We could not synchronize checks via GitHub's checks API since Scrutinizer's GitHub App is not installed for this repository.
Total Complexity | 281 |
Total Lines | 1390 |
Duplicated Lines | 0 % |
Changes | 2 | ||
Bugs | 0 | Features | 1 |
Complex classes like AbstractSmrPort often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use AbstractSmrPort, and based on these observations, apply Extract Interface, too.
1 | <?php declare(strict_types=1); |
||
2 | class AbstractSmrPort { |
||
3 | use Traits\RaceID; |
||
4 | |||
5 | protected static array $CACHE_PORTS = []; |
||
6 | protected static array $CACHE_CACHED_PORTS = []; |
||
7 | |||
8 | const DAMAGE_NEEDED_FOR_ALIGNMENT_CHANGE = 300; // single player |
||
9 | const DAMAGE_NEEDED_FOR_DOWNGRADE_CHANCE = 325; // all attackers |
||
10 | const CHANCE_TO_DOWNGRADE = 1; |
||
11 | const TIME_FEDS_STAY = 1800; |
||
12 | const MAX_FEDS_BONUS = 4000; |
||
13 | const BASE_CDS = 725; |
||
14 | const CDS_PER_LEVEL = 100; |
||
15 | const CDS_PER_TEN_MIL_CREDITS = 25; |
||
16 | const BASE_DEFENCES = 500; |
||
17 | const DEFENCES_PER_LEVEL = 700; |
||
18 | const DEFENCES_PER_TEN_MIL_CREDITS = 250; |
||
19 | const MAX_LEVEL = 9; |
||
20 | const BASE_REFRESH_PER_HOUR = array( |
||
21 | '1' => 150, |
||
22 | '2' => 110, |
||
23 | '3' => 70 |
||
24 | ); |
||
25 | const REFRESH_PER_GOOD = .9; |
||
26 | const TIME_TO_CREDIT_RAID = 10800; // 3 hours |
||
27 | const GOODS_TRADED_MONEY_MULTIPLIER = 50; |
||
28 | const BASE_PAYOUT = 0.85; // fraction of credits for looting |
||
29 | const RAZE_PAYOUT = 0.75; // fraction of base payout for razing |
||
30 | |||
31 | protected Smr\Database $db; |
||
32 | |||
33 | protected int $gameID; |
||
34 | protected int $sectorID; |
||
35 | protected int $shields; |
||
36 | protected int $combatDrones; |
||
37 | protected int $armour; |
||
38 | protected int $reinforceTime; |
||
39 | protected int $attackStarted; |
||
40 | protected int $level; |
||
41 | protected int $credits; |
||
42 | protected int $upgrade; |
||
43 | protected int $experience; |
||
44 | |||
45 | protected array $goodIDs = array('All' => [], TRADER_SELLS => [], TRADER_BUYS => []); |
||
46 | protected array $goodAmounts; |
||
47 | protected array $goodAmountsChanged = []; |
||
48 | protected array $goodDistances; |
||
49 | |||
50 | protected bool $cachedVersion = false; |
||
51 | protected int $cachedTime; |
||
52 | protected bool $cacheIsValid = true; |
||
53 | |||
54 | protected string $SQL; |
||
55 | |||
56 | protected bool $hasChanged = false; |
||
57 | protected bool $isNew = false; |
||
58 | |||
59 | public static function refreshCache() : void { |
||
60 | foreach (self::$CACHE_PORTS as $gameID => &$gamePorts) { |
||
61 | foreach ($gamePorts as $sectorID => &$port) { |
||
62 | $port = self::getPort($gameID, $sectorID, true); |
||
63 | } |
||
64 | } |
||
65 | } |
||
66 | |||
67 | public static function clearCache() : void { |
||
68 | self::$CACHE_PORTS = array(); |
||
69 | self::$CACHE_CACHED_PORTS = array(); |
||
70 | } |
||
71 | |||
72 | public static function getGalaxyPorts(int $gameID, int $galaxyID, bool $forceUpdate = false) : array { |
||
73 | $db = Smr\Database::getInstance(); |
||
74 | // Use a left join so that we populate the cache for every sector |
||
75 | $dbResult = $db->read('SELECT port.* FROM port LEFT JOIN sector USING(game_id, sector_id) WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND galaxy_id = ' . $db->escapeNumber($galaxyID)); |
||
76 | $galaxyPorts = []; |
||
77 | foreach ($dbResult->records() as $dbRecord) { |
||
78 | $sectorID = $dbRecord->getInt('sector_id'); |
||
79 | $port = self::getPort($gameID, $sectorID, $forceUpdate, $dbRecord); |
||
80 | // Only return those ports that exist |
||
81 | if ($port->exists()) { |
||
82 | $galaxyPorts[$sectorID] = $port; |
||
83 | } |
||
84 | } |
||
85 | return $galaxyPorts; |
||
86 | } |
||
87 | |||
88 | public static function getPort(int $gameID, int $sectorID, bool $forceUpdate = false, Smr\DatabaseRecord $dbRecord = null) : self { |
||
89 | if ($forceUpdate || !isset(self::$CACHE_PORTS[$gameID][$sectorID])) { |
||
90 | self::$CACHE_PORTS[$gameID][$sectorID] = new SmrPort($gameID, $sectorID, $dbRecord); |
||
91 | } |
||
92 | return self::$CACHE_PORTS[$gameID][$sectorID]; |
||
93 | } |
||
94 | |||
95 | public static function removePort(int $gameID, int $sectorID) : void { |
||
96 | $db = Smr\Database::getInstance(); |
||
97 | $SQL = 'game_id = ' . $db->escapeNumber($gameID) . ' |
||
98 | AND sector_id = ' . $db->escapeNumber($sectorID); |
||
99 | $db->write('DELETE FROM port WHERE ' . $SQL); |
||
100 | $db->write('DELETE FROM port_has_goods WHERE ' . $SQL); |
||
101 | $db->write('DELETE FROM player_visited_port WHERE ' . $SQL); |
||
102 | $db->write('DELETE FROM player_attacks_port WHERE ' . $SQL); |
||
103 | $db->write('DELETE FROM port_info_cache WHERE ' . $SQL); |
||
104 | self::$CACHE_PORTS[$gameID][$sectorID] = null; |
||
105 | unset(self::$CACHE_PORTS[$gameID][$sectorID]); |
||
106 | } |
||
107 | |||
108 | public static function createPort(int $gameID, int $sectorID) : self { |
||
109 | if (!isset(self::$CACHE_PORTS[$gameID][$sectorID])) { |
||
110 | $p = new SmrPort($gameID, $sectorID); |
||
111 | self::$CACHE_PORTS[$gameID][$sectorID] = $p; |
||
112 | } |
||
113 | return self::$CACHE_PORTS[$gameID][$sectorID]; |
||
114 | } |
||
115 | |||
116 | public static function savePorts() : void { |
||
117 | foreach (self::$CACHE_PORTS as $gamePorts) { |
||
118 | foreach ($gamePorts as $port) { |
||
119 | $port->update(); |
||
120 | } |
||
121 | } |
||
122 | } |
||
123 | |||
124 | public static function getBaseExperience(int $cargo, int $distance) : float { |
||
125 | return ($cargo / 13) * $distance; |
||
126 | } |
||
127 | |||
128 | protected function __construct(int $gameID, int $sectorID, Smr\DatabaseRecord $dbRecord = null) { |
||
129 | $this->cachedTime = Smr\Epoch::time(); |
||
130 | $this->db = Smr\Database::getInstance(); |
||
131 | $this->SQL = 'sector_id = ' . $this->db->escapeNumber($sectorID) . ' AND game_id = ' . $this->db->escapeNumber($gameID); |
||
132 | |||
133 | if ($dbRecord === null) { |
||
134 | $dbResult = $this->db->read('SELECT * FROM port WHERE ' . $this->SQL . ' LIMIT 1'); |
||
135 | if ($dbResult->hasRecord()) { |
||
136 | $dbRecord = $dbResult->record(); |
||
137 | } |
||
138 | } |
||
139 | $this->isNew = $dbRecord === null; |
||
140 | |||
141 | $this->gameID = $gameID; |
||
142 | $this->sectorID = $sectorID; |
||
143 | if (!$this->isNew) { |
||
144 | $this->shields = $dbRecord->getInt('shields'); |
||
145 | $this->combatDrones = $dbRecord->getInt('combat_drones'); |
||
146 | $this->armour = $dbRecord->getInt('armour'); |
||
147 | $this->reinforceTime = $dbRecord->getInt('reinforce_time'); |
||
148 | $this->attackStarted = $dbRecord->getInt('attack_started'); |
||
149 | $this->raceID = $dbRecord->getInt('race_id'); |
||
150 | $this->level = $dbRecord->getInt('level'); |
||
151 | $this->credits = $dbRecord->getInt('credits'); |
||
152 | $this->upgrade = $dbRecord->getInt('upgrade'); |
||
153 | $this->experience = $dbRecord->getInt('experience'); |
||
154 | |||
155 | $this->checkDefenses(); |
||
156 | $this->getGoods(); |
||
157 | $this->checkForUpgrade(); |
||
158 | } else { |
||
159 | $this->shields = 0; |
||
160 | $this->combatDrones = 0; |
||
161 | $this->armour = 0; |
||
162 | $this->reinforceTime = 0; |
||
163 | $this->attackStarted = 0; |
