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| Total Complexity | 281 |
| Total Lines | 1390 |
| Duplicated Lines | 0 % |
| Changes | 2 | ||
| Bugs | 0 | Features | 1 |
Complex classes like AbstractSmrPort often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use AbstractSmrPort, and based on these observations, apply Extract Interface, too.
| 1 | <?php declare(strict_types=1); |
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| 2 | class AbstractSmrPort { |
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| 3 | use Traits\RaceID; |
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| 4 | |||
| 5 | protected static array $CACHE_PORTS = []; |
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| 6 | protected static array $CACHE_CACHED_PORTS = []; |
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| 7 | |||
| 8 | const DAMAGE_NEEDED_FOR_ALIGNMENT_CHANGE = 300; // single player |
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| 9 | const DAMAGE_NEEDED_FOR_DOWNGRADE_CHANCE = 325; // all attackers |
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| 10 | const CHANCE_TO_DOWNGRADE = 1; |
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| 11 | const TIME_FEDS_STAY = 1800; |
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| 12 | const MAX_FEDS_BONUS = 4000; |
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| 13 | const BASE_CDS = 725; |
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| 14 | const CDS_PER_LEVEL = 100; |
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| 15 | const CDS_PER_TEN_MIL_CREDITS = 25; |
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| 16 | const BASE_DEFENCES = 500; |
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| 17 | const DEFENCES_PER_LEVEL = 700; |
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| 18 | const DEFENCES_PER_TEN_MIL_CREDITS = 250; |
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| 19 | const MAX_LEVEL = 9; |
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| 20 | const BASE_REFRESH_PER_HOUR = array( |
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| 21 | '1' => 150, |
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| 22 | '2' => 110, |
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| 23 | '3' => 70 |
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| 24 | ); |
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| 25 | const REFRESH_PER_GOOD = .9; |
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| 26 | const TIME_TO_CREDIT_RAID = 10800; // 3 hours |
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| 27 | const GOODS_TRADED_MONEY_MULTIPLIER = 50; |
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| 28 | const BASE_PAYOUT = 0.85; // fraction of credits for looting |
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| 29 | const RAZE_PAYOUT = 0.75; // fraction of base payout for razing |
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| 30 | |||
| 31 | protected Smr\Database $db; |
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| 32 | |||
| 33 | protected int $gameID; |
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| 34 | protected int $sectorID; |
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| 35 | protected int $shields; |
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| 36 | protected int $combatDrones; |
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| 37 | protected int $armour; |
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| 38 | protected int $reinforceTime; |
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| 39 | protected int $attackStarted; |
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| 40 | protected int $level; |
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| 41 | protected int $credits; |
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| 42 | protected int $upgrade; |
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| 43 | protected int $experience; |
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| 44 | |||
| 45 | protected array $goodIDs = array('All' => [], TRADER_SELLS => [], TRADER_BUYS => []); |
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| 46 | protected array $goodAmounts; |
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| 47 | protected array $goodAmountsChanged = []; |
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| 48 | protected array $goodDistances; |
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| 49 | |||
| 50 | protected bool $cachedVersion = false; |
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| 51 | protected int $cachedTime; |
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| 52 | protected bool $cacheIsValid = true; |
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| 53 | |||
| 54 | protected string $SQL; |
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| 55 | |||
| 56 | protected bool $hasChanged = false; |
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| 57 | protected bool $isNew = false; |
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| 58 | |||
| 59 | public static function refreshCache() : void { |
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| 60 | foreach (self::$CACHE_PORTS as $gameID => &$gamePorts) { |
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| 61 | foreach ($gamePorts as $sectorID => &$port) { |
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| 62 | $port = self::getPort($gameID, $sectorID, true); |
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| 63 | } |
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| 64 | } |
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| 65 | } |
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| 66 | |||
| 67 | public static function clearCache() : void { |
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| 68 | self::$CACHE_PORTS = array(); |
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| 69 | self::$CACHE_CACHED_PORTS = array(); |
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| 70 | } |
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| 71 | |||
| 72 | public static function getGalaxyPorts(int $gameID, int $galaxyID, bool $forceUpdate = false) : array { |
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| 73 | $db = Smr\Database::getInstance(); |
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| 74 | // Use a left join so that we populate the cache for every sector |
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| 75 | $dbResult = $db->read('SELECT port.* FROM port LEFT JOIN sector USING(game_id, sector_id) WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND galaxy_id = ' . $db->escapeNumber($galaxyID)); |
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| 76 | $galaxyPorts = []; |
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| 77 | foreach ($dbResult->records() as $dbRecord) { |
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| 78 | $sectorID = $dbRecord->getInt('sector_id'); |
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| 79 | $port = self::getPort($gameID, $sectorID, $forceUpdate, $dbRecord); |
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| 80 | // Only return those ports that exist |
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| 81 | if ($port->exists()) { |
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| 82 | $galaxyPorts[$sectorID] = $port; |
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| 83 | } |
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| 84 | } |
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| 85 | return $galaxyPorts; |
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| 86 | } |
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| 87 | |||
| 88 | public static function getPort(int $gameID, int $sectorID, bool $forceUpdate = false, Smr\DatabaseRecord $dbRecord = null) : self { |
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| 89 | if ($forceUpdate || !isset(self::$CACHE_PORTS[$gameID][$sectorID])) { |
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| 90 | self::$CACHE_PORTS[$gameID][$sectorID] = new SmrPort($gameID, $sectorID, $dbRecord); |
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| 91 | } |
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| 92 | return self::$CACHE_PORTS[$gameID][$sectorID]; |
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| 93 | } |
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| 94 | |||
| 95 | public static function removePort(int $gameID, int $sectorID) : void { |
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| 96 | $db = Smr\Database::getInstance(); |
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| 97 | $SQL = 'game_id = ' . $db->escapeNumber($gameID) . ' |
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| 98 | AND sector_id = ' . $db->escapeNumber($sectorID); |
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| 99 | $db->write('DELETE FROM port WHERE ' . $SQL); |
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| 100 | $db->write('DELETE FROM port_has_goods WHERE ' . $SQL); |
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| 101 | $db->write('DELETE FROM player_visited_port WHERE ' . $SQL); |
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| 102 | $db->write('DELETE FROM player_attacks_port WHERE ' . $SQL); |
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| 103 | $db->write('DELETE FROM port_info_cache WHERE ' . $SQL); |
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| 104 | self::$CACHE_PORTS[$gameID][$sectorID] = null; |
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| 105 | unset(self::$CACHE_PORTS[$gameID][$sectorID]); |
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| 106 | } |
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| 107 | |||
| 108 | public static function createPort(int $gameID, int $sectorID) : self { |
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| 109 | if (!isset(self::$CACHE_PORTS[$gameID][$sectorID])) { |
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| 110 | $p = new SmrPort($gameID, $sectorID); |
