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<?php declare(strict_types=1); |
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// Exception thrown when a player cannot be found in the database |
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class PlayerNotFoundException extends Exception {} |
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class SmrPlayer extends AbstractSmrPlayer { |
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const TIME_FOR_FEDERAL_BOUNTY_ON_PR = 10800; |
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const TIME_FOR_ALLIANCE_SWITCH = 0; |
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protected static $CACHE_SECTOR_PLAYERS = array(); |
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protected static $CACHE_PLANET_PLAYERS = array(); |
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protected static $CACHE_ALLIANCE_PLAYERS = array(); |
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protected static $CACHE_PLAYERS = array(); |
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protected $db; |
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protected $SQL; |
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protected $newbieWarning; |
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protected $tickers; |
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protected $lastTurnUpdate; |
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protected $lastNewsUpdate; |
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protected $attackColour; |
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// protected $pastKnowledge; |
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protected $allianceJoinable; |
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protected $lastPort; |
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protected $bank; |
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protected $zoom; |
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protected $displayMissions; |
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protected $displayWeapons; |
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protected $ignoreGlobals; |
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protected $plottedCourse; |
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protected $plottedCourseFrom; |
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protected $nameChanged; |
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protected $combatDronesKamikazeOnMines; |
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protected $customShipName; |
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protected $storedDestinations; |
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public static function refreshCache() { |
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foreach (self::$CACHE_PLAYERS as $gameID => &$gamePlayers) { |
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foreach ($gamePlayers as $accountID => &$player) { |
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$player = self::getPlayer($accountID, $gameID, true); |
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} |
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} |
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} |
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public static function clearCache() { |
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self::$CACHE_PLAYERS = array(); |
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self::$CACHE_SECTOR_PLAYERS = array(); |
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} |
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public static function savePlayers() { |
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foreach (self::$CACHE_PLAYERS as $gamePlayers) { |
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foreach ($gamePlayers as $player) { |
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$player->save(); |
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} |
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} |
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} |
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public static function getSectorPlayersByAlliances($gameID, $sectorID, array $allianceIDs, $forceUpdate = false) { |
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$players = self::getSectorPlayers($gameID, $sectorID, $forceUpdate); // Don't use & as we do an unset |
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foreach ($players as $accountID => $player) { |
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if (!in_array($player->getAllianceID(), $allianceIDs)) { |
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unset($players[$accountID]); |
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} |
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} |
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return $players; |
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} |
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/** |
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* Returns the same players as getSectorPlayers (e.g. not on planets), |
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* but for an entire galaxy rather than a single sector. This is useful |
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* for reducing the number of queries in galaxy-wide processing. |
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*/ |
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public static function getGalaxyPlayers($gameID, $galaxyID, $forceUpdate = false) { |
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$db = new SmrMySqlDatabase(); |
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$db->query('SELECT player.*, sector_id FROM sector LEFT JOIN player USING(game_id, sector_id) WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND land_on_planet = ' . $db->escapeBoolean(false) . ' AND (last_cpl_action > ' . $db->escapeNumber(TIME - TIME_BEFORE_INACTIVE) . ' OR newbie_turns = 0) AND galaxy_id = ' . $db->escapeNumber($galaxyID)); |
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$galaxyPlayers = []; |
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while ($db->nextRecord()) { |
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$sectorID = $db->getInt('sector_id'); |
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if (!$db->hasField('account_id')) { |
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self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID] = []; |
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} else { |
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$accountID = $db->getInt('account_id'); |
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$player = self::getPlayer($accountID, $gameID, $forceUpdate, $db); |
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self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID][$accountID] = $player; |
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$galaxyPlayers[$sectorID][$accountID] = $player; |
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} |
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} |
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return $galaxyPlayers; |
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} |
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public static function getSectorPlayers($gameID, $sectorID, $forceUpdate = false) { |
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if ($forceUpdate || !isset(self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID])) { |
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$db = new SmrMySqlDatabase(); |
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$db->query('SELECT * FROM player WHERE sector_id = ' . $db->escapeNumber($sectorID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' AND land_on_planet = ' . $db->escapeBoolean(false) . ' AND (last_cpl_action > ' . $db->escapeNumber(TIME - TIME_BEFORE_INACTIVE) . ' OR newbie_turns = 0) AND account_id NOT IN (' . $db->escapeArray(Globals::getHiddenPlayers()) . ') ORDER BY last_cpl_action DESC'); |
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$players = array(); |
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while ($db->nextRecord()) { |
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$accountID = $db->getInt('account_id'); |
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$players[$accountID] = self::getPlayer($accountID, $gameID, $forceUpdate, $db); |
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} |
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self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID] = $players; |
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} |
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return self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID]; |
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} |
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public static function getPlanetPlayers($gameID, $sectorID, $forceUpdate = false) { |
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if ($forceUpdate || !isset(self::$CACHE_PLANET_PLAYERS[$gameID][$sectorID])) { |
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$db = new SmrMySqlDatabase(); |
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$db->query('SELECT * FROM player WHERE sector_id = ' . $db->escapeNumber($sectorID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' AND land_on_planet = ' . $db->escapeBoolean(true) . ' AND account_id NOT IN (' . $db->escapeArray(Globals::getHiddenPlayers()) . ') ORDER BY last_cpl_action DESC'); |
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$players = array(); |
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while ($db->nextRecord()) { |
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$accountID = $db->getInt('account_id'); |
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$players[$accountID] = self::getPlayer($accountID, $gameID, $forceUpdate, $db); |
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} |
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self::$CACHE_PLANET_PLAYERS[$gameID][$sectorID] = $players; |
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} |
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return self::$CACHE_PLANET_PLAYERS[$gameID][$sectorID]; |
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} |
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public static function getAlliancePlayers($gameID, $allianceID, $forceUpdate = false) { |
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if ($forceUpdate || !isset(self::$CACHE_ALLIANCE_PLAYERS[$gameID][$allianceID])) { |
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$db = new SmrMySqlDatabase(); |
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$db->query('SELECT * FROM player WHERE alliance_id = ' . $db->escapeNumber($allianceID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' ORDER BY experience DESC'); |
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$players = array(); |
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while ($db->nextRecord()) { |
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$accountID = $db->getInt('account_id'); |
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$players[$accountID] = self::getPlayer($accountID, $gameID, $forceUpdate, $db); |
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} |
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self::$CACHE_ALLIANCE_PLAYERS[$gameID][$allianceID] = $players; |
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} |
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return self::$CACHE_ALLIANCE_PLAYERS[$gameID][$allianceID]; |
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} |
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public static function getPlayer($accountID, $gameID, $forceUpdate = false, $db = null) { |
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if ($forceUpdate || !isset(self::$CACHE_PLAYERS[$gameID][$accountID])) { |
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self::$CACHE_PLAYERS[$gameID][$accountID] = new SmrPlayer($gameID, $accountID, $db); |
