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@@ -2,8 +2,8 @@ |
||
| 2 | 2 | trait SmrMySqlSecrets { |
| 3 | 3 | protected static $databaseName = 'smr_live'; |
| 4 | 4 | private static $host = 'smr-mysql'; // must match MYSQL_HOST in .env |
| 5 | - private static $user = 'smr'; // must match MYSQL_USER in .env |
|
| 6 | - private static $password = 'smr'; // must match MYSQL_PASSWORD in .env |
|
| 5 | + private static $user = 'smr'; // must match MYSQL_USER in .env |
|
| 6 | + private static $password = 'smr'; // must match MYSQL_PASSWORD in .env |
|
| 7 | 7 | |
| 8 | 8 | // Set to null to use defaults |
| 9 | 9 | private static $port = null; |
@@ -49,12 +49,12 @@ |
||
| 49 | 49 | } |
| 50 | 50 | |
| 51 | 51 | foreach ($attackers as $attacker) { |
| 52 | - $playerResults =& $attacker->shootPlanet($planet, false); |
|
| 53 | - $results['Attackers']['Traders'][$attacker->getAccountID()] =& $playerResults; |
|
| 52 | + $playerResults = & $attacker->shootPlanet($planet, false); |
|
| 53 | + $results['Attackers']['Traders'][$attacker->getAccountID()] = & $playerResults; |
|
| 54 | 54 | $results['Attackers']['TotalDamage'] += $playerResults['TotalDamage']; |
| 55 | 55 | } |
| 56 | 56 | $results['Attackers']['Downgrades'] = $planet->checkForDowngrade($results['Attackers']['TotalDamage']); |
| 57 | -$results['Planet'] =& $planet->shootPlayers($attackers); |
|
| 57 | +$results['Planet'] = & $planet->shootPlayers($attackers); |
|
| 58 | 58 | |
| 59 | 59 | $account->log(LOG_TYPE_PLANET_BUSTING, 'Player attacks planet, the planet does ' . $results['Planet']['TotalDamage'] . ', their team does ' . $results['Attackers']['TotalDamage'] . ' and downgrades: ' . var_export($results['Attackers']['Downgrades'], true), $planet->getSectorID()); |
| 60 | 60 | |
@@ -45,12 +45,12 @@ |
||
| 45 | 45 | } |
| 46 | 46 | |
| 47 | 47 | foreach ($attackers as $attacker) { |
| 48 | - $playerResults =& $attacker->shootPort($port); |
|
| 49 | - $results['Attackers']['Traders'][$attacker->getAccountID()] =& $playerResults; |
|
| 48 | + $playerResults = & $attacker->shootPort($port); |
|
| 49 | + $results['Attackers']['Traders'][$attacker->getAccountID()] = & $playerResults; |
|
| 50 | 50 | $results['Attackers']['TotalDamage'] += $playerResults['TotalDamage']; |
| 51 | 51 | } |
| 52 | 52 | $results['Attackers']['Downgrades'] = $port->checkForDowngrade($results['Attackers']['TotalDamage']); |
| 53 | -$results['Port'] =& $port->shootPlayers($attackers); |
|
| 53 | +$results['Port'] = & $port->shootPlayers($attackers); |
|
| 54 | 54 | |
| 55 | 55 | $account->log(LOG_TYPE_PORT_RAIDING, 'Player attacks port, the port does ' . $results['Port']['TotalDamage'] . ', their team does ' . $results['Attackers']['TotalDamage'] . ' and downgrades ' . $results['Attackers']['Downgrades'] . ' levels.', $port->getSectorID()); |
| 56 | 56 | |
@@ -41,8 +41,8 @@ |
||
| 41 | 41 | |
| 42 | 42 | function teamAttack(&$results, $fightingPlayers, $attack, $defend) { |
| 43 | 43 | foreach ($fightingPlayers[$attack] as $accountID => $teamPlayer) { |
| 44 | - $playerResults =& $teamPlayer->shootPlayers($fightingPlayers[$defend]); |
|
| 45 | - $results[$attack]['Traders'][$teamPlayer->getAccountID()] =& $playerResults; |
|
| 44 | + $playerResults = & $teamPlayer->shootPlayers($fightingPlayers[$defend]); |
|
| 45 | + $results[$attack]['Traders'][$teamPlayer->getAccountID()] = & $playerResults; |
|
| 46 | 46 | $results[$attack]['TotalDamage'] += $playerResults['TotalDamage']; |
| 47 | 47 | |
| 48 | 48 | // Award assists (if there are multiple attackers) |
@@ -72,18 +72,18 @@ |
||
| 72 | 72 | |
| 73 | 73 | // If mines are bumped, the forces shoot first. Otherwise player shoots first. |
| 74 | 74 | if ($bump) { |
| 75 | - $results['Forces'] =& $forces->shootPlayers($attackers, $bump); |
|
| 75 | + $results['Forces'] = & $forces->shootPlayers($attackers, $bump); |
|
| 76 | 76 | } |
| 77 | 77 | |
| 78 | 78 | $results['Attackers'] = array('TotalDamage' => 0); |
| 79 | 79 | foreach ($attackers as $attacker) { |
| 80 | - $playerResults =& $attacker->shootForces($forces); |
|
| 81 | - $results['Attackers']['Traders'][$attacker->getAccountID()] =& $playerResults; |
|
| 80 | + $playerResults = & $attacker->shootForces($forces); |
|
| 81 | + $results['Attackers']['Traders'][$attacker->getAccountID()] = & $playerResults; |
|
| 82 | 82 | $results['Attackers']['TotalDamage'] += $playerResults['TotalDamage']; |