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| 111 | self::$CACHE_PORTS[$gameID][$sectorID] = $p; |
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| 112 | } |
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| 113 | return self::$CACHE_PORTS[$gameID][$sectorID]; |
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| 114 | } |
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| 115 | |||
| 116 | public static function savePorts() : void { |
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| 117 | foreach (self::$CACHE_PORTS as $gamePorts) { |
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| 118 | foreach ($gamePorts as $port) { |
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| 119 | $port->update(); |
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| 120 | } |
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| 121 | } |
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| 122 | } |
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| 123 | |||
| 124 | public static function getBaseExperience(int $cargo, int $distance) : float { |
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| 125 | return ($cargo / 13) * $distance; |
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| 126 | } |
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| 127 | |||
| 128 | protected function __construct(int $gameID, int $sectorID, Smr\DatabaseRecord $dbRecord = null) { |
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| 129 | $this->cachedTime = Smr\Epoch::time(); |
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| 130 | $this->db = Smr\Database::getInstance(); |
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| 131 | $this->SQL = 'sector_id = ' . $this->db->escapeNumber($sectorID) . ' AND game_id = ' . $this->db->escapeNumber($gameID); |
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| 132 | |||
| 133 | if ($dbRecord === null) { |
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| 134 | $dbResult = $this->db->read('SELECT * FROM port WHERE ' . $this->SQL . ' LIMIT 1'); |
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| 135 | if ($dbResult->hasRecord()) { |
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| 136 | $dbRecord = $dbResult->record(); |
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| 137 | } |
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| 138 | } |
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| 139 | $this->isNew = $dbRecord === null; |
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| 140 | |||
| 141 | $this->gameID = $gameID; |
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| 142 | $this->sectorID = $sectorID; |
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| 143 | if (!$this->isNew) { |
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| 144 | $this->shields = $dbRecord->getInt('shields'); |
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| 145 | $this->combatDrones = $dbRecord->getInt('combat_drones'); |
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| 146 | $this->armour = $dbRecord->getInt('armour'); |
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| 147 | $this->reinforceTime = $dbRecord->getInt('reinforce_time'); |
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| 148 | $this->attackStarted = $dbRecord->getInt('attack_started'); |
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| 149 | $this->raceID = $dbRecord->getInt('race_id'); |
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| 150 | $this->level = $dbRecord->getInt('level'); |
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| 151 | $this->credits = $dbRecord->getInt('credits'); |
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| 152 | $this->upgrade = $dbRecord->getInt('upgrade'); |
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| 153 | $this->experience = $dbRecord->getInt('experience'); |
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| 154 | |||
| 155 | $this->checkDefenses(); |
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| 156 | $this->getGoods(); |
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| 157 | $this->checkForUpgrade(); |
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| 158 | } else { |
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| 159 | $this->shields = 0; |
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| 160 | $this->combatDrones = 0; |
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| 161 | $this->armour = 0; |
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| 162 | $this->reinforceTime = 0; |
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| 163 | $this->attackStarted = 0; |
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| 164 | $this->raceID = 1; |
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| 165 | $this->level = 0; |
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| 166 | $this->credits = 0; |
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| 167 | $this->upgrade = 0; |
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| 168 | $this->experience = 0; |
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| 169 | } |
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| 170 | } |
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| 171 | |||
| 172 | public function checkDefenses() : void { |
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| 173 | if (!$this->isUnderAttack()) { |
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| 174 | $defences = self::BASE_DEFENCES + $this->getLevel() * self::DEFENCES_PER_LEVEL; |
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| 175 | $cds = self::BASE_CDS + $this->getLevel() * self::CDS_PER_LEVEL; |
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| 176 | // Upgrade modifier |
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| 177 | $defences += max(0, IRound(self::DEFENCES_PER_LEVEL * $this->getUpgrade() / $this->getUpgradeRequirement())); |
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| 178 | $cds += max(0, IRound(self::CDS_PER_LEVEL * $this->getUpgrade() / $this->getUpgradeRequirement())); |
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| 179 | // Credits modifier |
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| 180 | $defences += max(0, IRound(self::DEFENCES_PER_TEN_MIL_CREDITS * $this->getCredits() / 10000000)); |
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| 181 | $cds += max(0, IRound(self::CDS_PER_TEN_MIL_CREDITS * $this->getCredits() / 10000000)); |
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| 182 | // Defences restock (check for fed arrival) |
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| 183 | if (Smr\Epoch::time() < $this->getReinforceTime() + self::TIME_FEDS_STAY) { |
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| 184 | $federalMod = (self::TIME_FEDS_STAY - (Smr\Epoch::time() - $this->getReinforceTime())) / self::TIME_FEDS_STAY; |
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| 185 | $federalMod = max(0, IRound($federalMod * self::MAX_FEDS_BONUS)); |
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| 186 | $defences += $federalMod; |
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| 187 | $cds += IRound($federalMod / 10); |
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| 188 | } |
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| 189 | $this->setShields($defences); |
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| 190 | $this->setArmour($defences); |
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| 191 | $this->setCDs($cds); |
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| 192 | if ($this->getCredits() == 0) { |
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| 193 | $this->setCreditsToDefault(); |
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| 194 | } |
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| 195 | $this->db->write('DELETE FROM player_attacks_port WHERE ' . $this->SQL); |
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| 196 | } |
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| 197 | } |
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| 198 | |||
| 199 | /** |
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| 200 | * Used for the automatic resupplying of all goods over time |
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| 201 | */ |
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| 202 | private function restockGood(int $goodID, int $secondsSinceLastUpdate) : void { |
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| 203 | if ($secondsSinceLastUpdate <= 0) { |
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| 204 | return; |
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| 205 | } |
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| 206 | |||
| 207 | $goodClass = Globals::getGood($goodID)['Class']; |
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| 208 | $refreshPerHour = self::BASE_REFRESH_PER_HOUR[$goodClass] * $this->getGame()->getGameSpeed(); |
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| 209 | $refreshPerSec = $refreshPerHour / 3600; |
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| 210 | $amountToAdd = IFloor($secondsSinceLastUpdate * $refreshPerSec); |
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| 211 | |||
| 212 | // We will not save automatic resupplying in the database, |
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| 213 | // because the stock can be correctly recalculated based on the |
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| 214 | // last_update time. We will only do the update for player actions |
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| 215 | // that affect the stock. This avoids many unnecessary db queries. |
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| 216 | $doUpdateDB = false; |
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| 217 | $amount = $this->getGoodAmount($goodID); |
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| 218 | $this->setGoodAmount($goodID, $amount + $amountToAdd, $doUpdateDB); |