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} |
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return self::$CACHE_PLAYERS[$gameID][$accountID]; |
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} |
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public static function getPlayerByPlayerID($playerID, $gameID, $forceUpdate = false) { |
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$db = new SmrMySqlDatabase(); |
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$db->query('SELECT * FROM player WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND player_id = ' . $db->escapeNumber($playerID) . ' LIMIT 1'); |
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if ($db->nextRecord()) { |
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return self::getPlayer($db->getInt('account_id'), $gameID, $forceUpdate, $db); |
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} |
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throw new PlayerNotFoundException('Player ID not found.'); |
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} |
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public static function getPlayerByPlayerName($playerName, $gameID, $forceUpdate = false) { |
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$db = new SmrMySqlDatabase(); |
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$db->query('SELECT * FROM player WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND player_name = ' . $db->escapeString($playerName) . ' LIMIT 1'); |
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if ($db->nextRecord()) { |
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return self::getPlayer($db->getInt('account_id'), $gameID, $forceUpdate, $db); |
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} |
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throw new PlayerNotFoundException('Player Name not found.'); |
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} |
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protected function __construct($gameID, $accountID, $db = null) { |
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parent::__construct(); |
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$this->db = new SmrMySqlDatabase(); |
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$this->SQL = 'account_id = ' . $this->db->escapeNumber($accountID) . ' AND game_id = ' . $this->db->escapeNumber($gameID); |
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if (isset($db)) { |
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$playerExists = true; |
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} else { |
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$db = $this->db; |
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$this->db->query('SELECT * FROM player WHERE ' . $this->SQL . ' LIMIT 1'); |
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$playerExists = $db->nextRecord(); |
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} |
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if ($playerExists) { |
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$this->accountID = (int)$accountID; |
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$this->gameID = (int)$gameID; |
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$this->playerName = $db->getField('player_name'); |
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$this->playerID = $db->getInt('player_id'); |
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$this->sectorID = $db->getInt('sector_id'); |
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$this->lastSectorID = $db->getInt('last_sector_id'); |
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$this->turns = $db->getInt('turns'); |
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$this->lastTurnUpdate = $db->getInt('last_turn_update'); |
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$this->newbieTurns = $db->getInt('newbie_turns'); |
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$this->lastNewsUpdate = $db->getInt('last_news_update'); |
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$this->attackColour = $db->getField('attack_warning'); |
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$this->dead = $db->getBoolean('dead'); |
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$this->npc = $db->getBoolean('npc'); |
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$this->newbieStatus = $db->getBoolean('newbie_status'); |
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$this->landedOnPlanet = $db->getBoolean('land_on_planet'); |
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$this->lastActive = $db->getInt('last_active'); |
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$this->lastCPLAction = $db->getInt('last_cpl_action'); |
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$this->raceID = $db->getInt('race_id'); |
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$this->credits = $db->getInt('credits'); |
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$this->experience = $db->getInt('experience'); |
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$this->alignment = $db->getInt('alignment'); |
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$this->militaryPayment = $db->getInt('military_payment'); |
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$this->allianceID = $db->getInt('alliance_id'); |
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$this->allianceJoinable = $db->getInt('alliance_join'); |
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$this->shipID = $db->getInt('ship_type_id'); |
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$this->kills = $db->getInt('kills'); |
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$this->deaths = $db->getInt('deaths'); |
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$this->assists = $db->getInt('assists'); |
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$this->lastPort = $db->getInt('last_port'); |
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$this->bank = $db->getInt('bank'); |
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$this->zoom = $db->getInt('zoom'); |
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$this->displayMissions = $db->getBoolean('display_missions'); |
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$this->displayWeapons = $db->getBoolean('display_weapons'); |
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$this->forceDropMessages = $db->getBoolean('force_drop_messages'); |
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$this->groupScoutMessages = $db->getField('group_scout_messages'); |
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$this->ignoreGlobals = $db->getBoolean('ignore_globals'); |
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$this->newbieWarning = $db->getBoolean('newbie_warning'); |
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$this->nameChanged = $db->getBoolean('name_changed'); |
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$this->combatDronesKamikazeOnMines = $db->getBoolean('combat_drones_kamikaze_on_mines'); |
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} else { |
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throw new PlayerNotFoundException('Invalid accountID: ' . $accountID . ' OR gameID:' . $gameID); |
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} |
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} |
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/** |
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* Insert a new player into the database. Returns the new player object. |
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*/ |
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public static function createPlayer($accountID, $gameID, $playerName, $raceID, $isNewbie, $npc=false) { |
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// Put the player in a sector with an HQ |
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$startSectorID = self::getHome($gameID, $raceID); |
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$db = new SmrMySqlDatabase(); |
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$db->lockTable('player'); |
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// Escape html elements so the name displays correctly |
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$playerName = htmlentities($playerName); |
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// Player names must be unique within each game |
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$db->query('SELECT 1 FROM player WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND player_name = ' . $db->escapeString($playerName) . ' LIMIT 1'); |
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if ($db->nextRecord() > 0) { |
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$db->unlock(); |
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create_error('The player name already exists.'); |
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} |
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// get last registered player id in that game and increase by one. |
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$db->query('SELECT MAX(player_id) FROM player WHERE game_id = ' . $db->escapeNumber($gameID)); |
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if ($db->nextRecord()) { |
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$playerID = $db->getInt('MAX(player_id)') + 1; |
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} else { |
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$playerID = 1; |
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} |
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$db->query('INSERT INTO player (account_id, game_id, player_id, player_name, race_id, sector_id, last_cpl_action, last_active, npc, newbie_status) |
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VALUES(' . $db->escapeNumber($accountID) . ', ' . $db->escapeNumber($gameID) . ', ' . $db->escapeNumber($playerID) . ', ' . $db->escapeString($playerName) . ', ' . $db->escapeNumber($raceID) . ', ' . $db->escapeNumber($startSectorID) . ', ' . $db->escapeNumber(TIME) . ', ' . $db->escapeNumber(TIME) . ',' . $db->escapeBoolean($npc) . ',' . $db->escapeBoolean($isNewbie) . ')'); |
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$db->unlock(); |
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return SmrPlayer::getPlayer($accountID, $gameID); |
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} |
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// Get array of players whose info can be accessed by this player. |
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// Skips players who are not in the same alliance as this player. |
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public function getSharingPlayers($forceUpdate = false) { |
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$results = array($this); |
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// Only return this player if not in an alliance |
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if (!$this->hasAlliance()) { |
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return $results; |
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} |
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// Get other players who are sharing info for this game. |
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// NOTE: game_id=0 means that player shares info for all games. |
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$this->db->query('SELECT from_account_id FROM account_shares_info WHERE to_account_id=' . $this->db->escapeNumber($this->getAccountID()) . ' AND (game_id=0 OR game_id=' . $this->db->escapeNumber($this->getGameID()) . ')'); |
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while ($this->db->nextRecord()) { |
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try { |
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$otherPlayer = SmrPlayer::getPlayer($this->db->getInt('from_account_id'), |
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$this->getGameID(), $forceUpdate); |
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} catch (PlayerNotFoundException $e) { |
