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@@ -20,13 +20,13 @@ |
||
| 20 | 20 | const USER_SCORE_NAME = 'User Score'; |
| 21 | 21 | $hofTypes = array(DONATION_NAME=>true, USER_SCORE_NAME=>true); |
| 22 | 22 | while ($db->nextRecord()) { |
| 23 | - $hof =& $hofTypes; |
|
| 23 | + $hof = & $hofTypes; |
|
| 24 | 24 | $typeList = explode(':', $db->getField('type')); |
| 25 | 25 | foreach ($typeList as $type) { |
| 26 | 26 | if (!isset($hof[$type])) { |
| 27 | 27 | $hof[$type] = array(); |
| 28 | 28 | } |
| 29 | - $hof =& $hof[$type]; |
|
| 29 | + $hof = & $hof[$type]; |
|
| 30 | 30 | } |
| 31 | 31 | $hof = true; |
| 32 | 32 | } |
@@ -69,7 +69,7 @@ |
||
| 69 | 69 | if (!empty(BUG_REPORT_TO_ADDRESSES)) { |
| 70 | 70 | $mail = setupMailer(); |
| 71 | 71 | $mail->Subject = (defined('PAGE_PREFIX') ? PAGE_PREFIX : '??? ') . |
| 72 | - 'Automatic Bug Report'; |
|
| 72 | + 'Automatic Bug Report'; |
|
| 73 | 73 | $mail->setFrom('[email protected]'); |
| 74 | 74 | $mail->Body = $message; |
| 75 | 75 | foreach (BUG_REPORT_TO_ADDRESSES as $toAddress) { |
@@ -549,7 +549,7 @@ |
||
| 549 | 549 | */ |
| 550 | 550 | public function setWarp(SmrSector $warp) { |
| 551 | 551 | if ($this->getWarp() == $warp->getSectorID() && |
| 552 | - $warp->getWarp() == $this->getSectorID()) { |
|
| 552 | + $warp->getWarp() == $this->getSectorID()) { |
|
| 553 | 553 | // Warps are already set correctly! |
| 554 | 554 | return; |
| 555 | 555 | } |
@@ -446,20 +446,20 @@ |
||
| 446 | 446 | |
| 447 | 447 | if ($this->hasMines()) { |
| 448 | 448 | $thisMines = new SmrMines($this->getGameID(), $this->getMines()); |
| 449 | - $results['Results']['Mines'] =& $thisMines->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)], $minesAreAttacker); |
|
| 449 | + $results['Results']['Mines'] = & $thisMines->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)], $minesAreAttacker); |
|
| 450 | 450 | $results['TotalDamage'] += $results['Results']['Mines']['ActualDamage']['TotalDamage']; |
| 451 | 451 | } |
| 452 | 452 | |
| 453 | 453 | if ($this->hasCDs()) { |
| 454 | 454 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
| 455 | - $results['Results']['Drones'] =& $thisCDs->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 455 | + $results['Results']['Drones'] = & $thisCDs->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 456 | 456 | $results['TotalDamage'] += $results['Results']['Drones']['ActualDamage']['TotalDamage']; |
| 457 | 457 | } |
| 458 | 458 | |
| 459 | 459 | if (!$minesAreAttacker) { |
| 460 | 460 | if ($this->hasSDs()) { |
| 461 | 461 | $thisSDs = new SmrScoutDrones($this->getGameID(), $this->getSDs()); |
| 462 | - $results['Results']['Scouts'] =& $thisSDs->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 462 | + $results['Results']['Scouts'] = & $thisSDs->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 463 | 463 | $results['TotalDamage'] += $results['Results']['Scouts']['ActualDamage']['TotalDamage']; |
| 464 | 464 | } |
| 465 | 465 | } |
@@ -40,7 +40,7 @@ discard block |
||
| 40 | 40 | /** |
| 41 | 41 | * Access properties of structures that this planet type can build. |
| 42 | 42 | */ |
| 43 | - public function structureTypes($structureID=false) { |
|
| 43 | + public function structureTypes($structureID = false) { |
|
| 44 | 44 | if (!isset($this->structures)) { |
| 45 | 45 | foreach (static::STRUCTURES as $ID => $Info) { |
| 46 | 46 | $this->structures[$ID] = new SmrPlanetStructureType($ID, $Info); |
@@ -77,12 +77,12 @@ discard block |
||
| 77 | 77 | 'exp_gain' => 540, |
| 78 | 78 | ], |
| 79 | 79 | ]; |
