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Total Complexity | 636 |
Total Lines | 3167 |
Duplicated Lines | 0 % |
Changes | 9 | ||
Bugs | 2 | Features | 1 |
Complex classes like AbstractSmrPlayer often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use AbstractSmrPlayer, and based on these observations, apply Extract Interface, too.
1 | <?php declare(strict_types=1); |
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7 | abstract class AbstractSmrPlayer { |
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8 | use Traits\RaceID; |
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9 | |||
10 | const TIME_FOR_FEDERAL_BOUNTY_ON_PR = 10800; |
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11 | const TIME_FOR_ALLIANCE_SWITCH = 0; |
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12 | |||
13 | const SHIP_INSURANCE_FRACTION = 0.25; // ship value regained on death |
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14 | |||
15 | const HOF_CHANGED = 1; |
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16 | const HOF_NEW = 2; |
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17 | |||
18 | protected static array $CACHE_SECTOR_PLAYERS = []; |
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19 | protected static array $CACHE_PLANET_PLAYERS = []; |
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20 | protected static array $CACHE_ALLIANCE_PLAYERS = []; |
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21 | protected static array $CACHE_PLAYERS = []; |
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22 | |||
23 | protected Smr\Database $db; |
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24 | protected string $SQL; |
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25 | |||
26 | protected int $accountID; |
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27 | protected int $gameID; |
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28 | protected string $playerName; |
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29 | protected int $playerID; |
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30 | protected int $sectorID; |
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31 | protected int $lastSectorID; |
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32 | protected int $newbieTurns; |
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33 | protected bool $dead; |
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34 | protected bool $npc = false; // initialized for legacy combat logs |
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35 | protected bool $newbieStatus; |
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36 | protected bool $newbieWarning; |
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37 | protected bool $landedOnPlanet; |
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38 | protected int $lastActive; |
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39 | protected int $credits; |
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40 | protected int $alignment; |
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41 | protected int $experience; |
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42 | protected ?int $level; |
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43 | protected int $allianceID; |
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44 | protected int $shipID; |
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45 | protected int $kills; |
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46 | protected int $deaths; |
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47 | protected int $assists; |
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48 | protected array $personalRelations; |
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49 | protected array $relations; |
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50 | protected int $militaryPayment; |
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51 | protected array $bounties; |
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52 | protected int $turns; |
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53 | protected int $lastCPLAction; |
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54 | protected array $missions; |
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55 | |||
56 | protected array $tickers; |
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57 | protected int $lastTurnUpdate; |
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58 | protected int $lastNewsUpdate; |
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59 | protected string $attackColour; |
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60 | protected int $allianceJoinable; |
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61 | protected int $lastPort; |
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62 | protected int $bank; |
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63 | protected int $zoom; |
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64 | protected bool $displayMissions; |
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65 | protected bool $displayWeapons; |
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66 | protected bool $forceDropMessages; |
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67 | protected string $groupScoutMessages; |
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68 | protected bool $ignoreGlobals; |
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69 | protected Distance|false $plottedCourse; |
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70 | protected int $plottedCourseFrom; |
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71 | protected bool $nameChanged; |
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72 | protected bool $raceChanged; |
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73 | protected bool $combatDronesKamikazeOnMines; |
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74 | protected string|false $customShipName; |
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75 | protected array $storedDestinations; |
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76 | protected array $canFed; |
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77 | protected bool $underAttack; |
