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@@ -1,10 +1,10 @@ discard block |
||
| 1 | 1 | <?php |
| 2 | -foreach($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
| 3 | - $ShootingPlayer =& $TraderResults['Player']; |
|
| 4 | - $TotalDamage =& $TraderResults['TotalDamage']; |
|
| 5 | - if($MinimalDisplay && !$ThisPlayer->equals($ShootingPlayer)) { |
|
| 2 | +foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
| 3 | + $ShootingPlayer = & $TraderResults['Player']; |
|
| 4 | + $TotalDamage = & $TraderResults['TotalDamage']; |
|
| 5 | + if ($MinimalDisplay && !$ThisPlayer->equals($ShootingPlayer)) { |
|
| 6 | 6 | echo $ShootingPlayer->getDisplayName(); |
| 7 | - if($TotalDamage > 0) { |
|
| 7 | + if ($TotalDamage > 0) { |
|
| 8 | 8 | ?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php |
| 9 | 9 | } else { |
| 10 | 10 | ?> does no damage this round<?php |
@@ -12,29 +12,29 @@ discard block |
||
| 12 | 12 | continue; |
| 13 | 13 | } |
| 14 | 14 | |
| 15 | - if($TraderResults['DeadBeforeShot']) { |
|
| 15 | + if ($TraderResults['DeadBeforeShot']) { |
|
| 16 | 16 | echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php |
| 17 | 17 | } else { |
| 18 | - if(isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
| 19 | - foreach($TraderResults['Weapons'] as $WeaponResults) { |
|
| 20 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
| 21 | - $ShotHit =& $WeaponResults['Hit']; |
|
| 22 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
| 23 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
| 24 | - $TargetPort =& $WeaponResults['TargetPort']; |
|
| 18 | + if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
| 19 | + foreach ($TraderResults['Weapons'] as $WeaponResults) { |
|
| 20 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
| 21 | + $ShotHit = & $WeaponResults['Hit']; |
|
| 22 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
| 23 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
| 24 | + $TargetPort = & $WeaponResults['TargetPort']; |
|
| 25 | 25 | |
| 26 | - echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?>the remnants of <?php } echo $TargetPort->getDisplayName(); |
|
| 26 | + echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?>the remnants of <?php } echo $TargetPort->getDisplayName(); |
|
| 27 | 27 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
| 28 | - if(!$ShotHit) { |
|
| 28 | + if (!$ShotHit) { |
|
| 29 | 29 | ?> and misses every critical system<?php |
| 30 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
| 31 | - if($WeaponDamage['Shield'] > 0) { |
|
| 32 | - if($ActualDamage['HasCDs']) { |
|
| 30 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
| 31 | + if ($WeaponDamage['Shield'] > 0) { |
|
| 32 | + if ($ActualDamage['HasCDs']) { |
|
| 33 | 33 | ?> which proves ineffective against their combat drones<?php |
| 34 | 34 | } else { |
| 35 | 35 | ?> which proves ineffective against it's armour<?php |
| 36 | 36 | } |
| 37 | - } else if($WeaponDamage['Armour'] > 0) { |
|
| 37 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
| 38 | 38 | ?> which is deflected by their shields<?php |
| 39 | 39 | } else { |
| 40 | 40 | ?> but it cannot do any damage<?php |
@@ -42,55 +42,55 @@ discard block |
||
| 42 | 42 | } else { |
| 43 | 43 | ?> destroying <?php |
| 44 | 44 | $DamageTypes = 0; |
| 45 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 46 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 47 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 45 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 46 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 47 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 48 | 48 | |
| 49 | - if($ActualDamage['Shield'] > 0) { |
|
| 49 | + if ($ActualDamage['Shield'] > 0) { |
|
| 50 | 50 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
| 51 | 51 | $this->doDamageTypeReductionDisplay($DamageTypes); |
| 52 | 52 | } |
| 53 | - if($ActualDamage['NumCDs'] > 0) { |
|
| 53 | + if ($ActualDamage['NumCDs'] > 0) { |
|
| 54 | 54 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
| 55 | 55 | $this->doDamageTypeReductionDisplay($DamageTypes); |
| 56 | 56 | } |
| 57 | - if($ActualDamage['Armour'] > 0) { |
|
| 57 | + if ($ActualDamage['Armour'] > 0) { |
|
| 58 | 58 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
| 59 | 59 | } |
| 60 | 60 | } |
| 61 | 61 | } ?>. |
| 62 | 62 | <br /><?php |
| 63 | 63 | if ($ShotHit && $ActualDamage['KillingShot']) { |
| 64 | - $this->includeTemplate('includes/PortKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPort'=>$TargetPort,'ShootingPlayer'=>$ShootingPlayer)); |
|
| 64 | + $this->includeTemplate('includes/PortKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPort'=>$TargetPort, 'ShootingPlayer'=>$ShootingPlayer)); |
|
| 65 | 65 | } |
| 66 | 66 | } |
| 67 | 67 | } |
| 68 | - if(isset($TraderResults['Drones'])) { |
|
| 69 | - $Drones =& $TraderResults['Drones']; |
|
| 70 | - $ActualDamage =& $Drones['ActualDamage']; |
|
| 71 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
| 72 | - $TargetPort =& $Drones['TargetPort']; |
|
| 68 | + if (isset($TraderResults['Drones'])) { |
|
| 69 | + $Drones = & $TraderResults['Drones']; |
|
| 70 | + $ActualDamage = & $Drones['ActualDamage']; |
|
| 71 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
| 72 | + $TargetPort = & $Drones['TargetPort']; |
|
| 73 | 73 | |
| 74 | 74 | echo $ShootingPlayer->getDisplayName(); |
| 75 | - if($WeaponDamage['Launched'] == 0) { |
|
| 75 | + if ($WeaponDamage['Launched'] == 0) { |
|
| 76 | 76 | ?> fails to launch their combat drones<?php |
| 77 | 77 | } else { |
| 78 | 78 | ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php |
| 79 | - if($ActualDamage['TargetAlreadyDead']) { |
|
| 79 | + if ($ActualDamage['TargetAlreadyDead']) { |
|
| 80 | 80 | ?>the debris that was once <?php |
| 81 | 81 | } |
| 82 | 82 | echo $TargetPort->getDisplayName(); |
| 83 | 83 | |
| 84 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
| 85 | - if($ActualDamage['TotalDamage'] == 0) { |
|
| 86 | - if($WeaponDamage['Shield'] > 0) { |
|
| 87 | - if($ActualDamage['HasCDs']) { |
|
