it can be returned |
|
1385
|
|
|
$insertID = $db->getInsertID(); |
|
1386
|
|
|
|
|
1387
|
|
|
if ($unread === true) { |
|
1388
|
|
|
// give him the message icon |
|
1389
|
|
|
$db->query('REPLACE INTO player_has_unread_messages (game_id, account_id, message_type_id) VALUES |
|
1390
|
|
|
(' . $db->escapeNumber($gameID) . ', ' . $db->escapeNumber($receiverID) . ', ' . $db->escapeNumber($messageTypeID) . ')'); |
|
1391
|
|
|
} |
|
1392
|
|
|
|
|
1393
|
|
|
switch ($messageTypeID) { |
|
1394
|
|
|
case MSG_PLAYER: |
|
1395
|
|
|
$receiverAccount = SmrAccount::getAccount($receiverID); |
|
1396
|
|
|
if ($receiverAccount->isValidated() && $receiverAccount->isReceivingMessageNotifications($messageTypeID) && !$receiverAccount->isLoggedIn()) { |
|
1397
|
|
|
require_once(get_file_loc('message.functions.inc')); |
|
1398
|
|
|
$sender = getMessagePlayer($senderID, $gameID, $messageTypeID); |
|
1399
|
|
|
if ($sender instanceof SmrPlayer) { |
|
1400
|
|
|
$sender = $sender->getDisplayName(); |
|
1401
|
|
|
} |
|
1402
|
|
|
$mail = setupMailer(); |
|
1403
|
|
|
$mail->Subject = 'Message Notification'; |
|
1404
|
|
|
$mail->setFrom('[email protected]', 'SMR Notifications'); |
|
1405
|
|
|
$bbifiedMessage = 'From: ' . $sender . ' Date: ' . date($receiverAccount->getShortDateFormat() . ' ' . $receiverAccount->getShortTimeFormat(), TIME) . "<br/>\r\n<br/>\r\n" . bbifyMessage($message, true); |
|
1406
|
|
|
$mail->msgHTML($bbifiedMessage); |
|
1407
|
|
|
$mail->AltBody = strip_tags($bbifiedMessage); |
|
1408
|
|
|
$mail->addAddress($receiverAccount->getEmail(), $receiverAccount->getHofName()); |
|
1409
|
|
|
$mail->send(); |
|
1410
|
|
|
$receiverAccount->decreaseMessageNotifications($messageTypeID, 1); |
|
1411
|
|
|
} |
|
1412
|
|
|
break; |
|
1413
|
|
|
} |
|
1414
|
|
|
|
|
1415
|
|
|
return $insertID; |
|
1416
|
|
|
} |
|
1417
|
|
|
|
|
1418
|
|
|
public function sendMessageToBox($boxTypeID, $message) { |
|
1419
|
|
|
// send him the message |
|
1420
|
|
|
SmrAccount::doMessageSendingToBox($this->getAccountID(), $boxTypeID, $message, $this->getGameID()); |
|
1421
|
|
|
} |
|
1422
|
|
|
|
|
1423
|
|
|
public function sendGlobalMessage($message, $canBeIgnored = true) { |
|
1424
|
|
|
if ($canBeIgnored) { |
|
1425
|
|
|
if ($this->getAccount()->isMailBanned()) { |
|
1426
|
|
|
create_error('You are currently banned from sending messages'); |
|
1427
|
|
|
} |
|
1428
|
|
|
} |
|
1429
|
|
|
$this->sendMessageToBox(BOX_GLOBALS, $message); |
|
1430
|
|
|
|
|
1431
|
|
|
// send to all online player |
|
1432
|
|
|
$db = new SmrMySqlDatabase(); |
|
1433
|
|
|
$db->query('SELECT account_id |
|
1434
|
|
|
FROM active_session |
|
1435
|
|
|
JOIN player USING (game_id, account_id) |
|
1436
|
|
|
WHERE active_session.last_accessed >= ' . $db->escapeNumber(TIME - SmrSession::TIME_BEFORE_EXPIRY) . ' |
|
1437
|
|
|
AND game_id = ' . $db->escapeNumber($this->getGameID()) . ' |
|
1438
|
|
|
AND ignore_globals = \'FALSE\' |
|
1439
|
|
|
AND account_id != ' . $db->escapeNumber($this->getAccountID())); |
|
1440
|
|
|
|
|
1441
|
|
|
while ($db->nextRecord()) { |
|
1442
|
|
|