| 80 | - public function name() { return "Terran Planet"; } |
|
| 81 | - public function imageLink() { return "images/planet1.png"; } |
|
| 82 | - public function description() { return "A lush world, with forests, seas, sweeping meadows, and indigenous lifeforms."; } |
|
| 80 | + public function name() { return "Terran Planet"; } |
|
| 81 | + public function imageLink() { return "images/planet1.png"; } |
|
| 82 | + public function description() { return "A lush world, with forests, seas, sweeping meadows, and indigenous lifeforms."; } |
|
| 83 | 83 | public function maxAttackers() { return 10; } |
| 84 | - public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
| 85 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 84 | + public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
| 85 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 86 | 86 | } |
| 87 | 87 | |
| 88 | 88 | class AridPlanet extends SmrPlanetType { |
@@ -106,12 +106,12 @@ discard block |
||
| 106 | 106 | 'exp_gain' => 180, |
| 107 | 107 | ], |
| 108 | 108 | ]; |
| 109 | - public function name() { return "Arid Planet"; } |
|
| 110 | - public function imageLink() { return "images/planet2.png"; } |
|
| 111 | - public function description() { return "A world mostly devoid of surface water, but capable of supporting life."; } |
|
| 109 | + public function name() { return "Arid Planet"; } |
|
| 110 | + public function imageLink() { return "images/planet2.png"; } |
|
| 111 | + public function description() { return "A world mostly devoid of surface water, but capable of supporting life."; } |
|
| 112 | 112 | public function maxAttackers() { return 5; } |
| 113 | - public function maxLanded() { return 5; } |
|
| 114 | - public function menuOptions() { return ['CONSTRUCTION', 'DEFENSE', 'STOCKPILE', 'OWNERSHIP']; } |
|
| 113 | + public function maxLanded() { return 5; } |
|
| 114 | + public function menuOptions() { return ['CONSTRUCTION', 'DEFENSE', 'STOCKPILE', 'OWNERSHIP']; } |
|
| 115 | 115 | } |
| 116 | 116 | |
| 117 | 117 | class DwarfPlanet extends SmrPlanetType { |
@@ -135,12 +135,12 @@ discard block |
||
| 135 | 135 | 'exp_gain' => 540, |
| 136 | 136 | ], |
| 137 | 137 | ]; |
| 138 | - public function name() { return "Dwarf Planet"; } |
|
| 139 | - public function imageLink() { return "images/planet3.png"; } |
|
| 140 | - public function description() { return "A smaller than usual planet, with no native life present."; } |
|
| 138 | + public function name() { return "Dwarf Planet"; } |
|
| 139 | + public function imageLink() { return "images/planet3.png"; } |
|
| 140 | + public function description() { return "A smaller than usual planet, with no native life present."; } |
|
| 141 | 141 | public function maxAttackers() { return 5; } |
| 142 | - public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
| 143 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 142 | + public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
| 143 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 144 | 144 | } |
| 145 | 145 | |
| 146 | 146 | class ProtoPlanet extends SmrPlanetType { |
@@ -170,12 +170,12 @@ discard block |
||
| 170 | 170 | 'exp_gain' => 540, |
| 171 | 171 | ], |
| 172 | 172 | ]; |
| 173 | - public function name() { return "Protoplanet"; } |
|
| 174 | - public function imageLink() { return "images/planet5.png"; } |
|
| 175 | - public function description() { return "A developing planet, not yet able to support the infrastructure of advanced technologies."; } |
|
| 173 | + public function name() { return "Protoplanet"; } |
|