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// Skip players that have not joined this game |
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continue; |
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} |
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// players must be in the same alliance |
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if ($this->sameAlliance($otherPlayer)) { |
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$results[] = $otherPlayer; |
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} |
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} |
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return $results; |
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} |
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public function getShip($forceUpdate = false) { |
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return SmrShip::getShip($this, $forceUpdate); |
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} |
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public function getAccount() { |
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return SmrAccount::getAccount($this->getAccountID()); |
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} |
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public function getZoom() { |
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return $this->zoom; |
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} |
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protected function setZoom($zoom) { |
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// Set the zoom level between [1, 9] |
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$zoom = max(1, min(9, $zoom)); |
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|
|
if ($this->zoom == $zoom) { |
299
|
|
|
return; |
300
|
|
|
} |
301
|
|
|
$this->zoom = $zoom; |
302
|
|
|
$this->hasChanged = true; |
303
|
|
|
// $this->db->query('UPDATE player SET zoom = ' . $zoom . ' WHERE ' . $this->SQL . ' LIMIT 1'); |
304
|
|
|
} |
305
|
|
|
|
306
|
|
|
public function increaseZoom($zoom) { |
307
|
|
|
if ($zoom < 0) { |
308
|
|
|
throw new Exception('Trying to increase negative zoom.'); |
309
|
|
|
} |
310
|
|
|
$this->setZoom($this->getZoom() + $zoom); |
311
|
|
|
} |
312
|
|
|
|
313
|
|
|
public function decreaseZoom($zoom) { |
314
|
|
|
if ($zoom < 0) { |
315
|
|
|
throw new Exception('Trying to decrease negative zoom.'); |
316
|
|
|
} |
317
|
|
|
$this->setZoom($this->getZoom() - $zoom); |
318
|
|
|
} |
319
|
|
|
|
320
|
|
|
public function setSectorID($sectorID) { |
321
|
|
|
$port = SmrPort::getPort($this->getGameID(), $this->getSectorID()); |
322
|
|
|
$port->addCachePort($this->getAccountID()); //Add port of sector we were just in, to make sure it is left totally up to date. |
323
|
|
|
|
324
|
|
|
parent::setSectorID($sectorID); |
325
|
|
|
|
326
|
|
|
$port = SmrPort::getPort($this->getGameID(), $sectorID); |
327
|
|
|
$port->addCachePort($this->getAccountID()); //Add the port of sector we are now in. |
328
|
|
|
} |
329
|
|
|
|
330
|
|
|
public function setLastSectorID($lastSectorID) { |
331
|
|
|
if ($this->lastSectorID == $lastSectorID) { |
332
|
|
|
return; |
333
|
|
|
} |
334
|
|
|
$this->lastSectorID = $lastSectorID; |
335
|
|
|
$this->hasChanged = true; |
336
|
|
|
// $this->db->query('UPDATE player SET last_sector_id = '.$this->lastSectorID.' WHERE '.$this->SQL.' LIMIT 1'); |
337
|
|
|
} |
338
|
|
|
|
339
|
|
|
public function leaveAlliance(AbstractSmrPlayer $kickedBy = null) { |
340
|
|
|
$allianceID = $this->getAllianceID(); |
341
|
|
|
$alliance = $this->getAlliance(); |
342
|
|
|
if ($kickedBy != null) { |
343
|
|
|
$kickedBy->sendMessage($this->getAccountID(), MSG_PLAYER, 'You were kicked out of the alliance!', false); |
|
|
|
|
344
|
|
|
$this->actionTaken('PlayerKicked', array('Alliance' => $alliance, 'Player' => $kickedBy)); |
345
|
|
|
$kickedBy->actionTaken('KickPlayer', array('Alliance' => $alliance, 'Player' => $this)); |
346
|
|
|
} elseif ($this->isAllianceLeader()) { |
347
|
|
|
$this->actionTaken('DisbandAlliance', array('Alliance' => $alliance)); |
348
|
|
|
} else { |
349
|
|
|
$this->actionTaken('LeaveAlliance', array('Alliance' => $alliance)); |
350
|
|
|
if ($alliance->getLeaderID() != 0 && $alliance->getLeaderID() != ACCOUNT_ID_NHL) { |
351
|
|
|
$this->sendMessage($alliance->getLeaderID(), MSG_PLAYER, 'I left your alliance!', false); |
352
|
|
|
} |
353
|
|
|
} |
354
|
|
|
|
355
|
|
|
$this->setAllianceID(0); |
356
|
|
|
$this->db->query('DELETE FROM player_has_alliance_role WHERE ' . $this->SQL); |
357
|
|
|
|
358
|
|
|
if (!$this->isAllianceLeader() && $allianceID != NHA_ID) { // Don't have a delay for switching alliance after leaving NHA, or for disbanding an alliance. |
359
|
|
|
$this->setAllianceJoinable(TIME + self::TIME_FOR_ALLIANCE_SWITCH); |
360
|
|
|
$alliance->getLeader()->setAllianceJoinable(TIME + self::TIME_FOR_ALLIANCE_SWITCH); //We set the joinable time for leader here, that way a single player alliance won't cause a player to wait before switching. |
361
|
|
|
} |
362
|
|
|
} |
363
|
|
|
|
364
|
|
|
/** |
365
|
|
|
* Join an alliance (used for both Leader and New Member roles) |
366
|
|
|
*/ |
367
|
|
|
public function joinAlliance($allianceID) { |
368
|
|
|
$this->setAllianceID($allianceID); |
369
|
|
|
$alliance = $this->getAlliance(); |
370
|
|
|
|
371
|
|
|
if (!$this->isAllianceLeader()) { |
372
|
|
|
// Do not throw an exception if the NHL account doesn't exist. |
373
|
|
|
try { |
374
|
|
|
$this->sendMessage($alliance->getLeaderID(), MSG_PLAYER, 'I joined your alliance!', false); |
375
|
|
|
} catch (AccountNotFoundException $e) { |
376
|
|
|
if ($alliance->getLeaderID() != ACCOUNT_ID_NHL) { |
377
|
|
|
throw $e; |
378
|
|
|
} |
379
|
|
|
} |
380
|
|
|
|
381
|
|
|
$roleID = ALLIANCE_ROLE_NEW_MEMBER; |
382
|
|
|
} else { |
383
|
|
|
$roleID = ALLIANCE_ROLE_LEADER; |
384
|
|
|
} |
385
|
|
|
$this->db->query('INSERT INTO player_has_alliance_role (game_id, account_id, role_id, alliance_id) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($roleID) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); |
386
|
|
|
|
387
|
|
|
$this->actionTaken('JoinAlliance', array('Alliance' => $alliance)); |
388
|
|
|
} |
389
|
|
|
|
390
|
|
|
public function getAllianceJoinable() { |
391
|
|
|
return $this->allianceJoinable; |
392
|
|
|
} |
393
|
|
|
|
394
|
|
|
private function setAllianceJoinable($time) { |
395
|
|
|
if ($this->allianceJoinable == $time) { |
396
|
|
|
return; |
397
|
|
|
} |
398
|
|
|
$this->allianceJoinable = $time; |
399
|
|
|
$this->hasChanged = true; |
400
|
|
|
} |
401
|
|
|
|
402
|
|
|
/** |
403
|
|
|
* Invites player with $accountID to this player's alliance. |
404
|
|
|
*/ |
405
|
|
|
public function sendAllianceInvitation(int $accountID, string $message, int $expires) : void { |
406
|
|
|
if (!$this->hasAlliance()) { |
407
|
|
|
throw new Exception('Must be in an alliance to send alliance invitations'); |
408
|
|
|
} |
409
|
|
|
// Send message to invited player |
410
|
|
|
$messageID = $this->sendMessage($accountID, MSG_PLAYER, $message, false, true, $expires, true); |
411
|
|
|
SmrInvitation::send($this->getAllianceID(), $this->getGameID(), $accountID, $this->getAccountID(), $messageID, $expires); |
412
|
|
|
} |
413
|
|
|
|
414
|
|
|
public function getAttackColour() { |
415
|
|
|
return $this->attackColour; |
416
|
|
|
} |
417
|
|
|
|
418
|
|
|
public function setAttackColour($colour) { |
419
|
|
|
if ($this->attackColour == $colour) { |
420
|
|
|
return; |
421
|
|
|
} |
422
|
|
|
$this->attackColour = $colour; |
423
|
|
|
$this->hasChanged = true; |
424
|
|
|
// $this->db->query('UPDATE player SET attack_warning = ' . $this->db->escapeString($this->attackColour) . ' WHERE ' . $this->SQL . ' LIMIT 1'); |
425
|
|
|
} |
426
|
|
|
|
427
|
|
|
public function getBank() { |
428
|
|
|
return $this->bank; |
429
|
|
|
} |
430
|
|
|
|
431
|
|
|
public function increaseBank($credits) { |
432
|
|
|
if ($credits < 0) { |
433
|
|
|
throw new Exception('Trying to increase negative credits.'); |
434
|
|
|
} |
435
|
|
|
if ($credits == 0) { |
436
|
|
|
return; |
437
|
|
|
} |
438
|
|
|
$credits += $this->bank; |
439
|
|
|
$this->setBank($credits); |
440
|
|
|
} |
441
|
|
|
public function decreaseBank($credits) { |
442
|
|
|
if ($credits < 0) { |
443
|
|
|
throw new Exception('Trying to decrease negative credits.'); |
444
|
|
|
} |
445
|
|
|
if ($credits == 0) { |
446
|
|
|
return; |
447
|
|
|
} |
448
|
|
|
$credits = $this->bank - $credits; |
449
|
|
|
$this->setBank($credits); |
450
|
|
|
} |
451
|
|
|
public function setBank($credits) { |
452
|
|
|
if ($this->bank == $credits) { |
453
|
|
|
return; |
454
|
|
|
} |
455
|
|
|
if ($credits < 0) { |
456
|
|
|
throw new Exception('Trying to set negative credits.'); |
457
|
|
|
} |
458
|
|
|
if ($credits > MAX_MONEY) { |
459
|
|
|
throw new Exception('Trying to set more than max credits.'); |
460
|
|
|
} |
461
|
|
|
$this->bank = $credits; |
462
|
|
|
$this->hasChanged = true; |
463
|
|
|
// $this->db->query('UPDATE player SET bank = '.$this->bank.' WHERE '.$this->SQL.' LIMIT 1'); |
464
|
|
|
} |
465
|
|
|
|
466
|
|
|
public function getLastNewsUpdate() { |
467
|
|
|
return $this->lastNewsUpdate; |
468
|
|
|
} |
469
|
|
|
|
470
|
|
|
private function setLastNewsUpdate($time) { |
471
|
|
|
if ($this->lastNewsUpdate == $time) { |
472
|
|
|
return; |
473
|
|
|
} |
474
|
|
|
$this->lastNewsUpdate = $time; |
475
|
|
|
$this->hasChanged = true; |
476
|
|
|
// $this->db->query('UPDATE player SET last_news_update = ' . $time . ' WHERE ' . $this->SQL . ' LIMIT 1'); |
477
|
|
|
} |
478
|
|
|
|
479
|
|
|
public function updateLastNewsUpdate() { |
480
|
|
|
$this->setLastNewsUpdate(TIME); |
481
|
|
|
} |
482
|
|
|
|
483
|
|
|
// function getPastKnowledge() { |
484
|
|
|
// return $this->pastKnowledge; |
485
|
|
|
// } |
486
|
|
|
|
487
|
|
|
/** |
488
|
|
|
* Calculate the time in seconds between the given time and when the |
489
|
|
|
* player will be at max turns. |
490
|
|
|
*/ |
491
|
|
|
public function getTimeUntilMaxTurns($time, $forceUpdate = false) { |
492
|
|
|
$timeDiff = $time - $this->getLastTurnUpdate(); |
493
|
|
|
$turnsDiff = $this->getMaxTurns() - $this->getTurns(); |
494
|
|
|
$ship = $this->getShip($forceUpdate); |
495
|
|
|
$maxTurnsTime = ICeil(($turnsDiff * 3600 / $ship->getRealSpeed())) - $timeDiff; |
496
|
|
|
// If already at max turns, return 0 |
497
|
|
|
return max(0, $maxTurnsTime); |
498
|
|
|
} |
499
|
|
|
|
500
|
|
|
/** |
501
|
|
|
* Grant the player their starting turns. |
502
|
|
|
*/ |
503
|
|
|
public function giveStartingTurns() { |
504
|
|
|
$startTurns = IFloor($this->getShip()->getRealSpeed() * $this->getGame()->getStartTurnHours()); |
505
|
|
|
$this->giveTurns($startTurns); |
506
|
|
|
$this->setLastTurnUpdate($this->getGame()->getStartTime()); |
507
|
|
|
} |
508
|
|
|
|
509
|
|
|
// Turns only update when player is active. |
510
|
|
|
// Calculate turns gained between given time and the last turn update |
511
|
|
|
public function getTurnsGained($time, $forceUpdate = false) : int { |
512
|
|
|
$timeDiff = $time - $this->getLastTurnUpdate(); |
513
|
|
|
$ship = $this->getShip($forceUpdate); |
514
|
|
|
$extraTurns = IFloor($timeDiff * $ship->getRealSpeed() / 3600); |
515
|
|
|
return $extraTurns; |
516
|
|
|
} |
517
|
|
|
|
518
|
|
|
public function updateTurns() { |
519
|
|
|
// is account validated? |
520
|
|
|
if (!$this->getAccount()->isValidated()) { |
521
|
|
|
return; |
522
|
|
|
} |
523
|
|
|
|
524
|
|
|
// how many turns would he get right now? |
525
|
|
|
$extraTurns = $this->getTurnsGained(TIME); |
526
|
|
|
|
527
|
|
|
// do we have at least one turn to give? |
528
|
|
|
if ($extraTurns > 0) { |
529
|
|
|
// recalc the time to avoid rounding errors |
530
|
|
|
$newLastTurnUpdate = $this->getLastTurnUpdate() + ICeil($extraTurns * 3600 / $this->getShip()->getRealSpeed()); |
531
|
|
|
$this->setLastTurnUpdate($newLastTurnUpdate); |
532
|
|
|
$this->giveTurns($extraTurns); |
533
|
|
|
} |
534
|
|
|
} |
535
|
|
|
|
536
|
|
|
public function isIgnoreGlobals() { |
537
|
|
|
return $this->ignoreGlobals; |
538
|
|
|
} |
539
|
|
|
|
540
|
|
|
public function setIgnoreGlobals($bool) { |
541
|
|
|