$this->sendMessage($db->getInt('account_id'), MSG_GLOBAL, $message, $canBeIgnored); |
|
1443
|
|
|
} |
|
1444
|
|
|
$this->sendMessage($this->getAccountID(), MSG_GLOBAL, $message, $canBeIgnored, false); |
|
1445
|
|
|
} |
|
1446
|
|
|
|
|
1447
|
|
|
public function sendMessage($receiverID, $messageTypeID, $message, $canBeIgnored = true, $unread = true, $expires = false, $senderDelete = false) { |
|
1448
|
|
|
//get expire time |
|
1449
|
|
|
if ($canBeIgnored) { |
|
1450
|
|
|
if ($this->getAccount()->isMailBanned()) { |
|
1451
|
|
|
create_error('You are currently banned from sending messages'); |
|
1452
|
|
|
} |
|
1453
|
|
|
// Don't send messages to players ignoring us |
|
1454
|
|
|
$this->db->query('SELECT account_id FROM message_blacklist WHERE account_id=' . $this->db->escapeNumber($receiverID) . ' AND blacklisted_id=' . $this->db->escapeNumber($this->getAccountID()) . ' LIMIT 1'); |
|
1455
|
|
|
if ($this->db->nextRecord()) { |
|
1456
|
|
|
return; |
|
1457
|
|
|
} |
|
1458
|
|
|
} |
|
1459
|
|
|
|
|
1460
|
|
|
$message = word_filter($message); |
|
1461
|
|
|
|
|
1462
|
|
|
// If expires not specified, use default based on message type |
|
1463
|
|
|
if ($expires === false) { |
|
1464
|
|
|
switch ($messageTypeID) { |
|
1465
|
|
|
case MSG_GLOBAL: //We don't send globals to the box here or it gets done loads of times. |
|
1466
|
|
|
$expires = 3600; // 1h |
|
1467
|
|
|
break; |
|
1468
|
|
|
case MSG_PLAYER: |
|
1469
|
|
|
$expires = 86400 * 31; |
|
1470
|
|
|
break; |
|
1471
|
|
|
case MSG_PLANET: |
|
1472
|
|
|
$expires = 86400 * 7; |
|
1473
|
|
|
break; |
|
1474
|
|
|
case MSG_SCOUT: |
|
1475
|
|
|
$expires = 86400 * 3; |
|
1476
|
|
|
break; |
|
1477
|
|
|
case MSG_POLITICAL: |
|
1478
|
|
|
$expires = 86400 * 31; |
|
1479
|
|
|
break; |
|
1480
|
|
|
case MSG_ALLIANCE: |
|
1481
|
|
|
$expires = 86400 * 31; |
|
1482
|
|
|
break; |
|
1483
|
|
|
case MSG_ADMIN: |
|
1484
|
|
|
$expires = 86400 * 365; |
|
1485
|
|
|
break; |
|
1486
|
|
|
case MSG_CASINO: |
|
1487
|
|
|
$expires = 86400 * 31; |
|
1488
|
|
|
break; |
|
1489
|
|
|
default: |
|
1490
|
|
|
$expires = 86400 * 7; |
|
1491
|
|
|
} |
|
1492
|
|
|
$expires += TIME; |
|
1493
|
|
|
} |
|
1494
|
|
|
|
|
1495
|
|
|
// Do not put scout messages in the sender's sent box |
|
1496
|
|
|
if ($messageTypeID == MSG_SCOUT) { |
|
1497
|
|
|
$senderDelete = true; |
|
1498
|
|
|
} |
|
1499
|
|
|
|
|
1500
|
|
|
// send him the message and return the message_id |
|
1501
|
|
|
return self::doMessageSending($this->getAccountID(), $receiverID, $this->getGameID(), $messageTypeID, $message, $expires, $senderDelete, $unread); |
|
1502
|
|
|
} |
|
1503
|
|
|
|
|
1504
|
|
|
public function sendMessageFromOpAnnounce($receiverID, $message, $expires = false) { |
|
1505
|
|
|
// get expire time if not set |
|
1506
|
|
|
if ($expires === false) { |
|
1507
|
|
|
$expires = TIME + 86400 * 14; |
|
1508
|
|
|
} |
|
1509
|
|
|
self::doMessageSending(ACCOUNT_ID_OP_ANNOUNCE, $receiverID, $this->getGameID(), MSG_ALLIANCE, $message, $expires); |
|
1510
|
|
|
} |
|
1511
|
|
|
|
|
1512
|
|
|
public function sendMessageFromAllianceCommand($receiverID, $message) { |
|
1513
|
|
|
$expires = TIME + 86400 * 365; |