| 174 | + public function imageLink() { return "images/planet5.png"; } |
|
| 175 | + public function description() { return "A developing planet, not yet able to support the infrastructure of advanced technologies."; } |
|
| 176 | 176 | public function maxAttackers() { return 5; } |
| 177 | - public function maxLanded() { return 5; } |
|
| 178 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 177 | + public function maxLanded() { return 5; } |
|
| 178 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 179 | 179 | } |
| 180 | 180 | |
| 181 | 181 | class DefenseWorld extends SmrPlanetType { |
@@ -205,10 +205,10 @@ discard block |
||
| 205 | 205 | 'exp_gain' => 9, |
| 206 | 206 | ], |
| 207 | 207 | ]; |
| 208 | - public function name() { return "Defense World"; } |
|
| 209 | - public function imageLink() { return "images/planet4.png"; } |
|
| 210 | - public function description() { return "A fully armed and operational battle station loaded with excessive firepower."; } |
|
| 208 | + public function name() { return "Defense World"; } |
|
| 209 | + public function imageLink() { return "images/planet4.png"; } |
|
| 210 | + public function description() { return "A fully armed and operational battle station loaded with excessive firepower."; } |
|
| 211 | 211 | public function maxAttackers() { return 10; } |
| 212 | - public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
| 213 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 212 | + public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
| 213 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 214 | 214 | } |
@@ -1180,7 +1180,7 @@ discard block |
||
| 1180 | 1180 | do { |
| 1181 | 1181 | $targetPlayer = $targetPlayers[array_rand($targetPlayers)]; |
| 1182 | 1182 | } while ($results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()] > min($results['TotalShotsPerTargetPlayer'])); |
| 1183 | - $results['Weapons'][$orderID] =& $weapon->shootPlayerAsPort($this, $targetPlayer); |
|
| 1183 | + $results['Weapons'][$orderID] = & $weapon->shootPlayerAsPort($this, $targetPlayer); |
|
| 1184 | 1184 | $results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()]++; |
| 1185 | 1185 | if ($results['Weapons'][$orderID]['Hit']) { |
| 1186 | 1186 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
@@ -1189,7 +1189,7 @@ discard block |
||
| 1189 | 1189 | } |
| 1190 | 1190 | if ($this->hasCDs()) { |
| 1191 | 1191 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs(), true); |
| 1192 | - $results['Drones'] =& $thisCDs->shootPlayerAsPort($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 1192 | + $results['Drones'] = & $thisCDs->shootPlayerAsPort($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 1193 | 1193 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1194 | 1194 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1195 | 1195 | } |
@@ -707,7 +707,7 @@ |
||
| 707 | 707 | if ($buildingTypeID === false) { |
| 708 | 708 | $structs = $this->typeInfo::STRUCTURES; |
| 709 | 709 | return array_combine(array_keys($structs), |
| 710 | - array_column($structs, 'max_amount')); |
|
| 710 | + array_column($structs, 'max_amount')); |
|
| 711 | 711 | } |
| 712 | 712 | return $this->getStructureTypes($buildingTypeID)->maxAmount(); |
| 713 | 713 | } |
@@ -1146,7 +1146,7 @@ discard block |
||
| 1146 | 1146 | $results['DeadBeforeShot'] = false; |
| 1147 | 1147 | $weapons = $this->getWeapons(); |
| 1148 | 1148 | foreach ($weapons as $orderID => $weapon) { |