if ($this->ignoreGlobals == $bool) { |
542
|
|
|
return; |
543
|
|
|
} |
544
|
|
|
$this->ignoreGlobals = $bool; |
545
|
|
|
$this->hasChanged = true; |
546
|
|
|
// $this->db->query('UPDATE player SET ignore_globals = '.$this->db->escapeBoolean($bool).' WHERE '.$this->SQL.' LIMIT 1'); |
547
|
|
|
} |
548
|
|
|
|
549
|
|
|
|
550
|
|
|
public function getLastPort() { |
551
|
|
|
return $this->lastPort; |
552
|
|
|
} |
553
|
|
|
|
554
|
|
|
public function setLastPort($lastPort) { |
555
|
|
|
if ($this->lastPort == $lastPort) { |
556
|
|
|
return; |
557
|
|
|
} |
558
|
|
|
$this->lastPort = $lastPort; |
559
|
|
|
$this->hasChanged = true; |
560
|
|
|
// $this->db->query('UPDATE player SET last_port = ' . $this->lastPort . ' WHERE ' . $this->SQL . ' LIMIT 1'); |
561
|
|
|
} |
562
|
|
|
|
563
|
|
|
public function isDisplayMissions() { |
564
|
|
|
return $this->displayMissions; |
565
|
|
|
} |
566
|
|
|
|
567
|
|
|
public function setDisplayMissions($bool) { |
568
|
|
|
if ($this->displayMissions == $bool) { |
569
|
|
|
return; |
570
|
|
|
} |
571
|
|
|
$this->displayMissions = $bool; |
572
|
|
|
$this->hasChanged = true; |
573
|
|
|
} |
574
|
|
|
|
575
|
|
|
public function isDisplayWeapons() { |
576
|
|
|
return $this->displayWeapons; |
577
|
|
|
} |
578
|
|
|
|
579
|
|
|
/** |
580
|
|
|
* Should weapons be displayed in the right panel? |
581
|
|
|
* This updates the player database directly because it is used with AJAX, |
582
|
|
|
* which does not acquire a sector lock. |
583
|
|
|
*/ |
584
|
|
|
public function setDisplayWeapons($bool) { |
585
|
|
|
if ($this->displayWeapons == $bool) { |
586
|
|
|
return; |
587
|
|
|
} |
588
|
|
|
$this->displayWeapons = $bool; |
589
|
|
|
$this->db->query('UPDATE player SET display_weapons=' . $this->db->escapeBoolean($this->displayWeapons) . ' WHERE ' . $this->SQL); |
590
|
|
|
} |
591
|
|
|
|
592
|
|
|
public function isForceDropMessages() { |
593
|
|
|
return $this->forceDropMessages; |
594
|
|
|
} |
595
|
|
|
|
596
|
|
|
public function setForceDropMessages($bool) { |
597
|
|
|
if ($this->forceDropMessages == $bool) { |
598
|
|
|
return; |
599
|
|
|
} |
600
|
|
|
$this->forceDropMessages = $bool; |
|
|
|
|
601
|
|
|
$this->hasChanged = true; |
602
|
|
|
} |
603
|
|
|
|
604
|
|
|
public function getScoutMessageGroupLimit() { |
605
|
|
|
if ($this->groupScoutMessages == 'ALWAYS') { |
606
|
|
|
return 0; |
607
|
|
|
} elseif ($this->groupScoutMessages == 'AUTO') { |
608
|
|
|
return MESSAGES_PER_PAGE; |
609
|
|
|
} elseif ($this->groupScoutMessages == 'NEVER') { |
610
|
|
|
return PHP_INT_MAX; |
611
|
|
|
} |
612
|
|
|
} |
613
|
|
|
|
614
|
|
|
public function getGroupScoutMessages() { |
615
|
|
|
return $this->groupScoutMessages; |
616
|
|
|
} |
617
|
|
|
|
618
|
|
|
public function setGroupScoutMessages($setting) { |
619
|
|
|
if ($this->groupScoutMessages == $setting) { |
620
|
|
|
return; |
621
|
|
|
} |
622
|
|
|
$this->groupScoutMessages = $setting; |
|
|
|
|
623
|
|
|
$this->hasChanged = true; |
624
|
|
|
} |
625
|
|
|
|
626
|
|
|
public function getLastTurnUpdate() { |
627
|
|
|
return $this->lastTurnUpdate; |
628
|
|
|
} |
629
|
|
|
|
630
|
|
|
public function setLastTurnUpdate($time) { |
631
|
|
|
if ($this->lastTurnUpdate == $time) { |
632
|
|
|
return; |
633
|
|
|
} |
634
|
|
|
$this->lastTurnUpdate = $time; |
635
|
|
|
$this->hasChanged = true; |
636
|
|
|
// $sql = $this->db->query('UPDATE player SET last_turn_update = ' . $this->lastTurnUpdate . ' WHERE '. $this->SQL . ' LIMIT 1'); |
637
|
|
|
} |
638
|
|
|
|
639
|
|
|
protected function getPureRelationsData() { |
640
|
|
|
if (!isset($this->pureRelations)) { |
641
|
|
|
//get relations |
642
|
|
|
$RACES = Globals::getRaces(); |
643
|
|
|
$this->pureRelations = array(); |
644
|
|
|
foreach ($RACES as $raceID => $raceName) { |
645
|
|
|
$this->pureRelations[$raceID] = 0; |
646
|
|
|
} |
647
|
|
|
$this->db->query('SELECT race_id,relation FROM player_has_relation WHERE ' . $this->SQL . ' LIMIT ' . count($RACES)); |
648
|
|
|
while ($this->db->nextRecord()) { |
649
|
|
|
$this->pureRelations[$this->db->getInt('race_id')] = $this->db->getInt('relation'); |
650
|
|
|
} |
651
|
|
|
} |
652
|
|
|
} |
653
|
|
|
|
654
|
|
|
/** |
655
|
|
|
* Increases personal relations from trading $numGoods units with the race |
656
|
|
|
* of the port given by $raceID. |
657
|
|
|
*/ |
658
|
|
|
public function increaseRelationsByTrade($numGoods, $raceID) { |
659
|
|
|
$relations = ICeil(min($numGoods, 300) / 30); |
660
|
|
|
//Cap relations to a max of 1 after 500 have been reached |
661
|
|
|
if ($this->getPureRelation($raceID) + $relations >= 500) { |
662
|
|
|
$relations = max(1, min($relations, 500 - $this->getPureRelation($raceID))); |
663
|
|
|
} |
664
|
|
|
$this->increaseRelations($relations, $raceID); |
665
|
|
|
} |
666
|
|
|
|
667
|
|
|
public function decreaseRelationsByTrade($numGoods, $raceID) { |
668
|
|
|
$relations = ICeil(min($numGoods, 300) / 30); |
669
|
|
|
$this->decreaseRelations($relations, $raceID); |
670
|
|
|
} |
671
|
|
|
|
672
|
|
|
public function increaseRelations($relations, $raceID) { |
673
|
|
|
if ($relations < 0) { |
674
|
|
|
throw new Exception('Trying to increase negative relations.'); |
675
|
|
|
} |
676
|
|
|
if ($relations == 0) { |
677
|
|
|
return; |
678
|
|
|
} |
679
|
|
|
$relations += $this->getPureRelation($raceID); |
680
|
|
|
$this->setRelations($relations, $raceID); |
681
|
|
|
} |
682
|
|
|
public function decreaseRelations($relations, $raceID) { |
683
|
|
|
if ($relations < 0) { |
684
|
|
|
throw new Exception('Trying to decrease negative relations.'); |
685
|
|
|
} |
686
|
|
|
if ($relations == 0) { |
687
|
|
|
return; |
688
|
|
|
} |
689
|
|
|
$relations = $this->getPureRelation($raceID) - $relations; |
690
|
|
|
$this->setRelations($relations, $raceID); |
691
|
|
|
} |
692
|
|
|
public function setRelations($relations, $raceID) { |
693
|
|
|
$this->getRelations(); |
694
|
|
|
if ($this->pureRelations[$raceID] == $relations) { |
695
|
|
|
return; |
696
|
|
|
} |
697
|
|
|
if ($relations < MIN_RELATIONS) { |
698
|
|
|
$relations = MIN_RELATIONS; |
699
|
|
|
} |
700
|
|
|
$relationsDiff = IRound($relations - $this->pureRelations[$raceID]); |
701
|
|
|
$this->pureRelations[$raceID] = $relations; |
702
|
|
|
$this->relations[$raceID] += $relationsDiff; |
703
|
|
|
$this->db->query('REPLACE INTO player_has_relation (account_id,game_id,race_id,relation) values (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber($raceID) . ',' . $this->db->escapeNumber($this->pureRelations[$raceID]) . ')'); |
704
|
|
|
} |
705
|
|
|
|
706
|
|
|
/** |
707
|
|
|
* Use this method when the player is changing their own name. |
708
|
|
|
* This will flag the player as having used their free name change. |
709
|
|
|
*/ |
710
|
|
|
public function setPlayerNameByPlayer($playerName) { |
711
|
|
|
$this->playerName = $playerName; |
712
|
|
|
$this->setNameChanged(true); |
713
|
|
|
$this->hasChanged = true; |
714
|
|
|
} |
715
|
|
|
|
716
|
|
|
public function isNameChanged() { |
717
|
|
|
return $this->nameChanged; |
718
|
|
|
} |
719
|
|
|
|
720
|
|
|
public function setNameChanged($bool) { |
721
|
|
|
$this->nameChanged = $bool; |
722
|
|
|
$this->hasChanged = true; |
723
|
|
|
} |
724
|
|
|
|
725
|
|
|
public function hasCustomShipName() { |
726
|
|
|
return $this->getCustomShipName() !== false; |
727
|
|
|
} |
728
|
|
|
|
729
|
|
|
public function getCustomShipName() { |
730
|
|
|
if (!isset($this->customShipName)) { |
731
|
|
|
$this->db->query('SELECT * FROM ship_has_name WHERE ' . $this->SQL . ' LIMIT 1'); |
732
|
|
|
if ($this->db->nextRecord()) { |
733
|
|
|
$this->customShipName = $this->db->getField('ship_name'); |
734
|
|
|
} else { |
735
|
|
|
$this->customShipName = false; |
736
|
|
|
} |
737
|
|
|
} |
738
|
|
|
return $this->customShipName; |
739
|
|
|
} |
740
|
|
|
|
741
|
|
|
public function setCustomShipName(string $name) { |
742
|
|
|
$this->db->query('REPLACE INTO ship_has_name (game_id, account_id, ship_name) |
743
|
|
|
VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeString($name) . ')'); |
744
|
|
|
} |
745
|
|
|
|
746
|
|
|
public function getKnowledge($knowledgeType = false) { |
747
|
|
|
if (!isset($this->knowledge)) { |
748
|
|
|
//get players faction knowledge |
749
|
|
|
$this->db->query('SELECT * FROM player_knows_faction WHERE ' . $this->SQL . ' LIMIT 1'); |
750
|
|
|
if ($this->db->nextRecord()) { |
751
|
|
|
$this->knowledge['Erebus'] = $this->db->getInt('erebus'); |
|
|
|
|
752
|
|
|
$this->knowledge['Aether'] = $this->db->getInt('aether'); |
753
|
|
|
$this->knowledge['Tartarus'] = $this->db->getInt('tartarus'); |
754
|
|
|
$this->knowledge['Nyx'] = $this->db->getInt('nyx'); |
755
|
|
|
$this->knowledge['Federation'] = 0; |
756
|
|
|
$this->knowledge['Underground'] = 0; |
757
|
|
|
} else { |
758
|
|
|
$this->knowledge['Erebus'] = 0; |
759
|
|
|
$this->knowledge['Aether'] = 0; |
760
|
|
|
$this->knowledge['Tartarus'] = 0; |
761
|
|
|
$this->knowledge['Nyx'] = 0; |
762
|
|
|
$this->knowledge['Federation'] = 0; |
763
|
|
|
$this->knowledge['Underground'] = 0; |
764
|
|
|
} |
765
|
|
|
} |
766
|
|
|
if ($knowledgeType === false) { |
767
|
|
|
return $this->knowledge; |
768
|
|
|
} |
769
|
|
|
if (isset($this->knowledge[$knowledgeType])) { |
770
|
|
|
return $this->knowledge[$knowledgeType]; |
771
|
|
|
} |
772
|
|
|
return false; |
773
|
|
|
} |
774
|
|
|
|
775
|
|
|
public function killPlayer($sectorID) { |
776
|
|
|
$sector = SmrSector::getSector($this->getGameID(), $sectorID); |
777
|
|
|
//msg taken care of in trader_att_proc.php |
778
|
|
|
// forget plotted course |
779
|
|
|
$this->deletePlottedCourse(); |
780
|
|
|
|
781
|
|
|
$sector->diedHere($this); |
782
|
|
|
|
783
|
|
|
// if we are in an alliance we increase their deaths |
784
|
|
|
if ($this->hasAlliance()) { |
785
|
|
|
$this->db->query('UPDATE alliance SET alliance_deaths = alliance_deaths + 1 |
786
|
|
|
WHERE game_id = ' . $this->db->escapeNumber($this->getGameID()) . ' AND alliance_id = ' . $this->db->escapeNumber($this->getAllianceID()) . ' LIMIT 1'); |
787
|
|
|
} |
788
|
|
|
|
789
|
|
|
// record death stat |
790
|
|
|
$this->increaseHOF(1, array('Dying', 'Deaths'), HOF_PUBLIC); |
791
|
|
|
//record cost of ship lost |
792
|
|
|
$this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Money', 'Cost Of Ships Lost'), HOF_PUBLIC); |
793
|
|
|
// reset turns since last death |
794
|
|
|
$this->setHOF(0, array('Movement', 'Turns Used', 'Since Last Death'), HOF_ALLIANCE); |
795
|
|
|
|
796
|
|
|
// 1/4 of ship value -> insurance |
797
|
|
|
$newCredits = IRound($this->getShip()->getCost() / 4); |
798
|
|
|
$old_speed = $this->getShip()->getSpeed(); |
799
|
|
|
|
800
|
|
|
if ($newCredits < 100000) { |
801
|
|
|
$newCredits = 100000; |
802
|
|
|
} |
803
|
|
|
$this->setCredits($newCredits); |
804
|
|
|
|
805
|
|
|
$this->setSectorID($this::getHome($this->getGameID(), $this->getRaceID())); |
806
|
|
|
$this->increaseDeaths(1); |
807
|
|
|
$this->setLandedOnPlanet(false); |
808
|
|
|
$this->setDead(true); |
809
|
|
|
$this->setNewbieWarning(true); |
810
|
|
|
$this->getShip()->getPod($this->hasNewbieStatus()); |
811
|
|
|
|
812
|
|
|
// Update turns due to ship change |
813
|
|
|
$new_speed = $this->getShip()->getSpeed(); |
814
|
|
|
$this->setTurns(IRound($this->turns / $old_speed * $new_speed)); |
815
|
|
|
$this->setNewbieTurns(100); |
816
|
|
|
} |
817
|
|
|
|
818
|
|
|
static public function getHome($gameID, $raceID) { |
819
|
|
|
// get his home sector |
820
|
|
|
$hq_id = GOVERNMENT + $raceID; |
821
|
|
|
$raceHqSectors = SmrSector::getLocationSectors($gameID, $hq_id); |
822
|
|
|
if (!empty($raceHqSectors)) { |
823
|
|
|
// If race has multiple HQ's for some reason, use the first one |
824
|
|
|
return key($raceHqSectors); |
825
|
|
|
} else { |
826
|
|
|
return 1; |
827
|
|
|
} |
828
|
|
|
} |
829
|
|
|
|
830
|
|
|
public function incrementAllianceVsKills($otherID) { |
831
|
|
|
$values = [$this->getGameID(), $this->getAllianceID(), $otherID, 1]; |
832
|
|
|
$this->db->query('INSERT INTO alliance_vs_alliance (game_id, alliance_id_1, alliance_id_2, kills) VALUES (' . $this->db->escapeArray($values) . ') ON DUPLICATE KEY UPDATE kills = kills + 1'); |
833
|
|
|
} |
834
|
|
|
|
835
|
|
|
public function incrementAllianceVsDeaths($otherID) { |
836
|
|
|