|
1514
|
|
|
self::doMessageSending(ACCOUNT_ID_ALLIANCE_COMMAND, $receiverID, $this->getGameID(), MSG_PLAYER, $message, $expires); |
|
1515
|
|
|
} |
|
1516
|
|
|
|
|
1517
|
|
|
public static function sendMessageFromPlanet($gameID, $receiverID, $message) { |
|
1518
|
|
|
//get expire time |
|
1519
|
|
|
$expires = TIME + 86400 * 31; |
|
1520
|
|
|
// send him the message |
|
1521
|
|
|
self::doMessageSending(ACCOUNT_ID_PLANET, $receiverID, $gameID, MSG_PLANET, $message, $expires); |
|
1522
|
|
|
} |
|
1523
|
|
|
|
|
1524
|
|
|
public static function sendMessageFromPort($gameID, $receiverID, $message) { |
|
1525
|
|
|
//get expire time |
|
1526
|
|
|
$expires = TIME + 86400 * 31; |
|
1527
|
|
|
// send him the message |
|
1528
|
|
|
self::doMessageSending(ACCOUNT_ID_PORT, $receiverID, $gameID, MSG_PLAYER, $message, $expires); |
|
1529
|
|
|
} |
|
1530
|
|
|
|
|
1531
|
|
|
public static function sendMessageFromFedClerk($gameID, $receiverID, $message) { |
|
1532
|
|
|
$expires = TIME + 86400 * 365; |
|
1533
|
|
|
self::doMessageSending(ACCOUNT_ID_FED_CLERK, $receiverID, $gameID, MSG_PLAYER, $message, $expires); |
|
1534
|
|
|
} |
|
1535
|
|
|
|
|
1536
|
|
|
public static function sendMessageFromAdmin($gameID, $receiverID, $message, $expires = false) { |
|
1537
|
|
|
//get expire time |
|
1538
|
|
|
if ($expires === false) { |
|
1539
|
|
|
$expires = TIME + 86400 * 365; |
|
1540
|
|
|
} |
|
1541
|
|
|
// send him the message |
|
1542
|
|
|
self::doMessageSending(ACCOUNT_ID_ADMIN, $receiverID, $gameID, MSG_ADMIN, $message, $expires); |
|
1543
|
|
|
} |
|
1544
|
|
|
|
|
1545
|
|
|
public static function sendMessageFromAllianceAmbassador($gameID, $receiverID, $message, $expires = false) { |
|
1546
|
|
|
//get expire time |
|
1547
|
|
|
if ($expires === false) { |
|
1548
|
|
|
$expires = TIME + 86400 * 31; |
|
1549
|
|
|
} |
|
1550
|
|
|
// send him the message |
|
1551
|
|
|
self::doMessageSending(ACCOUNT_ID_ALLIANCE_AMBASSADOR, $receiverID, $gameID, MSG_ALLIANCE, $message, $expires); |
|
1552
|
|
|
} |
|
1553
|
|
|
|
|
1554
|
|
|
public static function sendMessageFromCasino($gameID, $receiverID, $message, $expires = false) { |
|
1555
|
|
|
//get expire time |
|
1556
|
|
|
if ($expires === false) { |
|
1557
|
|
|
$expires = TIME + 86400 * 7; |
|
1558
|
|
|
} |
|
1559
|
|
|
// send him the message |
|
1560
|
|
|
self::doMessageSending(ACCOUNT_ID_CASINO, $receiverID, $gameID, MSG_CASINO, $message, $expires); |
|
1561
|
|
|
} |
|
1562
|
|
|
|
|
1563
|
|
|
public static function sendMessageFromRace($raceID, $gameID, $receiverID, $message, $expires = false) { |
|
1564
|
|
|
//get expire time |
|
1565
|
|
|
if ($expires === false) { |
|
1566
|
|
|
$expires = TIME + 86400 * 5; |
|
1567
|
|
|
} |
|
1568
|
|
|
// send him the message |
|
1569
|
|
|
self::doMessageSending(ACCOUNT_ID_GROUP_RACES + $raceID, $receiverID, $gameID, MSG_POLITICAL, $message, $expires); |
|
1570
|
|
|
} |
|
1571
|
|
|
|
|
1572
|
|
|
public function setMessagesRead($messageTypeID) { |
|
1573
|
|
|
$this->db->query('DELETE FROM player_has_unread_messages |
|
1574
|
|
|
WHERE '.$this->SQL . ' AND message_type_id = ' . $this->db->escapeNumber($messageTypeID)); |