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| 219 | } |
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| 220 | |||
| 221 | // Sets the class members that identify port trade goods |
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| 222 | private function getGoods() : void { |
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| 223 | if ($this->isCachedVersion()) { |
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| 224 | throw new Exception('Cannot call getGoods on cached port'); |
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| 225 | } |
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| 226 | if (empty($this->goodIDs['All'])) { |
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| 227 | $dbResult = $this->db->read('SELECT * FROM port_has_goods WHERE ' . $this->SQL . ' ORDER BY good_id ASC'); |
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| 228 | foreach ($dbResult->records() as $dbRecord) { |
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| 229 | $goodID = $dbRecord->getInt('good_id'); |
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| 230 | $transactionType = $dbRecord->getField('transaction_type'); |
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| 231 | $this->goodAmounts[$goodID] = $dbRecord->getInt('amount'); |
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| 232 | $this->goodIDs[$transactionType][] = $goodID; |
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| 233 | $this->goodIDs['All'][] = $goodID; |
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| 234 | |||
| 235 | $secondsSinceLastUpdate = Smr\Epoch::time() - $dbRecord->getInt('last_update'); |
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| 236 | $this->restockGood($goodID, $secondsSinceLastUpdate); |
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| 237 | } |
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| 238 | } |
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| 239 | } |
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| 240 | |||
| 241 | private function getVisibleGoods(string $transaction, AbstractSmrPlayer $player = null) : array { |
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| 249 | }); |
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| 250 | } |
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| 251 | } |
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| 252 | |||
| 253 | /** |
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| 254 | * Get IDs of goods that can be sold by $player to the port |
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| 255 | */ |
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| 256 | public function getVisibleGoodsSold(AbstractSmrPlayer $player = null) : array { |
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| 258 | } |
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| 259 | |||
| 260 | /** |
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| 261 | * Get IDs of goods that can be bought by $player from the port |
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| 262 | */ |
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| 263 | public function getVisibleGoodsBought(AbstractSmrPlayer $player = null) : array { |
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| 264 | return $this->getVisibleGoods(TRADER_BUYS, $player); |
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| 265 | } |
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| 266 | |||
| 267 | public function getAllGoodIDs() : array { |
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| 269 | } |
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| 270 | |||
| 271 | /** |
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| 272 | * Get IDs of goods that can be sold to the port |
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| 273 | */ |
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| 274 | public function getSoldGoodIDs() : array { |
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| 275 | return $this->goodIDs[TRADER_SELLS]; |
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| 276 | } |
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| 277 | |||
| 278 | /** |
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| 279 | * Get IDs of goods that can be bought from the port |
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| 280 | */ |
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| 281 | public function getBoughtGoodIDs() : array { |
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| 283 | } |
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| 284 | |||
| 285 | public function getGoodDistance(int $goodID) : int { |
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| 286 | if (!isset($this->goodDistances[$goodID])) { |
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| 287 | $x = Globals::getGood($goodID); |
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| 288 | $x['TransactionType'] = $this->getGoodTransaction($goodID); |
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| 289 | $di = Plotter::findDistanceToX($x, $this->getSector(), true); |
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| 290 | if (is_object($di)) { |
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| 291 | $di = $di->getRelativeDistance(); |
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| 292 | } |
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| 293 | $this->goodDistances[$goodID] = max(1, $di); |
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| 294 | } |
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| 295 | return $this->goodDistances[$goodID]; |
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| 296 | } |
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| 297 | |||
| 298 | /** |
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| 299 | * Returns the transaction type for this good (Buy or Sell). |
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| 300 | * Note: this is the player's transaction, not the port's. |
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| 301 | */ |
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| 302 | public function getGoodTransaction(int $goodID) : string { |
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| 303 | foreach ([TRADER_BUYS, TRADER_SELLS] as $transaction) { |
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| 304 | if ($this->hasGood($goodID, $transaction)) { |
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| 305 | return $transaction; |
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| 306 | } |
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| 307 | } |
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| 308 | throw new Exception('Port does not trade goodID ' . $goodID); |
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| 309 | } |
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| 310 | |||
| 311 | public function hasGood(int $goodID, ?string $type = null) : bool { |
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| 312 | if ($type === null) { |
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| 313 | $type = 'All'; |
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| 314 | } |
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| 315 | return in_array($goodID, $this->goodIDs[$type]); |
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| 316 | } |
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| 317 | |||
| 318 | private function setGoodAmount(int $goodID, int $amount, bool $doUpdate = true) : void { |
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| 319 | if ($this->isCachedVersion()) { |
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| 320 | throw new Exception('Cannot update a cached port!'); |
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| 321 | } |
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| 322 | // The new amount must be between 0 and the max for this good |
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| 323 | $amount = max(0, min($amount, Globals::getGood($goodID)['Max'])); |
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| 324 | if ($this->getGoodAmount($goodID) == $amount) { |
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| 325 | return; |
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| 326 | } |
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| 327 | $this->goodAmounts[$goodID] = $amount; |
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| 328 | |||
| 329 | if ($doUpdate) { |
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| 330 | // This goodID will be changed in the db during `update()` |
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| 331 | $this->goodAmountsChanged[$goodID] = true; |
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| 332 | } |
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| 333 | } |
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| 334 | |||
| 335 | public function getGoodAmount(int $goodID) : int { |
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| 336 | return $this->goodAmounts[$goodID]; |
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| 337 | } |
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| 338 | |||
| 339 | public function decreaseGood(array $good, int $amount, bool $doRefresh) : void { |
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| 340 | $this->setGoodAmount($good['ID'], $this->getGoodAmount($good['ID']) - $amount); |
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| 341 | if ($doRefresh === true) { |
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| 342 | //get id of goods to replenish |
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| 343 | $this->refreshGoods($good['Class'], $amount); |
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| 344 | } |
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| 345 | } |
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| 346 | |||