$values = [$this->getGameID(), $otherID, $this->getAllianceID(), 1]; |
837
|
|
|
$this->db->query('INSERT INTO alliance_vs_alliance (game_id, alliance_id_1, alliance_id_2, kills) VALUES (' . $this->db->escapeArray($values) . ') ON DUPLICATE KEY UPDATE kills = kills + 1'); |
838
|
|
|
} |
839
|
|
|
|
840
|
|
|
public function &killPlayerByPlayer(AbstractSmrPlayer $killer) { |
841
|
|
|
$return = array(); |
842
|
|
|
$msg = $this->getBBLink(); |
843
|
|
|
|
844
|
|
|
if ($this->hasCustomShipName()) { |
845
|
|
|
$named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
846
|
|
|
$msg .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
847
|
|
|
} |
848
|
|
|
$msg .= ' was destroyed by ' . $killer->getBBLink(); |
849
|
|
|
if ($killer->hasCustomShipName()) { |
|
|
|
|
850
|
|
|
$named_ship = strip_tags($killer->getCustomShipName(), '<font><span><img>'); |
|
|
|
|
851
|
|
|
$msg .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
852
|
|
|
} |
853
|
|
|
$msg .= ' in Sector ' . Globals::getSectorBBLink($this->getSectorID()); |
854
|
|
|
$this->getSector()->increaseBattles(1); |
855
|
|
|
$this->db->query('INSERT INTO news (game_id,time,news_message,type,killer_id,killer_alliance,dead_id,dead_alliance) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber(TIME) . ',' . $this->db->escapeString($msg, true) . ',\'regular\',' . $this->db->escapeNumber($killer->getAccountID()) . ',' . $this->db->escapeNumber($killer->getAllianceID()) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); |
856
|
|
|
|
857
|
|
|
self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by ' . $killer->getBBLink() . ' in sector ' . Globals::getSectorBBLink($this->getSectorID())); |
858
|
|
|
self::sendMessageFromFedClerk($this->getGameID(), $killer->getAccountID(), 'You <span class="red">DESTROYED</span> ' . $this->getBBLink() . ' in sector ' . Globals::getSectorBBLink($this->getSectorID())); |
859
|
|
|
|
860
|
|
|
// Dead player loses between 5% and 25% experience |
861
|
|
|
$expLossPercentage = 0.15 + 0.10 * ($this->getLevelID() - $killer->getLevelID()) / $this->getMaxLevel(); |
862
|
|
|
$return['DeadExp'] = max(0, IFloor($this->getExperience() * $expLossPercentage)); |
863
|
|
|
$this->decreaseExperience($return['DeadExp']); |
864
|
|
|
|
865
|
|
|
// Killer gains 50% of the lost exp |
866
|
|
|
$return['KillerExp'] = max(0, ICeil(0.5 * $return['DeadExp'])); |
867
|
|
|
$killer->increaseExperience($return['KillerExp']); |
868
|
|
|
|
869
|
|
|
$return['KillerCredits'] = $this->getCredits(); |
870
|
|
|
$killer->increaseCredits($return['KillerCredits']); |
871
|
|
|
|
872
|
|
|
// The killer may change alignment |
873
|
|
|
$relations = Globals::getRaceRelations($this->getGameID(), $this->getRaceID()); |
874
|
|
|
$relation = $relations[$killer->getRaceID()]; |
875
|
|
|
|
876
|
|
|
$alignChangePerRelation = 0.1; |
877
|
|
|
if ($relation >= RELATIONS_PEACE || $relation <= RELATIONS_WAR) { |
878
|
|
|
$alignChangePerRelation = 0.04; |
879
|
|
|
} |
880
|
|
|
|
881
|
|
|
$return['KillerAlign'] = -$relation * $alignChangePerRelation; //Lose relations when killing a peaceful race |
882
|
|
|
if ($return['KillerAlign'] > 0) { |
883
|
|
|
$killer->increaseAlignment($return['KillerAlign']); |
884
|
|
|
} else { |
885
|
|
|
$killer->decreaseAlignment(-$return['KillerAlign']); |
886
|
|
|
} |
887
|
|
|
// War setting gives them military pay |
888
|
|
|
if ($relation <= RELATIONS_WAR) { |
889
|
|
|
$killer->increaseMilitaryPayment(-IFloor($relation * 100 * pow($return['KillerExp'] / 2, 0.25))); |
890
|
|
|
} |
891
|
|
|
|
892
|
|
|
//check for federal bounty being offered for current port raiders; |
893
|
|
|
$this->db->query('DELETE FROM player_attacks_port WHERE time < ' . $this->db->escapeNumber(TIME - self::TIME_FOR_FEDERAL_BOUNTY_ON_PR)); |
894
|
|
|
$query = 'SELECT 1 |
895
|
|
|
FROM player_attacks_port |
896
|
|
|
JOIN port USING(game_id, sector_id) |
897
|
|
|
JOIN player USING(game_id, account_id) |
898
|
|
|
WHERE armour > 0 AND ' . $this->SQL . ' LIMIT 1'; |
899
|
|
|
$this->db->query($query); |
900
|
|
|
if ($this->db->nextRecord()) { |
901
|
|
|
$bounty = IFloor(DEFEND_PORT_BOUNTY_PER_LEVEL * $this->getLevelID()); |
902
|
|
|
$this->increaseCurrentBountyAmount('HQ', $bounty); |
903
|
|
|
} |
904
|
|
|
|
905
|
|
|
// Killer get marked as claimer of podded player's bounties even if they don't exist |
906
|
|
|
$this->setBountiesClaimable($killer); |
907
|
|
|
|
908
|
|
|
// If the alignment difference is greater than 200 then a bounty may be set |
909
|
|
|
$alignmentDiff = abs($this->getAlignment() - $killer->getAlignment()); |
910
|
|
|
$return['BountyGained'] = array( |
911
|
|
|
'Type' => 'None', |
912
|
|
|
'Amount' => 0 |
913
|
|
|
); |
914
|
|
|
if ($alignmentDiff >= 200) { |
915
|
|
|
// If the podded players alignment makes them deputy or member then set bounty |
916
|
|
|
if ($this->getAlignment() >= 100) { |
917
|
|
|
$return['BountyGained']['Type'] = 'HQ'; |
918
|
|
|
} elseif ($this->getAlignment() <= 100) { |
919
|
|
|
$return['BountyGained']['Type'] = 'UG'; |
920
|
|
|
} |
921
|
|
|
|
922
|
|
|
if ($return['BountyGained']['Type'] != 'None') { |
923
|
|
|
$return['BountyGained']['Amount'] = IFloor(pow($alignmentDiff, 2.56)); |
924
|
|
|
$killer->increaseCurrentBountyAmount($return['BountyGained']['Type'], $return['BountyGained']['Amount']); |
925
|
|
|
} |
926
|
|
|
} |
927
|
|
|
|
928
|
|
|
if ($this->isNPC()) { |
929
|
|
|
$killer->increaseHOF($return['KillerExp'], array('Killing', 'NPC', 'Experience', 'Gained'), HOF_PUBLIC); |
930
|
|
|
$killer->increaseHOF($this->getExperience(), array('Killing', 'NPC', 'Experience', 'Of Traders Killed'), HOF_PUBLIC); |
931
|
|
|
|
932
|
|
|
$killer->increaseHOF($return['DeadExp'], array('Killing', 'Experience', 'Lost By NPCs Killed'), HOF_PUBLIC); |
933
|
|
|
|
934
|
|
|
$killer->increaseHOF($return['KillerCredits'], array('Killing', 'NPC', 'Money', 'Lost By Traders Killed'), HOF_PUBLIC); |
935
|
|
|
$killer->increaseHOF($return['KillerCredits'], array('Killing', 'NPC', 'Money', 'Gain'), HOF_PUBLIC); |
936
|
|
|
$killer->increaseHOF($this->getShip()->getCost(), array('Killing', 'NPC', 'Money', 'Cost Of Ships Killed'), HOF_PUBLIC); |
937
|
|
|
|
938
|
|
|
if ($return['KillerAlign'] > 0) { |
939
|
|
|
$killer->increaseHOF($return['KillerAlign'], array('Killing', 'NPC', 'Alignment', 'Gain'), HOF_PUBLIC); |
940
|
|
|
} else { |
941
|
|
|
$killer->increaseHOF(-$return['KillerAlign'], array('Killing', 'NPC', 'Alignment', 'Loss'), HOF_PUBLIC); |
942
|
|
|
} |
943
|
|
|
|
944
|
|
|
$killer->increaseHOF($return['BountyGained']['Amount'], array('Killing', 'NPC', 'Money', 'Bounty Gained'), HOF_PUBLIC); |
945
|
|
|
|
946
|
|
|
$killer->increaseHOF(1, array('Killing', 'NPC Kills'), HOF_PUBLIC); |
947
|
|
|
} else { |
948
|
|
|
$killer->increaseHOF($return['KillerExp'], array('Killing', 'Experience', 'Gained'), HOF_PUBLIC); |
949
|
|
|
$killer->increaseHOF($this->getExperience(), array('Killing', 'Experience', 'Of Traders Killed'), HOF_PUBLIC); |
950
|
|
|
|
951
|
|
|
$killer->increaseHOF($return['DeadExp'], array('Killing', 'Experience', 'Lost By Traders Killed'), HOF_PUBLIC); |
952
|
|
|
|
953
|
|
|
$killer->increaseHOF($return['KillerCredits'], array('Killing', 'Money', 'Lost By Traders Killed'), HOF_PUBLIC); |
954
|
|
|
$killer->increaseHOF($return['KillerCredits'], array('Killing', 'Money', 'Gain'), HOF_PUBLIC); |
955
|
|
|
$killer->increaseHOF($this->getShip()->getCost(), array('Killing', 'Money', 'Cost Of Ships Killed'), HOF_PUBLIC); |
956
|
|
|
|
957
|
|
|
if ($return['KillerAlign'] > 0) { |
958
|
|
|
$killer->increaseHOF($return['KillerAlign'], array('Killing', 'Alignment', 'Gain'), HOF_PUBLIC); |
959
|
|
|
} else { |
960
|
|
|
$killer->increaseHOF(-$return['KillerAlign'], array('Killing', 'Alignment', 'Loss'), HOF_PUBLIC); |
961
|
|
|
} |
962
|
|
|
|
963
|
|
|
$killer->increaseHOF($return['BountyGained']['Amount'], array('Killing', 'Money', 'Bounty Gained'), HOF_PUBLIC); |
964
|
|
|
|
965
|
|
|
if ($this->getShip()->getAttackRatingWithMaxCDs() <= MAX_ATTACK_RATING_NEWBIE && $this->hasNewbieStatus() && !$killer->hasNewbieStatus()) { //Newbie kill |
966
|
|
|
$killer->increaseHOF(1, array('Killing', 'Newbie Kills'), HOF_PUBLIC); |
967
|
|
|
} else { |
968
|
|
|
$killer->increaseKills(1); |
969
|
|
|
$killer->increaseHOF(1, array('Killing', 'Kills'), HOF_PUBLIC); |
970
|
|
|
|
971
|
|
|
if ($killer->hasAlliance()) { |
972
|
|
|
$this->db->query('UPDATE alliance SET alliance_kills=alliance_kills+1 WHERE alliance_id=' . $this->db->escapeNumber($killer->getAllianceID()) . ' AND game_id=' . $this->db->escapeNumber($killer->getGameID()) . ' LIMIT 1'); |
973
|
|
|
} |
974
|
|
|
|
975
|
|
|
// alliance vs. alliance stats |
976
|
|
|
$this->incrementAllianceVsDeaths($killer->getAllianceID()); |
977
|
|
|
} |
978
|
|
|
} |
979
|
|
|
|
980
|
|
|
$this->increaseHOF($return['BountyGained']['Amount'], array('Dying', 'Players', 'Money', 'Bounty Gained By Killer'), HOF_PUBLIC); |
981
|
|
|
$this->increaseHOF($return['KillerExp'], array('Dying', 'Players', 'Experience', 'Gained By Killer'), HOF_PUBLIC); |
982
|
|
|
$this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); |
983
|
|
|
$this->increaseHOF($return['DeadExp'], array('Dying', 'Players', 'Experience', 'Lost'), HOF_PUBLIC); |
984
|
|
|
$this->increaseHOF($return['KillerCredits'], array('Dying', 'Players', 'Money Lost'), HOF_PUBLIC); |
985
|
|
|
$this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Players', 'Money', 'Cost Of Ships Lost'), HOF_PUBLIC); |
986
|
|
|
$this->increaseHOF(1, array('Dying', 'Players', 'Deaths'), HOF_PUBLIC); |
987
|
|
|
|
988
|
|
|
$this->killPlayer($this->getSectorID()); |
989
|
|
|
return $return; |
990
|
|
|
} |
991
|
|
|
|
992
|
|
|
public function &killPlayerByForces(SmrForce $forces) { |
993
|
|
|
$return = array(); |
994
|
|
|
$owner = $forces->getOwner(); |
995
|
|
|
// send a message to the person who died |
996
|
|
|
self::sendMessageFromFedClerk($this->getGameID(), $owner->getAccountID(), 'Your forces <span class="red">DESTROYED </span>' . $this->getBBLink() . ' in sector ' . Globals::getSectorBBLink($forces->getSectorID())); |
997
|
|
|
self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by ' . $owner->getBBLink() . '\'s forces in sector ' . Globals::getSectorBBLink($this->getSectorID())); |
998
|
|
|
|
999
|
|
|
$news_message = $this->getBBLink(); |
1000
|
|
|
if ($this->hasCustomShipName()) { |
1001
|
|
|
$named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
1002
|
|
|
$news_message .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
1003
|
|
|
} |
1004
|
|
|
$news_message .= ' was destroyed by ' . $owner->getBBLink() . '\'s forces in sector ' . Globals::getSectorBBLink($forces->getSectorID()); |
1005
|
|
|
// insert the news entry |
1006
|
|
|
$this->db->query('INSERT INTO news (game_id, time, news_message,killer_id,killer_alliance,dead_id,dead_alliance) |
1007
|
|
|
VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(TIME) . ', ' . $this->db->escapeString($news_message) . ',' . $this->db->escapeNumber($owner->getAccountID()) . ',' . $this->db->escapeNumber($owner->getAllianceID()) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); |
1008
|
|
|
|
1009
|
|
|
// Player loses 15% experience |
1010
|
|
|
$expLossPercentage = .15; |
1011
|
|
|
$return['DeadExp'] = IFloor($this->getExperience() * $expLossPercentage); |
1012
|
|
|
$this->decreaseExperience($return['DeadExp']); |
1013
|
|
|
|
1014
|
|
|
$return['LostCredits'] = $this->getCredits(); |
1015
|
|
|
|
1016
|
|
|
// alliance vs. alliance stats |
1017
|
|
|
$this->incrementAllianceVsDeaths(ALLIANCE_VS_FORCES); |
1018
|
|
|
$owner->incrementAllianceVsKills(ALLIANCE_VS_FORCES); |
1019
|
|
|
|
1020
|
|
|
$this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); |
1021
|
|
|
$this->increaseHOF($return['DeadExp'], array('Dying', 'Forces', 'Experience Lost'), HOF_PUBLIC); |
1022
|
|
|
$this->increaseHOF($return['LostCredits'], array('Dying', 'Forces', 'Money Lost'), HOF_PUBLIC); |
1023
|
|
|
$this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Forces', 'Cost Of Ships Lost'), HOF_PUBLIC); |
1024
|
|
|
$this->increaseHOF(1, array('Dying', 'Forces', 'Deaths'), HOF_PUBLIC); |
1025
|
|
|
|
1026
|
|
|
$this->killPlayer($forces->getSectorID()); |
1027
|
|
|
return $return; |
1028
|
|
|
} |