||
164 | $this->raceID = 1; |
||
165 | $this->level = 0; |
||
166 | $this->credits = 0; |
||
167 | $this->upgrade = 0; |
||
168 | $this->experience = 0; |
||
169 | } |
||
170 | } |
||
171 | |||
172 | public function checkDefenses() : void { |
||
173 | if (!$this->isUnderAttack()) { |
||
174 | $defences = self::BASE_DEFENCES + $this->getLevel() * self::DEFENCES_PER_LEVEL; |
||
175 | $cds = self::BASE_CDS + $this->getLevel() * self::CDS_PER_LEVEL; |
||
176 | // Upgrade modifier |
||
177 | $defences += max(0, IRound(self::DEFENCES_PER_LEVEL * $this->getUpgrade() / $this->getUpgradeRequirement())); |
||
178 | $cds += max(0, IRound(self::CDS_PER_LEVEL * $this->getUpgrade() / $this->getUpgradeRequirement())); |
||
179 | // Credits modifier |
||
180 | $defences += max(0, IRound(self::DEFENCES_PER_TEN_MIL_CREDITS * $this->getCredits() / 10000000)); |
||
181 | $cds += max(0, IRound(self::CDS_PER_TEN_MIL_CREDITS * $this->getCredits() / 10000000)); |
||
182 | // Defences restock (check for fed arrival) |
||
183 | if (Smr\Epoch::time() < $this->getReinforceTime() + self::TIME_FEDS_STAY) { |
||
184 | $federalMod = (self::TIME_FEDS_STAY - (Smr\Epoch::time() - $this->getReinforceTime())) / self::TIME_FEDS_STAY; |
||
185 | $federalMod = max(0, IRound($federalMod * self::MAX_FEDS_BONUS)); |
||
186 | $defences += $federalMod; |
||
187 | $cds += IRound($federalMod / 10); |
||
188 | } |
||
189 | $this->setShields($defences); |
||
190 | $this->setArmour($defences); |
||
191 | $this->setCDs($cds); |
||
192 | if ($this->getCredits() == 0) { |
||
193 | $this->setCreditsToDefault(); |
||
194 | } |
||
195 | $this->db->write('DELETE FROM player_attacks_port WHERE ' . $this->SQL); |
||
196 | } |
||
197 | } |
||
198 | |||
199 | /** |
||
200 | * Used for the automatic resupplying of all goods over time |
||
201 | */ |
||
202 | private function restockGood(int $goodID, int $secondsSinceLastUpdate) : void { |
||
203 | if ($secondsSinceLastUpdate <= 0) { |
||
204 | return; |
||
205 | } |
||
206 | |||
207 | $goodClass = Globals::getGood($goodID)['Class']; |
||
208 | $refreshPerHour = self::BASE_REFRESH_PER_HOUR[$goodClass] * $this->getGame()->getGameSpeed(); |
||
209 | $refreshPerSec = $refreshPerHour / 3600; |
||
210 | $amountToAdd = IFloor($secondsSinceLastUpdate * $refreshPerSec); |
||
211 | |||
212 | // We will not save automatic resupplying in the database, |
||
213 | // because the stock can be correctly recalculated based on the |
||
214 | // last_update time. We will only do the update for player actions |
||
215 | // that affect the stock. This avoids many unnecessary db queries. |
||
216 | $doUpdateDB = false; |
||
217 | $amount = $this->getGoodAmount($goodID); |
||
218 | $this->setGoodAmount($goodID, $amount + $amountToAdd, $doUpdateDB); |
||
219 | } |
||
220 | |||
221 | // Sets the class members that identify port trade goods |
||
222 | private function getGoods() : void { |
||
223 | if ($this->isCachedVersion()) { |
||
224 | throw new Exception('Cannot call getGoods on cached port'); |
||
225 | } |
||
226 | if (empty($this->goodIDs['All'])) { |
||
227 | $dbResult = $this->db->read('SELECT * FROM port_has_goods WHERE ' . $this->SQL . ' ORDER BY good_id ASC'); |
||
228 | foreach ($dbResult->records() as $dbRecord) { |
||
229 | $goodID = $dbRecord->getInt('good_id'); |
||
230 | $transactionType = $dbRecord->getField('transaction_type'); |
||
231 | $this->goodAmounts[$goodID] = $dbRecord->getInt('amount'); |
||
232 | $this->goodIDs[$transactionType][] = $goodID; |
||
233 | $this->goodIDs['All'][] = $goodID; |
||
234 | |||
235 | $secondsSinceLastUpdate = Smr\Epoch::time() - $dbRecord->getInt('last_update'); |
||
236 | $this->restockGood($goodID, $secondsSinceLastUpdate); |
||
237 | } |
||
238 | } |
||
239 | } |
||
240 | |||
241 | private function getVisibleGoods(string $transaction, AbstractSmrPlayer $player = null) : array { |
||
249 | }); |
||
250 | } |
||
251 | } |
||
252 | |||
253 | /** |
||
254 | * Get IDs of goods that can be sold by $player to the port |
||
255 | */ |
||
256 | public function getVisibleGoodsSold(AbstractSmrPlayer $player = null) : array { |
||
258 | } |
||
259 | |||
260 | /** |
||
261 | * Get IDs of goods that can be bought by $player from the port |
||
262 | */ |
||
263 | public function getVisibleGoodsBought(AbstractSmrPlayer $player = null) : array { |
||
264 | return $this->getVisibleGoods(TRADER_BUYS, $player); |
||
265 | } |
||
266 | |||
267 | public function getAllGoodIDs() : array { |
||
269 | } |
||
270 | |||
271 | /** |
||
272 | * Get IDs of goods that can be sold to the port |
||
273 | */ |
||
274 | public function getSoldGoodIDs() : array { |
||
275 | return $this->goodIDs[TRADER_SELLS]; |
||
276 | } |
||
277 | |||
278 | /** |
||
279 | * Get IDs of goods that can be bought from the port |
||
280 | */ |
||
281 | public function getBoughtGoodIDs() : array { |
||
283 | } |
||
284 | |||
285 | public function getGoodDistance(int $goodID) : int { |
||
286 | if (!isset($this->goodDistances[$goodID])) { |
||
287 | $x = Globals::getGood($goodID); |
||
288 | $x['TransactionType'] = $this->getGoodTransaction($goodID); |
||
289 | $di = Plotter::findDistanceToX($x, $this->getSector(), true); |
||
290 | if (is_object($di)) { |
||
|
|||
291 | $di = $di->getRelativeDistance(); |
||
292 | } |
||
293 | $this->goodDistances[$goodID] = max(1, $di); |
||
294 | } |
||
295 | return $this->goodDistances[$goodID]; |
||
296 | } |
||
297 | |||
298 | /** |
||
299 | * Returns the transaction type for this good (Buy or Sell). |
||
300 | * Note: this is the player's transaction, not the port's. |
||
301 | */ |
||
302 | public function getGoodTransaction(int $goodID) : string { |
||
303 | foreach ([TRADER_BUYS, TRADER_SELLS] as $transaction) { |
||
304 | if ($this->hasGood($goodID, $transaction)) { |
||
305 | return $transaction; |
||
306 | } |
||
307 | } |
||
308 | throw new Exception('Port does not trade goodID ' . $goodID); |
||
309 | } |
||
310 | |||
311 | public function hasGood(int $goodID, ?string $type = null) : bool { |
||
312 | if ($type === null) { |
||
313 | $type = 'All'; |
||
314 | } |
||
315 | return in_array($goodID, $this->goodIDs[$type]); |
||
316 | } |
||
317 | |||
318 | private function setGoodAmount(int $goodID, int $amount, bool $doUpdate = true) : void { |
||
319 | if ($this->isCachedVersion()) { |
||
320 | throw new Exception('Cannot update a cached port!'); |
||
321 | } |
||
322 | // The new amount must be between 0 and the max for this good |
||
323 | $amount = max(0, min($amount, Globals::getGood($goodID)['Max'])); |
||
324 | if ($this->getGoodAmount($goodID) == $amount) { |
||
325 | return; |
||
326 | } |
||
327 | $this->goodAmounts[$goodID] = $amount; |
||
328 | |||
329 | if ($doUpdate) { |
||
330 | // This goodID will be changed in the db during `update()` |
||
331 | $this->goodAmountsChanged[$goodID] = true; |
||
332 | } |
||
333 | } |
||
334 | |||
335 | public function getGoodAmount(int $goodID) : int { |
||
336 | return $this->goodAmounts[$goodID]; |
||
337 | } |
||
338 | |||
339 | public function decreaseGood(array $good, int $amount, bool $doRefresh) : void { |
||
340 | $this->setGoodAmount($good['ID'], $this->getGoodAmount($good['ID']) - $amount); |
||
341 | if ($doRefresh === true) { |
||
342 | //get id of goods to replenish |
||
343 | $this->refreshGoods($good['Class'], $amount); |
||
344 | } |
||
345 | } |
||
346 | |||