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78 | |||
79 | protected array $unvisitedSectors; |
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80 | protected array $allianceRoles = array( |
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81 | 0 => 0 |
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82 | ); |
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83 | |||
84 | protected bool $draftLeader; |
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85 | protected string|false $gpWriter; |
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86 | protected array $HOF; |
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87 | protected static array $HOFVis; |
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88 | |||
89 | protected bool $hasChanged = false; |
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90 | protected array $hasHOFChanged = []; |
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91 | protected static array $hasHOFVisChanged = []; |
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92 | protected array $hasBountyChanged = []; |
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93 | |||
94 | public static function refreshCache() : void { |
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95 | foreach (self::$CACHE_PLAYERS as $gameID => &$gamePlayers) { |
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96 | foreach ($gamePlayers as $accountID => &$player) { |
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97 | $player = self::getPlayer($accountID, $gameID, true); |
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98 | } |
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99 | } |
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100 | } |
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101 | |||
102 | public static function clearCache() : void { |
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103 | self::$CACHE_PLAYERS = array(); |
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104 | self::$CACHE_SECTOR_PLAYERS = array(); |
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105 | } |
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106 | |||
107 | public static function savePlayers() : void { |
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108 | foreach (self::$CACHE_PLAYERS as $gamePlayers) { |
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109 | foreach ($gamePlayers as $player) { |
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110 | $player->save(); |
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111 | } |
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112 | } |
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113 | } |
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114 | |||
115 | public static function getSectorPlayersByAlliances(int $gameID, int $sectorID, array $allianceIDs, bool $forceUpdate = false) : array { |
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116 | $players = self::getSectorPlayers($gameID, $sectorID, $forceUpdate); // Don't use & as we do an unset |
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117 | foreach ($players as $accountID => $player) { |
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118 | if (!in_array($player->getAllianceID(), $allianceIDs)) { |
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119 | unset($players[$accountID]); |
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120 | } |
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121 | } |
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122 | return $players; |
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123 | } |
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124 | |||
125 | /** |
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126 | * Returns the same players as getSectorPlayers (e.g. not on planets), |
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127 | * but for an entire galaxy rather than a single sector. This is useful |
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128 | * for reducing the number of queries in galaxy-wide processing. |
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129 | */ |
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130 | public static function getGalaxyPlayers(int $gameID, int $galaxyID, bool $forceUpdate = false) : array { |
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131 | $db = Smr\Database::getInstance(); |
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132 | $dbResult = $db->read('SELECT player.* FROM player LEFT JOIN sector USING(game_id, sector_id) WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND land_on_planet = ' . $db->escapeBoolean(false) . ' AND (last_cpl_action > ' . $db->escapeNumber(Smr\Epoch::time() - TIME_BEFORE_INACTIVE) . ' OR newbie_turns = 0) AND galaxy_id = ' . $db->escapeNumber($galaxyID)); |
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133 | $galaxyPlayers = []; |
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134 | foreach ($dbResult->records() as $dbRecord) { |
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135 | $sectorID = $dbRecord->getInt('sector_id'); |
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136 | $accountID = $dbRecord->getInt('account_id'); |
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137 | $player = self::getPlayer($accountID, $gameID, $forceUpdate, $dbRecord); |
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138 | self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID][$accountID] = $player; |
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139 | $galaxyPlayers[$sectorID][$accountID] = $player; |
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140 | } |
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141 | return $galaxyPlayers; |
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142 | } |
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143 | |||
144 | public static function getSectorPlayers(int $gameID, int $sectorID, bool $forceUpdate = false) : array { |
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145 | if ($forceUpdate || !isset(self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID])) { |
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146 | $db = Smr\Database::getInstance(); |