1029
|
|
|
|
1030
|
|
|
public function &killPlayerByPort(SmrPort $port) { |
1031
|
|
|
$return = array(); |
1032
|
|
|
// send a message to the person who died |
1033
|
|
|
self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by the defenses of ' . $port->getDisplayName()); |
1034
|
|
|
|
1035
|
|
|
$news_message = $this->getBBLink(); |
1036
|
|
|
if ($this->hasCustomShipName()) { |
1037
|
|
|
$named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
1038
|
|
|
$news_message .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
1039
|
|
|
} |
1040
|
|
|
$news_message .= ' was destroyed while invading ' . $port->getDisplayName() . '.'; |
1041
|
|
|
// insert the news entry |
1042
|
|
|
$this->db->query('INSERT INTO news (game_id, time, news_message,killer_id,dead_id,dead_alliance) |
1043
|
|
|
VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(TIME) . ', ' . $this->db->escapeString($news_message) . ',' . $this->db->escapeNumber(ACCOUNT_ID_PORT) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); |
1044
|
|
|
|
1045
|
|
|
// Player loses between 15% and 20% experience |
1046
|
|
|
$expLossPercentage = .20 - .05 * ($port->getLevel() - 1) / ($port->getMaxLevel() - 1); |
1047
|
|
|
$return['DeadExp'] = max(0, IFloor($this->getExperience() * $expLossPercentage)); |
1048
|
|
|
$this->decreaseExperience($return['DeadExp']); |
1049
|
|
|
|
1050
|
|
|
$return['LostCredits'] = $this->getCredits(); |
1051
|
|
|
|
1052
|
|
|
// alliance vs. alliance stats |
1053
|
|
|
$this->incrementAllianceVsDeaths(ALLIANCE_VS_PORTS); |
1054
|
|
|
|
1055
|
|
|
$this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); |
1056
|
|
|
$this->increaseHOF($return['DeadExp'], array('Dying', 'Ports', 'Experience Lost'), HOF_PUBLIC); |
1057
|
|
|
$this->increaseHOF($return['LostCredits'], array('Dying', 'Ports', 'Money Lost'), HOF_PUBLIC); |
1058
|
|
|
$this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Ports', 'Cost Of Ships Lost'), HOF_PUBLIC); |
1059
|
|
|
$this->increaseHOF(1, array('Dying', 'Ports', 'Deaths'), HOF_PUBLIC); |
1060
|
|
|
|
1061
|
|
|
$this->killPlayer($port->getSectorID()); |
1062
|
|
|
return $return; |
1063
|
|
|
} |
1064
|
|
|
|
1065
|
|
|
public function &killPlayerByPlanet(SmrPlanet $planet) { |
1066
|
|
|
$return = array(); |
1067
|
|
|
// send a message to the person who died |
1068
|
|
|
$planetOwner = $planet->getOwner(); |
1069
|
|
|
self::sendMessageFromFedClerk($this->getGameID(), $planetOwner->getAccountID(), 'Your planet <span class="red">DESTROYED</span> ' . $this->getBBLink() . ' in sector ' . Globals::getSectorBBLink($planet->getSectorID())); |
1070
|
|
|
self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by the planetary defenses of ' . $planet->getCombatName()); |
1071
|
|
|
|
1072
|
|
|
$news_message = $this->getBBLink(); |
1073
|
|
|
if ($this->hasCustomShipName()) { |
1074
|
|
|
$named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
1075
|
|
|
$news_message .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
1076
|
|
|
} |
1077
|
|
|
$news_message .= ' was destroyed by ' . $planet->getCombatName() . '\'s planetary defenses in sector ' . Globals::getSectorBBLink($planet->getSectorID()) . '.'; |
1078
|
|
|
// insert the news entry |
1079
|
|
|
$this->db->query('INSERT INTO news (game_id, time, news_message,killer_id,killer_alliance,dead_id,dead_alliance) |
1080
|
|
|
VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(TIME) . ', ' . $this->db->escapeString($news_message) . ',' . $this->db->escapeNumber($planetOwner->getAccountID()) . ',' . $this->db->escapeNumber($planetOwner->getAllianceID()) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); |
1081
|
|
|
|
1082
|
|
|
// Player loses between 15% and 20% experience |
1083
|
|
|
$expLossPercentage = .20 - .05 * $planet->getLevel() / $planet->getMaxLevel(); |
1084
|
|
|
$return['DeadExp'] = max(0, IFloor($this->getExperience() * $expLossPercentage)); |
1085
|
|
|
$this->decreaseExperience($return['DeadExp']); |
1086
|
|
|
|
1087
|
|
|
$return['LostCredits'] = $this->getCredits(); |
1088
|
|
|
|
1089
|
|
|
// alliance vs. alliance stats |
1090
|
|
|
$this->incrementAllianceVsDeaths(ALLIANCE_VS_PLANETS); |
1091
|
|
|
$planetOwner->incrementAllianceVsKills(ALLIANCE_VS_PLANETS); |
1092
|
|
|
|
1093
|
|
|
$this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); |
1094
|
|
|
$this->increaseHOF($return['DeadExp'], array('Dying', 'Planets', 'Experience Lost'), HOF_PUBLIC); |
1095
|
|
|
$this->increaseHOF($return['LostCredits'], array('Dying', 'Planets', 'Money Lost'), HOF_PUBLIC); |
1096
|
|
|
$this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Planets', 'Cost Of Ships Lost'), HOF_PUBLIC); |
1097
|
|
|
$this->increaseHOF(1, array('Dying', 'Planets', 'Deaths'), HOF_PUBLIC); |
1098
|
|
|
|
1099
|
|
|
$this->killPlayer($planet->getSectorID()); |
1100
|
|
|
return $return; |
1101
|
|
|
} |
1102
|
|
|
|
1103
|
|
|
public function save() { |
1104
|
|
|
if ($this->hasChanged === true) { |
1105
|
|
|
$this->db->query('UPDATE player SET player_name=' . $this->db->escapeString($this->playerName) . |
1106
|
|
|
', player_id=' . $this->db->escapeNumber($this->playerID) . |
1107
|
|
|
', sector_id=' . $this->db->escapeNumber($this->sectorID) . |
1108
|
|
|
', last_sector_id=' . $this->db->escapeNumber($this->lastSectorID) . |
1109
|
|
|
', turns=' . $this->db->escapeNumber($this->turns) . |
1110
|
|
|
', last_turn_update=' . $this->db->escapeNumber($this->lastTurnUpdate) . |
1111
|
|
|
', newbie_turns=' . $this->db->escapeNumber($this->newbieTurns) . |
1112
|
|
|
', last_news_update=' . $this->db->escapeNumber($this->lastNewsUpdate) . |
1113
|
|
|
', attack_warning=' . $this->db->escapeString($this->attackColour) . |
1114
|
|
|
', dead=' . $this->db->escapeBoolean($this->dead) . |
1115
|
|
|
', newbie_status=' . $this->db->escapeBoolean($this->newbieStatus) . |
1116
|
|
|
', land_on_planet=' . $this->db->escapeBoolean($this->landedOnPlanet) . |
1117
|
|
|
', last_active=' . $this->db->escapeNumber($this->lastActive) . |
1118
|
|
|
', last_cpl_action=' . $this->db->escapeNumber($this->lastCPLAction) . |
1119
|
|
|
', race_id=' . $this->db->escapeNumber($this->raceID) . |
1120
|
|
|
', credits=' . $this->db->escapeNumber($this->credits) . |
1121
|
|
|
', experience=' . $this->db->escapeNumber($this->experience) . |
1122
|
|
|
', alignment=' . $this->db->escapeNumber($this->alignment) . |
1123
|
|
|
', military_payment=' . $this->db->escapeNumber($this->militaryPayment) . |
1124
|
|
|
// ', past_knowledge='.$this->db->escapeString($this->pastKnowledge). |
1125
|
|
|
', alliance_id=' . $this->db->escapeNumber($this->allianceID) . |
1126
|
|
|
', alliance_join=' . $this->db->escapeNumber($this->allianceJoinable) . |
1127
|
|
|
', ship_type_id=' . $this->db->escapeNumber($this->shipID) . |
1128
|
|
|
', kills=' . $this->db->escapeNumber($this->kills) . |
1129
|
|
|
', deaths=' . $this->db->escapeNumber($this->deaths) . |
1130
|
|
|
', assists=' . $this->db->escapeNumber($this->assists) . |
1131
|
|
|
', last_port=' . $this->db->escapeNumber($this->lastPort) . |
1132
|
|
|
', bank=' . $this->db->escapeNumber($this->bank) . |
1133
|
|
|
', zoom=' . $this->db->escapeNumber($this->zoom) . |
1134
|
|
|
', display_missions=' . $this->db->escapeBoolean($this->displayMissions) . |
1135
|
|
|
', force_drop_messages=' . $this->db->escapeBoolean($this->forceDropMessages) . |
1136
|
|
|
', group_scout_messages=' . $this->db->escapeString($this->groupScoutMessages) . |
1137
|
|
|
', ignore_globals=' . $this->db->escapeBoolean($this->ignoreGlobals) . |
1138
|
|
|
', newbie_warning = ' . $this->db->escapeBoolean($this->newbieWarning) . |
1139
|
|
|
', name_changed = ' . $this->db->escapeBoolean($this->nameChanged) . |
1140
|
|
|
', combat_drones_kamikaze_on_mines = ' . $this->db->escapeBoolean($this->combatDronesKamikazeOnMines) . |
1141
|
|
|
' WHERE ' . $this->SQL . ' LIMIT 1'); |
1142
|
|
|
$this->hasChanged = false; |
1143
|
|
|
} |
1144
|
|
|
foreach ($this->hasBountyChanged as $key => &$bountyChanged) { |
1145
|
|
|
if ($bountyChanged === true) { |
1146
|
|
|
$bountyChanged = false; |
1147
|
|
|
$bounty = $this->getBounty($key); |
1148
|
|
|
if ($bounty['New'] === true) { |
1149
|
|
|
if ($bounty['Amount'] > 0 || $bounty['SmrCredits'] > 0) { |
1150
|
|
|
$this->db->query('INSERT INTO bounty (account_id,game_id,type,amount,smr_credits,claimer_id,time) VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeString($bounty['Type']) . ',' . $this->db->escapeNumber($bounty['Amount']) . ',' . $this->db->escapeNumber($bounty['SmrCredits']) . ',' . $this->db->escapeNumber($bounty['Claimer']) . ',' . $this->db->escapeNumber($bounty['Time']) . ')'); |
1151
|
|
|
} |
1152
|
|
|
} else { |
1153
|
|
|
if ($bounty['Amount'] > 0 || $bounty['SmrCredits'] > 0) { |
1154
|
|
|
$this->db->query('UPDATE bounty |
1155
|
|
|
SET amount=' . $this->db->escapeNumber($bounty['Amount']) . ', |
1156
|
|
|
smr_credits=' . $this->db->escapeNumber($bounty['SmrCredits']) . ', |
1157
|
|
|
type=' . $this->db->escapeString($bounty['Type']) . ', |
1158
|
|
|
claimer_id=' . $this->db->escapeNumber($bounty['Claimer']) . ', |
1159
|
|
|
time=' . $this->db->escapeNumber($bounty['Time']) . ' |
1160
|
|
|
WHERE bounty_id=' . $this->db->escapeNumber($bounty['ID']) . ' AND ' . $this->SQL . ' LIMIT 1'); |
1161
|
|
|
} else { |
1162
|
|
|
$this->db->query('DELETE FROM bounty WHERE bounty_id=' . $this->db->escapeNumber($bounty['ID']) . ' AND ' . $this->SQL . ' LIMIT 1'); |
1163
|
|
|
} |
1164
|
|
|
} |
1165
|
|
|
} |
1166
|
|
|
} |
1167
|
|
|
$this->saveHOF(); |
1168
|
|
|
} |
1169
|
|
|
|
1170
|
|
|
public function saveHOF() { |
1171
|
|
|
if ($this->hasHOFChanged !== false) { |
1172
|
|
|
$this->doHOFSave($this->hasHOFChanged); |
|
|
|
|
1173
|
|
|
} |
1174
|
|
|
if (!empty(self::$hasHOFVisChanged)) { |
1175
|
|
|
foreach (self::$hasHOFVisChanged as $hofType => $changeType) { |
1176
|
|
|
if ($changeType == self::HOF_NEW) { |
1177
|
|
|
$this->db->query('INSERT INTO hof_visibility (type, visibility) VALUES (' . $this->db->escapeString($hofType) . ',' . $this->db->escapeString(self::$HOFVis[$hofType]) . ')'); |
1178
|
|
|
} else { |
1179
|
|
|
$this->db->query('UPDATE hof_visibility SET visibility = ' . $this->db->escapeString(self::$HOFVis[$hofType]) . ' WHERE type = ' . $this->db->escapeString($hofType) . ' LIMIT 1'); |
1180
|
|
|
} |
1181
|
|
|
unset(self::$hasHOFVisChanged[$hofType]); |
1182
|
|
|
} |
1183
|
|
|
} |
1184
|
|
|
} |
1185
|
|
|
protected function doHOFSave(array &$hasChangedList, array $typeList = array()) { |
1186
|
|
|
foreach ($hasChangedList as $type => &$hofChanged) { |
1187
|
|
|
$tempTypeList = $typeList; |
1188
|
|
|
$tempTypeList[] = $type; |
1189
|
|
|
if (is_array($hofChanged)) { |
1190
|
|
|
$this->doHOFSave($hofChanged, $tempTypeList); |
1191
|
|
|
} else { |
1192
|
|
|
$amount = $this->getHOF($tempTypeList); |
1193
|
|
|
if ($hofChanged == self::HOF_NEW) { |
1194
|
|
|
if ($amount > 0) { |
1195
|
|
|
$this->db->query('INSERT INTO player_hof (account_id,game_id,type,amount) VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeArray($tempTypeList, false, true, ':', false) . ',' . $this->db->escapeNumber($amount) . ')'); |
1196
|
|
|
} |
1197
|
|
|
} elseif ($hofChanged == self::HOF_CHANGED) { |
1198
|
|
|
// if($amount > 0) |
1199
|
|
|
$this->db->query('UPDATE player_hof |
1200
|
|
|
SET amount=' . $this->db->escapeNumber($amount) . ' |
1201
|
|
|
WHERE ' . $this->SQL . ' AND type = ' . $this->db->escapeArray($tempTypeList, false, true, ':', false) . ' LIMIT 1'); |
1202
|
|
|
// else |
1203
|
|
|
// $this->db->query('DELETE FROM player_hof WHERE account_id=' . $this->getAccountID() . ' AND game_id = ' . $this->getGameID() . ' AND type = ' . $this->db->escapeArray($tempTypeList,false,true,':',false) . ' LIMIT 1'); |
1204
|
|
|
// } |
1205
|
|
|
} |
1206
|
|
|
$hofChanged = false; |
1207
|
|
|
} |
1208
|
|
|
} |
1209
|
|
|
} |
1210
|
|
|
|
1211
|
|
|
protected function getHOFData() { |
1212
|
|
|
if (!isset($this->HOF)) { |
1213
|
|
|
//Get Player HOF |
1214
|
|
|
$this->db->query('SELECT type,amount FROM player_hof WHERE ' . $this->SQL); |
1215
|
|
|
$this->HOF = array(); |
1216
|
|
|
while ($this->db->nextRecord()) { |
1217
|
|
|
$hof =& $this->HOF; |
1218
|
|
|
$typeList = explode(':', $this->db->getField('type')); |