347 | public function increaseGoodAmount(int $goodID, int $amount) : void { |
||
348 | $this->setGoodAmount($goodID, $this->getGoodAmount($goodID) + $amount); |
||
349 | } |
||
350 | |||
351 | public function decreaseGoodAmount(int $goodID, int $amount) : void { |
||
352 | $this->setGoodAmount($goodID, $this->getGoodAmount($goodID) - $amount); |
||
353 | } |
||
354 | |||
355 | /** |
||
356 | * Adds extra stock to goods in the tier above a good that was traded |
||
357 | */ |
||
358 | protected function refreshGoods(int $classTraded, int $amountTraded) : void { |
||
359 | $refreshAmount = IRound($amountTraded * self::REFRESH_PER_GOOD); |
||
360 | //refresh goods that need it |
||
361 | $refreshClass = $classTraded + 1; |
||
362 | foreach ($this->getAllGoodIDs() as $goodID) { |
||
363 | $goodClass = Globals::getGood($goodID)['Class']; |
||
364 | if ($goodClass == $refreshClass) { |
||
365 | $this->increaseGoodAmount($goodID, $refreshAmount); |
||
366 | } |
||
367 | } |
||
368 | } |
||
369 | |||
370 | protected function tradeGoods(array $good, int $goodsTraded, int $exp) : void { |
||
371 | $goodsTradedMoney = $goodsTraded * self::GOODS_TRADED_MONEY_MULTIPLIER; |
||
372 | $this->increaseUpgrade($goodsTradedMoney); |
||
373 | $this->increaseCredits($goodsTradedMoney); |
||
374 | $this->increaseExperience($exp); |
||
375 | $this->decreaseGood($good, $goodsTraded, true); |
||
376 | } |
||
377 | |||
378 | public function buyGoods(array $good, int $goodsTraded, int $idealPrice, int $bargainPrice, int $exp) : void { |
||
379 | $this->tradeGoods($good, $goodsTraded, $exp); |
||
380 | // Limit upgrade/credits to prevent massive increases in a single trade |
||
381 | $cappedBargainPrice = min(max($idealPrice, $goodsTraded * 1000), $bargainPrice); |
||
382 | $this->increaseUpgrade($cappedBargainPrice); |
||
383 | $this->increaseCredits($cappedBargainPrice); |
||
384 | } |
||
385 | |||
386 | public function sellGoods(array $good, int $goodsTraded, int $exp) : void { |
||
387 | $this->tradeGoods($good, $goodsTraded, $exp); |
||
388 | } |
||
389 | |||
390 | public function stealGoods(array $good, int $goodsTraded) : void { |
||
391 | $this->decreaseGood($good, $goodsTraded, false); |
||
392 | } |
||
393 | |||
394 | public function checkForUpgrade() : int { |
||
395 | if ($this->isCachedVersion()) { |
||
396 | throw new Exception('Cannot upgrade a cached port!'); |
||
397 | } |
||
398 | $upgrades = 0; |
||
399 | while ($this->upgrade >= $this->getUpgradeRequirement() && $this->level < 9) { |
||
400 | ++$upgrades; |
||
401 | $this->decreaseUpgrade($this->getUpgradeRequirement()); |
||
402 | $this->decreaseCredits($this->getUpgradeRequirement()); |
||
403 | $this->doUpgrade(); |
||
404 | } |
||
405 | return $upgrades; |
||
406 | } |
||
407 | |||
408 | /** |
||
409 | * This function should only be used in universe creation to set |
||
410 | * ports to a specific level. |
||
411 | */ |
||
412 | public function upgradeToLevel(int $level) : void { |
||
413 | if ($this->isCachedVersion()) { |
||
414 | throw new Exception('Cannot upgrade a cached port!'); |
||
415 | } |
||
416 | while ($this->getLevel() < $level) { |
||
417 | $this->doUpgrade(); |
||
418 | } |
||
419 | while ($this->getLevel() > $level) { |
||
420 | $this->doDowngrade(); |
||
421 | } |
||
422 | } |
||
423 | |||
424 | /** |
||
425 | * Returns the good class associated with the given level. |
||
426 | * If no level specified, will use the current port level. |
||
427 | * This is useful for determining what trade goods to add/remove. |
||
428 | */ |
||
429 | protected function getGoodClassAtLevel(int $level = null) : int { |
||
430 | if ($level === null) { |
||
431 | $level = $this->getLevel(); |
||
432 | } |
||
433 | if ($level <= 2) { |
||
434 | return 1; |
||
435 | } elseif ($level <= 6) { |
||
436 | return 2; |
||
437 | } else { |
||
438 | return 3; |
||
439 | } |
||
440 | } |
||
441 | |||
442 | protected function selectAndAddGood(int $goodClass) : array { |
||
443 | $GOODS = Globals::getGoods(); |
||
444 | shuffle($GOODS); |
||
445 | foreach ($GOODS as $good) { |
||
446 | if (!$this->hasGood($good['ID']) && $good['Class'] == $goodClass) { |
||
447 | $transactionType = rand(1, 2) == 1 ? TRADER_BUYS : TRADER_SELLS; |
||
448 | $this->addPortGood($good['ID'], $transactionType); |
||
449 | return $good; |
||
450 | } |
||
451 | } |
||
452 | throw new Exception('Failed to add a good!'); |
||
453 | } |
||
454 | |||
455 | protected function doUpgrade() : void { |
||
456 | if ($this->isCachedVersion()) { |
||
457 | throw new Exception('Cannot upgrade a cached port!'); |
||
458 | } |
||
459 | |||
460 | $this->increaseLevel(1); |
||
461 | $goodClass = $this->getGoodClassAtLevel(); |
||
462 | $this->selectAndAddGood($goodClass); |
||
463 | |||
464 | if ($this->getLevel() == 1) { |
||
465 | // Add 2 extra goods when upgrading to level 1 (i.e. in Uni Gen) |
||
466 | $this->selectAndAddGood($goodClass); |
||
467 | $this->selectAndAddGood($goodClass); |
||
468 | } |
||
469 | } |
||
470 | |||
471 | public function getUpgradeRequirement() : int { |
||
472 | // return round(exp($this->getLevel()/1.7)+3)*1000000; |
||
473 | return $this->getLevel() * 1000000; |
||
474 | } |
||
475 | |||
476 | /** |
||
477 | * Manually set port goods. |
||
478 | * Input must be an array of good_id => transaction. |
||
479 | * Only modifies goods that need to change. |
||
480 | * Returns false on invalid input. |
||
481 | */ |
||
482 | public function setPortGoods(array $goods) : bool { |
||
483 | // Validate the input list of goods to make sure we have the correct |
||
484 | // number of each good class for this port level. |
||
485 | $givenClasses = []; |
||
486 | foreach (array_keys($goods) as $goodID) { |
||
487 | $givenClasses[] = Globals::getGood($goodID)['Class']; |
||
488 | } |
||
489 | $expectedClasses = [1, 1]; // Level 1 has 2 extra Class 1 goods |
||
490 | foreach (range(1, $this->getLevel()) as $level) { |
||
491 | $expectedClasses[] = $this->getGoodClassAtLevel($level); |
||
492 | } |
||
493 | if ($givenClasses != $expectedClasses) { |
||
494 | return false; |
||
495 | } |
||
496 | |||
497 | // Remove goods not specified or that have the wrong transaction |
||
498 | foreach ($this->getAllGoodIDs() as $goodID) { |
||
499 | if (!isset($goods[$goodID]) || !$this->hasGood($goodID, $goods[$goodID])) { |
||
500 | $this->removePortGood($goodID); |
||
501 | } |
||
502 | } |
||
503 | // Add goods |
||
504 | foreach ($goods as $goodID => $trans) { |
||
505 | $this->addPortGood($goodID, $trans); |
||
506 | } |
||
507 | return true; |
||
508 | } |
||
509 | |||
510 | /** |
||
511 | * Add good with given ID to the port, with transaction $type |
||
512 | * as either "Buy" or "Sell", meaning the player buys or sells. |
||
513 | * If the port already has this transaction, do nothing. |
||
514 | * |
||
515 | * NOTE: make sure to adjust the port level appropriately if |
||
516 | * calling this function directly. |
||
517 | */ |
||
518 | public function addPortGood(int $goodID, string $type) : void { |
||
519 | if ($this->isCachedVersion()) { |
||
520 | throw new Exception('Cannot update a cached port!'); |
||
521 | } |
||
522 | if ($this->hasGood($goodID, $type)) { |
||
523 | return; |
||
524 | } |
||
525 | |||
526 | $this->goodIDs['All'][] = $goodID; |
||
527 | $this->goodIDs[$type][] = $goodID; |
||
528 | // sort ID arrays, since the good ID might not be the largest |
||
529 | sort($this->goodIDs['All']); |