| 347 | public function increaseGoodAmount(int $goodID, int $amount) : void { |
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| 348 | $this->setGoodAmount($goodID, $this->getGoodAmount($goodID) + $amount); |
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| 349 | } |
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| 350 | |||
| 351 | public function decreaseGoodAmount(int $goodID, int $amount) : void { |
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| 352 | $this->setGoodAmount($goodID, $this->getGoodAmount($goodID) - $amount); |
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| 353 | } |
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| 354 | |||
| 355 | /** |
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| 356 | * Adds extra stock to goods in the tier above a good that was traded |
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| 357 | */ |
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| 358 | protected function refreshGoods(int $classTraded, int $amountTraded) : void { |
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| 359 | $refreshAmount = IRound($amountTraded * self::REFRESH_PER_GOOD); |
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| 360 | //refresh goods that need it |
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| 361 | $refreshClass = $classTraded + 1; |
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| 362 | foreach ($this->getAllGoodIDs() as $goodID) { |
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| 363 | $goodClass = Globals::getGood($goodID)['Class']; |
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| 364 | if ($goodClass == $refreshClass) { |
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| 365 | $this->increaseGoodAmount($goodID, $refreshAmount); |
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| 366 | } |
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| 367 | } |
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| 368 | } |
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| 369 | |||
| 370 | protected function tradeGoods(array $good, int $goodsTraded, int $exp) : void { |
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| 371 | $goodsTradedMoney = $goodsTraded * self::GOODS_TRADED_MONEY_MULTIPLIER; |
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| 372 | $this->increaseUpgrade($goodsTradedMoney); |
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| 373 | $this->increaseCredits($goodsTradedMoney); |
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| 374 | $this->increaseExperience($exp); |
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| 375 | $this->decreaseGood($good, $goodsTraded, true); |
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| 376 | } |
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| 377 | |||
| 378 | public function buyGoods(array $good, int $goodsTraded, int $idealPrice, int $bargainPrice, int $exp) : void { |
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| 379 | $this->tradeGoods($good, $goodsTraded, $exp); |
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| 380 | // Limit upgrade/credits to prevent massive increases in a single trade |
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| 381 | $cappedBargainPrice = min(max($idealPrice, $goodsTraded * 1000), $bargainPrice); |
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| 382 | $this->increaseUpgrade($cappedBargainPrice); |
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| 383 | $this->increaseCredits($cappedBargainPrice); |
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| 384 | } |
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| 385 | |||
| 386 | public function sellGoods(array $good, int $goodsTraded, int $exp) : void { |
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| 387 | $this->tradeGoods($good, $goodsTraded, $exp); |
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| 388 | } |
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| 389 | |||
| 390 | public function stealGoods(array $good, int $goodsTraded) : void { |
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| 391 | $this->decreaseGood($good, $goodsTraded, false); |
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| 392 | } |
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| 393 | |||
| 394 | public function checkForUpgrade() : int { |
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| 395 | if ($this->isCachedVersion()) { |
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| 396 | throw new Exception('Cannot upgrade a cached port!'); |
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| 397 | } |
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| 398 | $upgrades = 0; |
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| 399 | while ($this->upgrade >= $this->getUpgradeRequirement() && $this->level < 9) { |
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| 400 | ++$upgrades; |
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| 401 | $this->decreaseUpgrade($this->getUpgradeRequirement()); |
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| 402 | $this->decreaseCredits($this->getUpgradeRequirement()); |
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| 403 | $this->doUpgrade(); |
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| 404 | } |
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| 405 | return $upgrades; |
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| 406 | } |
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| 407 | |||
| 408 | /** |
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| 409 | * This function should only be used in universe creation to set |
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| 410 | * ports to a specific level. |
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| 411 | */ |
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| 412 | public function upgradeToLevel(int $level) : void { |
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| 413 | if ($this->isCachedVersion()) { |
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| 414 | throw new Exception('Cannot upgrade a cached port!'); |
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| 415 | } |
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| 416 | while ($this->getLevel() < $level) { |
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| 417 | $this->doUpgrade(); |
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| 418 | } |
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| 419 | while ($this->getLevel() > $level) { |
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| 420 | $this->doDowngrade(); |
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| 421 | } |
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| 422 | } |
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| 423 | |||
| 424 | /** |
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| 425 | * Returns the good class associated with the given level. |
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| 426 | * If no level specified, will use the current port level. |
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| 427 | * This is useful for determining what trade goods to add/remove. |
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| 428 | */ |
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| 429 | protected function getGoodClassAtLevel(int $level = null) : int { |
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| 430 | if ($level === null) { |
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| 431 | $level = $this->getLevel(); |
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| 432 | } |
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| 433 | if ($level <= 2) { |
||
| 434 | return 1; |
||
| 435 | } elseif ($level <= 6) { |
||
| 436 | return 2; |
||
| 437 | } else { |
||
| 438 | return 3; |
||
| 439 | } |
||
| 440 | } |
||
| 441 | |||
| 442 | protected function selectAndAddGood(int $goodClass) : array { |
||
| 443 | $GOODS = Globals::getGoods(); |
||
| 444 | shuffle($GOODS); |
||
| 445 | foreach ($GOODS as $good) { |
||
| 446 | if (!$this->hasGood($good['ID']) && $good['Class'] == $goodClass) { |
||
| 447 | $transactionType = rand(1, 2) == 1 ? TRADER_BUYS : TRADER_SELLS; |
||
| 448 | $this->addPortGood($good['ID'], $transactionType); |
||
| 449 | return $good; |
||
| 450 | } |
||
| 451 | } |
||
| 452 | throw new Exception('Failed to add a good!'); |
||
| 453 | } |
||
| 454 | |||
| 455 | protected function doUpgrade() : void { |
||
| 456 | if ($this->isCachedVersion()) { |
||
| 457 | throw new Exception('Cannot upgrade a cached port!'); |
||
| 458 | } |
||
| 459 | |||
| 460 | $this->increaseLevel(1); |
||
| 461 | $goodClass = $this->getGoodClassAtLevel(); |
||
| 462 | $this->selectAndAddGood($goodClass); |
||
| 463 | |||
| 464 | if ($this->getLevel() == 1) { |
||
| 465 | // Add 2 extra goods when upgrading to level 1 (i.e. in Uni Gen) |
||
| 466 | $this->selectAndAddGood($goodClass); |
||
| 467 | $this->selectAndAddGood($goodClass); |
||
| 468 | } |
||
| 469 | } |
||
| 470 | |||
| 471 | public function getUpgradeRequirement() : int { |
||
| 472 | // return round(exp($this->getLevel()/1.7)+3)*1000000; |
||
| 473 | return $this->getLevel() * 1000000; |
||
| 474 | } |
||
| 475 | |||
| 476 | /** |
||
| 477 | * Manually set port goods. |
||
| 478 | * Input must be an array of good_id => transaction. |
||
| 479 | * Only modifies goods that need to change. |
||
| 480 | * Returns false on invalid input. |
||
| 481 | */ |
||
| 482 | public function setPortGoods(array $goods) : bool { |
||
| 483 | // Validate the input list of goods to make sure we have the correct |
||
| 484 | // number of each good class for this port level. |
||
| 485 | $givenClasses = []; |
||
| 486 | foreach (array_keys($goods) as $goodID) { |
||
| 487 | $givenClasses[] = Globals::getGood($goodID)['Class']; |
||
| 488 | } |
||
| 489 | $expectedClasses = [1, 1]; // Level 1 has 2 extra Class 1 goods |
||
| 490 | foreach (range(1, $this->getLevel()) as $level) { |
||