1219
|
|
|
foreach ($typeList as $type) { |
1220
|
|
|
if (!isset($hof[$type])) { |
1221
|
|
|
$hof[$type] = array(); |
1222
|
|
|
} |
1223
|
|
|
$hof =& $hof[$type]; |
1224
|
|
|
} |
1225
|
|
|
$hof = $this->db->getFloat('amount'); |
1226
|
|
|
} |
1227
|
|
|
self::getHOFVis(); |
1228
|
|
|
} |
1229
|
|
|
} |
1230
|
|
|
|
1231
|
|
|
public static function getHOFVis() { |
1232
|
|
|
if (!isset(self::$HOFVis)) { |
1233
|
|
|
//Get Player HOF Vis |
1234
|
|
|
$db = new SmrMySqlDatabase(); |
1235
|
|
|
$db->query('SELECT type,visibility FROM hof_visibility'); |
1236
|
|
|
self::$HOFVis = array(); |
1237
|
|
|
while ($db->nextRecord()) { |
1238
|
|
|
self::$HOFVis[$db->getField('type')] = $db->getField('visibility'); |
1239
|
|
|
} |
1240
|
|
|
} |
1241
|
|
|
} |
1242
|
|
|
|
1243
|
|
|
protected function getBountiesData() { |
1244
|
|
|
if (!isset($this->bounties)) { |
1245
|
|
|
$this->bounties = array(); |
1246
|
|
|
$this->db->query('SELECT * FROM bounty WHERE ' . $this->SQL); |
1247
|
|
|
while ($this->db->nextRecord()) { |
1248
|
|
|
$this->bounties[$this->db->getInt('bounty_id')] = array( |
1249
|
|
|
'Amount' => $this->db->getInt('amount'), |
1250
|
|
|
'SmrCredits' => $this->db->getInt('smr_credits'), |
1251
|
|
|
'Type' => $this->db->getField('type'), |
1252
|
|
|
'Claimer' => $this->db->getInt('claimer_id'), |
1253
|
|
|
'Time' => $this->db->getInt('time'), |
1254
|
|
|
'ID' => $this->db->getInt('bounty_id'), |
1255
|
|
|
'New' => false); |
1256
|
|
|
} |
1257
|
|
|
} |
1258
|
|
|
} |
1259
|
|
|
|
1260
|
|
|
// Get bounties that can be claimed by this player |
1261
|
|
|
// Type must be 'HQ' or 'UG' |
1262
|
|
|
public function getClaimableBounties($type) { |
1263
|
|
|
$bounties = array(); |
1264
|
|
|
$this->db->query('SELECT * FROM bounty WHERE claimer_id=' . $this->db->escapeNumber($this->getAccountID()) . ' AND game_id=' . $this->db->escapeNumber($this->getGameID()) . ' AND type=' . $this->db->escapeString($type)); |
1265
|
|
|
while ($this->db->nextRecord()) { |
1266
|
|
|
$bounties[] = array( |
1267
|
|
|
'player' => SmrPlayer::getPlayer($this->db->getInt('account_id'), $this->getGameID()), |
1268
|
|
|
'bounty_id' => $this->db->getInt('bounty_id'), |
1269
|
|
|
'credits' => $this->db->getInt('amount'), |
1270
|
|
|
'smr_credits' => $this->db->getInt('smr_credits'), |
1271
|
|
|
); |
1272
|
|
|
} |
1273
|
|
|
return $bounties; |
1274
|
|
|
} |
1275
|
|
|
|
1276
|
|
|
/** |
1277
|
|
|
* Has this player been designated as the alliance flagship? |
1278
|
|
|
*/ |
1279
|
|
|
public function isFlagship() { |
1280
|
|
|
return $this->hasAlliance() && $this->getAlliance()->getFlagshipID() == $this->getAccountID(); |
1281
|
|
|
} |
1282
|
|
|
|
1283
|
|
|
public function isPresident() { |
1284
|
|
|
return Council::getPresidentID($this->getGameID(), $this->getRaceID()) == $this->getAccountID(); |
1285
|
|
|
} |
1286
|
|
|
|
1287
|
|
|
public function isOnCouncil() { |
1288
|
|
|
return Council::isOnCouncil($this->getGameID(), $this->getRaceID(), $this->getAccountID()); |
1289
|
|
|
} |
1290
|
|
|
|
1291
|
|
|
public function setNewbieWarning($bool) { |
1292
|
|
|
if ($this->newbieWarning == $bool) { |
1293
|
|
|
return; |
1294
|
|
|
} |
1295
|
|
|
$this->newbieWarning = $bool; |
1296
|
|
|
$this->hasChanged = true; |
1297
|
|
|
} |
1298
|
|
|
|
1299
|
|
|
public function getNewbieWarning() { |
1300
|
|
|
return $this->newbieWarning; |
1301
|
|
|
} |
1302
|
|
|
|
1303
|
|
|
public function getTickers() { |
1304
|
|
|
if (!isset($this->tickers)) { |
1305
|
|
|
$this->tickers = array(); |
1306
|
|
|
//get ticker info |
1307
|
|
|
$this->db->query('SELECT type,time,expires,recent FROM player_has_ticker WHERE ' . $this->SQL . ' AND expires > ' . $this->db->escapeNumber(TIME)); |
1308
|
|
|
while ($this->db->nextRecord()) { |
1309
|
|
|
$this->tickers[$this->db->getField('type')] = array('Type' => $this->db->getField('type'), |
1310
|
|
|
'Time' => $this->db->getInt('time'), |
1311
|
|
|
'Expires' => $this->db->getInt('expires'), |
1312
|
|
|
'Recent' => $this->db->getField('recent')); |
1313
|
|
|
} |
1314
|
|
|
} |
1315
|
|
|
return $this->tickers; |
1316
|
|
|
} |
1317
|
|
|
|
1318
|
|
|
public function hasTickers() { |
1319
|
|
|
return count($this->getTickers()) > 0; |
1320
|
|
|
} |
1321
|
|
|
|
1322
|
|
|
public function getTicker($tickerType) { |
1323
|
|
|
$tickers = $this->getTickers(); |
1324
|
|
|
if (isset($tickers[$tickerType])) { |
1325
|
|
|
return $tickers[$tickerType]; |
1326
|
|
|
} |
1327
|
|
|
return false; |
1328
|
|
|
} |
1329
|
|
|
|
1330
|
|
|
public function hasTicker($tickerType) { |
1331
|
|
|
return $this->getTicker($tickerType) !== false; |
1332
|
|
|
} |
1333
|
|
|
|
1334
|
|
|
public function getTurnsLevel() { |
1335
|
|
|
if (!$this->hasTurns()) { |
1336
|
|
|
return 'NONE'; |
1337
|
|
|
} |
1338
|
|
|
if ($this->getTurns() <= 25) { |
1339
|
|
|
return 'LOW'; |
1340
|
|
|
} |
1341
|
|
|
if ($this->getTurns() <= 75) { |
1342
|
|
|
return 'MEDIUM'; |
1343
|
|
|
} |
1344
|
|
|
return 'HIGH'; |
1345
|
|
|
} |
1346
|
|
|
|
1347
|
|
|
/** |
1348
|
|
|
* Returns the CSS class color to use when displaying the player's turns |
1349
|
|
|
*/ |
1350
|
|
|
public function getTurnsColor() { |
1351
|
|
|
switch ($this->getTurnsLevel()) { |
1352
|
|
|
case 'NONE': |
1353
|
|
|
case 'LOW': |
1354
|
|
|
return 'red'; |
1355
|
|
|
break; |
|
|
|
|
1356
|
|
|
case 'MEDIUM': |
1357
|
|
|
return 'yellow'; |
1358
|
|
|
break; |
1359
|
|
|
default: |
1360
|
|
|
return 'green'; |
1361
|
|
|
} |
1362
|
|
|
} |
1363
|
|
|
|
1364
|
|
|
public function update() { |
1365
|
|
|
$this->save(); |
1366
|
|
|
} |
1367
|
|
|
|
1368
|
|
|
protected static function doMessageSending($senderID, $receiverID, $gameID, $messageTypeID, $message, $expires, $senderDelete = false, $unread = true) { |
1369
|
|
|
$message = trim($message); |
1370
|
|
|
$db = new SmrMySqlDatabase(); |
1371
|
|
|
// send him the message |
1372
|
|
|
$db->query('INSERT INTO message |
1373
|
|
|
(account_id,game_id,message_type_id,message_text, |
1374
|
|
|
sender_id,send_time,expire_time,sender_delete) VALUES(' . |
1375
|
|
|
$db->escapeNumber($receiverID) . ',' . |
1376
|
|
|
$db->escapeNumber($gameID) . ',' . |
1377
|
|
|
$db->escapeNumber($messageTypeID) . ',' . |
1378
|
|
|
$db->escapeString($message) . ',' . |
1379
|
|
|
$db->escapeNumber($senderID) . ',' . |
1380
|
|
|
$db->escapeNumber(TIME) . ',' . |
1381
|
|
|
$db->escapeNumber($expires) . ',' . |
1382
|
|
|
$db->escapeBoolean($senderDelete) . ')' |
1383
|
|
|
); |
1384
|
|
|
// Keep track of the message_id so it can be returned |
1385
|
|
|
$insertID = $db->getInsertID(); |
1386
|
|
|
|
1387
|
|
|
if ($unread === true) { |
1388
|
|
|
// give him the message icon |
1389
|
|
|
$db->query('REPLACE INTO player_has_unread_messages (game_id, account_id, message_type_id) VALUES |
1390
|
|
|
(' . $db->escapeNumber($gameID) . ', ' . $db->escapeNumber($receiverID) . ', ' . $db->escapeNumber($messageTypeID) . ')'); |
1391
|
|
|
} |
1392
|
|
|
|
1393
|
|
|
switch ($messageTypeID) { |
1394
|
|
|
case MSG_PLAYER: |
1395
|
|
|
$receiverAccount = SmrAccount::getAccount($receiverID); |
1396
|
|
|
if ($receiverAccount->isValidated() && $receiverAccount->isReceivingMessageNotifications($messageTypeID) && !$receiverAccount->isLoggedIn()) { |
1397
|
|
|
require_once(get_file_loc('message.functions.inc')); |
1398
|
|
|
$sender = getMessagePlayer($senderID, $gameID, $messageTypeID); |
1399
|
|
|
if ($sender instanceof SmrPlayer) { |
1400
|
|
|
$sender = $sender->getDisplayName(); |
1401
|
|
|
} |
1402
|
|
|
$mail = setupMailer(); |
1403
|
|
|
$mail->Subject = 'Message Notification'; |
1404
|
|
|
$mail->setFrom('[email protected]', 'SMR Notifications'); |
1405
|
|
|
$bbifiedMessage = 'From: ' . $sender . ' Date: ' . date($receiverAccount->getShortDateFormat() . ' ' . $receiverAccount->getShortTimeFormat(), TIME) . "<br/>\r\n<br/>\r\n" . bbifyMessage($message, true); |
1406
|
|
|
$mail->msgHTML($bbifiedMessage); |
1407
|
|
|
$mail->AltBody = strip_tags($bbifiedMessage); |
1408
|
|
|
$mail->addAddress($receiverAccount->getEmail(), $receiverAccount->getHofName()); |
1409
|
|
|
$mail->send(); |
1410
|
|
|
$receiverAccount->decreaseMessageNotifications($messageTypeID, 1); |
1411
|
|
|
} |
1412
|
|
|
break; |
1413
|
|
|
} |
1414
|
|
|
|
1415
|
|
|
return $insertID; |
1416
|
|
|
} |
1417
|
|
|
|
1418
|
|
|
public function sendMessageToBox($boxTypeID, $message) { |
1419
|
|
|
// send him the message |
1420
|
|
|
SmrAccount::doMessageSendingToBox($this->getAccountID(), $boxTypeID, $message, $this->getGameID()); |
1421
|
|
|
} |
1422
|
|
|
|
1423
|
|
|
public function sendGlobalMessage($message, $canBeIgnored = true) { |
1424
|
|
|
if ($canBeIgnored) { |
1425
|
|
|
if ($this->getAccount()->isMailBanned()) { |
1426
|
|
|
create_error('You are currently banned from sending messages'); |
1427
|
|
|
} |
1428
|
|
|
} |
1429
|
|
|
$this->sendMessageToBox(BOX_GLOBALS, $message); |
1430
|
|
|
|
1431
|
|
|
// send to all online player |
1432
|
|
|
$db = new SmrMySqlDatabase(); |
1433
|
|
|
$db->query('SELECT account_id |
1434
|
|
|
FROM active_session |
1435
|
|
|
JOIN player USING (game_id, account_id) |
1436
|
|
|
WHERE active_session.last_accessed >= ' . $db->escapeNumber(TIME - SmrSession::TIME_BEFORE_EXPIRY) . ' |
1437
|
|
|
AND game_id = ' . $db->escapeNumber($this->getGameID()) . ' |
1438
|
|
|
AND ignore_globals = \'FALSE\' |
1439
|
|
|
AND account_id != ' . $db->escapeNumber($this->getAccountID())); |
1440
|
|
|
|
1441
|
|
|
while ($db->nextRecord()) { |
1442
|
|
|
$this->sendMessage($db->getInt('account_id'), MSG_GLOBAL, $message, $canBeIgnored); |
1443
|
|
|
} |
1444
|
|
|
$this->sendMessage($this->getAccountID(), MSG_GLOBAL, $message, $canBeIgnored, false); |
1445
|
|
|
} |
1446
|
|
|
|
1447
|
|
|
public function sendMessage($receiverID, $messageTypeID, $message, $canBeIgnored = true, $unread = true, $expires = false, $senderDelete = false) { |
1448
|
|
|
//get expire time |
1449
|
|
|
if ($canBeIgnored) { |
1450
|
|
|
if ($this->getAccount()->isMailBanned()) { |
1451
|
|
|
create_error('You are currently banned from sending messages'); |
1452
|
|
|
} |
1453
|
|
|
// Don't send messages to players ignoring us |
1454
|
|
|
$this->db->query('SELECT account_id FROM message_blacklist WHERE account_id=' . $this->db->escapeNumber($receiverID) . ' AND blacklisted_id=' . $this->db->escapeNumber($this->getAccountID()) . ' LIMIT 1'); |
1455
|
|
|
if ($this->db->nextRecord()) { |
1456
|
|
|
return; |
1457
|
|
|
} |
1458
|
|
|
} |
1459
|
|
|
|
1460
|
|
|
$message = word_filter($message); |
1461
|
|
|
|
1462
|
|
|
// If expires not specified, use default based on message type |
1463
|
|
|
if ($expires === false) { |
1464
|
|
|
switch ($messageTypeID) { |
1465
|
|
|
case MSG_GLOBAL: //We don't send globals to the box here or it gets done loads of times. |
1466
|
|
|
$expires = 3600; // 1h |
1467
|
|
|
break; |
1468
|
|
|
case MSG_PLAYER: |
1469
|
|
|
$expires = 86400 * 31; |
1470
|
|
|
break; |
1471
|
|
|
case MSG_PLANET: |
1472
|
|
|
$expires = 86400 * 7; |
1473
|
|
|
break; |
1474
|
|
|
case MSG_SCOUT: |
1475
|
|
|
$expires = 86400 * 3; |
1476
|
|
|
break; |
1477
|
|
|
case MSG_POLITICAL: |
1478
|
|
|
$expires = 86400 * 31; |
1479
|
|
|
break; |
1480
|
|
|
case MSG_ALLIANCE: |
1481
|
|
|
$expires = 86400 * 31; |
1482
|
|
|
break; |
1483
|
|
|
case MSG_ADMIN: |
1484
|
|
|
$expires = 86400 * 365; |
1485
|
|
|
break; |
1486
|
|
|
case MSG_CASINO: |
1487
|
|
|
$expires = 86400 * 31; |
1488
|
|
|
break; |
1489
|
|
|
default: |
1490
|
|
|
$expires = 86400 * 7; |
1491
|
|
|
} |
1492
|
|
|
$expires += TIME; |
1493
|
|
|
} |
1494
|
|
|
|
1495
|
|
|
// Do not put scout messages in the sender's sent box |
1496
|
|
|
if ($messageTypeID == MSG_SCOUT) { |
1497
|
|
|
$senderDelete = true; |
1498
|
|
|
} |
1499
|
|
|
|
1500
|
|
|
// send him the message and return the message_id |
1501
|
|
|
return self::doMessageSending($this->getAccountID(), $receiverID, $this->getGameID(), $messageTypeID, $message, $expires, $senderDelete, $unread); |
1502
|
|
|
} |
1503
|
|
|
|
1504
|
|
|
public function sendMessageFromOpAnnounce($receiverID, $message, $expires = false) { |
1505
|
|
|
// get expire time if not set |
1506
|
|
|
if ($expires === false) { |
1507
|
|
|
$expires = TIME + 86400 * 14; |
1508
|
|
|
} |