| 1149 | - $results['Weapons'][$orderID] =& $weapon->shootPlayerAsPlanet($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 1149 | + $results['Weapons'][$orderID] = & $weapon->shootPlayerAsPlanet($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 1150 | 1150 | if ($results['Weapons'][$orderID]['Hit']) { |
| 1151 | 1151 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
| 1152 | 1152 | $results['TotalDamagePerTargetPlayer'][$results['Weapons'][$orderID]['TargetPlayer']->getAccountID()] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
@@ -1154,7 +1154,7 @@ discard block |
||
| 1154 | 1154 | } |
| 1155 | 1155 | if ($this->hasCDs()) { |
| 1156 | 1156 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs(), true); |
| 1157 | - $results['Drones'] =& $thisCDs->shootPlayerAsPlanet($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 1157 | + $results['Drones'] = & $thisCDs->shootPlayerAsPlanet($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 1158 | 1158 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1159 | 1159 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1160 | 1160 | } |
@@ -53,8 +53,9 @@ discard block |
||
| 53 | 53 | } |
| 54 | 54 | |
| 55 | 55 | public function setAllianceID($ID) { |
| 56 | - if($this->allianceID == $ID) |
|
| 57 | - return; |
|
| 56 | + if($this->allianceID == $ID) { |
|
| 57 | + return; |
|
| 58 | + } |
|
| 58 | 59 | $this->allianceID=$ID; |
| 59 | 60 | } |
| 60 | 61 | |
@@ -93,8 +94,7 @@ discard block |
||
| 93 | 94 | if($db->nextRecord()) { |
| 94 | 95 | $return = unserialize($db->getField('info')); |
| 95 | 96 | return $return; |
| 96 | - } |
|
| 97 | - else { |
|
| 97 | + } else { |
|
| 98 | 98 | $return = new DummyPlayer(); |
| 99 | 99 | return $return; |
| 100 | 100 | } |
@@ -1,30 +1,30 @@ discard block |
||
| 1 | 1 | <?php declare(strict_types=1); |
| 2 | 2 | |
| 3 | 3 | class DummyPlayer extends AbstractSmrPlayer { |
| 4 | - public function __construct($gameID=0,$playerName='Dummy',$raceID=1,$experience=1000,$alignment=100,$allianceID=0,$shipTypeID=60) { |
|
| 4 | + public function __construct($gameID = 0, $playerName = 'Dummy', $raceID = 1, $experience = 1000, $alignment = 100, $allianceID = 0, $shipTypeID = 60) { |
|
| 5 | 5 | $this->accountID = 0; |
| 6 | - $this->gameID = (int) $gameID; |
|
| 7 | - $this->playerName = (string) $playerName; |
|
| 6 | + $this->gameID = (int)$gameID; |
|
| 7 | + $this->playerName = (string)$playerName; |
|
| 8 | 8 | $this->playerID = 0; |
| 9 | 9 | $this->sectorID = 0; |
| 10 | - $this->lastSectorID = 0; |
|
| 10 | + $this->lastSectorID = 0; |
|
| 11 | 11 | $this->turns = 1000; |
| 12 | - $this->newbieTurns = 0; |
|
| 12 | + $this->newbieTurns = 0; |
|
| 13 | 13 | $this->lastNewsUpdate = 0; |
| 14 | 14 | $this->dead = false; |
| 15 | 15 | $this->landedOnPlanet = false; |
| 16 | - $this->lastActive = 0; |
|
| 17 | - $this->lastCPLAction = 0; |
|
| 18 | - $this->raceID = (int) $raceID; |
|
| 19 | - $this->credits = 0; |
|
| 20 | - $this->experience = (int) $experience; |
|
| 21 | - $this->alignment = (int) $alignment; |
|
| 22 | - $this->militaryPayment = 0; |
|
| 23 | - $this->allianceID = (int) $allianceID; |
|
| 24 | - $this->shipID = (int) $shipTypeID; |
|
| 16 | + $this->lastActive = 0; |
|
| 17 | + $this->lastCPLAction = 0; |
|
| 18 | + $this->raceID = (int)$raceID; |
|
| 19 | + $this->credits = 0; |
|
| 20 | + $this->experience = (int)$experience; |
|
| 21 | + $this->alignment = (int)$alignment; |
|
| 22 | + $this->militaryPayment = 0; |
|
| 23 | + $this->allianceID = (int)$allianceID; |
|
| 24 | + $this->shipID = (int)$shipTypeID; |
|
| 25 | 25 | $this->kills = 0; |
| 26 | 26 | $this->deaths = 0; |
| 27 | - $this->lastPort = 0; |
|
| 27 | + $this->lastPort = 0; |
|