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147 | $dbResult = $db->read('SELECT * FROM player WHERE sector_id = ' . $db->escapeNumber($sectorID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' AND land_on_planet = ' . $db->escapeBoolean(false) . ' AND (last_cpl_action > ' . $db->escapeNumber(Smr\Epoch::time() - TIME_BEFORE_INACTIVE) . ' OR newbie_turns = 0) AND account_id NOT IN (' . $db->escapeArray(Globals::getHiddenPlayers()) . ') ORDER BY last_cpl_action DESC'); |
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148 | $players = array(); |
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149 | foreach ($dbResult->records() as $dbRecord) { |
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150 | $accountID = $dbRecord->getInt('account_id'); |
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151 | $players[$accountID] = self::getPlayer($accountID, $gameID, $forceUpdate, $dbRecord); |
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152 | } |
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153 | self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID] = $players; |
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154 | } |
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155 | return self::$CACHE_SECTOR_PLAYERS[$gameID][$sectorID]; |
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156 | } |
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157 | |||
158 | public static function getPlanetPlayers(int $gameID, int $sectorID, bool $forceUpdate = false) : array { |
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159 | if ($forceUpdate || !isset(self::$CACHE_PLANET_PLAYERS[$gameID][$sectorID])) { |
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160 | $db = Smr\Database::getInstance(); |
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161 | $dbResult = $db->read('SELECT * FROM player WHERE sector_id = ' . $db->escapeNumber($sectorID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' AND land_on_planet = ' . $db->escapeBoolean(true) . ' AND account_id NOT IN (' . $db->escapeArray(Globals::getHiddenPlayers()) . ') ORDER BY last_cpl_action DESC'); |
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162 | $players = array(); |
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163 | foreach ($dbResult->records() as $dbRecord) { |
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164 | $accountID = $dbRecord->getInt('account_id'); |
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165 | $players[$accountID] = self::getPlayer($accountID, $gameID, $forceUpdate, $dbRecord); |
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166 | } |
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167 | self::$CACHE_PLANET_PLAYERS[$gameID][$sectorID] = $players; |
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168 | } |
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169 | return self::$CACHE_PLANET_PLAYERS[$gameID][$sectorID]; |
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170 | } |
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171 | |||
172 | public static function getAlliancePlayers(int $gameID, int $allianceID, bool $forceUpdate = false) : array { |
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173 | if ($forceUpdate || !isset(self::$CACHE_ALLIANCE_PLAYERS[$gameID][$allianceID])) { |
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174 | $db = Smr\Database::getInstance(); |
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175 | $dbResult = $db->read('SELECT * FROM player WHERE alliance_id = ' . $db->escapeNumber($allianceID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' ORDER BY experience DESC'); |
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176 | $players = array(); |
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177 | foreach ($dbResult->records() as $dbRecord) { |
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178 | $accountID = $dbRecord->getInt('account_id'); |
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179 | $players[$accountID] = self::getPlayer($accountID, $gameID, $forceUpdate, $dbRecord); |
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180 | } |
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181 | self::$CACHE_ALLIANCE_PLAYERS[$gameID][$allianceID] = $players; |
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182 | } |
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183 | return self::$CACHE_ALLIANCE_PLAYERS[$gameID][$allianceID]; |
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184 | } |
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185 | |||
186 | public static function getPlayer(int $accountID, int $gameID, bool $forceUpdate = false, Smr\DatabaseRecord $dbRecord = null) : self { |
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187 | if ($forceUpdate || !isset(self::$CACHE_PLAYERS[$gameID][$accountID])) { |
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188 | self::$CACHE_PLAYERS[$gameID][$accountID] = new SmrPlayer($gameID, $accountID, $dbRecord); |
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189 | } |
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190 | return self::$CACHE_PLAYERS[$gameID][$accountID]; |
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191 | } |
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192 | |||
193 | public static function getPlayerByPlayerID(int $playerID, int $gameID, bool $forceUpdate = false) : self { |
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194 | $db = Smr\Database::getInstance(); |
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195 | $dbResult = $db->read('SELECT * FROM player WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND player_id = ' . $db->escapeNumber($playerID) . ' LIMIT 1'); |
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196 | if ($dbResult->hasRecord()) { |
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197 | $dbRecord = $dbResult->record(); |
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198 | return self::getPlayer($dbRecord->getInt('account_id'), $gameID, $forceUpdate, $dbRecord); |
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199 | } |
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200 | throw new PlayerNotFoundException('Player ID not found.'); |