1509
|
|
|
self::doMessageSending(ACCOUNT_ID_OP_ANNOUNCE, $receiverID, $this->getGameID(), MSG_ALLIANCE, $message, $expires); |
1510
|
|
|
} |
1511
|
|
|
|
1512
|
|
|
public function sendMessageFromAllianceCommand($receiverID, $message) { |
1513
|
|
|
$expires = TIME + 86400 * 365; |
1514
|
|
|
self::doMessageSending(ACCOUNT_ID_ALLIANCE_COMMAND, $receiverID, $this->getGameID(), MSG_PLAYER, $message, $expires); |
1515
|
|
|
} |
1516
|
|
|
|
1517
|
|
|
public static function sendMessageFromPlanet($gameID, $receiverID, $message) { |
1518
|
|
|
//get expire time |
1519
|
|
|
$expires = TIME + 86400 * 31; |
1520
|
|
|
// send him the message |
1521
|
|
|
self::doMessageSending(ACCOUNT_ID_PLANET, $receiverID, $gameID, MSG_PLANET, $message, $expires); |
1522
|
|
|
} |
1523
|
|
|
|
1524
|
|
|
public static function sendMessageFromPort($gameID, $receiverID, $message) { |
1525
|
|
|
//get expire time |
1526
|
|
|
$expires = TIME + 86400 * 31; |
1527
|
|
|
// send him the message |
1528
|
|
|
self::doMessageSending(ACCOUNT_ID_PORT, $receiverID, $gameID, MSG_PLAYER, $message, $expires); |
1529
|
|
|
} |
1530
|
|
|
|
1531
|
|
|
public static function sendMessageFromFedClerk($gameID, $receiverID, $message) { |
1532
|
|
|
$expires = TIME + 86400 * 365; |
1533
|
|
|
self::doMessageSending(ACCOUNT_ID_FED_CLERK, $receiverID, $gameID, MSG_PLAYER, $message, $expires); |
1534
|
|
|
} |
1535
|
|
|
|
1536
|
|
|
public static function sendMessageFromAdmin($gameID, $receiverID, $message, $expires = false) { |
1537
|
|
|
//get expire time |
1538
|
|
|
if ($expires === false) { |
1539
|
|
|
$expires = TIME + 86400 * 365; |
1540
|
|
|
} |
1541
|
|
|
// send him the message |
1542
|
|
|
self::doMessageSending(ACCOUNT_ID_ADMIN, $receiverID, $gameID, MSG_ADMIN, $message, $expires); |
1543
|
|
|
} |
1544
|
|
|
|
1545
|
|
|
public static function sendMessageFromAllianceAmbassador($gameID, $receiverID, $message, $expires = false) { |
1546
|
|
|
//get expire time |
1547
|
|
|
if ($expires === false) { |
1548
|
|
|
$expires = TIME + 86400 * 31; |
1549
|
|
|
} |
1550
|
|
|
// send him the message |
1551
|
|
|
self::doMessageSending(ACCOUNT_ID_ALLIANCE_AMBASSADOR, $receiverID, $gameID, MSG_ALLIANCE, $message, $expires); |
1552
|
|
|
} |
1553
|
|
|
|
1554
|
|
|
public static function sendMessageFromCasino($gameID, $receiverID, $message, $expires = false) { |
1555
|
|
|
//get expire time |
1556
|
|
|
if ($expires === false) { |
1557
|
|
|
$expires = TIME + 86400 * 7; |
1558
|
|
|
} |
1559
|
|
|
// send him the message |
1560
|
|
|
self::doMessageSending(ACCOUNT_ID_CASINO, $receiverID, $gameID, MSG_CASINO, $message, $expires); |
1561
|
|
|
} |
1562
|
|
|
|
1563
|
|
|
public static function sendMessageFromRace($raceID, $gameID, $receiverID, $message, $expires = false) { |
1564
|
|
|
//get expire time |
1565
|
|
|
if ($expires === false) { |
1566
|
|
|
$expires = TIME + 86400 * 5; |
1567
|
|
|
} |
1568
|
|
|
// send him the message |
1569
|
|
|
self::doMessageSending(ACCOUNT_ID_GROUP_RACES + $raceID, $receiverID, $gameID, MSG_POLITICAL, $message, $expires); |
1570
|
|
|
} |
1571
|
|
|
|
1572
|
|
|
public function setMessagesRead($messageTypeID) { |
1573
|
|
|
$this->db->query('DELETE FROM player_has_unread_messages |
1574
|
|
|
WHERE '.$this->SQL . ' AND message_type_id = ' . $this->db->escapeNumber($messageTypeID)); |
1575
|
|
|
} |
1576
|
|
|
|
1577
|
|
|
public function getPlottedCourse() { |
1578
|
|
|
if (!isset($this->plottedCourse)) { |
1579
|
|
|
// check if we have a course plotted |
1580
|
|
|
$this->db->query('SELECT course FROM player_plotted_course WHERE ' . $this->SQL . ' LIMIT 1'); |
1581
|
|
|
|
1582
|
|
|
if ($this->db->nextRecord()) { |
1583
|
|
|
// get the course back |
1584
|
|
|
$this->plottedCourse = unserialize($this->db->getField('course')); |
1585
|
|
|
} else { |
1586
|
|
|
$this->plottedCourse = false; |
1587
|
|
|
} |
1588
|
|
|
} |
1589
|
|
|
|
1590
|
|
|
// Update the plotted course if we have moved since the last query |
1591
|
|
|
if ($this->plottedCourse !== false && (!isset($this->plottedCourseFrom) || $this->plottedCourseFrom != $this->getSectorID())) { |
1592
|
|
|
$this->plottedCourseFrom = $this->getSectorID(); |
1593
|
|
|
|
1594
|
|
|
if ($this->plottedCourse->getNextOnPath() == $this->getSectorID()) { |
1595
|
|
|
// We have walked into the next sector of the course |
1596
|
|
|
$this->plottedCourse->followPath(); |
1597
|
|
|
$this->setPlottedCourse($this->plottedCourse); |
1598
|
|
|
} elseif ($this->plottedCourse->isInPath($this->getSectorID())) { |
1599
|
|
|
// We have skipped to some later sector in the course |
1600
|
|
|
$this->plottedCourse->skipToSector($this->getSectorID()); |
1601
|
|
|
$this->setPlottedCourse($this->plottedCourse); |
1602
|
|
|
} |
1603
|
|
|
} |
1604
|
|
|
return $this->plottedCourse; |
1605
|
|
|
} |
1606
|
|
|
|
1607
|
|
|
public function setPlottedCourse(Distance $plottedCourse) { |
1608
|
|
|
$hadPlottedCourse = $this->hasPlottedCourse(); |
1609
|
|
|
$this->plottedCourse = $plottedCourse; |
1610
|
|
|
if ($this->plottedCourse->getTotalSectors() > 0) { |
1611
|
|
|
$this->db->query('REPLACE INTO player_plotted_course |
1612
|
|
|
(account_id, game_id, course) |
1613
|
|
|
VALUES(' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeBinary(serialize($this->plottedCourse)) . ')'); |
1614
|
|
|
} elseif ($hadPlottedCourse) { |
1615
|
|
|
$this->deletePlottedCourse(); |
1616
|
|
|
} |
1617
|
|
|
} |
1618
|
|
|
|
1619
|
|
|
public function hasPlottedCourse() { |
1620
|
|
|
return $this->getPlottedCourse() !== false; |
1621
|
|
|
} |
1622
|
|
|
|
1623
|
|
|
public function isPartOfCourse($sectorOrSectorID) { |
1624
|
|
|
if (!$this->hasPlottedCourse()) { |
1625
|
|
|
return false; |
1626
|
|
|
} |
1627
|
|
|
if ($sectorOrSectorID instanceof SmrSector) { |
1628
|
|
|
$sectorID = $sectorOrSectorID->getSectorID(); |
1629
|
|
|
} else { |
1630
|
|
|
$sectorID = $sectorOrSectorID; |
1631
|
|
|
} |
1632
|
|
|
return $this->getPlottedCourse()->isInPath($sectorID); |
1633
|
|
|
} |
1634
|
|
|
|
1635
|
|
|
public function deletePlottedCourse() { |
1636
|
|
|
$this->plottedCourse = false; |
1637
|
|
|
$this->db->query('DELETE FROM player_plotted_course WHERE ' . $this->SQL . ' LIMIT 1'); |
1638
|
|
|
} |
1639
|
|
|
|
1640
|
|
|
// Computes the turn cost and max misjump between current and target sector |
1641
|
|
|
public function getJumpInfo(SmrSector $targetSector) { |
1642
|
|
|
$path = Plotter::findDistanceToX($targetSector, $this->getSector(), true); |
1643
|
|
|
if ($path === false) { |
1644
|
|
|
create_error('Unable to plot from ' . $this->getSectorID() . ' to ' . $targetSector->getSectorID() . '.'); |
1645
|
|
|
} |
1646
|
|
|
$distance = $path->getRelativeDistance(); |
1647
|
|
|
|
1648
|
|
|
$turnCost = max(TURNS_JUMP_MINIMUM, IRound($distance * TURNS_PER_JUMP_DISTANCE)); |
1649
|
|
|
$maxMisjump = max(0, IRound(($distance - $turnCost) * MISJUMP_DISTANCE_DIFF_FACTOR / (1 + $this->getLevelID() * MISJUMP_LEVEL_FACTOR))); |
1650
|
|
|
return array('turn_cost' => $turnCost, 'max_misjump' => $maxMisjump); |
1651
|
|
|
} |
1652
|
|
|
|
1653
|
|
|
public function __sleep() { |
1654
|
|
|
return array('accountID', 'gameID', 'sectorID', 'alignment', 'playerID', 'playerName'); |
1655
|
|
|
} |
1656
|
|
|
|
1657
|
|
|
public function &getStoredDestinations() { |
1658
|
|
|
if (!isset($this->storedDestinations)) { |
1659
|
|
|
$this->storedDestinations = array(); |
1660
|
|
|
$this->db->query('SELECT * FROM player_stored_sector WHERE ' . $this->SQL); |
1661
|
|
|
while ($this->db->nextRecord()) { |
1662
|
|
|
$this->storedDestinations[] = array( |
1663
|
|
|
'Label' => $this->db->getField('label'), |
1664
|
|
|
'SectorID' => $this->db->getInt('sector_id'), |
1665
|
|
|
'OffsetTop' => $this->db->getInt('offset_top'), |
1666
|
|
|
'OffsetLeft' => $this->db->getInt('offset_left') |
1667
|
|
|
); |
1668
|
|
|
} |
1669
|
|
|
} |
1670
|
|
|
return $this->storedDestinations; |
1671
|
|
|
} |
1672
|
|
|
|
1673
|
|
|
|
1674
|
|
|
public function moveDestinationButton($sectorID, $offsetTop, $offsetLeft) { |
1675
|
|
|
|
1676
|
|
|
if (!is_numeric($offsetLeft) || !is_numeric($offsetTop)) { |
1677
|
|
|
create_error('The position of the saved sector must be numeric!.'); |
1678
|
|
|
} |
1679
|
|
|
$offsetTop = round($offsetTop); |
1680
|
|
|
$offsetLeft = round($offsetLeft); |
1681
|
|
|
|
1682
|
|
|
if ($offsetLeft < 0 || $offsetLeft > 500 || $offsetTop < 0 || $offsetTop > 300) { |
1683
|
|
|
create_error('The saved sector must be in the box!'); |
1684
|
|
|
} |
1685
|
|
|
|
1686
|
|
|
$storedDestinations =& $this->getStoredDestinations(); |
1687
|
|
|
foreach ($storedDestinations as &$sd) { |
1688
|
|
|
if ($sd['SectorID'] == $sectorID) { |
1689
|
|
|
$sd['OffsetTop'] = $offsetTop; |
1690
|
|
|
$sd['OffsetLeft'] = $offsetLeft; |
1691
|
|
|
$this->db->query(' |
1692
|
|
|
UPDATE player_stored_sector |
1693
|
|
|
SET offset_left = ' . $this->db->escapeNumber($offsetLeft) . ', offset_top=' . $this->db->escapeNumber($offsetTop) . ' |
1694
|
|
|
WHERE ' . $this->SQL . ' AND sector_id = ' . $this->db->escapeNumber($sectorID) |
1695
|
|
|
); |
1696
|
|
|
return true; |
1697
|
|
|
} |
1698
|
|
|
} |
1699
|
|
|
|
1700
|
|
|
create_error('You do not have a saved sector for #' . $sectorID); |
1701
|
|
|
} |
1702
|
|
|
|
1703
|
|
|
public function addDestinationButton($sectorID, $label) { |
1704
|
|
|
|
1705
|
|
|
if (!is_numeric($sectorID) || !SmrSector::sectorExists($this->getGameID(), $sectorID)) { |
1706
|
|
|
create_error('You want to add a non-existent sector?'); |
1707
|
|
|
} |
1708
|
|
|
|
1709
|
|
|
// sector already stored ? |
1710
|
|
|
foreach ($this->getStoredDestinations() as $sd) { |
1711
|
|
|
if ($sd['SectorID'] == $sectorID) { |
1712
|
|
|
create_error('Sector already stored!'); |
1713
|
|
|
} |
1714
|
|
|
} |
1715
|
|
|
|
1716
|
|
|
$this->storedDestinations[] = array( |
1717
|
|
|
'Label' => $label, |
1718
|
|
|
'SectorID' => (int)$sectorID, |
1719
|
|
|
'OffsetTop' => 1, |
1720
|
|
|
'OffsetLeft' => 1 |
1721
|
|
|
); |
1722
|
|
|
|
1723
|
|
|
$this->db->query(' |
1724
|
|
|
INSERT INTO player_stored_sector (account_id, game_id, sector_id, label, offset_top, offset_left) |
1725
|
|
|
VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($sectorID) . ',' . $this->db->escapeString($label, true) . ',1,1)' |
1726
|
|
|
); |
1727
|
|
|
} |
1728
|
|
|
|
1729
|
|
|
public function deleteDestinationButton($sectorID) { |
1730
|
|
|
if (!is_numeric($sectorID) || $sectorID < 1) { |
1731
|
|
|
create_error('You want to remove a non-existent sector?'); |
1732
|
|
|
} |
1733
|
|
|
|
1734
|
|
|
foreach ($this->getStoredDestinations() as $key => $sd) { |
1735
|
|
|
if ($sd['SectorID'] == $sectorID) { |
1736
|
|
|
$this->db->query(' |
1737
|
|
|
DELETE FROM player_stored_sector |
1738
|
|
|
WHERE ' . $this->SQL . ' |
1739
|
|
|
AND sector_id = ' . $this->db->escapeNumber($sectorID) |
1740
|
|
|
); |
1741
|
|
|
unset($this->storedDestinations[$key]); |
1742
|
|
|
return true; |
1743
|
|
|
} |
1744
|
|
|
} |
1745
|
|
|
return false; |
1746
|
|
|
} |
1747
|
|
|
|
1748
|
|
|
public function getExperienceRank() { |
1749
|
|
|
return $this->computeRanking('experience', $this->getExperience()); |
1750
|
|
|
} |
1751
|
|
|
public function getKillsRank() { |
1752
|
|
|
return $this->computeRanking('kills', $this->getKills()); |
1753
|
|
|
} |
1754
|
|
|
public function getDeathsRank() { |
1755
|
|
|
return $this->computeRanking('deaths', $this->getDeaths()); |
1756
|
|
|
} |
1757
|
|
|
public function getAssistsRank() { |
1758
|
|
|
return $this->computeRanking('assists', $this->getAssists()); |
1759
|
|
|
} |
1760
|
|
|
private function computeRanking($dbField, $playerAmount) { |
1761
|
|
|
$this->db->query('SELECT count(*) FROM player |
1762
|
|
|
WHERE game_id = ' . $this->db->escapeNumber($this->getGameID()) . ' |
1763
|
|
|
AND ( |
1764
|
|
|
'.$dbField . ' > ' . $this->db->escapeNumber($playerAmount) . ' |
1765
|
|
|
OR ( |
1766
|
|
|
'.$dbField . ' = ' . $this->db->escapeNumber($playerAmount) . ' |
1767
|
|
|
AND player_name <= ' . $this->db->escapeString($this->getPlayerName()) . ' |
1768
|
|
|
) |
1769
|
|
|
)'); |
1770
|
|
|
$this->db->nextRecord(); |
1771
|
|
|
$rank = $this->db->getInt('count(*)'); |
1772
|
|
|
return $rank; |
1773
|
|
|
} |
1774
|
|
|
} |
1775
|
|
|
|