|
1575
|
|
|
} |
|
1576
|
|
|
|
|
1577
|
|
|
public function getPlottedCourse() { |
|
1578
|
|
|
if (!isset($this->plottedCourse)) { |
|
1579
|
|
|
// check if we have a course plotted |
|
1580
|
|
|
$this->db->query('SELECT course FROM player_plotted_course WHERE ' . $this->SQL . ' LIMIT 1'); |
|
1581
|
|
|
|
|
1582
|
|
|
if ($this->db->nextRecord()) { |
|
1583
|
|
|
// get the course back |
|
1584
|
|
|
$this->plottedCourse = unserialize($this->db->getField('course')); |
|
1585
|
|
|
} else { |
|
1586
|
|
|
$this->plottedCourse = false; |
|
1587
|
|
|
} |
|
1588
|
|
|
} |
|
1589
|
|
|
|
|
1590
|
|
|
// Update the plotted course if we have moved since the last query |
|
1591
|
|
|
if ($this->plottedCourse !== false && (!isset($this->plottedCourseFrom) || $this->plottedCourseFrom != $this->getSectorID())) { |
|
1592
|
|
|
$this->plottedCourseFrom = $this->getSectorID(); |
|
1593
|
|
|
|
|
1594
|
|
|
if ($this->plottedCourse->getNextOnPath() == $this->getSectorID()) { |
|
1595
|
|
|
// We have walked into the next sector of the course |
|
1596
|
|
|
$this->plottedCourse->followPath(); |
|
1597
|
|
|
$this->setPlottedCourse($this->plottedCourse); |
|
1598
|
|
|
} elseif ($this->plottedCourse->isInPath($this->getSectorID())) { |
|
1599
|
|
|
// We have skipped to some later sector in the course |
|
1600
|
|
|
$this->plottedCourse->skipToSector($this->getSectorID()); |
|
1601
|
|
|
$this->setPlottedCourse($this->plottedCourse); |
|
1602
|
|
|
} |
|
1603
|
|
|
} |
|
1604
|
|
|
return $this->plottedCourse; |
|
1605
|
|
|
} |
|
1606
|
|
|
|
|
1607
|
|
|
public function setPlottedCourse(Distance $plottedCourse) { |
|
1608
|
|
|
$hadPlottedCourse = $this->hasPlottedCourse(); |
|
1609
|
|
|
$this->plottedCourse = $plottedCourse; |
|
1610
|
|
|
if ($this->plottedCourse->getTotalSectors() > 0) { |
|
1611
|
|
|
$this->db->query('REPLACE INTO player_plotted_course |
|
1612
|
|
|
(account_id, game_id, course) |
|
1613
|
|
|
VALUES(' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeBinary(serialize($this->plottedCourse)) . ')'); |
|
1614
|
|
|
} elseif ($hadPlottedCourse) { |
|
1615
|
|
|
$this->deletePlottedCourse(); |
|
1616
|
|
|
} |
|
1617
|
|
|
} |
|
1618
|
|
|
|
|
1619
|
|
|
public function hasPlottedCourse() { |
|
1620
|
|
|
return $this->getPlottedCourse() !== false; |
|
1621
|
|
|
} |
|
1622
|
|
|
|
|
1623
|
|
|
public function isPartOfCourse($sectorOrSectorID) { |
|
1624
|
|
|
if (!$this->hasPlottedCourse()) { |
|
1625
|
|
|
return false; |
|
1626
|
|
|
} |
|
1627
|
|
|
if ($sectorOrSectorID instanceof SmrSector) { |
|
1628
|
|
|
$sectorID = $sectorOrSectorID->getSectorID(); |
|
1629
|
|
|
} else { |
|
1630
|
|
|
$sectorID = $sectorOrSectorID; |
|
1631
|
|
|
} |
|
1632
|
|
|
return $this->getPlottedCourse()->isInPath($sectorID); |
|
1633
|
|
|
} |
|
1634
|
|
|
|
|
1635
|
|
|
public function deletePlottedCourse() { |
|
1636
|
|
|
$this->plottedCourse = false; |
|
1637
|
|
|
$this->db->query('DELETE FROM player_plotted_course WHERE ' . $this->SQL . ' LIMIT 1'); |
|
1638
|
|
|
} |
|
1639
|
|
|
|
|
1640
|
|
|