| 28 | 28 | $this->bank = 0; |
| 29 | 29 | $this->zoom = 0; |
| 30 | 30 | |
@@ -48,9 +48,9 @@ discard block |
||
| 48 | 48 | } |
| 49 | 49 | |
| 50 | 50 | public function setAllianceID($ID) { |
| 51 | - if($this->allianceID == $ID) |
|
| 51 | + if ($this->allianceID == $ID) |
|
| 52 | 52 | return; |
| 53 | - $this->allianceID=$ID; |
|
| 53 | + $this->allianceID = $ID; |
|
| 54 | 54 | } |
| 55 | 55 | |
| 56 | 56 | public function &killPlayerByPlayer(AbstractSmrPlayer $killer) { |
@@ -76,7 +76,7 @@ discard block |
||
| 76 | 76 | $db = new SmrMySqlDatabase(); |
| 77 | 77 | $db->query('REPLACE INTO cached_dummys ' . |
| 78 | 78 | '(type, id, info) ' . |
| 79 | - 'VALUES (\'DummyPlayer\', '.$db->escapeString($this->getPlayerName()).', '.$db->escapeString($cache).')'); |
|
| 79 | + 'VALUES (\'DummyPlayer\', ' . $db->escapeString($this->getPlayerName()) . ', ' . $db->escapeString($cache) . ')'); |
|
| 80 | 80 | unserialize($cache); |
| 81 | 81 | } |
| 82 | 82 | |
@@ -85,7 +85,7 @@ discard block |
||
| 85 | 85 | $db->query('SELECT info FROM cached_dummys |
| 86 | 86 | WHERE type = \'DummyPlayer\' |
| 87 | 87 | AND id = ' . $db->escapeString($name) . ' LIMIT 1'); |
| 88 | - if($db->nextRecord()) { |
|
| 88 | + if ($db->nextRecord()) { |
|
| 89 | 89 | $return = unserialize($db->getField('info')); |
| 90 | 90 | return $return; |
| 91 | 91 | } |
@@ -100,7 +100,7 @@ discard block |
||
| 100 | 100 | $db->query('SELECT id FROM cached_dummys |
| 101 | 101 | WHERE type = \'DummyPlayer\''); |
| 102 | 102 | $dummyNames = array(); |
| 103 | - while($db->nextRecord()) { |
|
| 103 | + while ($db->nextRecord()) { |
|
| 104 | 104 | $dummyNames[] = $db->getField('id'); |
| 105 | 105 | } |
| 106 | 106 | return $dummyNames; |
@@ -857,14 +857,14 @@ |
||
| 857 | 857 | |
| 858 | 858 | public function isFederal() { |
| 859 | 859 | return $this->getShipTypeID() == SHIP_TYPE_FEDERAL_DISCOVERY || |
| 860 | - $this->getShipTypeID() == SHIP_TYPE_FEDERAL_WARRANT || |
|
| 861 | - $this->getShipTypeID() == SHIP_TYPE_FEDERAL_ULTIMATUM; |
|
| 860 | + $this->getShipTypeID() == SHIP_TYPE_FEDERAL_WARRANT || |
|
| 861 | + $this->getShipTypeID() == SHIP_TYPE_FEDERAL_ULTIMATUM; |
|
| 862 | 862 | } |
| 863 | 863 | |
| 864 | 864 | public function isUnderground() { |
| 865 | 865 | return $this->getShipTypeID() == SHIP_TYPE_THIEF || |
| 866 | - $this->getShipTypeID() == SHIP_TYPE_ASSASSIN || |
|
| 867 | - $this->getShipTypeID() == SHIP_TYPE_DEATH_CRUISER; |
|
| 866 | + $this->getShipTypeID() == SHIP_TYPE_ASSASSIN || |
|
| 867 | + $this->getShipTypeID() == SHIP_TYPE_DEATH_CRUISER; |
|
| 868 | 868 | } |
| 869 | 869 | |
| 870 | 870 | public function &shootPlayer(AbstractSmrPlayer $targetPlayer) { |
@@ -301,7 +301,7 @@ discard block |
||
| 301 | 301 | public function setWeaponLocations(array $orderArray) { |
| 302 | 302 | $weapons = $this->weapons; |
| 303 | 303 | foreach ($orderArray as $newOrder => $oldOrder) { |
| 304 | - $this->weapons[$newOrder] =& $weapons[$oldOrder]; |
|
| 304 | + $this->weapons[$newOrder] = & $weapons[$oldOrder]; |
|
| 305 | 305 | } |
| 306 | 306 | $this->hasChangedWeapons = true; |
| 307 | 307 | } |
@@ -901,14 +901,14 @@ discard block |
||
| 901 | 901 | } |
| 902 | 902 | $results['DeadBeforeShot'] = false; |
| 903 | 903 | foreach ($this->weapons as $orderID => $weapon) { |
| 904 | - $results['Weapons'][$orderID] =& $weapon->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
| 904 | + $results['Weapons'][$orderID] = & $weapon->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
| 905 | 905 | if ($results['Weapons'][$orderID]['Hit']) { |