| 84 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
| 85 | + if ($ActualDamage['TotalDamage'] == 0) { |
|
| 86 | + if ($WeaponDamage['Shield'] > 0) { |
|
| 87 | + if ($ActualDamage['HasCDs']) { |
|
| 88 | 88 | ?> which prove ineffective against their combat drones<?php |
| 89 | 89 | } else { |
| 90 | 90 | ?> which proves ineffective against it's armour<?php |
| 91 | 91 | } |
| 92 | 92 | } |
| 93 | - if($ActualDamage['Armour'] > 0) { |
|
| 93 | + if ($ActualDamage['Armour'] > 0) { |
|
| 94 | 94 | ?> which is deflected by their shields<?php |
| 95 | 95 | } else { |
| 96 | 96 | ?> but they cannot do any damage<?php |
@@ -85,68 +85,68 @@ |
||
| 85 | 85 | abstract public function &getModifiedForceDamageAgainstPlayer(SmrForce $forces, AbstractSmrPlayer $targetPlayer); |
| 86 | 86 | |
| 87 | 87 | protected function &doPlayerDamageToForce(array &$return, AbstractSmrPlayer $weaponPlayer, SmrForce $forces) { |
| 88 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstForces($weaponPlayer,$forces); |
|
| 89 | - $return['ActualDamage'] =& $forces->doWeaponDamage($return['WeaponDamage']); |
|
| 90 | - if($return['ActualDamage']['KillingShot']) { |
|
| 91 | - $return['KillResults'] =& $forces->killForcesByPlayer($weaponPlayer); |
|
| 88 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstForces($weaponPlayer, $forces); |
|
| 89 | + $return['ActualDamage'] = & $forces->doWeaponDamage($return['WeaponDamage']); |
|
| 90 | + if ($return['ActualDamage']['KillingShot']) { |
|
| 91 | + $return['KillResults'] = & $forces->killForcesByPlayer($weaponPlayer); |
|
| 92 | 92 | } |
| 93 | 93 | return $return; |
| 94 | 94 | } |
| 95 | 95 | |
| 96 | 96 | protected function &doPlayerDamageToPlayer(array &$return, AbstractSmrPlayer $weaponPlayer, AbstractSmrPlayer $targetPlayer) { |
| 97 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstPlayer($weaponPlayer,$targetPlayer); |
|
| 98 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
| 97 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstPlayer($weaponPlayer, $targetPlayer); |
|
| 98 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
| 99 | 99 | |
| 100 | - if($return['ActualDamage']['KillingShot']) { |
|
| 101 | - $return['KillResults'] =& $targetPlayer->killPlayerByPlayer($weaponPlayer); |
|
| 100 | + if ($return['ActualDamage']['KillingShot']) { |
|
| 101 | + $return['KillResults'] = & $targetPlayer->killPlayerByPlayer($weaponPlayer); |
|
| 102 | 102 | } |
| 103 | 103 | return $return; |
| 104 | 104 | } |
| 105 | 105 | |
| 106 | 106 | protected function &doPlayerDamageToPort(array &$return, AbstractSmrPlayer $weaponPlayer, SmrPort $port) { |
| 107 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstPort($weaponPlayer,$port); |
|
| 108 | - $return['ActualDamage'] =& $port->doWeaponDamage($return['WeaponDamage']); |
|
| 109 | - if($return['ActualDamage']['KillingShot']) { |
|
| 110 | - $return['KillResults'] =& $port->killPortByPlayer($weaponPlayer); |
|
| 107 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstPort($weaponPlayer, $port); |
|
| 108 | + $return['ActualDamage'] = & $port->doWeaponDamage($return['WeaponDamage']); |
|
| 109 | + if ($return['ActualDamage']['KillingShot']) { |
|
| 110 | + $return['KillResults'] = & $port->killPortByPlayer($weaponPlayer); |
|
| 111 | 111 | } |
| 112 | 112 | return $return; |
| 113 | 113 | } |
| 114 | 114 | |
| 115 | 115 | protected function &doPlayerDamageToPlanet(array &$return, AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet, $delayed) { |
| 116 | - $return['WeaponDamage'] =& $this->getModifiedDamageAgainstPlanet($weaponPlayer,$planet); |
|
| 117 | - $return['ActualDamage'] =& $planet->doWeaponDamage($return['WeaponDamage'],$delayed); |
|
| 118 | - if($return['ActualDamage']['KillingShot']) { |
|
| 119 | - $return['KillResults'] =& $planet->killPlanetByPlayer($weaponPlayer); |
|
| 116 | + $return['WeaponDamage'] = & $this->getModifiedDamageAgainstPlanet($weaponPlayer, $planet); |
|
| 117 | + $return['ActualDamage'] = & $planet->doWeaponDamage($return['WeaponDamage'], $delayed); |
|
| 118 | + if ($return['ActualDamage']['KillingShot']) { |
|
| 119 | + $return['KillResults'] = & $planet->killPlanetByPlayer($weaponPlayer); |
|
| 120 | 120 | } |
| 121 | 121 | return $return; |
| 122 | 122 | } |
| 123 | 123 | |
| 124 | 124 | protected function &doPortDamageToPlayer(array &$return, SmrPort $port, AbstractSmrPlayer $targetPlayer) { |
| 125 | - $return['WeaponDamage'] =& $this->getModifiedPortDamageAgainstPlayer($port,$targetPlayer); |
|
| 126 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
| 125 | + $return['WeaponDamage'] = & $this->getModifiedPortDamageAgainstPlayer($port, $targetPlayer); |
|
| 126 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
| 127 | 127 | |
| 128 | - if($return['ActualDamage']['KillingShot']) { |
|
| 129 | - $return['KillResults'] =& $targetPlayer->killPlayerByPort($port); |
|
| 128 | + if ($return['ActualDamage']['KillingShot']) { |
|
| 129 | + $return['KillResults'] = & $targetPlayer->killPlayerByPort($port); |
|
| 130 | 130 | } |
| 131 | 131 | return $return; |
| 132 | 132 | } |
| 133 | 133 | |
| 134 | 134 | protected function &doPlanetDamageToPlayer(array &$return, SmrPlanet $planet, AbstractSmrPlayer $targetPlayer) { |
| 135 | - $return['WeaponDamage'] =& $this->getModifiedPlanetDamageAgainstPlayer($planet,$targetPlayer); |
|
| 136 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
| 135 | + $return['WeaponDamage'] = & $this->getModifiedPlanetDamageAgainstPlayer($planet, $targetPlayer); |
|
| 136 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
| 137 | 137 | |
| 138 | - if($return['ActualDamage']['KillingShot']) { |
|
| 139 | - $return['KillResults'] =& $targetPlayer->killPlayerByPlanet($planet); |
|
| 138 | + if ($return['ActualDamage']['KillingShot']) { |
|
| 139 | + $return['KillResults'] = & $targetPlayer->killPlayerByPlanet($planet); |
|
| 140 | 140 | } |
| 141 | 141 | return $return; |
| 142 | 142 | } |
| 143 | 143 | |
| 144 | 144 | protected function &doForceDamageToPlayer(array &$return, SmrForce $forces, AbstractSmrPlayer $targetPlayer) { |