// Computes the turn cost and max misjump between current and target sector |
|
1641
|
|
|
public function getJumpInfo(SmrSector $targetSector) { |
|
1642
|
|
|
$path = Plotter::findDistanceToX($targetSector, $this->getSector(), true); |
|
1643
|
|
|
if ($path === false) { |
|
1644
|
|
|
create_error('Unable to plot from ' . $this->getSectorID() . ' to ' . $targetSector->getSectorID() . '.'); |
|
1645
|
|
|
} |
|
1646
|
|
|
$distance = $path->getRelativeDistance(); |
|
1647
|
|
|
|
|
1648
|
|
|
$turnCost = max(TURNS_JUMP_MINIMUM, IRound($distance * TURNS_PER_JUMP_DISTANCE)); |
|
1649
|
|
|
$maxMisjump = max(0, IRound(($distance - $turnCost) * MISJUMP_DISTANCE_DIFF_FACTOR / (1 + $this->getLevelID() * MISJUMP_LEVEL_FACTOR))); |
|
1650
|
|
|
return array('turn_cost' => $turnCost, 'max_misjump' => $maxMisjump); |
|
1651
|
|
|
} |
|
1652
|
|
|
|
|
1653
|
|
|
public function __sleep() { |
|
1654
|
|
|
return array('accountID', 'gameID', 'sectorID', 'alignment', 'playerID', 'playerName'); |
|
1655
|
|
|
} |
|
1656
|
|
|
|
|
1657
|
|
|
public function &getStoredDestinations() { |
|
1658
|
|
|
if (!isset($this->storedDestinations)) { |
|
1659
|
|
|
$this->storedDestinations = array(); |
|
1660
|
|
|
$this->db->query('SELECT * FROM player_stored_sector WHERE ' . $this->SQL); |
|
1661
|
|
|
while ($this->db->nextRecord()) { |
|
1662
|
|
|
$this->storedDestinations[] = array( |
|
1663
|
|
|
'Label' => $this->db->getField('label'), |
|
1664
|
|
|
'SectorID' => $this->db->getInt('sector_id'), |
|
1665
|
|
|
'OffsetTop' => $this->db->getInt('offset_top'), |
|
1666
|
|
|
'OffsetLeft' => $this->db->getInt('offset_left') |
|
1667
|
|
|
); |
|
1668
|
|
|
} |
|
1669
|
|
|
} |
|
1670
|
|
|
return $this->storedDestinations; |
|
1671
|
|
|
} |
|
1672
|
|
|
|
|
1673
|
|
|
|
|
1674
|
|
|
public function moveDestinationButton($sectorID, $offsetTop, $offsetLeft) { |
|
1675
|
|
|
|
|
1676
|
|
|
if (!is_numeric($offsetLeft) || !is_numeric($offsetTop)) { |
|
1677
|
|
|
create_error('The position of the saved sector must be numeric!.'); |
|
1678
|
|
|
} |
|
1679
|
|
|
$offsetTop = round($offsetTop); |
|
1680
|
|
|
$offsetLeft = round($offsetLeft); |
|
1681
|
|
|
|
|
1682
|
|
|
if ($offsetLeft < 0 || $offsetLeft > 500 || $offsetTop < 0 || $offsetTop > 300) { |
|
1683
|
|
|
create_error('The saved sector must be in the box!'); |
|
1684
|
|
|
} |
|
1685
|
|
|
|
|
1686
|
|
|
$storedDestinations =& $this->getStoredDestinations(); |
|
1687
|
|
|
foreach ($storedDestinations as &$sd) { |
|
1688
|
|
|
if ($sd['SectorID'] == $sectorID) { |
|
1689
|
|
|
$sd['OffsetTop'] = $offsetTop; |
|
1690
|
|
|
$sd['OffsetLeft'] = $offsetLeft; |
|
1691
|
|
|
$this->db->query(' |
|
1692
|
|
|
UPDATE player_stored_sector |
|
1693
|
|
|
SET offset_left = ' . $this->db->escapeNumber($offsetLeft) . ', offset_top=' . $this->db->escapeNumber($offsetTop) . ' |
|
1694
|
|
|
WHERE ' . $this->SQL . ' AND sector_id = ' . $this->db->escapeNumber($sectorID) |
|
1695
|
|
|
); |
|
1696
|
|
|
return true; |
|
1697
|
|
|
} |
|
1698
|
|
|
} |
|
1699
|
|
|
|
|
1700
|
|
|
create_error('You do not have a saved sector for #' . $sectorID); |
|
1701
|
|
|
} |
|
1702
|
|
|
|
|
1703
|
|
|