| 491 | $expectedClasses[] = $this->getGoodClassAtLevel($level); |
||
| 492 | } |
||
| 493 | if ($givenClasses != $expectedClasses) { |
||
| 494 | return false; |
||
| 495 | } |
||
| 496 | |||
| 497 | // Remove goods not specified or that have the wrong transaction |
||
| 498 | foreach ($this->getAllGoodIDs() as $goodID) { |
||
| 499 | if (!isset($goods[$goodID]) || !$this->hasGood($goodID, $goods[$goodID])) { |
||
| 500 | $this->removePortGood($goodID); |
||
| 501 | } |
||
| 502 | } |
||
| 503 | // Add goods |
||
| 504 | foreach ($goods as $goodID => $trans) { |
||
| 505 | $this->addPortGood($goodID, $trans); |
||
| 506 | } |
||
| 507 | return true; |
||
| 508 | } |
||
| 509 | |||
| 510 | /** |
||
| 511 | * Add good with given ID to the port, with transaction $type |
||
| 512 | * as either "Buy" or "Sell", meaning the player buys or sells. |
||
| 513 | * If the port already has this transaction, do nothing. |
||
| 514 | * |
||
| 515 | * NOTE: make sure to adjust the port level appropriately if |
||
| 516 | * calling this function directly. |
||
| 517 | */ |
||
| 518 | public function addPortGood(int $goodID, string $type) : void { |
||
| 519 | if ($this->isCachedVersion()) { |
||
| 520 | throw new Exception('Cannot update a cached port!'); |
||
| 521 | } |
||
| 522 | if ($this->hasGood($goodID, $type)) { |
||
| 523 | return; |
||
| 524 | } |
||
| 525 | |||
| 526 | $this->goodIDs['All'][] = $goodID; |
||
| 527 | $this->goodIDs[$type][] = $goodID; |
||
| 528 | // sort ID arrays, since the good ID might not be the largest |
||
| 529 | sort($this->goodIDs['All']); |
||
| 530 | sort($this->goodIDs[$type]); |
||
| 531 | |||
| 532 | $this->goodAmounts[$goodID] = Globals::getGood($goodID)['Max']; |
||
| 533 | $this->cacheIsValid = false; |
||
| 534 | $this->db->write('REPLACE INTO port_has_goods (game_id, sector_id, good_id, transaction_type, amount, last_update) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber($this->getSectorID()) . ',' . $this->db->escapeNumber($goodID) . ',' . $this->db->escapeString($type) . ',' . $this->db->escapeNumber($this->getGoodAmount($goodID)) . ',' . $this->db->escapeNumber(Smr\Epoch::time()) . ')'); |
||
| 535 | $this->db->write('DELETE FROM route_cache WHERE game_id=' . $this->db->escapeNumber($this->getGameID())); |
||
| 536 | } |
||
| 537 | |||
| 538 | /** |
||
| 539 | * Remove good with given ID from the port. |
||
| 540 | * If the port does not have this good, do nothing. |
||
| 541 | * |
||
| 542 | * NOTE: make sure to adjust the port level appropriately if |
||
| 543 | * calling this function directly. |
||
| 544 | */ |
||
| 545 | public function removePortGood(int $goodID) : void { |
||
| 546 | if ($this->isCachedVersion()) { |
||
| 547 | throw new Exception('Cannot update a cached port!'); |
||
| 548 | } |
||
| 549 | if (!$this->hasGood($goodID)) { |
||
| 550 | return; |
||
| 551 | } |
||
| 552 | if (($key = array_search($goodID, $this->goodIDs['All'])) !== false) { |
||
| 553 | array_splice($this->goodIDs['All'], $key, 1); |
||
| 554 | } |
||
| 555 | if (($key = array_search($goodID, $this->goodIDs[TRADER_BUYS])) !== false) { |
||
| 556 | array_splice($this->goodIDs[TRADER_BUYS], $key, 1); |
||
| 557 | } elseif (($key = array_search($goodID, $this->goodIDs[TRADER_SELLS])) !== false) { |
||
| 558 | array_splice($this->goodIDs[TRADER_SELLS], $key, 1); |
||
| 559 | } |
||
| 560 | |||
| 561 | $this->cacheIsValid = false; |
||
| 562 | $this->db->write('DELETE FROM port_has_goods WHERE ' . $this->SQL . ' AND good_id=' . $this->db->escapeNumber($goodID) . ';'); |
||
| 563 | $this->db->write('DELETE FROM route_cache WHERE game_id=' . $this->db->escapeNumber($this->getGameID())); |
||
| 564 | } |
||
| 565 | |||
| 566 | /** |
||
| 567 | * Returns the number of port level downgrades due to damage taken. |
||
| 568 | */ |
||
| 569 | public function checkForDowngrade(int $damage) : int { |
||
| 570 | $numDowngrades = 0; |
||
| 571 | $numChances = floor($damage / self::DAMAGE_NEEDED_FOR_DOWNGRADE_CHANCE); |
||
| 572 | for ($i = 0; $i < $numChances; $i++) { |
||
| 573 | if (rand(1, 100) <= self::CHANCE_TO_DOWNGRADE && $this->level > 1) { |
||
| 574 | ++$numDowngrades; |
||
| 575 | $this->doDowngrade(); |
||
| 576 | } |
||
| 577 | } |
||
| 578 | return $numDowngrades; |
||
| 579 | } |
||
| 580 | |||
| 581 | protected function selectAndRemoveGood(int $goodClass) : void { |
||
| 582 | // Pick good to remove from the list of goods the port currently has |
||
| 583 | $goodIDs = $this->getAllGoodIDs(); |
||
| 584 | shuffle($goodIDs); |
||
| 585 | |||
| 586 | foreach ($goodIDs as $goodID) { |
||
| 587 | $good = Globals::getGood($goodID); |
||
| 588 | if ($good['Class'] == $goodClass) { |
||
| 589 | $this->removePortGood($good['ID']); |
||
| 590 | return; |
||
| 591 | } |
||
| 592 | } |
||
| 593 | throw new Exception('Failed to remove a good!'); |
||
| 594 | } |
||
| 595 | |||
| 596 | protected function doDowngrade() : void { |
||
| 597 | if ($this->isCachedVersion()) { |
||
| 598 | throw new Exception('Cannot downgrade a cached port!'); |
||
| 599 | } |
||
| 600 | |||
| 601 | $goodClass = $this->getGoodClassAtLevel(); |
||
| 602 | $this->selectAndRemoveGood($goodClass); |
||
| 603 | |||
| 604 | if ($this->getLevel() == 1) { |
||
| 605 | // For level 1 ports, we don't want to have fewer goods |
||
| 606 | $newGood = $this->selectAndAddGood($goodClass); |
||
| 607 | // Set new good to 0 supply |
||
| 608 | // (since other goods are set to 0 when port is destroyed) |
||
| 609 | $this->setGoodAmount($newGood['ID'], 0); |
||
| 610 | } else { |
||
| 611 | // Don't make the port level 0 |
||
| 612 | $this->decreaseLevel(1); |
||
| 613 | } |
||
| 614 | $this->setUpgrade(0); |
||
| 615 | } |
||
| 616 | |||
| 617 | public function attackedBy(AbstractSmrPlayer $trigger, array $attackers) : void { |
||
| 618 | if ($this->isCachedVersion()) { |
||
| 619 | throw new Exception('Cannot attack a cached port!'); |
||
| 620 | } |
||
| 621 | |||
| 622 | $trigger->increaseHOF(1, array('Combat', 'Port', 'Number Of Triggers'), HOF_PUBLIC); |
||
| 623 | foreach ($attackers as $attacker) { |
||
| 624 | $attacker->increaseHOF(1, array('Combat', 'Port', 'Number Of Attacks'), HOF_PUBLIC); |
||
| 625 | $this->db->write('REPLACE INTO player_attacks_port (game_id, account_id, sector_id, time, level) VALUES |
||
| 626 | (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($attacker->getAccountID()) . ', ' . $this->db->escapeNumber($this->getSectorID()) . ', ' . $this->db->escapeNumber(Smr\Epoch::time()) . ', ' . $this->db->escapeNumber($this->getLevel()) . ')'); |
||
| 627 | } |
||
| 628 | if (!$this->isUnderAttack()) { |
||
| 629 | |||
| 630 | //5 mins per port level |
||
| 631 | $nextReinforce = Smr\Epoch::time() + $this->getLevel() * 300; |
||
| 632 | |||
| 633 | $this->setReinforceTime($nextReinforce); |
||
| 634 | $this->updateAttackStarted(); |
||
| 635 | //add news |
||
| 636 | $newsMessage = '<span class="red bold">*MAYDAY* *MAYDAY*</span> A distress beacon has been activated by the port in sector ' . Globals::getSectorBBLink($this->getSectorID()) . '. It is under attack by '; |
||
| 637 | if ($trigger->hasAlliance()) { |
||
| 638 | $newsMessage .= 'members of ' . $trigger->getAllianceBBLink(); |
||
| 639 | } else { |
||
| 640 | $newsMessage .= $trigger->getBBLink(); |
||
| 641 | } |
||
| 642 | |||
| 643 | $newsMessage .= '. The Federal Government is offering '; |
||
| 644 | $bounty = number_format(floor($trigger->getLevelID() * DEFEND_PORT_BOUNTY_PER_LEVEL)); |
||
| 645 | |||
| 646 | if ($trigger->hasAlliance()) { |
||
| 647 | $newsMessage .= 'bounties of <span class="creds">' . $bounty . '</span> credits for the deaths of any raiding members of ' . $trigger->getAllianceBBLink(); |
||
| 648 | } else { |
||
| 649 | $newsMessage .= 'a bounty of <span class="creds">' . $bounty . '</span> credits for the death of ' . $trigger->getBBLink(); |
||
| 650 | } |
||
| 651 | $newsMessage .= ' prior to the destruction of the port, or until federal forces arrive to defend the port.'; |
||
| 652 | // $irc_message = '[k00,01]The port in sector [k11]'.$this->sectorID.'[k00] is under attack![/k]'; |
||
| 653 | $this->db->write('INSERT INTO news (game_id, time, news_message, type,killer_id,killer_alliance,dead_id) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber(Smr\Epoch::time()) . ',' . $this->db->escapeString($newsMessage) . ',\'REGULAR\',' . $this->db->escapeNumber($trigger->getAccountID()) . ',' . $this->db->escapeNumber($trigger->getAllianceID()) . ',' . $this->db->escapeNumber(ACCOUNT_ID_PORT) . ')'); |
||
| 654 | } |
||
| 655 | } |
||
| 656 | |||
| 657 | public function getDisplayName() : string { |
||
| 658 | return '<span style="color:yellow;font-variant:small-caps">Port ' . $this->getSectorID() . '</span>'; |
||
| 659 | } |
||
| 660 | |||
| 661 | public function setShields(int $shields) : void { |
||
| 662 | if ($this->isCachedVersion()) { |
||
| 663 | throw new Exception('Cannot update a cached port!'); |
||
| 664 | } |
||
| 665 | if ($shields < 0) { |
||
| 666 | $shields = 0; |
||
| 667 | } |
||
| 668 | if ($this->shields == $shields) { |
||
| 669 | return; |
||
| 670 | } |
||
| 671 | $this->shields = $shields; |
||
| 672 | $this->hasChanged = true; |
||
| 673 | } |
||
| 674 | |||
| 675 | public function setArmour(int $armour) : void { |
||
| 676 | if ($this->isCachedVersion()) { |
||
| 677 | throw new Exception('Cannot update a cached port!'); |
||
| 678 | } |
||
| 679 | if ($armour < 0) { |
||
| 680 | $armour = 0; |
||
| 681 | } |
||
| 682 | if ($this->armour == $armour) { |
||
| 683 | return; |
||
| 684 | } |
||
| 685 | $this->armour = $armour; |
||
| 686 | $this->hasChanged = true; |
||
| 687 | } |
||
| 688 | |||
| 689 | public function setCDs(int $combatDrones) : void { |
||
| 690 | if ($this->isCachedVersion()) { |
||
| 691 | throw new Exception('Cannot update a cached port!'); |
||
| 692 | } |
||
| 693 | if ($combatDrones < 0) { |
||
| 694 | $combatDrones = 0; |
||
| 695 | } |
||
| 696 | if ($this->combatDrones == $combatDrones) { |
||
| 697 | return; |
||
| 698 | } |
||
| 699 | $this->combatDrones = $combatDrones; |