||
530 | sort($this->goodIDs[$type]); |
||
531 | |||
532 | $this->goodAmounts[$goodID] = Globals::getGood($goodID)['Max']; |
||
533 | $this->cacheIsValid = false; |
||
534 | $this->db->write('REPLACE INTO port_has_goods (game_id, sector_id, good_id, transaction_type, amount, last_update) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber($this->getSectorID()) . ',' . $this->db->escapeNumber($goodID) . ',' . $this->db->escapeString($type) . ',' . $this->db->escapeNumber($this->getGoodAmount($goodID)) . ',' . $this->db->escapeNumber(Smr\Epoch::time()) . ')'); |
||
535 | $this->db->write('DELETE FROM route_cache WHERE game_id=' . $this->db->escapeNumber($this->getGameID())); |
||
536 | } |
||
537 | |||
538 | /** |
||
539 | * Remove good with given ID from the port. |
||
540 | * If the port does not have this good, do nothing. |
||
541 | * |
||
542 | * NOTE: make sure to adjust the port level appropriately if |
||
543 | * calling this function directly. |
||
544 | */ |
||
545 | public function removePortGood(int $goodID) : void { |
||
546 | if ($this->isCachedVersion()) { |
||
547 | throw new Exception('Cannot update a cached port!'); |
||
548 | } |
||
549 | if (!$this->hasGood($goodID)) { |
||
550 | return; |
||
551 | } |
||
552 | if (($key = array_search($goodID, $this->goodIDs['All'])) !== false) { |
||
553 | array_splice($this->goodIDs['All'], $key, 1); |
||
554 | } |
||
555 | if (($key = array_search($goodID, $this->goodIDs[TRADER_BUYS])) !== false) { |
||
556 | array_splice($this->goodIDs[TRADER_BUYS], $key, 1); |
||
557 | } elseif (($key = array_search($goodID, $this->goodIDs[TRADER_SELLS])) !== false) { |
||
558 | array_splice($this->goodIDs[TRADER_SELLS], $key, 1); |
||
559 | } |
||
560 | |||
561 | $this->cacheIsValid = false; |
||
562 | $this->db->write('DELETE FROM port_has_goods WHERE ' . $this->SQL . ' AND good_id=' . $this->db->escapeNumber($goodID) . ';'); |
||
563 | $this->db->write('DELETE FROM route_cache WHERE game_id=' . $this->db->escapeNumber($this->getGameID())); |
||
564 | } |
||
565 | |||
566 | /** |
||
567 | * Returns the number of port level downgrades due to damage taken. |
||
568 | */ |
||
569 | public function checkForDowngrade(int $damage) : int { |
||
570 | $numDowngrades = 0; |
||
571 | $numChances = floor($damage / self::DAMAGE_NEEDED_FOR_DOWNGRADE_CHANCE); |
||
572 | for ($i = 0; $i < $numChances; $i++) { |
||
573 | if (rand(1, 100) <= self::CHANCE_TO_DOWNGRADE && $this->level > 1) { |
||
574 | ++$numDowngrades; |
||
575 | $this->doDowngrade(); |
||
576 | } |
||
577 | } |
||
578 | return $numDowngrades; |
||
579 | } |
||
580 | |||
581 | protected function selectAndRemoveGood(int $goodClass) : void { |
||
582 | // Pick good to remove from the list of goods the port currently has |
||
583 | $goodIDs = $this->getAllGoodIDs(); |
||
584 | shuffle($goodIDs); |
||
585 | |||
586 | foreach ($goodIDs as $goodID) { |
||
587 | $good = Globals::getGood($goodID); |
||
588 | if ($good['Class'] == $goodClass) { |
||
589 | $this->removePortGood($good['ID']); |
||
590 | return; |
||
591 | } |
||
592 | } |
||
593 | throw new Exception('Failed to remove a good!'); |
||
594 | } |
||
595 | |||
596 | protected function doDowngrade() : void { |
||
597 | if ($this->isCachedVersion()) { |
||
598 | throw new Exception('Cannot downgrade a cached port!'); |
||
599 | } |
||
600 | |||
601 | $goodClass = $this->getGoodClassAtLevel(); |
||
602 | $this->selectAndRemoveGood($goodClass); |
||
603 | |||
604 | if ($this->getLevel() == 1) { |
||
605 | // For level 1 ports, we don't want to have fewer goods |
||
606 | $newGood = $this->selectAndAddGood($goodClass); |
||
607 | // Set new good to 0 supply |
||
608 | // (since other goods are set to 0 when port is destroyed) |
||
609 | $this->setGoodAmount($newGood['ID'], 0); |
||
610 | } else { |
||
611 | // Don't make the port level 0 |
||
612 | $this->decreaseLevel(1); |
||
613 | } |
||
614 | $this->setUpgrade(0); |
||
615 | } |
||
616 | |||
617 | public function attackedBy(AbstractSmrPlayer $trigger, array $attackers) : void { |
||
618 | if ($this->isCachedVersion()) { |
||
619 | throw new Exception('Cannot attack a cached port!'); |
||
620 | } |
||
621 | |||
622 | $trigger->increaseHOF(1, array('Combat', 'Port', 'Number Of Triggers'), HOF_PUBLIC); |
||
623 | foreach ($attackers as $attacker) { |
||
624 | $attacker->increaseHOF(1, array('Combat', 'Port', 'Number Of Attacks'), HOF_PUBLIC); |
||
625 | $this->db->write('REPLACE INTO player_attacks_port (game_id, account_id, sector_id, time, level) VALUES |
||
626 | (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($attacker->getAccountID()) . ', ' . $this->db->escapeNumber($this->getSectorID()) . ', ' . $this->db->escapeNumber(Smr\Epoch::time()) . ', ' . $this->db->escapeNumber($this->getLevel()) . ')'); |
||
627 | } |
||
628 | if (!$this->isUnderAttack()) { |
||
629 | |||
630 | //5 mins per port level |
||
631 | $nextReinforce = Smr\Epoch::time() + $this->getLevel() * 300; |
||
632 | |||
633 | $this->setReinforceTime($nextReinforce); |
||
634 | $this->updateAttackStarted(); |
||
635 | //add news |
||
636 | $newsMessage = '<span class="red bold">*MAYDAY* *MAYDAY*</span> A distress beacon has been activated by the port in sector ' . Globals::getSectorBBLink($this->getSectorID()) . '. It is under attack by '; |
||
637 | if ($trigger->hasAlliance()) { |
||
638 | $newsMessage .= 'members of ' . $trigger->getAllianceBBLink(); |
||
639 | } else { |
||
640 | $newsMessage .= $trigger->getBBLink(); |
||
641 | } |
||
642 | |||
643 | $newsMessage .= '. The Federal Government is offering '; |
||
644 | $bounty = number_format(floor($trigger->getLevelID() * DEFEND_PORT_BOUNTY_PER_LEVEL)); |
||
645 | |||
646 | if ($trigger->hasAlliance()) { |
||
647 | $newsMessage .= 'bounties of <span class="creds">' . $bounty . '</span> credits for the deaths of any raiding members of ' . $trigger->getAllianceBBLink(); |
||
648 | } else { |
||
649 | $newsMessage .= 'a bounty of <span class="creds">' . $bounty . '</span> credits for the death of ' . $trigger->getBBLink(); |
||
650 | } |
||
651 | $newsMessage .= ' prior to the destruction of the port, or until federal forces arrive to defend the port.'; |
||
652 | // $irc_message = '[k00,01]The port in sector [k11]'.$this->sectorID.'[k00] is under attack![/k]'; |
||
653 | $this->db->write('INSERT INTO news (game_id, time, news_message, type,killer_id,killer_alliance,dead_id) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber(Smr\Epoch::time()) . ',' . $this->db->escapeString($newsMessage) . ',\'REGULAR\',' . $this->db->escapeNumber($trigger->getAccountID()) . ',' . $this->db->escapeNumber($trigger->getAllianceID()) . ',' . $this->db->escapeNumber(ACCOUNT_ID_PORT) . ')'); |
||
654 | } |
||
655 | } |
||
656 | |||
657 | public function getDisplayName() : string { |
||
658 | return '<span style="color:yellow;font-variant:small-caps">Port ' . $this->getSectorID() . '</span>'; |
||
659 | } |
||
660 | |||
661 | public function setShields(int $shields) : void { |
||
662 | if ($this->isCachedVersion()) { |
||
663 | throw new Exception('Cannot update a cached port!'); |
||
664 | } |
||
665 | if ($shields < 0) { |
||
666 | $shields = 0; |
||
667 | } |
||
668 | if ($this->shields == $shields) { |
||
669 | return; |
||
670 | } |
||
671 | $this->shields = $shields; |
||
672 | $this->hasChanged = true; |
||
673 | } |
||
674 | |||
675 | public function setArmour(int $armour) : void { |