| 145 | - $return['WeaponDamage'] =& $this->getModifiedForceDamageAgainstPlayer($forces,$targetPlayer); |
|
| 146 | - $return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
| 145 | + $return['WeaponDamage'] = & $this->getModifiedForceDamageAgainstPlayer($forces, $targetPlayer); |
|
| 146 | + $return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
|
| 147 | 147 | |
| 148 | - if($return['ActualDamage']['KillingShot']) { |
|
| 149 | - $return['KillResults'] =& $targetPlayer->killPlayerByForces($forces); |
|
| 148 | + if ($return['ActualDamage']['KillingShot']) { |
|
| 149 | + $return['KillResults'] = & $targetPlayer->killPlayerByForces($forces); |
|
| 150 | 150 | } |
| 151 | 151 | return $return; |
| 152 | 152 | } |
@@ -32,11 +32,16 @@ |
||
| 32 | 32 | $ship->increaseHardware($hardware_id, $amount); |
| 33 | 33 | |
| 34 | 34 | //HoF |
| 35 | - if ($hardware_id == HARDWARE_COMBAT) $player->increaseHOF($amount, array('Forces', 'Bought', 'Combat Drones'), HOF_ALLIANCE); |
|
| 36 | - if ($hardware_id == HARDWARE_SCOUT) $player->increaseHOF($amount, array('Forces', 'Bought', 'Scout Drones'), HOF_ALLIANCE); |
|
| 37 | - if ($hardware_id == HARDWARE_MINE) $player->increaseHOF($amount, array('Forces', 'Bought', 'Mines'), HOF_ALLIANCE); |
|
| 38 | -} |
|
| 39 | -elseif ($action == 'Sell') { |
|
| 35 | + if ($hardware_id == HARDWARE_COMBAT) { |
|
| 36 | + $player->increaseHOF($amount, array('Forces', 'Bought', 'Combat Drones'), HOF_ALLIANCE); |
|
| 37 | + } |
|
| 38 | + if ($hardware_id == HARDWARE_SCOUT) { |
|
| 39 | + $player->increaseHOF($amount, array('Forces', 'Bought', 'Scout Drones'), HOF_ALLIANCE); |
|
| 40 | + } |
|
| 41 | + if ($hardware_id == HARDWARE_MINE) { |
|
| 42 | + $player->increaseHOF($amount, array('Forces', 'Bought', 'Mines'), HOF_ALLIANCE); |
|
| 43 | + } |
|
| 44 | + } elseif ($action == 'Sell') { |
|
| 40 | 45 | // We only allow selling combat drones |
| 41 | 46 | if ($hardware_id != HARDWARE_COMBAT) { |
| 42 | 47 | throw new Exception('This item cannot be sold!'); |
@@ -20,11 +20,11 @@ |
||
| 20 | 20 | $this->includeTemplate('includes/ForceFullCombatResults.inc', array('FullForceCombatResults'=>$CombatResults)); |
| 21 | 21 | } elseif ($CombatResultsType == 'PORT') { |
| 22 | 22 | $this->includeTemplate('includes/PortFullCombatResults.inc', array('FullPortCombatResults'=>$CombatResults, |
| 23 | - 'MinimalDisplay'=>false, |
|
| 24 | - 'AlreadyDestroyed'=>false)); |
|
| 23 | + 'MinimalDisplay'=>false, |
|
| 24 | + 'AlreadyDestroyed'=>false)); |
|
| 25 | 25 | } elseif ($CombatResultsType == 'PLANET') { |
| 26 | 26 | $this->includeTemplate('includes/PlanetFullCombatResults.inc', array('FullPlanetCombatResults'=>$CombatResults, |
| 27 | - 'MinimalDisplay'=>false, |
|
| 28 | - 'AlreadyDestroyed'=>false)); |
|
| 27 | + 'MinimalDisplay'=>false, |
|
| 28 | + 'AlreadyDestroyed'=>false)); |
|
| 29 | 29 | } |
| 30 | 30 | ?> |
@@ -20,7 +20,9 @@ |
||
| 20 | 20 | } |
| 21 | 21 | |
| 22 | 22 | public static function cmpNum($a, $b) { |
| 23 | - if ($a == $b) return 0; |
|
| 23 | + if ($a == $b) { |
|
| 24 | + return 0; |
|
| 25 | + } |
|
| 24 | 26 | return (self::$reverseOrder ? -1 : 1) * ($a < $b ? -1 : 1); |
| 25 | 27 | } |
| 26 | 28 | |
@@ -7,4 +7,4 @@ |
||
| 7 | 7 | $msg = '<span class="green">SUCCESS: </span>Enabled game ' . $game->getDisplayName(); |
| 8 | 8 | |
| 9 | 9 | forward(create_container('skeleton.php', 'enable_game.php', |
| 10 | - array('processing_msg' => $msg))); |
|
| 10 | + array('processing_msg' => $msg))); |
|
@@ -1,34 +1,34 @@ discard block |
||
| 1 | 1 | <?php |
| 2 | -if(isset($ForcesCombatResults['Results']) && is_array($ForcesCombatResults['Results'])) { |
|
| 3 | - foreach($ForcesCombatResults['Results'] as $ForceType => $ForceResults) { |
|
| 4 | - $ShootingWeapon =& $ForceResults['Weapon']; |
|
| 5 | - $ShotHit =& $ForceResults['Hit']; |
|
| 6 | - $ActualDamage =& $ForceResults['ActualDamage']; |
|
| 7 | - $WeaponDamage =& $ForceResults['WeaponDamage']; |
|
| 8 | - $TargetPlayer =& $ForceResults['TargetPlayer']; |
|
| 2 | +if (isset($ForcesCombatResults['Results']) && is_array($ForcesCombatResults['Results'])) { |
|
| 3 | + foreach ($ForcesCombatResults['Results'] as $ForceType => $ForceResults) { |
|
| 4 | + $ShootingWeapon = & $ForceResults['Weapon']; |
|
| 5 | + $ShotHit = & $ForceResults['Hit']; |
|
| 6 | + $ActualDamage = & $ForceResults['ActualDamage']; |
|
| 7 | + $WeaponDamage = & $ForceResults['WeaponDamage']; |
|
| 8 | + $TargetPlayer = & $ForceResults['TargetPlayer']; |
|
| 9 | 9 | ?> |
| 10 | 10 | <span class="cds"><?php echo $ActualDamage['Launched'] ?? $WeaponDamage['Launched']; ?></span><?php |
| 11 | - if($ForceType == 'Mines') { |
|
| 11 | + if ($ForceType == 'Mines') { |
|
| 12 | 12 | ?> mines kamikaze themselves against <?php |
| 13 | - } else if($ForceType == 'Drones') { |
|
| 13 | + } else if ($ForceType == 'Drones') { |
|
| 14 | 14 | ?> combat drones launch at <?php |
| 15 | - } else if($ForceType == 'Scouts') { |
|
| 15 | + } else if ($ForceType == 'Scouts') { |
|
| 16 | 16 | ?> scout drones kamikaze themselves against <?php |
| 17 | 17 | } |
| 18 | 18 | |
| 19 | - if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } |
|
| 19 | + if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } |
|
| 20 | 20 | echo $TargetPlayer->getDisplayName(); |
| 21 | 21 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
| 22 | - if(!$ShotHit) { |
|
| 22 | + if (!$ShotHit) { |
|
| 23 | 23 | ?> and misses<?php |
| 24 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
| 25 | - if($WeaponDamage['Shield'] > 0) { |
|
| 26 | - if($ActualDamage['HasCDs']) { |
|
| 24 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
| 25 | + if ($WeaponDamage['Shield'] > 0) { |
|
| 26 | + if ($ActualDamage['HasCDs']) { |
|
| 27 | 27 | ?> which proves ineffective against their combat drones<?php |
| 28 | 28 | } else { |
| 29 | 29 | ?> which washes harmlessly over their hull<?php |
| 30 | 30 | } |
| 31 | - } else if($WeaponDamage['Armour'] > 0) { |
|
| 31 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
| 32 | 32 | ?> which is deflected by their shields<?php |
| 33 | 33 | } else { |