||
| 700 | $this->hasChanged = true; |
||
| 701 | } |
||
| 702 | |||
| 703 | public function setCreditsToDefault() : void { |
||
| 704 | $this->setCredits(2700000 + $this->getLevel() * 1500000 + pow($this->getLevel(), 2) * 300000); |
||
| 705 | } |
||
| 706 | |||
| 707 | public function setCredits(int $credits) : void { |
||
| 708 | if ($this->isCachedVersion()) { |
||
| 709 | throw new Exception('Cannot update a cached port!'); |
||
| 710 | } |
||
| 711 | if ($this->credits == $credits) { |
||
| 712 | return; |
||
| 713 | } |
||
| 714 | $this->credits = $credits; |
||
| 715 | $this->hasChanged = true; |
||
| 716 | } |
||
| 717 | |||
| 718 | public function decreaseCredits(int $credits) : void { |
||
| 719 | if ($credits < 0) { |
||
| 720 | throw new Exception('Cannot decrease negative credits.'); |
||
| 721 | } |
||
| 722 | $this->setCredits($this->getCredits() - $credits); |
||
| 723 | } |
||
| 724 | |||
| 725 | public function increaseCredits(int $credits) : void { |
||
| 726 | if ($credits < 0) { |
||
| 727 | throw new Exception('Cannot increase negative credits.'); |
||
| 728 | } |
||
| 729 | $this->setCredits($this->getCredits() + $credits); |
||
| 730 | } |
||
| 731 | |||
| 732 | public function setUpgrade(int $upgrade) : void { |
||
| 733 | if ($this->isCachedVersion()) { |
||
| 734 | throw new Exception('Cannot update a cached port!'); |
||
| 735 | } |
||
| 736 | if ($this->getLevel() == $this->getMaxLevel()) { |
||
| 737 | $upgrade = 0; |
||
| 738 | } |
||
| 739 | if ($this->upgrade == $upgrade) { |
||
| 740 | return; |
||
| 741 | } |
||
| 742 | $this->upgrade = $upgrade; |
||
| 743 | $this->hasChanged = true; |
||
| 744 | $this->checkForUpgrade(); |
||
| 745 | } |
||
| 746 | |||
| 747 | public function decreaseUpgrade(int $upgrade) : void { |
||
| 748 | if ($upgrade < 0) { |
||
| 749 | throw new Exception('Cannot decrease negative upgrade.'); |
||
| 750 | } |
||
| 751 | $this->setUpgrade($this->getUpgrade() - $upgrade); |
||
| 752 | } |
||
| 753 | |||
| 754 | public function increaseUpgrade(int $upgrade) : void { |
||
| 755 | if ($upgrade < 0) { |
||
| 756 | throw new Exception('Cannot increase negative upgrade.'); |
||
| 757 | } |
||
| 758 | $this->setUpgrade($this->getUpgrade() + $upgrade); |
||
| 759 | } |
||
| 760 | |||
| 761 | public function setLevel(int $level) : void { |
||
| 770 | } |
||
| 771 | |||
| 772 | public function increaseLevel(int $level) : void { |
||
| 773 | if ($level < 0) { |
||
| 774 | throw new Exception('Cannot increase negative level.'); |
||
| 775 | } |
||
| 776 | $this->setLevel($this->getLevel() + $level); |
||
| 777 | } |
||
| 778 | |||
| 779 | public function decreaseLevel(int $level) : void { |
||
| 780 | if ($level < 0) { |
||
| 781 | throw new Exception('Cannot increase negative level.'); |
||
| 782 | } |
||
| 783 | $this->setLevel($this->getLevel() - $level); |
||
| 784 | } |
||
| 785 | |||
| 786 | public function setExperience(int $experience) : void { |
||
| 787 | if ($this->isCachedVersion()) { |
||
| 788 | throw new Exception('Cannot update a cached port!'); |
||
| 789 | } |
||
| 790 | if ($this->experience == $experience) { |
||
| 791 | return; |
||
| 792 | } |
||
| 793 | $this->experience = $experience; |
||
| 794 | $this->hasChanged = true; |
||
| 795 | } |
||
| 796 | |||
| 797 | public function increaseExperience(int $experience) : void { |
||
| 798 | if ($experience < 0) { |
||
| 799 | throw new Exception('Cannot increase negative experience.'); |
||
| 800 | } |
||
| 801 | $this->setExperience($this->getExperience() + $experience); |
||
| 802 | } |
||
| 803 | |||
| 804 | public function getGameID() : int { |
||
| 805 | return $this->gameID; |
||
| 806 | } |
||
| 807 | |||
| 808 | public function getGame() : SmrGame { |
||
| 809 | return SmrGame::getGame($this->gameID); |
||
| 810 | } |
||
| 811 | |||
| 812 | public function getSectorID() : int { |
||
| 813 | return $this->sectorID; |
||
| 814 | } |
||
| 815 | |||
| 816 | public function getSector() : SmrSector { |
||
| 817 | return SmrSector::getSector($this->getGameID(), $this->getSectorID()); |
||
| 818 | } |
||
| 819 | |||
| 820 | public function setRaceID(int $raceID) : void { |
||
| 821 | if ($this->raceID == $raceID) { |
||
| 822 | return; |
||
| 823 | } |
||
| 824 | $this->raceID = $raceID; |
||
| 825 | $this->hasChanged = true; |
||
| 826 | $this->cacheIsValid = false; |
||
| 827 | // route_cache tells NPC's where they can trade |
||
| 828 | $this->db->write('DELETE FROM route_cache WHERE game_id=' . $this->db->escapeNumber($this->getGameID())); |
||
| 829 | } |
||
| 830 | |||
| 831 | public function getLevel() : int { |
||
| 832 | return $this->level; |
||
| 833 | } |
||
| 834 | |||
| 835 | public function getMaxLevel() : int { |
||
| 836 | // Hunter Wars redefines this, so use lazy static binding |
||
| 837 | return static::MAX_LEVEL; |
||
| 838 | } |
||
| 839 | |||
| 840 | public function getShields() : int { |
||
| 841 | return $this->shields; |
||
| 842 | } |
||
| 843 | |||
| 844 | public function hasShields() : bool { |
||
| 845 | return ($this->getShields() > 0); |
||
| 846 | } |
||
| 847 | |||
| 848 | public function getCDs() : int { |
||
| 849 | return $this->combatDrones; |
||
| 850 | } |
||
| 851 | |||
| 852 | public function hasCDs() : bool { |
||
| 853 | return ($this->getCDs() > 0); |
||
| 854 | } |
||
| 855 | |||
| 856 | public function getArmour() : int { |
||
| 857 | return $this->armour; |
||
| 858 | } |
||
| 859 | |||
| 860 | public function hasArmour() : bool { |
||
| 861 | return ($this->getArmour() > 0); |
||
| 862 | } |
||
| 863 | |||
| 864 | public function getExperience() : int { |
||
| 865 | return $this->experience; |
||
| 866 | } |
||
| 867 | |||
| 868 | public function getCredits() : int { |
||
| 869 | return $this->credits; |
||
| 870 | } |
||
| 871 | |||
| 872 | public function getUpgrade() : int { |
||
| 873 | return $this->upgrade; |
||
| 874 | } |
||
| 875 | |||
| 876 | public function getNumWeapons() : int { |
||
| 877 | return $this->getLevel() + 3; |
||
| 878 | } |
||
| 879 | |||
| 880 | public function getWeapons() : array { |
||
| 881 | $weapons = array(); |
||
| 882 | for ($i = 0; $i < $this->getNumWeapons(); ++$i) { |
||
| 883 | $weapons[$i] = SmrWeapon::getWeapon(WEAPON_PORT_TURRET); |
||
| 884 | } |
||
| 885 | return $weapons; |
||
| 886 | } |
||
| 887 | |||
| 888 | public function getUpgradePercent() : float { |
||
| 889 | return min(1, max(0, $this->upgrade / $this->getUpgradeRequirement())); |
||
| 890 | } |
||
| 891 | |||
| 892 | public function getCreditsPercent() : float { |
||
| 893 | return min(1, max(0, $this->credits / 32000000)); |
||
| 894 | } |
||
| 895 | |||
| 896 | public function getReinforcePercent() : float { |
||
| 897 | if (!$this->isUnderAttack()) { |
||
| 898 | return 0; |
||
| 899 | } |
||
| 900 | return min(1, max(0, ($this->getReinforceTime() - Smr\Epoch::time()) / ($this->getReinforceTime() - $this->getAttackStarted()))); |
||
| 901 | } |
||
| 902 | |||
| 903 | public function getReinforceTime() : int { |
||
| 904 | return $this->reinforceTime; |
||
| 905 | } |
||
| 906 | |||
| 907 | public function setReinforceTime(int $reinforceTime) : void { |
||
| 908 | if ($this->reinforceTime == $reinforceTime) { |
||
| 909 | return; |
||
| 910 | } |
||
| 911 | $this->reinforceTime = $reinforceTime; |
||
| 912 | $this->hasChanged = true; |
||
| 913 | } |
||
| 914 | |||
| 915 | public function getAttackStarted() : int { |
||
| 917 | } |
||
| 918 | |||
| 919 | private function updateAttackStarted() : void { |
||
| 920 | $this->setAttackStarted(Smr\Epoch::time()); |
||
| 921 | } |
||
| 922 | |||
| 923 | private function setAttackStarted(int $time) : void { |
||
| 924 | if ($this->attackStarted == $time) { |
||
| 925 | return; |
||
| 926 | } |
||
| 927 | $this->attackStarted = $time; |
||
| 928 | $this->hasChanged = true; |
||
| 929 | } |
||
| 930 | |||
| 931 | public function isUnderAttack() : bool { |
||
| 932 | return ($this->getReinforceTime() >= Smr\Epoch::time()); |
||
| 933 | } |
||
| 934 | |||
| 935 | public function isDestroyed() : bool { |
||
| 936 | return ($this->getArmour() < 1 && $this->isUnderAttack()); |
||
| 937 | } |
||
| 938 | |||
| 939 | public function exists() : bool { |
||
| 940 | return $this->isNew === false || $this->hasChanged === true; |
||
| 941 | } |
||
| 942 | |||
| 943 | public function decreaseShields(int $number) : void { |
||
| 945 | } |
||
| 946 | |||
| 947 | public function decreaseCDs(int $number) : void { |
||
| 948 | $this->setCDs($this->getCDs() - $number); |
||
| 949 | } |
||
| 950 | |||
| 951 | public function decreaseArmour(int $number) : void { |
||
| 952 | $this->setArmour($this->getArmour() - $number); |
||
| 953 | } |
||
| 954 | |||
| 955 | public function getTradeRestriction(SmrPlayer $player) : string|false { |
||
| 956 | if (!$this->exists()) { |
||
| 957 | return 'There is no port in this sector!'; |
||
| 958 | } |
||
| 959 | if ($this->getSectorID() != $player->getSectorID()) { |
||
| 960 | return 'That port is not in this sector!'; |
||
| 961 | } |
||
| 962 | if ($player->getRelation($this->getRaceID()) <= RELATIONS_WAR) { |
||
| 963 | return 'We will not trade with our enemies!'; |
||
| 964 | } |
||
| 965 | if ($this->isUnderAttack()) { |
||
| 966 | return 'We are still repairing damage caused during the last raid.'; |
||
| 967 | } |
||
| 968 | return false; |
||
| 969 | } |
||
| 970 | |||
| 971 | public function getIdealPrice(int $goodID, string $transactionType, int $numGoods, int $relations) : int { |
||
| 972 | $supply = $this->getGoodAmount($goodID); |
||
| 973 | $dist = $this->getGoodDistance($goodID); |
||
| 974 | return self::idealPrice($goodID, $transactionType, $numGoods, $relations, $supply, $dist); |
||
| 975 | } |
||
| 976 | |||
| 977 | /** |
||
| 978 | * Generic ideal price calculation, given all parameters as input. |
||
| 979 | */ |
||
| 980 | public static function idealPrice(int $goodID, string $transactionType, int $numGoods, int $relations, int $supply, int $dist) : int { |
||
| 981 | $relations = min(1000, $relations); // no effect for higher relations |