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201 | } |
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202 | |||
203 | public static function getPlayerByPlayerName(string $playerName, int $gameID, bool $forceUpdate = false) : self { |
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204 | $db = Smr\Database::getInstance(); |
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205 | $dbResult = $db->read('SELECT * FROM player WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND player_name = ' . $db->escapeString($playerName) . ' LIMIT 1'); |
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206 | if ($dbResult->hasRecord()) { |
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207 | $dbRecord = $dbResult->record(); |
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208 | return self::getPlayer($dbRecord->getInt('account_id'), $gameID, $forceUpdate, $dbRecord); |
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209 | } |
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210 | throw new PlayerNotFoundException('Player Name not found.'); |
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211 | } |
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212 | |||
213 | protected function __construct(int $gameID, int $accountID, Smr\DatabaseRecord $dbRecord = null) { |
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214 | $this->db = Smr\Database::getInstance(); |
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215 | $this->SQL = 'account_id = ' . $this->db->escapeNumber($accountID) . ' AND game_id = ' . $this->db->escapeNumber($gameID); |
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216 | |||
217 | if ($dbRecord === null) { |
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218 | $dbResult = $this->db->read('SELECT * FROM player WHERE ' . $this->SQL . ' LIMIT 1'); |
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219 | if ($dbResult->hasRecord()) { |
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220 | $dbRecord = $dbResult->record(); |
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221 | } |
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222 | } |
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223 | if ($dbRecord === null) { |
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224 | throw new PlayerNotFoundException('Invalid accountID: ' . $accountID . ' OR gameID:' . $gameID); |
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225 | } |
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226 | |||
227 | $this->accountID = $accountID; |
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228 | $this->gameID = $gameID; |
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229 | $this->playerName = $dbRecord->getField('player_name'); |
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230 | $this->playerID = $dbRecord->getInt('player_id'); |
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231 | $this->sectorID = $dbRecord->getInt('sector_id'); |
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232 | $this->lastSectorID = $dbRecord->getInt('last_sector_id'); |
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233 | $this->turns = $dbRecord->getInt('turns'); |
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234 | $this->lastTurnUpdate = $dbRecord->getInt('last_turn_update'); |
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235 | $this->newbieTurns = $dbRecord->getInt('newbie_turns'); |
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236 | $this->lastNewsUpdate = $dbRecord->getInt('last_news_update'); |
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237 | $this->attackColour = $dbRecord->getField('attack_warning'); |
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238 | $this->dead = $dbRecord->getBoolean('dead'); |
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239 | $this->npc = $dbRecord->getBoolean('npc'); |
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240 | $this->newbieStatus = $dbRecord->getBoolean('newbie_status'); |
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241 | $this->landedOnPlanet = $dbRecord->getBoolean('land_on_planet'); |
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242 | $this->lastActive = $dbRecord->getInt('last_active'); |
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243 | $this->lastCPLAction = $dbRecord->getInt('last_cpl_action'); |
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244 | $this->raceID = $dbRecord->getInt('race_id'); |
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245 | $this->credits = $dbRecord->getInt('credits'); |
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246 | $this->experience = $dbRecord->getInt('experience'); |
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247 | $this->alignment = $dbRecord->getInt('alignment'); |
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248 | $this->militaryPayment = $dbRecord->getInt('military_payment'); |
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249 | $this->allianceID = $dbRecord->getInt('alliance_id'); |
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250 | $this->allianceJoinable = $dbRecord->getInt('alliance_join'); |
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251 | $this->shipID = $dbRecord->getInt('ship_type_id'); |
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252 | $this->kills = $dbRecord->getInt('kills'); |
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253 | $this->deaths = $dbRecord->getInt('deaths'); |
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254 | $this->assists = $dbRecord->getInt('assists'); |
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255 | $this->lastPort = $dbRecord->getInt('last_port'); |
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256 | $this->bank = $dbRecord->getInt('bank'); |
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257 | $this->zoom = $dbRecord->getInt('zoom'); |
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258 | $this->displayMissions = $dbRecord->getBoolean('display_missions'); |
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259 | $this->displayWeapons = $dbRecord->getBoolean('display_weapons'); |