| 83 | 83 | } |
| 84 | 84 | |
| 85 | 85 | if (!$bump) { |
| 86 | - $results['Forces'] =& $forces->shootPlayers($attackers, $bump); |
|
| 86 | + $results['Forces'] = & $forces->shootPlayers($attackers, $bump); |
|
| 87 | 87 | $forces->updateExpire(); |
| 88 | 88 | } |
| 89 | 89 | |
@@ -20,13 +20,13 @@ |
||
| 20 | 20 | const USER_SCORE_NAME = 'User Score'; |
| 21 | 21 | $hofTypes = array(DONATION_NAME=>true, USER_SCORE_NAME=>true); |
| 22 | 22 | while ($db->nextRecord()) { |
| 23 | - $hof =& $hofTypes; |
|
| 23 | + $hof = & $hofTypes; |
|
| 24 | 24 | $typeList = explode(':', $db->getField('type')); |
| 25 | 25 | foreach ($typeList as $type) { |
| 26 | 26 | if (!isset($hof[$type])) { |
| 27 | 27 | $hof[$type] = array(); |
| 28 | 28 | } |
| 29 | - $hof =& $hof[$type]; |
|
| 29 | + $hof = & $hof[$type]; |
|
| 30 | 30 | } |
| 31 | 31 | $hof = true; |
| 32 | 32 | } |
@@ -20,13 +20,13 @@ |
||
| 20 | 20 | const USER_SCORE_NAME = 'User Score'; |
| 21 | 21 | $hofTypes = array(DONATION_NAME=>true, USER_SCORE_NAME=>true); |
| 22 | 22 | while ($db->nextRecord()) { |
| 23 | - $hof =& $hofTypes; |
|
| 23 | + $hof = & $hofTypes; |
|
| 24 | 24 | $typeList = explode(':', $db->getField('type')); |
| 25 | 25 | foreach ($typeList as $type) { |
| 26 | 26 | if (!isset($hof[$type])) { |
| 27 | 27 | $hof[$type] = array(); |
| 28 | 28 | } |
| 29 | - $hof =& $hof[$type]; |
|
| 29 | + $hof = & $hof[$type]; |
|
| 30 | 30 | } |
| 31 | 31 | $hof = true; |
| 32 | 32 | } |
@@ -446,20 +446,20 @@ |
||
| 446 | 446 | |
| 447 | 447 | if ($this->hasMines()) { |
| 448 | 448 | $thisMines = new SmrMines($this->getGameID(), $this->getMines()); |
| 449 | - $results['Results']['Mines'] =& $thisMines->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)], $minesAreAttacker); |
|
| 449 | + $results['Results']['Mines'] = & $thisMines->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)], $minesAreAttacker); |
|
| 450 | 450 | $results['TotalDamage'] += $results['Results']['Mines']['ActualDamage']['TotalDamage']; |
| 451 | 451 | } |
| 452 | 452 | |
| 453 | 453 | if ($this->hasCDs()) { |
| 454 | 454 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
| 455 | - $results['Results']['Drones'] =& $thisCDs->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 455 | + $results['Results']['Drones'] = & $thisCDs->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 456 | 456 | $results['TotalDamage'] += $results['Results']['Drones']['ActualDamage']['TotalDamage']; |
| 457 | 457 | } |
| 458 | 458 | |
| 459 | 459 | if (!$minesAreAttacker) { |
| 460 | 460 | if ($this->hasSDs()) { |
| 461 | 461 | $thisSDs = new SmrScoutDrones($this->getGameID(), $this->getSDs()); |
| 462 | - $results['Results']['Scouts'] =& $thisSDs->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 462 | + $results['Results']['Scouts'] = & $thisSDs->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 463 | 463 | $results['TotalDamage'] += $results['Results']['Scouts']['ActualDamage']['TotalDamage']; |
| 464 | 464 | } |
| 465 | 465 | } |
@@ -40,7 +40,7 @@ discard block |
||
| 40 | 40 | /** |
| 41 | 41 | * Access properties of structures that this planet type can build. |
| 42 | 42 | */ |
| 43 | - public function structureTypes($structureID=false) { |
|
| 43 | + public function structureTypes($structureID = false) { |
|
| 44 | 44 | if (!isset($this->structures)) { |
| 45 | 45 | foreach (static::STRUCTURES as $ID => $Info) { |
| 46 | 46 | $this->structures[$ID] = new SmrPlanetStructureType($ID, $Info); |
@@ -77,12 +77,12 @@ discard block |
||
| 77 | 77 | 'exp_gain' => 540, |
| 78 | 78 | ], |
| 79 | 79 | ]; |
| 80 | - public function name() { return "Terran Planet"; } |
|
| 81 | - public function imageLink() { return "images/planet1.png"; } |
|
| 82 | - public function description() { return "A lush world, with forests, seas, sweeping meadows, and indigenous lifeforms."; } |
|
| 80 | + public function name() { return "Terran Planet"; } |
|
| 81 | + public function imageLink() { return "images/planet1.png"; } |
|
| 82 | + public function description() { return "A lush world, with forests, seas, sweeping meadows, and indigenous lifeforms."; } |
|
| 83 | 83 | public function maxAttackers() { return 10; } |
| 84 | - public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
| 85 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 84 | + public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