| 34 | 34 | ?> but it cannot do any damage<?php |
@@ -37,31 +37,31 @@ discard block |
||
| 37 | 37 | ?> destroying <?php |
| 38 | 38 | } |
| 39 | 39 | $DamageTypes = 0; |
| 40 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 41 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 42 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 40 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 41 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 42 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 43 | 43 | |
| 44 | - if($ActualDamage['Shield'] > 0) { |
|
| 44 | + if ($ActualDamage['Shield'] > 0) { |
|
| 45 | 45 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
| 46 | 46 | $this->doDamageTypeReductionDisplay($DamageTypes); |
| 47 | 47 | } |
| 48 | - if($ActualDamage['NumCDs'] > 0) { |
|
| 48 | + if ($ActualDamage['NumCDs'] > 0) { |
|
| 49 | 49 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> drones<?php |
| 50 | 50 | $this->doDamageTypeReductionDisplay($DamageTypes); |
| 51 | 51 | } |
| 52 | - if($ActualDamage['Armour'] > 0) { |
|
| 52 | + if ($ActualDamage['Armour'] > 0) { |
|
| 53 | 53 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
| 54 | 54 | } |
| 55 | 55 | } ?>. |
| 56 | 56 | <br /><?php |
| 57 | 57 | if ($ShotHit && $ActualDamage['KillingShot']) { |
| 58 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$ForceResults['KillResults'],'TargetPlayer'=>$TargetPlayer)); |
|
| 58 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$ForceResults['KillResults'], 'TargetPlayer'=>$TargetPlayer)); |
|
| 59 | 59 | } |
| 60 | 60 | } |
| 61 | 61 | } |
| 62 | -if(isset($ForcesCombatResults['ForcesDestroyed']) && $ForcesCombatResults['ForcesDestroyed']) { |
|
| 62 | +if (isset($ForcesCombatResults['ForcesDestroyed']) && $ForcesCombatResults['ForcesDestroyed']) { |
|
| 63 | 63 | ?>Forces are <span class="red">DESTROYED!</span><br /><?php |
| 64 | 64 | } |
| 65 | 65 | |
| 66 | -$TotalDamage =& $ForcesCombatResults['TotalDamage'] ?> |
|
| 67 | -The forces <?php if($TotalDamage > 0){ ?>hit for a total of <span class="red"><?php echo number_format($TotalDamage) ?></span> damage in this round of combat<?php } else{ ?>do no damage this round<?php } ?>. |
|
| 66 | +$TotalDamage = & $ForcesCombatResults['TotalDamage'] ?> |
|
| 67 | +The forces <?php if ($TotalDamage > 0) { ?>hit for a total of <span class="red"><?php echo number_format($TotalDamage) ?></span> damage in this round of combat<?php } else { ?>do no damage this round<?php } ?>. |
|
@@ -11,8 +11,7 @@ discard block |
||
| 11 | 11 | $action = Request::get('action'); |
| 12 | 12 | if (Request::get('save') == 'Yes') { |
| 13 | 13 | $save = true; |
| 14 | -} |
|
| 15 | -else { |
|
| 14 | +} else { |
|
| 16 | 15 | $save = false; |
| 17 | 16 | } |
| 18 | 17 | |
@@ -42,8 +41,7 @@ discard block |
||
| 42 | 41 | $mines = $db2->getInt('sum_m'); |
| 43 | 42 | $cds = $db2->getInt('cds'); |
| 44 | 43 | $sds = $db2->getInt('sds'); |
| 45 | - } |
|
| 46 | - else { |
|
| 44 | + } else { |
|
| 47 | 45 | $mines = 0; |
| 48 | 46 | $cds = 0; |
| 49 | 47 | $sds = 0; |
@@ -143,16 +141,25 @@ discard block |
||
| 143 | 141 | $owner = $db->getInt('owner_id'); |
| 144 | 142 | |
| 145 | 143 | $db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 1'); |
| 146 | - if ($db2->nextRecord()) $gens = $db2->getInt('amount'); |
|
| 147 | - else $gens = 0; |
|
| 144 | + if ($db2->nextRecord()) { |
|
| 145 | + $gens = $db2->getInt('amount'); |
|
| 146 | + } else { |
|
| 147 | + $gens = 0; |
|
| 148 | + } |
|
| 148 | 149 | |
| 149 | 150 | $db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 2'); |
| 150 | - if ($db2->nextRecord()) $hangs = $db2->getInt('amount'); |
|
| 151 | - else $hangs = 0; |
|
| 151 | + if ($db2->nextRecord()) { |
|
| 152 | + $hangs = $db2->getInt('amount'); |
|
| 153 | + } else { |
|
| 154 | + $hangs = 0; |
|
| 155 | + } |
|
| 152 | 156 | |
| 153 | 157 | $db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 3'); |
| 154 | - if ($db2->nextRecord()) $turs = $db2->getInt('amount'); |
|
| 155 | - else $turs = 0; |
|
| 158 | + if ($db2->nextRecord()) { |
|
| 159 | + $turs = $db2->getInt('amount'); |
|
| 160 | + } else { |
|
| 161 | + $turs = 0; |
|
| 162 | + } |
|
| 156 | 163 | |
| 157 | 164 | // insert into history db |
| 158 | 165 | $history_db_sql[] = 'INSERT INTO planet (game_id, sector_id, owner_id, generators, hangers, turrets) VALUES ' . |
@@ -189,14 +196,21 @@ discard block |
||
| 189 | 196 | $smrCredits = 0; |
| 190 | 197 | $db2->query('SELECT sum(amount) as bounty_am, sum(smr_credits) as bounty_cred FROM bounty WHERE game_id = '.$game_id.' AND account_id = '.$acc_id.' AND claimer_id = 0'); |
| 191 | 198 | if ($db2->nextRecord()) { |
| 192 | - if (is_int($db2->getField('bounty_am'))) $amount = $db2->getInt('bounty_am'); |
|
| 193 | - if (is_int($db2->getField('bounty_cred'))) $smrCredits = $db2->getInt('bounty_cred'); |
|
| 199 | + if (is_int($db2->getField('bounty_am'))) { |
|
| 200 | + $amount = $db2->getInt('bounty_am'); |
|
| 201 | + } |
|
| 202 | + if (is_int($db2->getField('bounty_cred'))) { |
|
| 203 | + $smrCredits = $db2->getInt('bounty_cred'); |
|
| 204 | + } |
|
| 194 | 205 | |
| 195 | 206 | } |
| 196 | 207 | |
| 197 | 208 | $db2->query('SELECT * FROM ship_has_name WHERE game_id = '.$game_id.' AND account_id = '.$acc_id); |
| 198 | - if ($db2->nextRecord()) $ship_name = $db2->getField('ship_name'); |
|
| 199 | - else $ship_name = 'None'; |
|
| 209 | + if ($db2->nextRecord()) { |
|
| 210 | + $ship_name = $db2->getField('ship_name'); |
|
| 211 | + } else { |
|
| 212 | + $ship_name = 'None'; |
|
| 213 | + } |
|
| 200 | 214 | |
| 201 | 215 | // insert into history db |
| 202 | 216 | $history_db_sql[] = 'INSERT INTO player (account_id, game_id, player_name, player_id, experience, ship, race, alignment, alliance_id, kills, deaths, bounty, bounty_cred, ship_name) ' . |
@@ -244,9 +258,15 @@ discard block |
||
| 244 | 258 | $mines = $db2->getInt('sum_mines'); |
| 245 | 259 | $cds = $db2->getInt('cds'); |
| 246 | 260 | $sds = $db2->getInt('sds'); |
| 247 | - if (!is_numeric($mines)) $mines = 0; |
|
| 248 | - if (!is_numeric($cds)) $cds = 0; |
|
