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@@ -32,11 +32,16 @@ |
||
| 32 | 32 | $ship->increaseHardware($hardware_id, $amount); |
| 33 | 33 | |
| 34 | 34 | //HoF |
| 35 | - if ($hardware_id == HARDWARE_COMBAT) $player->increaseHOF($amount, array('Forces', 'Bought', 'Combat Drones'), HOF_ALLIANCE); |
|
| 36 | - if ($hardware_id == HARDWARE_SCOUT) $player->increaseHOF($amount, array('Forces', 'Bought', 'Scout Drones'), HOF_ALLIANCE); |
|
| 37 | - if ($hardware_id == HARDWARE_MINE) $player->increaseHOF($amount, array('Forces', 'Bought', 'Mines'), HOF_ALLIANCE); |
|
| 38 | -} |
|
| 39 | -elseif ($action == 'Sell') { |
|
| 35 | + if ($hardware_id == HARDWARE_COMBAT) { |
|
| 36 | + $player->increaseHOF($amount, array('Forces', 'Bought', 'Combat Drones'), HOF_ALLIANCE); |
|
| 37 | + } |
|
| 38 | + if ($hardware_id == HARDWARE_SCOUT) { |
|
| 39 | + $player->increaseHOF($amount, array('Forces', 'Bought', 'Scout Drones'), HOF_ALLIANCE); |
|
| 40 | + } |
|
| 41 | + if ($hardware_id == HARDWARE_MINE) { |
|
| 42 | + $player->increaseHOF($amount, array('Forces', 'Bought', 'Mines'), HOF_ALLIANCE); |
|
| 43 | + } |
|
| 44 | + } elseif ($action == 'Sell') { |
|
| 40 | 45 | // We only allow selling combat drones |
| 41 | 46 | if ($hardware_id != HARDWARE_COMBAT) { |
| 42 | 47 | throw new Exception('This item cannot be sold!'); |
@@ -91,8 +91,7 @@ discard block |
||
| 91 | 91 | } |
| 92 | 92 | } |
| 93 | 93 | } |
| 94 | - } |
|
| 95 | - elseif ($this->pieceID == self::KING) { |
|
| 94 | + } elseif ($this->pieceID == self::KING) { |
|
| 96 | 95 | for ($i = -1; $i < 2; $i++) { |
| 97 | 96 | for ($j = -1; $j < 2; $j++) { |
| 98 | 97 | if ($i != 0 || $j != 0) { |
@@ -114,8 +113,7 @@ discard block |
||
| 114 | 113 | $this->addMove($this->x + 2, $this->y, $board, $moves, $hasMoved, $attackingCheck); |
| 115 | 114 | } |
| 116 | 115 | } |
| 117 | - } |
|
| 118 | - elseif ($this->pieceID == self::QUEEN) { |
|
| 116 | + } elseif ($this->pieceID == self::QUEEN) { |
|
| 119 | 117 | $moveX = $this->x; |
| 120 | 118 | $moveY = $this->y; |
| 121 | 119 | while ($this->addMove(--$moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Left |
@@ -140,8 +138,7 @@ discard block |
||
| 140 | 138 | $moveX = $this->x; |
| 141 | 139 | $moveY = $this->y; |
| 142 | 140 | while ($this->addMove(++$moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left |
| 143 | - } |
|
| 144 | - elseif ($this->pieceID == self::ROOK) { |
|
| 141 | + } elseif ($this->pieceID == self::ROOK) { |
|
| 145 | 142 | $moveX = $this->x; |
| 146 | 143 | $moveY = $this->y; |
| 147 | 144 | while ($this->addMove(--$moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Left |
@@ -154,8 +151,7 @@ discard block |
||
| 154 | 151 | $moveX = $this->x; |
| 155 | 152 | $moveY = $this->y; |
| 156 | 153 | while ($this->addMove($moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Down |
| 157 | - } |
|
| 158 | - elseif ($this->pieceID == self::BISHOP) { |
|
| 154 | + } elseif ($this->pieceID == self::BISHOP) { |
|
| 159 | 155 | $moveX = $this->x; |
| 160 | 156 | $moveY = $this->y; |
| 161 | 157 | while ($this->addMove(--$moveX, --$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left |
@@ -168,8 +164,7 @@ discard block |
||
| 168 | 164 | $moveX = $this->x; |
| 169 | 165 | $moveY = $this->y; |
| 170 | 166 | while ($this->addMove(++$moveX, ++$moveY, $board, $moves, $hasMoved, $attackingCheck) && $board[$moveY][$moveX] == null); //Up-Left |
| 171 | - } |
|
| 172 | - elseif ($this->pieceID == self::KNIGHT) { |
|
| 167 | + } elseif ($this->pieceID == self::KNIGHT) { |
|
| 173 | 168 | $moveX = $this->x - 1; |
| 174 | 169 | $moveY = $this->y - 2; |
| 175 | 170 | $this->addMove($moveX, $moveY, $board, $moves, $hasMoved, $attackingCheck); //2up-left |