public function addDestinationButton($sectorID, $label) { |
|
1704
|
|
|
|
|
1705
|
|
|
if (!is_numeric($sectorID) || !SmrSector::sectorExists($this->getGameID(), $sectorID)) { |
|
1706
|
|
|
create_error('You want to add a non-existent sector?'); |
|
1707
|
|
|
} |
|
1708
|
|
|
|
|
1709
|
|
|
// sector already stored ? |
|
1710
|
|
|
foreach ($this->getStoredDestinations() as $sd) { |
|
1711
|
|
|
if ($sd['SectorID'] == $sectorID) { |
|
1712
|
|
|
create_error('Sector already stored!'); |
|
1713
|
|
|
} |
|
1714
|
|
|
} |
|
1715
|
|
|
|
|
1716
|
|
|
$this->storedDestinations[] = array( |
|
1717
|
|
|
'Label' => $label, |
|
1718
|
|
|
'SectorID' => (int)$sectorID, |
|
1719
|
|
|
'OffsetTop' => 1, |
|
1720
|
|
|
'OffsetLeft' => 1 |
|
1721
|
|
|
); |
|
1722
|
|
|
|
|
1723
|
|
|
$this->db->query(' |
|
1724
|
|
|
INSERT INTO player_stored_sector (account_id, game_id, sector_id, label, offset_top, offset_left) |
|
1725
|
|
|
VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($sectorID) . ',' . $this->db->escapeString($label, true) . ',1,1)' |
|
1726
|
|
|
); |
|
1727
|
|
|
} |
|
1728
|
|
|
|
|
1729
|
|
|
public function deleteDestinationButton($sectorID) { |
|
1730
|
|
|
if (!is_numeric($sectorID) || $sectorID < 1) { |
|
1731
|
|
|
create_error('You want to remove a non-existent sector?'); |
|
1732
|
|
|
} |
|
1733
|
|
|
|
|
1734
|
|
|
foreach ($this->getStoredDestinations() as $key => $sd) { |
|
1735
|
|
|
if ($sd['SectorID'] == $sectorID) { |
|
1736
|
|
|
$this->db->query(' |
|
1737
|
|
|
DELETE FROM player_stored_sector |
|
1738
|
|
|
WHERE ' . $this->SQL . ' |
|
1739
|
|
|
AND sector_id = ' . $this->db->escapeNumber($sectorID) |
|
1740
|
|
|
); |
|
1741
|
|
|
unset($this->storedDestinations[$key]); |
|
1742
|
|
|
return true; |
|
1743
|
|
|
} |
|
1744
|
|
|
} |
|
1745
|
|
|
return false; |
|
1746
|
|
|
} |
|
1747
|
|
|
|
|
1748
|
|
|
public function getExperienceRank() { |
|
1749
|
|
|
return $this->computeRanking('experience', $this->getExperience()); |
|
1750
|
|
|
} |
|
1751
|
|
|
public function getKillsRank() { |
|
1752
|
|
|
return $this->computeRanking('kills', $this->getKills()); |
|
1753
|
|
|
} |
|
1754
|
|
|
public function getDeathsRank() { |
|
1755
|
|
|
return $this->computeRanking('deaths', $this->getDeaths()); |
|
1756
|
|
|
} |
|
1757
|
|
|
public function getAssistsRank() { |
|
1758
|
|
|
return $this->computeRanking('assists', $this->getAssists()); |
|
1759
|
|
|
} |
|
1760
|
|
|
private function computeRanking($dbField, $playerAmount) { |
|
1761
|
|
|
$this->db->query('SELECT count(*) FROM player |
|
1762
|
|
|
WHERE game_id = ' . $this->db->escapeNumber($this->getGameID()) . ' |
|
1763
|
|
|
AND ( |
|
1764
|
|
|
'.$dbField . ' > ' . $this->db->escapeNumber($playerAmount) . ' |
|
1765
|
|
|
OR ( |
|
1766
|
|
|
'.$dbField . ' = ' . $this->db->escapeNumber($playerAmount) . ' |
|
1767
|
|
|
AND player_name <= ' . $this->db->escapeString($this->getPlayerName()) . ' |
|
1768
|
|
|
) |
|
1769
|
|
|
)'); |
|
1770
|
|
|
$this->db->nextRecord(); |
|
1771
|
|
|
$rank = $this->db->getInt('count(*)'); |
|
1772
|
|
|
return $rank; |
|
1773
|
|
|
} |
|
1774
|
|
|
} |
|
1775
|
|
|
|