| 249 | - if (!is_numeric($sds)) $sds = 0; |
|
| 261 | + if (!is_numeric($mines)) { |
|
| 262 | + $mines = 0; |
|
| 263 | + } |
|
| 264 | + if (!is_numeric($cds)) { |
|
| 265 | + $cds = 0; |
|
| 266 | + } |
|
| 267 | + if (!is_numeric($sds)) { |
|
| 268 | + $sds = 0; |
|
| 269 | + } |
|
| 250 | 270 | |
| 251 | 271 | } else { |
| 252 | 272 | |
@@ -21,14 +21,14 @@ discard block |
||
| 21 | 21 | $game_id = $var['delete_game_id']; |
| 22 | 22 | |
| 23 | 23 | if ($save) { |
| 24 | - $db->query('SELECT * FROM alliance WHERE game_id = '.$db->escapeNumber($game_id)); |
|
| 24 | + $db->query('SELECT * FROM alliance WHERE game_id = ' . $db->escapeNumber($game_id)); |
|
| 25 | 25 | |
| 26 | 26 | while ($db->nextRecord()) { |
| 27 | 27 | $id = $db->getInt('alliance_id'); |
| 28 | 28 | //we need info for forces |
| 29 | 29 | //populate alliance list |
| 30 | 30 | $db2->query('SELECT * FROM player |
| 31 | - WHERE alliance_id = '.$db2->escapeNumber($id).' |
|
| 31 | + WHERE alliance_id = '.$db2->escapeNumber($id) . ' |
|
| 32 | 32 | AND game_id = '.$db2->escapeNumber($game_id)); |
| 33 | 33 | $list = array(0); |
| 34 | 34 | while ($db2->nextRecord()) { |
@@ -36,7 +36,7 @@ discard block |
||
| 36 | 36 | } |
| 37 | 37 | $db2->query('SELECT sum(mines) as sum_m, sum(combat_drones) as cds, sum(scout_drones) as sds |
| 38 | 38 | FROM sector_has_forces |
| 39 | - WHERE owner_id IN ('.$db2->escapeArray($list).') AND game_id = '.$db2->escapeNumber($game_id)); |
|
| 39 | + WHERE owner_id IN ('.$db2->escapeArray($list) . ') AND game_id = ' . $db2->escapeNumber($game_id)); |
|
| 40 | 40 | if ($db2->nextRecord()) { |
| 41 | 41 | |
| 42 | 42 | $mines = $db2->getInt('sum_m'); |
@@ -56,7 +56,7 @@ discard block |
||
| 56 | 56 | $deaths = $db->getInt('alliance_deaths'); |
| 57 | 57 | // insert into history db |
| 58 | 58 | $history_db_sql[] = 'INSERT INTO alliance (game_id, alliance_id, leader_id, kills, deaths, alliance_name, mines, cds, sds) ' . |
| 59 | - 'VALUES ('.$db->escapeNumber($game_id).', '.$db->escapeNumber($id).', '.$db->escapeNumber($leader).', '.$db->escapeNumber($kills).', '.$db->escapeNumber($deaths).', ' . $db->escapeString($name) . ', '.$db->escapeNumber($mines).', '.$db->escapeNumber($cds).', '.$db->escapeNumber($sds).')'; |
|
| 59 | + 'VALUES (' . $db->escapeNumber($game_id) . ', ' . $db->escapeNumber($id) . ', ' . $db->escapeNumber($leader) . ', ' . $db->escapeNumber($kills) . ', ' . $db->escapeNumber($deaths) . ', ' . $db->escapeString($name) . ', ' . $db->escapeNumber($mines) . ', ' . $db->escapeNumber($cds) . ', ' . $db->escapeNumber($sds) . ')'; |
|
| 60 | 60 | |
| 61 | 61 | } |
| 62 | 62 | |
@@ -65,56 +65,56 @@ discard block |
||
| 65 | 65 | // these table is nothing worth without the players |
| 66 | 66 | //$smr_db_sql[] = 'DELETE FROM account_has_logs WHERE game_id = '.$game_id; |
| 67 | 67 | |
| 68 | - $smr_db_sql[] = 'UPDATE active_session SET game_id = 0 WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 69 | - $smr_db_sql[] = 'DELETE FROM alliance WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 70 | - $smr_db_sql[] = 'DELETE FROM alliance_bank_transactions WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 71 | - $smr_db_sql[] = 'DELETE FROM alliance_has_roles WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 72 | - $smr_db_sql[] = 'DELETE FROM alliance_thread WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 73 | - $smr_db_sql[] = 'DELETE FROM alliance_thread_topic WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 68 | + $smr_db_sql[] = 'UPDATE active_session SET game_id = 0 WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 69 | + $smr_db_sql[] = 'DELETE FROM alliance WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 70 | + $smr_db_sql[] = 'DELETE FROM alliance_bank_transactions WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 71 | + $smr_db_sql[] = 'DELETE FROM alliance_has_roles WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 72 | + $smr_db_sql[] = 'DELETE FROM alliance_thread WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 73 | + $smr_db_sql[] = 'DELETE FROM alliance_thread_topic WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 74 | 74 | |
| 75 | 75 | if ($save) { |
| 76 | 76 | |
| 77 | - $db->query('SELECT * FROM alliance_vs_alliance WHERE game_id = '.$db->escapeNumber($game_id)); |
|
| 77 | + $db->query('SELECT * FROM alliance_vs_alliance WHERE game_id = ' . $db->escapeNumber($game_id)); |
|
| 78 | 78 | while ($db->nextRecord()) { |
| 79 | 79 | |
| 80 | 80 | $alliance_1 = $db->getInt('alliance_id_1'); |
| 81 | 81 | $alliance_2 = $db->getInt('alliance_id_2'); |
| 82 | 82 | $kills = $db->getInt('kills'); |
| 83 | 83 | $history_db_sql[] = 'INSERT INTO alliance_vs_alliance (game_id, alliance_id_1, alliance_id_2, kills) ' . |
| 84 | - 'VALUES ('.$game_id.', '.$alliance_1.', '.$alliance_2.', '.$kills.')'; |
|
| 84 | + 'VALUES (' . $game_id . ', ' . $alliance_1 . ', ' . $alliance_2 . ', ' . $kills . ')'; |
|
| 85 | 85 | |
| 86 | 86 | } |
| 87 | 87 | |
| 88 | 88 | } |
| 89 | 89 | |
| 90 | 90 | |
| 91 | - $smr_db_sql[] = 'DELETE FROM alliance_vs_alliance WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 92 | - $smr_db_sql[] = 'DELETE FROM anon_bank WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 93 | - $smr_db_sql[] = 'DELETE FROM anon_bank_transactions WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 94 | - $smr_db_sql[] = 'DELETE FROM bar_tender WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 95 | - $smr_db_sql[] = 'DELETE FROM blackjack WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 96 | - $smr_db_sql[] = 'DELETE FROM galactic_post_applications WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 97 | - $smr_db_sql[] = 'DELETE FROM galactic_post_article WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 98 | - $smr_db_sql[] = 'DELETE FROM galactic_post_paper WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 99 | - $smr_db_sql[] = 'DELETE FROM galactic_post_paper_content WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 100 | - $smr_db_sql[] = 'DELETE FROM galactic_post_writer WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 