| 85 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 86 | 86 | } |
| 87 | 87 | |
| 88 | 88 | class AridPlanet extends SmrPlanetType { |
@@ -106,12 +106,12 @@ discard block |
||
| 106 | 106 | 'exp_gain' => 180, |
| 107 | 107 | ], |
| 108 | 108 | ]; |
| 109 | - public function name() { return "Arid Planet"; } |
|
| 110 | - public function imageLink() { return "images/planet2.png"; } |
|
| 111 | - public function description() { return "A world mostly devoid of surface water, but capable of supporting life."; } |
|
| 109 | + public function name() { return "Arid Planet"; } |
|
| 110 | + public function imageLink() { return "images/planet2.png"; } |
|
| 111 | + public function description() { return "A world mostly devoid of surface water, but capable of supporting life."; } |
|
| 112 | 112 | public function maxAttackers() { return 5; } |
| 113 | - public function maxLanded() { return 5; } |
|
| 114 | - public function menuOptions() { return ['CONSTRUCTION', 'DEFENSE', 'STOCKPILE', 'OWNERSHIP']; } |
|
| 113 | + public function maxLanded() { return 5; } |
|
| 114 | + public function menuOptions() { return ['CONSTRUCTION', 'DEFENSE', 'STOCKPILE', 'OWNERSHIP']; } |
|
| 115 | 115 | } |
| 116 | 116 | |
| 117 | 117 | class DwarfPlanet extends SmrPlanetType { |
@@ -135,12 +135,12 @@ discard block |
||
| 135 | 135 | 'exp_gain' => 540, |
| 136 | 136 | ], |
| 137 | 137 | ]; |
| 138 | - public function name() { return "Dwarf Planet"; } |
|
| 139 | - public function imageLink() { return "images/planet3.png"; } |
|
| 140 | - public function description() { return "A smaller than usual planet, with no native life present."; } |
|
| 138 | + public function name() { return "Dwarf Planet"; } |
|
| 139 | + public function imageLink() { return "images/planet3.png"; } |
|
| 140 | + public function description() { return "A smaller than usual planet, with no native life present."; } |
|
| 141 | 141 | public function maxAttackers() { return 5; } |
| 142 | - public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
| 143 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 142 | + public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
| 143 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 144 | 144 | } |
| 145 | 145 | |
| 146 | 146 | class ProtoPlanet extends SmrPlanetType { |
@@ -170,12 +170,12 @@ discard block |
||
| 170 | 170 | 'exp_gain' => 540, |
| 171 | 171 | ], |
| 172 | 172 | ]; |
| 173 | - public function name() { return "Protoplanet"; } |
|
| 174 | - public function imageLink() { return "images/planet5.png"; } |
|
| 175 | - public function description() { return "A developing planet, not yet able to support the infrastructure of advanced technologies."; } |
|
| 173 | + public function name() { return "Protoplanet"; } |
|
| 174 | + public function imageLink() { return "images/planet5.png"; } |
|
| 175 | + public function description() { return "A developing planet, not yet able to support the infrastructure of advanced technologies."; } |
|
| 176 | 176 | public function maxAttackers() { return 5; } |
| 177 | - public function maxLanded() { return 5; } |
|
| 178 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 177 | + public function maxLanded() { return 5; } |
|
| 178 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 179 | 179 | } |
| 180 | 180 | |
| 181 | 181 | class DefenseWorld extends SmrPlanetType { |
@@ -205,10 +205,10 @@ discard block |
||
| 205 | 205 | 'exp_gain' => 9, |
| 206 | 206 | ], |
| 207 | 207 | ]; |
| 208 | - public function name() { return "Defense World"; } |
|
| 209 | - public function imageLink() { return "images/planet4.png"; } |
|
| 210 | - public function description() { return "A fully armed and operational battle station loaded with excessive firepower."; } |
|
| 208 | + public function name() { return "Defense World"; } |
|
| 209 | + public function imageLink() { return "images/planet4.png"; } |
|
| 210 | + public function description() { return "A fully armed and operational battle station loaded with excessive firepower."; } |
|
| 211 | 211 | public function maxAttackers() { return 10; } |
| 212 | - public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
| 213 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 212 | + public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
| 213 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 214 | 214 | } |