||
676 | if ($this->isCachedVersion()) { |
||
677 | throw new Exception('Cannot update a cached port!'); |
||
678 | } |
||
679 | if ($armour < 0) { |
||
680 | $armour = 0; |
||
681 | } |
||
682 | if ($this->armour == $armour) { |
||
683 | return; |
||
684 | } |
||
685 | $this->armour = $armour; |
||
686 | $this->hasChanged = true; |
||
687 | } |
||
688 | |||
689 | public function setCDs(int $combatDrones) : void { |
||
690 | if ($this->isCachedVersion()) { |
||
691 | throw new Exception('Cannot update a cached port!'); |
||
692 | } |
||
693 | if ($combatDrones < 0) { |
||
694 | $combatDrones = 0; |
||
695 | } |
||
696 | if ($this->combatDrones == $combatDrones) { |
||
697 | return; |
||
698 | } |
||
699 | $this->combatDrones = $combatDrones; |
||
700 | $this->hasChanged = true; |
||
701 | } |
||
702 | |||
703 | public function setCreditsToDefault() : void { |
||
704 | $this->setCredits(2700000 + $this->getLevel() * 1500000 + pow($this->getLevel(), 2) * 300000); |
||
705 | } |
||
706 | |||
707 | public function setCredits(int $credits) : void { |
||
708 | if ($this->isCachedVersion()) { |
||
709 | throw new Exception('Cannot update a cached port!'); |
||
710 | } |
||
711 | if ($this->credits == $credits) { |
||
712 | return; |
||
713 | } |
||
714 | $this->credits = $credits; |
||
715 | $this->hasChanged = true; |
||
716 | } |
||
717 | |||
718 | public function decreaseCredits(int $credits) : void { |
||
719 | if ($credits < 0) { |
||
720 | throw new Exception('Cannot decrease negative credits.'); |
||
721 | } |
||
722 | $this->setCredits($this->getCredits() - $credits); |
||
723 | } |
||
724 | |||
725 | public function increaseCredits(int $credits) : void { |
||
726 | if ($credits < 0) { |
||
727 | throw new Exception('Cannot increase negative credits.'); |
||
728 | } |
||
729 | $this->setCredits($this->getCredits() + $credits); |
||
730 | } |
||
731 | |||
732 | public function setUpgrade(int $upgrade) : void { |
||
733 | if ($this->isCachedVersion()) { |
||
734 | throw new Exception('Cannot update a cached port!'); |
||
735 | } |
||
736 | if ($this->getLevel() == $this->getMaxLevel()) { |
||
737 | $upgrade = 0; |
||
738 | } |
||
739 | if ($this->upgrade == $upgrade) { |
||
740 | return; |
||
741 | } |
||
742 | $this->upgrade = $upgrade; |
||
743 | $this->hasChanged = true; |
||
744 | $this->checkForUpgrade(); |
||
745 | } |
||
746 | |||
747 | public function decreaseUpgrade(int $upgrade) : void { |
||
748 | if ($upgrade < 0) { |
||
749 | throw new Exception('Cannot decrease negative upgrade.'); |
||
750 | } |
||
751 | $this->setUpgrade($this->getUpgrade() - $upgrade); |
||
752 | } |
||
753 | |||
754 | public function increaseUpgrade(int $upgrade) : void { |
||
755 | if ($upgrade < 0) { |
||
756 | throw new Exception('Cannot increase negative upgrade.'); |
||
757 | } |
||
758 | $this->setUpgrade($this->getUpgrade() + $upgrade); |
||
759 | } |
||
760 | |||
761 | public function setLevel(int $level) : void { |
||
770 | } |
||
771 | |||
772 | public function increaseLevel(int $level) : void { |
||
773 | if ($level < 0) { |
||
774 | throw new Exception('Cannot increase negative level.'); |
||
775 | } |
||
776 | $this->setLevel($this->getLevel() + $level); |
||
777 | } |
||
778 | |||
779 | public function decreaseLevel(int $level) : void { |
||
780 | if ($level < 0) { |
||
781 | throw new Exception('Cannot increase negative level.'); |
||
782 | } |
||
783 | $this->setLevel($this->getLevel() - $level); |
||
784 | } |
||
785 | |||
786 | public function setExperience(int $experience) : void { |
||
787 | if ($this->isCachedVersion()) { |
||
788 | throw new Exception('Cannot update a cached port!'); |
||
789 | } |
||
790 | if ($this->experience == $experience) { |
||
791 | return; |
||
792 | } |
||
793 | $this->experience = $experience; |
||
794 | $this->hasChanged = true; |
||
795 | } |
||
796 | |||
797 | public function increaseExperience(int $experience) : void { |
||
798 | if ($experience < 0) { |
||
799 | throw new Exception('Cannot increase negative experience.'); |
||
800 | } |
||
801 | $this->setExperience($this->getExperience() + $experience); |
||
802 | } |
||
803 | |||
804 | public function getGameID() : int { |
||
805 | return $this->gameID; |
||
806 | } |
||
807 | |||
808 | public function getGame() : SmrGame { |
||
809 | return SmrGame::getGame($this->gameID); |
||
810 | } |
||
811 | |||
812 | public function getSectorID() : int { |
||
813 | return $this->sectorID; |
||
814 | } |
||
815 | |||
816 | public function getSector() : SmrSector { |
||
817 | return SmrSector::getSector($this->getGameID(), $this->getSectorID()); |
||
818 | } |
||
819 | |||
820 | public function setRaceID(int $raceID) : void { |
||
821 | if ($this->raceID == $raceID) { |
||
822 | return; |
||
823 | } |
||
824 | $this->raceID = $raceID; |
||
825 | $this->hasChanged = true; |
||
826 | $this->cacheIsValid = false; |
||
827 | // route_cache tells NPC's where they can trade |
||
828 | $this->db->write('DELETE FROM route_cache WHERE game_id=' . $this->db->escapeNumber($this->getGameID())); |
||
829 | } |
||
830 | |||
831 | public function getLevel() : int { |
||
832 | return $this->level; |
||
833 | } |
||
834 | |||
835 | public function getMaxLevel() : int { |
||
836 | // Hunter Wars redefines this, so use lazy static binding |
||
837 | return static::MAX_LEVEL; |
||
838 | } |
||
839 | |||
840 | public function getShields() : int { |
||
841 | return $this->shields; |
||
842 | } |
||
843 | |||
844 | public function hasShields() : bool { |
||
845 | return ($this->getShields() > 0); |
||
846 | } |
||
847 | |||
848 | public function getCDs() : int { |
||
849 | return $this->combatDrones; |
||
850 | } |
||
851 | |||
852 | public function hasCDs() : bool { |
||
853 | return ($this->getCDs() > 0); |
||
854 | } |
||
855 | |||
856 | public function getArmour() : int { |
||
857 | return $this->armour; |
||
858 | } |
||
859 | |||
860 | public function hasArmour() : bool { |
||
861 | return ($this->getArmour() > 0); |
||
862 | } |
||
863 | |||
864 | public function getExperience() : int { |
||
865 | return $this->experience; |
||
866 | } |
||
867 | |||
868 | public function getCredits() : int { |
||
869 | return $this->credits; |
||
870 | } |
||
871 | |||
872 | public function getUpgrade() : int { |
||
873 | return $this->upgrade; |
||
874 | } |
||
875 | |||
876 | public function getNumWeapons() : int { |
||
877 | return $this->getLevel() + 3; |
||
878 | } |
||
879 | |||
880 | public function getWeapons() : array { |
||
881 | $weapons = array(); |
||
882 | for ($i = 0; $i < $this->getNumWeapons(); ++$i) { |
||
883 | $weapons[$i] = SmrWeapon::getWeapon(WEAPON_PORT_TURRET); |
||
884 | } |
||
885 | return $weapons; |
||
886 | } |
||
887 | |||
888 | public function getUpgradePercent() : float { |
||
889 | return min(1, max(0, $this->upgrade / $this->getUpgradeRequirement())); |
||
890 | } |
||
891 | |||
892 | public function getCreditsPercent() : float { |
||
893 | return min(1, max(0, $this->credits / 32000000)); |
||
894 | } |
||
895 | |||
896 | public function getReinforcePercent() : float { |
||
897 | if (!$this->isUnderAttack()) { |
||
898 | return 0; |
||
899 | } |
||
900 | return min(1, max(0, ($this->getReinforceTime() - Smr\Epoch::time()) / ($this->getReinforceTime() - $this->getAttackStarted()))); |
||
901 | } |
||
902 | |||
903 | public function getReinforceTime() : int { |
||