101 | - $smr_db_sql[] = 'DELETE FROM game_galaxy WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 91 | + $smr_db_sql[] = 'DELETE FROM alliance_vs_alliance WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 92 | + $smr_db_sql[] = 'DELETE FROM anon_bank WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 93 | + $smr_db_sql[] = 'DELETE FROM anon_bank_transactions WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 94 | + $smr_db_sql[] = 'DELETE FROM bar_tender WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 95 | + $smr_db_sql[] = 'DELETE FROM blackjack WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 96 | + $smr_db_sql[] = 'DELETE FROM galactic_post_applications WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 97 | + $smr_db_sql[] = 'DELETE FROM galactic_post_article WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 98 | + $smr_db_sql[] = 'DELETE FROM galactic_post_paper WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 99 | + $smr_db_sql[] = 'DELETE FROM galactic_post_paper_content WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 100 | + $smr_db_sql[] = 'DELETE FROM galactic_post_writer WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 101 | + $smr_db_sql[] = 'DELETE FROM game_galaxy WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 102 | 102 | |
| 103 | 103 | if ($save) { |
| 104 | 104 | $game = SmrGame::getGame($game_id); |
| 105 | 105 | // insert into history db |
| 106 | 106 | $history_db_sql[] = 'INSERT INTO game (game_id, end_date, start_date, game_name, speed, type) VALUES ' . |
| 107 | - '('.$db->escapeNumber($game_id).', '.$game->getEndTime().', '.$game->getStartTime().', ' . $db->escapeString($game->getGameName()) . ', '.$game->getGameSpeed().', '.$db->escapeString($game->getGameType()).')'; |
|
| 107 | + '(' . $db->escapeNumber($game_id) . ', ' . $game->getEndTime() . ', ' . $game->getStartTime() . ', ' . $db->escapeString($game->getGameName()) . ', ' . $game->getGameSpeed() . ', ' . $db->escapeString($game->getGameType()) . ')'; |
|
| 108 | 108 | } |
| 109 | 109 | |
| 110 | - $smr_db_sql[] = 'DELETE FROM location WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 111 | - $smr_db_sql[] = 'DELETE FROM mb_exceptions WHERE value LIKE '.$db->escapeString($game_id.'%'); |
|
| 112 | - $smr_db_sql[] = 'DELETE FROM message WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 113 | - $smr_db_sql[] = 'DELETE FROM message_notify WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 110 | + $smr_db_sql[] = 'DELETE FROM location WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 111 | + $smr_db_sql[] = 'DELETE FROM mb_exceptions WHERE value LIKE ' . $db->escapeString($game_id . '%'); |
|
| 112 | + $smr_db_sql[] = 'DELETE FROM message WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 113 | + $smr_db_sql[] = 'DELETE FROM message_notify WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 114 | 114 | |
| 115 | 115 | if ($save) { |
| 116 | 116 | |
| 117 | - $db->query('SELECT * FROM news WHERE game_id = '.$game_id.' AND type = \'regular\''); |
|
| 117 | + $db->query('SELECT * FROM news WHERE game_id = ' . $game_id . ' AND type = \'regular\''); |
|
| 118 | 118 | $id = 1; |
| 119 | 119 | |
| 120 | 120 | while ($db->nextRecord()) { |
@@ -124,17 +124,17 @@ discard block |
||
| 124 | 124 | $msg = $db->getField('news_message'); |
| 125 | 125 | |
| 126 | 126 | // insert into history db |
| 127 | - $history_db_sql[] = 'INSERT INTO news (game_id, news_id, time, message) VALUES ('.$game_id.', '.$id.', '.$time.', ' . $db->escapeString($msg) . ')'; |
|
| 127 | + $history_db_sql[] = 'INSERT INTO news (game_id, news_id, time, message) VALUES (' . $game_id . ', ' . $id . ', ' . $time . ', ' . $db->escapeString($msg) . ')'; |
|
| 128 | 128 | $id++; |
| 129 | 129 | |
| 130 | 130 | } |
| 131 | 131 | } |
| 132 | 132 | |
| 133 | - $smr_db_sql[] = 'DELETE FROM news WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 133 | + $smr_db_sql[] = 'DELETE FROM news WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 134 | 134 | |
| 135 | 135 | if ($save) { |
| 136 | 136 | |
| 137 | - $db->query('SELECT * FROM planet WHERE game_id = '.$db->escapeNumber($game_id)); |
|
| 137 | + $db->query('SELECT * FROM planet WHERE game_id = ' . $db->escapeNumber($game_id)); |
|
| 138 | 138 | |
| 139 | 139 | while ($db->nextRecord()) { |
| 140 | 140 | |
@@ -142,34 +142,34 @@ discard block |
||
| 142 | 142 | $sector = $db->getInt('sector_id'); |
| 143 | 143 | $owner = $db->getInt('owner_id'); |
| 144 | 144 | |
| 145 | - $db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 1'); |
|
| 145 | + $db2->query('SELECT * FROM planet_has_building WHERE game_id = ' . $game_id . ' AND sector_id = ' . $sector . ' AND construction_id = 1'); |
|
| 146 | 146 | if ($db2->nextRecord()) $gens = $db2->getInt('amount'); |
| 147 | 147 | else $gens = 0; |
| 148 | 148 | |
| 149 | - $db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 2'); |
|
| 149 | + $db2->query('SELECT * FROM planet_has_building WHERE game_id = ' . $game_id . ' AND sector_id = ' . $sector . ' AND construction_id = 2'); |
|
| 150 | 150 | if ($db2->nextRecord()) $hangs = $db2->getInt('amount'); |
| 151 | 151 | else $hangs = 0; |
| 152 | 152 | |
| 153 | - $db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 3'); |
|
| 153 | + $db2->query('SELECT * FROM planet_has_building WHERE game_id = ' . $game_id . ' AND sector_id = ' . $sector . ' AND construction_id = 3'); |
|
| 154 | 154 | if ($db2->nextRecord()) $turs = $db2->getInt('amount'); |
| 155 | 155 | else $turs = 0; |
| 156 | 156 | |
| 157 | 157 | // insert into history db |
| 158 | 158 | $history_db_sql[] = 'INSERT INTO planet (game_id, sector_id, owner_id, generators, hangers, turrets) VALUES ' . |
| 159 | - '('.$game_id.', '.$sector.', '.$owner.', '.$gens.', '.$hangs.', '.$turs.')'; |
|
| 159 | + '(' . $game_id . ', ' . $sector . ', ' . $owner . ', ' . $gens . ', ' . $hangs . ', ' . $turs . ')'; |
|
| 160 | 160 | |
| 161 | 161 | } |
| 162 | 162 | |
| 163 | 163 | } |
| 164 | 164 | |