||
| 982 | $good = Globals::getGood($goodID); |
||
| 983 | $base = $good['BasePrice'] * $numGoods; |
||
| 984 | $maxSupply = $good['Max']; |
||
| 985 | |||
| 986 | $distFactor = pow($dist, 1.3); |
||
| 987 | if ($transactionType === TRADER_SELLS) { |
||
| 988 | $supplyFactor = 1 + ($supply / $maxSupply); |
||
| 989 | $relationsFactor = 1.2 + 1.8 * ($relations / 1000); // [0.75-3] |
||
| 990 | $scale = 0.088; |
||
| 991 | } elseif ($transactionType === TRADER_BUYS) { |
||
| 992 | $supplyFactor = 2 - ($supply / $maxSupply); |
||
| 993 | $relationsFactor = 3 - 2 * ($relations / 1000); |
||
| 994 | $scale = 0.03; |
||
| 995 | } else { |
||
| 996 | throw new Exception('Unknown transaction type'); |
||
| 997 | } |
||
| 998 | return IRound($base * $scale * $distFactor * $supplyFactor * $relationsFactor); |
||
| 999 | } |
||
| 1000 | |||
| 1001 | public function getOfferPrice(int $idealPrice, int $relations, string $transactionType) : int { |
||
| 1002 | $relations = min(1000, $relations); // no effect for higher relations |
||
| 1003 | $relationsEffect = (2 * $relations + 8000) / 10000; // [0.75-1] |
||
| 1004 | |||
| 1005 | if ($transactionType === TRADER_BUYS) { |
||
| 1006 | $relationsEffect = 2 - $relationsEffect; |
||
| 1007 | return max($idealPrice, IFloor($idealPrice * $relationsEffect)); |
||
| 1008 | } else { |
||
| 1009 | return min($idealPrice, ICeil($idealPrice * $relationsEffect)); |
||
| 1010 | } |
||
| 1011 | } |
||
| 1012 | |||
| 1013 | /** |
||
| 1014 | * Return the fraction of max exp earned. |
||
| 1015 | */ |
||
| 1016 | public function calculateExperiencePercent(int $idealPrice, int $bargainPrice, string $transactionType) : float { |
||
| 1017 | if ($bargainPrice == $idealPrice || $transactionType === TRADER_STEALS) { |
||
| 1018 | // Stealing always gives full exp |
||
| 1019 | return 1; |
||
| 1020 | } |
||
| 1021 | |||
| 1022 | $offerPriceNoRelations = $this->getOfferPrice($idealPrice, 0, $transactionType); |
||
| 1023 | |||
| 1024 | // Avoid division by 0 in the case where the ideal price is so small |
||
| 1025 | // that relations have no impact on the offered price. |
||
| 1026 | $denom = max(1, abs($idealPrice - $offerPriceNoRelations)); |
||
| 1027 | |||
| 1028 | $expPercent = 1 - abs(($idealPrice - $bargainPrice) / $denom); |
||
| 1029 | return max(0, min(1, $expPercent)); |
||
| 1030 | } |
||
| 1031 | |||
| 1032 | public function getRaidWarningHREF() : string { |
||
| 1033 | return Page::create('skeleton.php', 'port_attack_warning.php')->href(); |
||
| 1034 | } |
||
| 1035 | |||
| 1036 | public function getAttackHREF() : string { |
||
| 1037 | $container = Page::create('port_attack_processing.php'); |
||
| 1038 | $container['port_id'] = $this->getSectorID(); |
||
| 1039 | return $container->href(); |
||
| 1040 | } |
||
| 1041 | |||
| 1042 | public function getClaimHREF() : string { |
||
| 1043 | $container = Page::create('port_claim_processing.php'); |
||
| 1044 | $container['port_id'] = $this->getSectorID(); |
||
| 1045 | return $container->href(); |
||
| 1046 | } |
||
| 1047 | |||
| 1048 | public function getRazeHREF(bool $justContainer = false) : string|Page { |
||
| 1049 | $container = Page::create('port_payout_processing.php'); |
||
| 1050 | $container['PayoutType'] = 'Raze'; |
||
| 1051 | return $justContainer === false ? $container->href() : $container; |
||
| 1052 | } |
||
| 1053 | |||
| 1054 | public function getLootHREF(bool $justContainer = false) : string|Page { |
||
| 1055 | if ($this->getCredits() > 0) { |
||
| 1056 | $container = Page::create('port_payout_processing.php'); |
||
| 1057 | $container['PayoutType'] = 'Loot'; |
||
| 1058 | } else { |
||
| 1059 | $container = Page::create('skeleton.php', 'current_sector.php'); |
||
| 1060 | $container['msg'] = 'This port has already been looted.'; |
||
| 1061 | } |
||
| 1062 | return $justContainer === false ? $container->href() : $container; |
||
| 1063 | } |
||
| 1064 | |||
| 1065 | public function getLootGoodHREF(int $boughtGoodID) : string { |
||
| 1066 | $container = Page::create('port_loot_processing.php'); |
||
| 1067 | $container['GoodID'] = $boughtGoodID; |
||
| 1068 | return $container->href(); |
||
| 1069 | } |
||
| 1070 | |||
| 1071 | public function isCachedVersion() : bool { |
||
| 1072 | return $this->cachedVersion; |
||
| 1073 | } |
||
| 1074 | |||
| 1075 | public function getCachedTime() : int { |
||
| 1076 | return $this->cachedTime; |
||
| 1077 | } |
||
| 1078 | |||
| 1079 | protected function setCachedTime(int $cachedTime) : void { |
||
| 1080 | $this->cachedTime = $cachedTime; |
||
| 1081 | } |
||
| 1082 | |||
| 1083 | public function updateSectorPlayersCache() : void { |
||
| 1084 | $accountIDs = array(); |
||
| 1085 | $sectorPlayers = $this->getSector()->getPlayers(); |
||
| 1086 | foreach ($sectorPlayers as $sectorPlayer) { |
||
| 1087 | $accountIDs[] = $sectorPlayer->getAccountID(); |
||
| 1088 | } |
||
| 1089 | $this->addCachePorts($accountIDs); |
||
| 1090 | } |
||
| 1091 | |||
| 1092 | public function addCachePort(int $accountID) : void { |
||
| 1093 | $this->addCachePorts(array($accountID)); |
||
| 1094 | } |
||
| 1095 | |||
| 1096 | public function addCachePorts(array $accountIDs) : bool { |
||
| 1097 | if (count($accountIDs) > 0 && $this->exists()) { |
||
| 1098 | $cache = $this->db->escapeObject($this, true); |
||
| 1099 | $cacheHash = $this->db->escapeString(md5($cache)); |
||
| 1100 | //give them the port info |
||
| 1101 | $query = 'INSERT IGNORE INTO player_visited_port ' . |
||
| 1102 | '(account_id, game_id, sector_id, visited, port_info_hash) ' . |
||
| 1103 | 'VALUES '; |
||
| 1104 | foreach ($accountIDs as $accountID) { |
||
| 1105 | $query .= '(' . $accountID . ', ' . $this->getGameID() . ', ' . $this->getSectorID() . ', 0, \'\'),'; |
||
| 1106 | } |
||
| 1107 | $query = substr($query, 0, -1); |
||
| 1108 | $this->db->write($query); |
||
| 1109 | |||
| 1110 | $this->db->write('INSERT IGNORE INTO port_info_cache |
||
| 1111 | (game_id, sector_id, port_info_hash, port_info) |
||
| 1112 | VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getSectorID()) . ', ' . $cacheHash . ', ' . $cache . ')'); |
||
| 1113 | |||
| 1114 | // We can't use the SQL member here because CachePorts don't have it |
||
| 1115 | $this->db->write('UPDATE player_visited_port SET visited=' . $this->db->escapeNumber($this->getCachedTime()) . ', port_info_hash=' . $cacheHash . ' WHERE visited<=' . $this->db->escapeNumber($this->getCachedTime()) . ' AND account_id IN (' . $this->db->escapeArray($accountIDs) . ') AND sector_id=' . $this->db->escapeNumber($this->getSectorID()) . ' AND game_id=' . $this->db->escapeNumber($this->getGameID()) . ' LIMIT ' . count($accountIDs)); |
||
| 1116 | |||
| 1117 | unset($cache); |
||
| 1118 | return true; |
||
| 1119 | } |
||
| 1120 | return false; |
||
| 1121 | } |
||
| 1122 | |||
| 1123 | public static function getCachedPort(int $gameID, int $sectorID, int $accountID, bool $forceUpdate = false) : self|false { |
||
| 1142 | } |
||
| 1143 | |||
| 1144 | // This is a magic method used when serializing an SmrPort instance. |
||
| 1145 | // It designates which members should be included in the serialization. |
||
| 1146 | public function __sleep() { |
||
| 1147 | // We omit `goodAmounts` and `goodDistances` so that the hash of the |
||
| 1148 | // serialized object is the same for all players. This greatly improves |
||
| 1149 | // cache efficiency. |
||
| 1150 | return array('gameID', 'sectorID', 'raceID', 'level', 'goodIDs'); |
||
| 1151 | } |
||
| 1152 | |||
| 1153 | public function __wakeup() { |
||
| 1154 | $this->cachedVersion = true; |
||
| 1155 | $this->db = Smr\Database::getInstance(); |
||
| 1156 | } |
||
| 1157 | |||
| 1158 | public function update() : void { |
||
| 1159 | if ($this->isCachedVersion()) { |
||
| 1160 | throw new Exception('Cannot update a cached port!'); |
||
| 1161 | } |
||
| 1162 | if (!$this->exists()) { |
||
| 1163 | return; |
||
| 1164 | } |
||
| 1165 | |||
| 1166 | // If any cached members (see `__sleep`) changed, update the cached port |
||
| 1167 | if (!$this->cacheIsValid) { |
||
| 1168 | $this->updateSectorPlayersCache(); |
||
| 1169 | } |
||
| 1170 | |||
| 1171 | // If any fields in the `port` table have changed, update table |
||
| 1172 | if ($this->hasChanged) { |
||
| 1173 | if ($this->isNew === false) { |
||
| 1174 | $this->db->write('UPDATE port SET experience = ' . $this->db->escapeNumber($this->getExperience()) . |
||
| 1175 | ', shields = ' . $this->db->escapeNumber($this->getShields()) . |
||
| 1176 | ', armour = ' . $this->db->escapeNumber($this->getArmour()) . |
||
| 1177 | ', combat_drones = ' . $this->db->escapeNumber($this->getCDs()) . |
||
| 1178 | ', level = ' . $this->db->escapeNumber($this->getLevel()) . |
||
| 1179 | ', credits = ' . $this->db->escapeNumber($this->getCredits()) . |
||
| 1180 | ', upgrade = ' . $this->db->escapeNumber($this->getUpgrade()) . |
||
| 1181 | ', reinforce_time = ' . $this->db->escapeNumber($this->getReinforceTime()) . |
||
| 1182 | ', attack_started = ' . $this->db->escapeNumber($this->getAttackStarted()) . |
||
| 1183 | ', race_id = ' . $this->db->escapeNumber($this->getRaceID()) . ' |
||
| 1184 | WHERE ' . $this->SQL . ' LIMIT 1'); |
||
| 1185 | } else { |
||
| 1186 | $this->db->write('INSERT INTO port (game_id,sector_id,experience,shields,armour,combat_drones,level,credits,upgrade,reinforce_time,attack_started,race_id) |
||
| 1187 | values |
||
| 1188 | (' . $this->db->escapeNumber($this->getGameID()) . |
||
| 1189 | ',' . $this->db->escapeNumber($this->getSectorID()) . |
||
| 1190 | ',' . $this->db->escapeNumber($this->getExperience()) . |
||
| 1191 | ',' . $this->db->escapeNumber($this->getShields()) . |
||
| 1192 | ',' . $this->db->escapeNumber($this->getArmour()) . |
||
| 1193 | ',' . $this->db->escapeNumber($this->getCDs()) . |
||
| 1194 | ',' . $this->db->escapeNumber($this->getLevel()) . |
||
| 1195 | ',' . $this->db->escapeNumber($this->getCredits()) . |
||
| 1196 | ',' . $this->db->escapeNumber($this->getUpgrade()) . |
||