904 | return $this->reinforceTime; |
||
905 | } |
||
906 | |||
907 | public function setReinforceTime(int $reinforceTime) : void { |
||
908 | if ($this->reinforceTime == $reinforceTime) { |
||
909 | return; |
||
910 | } |
||
911 | $this->reinforceTime = $reinforceTime; |
||
912 | $this->hasChanged = true; |
||
913 | } |
||
914 | |||
915 | public function getAttackStarted() : int { |
||
917 | } |
||
918 | |||
919 | private function updateAttackStarted() : void { |
||
920 | $this->setAttackStarted(Smr\Epoch::time()); |
||
921 | } |
||
922 | |||
923 | private function setAttackStarted(int $time) : void { |
||
924 | if ($this->attackStarted == $time) { |
||
925 | return; |
||
926 | } |
||
927 | $this->attackStarted = $time; |
||
928 | $this->hasChanged = true; |
||
929 | } |
||
930 | |||
931 | public function isUnderAttack() : bool { |
||
932 | return ($this->getReinforceTime() >= Smr\Epoch::time()); |
||
933 | } |
||
934 | |||
935 | public function isDestroyed() : bool { |
||
936 | return ($this->getArmour() < 1 && $this->isUnderAttack()); |
||
937 | } |
||
938 | |||
939 | public function exists() : bool { |
||
940 | return $this->isNew === false || $this->hasChanged === true; |
||
941 | } |
||
942 | |||
943 | public function decreaseShields(int $number) : void { |
||
945 | } |
||
946 | |||
947 | public function decreaseCDs(int $number) : void { |
||
948 | $this->setCDs($this->getCDs() - $number); |
||
949 | } |
||
950 | |||
951 | public function decreaseArmour(int $number) : void { |
||
952 | $this->setArmour($this->getArmour() - $number); |
||
953 | } |
||
954 | |||
955 | public function getTradeRestriction(SmrPlayer $player) : string|false { |
||
956 | if (!$this->exists()) { |
||
957 | return 'There is no port in this sector!'; |
||
958 | } |
||
959 | if ($this->getSectorID() != $player->getSectorID()) { |
||
960 | return 'That port is not in this sector!'; |
||
961 | } |
||
962 | if ($player->getRelation($this->getRaceID()) <= RELATIONS_WAR) { |
||
963 | return 'We will not trade with our enemies!'; |
||
964 | } |
||
965 | if ($this->isUnderAttack()) { |
||
966 | return 'We are still repairing damage caused during the last raid.'; |
||
967 | } |
||
968 | return false; |
||
969 | } |
||
970 | |||
971 | public function getIdealPrice(int $goodID, string $transactionType, int $numGoods, int $relations) : int { |
||
972 | $supply = $this->getGoodAmount($goodID); |
||
973 | $dist = $this->getGoodDistance($goodID); |
||
974 | return self::idealPrice($goodID, $transactionType, $numGoods, $relations, $supply, $dist); |
||
975 | } |
||
976 | |||
977 | /** |
||
978 | * Generic ideal price calculation, given all parameters as input. |
||
979 | */ |
||
980 | public static function idealPrice(int $goodID, string $transactionType, int $numGoods, int $relations, int $supply, int $dist) : int { |
||
981 | $relations = min(1000, $relations); // no effect for higher relations |
||
982 | $good = Globals::getGood($goodID); |
||
983 | $base = $good['BasePrice'] * $numGoods; |
||
984 | $maxSupply = $good['Max']; |
||
985 | |||
986 | $distFactor = pow($dist, 1.3); |
||
987 | if ($transactionType === TRADER_SELLS) { |
||
988 | $supplyFactor = 1 + ($supply / $maxSupply); |
||
989 | $relationsFactor = 1.2 + 1.8 * ($relations / 1000); // [0.75-3] |
||
990 | $scale = 0.088; |
||
991 | } elseif ($transactionType === TRADER_BUYS) { |
||
992 | $supplyFactor = 2 - ($supply / $maxSupply); |
||
993 | $relationsFactor = 3 - 2 * ($relations / 1000); |
||
994 | $scale = 0.03; |
||
995 | } else { |
||
996 | throw new Exception('Unknown transaction type'); |
||
997 | } |
||
998 | return IRound($base * $scale * $distFactor * $supplyFactor * $relationsFactor); |
||
999 | } |
||
1000 | |||
1001 | public function getOfferPrice(int $idealPrice, int $relations, string $transactionType) : int { |
||
1002 | $relations = min(1000, $relations); // no effect for higher relations |
||
1003 | $relationsEffect = (2 * $relations + 8000) / 10000; // [0.75-1] |
||
1004 | |||
1005 | if ($transactionType === TRADER_BUYS) { |
||
1006 | $relationsEffect = 2 - $relationsEffect; |
||
1007 | return max($idealPrice, IFloor($idealPrice * $relationsEffect)); |
||
1008 | } else { |
||
1009 | return min($idealPrice, ICeil($idealPrice * $relationsEffect)); |
||
1010 | } |
||
1011 | } |
||
1012 | |||
1013 | /** |
||
1014 | * Return the fraction of max exp earned. |
||
1015 | */ |
||
1016 | public function calculateExperiencePercent(int $idealPrice, int $bargainPrice, string $transactionType) : float { |
||
1017 | if ($bargainPrice == $idealPrice || $transactionType === TRADER_STEALS) { |
||
1018 | // Stealing always gives full exp |
||
1019 | return 1; |
||
1020 | } |
||
1021 | |||
1022 | $offerPriceNoRelations = $this->getOfferPrice($idealPrice, 0, $transactionType); |
||
1023 | |||
1024 | // Avoid division by 0 in the case where the ideal price is so small |
||
1025 | // that relations have no impact on the offered price. |
||
1026 | $denom = max(1, abs($idealPrice - $offerPriceNoRelations)); |
||
1027 | |||
1028 | $expPercent = 1 - abs(($idealPrice - $bargainPrice) / $denom); |
||
1029 | return max(0, min(1, $expPercent)); |
||
1030 | } |
||
1031 | |||
1032 | public function getRaidWarningHREF() : string { |
||
1033 | return Page::create('skeleton.php', 'port_attack_warning.php')->href(); |
||
1034 | } |
||
1035 | |||
1036 | public function getAttackHREF() : string { |
||
1037 | $container = Page::create('port_attack_processing.php'); |
||
1038 | $container['port_id'] = $this->getSectorID(); |
||
1039 | return $container->href(); |
||
1040 | } |
||
1041 | |||
1042 | public function getClaimHREF() : string { |
||
1043 | $container = Page::create('port_claim_processing.php'); |
||
1044 | $container['port_id'] = $this->getSectorID(); |
||
1045 | return $container->href(); |
||
1046 | } |
||
1047 | |||
1048 | public function getRazeHREF(bool $justContainer = false) : string|Page { |
||
1049 | $container = Page::create('port_payout_processing.php'); |
||
1050 | $container['PayoutType'] = 'Raze'; |
||
1051 | return $justContainer === false ? $container->href() : $container; |
||
1052 | } |
||
1053 | |||
1054 | public function getLootHREF(bool $justContainer = false) : string|Page { |
||
1055 | if ($this->getCredits() > 0) { |
||
1056 | $container = Page::create('port_payout_processing.php'); |
||
1057 | $container['PayoutType'] = 'Loot'; |
||
1058 | } else { |
||
1059 | $container = Page::create('skeleton.php', 'current_sector.php'); |
||
1060 | $container['msg'] = 'This port has already been looted.'; |
||
1061 | } |
||
1062 | return $justContainer === false ? $container->href() : $container; |
||
1063 | } |
||
1064 | |||
1065 | public function getLootGoodHREF(int $boughtGoodID) : string { |
||
1066 | $container = Page::create('port_loot_processing.php'); |
||
1067 | $container['GoodID'] = $boughtGoodID; |
||
1068 | return $container->href(); |
||
1069 | } |
||
1070 | |||
1071 | public function isCachedVersion() : bool { |
||
1072 | return $this->cachedVersion; |
||
1073 | } |
||
1074 | |||
1075 | public function getCachedTime() : int { |
||
1076 | return $this->cachedTime; |
||
1077 | } |
||
1078 | |||
1079 | protected function setCachedTime(int $cachedTime) : void { |
||
1080 | $this->cachedTime = $cachedTime; |
||
1081 | } |
||
1082 | |||
1083 | public function updateSectorPlayersCache() : void { |
||
1084 | $accountIDs = array(); |
||