| 165 | - $smr_db_sql[] = 'DELETE FROM planet WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 166 | - $smr_db_sql[] = 'DELETE FROM planet_is_building WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 167 | - $smr_db_sql[] = 'DELETE FROM planet_has_cargo WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 168 | - $smr_db_sql[] = 'DELETE FROM planet_has_building WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 165 | + $smr_db_sql[] = 'DELETE FROM planet WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 166 | + $smr_db_sql[] = 'DELETE FROM planet_is_building WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 167 | + $smr_db_sql[] = 'DELETE FROM planet_has_cargo WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 168 | + $smr_db_sql[] = 'DELETE FROM planet_has_building WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 169 | 169 | |
| 170 | 170 | if ($save) { |
| 171 | 171 | |
| 172 | - $db->query('SELECT * FROM player WHERE game_id = '.$game_id); |
|
| 172 | + $db->query('SELECT * FROM player WHERE game_id = ' . $game_id); |
|
| 173 | 173 | |
| 174 | 174 | while ($db->nextRecord()) { |
| 175 | 175 | |
@@ -187,48 +187,48 @@ discard block |
||
| 187 | 187 | |
| 188 | 188 | $amount = 0; |
| 189 | 189 | $smrCredits = 0; |
| 190 | - $db2->query('SELECT sum(amount) as bounty_am, sum(smr_credits) as bounty_cred FROM bounty WHERE game_id = '.$game_id.' AND account_id = '.$acc_id.' AND claimer_id = 0'); |
|
| 190 | + $db2->query('SELECT sum(amount) as bounty_am, sum(smr_credits) as bounty_cred FROM bounty WHERE game_id = ' . $game_id . ' AND account_id = ' . $acc_id . ' AND claimer_id = 0'); |
|
| 191 | 191 | if ($db2->nextRecord()) { |
| 192 | 192 | if (is_int($db2->getField('bounty_am'))) $amount = $db2->getInt('bounty_am'); |
| 193 | 193 | if (is_int($db2->getField('bounty_cred'))) $smrCredits = $db2->getInt('bounty_cred'); |
| 194 | 194 | |
| 195 | 195 | } |
| 196 | 196 | |
| 197 | - $db2->query('SELECT * FROM ship_has_name WHERE game_id = '.$game_id.' AND account_id = '.$acc_id); |
|
| 197 | + $db2->query('SELECT * FROM ship_has_name WHERE game_id = ' . $game_id . ' AND account_id = ' . $acc_id); |
|
| 198 | 198 | if ($db2->nextRecord()) $ship_name = $db2->getField('ship_name'); |
| 199 | 199 | else $ship_name = 'None'; |
| 200 | 200 | |
| 201 | 201 | // insert into history db |
| 202 | 202 | $history_db_sql[] = 'INSERT INTO player (account_id, game_id, player_name, player_id, experience, ship, race, alignment, alliance_id, kills, deaths, bounty, bounty_cred, ship_name) ' . |
| 203 | - 'VALUES ('.$acc_id.', '.$game_id.', ' . $db->escapeString($name) . ', '.$id.', '.$exp.', '.$ship.', '.$race.', '.$align.', '.$alli.', '.$kills.', '.$deaths.', '.$amount.','.$smrCredits.', ' . $db->escapeString($ship_name) . ')'; |
|
| 203 | + 'VALUES (' . $acc_id . ', ' . $game_id . ', ' . $db->escapeString($name) . ', ' . $id . ', ' . $exp . ', ' . $ship . ', ' . $race . ', ' . $align . ', ' . $alli . ', ' . $kills . ', ' . $deaths . ', ' . $amount . ',' . $smrCredits . ', ' . $db->escapeString($ship_name) . ')'; |
|
| 204 | 204 | |
| 205 | 205 | } |
| 206 | 206 | |
| 207 | 207 | } |
| 208 | 208 | |
| 209 | - $smr_db_sql[] = 'DELETE FROM player WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 210 | - $smr_db_sql[] = 'DELETE FROM bounty WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 211 | - $smr_db_sql[] = 'DELETE FROM player_has_ticker WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 212 | - $smr_db_sql[] = 'DELETE FROM player_has_ticket WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 213 | - $smr_db_sql[] = 'DELETE FROM player_has_alliance_role WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 214 | - $smr_db_sql[] = 'DELETE FROM player_has_drinks WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 215 | - $smr_db_sql[] = 'DELETE FROM player_has_relation WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 216 | - $smr_db_sql[] = 'DELETE FROM player_has_unread_messages WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 217 | - $smr_db_sql[] = 'DELETE FROM player_plotted_course WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 218 | - $smr_db_sql[] = 'DELETE FROM player_read_thread WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 219 | - $smr_db_sql[] = 'DELETE FROM player_visited_port WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 220 | - $smr_db_sql[] = 'DELETE FROM player_visited_sector WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 221 | - $smr_db_sql[] = 'DELETE FROM player_votes_pact WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 222 | - $smr_db_sql[] = 'DELETE FROM player_votes_relation WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 223 | - $smr_db_sql[] = 'DELETE FROM plot_cache WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 224 | - $smr_db_sql[] = 'DELETE FROM port WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 225 | - $smr_db_sql[] = 'DELETE FROM port_has_goods WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 226 | - $smr_db_sql[] = 'DELETE FROM race_has_relation WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 227 | - $smr_db_sql[] = 'DELETE FROM race_has_voting WHERE game_id = '.$db->escapeNumber($game_id); |
|
| 209 | + $smr_db_sql[] = 'DELETE FROM player WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 210 | + $smr_db_sql[] = 'DELETE FROM bounty WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 211 | + $smr_db_sql[] = 'DELETE FROM player_has_ticker WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 212 | + $smr_db_sql[] = 'DELETE FROM player_has_ticket WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 213 | + $smr_db_sql[] = 'DELETE FROM player_has_alliance_role WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 214 | + $smr_db_sql[] = 'DELETE FROM player_has_drinks WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 215 | + $smr_db_sql[] = 'DELETE FROM player_has_relation WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 216 | + $smr_db_sql[] = 'DELETE FROM player_has_unread_messages WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 217 | + $smr_db_sql[] = 'DELETE FROM player_plotted_course WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 