| 906 | 906 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
| 907 | 907 | } |
| 908 | 908 | } |
| 909 | 909 | if ($this->hasCDs()) { |
| 910 | 910 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
| 911 | - $results['Drones'] =& $thisCDs->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
| 911 | + $results['Drones'] = & $thisCDs->shootPlayer($thisPlayer, $targetPlayers[array_rand($targetPlayers)]); |
|
| 912 | 912 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 913 | 913 | } |
| 914 | 914 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLAYER)); |
@@ -926,7 +926,7 @@ discard block |
||
| 926 | 926 | } |
| 927 | 927 | $results['DeadBeforeShot'] = false; |
| 928 | 928 | foreach ($this->weapons as $orderID => $weapon) { |
| 929 | - $results['Weapons'][$orderID] =& $weapon->shootForces($thisPlayer, $forces); |
|
| 929 | + $results['Weapons'][$orderID] = & $weapon->shootForces($thisPlayer, $forces); |
|
| 930 | 930 | if ($results['Weapons'][$orderID]['Hit']) { |
| 931 | 931 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
| 932 | 932 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
@@ -940,7 +940,7 @@ discard block |
||
| 940 | 940 | } |
| 941 | 941 | if ($this->hasCDs()) { |
| 942 | 942 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
| 943 | - $results['Drones'] =& $thisCDs->shootForces($thisPlayer, $forces); |
|
| 943 | + $results['Drones'] = & $thisCDs->shootForces($thisPlayer, $forces); |
|
| 944 | 944 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 945 | 945 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
| 946 | 946 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); |
@@ -965,14 +965,14 @@ discard block |
||
| 965 | 965 | } |
| 966 | 966 | $results['DeadBeforeShot'] = false; |
| 967 | 967 | foreach ($this->weapons as $orderID => $weapon) { |
| 968 | - $results['Weapons'][$orderID] =& $weapon->shootPort($thisPlayer, $port); |
|
| 968 | + $results['Weapons'][$orderID] = & $weapon->shootPort($thisPlayer, $port); |
|
| 969 | 969 | if ($results['Weapons'][$orderID]['Hit']) { |
| 970 | 970 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
| 971 | 971 | } |
| 972 | 972 | } |
| 973 | 973 | if ($this->hasCDs()) { |
| 974 | 974 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
| 975 | - $results['Drones'] =& $thisCDs->shootPort($thisPlayer, $port); |
|
| 975 | + $results['Drones'] = & $thisCDs->shootPort($thisPlayer, $port); |
|
| 976 | 976 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 977 | 977 | } |
| 978 | 978 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PORT)); |
@@ -1003,14 +1003,14 @@ discard block |
||
| 1003 | 1003 | } |
| 1004 | 1004 | $results['DeadBeforeShot'] = false; |
| 1005 | 1005 | foreach ($this->weapons as $orderID => $weapon) { |
| 1006 | - $results['Weapons'][$orderID] =& $weapon->shootPlanet($thisPlayer, $planet, $delayed); |
|
| 1006 | + $results['Weapons'][$orderID] = & $weapon->shootPlanet($thisPlayer, $planet, $delayed); |
|
| 1007 | 1007 | if ($results['Weapons'][$orderID]['Hit']) { |
| 1008 | 1008 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
| 1009 | 1009 | } |
| 1010 | 1010 | } |
| 1011 | 1011 | if ($this->hasCDs()) { |
| 1012 | 1012 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
| 1013 | - $results['Drones'] =& $thisCDs->shootPlanet($thisPlayer, $planet, $delayed); |
|
| 1013 | + $results['Drones'] = & $thisCDs->shootPlanet($thisPlayer, $planet, $delayed); |
|
| 1014 | 1014 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1015 | 1015 | } |
| 1016 | 1016 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLANET)); |