1085 | $sectorPlayers = $this->getSector()->getPlayers(); |
||
1086 | foreach ($sectorPlayers as $sectorPlayer) { |
||
1087 | $accountIDs[] = $sectorPlayer->getAccountID(); |
||
1088 | } |
||
1089 | $this->addCachePorts($accountIDs); |
||
1090 | } |
||
1091 | |||
1092 | public function addCachePort(int $accountID) : void { |
||
1093 | $this->addCachePorts(array($accountID)); |
||
1094 | } |
||
1095 | |||
1096 | public function addCachePorts(array $accountIDs) : bool { |
||
1097 | if (count($accountIDs) > 0 && $this->exists()) { |
||
1098 | $cache = $this->db->escapeObject($this, true); |
||
1099 | $cacheHash = $this->db->escapeString(md5($cache)); |
||
1100 | //give them the port info |
||
1101 | $query = 'INSERT IGNORE INTO player_visited_port ' . |
||
1102 | '(account_id, game_id, sector_id, visited, port_info_hash) ' . |
||
1103 | 'VALUES '; |
||
1104 | foreach ($accountIDs as $accountID) { |
||
1105 | $query .= '(' . $accountID . ', ' . $this->getGameID() . ', ' . $this->getSectorID() . ', 0, \'\'),'; |
||
1106 | } |
||
1107 | $query = substr($query, 0, -1); |
||
1108 | $this->db->write($query); |
||
1109 | |||
1110 | $this->db->write('INSERT IGNORE INTO port_info_cache |
||
1111 | (game_id, sector_id, port_info_hash, port_info) |
||
1112 | VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getSectorID()) . ', ' . $cacheHash . ', ' . $cache . ')'); |
||
1113 | |||
1114 | // We can't use the SQL member here because CachePorts don't have it |
||
1115 | $this->db->write('UPDATE player_visited_port SET visited=' . $this->db->escapeNumber($this->getCachedTime()) . ', port_info_hash=' . $cacheHash . ' WHERE visited<=' . $this->db->escapeNumber($this->getCachedTime()) . ' AND account_id IN (' . $this->db->escapeArray($accountIDs) . ') AND sector_id=' . $this->db->escapeNumber($this->getSectorID()) . ' AND game_id=' . $this->db->escapeNumber($this->getGameID()) . ' LIMIT ' . count($accountIDs)); |
||
1116 | |||
1117 | unset($cache); |
||
1118 | return true; |
||
1119 | } |
||
1120 | return false; |
||
1121 | } |
||
1122 | |||
1123 | public static function getCachedPort(int $gameID, int $sectorID, int $accountID, bool $forceUpdate = false) : self|false { |
||
1142 | } |
||
1143 | |||
1144 | // This is a magic method used when serializing an SmrPort instance. |
||
1145 | // It designates which members should be included in the serialization. |
||
1146 | public function __sleep() { |
||
1147 | // We omit `goodAmounts` and `goodDistances` so that the hash of the |
||
1148 | // serialized object is the same for all players. This greatly improves |
||
1149 | // cache efficiency. |
||
1150 | return array('gameID', 'sectorID', 'raceID', 'level', 'goodIDs'); |
||
1151 | } |
||
1152 | |||
1153 | public function __wakeup() { |
||
1154 | $this->cachedVersion = true; |
||
1155 | $this->db = Smr\Database::getInstance(); |
||
1156 | } |
||
1157 | |||
1158 | public function update() : void { |
||
1159 | if ($this->isCachedVersion()) { |
||
1160 | throw new Exception('Cannot update a cached port!'); |
||
1161 | } |
||
1162 | if (!$this->exists()) { |
||
1163 | return; |
||
1164 | } |
||
1165 | |||
1166 | // If any cached members (see `__sleep`) changed, update the cached port |
||
1167 | if (!$this->cacheIsValid) { |
||
1168 | $this->updateSectorPlayersCache(); |
||
1169 | } |
||
1170 | |||
1171 | // If any fields in the `port` table have changed, update table |
||
1172 | if ($this->hasChanged) { |
||
1173 | if ($this->isNew === false) { |
||
1174 | $this->db->write('UPDATE port SET experience = ' . $this->db->escapeNumber($this->getExperience()) . |
||
1175 | ', shields = ' . $this->db->escapeNumber($this->getShields()) . |
||
1176 | ', armour = ' . $this->db->escapeNumber($this->getArmour()) . |
||
1177 | ', combat_drones = ' . $this->db->escapeNumber($this->getCDs()) . |
||
1178 | ', level = ' . $this->db->escapeNumber($this->getLevel()) . |
||
1179 | ', credits = ' . $this->db->escapeNumber($this->getCredits()) . |
||
1180 | ', upgrade = ' . $this->db->escapeNumber($this->getUpgrade()) . |
||
1181 | ', reinforce_time = ' . $this->db->escapeNumber($this->getReinforceTime()) . |
||
1182 | ', attack_started = ' . $this->db->escapeNumber($this->getAttackStarted()) . |
||
1183 | ', race_id = ' . $this->db->escapeNumber($this->getRaceID()) . ' |
||
1184 | WHERE ' . $this->SQL . ' LIMIT 1'); |
||
1185 | } else { |
||
1186 | $this->db->write('INSERT INTO port (game_id,sector_id,experience,shields,armour,combat_drones,level,credits,upgrade,reinforce_time,attack_started,race_id) |
||
1187 | values |
||
1188 | (' . $this->db->escapeNumber($this->getGameID()) . |
||
1189 | ',' . $this->db->escapeNumber($this->getSectorID()) . |
||
1190 | ',' . $this->db->escapeNumber($this->getExperience()) . |
||
1191 | ',' . $this->db->escapeNumber($this->getShields()) . |
||
1192 | ',' . $this->db->escapeNumber($this->getArmour()) . |
||
1193 | ',' . $this->db->escapeNumber($this->getCDs()) . |
||
1194 | ',' . $this->db->escapeNumber($this->getLevel()) . |
||
1195 | ',' . $this->db->escapeNumber($this->getCredits()) . |
||
1196 | ',' . $this->db->escapeNumber($this->getUpgrade()) . |
||
1197 | ',' . $this->db->escapeNumber($this->getReinforceTime()) . |
||
1198 | ',' . $this->db->escapeNumber($this->getAttackStarted()) . |
||
1199 | ',' . $this->db->escapeNumber($this->getRaceID()) . ')'); |
||
1200 | $this->isNew = false; |
||
1201 | } |
||
1202 | $this->hasChanged = false; |
||
1203 | } |
||
1204 | |||
1205 | // Update the port good amounts if they have been changed |
||
1206 | // (Note: `restockGoods` alone does not trigger this) |
||
1207 | foreach ($this->goodAmountsChanged as $goodID => $doUpdate) { |
||
1208 | if (!$doUpdate) { continue; } |
||
1209 | $amount = $this->getGoodAmount($goodID); |
||
1210 | $this->db->write('UPDATE port_has_goods SET amount = ' . $this->db->escapeNumber($amount) . ', last_update = ' . $this->db->escapeNumber(Smr\Epoch::time()) . ' WHERE ' . $this->SQL . ' AND good_id = ' . $this->db->escapeNumber($goodID) . ' LIMIT 1'); |
||
1211 | } |
||
1212 | } |
||
1213 | |||
1214 | public function shootPlayers(array $targetPlayers) : array { |
||
1215 | $results = array('Port' => $this, 'TotalDamage' => 0, 'TotalDamagePerTargetPlayer' => array()); |
||
1216 | foreach ($targetPlayers as $targetPlayer) { |
||
1217 | $results['TotalDamagePerTargetPlayer'][$targetPlayer->getAccountID()] = 0; |
||
1218 | $results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()] = 0; |
||
1219 | } |
||
1220 | if ($this->isDestroyed()) { |
||
1221 | $results['DeadBeforeShot'] = true; |
||
1222 | return $results; |
||
1223 | } |
||
1224 | $results['DeadBeforeShot'] = false; |
||
1225 | $weapons = $this->getWeapons(); |
||
1226 | foreach ($weapons as $orderID => $weapon) { |
||
1227 | do { |
||
1228 | $targetPlayer = array_rand_value($targetPlayers); |
||
1229 | } while ($results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()] > min($results['TotalShotsPerTargetPlayer'])); |
||
1230 | $results['Weapons'][$orderID] = $weapon->shootPlayerAsPort($this, $targetPlayer); |
||
1231 | $results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()]++; |
||
1232 | if ($results['Weapons'][$orderID]['Hit']) { |
||
1233 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
1234 | $results['TotalDamagePerTargetPlayer'][$targetPlayer->getAccountID()] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
1235 | } |
||