218 | + $smr_db_sql[] = 'DELETE FROM player_read_thread WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 219 | + $smr_db_sql[] = 'DELETE FROM player_visited_port WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 220 | + $smr_db_sql[] = 'DELETE FROM player_visited_sector WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 221 | + $smr_db_sql[] = 'DELETE FROM player_votes_pact WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 222 | + $smr_db_sql[] = 'DELETE FROM player_votes_relation WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 223 | + $smr_db_sql[] = 'DELETE FROM plot_cache WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 224 | + $smr_db_sql[] = 'DELETE FROM port WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 225 | + $smr_db_sql[] = 'DELETE FROM port_has_goods WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 226 | + $smr_db_sql[] = 'DELETE FROM race_has_relation WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 227 | + $smr_db_sql[] = 'DELETE FROM race_has_voting WHERE game_id = ' . $db->escapeNumber($game_id); |
|
| 228 | 228 | |
| 229 | 229 | if ($save) { |
| 230 | 230 | |
| 231 | - $db->query('SELECT * FROM sector WHERE game_id = '.$game_id); |
|
| 231 | + $db->query('SELECT * FROM sector WHERE game_id = ' . $game_id); |
|
| 232 | 232 | |
| 233 | 233 | while ($db->nextRecord()) { |
| 234 | 234 | |
@@ -238,7 +238,7 @@ discard block |
||
| 238 | 238 | $gal_id = $db->getInt('galaxy_id'); |
| 239 | 239 | |
| 240 | 240 | $db2->query('SELECT sum(mines) as sum_mines, sum(combat_drones) as cds, sum(scout_drones) as sds FROM sector_has_forces ' . |
| 241 | - 'WHERE sector_id = '.$sector.' AND game_id = '.$game_id.' GROUP BY sector_id'); |
|
| 241 | + 'WHERE sector_id = ' . $sector . ' AND game_id = ' . $game_id . ' GROUP BY sector_id'); |
|
| 242 | 242 | if ($db2->nextRecord()) { |
| 243 | 243 | |
| 244 | 244 | $mines = $db2->getInt('sum_mines'); |
@@ -258,32 +258,32 @@ discard block |
||
| 258 | 258 | |
| 259 | 259 | // insert into history db |
| 260 | 260 | $history_db_sql[] = 'INSERT INTO sector (game_id, sector_id, gal_id, mines, kills, combat, scouts) ' . |
| 261 | - 'VALUES ('.$game_id.','. $sector.','. $gal_id.','. $mines.','. $kills.','. $cds.','. $sds.')'; |
|
| 261 | + 'VALUES (' . $game_id . ',' . $sector . ',' . $gal_id . ',' . $mines . ',' . $kills . ',' . $cds . ',' . $sds . ')'; |
|
| 262 | 262 | |
| 263 | 263 | } |
| 264 | 264 | |
| 265 | 265 | } |
| 266 | 266 | |
| 267 | - $smr_db_sql[] = 'DELETE FROM sector WHERE game_id = '.$game_id; |
|
| 268 | - $smr_db_sql[] = 'DELETE FROM sector_has_forces WHERE game_id = '.$game_id; |
|
| 269 | - $smr_db_sql[] = 'DELETE FROM ship_has_cargo WHERE game_id = '.$game_id; |
|
| 270 | - $smr_db_sql[] = 'DELETE FROM ship_has_hardware WHERE game_id = '.$game_id; |
|
| 271 | - $smr_db_sql[] = 'DELETE FROM ship_has_name WHERE game_id = '.$game_id; |
|
| 272 | - $smr_db_sql[] = 'DELETE FROM ship_has_illusion WHERE game_id = '.$game_id; |
|
| 273 | - $smr_db_sql[] = 'DELETE FROM ship_has_weapon WHERE game_id = '.$game_id; |
|
| 274 | - $smr_db_sql[] = 'DELETE FROM ship_is_cloaked WHERE game_id = '.$game_id; |
|
| 275 | - $smr_db_sql[] = 'UPDATE game SET end_time='.SmrSession::getTime().' WHERE game_id = '.$game_id.' AND end_time > '.SmrSession::getTime(); // Do not delete game placeholder, just make sure game is finished |
|
| 276 | - $smr_db_sql[] = 'UPDATE active_session SET game_id = 0 WHERE game_id = '.$game_id; |
|
| 267 | + $smr_db_sql[] = 'DELETE FROM sector WHERE game_id = ' . $game_id; |
|
| 268 | + $smr_db_sql[] = 'DELETE FROM sector_has_forces WHERE game_id = ' . $game_id; |
|
| 269 | + $smr_db_sql[] = 'DELETE FROM ship_has_cargo WHERE game_id = ' . $game_id; |
|
| 270 | + $smr_db_sql[] = 'DELETE FROM ship_has_hardware WHERE game_id = ' . $game_id; |
|
| 271 | + $smr_db_sql[] = 'DELETE FROM ship_has_name WHERE game_id = ' . $game_id; |
|
| 272 | + $smr_db_sql[] = 'DELETE FROM ship_has_illusion WHERE game_id = ' . $game_id; |
|
| 273 | + $smr_db_sql[] = 'DELETE FROM ship_has_weapon WHERE game_id = ' . $game_id; |
|
| 274 | + $smr_db_sql[] = 'DELETE FROM ship_is_cloaked WHERE game_id = ' . $game_id; |
|
| 275 | + $smr_db_sql[] = 'UPDATE game SET end_time=' . SmrSession::getTime() . ' WHERE game_id = ' . $game_id . ' AND end_time > ' . SmrSession::getTime(); // Do not delete game placeholder, just make sure game is finished |
|
| 276 | + $smr_db_sql[] = 'UPDATE active_session SET game_id = 0 WHERE game_id = ' . $game_id; |
|
| 277 | 277 | |
| 278 | 278 | // now do the sql stuff |
| 279 | - foreach($smr_db_sql as $sql) { |
|
| 279 | + foreach ($smr_db_sql as $sql) { |
|
| 280 | 280 | |
| 281 | 281 | $db->query($sql); |
| 282 | 282 | |
| 283 | 283 | } |
| 284 | 284 | |
| 285 | 285 | $db = new SmrHistoryMySqlDatabase(); |
| 286 | - foreach($history_db_sql as $sql) { |
|
| 286 | + foreach ($history_db_sql as $sql) { |
|
| 287 | 287 | |
| 288 | 288 | $db->query($sql); |
| 289 | 289 | |
@@ -3,7 +3,7 @@ |
||
| 3 | 3 | // Get the dates ("|" sets hr/min/sec to 0) |
| 4 | 4 | $join = DateTime::createFromFormat('d/m/Y|', Request::get('game_join')); |
| 5 | 5 | $start = empty(Request::get('game_start')) ? $join : |
| 6 | - DateTime::createFromFormat('d/m/Y|', Request::get('game_start')); |
|
| 6 | + DateTime::createFromFormat('d/m/Y|', Request::get('game_start')); |
|
| 7 | 7 | $end = DateTime::createFromFormat('d/m/Y|', Request::get('game_end')); |
| 8 | 8 | |
| 9 | 9 | $game = SmrGame::getGame($var['game_id']); |
@@ -2,8 +2,7 @@ |
||
| 2 | 2 | |
| 3 | 3 | // Get the dates ("|" sets hr/min/sec to 0) |
| 4 | 4 | $join = DateTime::createFromFormat('d/m/Y|', Request::get('game_join')); |
| 5 | -$start = empty(Request::get('game_start')) ? $join : |
|
| 6 | - DateTime::createFromFormat('d/m/Y|', Request::get('game_start')); |
|
| 5 | +$start = empty(Request::get('game_start')) ? $join : DateTime::createFromFormat('d/m/Y|', Request::get('game_start')); |
|
| 7 | 6 | $end = DateTime::createFromFormat('d/m/Y|', Request::get('game_end')); |
| 8 | 7 | |
| 9 | 8 | $game = SmrGame::getGame($var['game_id']); |