| 1197 | ',' . $this->db->escapeNumber($this->getReinforceTime()) . |
||
| 1198 | ',' . $this->db->escapeNumber($this->getAttackStarted()) . |
||
| 1199 | ',' . $this->db->escapeNumber($this->getRaceID()) . ')'); |
||
| 1200 | $this->isNew = false; |
||
| 1201 | } |
||
| 1202 | $this->hasChanged = false; |
||
| 1203 | } |
||
| 1204 | |||
| 1205 | // Update the port good amounts if they have been changed |
||
| 1206 | // (Note: `restockGoods` alone does not trigger this) |
||
| 1207 | foreach ($this->goodAmountsChanged as $goodID => $doUpdate) { |
||
| 1208 | if (!$doUpdate) { continue; } |
||
| 1209 | $amount = $this->getGoodAmount($goodID); |
||
| 1210 | $this->db->write('UPDATE port_has_goods SET amount = ' . $this->db->escapeNumber($amount) . ', last_update = ' . $this->db->escapeNumber(Smr\Epoch::time()) . ' WHERE ' . $this->SQL . ' AND good_id = ' . $this->db->escapeNumber($goodID) . ' LIMIT 1'); |
||
| 1211 | } |
||
| 1212 | } |
||
| 1213 | |||
| 1214 | public function shootPlayers(array $targetPlayers) : array { |
||
| 1215 | $results = array('Port' => $this, 'TotalDamage' => 0, 'TotalDamagePerTargetPlayer' => array()); |
||
| 1216 | foreach ($targetPlayers as $targetPlayer) { |
||
| 1217 | $results['TotalDamagePerTargetPlayer'][$targetPlayer->getAccountID()] = 0; |
||
| 1218 | $results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()] = 0; |
||
| 1219 | } |
||
| 1220 | if ($this->isDestroyed()) { |
||
| 1221 | $results['DeadBeforeShot'] = true; |
||
| 1222 | return $results; |
||
| 1223 | } |
||
| 1224 | $results['DeadBeforeShot'] = false; |
||
| 1225 | $weapons = $this->getWeapons(); |
||
| 1226 | foreach ($weapons as $orderID => $weapon) { |
||
| 1227 | do { |
||
| 1228 | $targetPlayer = array_rand_value($targetPlayers); |
||
| 1229 | } while ($results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()] > min($results['TotalShotsPerTargetPlayer'])); |
||
| 1230 | $results['Weapons'][$orderID] = $weapon->shootPlayerAsPort($this, $targetPlayer); |
||
| 1231 | $results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()]++; |
||
| 1232 | if ($results['Weapons'][$orderID]['Hit']) { |
||
| 1233 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
| 1234 | $results['TotalDamagePerTargetPlayer'][$targetPlayer->getAccountID()] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
| 1235 | } |
||
| 1236 | } |
||
| 1237 | if ($this->hasCDs()) { |
||
| 1238 | $thisCDs = new SmrCombatDrones($this->getCDs(), true); |
||
| 1239 | $results['Drones'] = $thisCDs->shootPlayerAsPort($this, array_rand_value($targetPlayers)); |
||
| 1240 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
| 1241 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
| 1242 | } |
||
| 1243 | return $results; |
||
| 1244 | } |
||
| 1245 | |||
| 1246 | public function doWeaponDamage(array $damage) : array { |
||
| 1247 | $alreadyDead = $this->isDestroyed(); |
||
| 1248 | $shieldDamage = 0; |
||
| 1249 | $cdDamage = 0; |
||
| 1250 | $armourDamage = 0; |
||
| 1251 | if (!$alreadyDead) { |
||
| 1252 | if ($damage['Shield'] || !$this->hasShields()) { |
||
| 1253 | $shieldDamage = $this->doShieldDamage(min($damage['MaxDamage'], $damage['Shield'])); |
||
| 1254 | $damage['MaxDamage'] -= $shieldDamage; |
||
| 1255 | if (!$this->hasShields() && ($shieldDamage == 0 || $damage['Rollover'])) { |
||
| 1256 | $cdDamage = $this->doCDDamage(min($damage['MaxDamage'], $damage['Armour'])); |
||
| 1257 | $damage['Armour'] -= $cdDamage; |
||
| 1258 | $damage['MaxDamage'] -= $cdDamage; |
||
| 1259 | if (!$this->hasCDs() && ($cdDamage == 0 || $damage['Rollover'])) { |
||
| 1260 | $armourDamage = $this->doArmourDamage(min($damage['MaxDamage'], $damage['Armour'])); |
||
| 1261 | } |
||
| 1262 | } |
||
| 1263 | } else { //hit drones behind shields |
||
| 1264 | $cdDamage = $this->doCDDamage(IFloor(min($damage['MaxDamage'], $damage['Armour']) * DRONES_BEHIND_SHIELDS_DAMAGE_PERCENT)); |
||
| 1265 | } |
||
| 1266 | } |
||
| 1267 | |||
| 1268 | $return = array( |
||
| 1269 | 'KillingShot' => !$alreadyDead && $this->isDestroyed(), |
||
| 1270 | 'TargetAlreadyDead' => $alreadyDead, |
||
| 1271 | 'Shield' => $shieldDamage, |
||
| 1272 | 'HasShields' => $this->hasShields(), |
||
| 1273 | 'CDs' => $cdDamage, |
||
| 1274 | 'NumCDs' => $cdDamage / CD_ARMOUR, |
||
| 1275 | 'HasCDs' => $this->hasCDs(), |
||
| 1276 | 'Armour' => $armourDamage, |
||
| 1277 | 'TotalDamage' => $shieldDamage + $cdDamage + $armourDamage |
||
| 1278 | ); |
||
| 1279 | return $return; |
||
| 1280 | } |
||
| 1281 | |||
| 1282 | protected function doShieldDamage(int $damage) : int { |
||
| 1283 | $actualDamage = min($this->getShields(), $damage); |
||
| 1284 | $this->decreaseShields($actualDamage); |
||
| 1285 | return $actualDamage; |
||
| 1286 | } |
||
| 1287 | |||
| 1288 | protected function doCDDamage(int $damage) : int { |
||
| 1289 | $actualDamage = min($this->getCDs(), IFloor($damage / CD_ARMOUR)); |
||
| 1290 | $this->decreaseCDs($actualDamage); |
||
| 1291 | return $actualDamage * CD_ARMOUR; |
||
| 1292 | } |
||
| 1293 | |||
| 1294 | protected function doArmourDamage(int $damage) : int { |
||
| 1295 | $actualDamage = min($this->getArmour(), IFloor($damage)); |
||
| 1296 | $this->decreaseArmour($actualDamage); |
||
| 1297 | return $actualDamage; |
||
| 1298 | } |
||
| 1299 | |||
| 1300 | protected function getAttackersToCredit() : array { |
||
| 1301 | //get all players involved for HoF |
||
| 1302 | $attackers = array(); |
||
| 1303 | $dbResult = $this->db->read('SELECT account_id FROM player_attacks_port WHERE ' . $this->SQL . ' AND time > ' . $this->db->escapeNumber(Smr\Epoch::time() - self::TIME_TO_CREDIT_RAID)); |
||
| 1304 | foreach ($dbResult->records() as $dbRecord) { |
||
| 1305 | $attackers[] = SmrPlayer::getPlayer($dbRecord->getInt('account_id'), $this->getGameID()); |
||
| 1306 | } |
||
| 1307 | return $attackers; |
||
| 1308 | } |
||
| 1309 | |||
| 1310 | protected function creditCurrentAttackersForKill() : void { |
||
| 1311 | //get all players involved for HoF |
||
| 1312 | $attackers = $this->getAttackersToCredit(); |
||
| 1313 | foreach ($attackers as $attacker) { |
||
| 1314 | $attacker->increaseHOF($this->level, array('Combat', 'Port', 'Levels Raided'), HOF_PUBLIC); |
||
| 1315 | $attacker->increaseHOF(1, array('Combat', 'Port', 'Total Raided'), HOF_PUBLIC); |
||
| 1316 | } |
||
| 1317 | } |
||
| 1318 | |||
| 1319 | protected function payout(AbstractSmrPlayer $killer, int $credits, string $payoutType) : bool { |
||
| 1320 | if ($this->getCredits() == 0) { |
||
| 1321 | return false; |
||
| 1322 | } |
||
| 1323 | $killer->increaseCredits($credits); |
||
| 1324 | $killer->increaseHOF($credits, array('Combat', 'Port', 'Money', 'Gained'), HOF_PUBLIC); |
||
| 1325 | $attackers = $this->getAttackersToCredit(); |
||
| 1326 | foreach ($attackers as $attacker) { |
||
| 1327 | $attacker->increaseHOF(1, array('Combat', 'Port', $payoutType), HOF_PUBLIC); |
||
| 1328 | } |
||
| 1329 | $this->setCredits(0); |
||
| 1330 | return true; |
||
| 1331 | } |
||
| 1332 | |||
| 1333 | /** |
||
| 1334 | * Get a reduced fraction of the credits stored in the port for razing |
||
| 1335 | * after a successful port raid. |
||
| 1336 | */ |
||
| 1337 | public function razePort(AbstractSmrPlayer $killer) : int { |
||
| 1338 | $credits = IFloor($this->getCredits() * self::BASE_PAYOUT * self::RAZE_PAYOUT); |
||
| 1339 | if ($this->payout($killer, $credits, 'Razed')) { |
||
| 1340 | $this->doDowngrade(); |
||
| 1341 | } |
||
| 1342 | return $credits; |
||
| 1343 | } |
||
| 1344 | |||
| 1345 | /** |
||
| 1346 | * Get a fraction of the credits stored in the port for looting after a |
||
| 1347 | * successful port raid. |
||
| 1348 | */ |
||
| 1349 | public function lootPort(AbstractSmrPlayer $killer) : int { |
||
| 1353 | } |
||
| 1354 | |||
| 1355 | public function killPortByPlayer(AbstractSmrPlayer $killer) : array { |
||
| 1356 | $return = array(); |
||
| 1357 | |||
| 1358 | // Port is destroyed, so empty the port of all trade goods |
||
| 1359 | foreach ($this->getAllGoodIDs() as $goodID) { |
||
| 1360 | $this->setGoodAmount($goodID, 0); |
||
| 1361 | } |
||
| 1362 | |||
| 1363 | $this->creditCurrentAttackersForKill(); |
||
| 1364 | |||
| 1365 | // News Entry |
||
| 1366 | $news = $this->getDisplayName() . ' has been successfully raided by '; |
||
| 1367 | if ($killer->hasAlliance()) { |
||
| 1368 | $news .= 'the members of <span class="yellow">' . $killer->getAllianceBBLink() . '</span>'; |
||
| 1369 | } else { |
||
| 1370 | $news .= $killer->getBBLink(); |
||
| 1371 | } |
||
| 1372 | $this->db->write('INSERT INTO news (game_id, time, news_message, type,killer_id,killer_alliance,dead_id) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(Smr\Epoch::time()) . ', ' . $this->db->escapeString($news) . ', \'REGULAR\',' . $this->db->escapeNumber($killer->getAccountID()) . ',' . $this->db->escapeNumber($killer->getAllianceID()) . ',' . $this->db->escapeNumber(ACCOUNT_ID_PORT) . ')'); |
||
| 1373 | // Killer gets a relations change and a bounty if port is taken |
||
| 1374 | $return['KillerBounty'] = $killer->getExperience() * $this->getLevel(); |
||
| 1375 | $killer->increaseCurrentBountyAmount('HQ', $return['KillerBounty']); |
||
| 1376 | $killer->increaseHOF($return['KillerBounty'], array('Combat', 'Port', 'Bounties', 'Gained'), HOF_PUBLIC); |
||
| 1377 | |||
| 1378 | $return['KillerRelations'] = 45; |
||
| 1379 | $killer->decreaseRelations($return['KillerRelations'], $this->getRaceID()); |
||
| 1380 | $killer->increaseHOF($return['KillerRelations'], array('Combat', 'Port', 'Relation', 'Loss'), HOF_PUBLIC); |
||
| 1381 | |||
| 1382 | return $return; |
||
| 1383 | } |
||
| 1384 | |||
| 1385 | public function hasX(mixed $x) : bool { |
||
| 1386 | if (is_array($x) && $x['Type'] == 'Good') { // instanceof Good) - No Good class yet, so array is the best we can do |
||
| 1387 | if (isset($x['ID'])) { |
||
| 1388 | return $this->hasGood($x['ID'], $x['TransactionType'] ?? null); |
||
| 1389 | } |
||
| 1390 | } |
||
| 1391 | return false; |
||
| 1392 | } |
||
| 1393 | } |
||
| 1394 |