1236 | } |
||
1237 | if ($this->hasCDs()) { |
||
1238 | $thisCDs = new SmrCombatDrones($this->getCDs(), true); |
||
1239 | $results['Drones'] = $thisCDs->shootPlayerAsPort($this, array_rand_value($targetPlayers)); |
||
1240 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
1241 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
1242 | } |
||
1243 | return $results; |
||
1244 | } |
||
1245 | |||
1246 | public function doWeaponDamage(array $damage) : array { |
||
1247 | $alreadyDead = $this->isDestroyed(); |
||
1248 | $shieldDamage = 0; |
||
1249 | $cdDamage = 0; |
||
1250 | $armourDamage = 0; |
||
1251 | if (!$alreadyDead) { |
||
1252 | if ($damage['Shield'] || !$this->hasShields()) { |
||
1253 | $shieldDamage = $this->doShieldDamage(min($damage['MaxDamage'], $damage['Shield'])); |
||
1254 | $damage['MaxDamage'] -= $shieldDamage; |
||
1255 | if (!$this->hasShields() && ($shieldDamage == 0 || $damage['Rollover'])) { |
||
1256 | $cdDamage = $this->doCDDamage(min($damage['MaxDamage'], $damage['Armour'])); |
||
1257 | $damage['Armour'] -= $cdDamage; |
||
1258 | $damage['MaxDamage'] -= $cdDamage; |
||
1259 | if (!$this->hasCDs() && ($cdDamage == 0 || $damage['Rollover'])) { |
||
1260 | $armourDamage = $this->doArmourDamage(min($damage['MaxDamage'], $damage['Armour'])); |
||
1261 | } |
||
1262 | } |
||
1263 | } else { //hit drones behind shields |
||
1264 | $cdDamage = $this->doCDDamage(IFloor(min($damage['MaxDamage'], $damage['Armour']) * DRONES_BEHIND_SHIELDS_DAMAGE_PERCENT)); |
||
1265 | } |
||
1266 | } |
||
1267 | |||
1268 | $return = array( |
||
1269 | 'KillingShot' => !$alreadyDead && $this->isDestroyed(), |
||
1270 | 'TargetAlreadyDead' => $alreadyDead, |
||
1271 | 'Shield' => $shieldDamage, |
||
1272 | 'HasShields' => $this->hasShields(), |
||
1273 | 'CDs' => $cdDamage, |
||
1274 | 'NumCDs' => $cdDamage / CD_ARMOUR, |
||
1275 | 'HasCDs' => $this->hasCDs(), |
||
1276 | 'Armour' => $armourDamage, |
||
1277 | 'TotalDamage' => $shieldDamage + $cdDamage + $armourDamage |
||
1278 | ); |
||
1279 | return $return; |
||
1280 | } |
||
1281 | |||
1282 | protected function doShieldDamage(int $damage) : int { |
||
1283 | $actualDamage = min($this->getShields(), $damage); |
||
1284 | $this->decreaseShields($actualDamage); |
||
1285 | return $actualDamage; |
||
1286 | } |
||
1287 | |||
1288 | protected function doCDDamage(int $damage) : int { |
||
1289 | $actualDamage = min($this->getCDs(), IFloor($damage / CD_ARMOUR)); |
||
1290 | $this->decreaseCDs($actualDamage); |
||
1291 | return $actualDamage * CD_ARMOUR; |
||
1292 | } |
||
1293 | |||
1294 | protected function doArmourDamage(int $damage) : int { |
||
1295 | $actualDamage = min($this->getArmour(), IFloor($damage)); |
||
1296 | $this->decreaseArmour($actualDamage); |
||
1297 | return $actualDamage; |
||
1298 | } |
||
1299 | |||
1300 | protected function getAttackersToCredit() : array { |
||
1301 | //get all players involved for HoF |
||
1302 | $attackers = array(); |
||
1303 | $dbResult = $this->db->read('SELECT account_id FROM player_attacks_port WHERE ' . $this->SQL . ' AND time > ' . $this->db->escapeNumber(Smr\Epoch::time() - self::TIME_TO_CREDIT_RAID)); |
||
1304 | foreach ($dbResult->records() as $dbRecord) { |
||
1305 | $attackers[] = SmrPlayer::getPlayer($dbRecord->getInt('account_id'), $this->getGameID()); |
||
1306 | } |
||
1307 | return $attackers; |
||
1308 | } |
||
1309 | |||
1310 | protected function creditCurrentAttackersForKill() : void { |
||
1311 | //get all players involved for HoF |
||
1312 | $attackers = $this->getAttackersToCredit(); |
||
1313 | foreach ($attackers as $attacker) { |
||
1314 | $attacker->increaseHOF($this->level, array('Combat', 'Port', 'Levels Raided'), HOF_PUBLIC); |
||
1315 | $attacker->increaseHOF(1, array('Combat', 'Port', 'Total Raided'), HOF_PUBLIC); |
||
1316 | } |
||
1317 | } |
||
1318 | |||
1319 | protected function payout(AbstractSmrPlayer $killer, int $credits, string $payoutType) : bool { |
||
1320 | if ($this->getCredits() == 0) { |
||
1321 | return false; |
||
1322 | } |
||
1323 | $killer->increaseCredits($credits); |
||
1324 | $killer->increaseHOF($credits, array('Combat', 'Port', 'Money', 'Gained'), HOF_PUBLIC); |
||
1325 | $attackers = $this->getAttackersToCredit(); |
||
1326 | foreach ($attackers as $attacker) { |
||
1327 | $attacker->increaseHOF(1, array('Combat', 'Port', $payoutType), HOF_PUBLIC); |
||
1328 | } |
||
1329 | $this->setCredits(0); |
||
1330 | return true; |
||
1331 | } |
||
1332 | |||
1333 | /** |
||
1334 | * Get a reduced fraction of the credits stored in the port for razing |
||
1335 | * after a successful port raid. |
||
1336 | */ |
||
1337 | public function razePort(AbstractSmrPlayer $killer) : int { |
||
1338 | $credits = IFloor($this->getCredits() * self::BASE_PAYOUT * self::RAZE_PAYOUT); |
||
1339 | if ($this->payout($killer, $credits, 'Razed')) { |
||
1340 | $this->doDowngrade(); |
||
1341 | } |
||
1342 | return $credits; |
||
1343 | } |
||
1344 | |||
1345 | /** |
||
1346 | * Get a fraction of the credits stored in the port for looting after a |
||
1347 | * successful port raid. |
||
1348 | */ |
||
1349 | public function lootPort(AbstractSmrPlayer $killer) : int { |
||
1353 | } |
||
1354 | |||
1355 | public function killPortByPlayer(AbstractSmrPlayer $killer) : array { |
||
1356 | $return = array(); |
||
1357 | |||
1358 | // Port is destroyed, so empty the port of all trade goods |
||
1359 | foreach ($this->getAllGoodIDs() as $goodID) { |
||
1360 | $this->setGoodAmount($goodID, 0); |
||
1361 | } |
||
1362 | |||
1363 | $this->creditCurrentAttackersForKill(); |
||
1364 | |||
1365 | // News Entry |
||
1366 | $news = $this->getDisplayName() . ' has been successfully raided by '; |
||
1367 | if ($killer->hasAlliance()) { |
||
1368 | $news .= 'the members of <span class="yellow">' . $killer->getAllianceBBLink() . '</span>'; |
||
1369 | } else { |
||
1370 | $news .= $killer->getBBLink(); |
||
1371 | } |
||
1372 | $this->db->write('INSERT INTO news (game_id, time, news_message, type,killer_id,killer_alliance,dead_id) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(Smr\Epoch::time()) . ', ' . $this->db->escapeString($news) . ', \'REGULAR\',' . $this->db->escapeNumber($killer->getAccountID()) . ',' . $this->db->escapeNumber($killer->getAllianceID()) . ',' . $this->db->escapeNumber(ACCOUNT_ID_PORT) . ')'); |
||
1373 | // Killer gets a relations change and a bounty if port is taken |
||
1374 | $return['KillerBounty'] = $killer->getExperience() * $this->getLevel(); |
||
1375 | $killer->increaseCurrentBountyAmount('HQ', $return['KillerBounty']); |
||
1376 | $killer->increaseHOF($return['KillerBounty'], array('Combat', 'Port', 'Bounties', 'Gained'), HOF_PUBLIC); |
||
1377 | |||
1378 | $return['KillerRelations'] = 45; |
||
1379 | $killer->decreaseRelations($return['KillerRelations'], $this->getRaceID()); |
||
1380 | $killer->increaseHOF($return['KillerRelations'], array('Combat', 'Port', 'Relation', 'Loss'), HOF_PUBLIC); |
||
1381 | |||
1382 | return $return; |
||
1383 | } |
||
1384 | |||
1385 | public function hasX(mixed $x) : bool { |
||
1386 | if (is_array($x) && $x['Type'] == 'Good') { // instanceof Good) - No Good class yet, so array is the best we can do |
||
1387 | if (isset($x['ID'])) { |
||
1388 | return $this->hasGood($x['ID'], $x['TransactionType'] ?? null); |
||
1389 | } |
||
1390 | } |
||
1391 | return false; |
||
1392 | } |
||
1393 | } |
||
1394 |