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260 | $this->forceDropMessages = $dbRecord->getBoolean('force_drop_messages'); |
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261 | $this->groupScoutMessages = $dbRecord->getField('group_scout_messages'); |
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262 | $this->ignoreGlobals = $dbRecord->getBoolean('ignore_globals'); |
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263 | $this->newbieWarning = $dbRecord->getBoolean('newbie_warning'); |
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264 | $this->nameChanged = $dbRecord->getBoolean('name_changed'); |
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265 | $this->raceChanged = $dbRecord->getBoolean('race_changed'); |
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266 | $this->combatDronesKamikazeOnMines = $dbRecord->getBoolean('combat_drones_kamikaze_on_mines'); |
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267 | $this->underAttack = $dbRecord->getBoolean('under_attack'); |
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268 | } |
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269 | |||
270 | /** |
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271 | * Insert a new player into the database. Returns the new player object. |
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272 | */ |
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273 | public static function createPlayer(int $accountID, int $gameID, string $playerName, int $raceID, bool $isNewbie, bool $npc = false) : self { |
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274 | $time = Smr\Epoch::time(); |
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275 | $db = Smr\Database::getInstance(); |
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276 | $db->lockTable('player'); |
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277 | |||
278 | // Player names must be unique within each game |
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279 | try { |
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280 | self::getPlayerByPlayerName($playerName, $gameID); |
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281 | $db->unlock(); |
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282 | throw new Smr\UserException('That player name already exists.'); |
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283 | } catch (PlayerNotFoundException $e) { |
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284 | // Player name does not yet exist, we may proceed |
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285 | } |
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286 | |||
287 | // get last registered player id in that game and increase by one. |
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288 | $dbResult = $db->read('SELECT MAX(player_id) FROM player WHERE game_id = ' . $db->escapeNumber($gameID)); |
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289 | if ($dbResult->hasRecord()) { |
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290 | $playerID = $dbResult->record()->getInt('MAX(player_id)') + 1; |
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291 | } else { |
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292 | $playerID = 1; |
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293 | } |
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294 | |||
295 | $startSectorID = 0; // Temporarily put player into non-existent sector |
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296 | $db->write('INSERT INTO player (account_id, game_id, player_id, player_name, race_id, sector_id, last_cpl_action, last_active, npc, newbie_status) |
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297 | VALUES(' . $db->escapeNumber($accountID) . ', ' . $db->escapeNumber($gameID) . ', ' . $db->escapeNumber($playerID) . ', ' . $db->escapeString($playerName) . ', ' . $db->escapeNumber($raceID) . ', ' . $db->escapeNumber($startSectorID) . ', ' . $db->escapeNumber($time) . ', ' . $db->escapeNumber($time) . ',' . $db->escapeBoolean($npc) . ',' . $db->escapeBoolean($isNewbie) . ')'); |
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298 | |||
299 | $db->unlock(); |
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300 | |||
301 | $player = SmrPlayer::getPlayer($accountID, $gameID); |
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302 | $player->setSectorID($player->getHome()); |
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303 | return $player; |
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304 | } |
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305 | |||
306 | /** |
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307 | * Get array of players whose info can be accessed by this player. |
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308 | * Skips players who are not in the same alliance as this player. |
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309 | */ |
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310 | public function getSharingPlayers(bool $forceUpdate = false) : array { |
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311 | $results = array($this); |
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312 | |||
313 | // Only return this player if not in an alliance |
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314 | if (!$this->hasAlliance()) { |
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315 | return $results; |
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316 | } |
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317 | |||
318 | // Get other players who are sharing info for this game. |
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319 | // NOTE: game_id=0 means that player shares info for all games. |
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320 | $dbResult = $this->db->read('SELECT from_account_id FROM account_shares_info WHERE to_account_id=' . $this->db->escapeNumber($this->getAccountID()) . ' AND (game_id=0 OR game_id=' . $this->db->escapeNumber($this->getGameID()) . ')'); |
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321 | foreach ($dbResult->records() as $dbRecord) { |
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322 | try { |
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323 | $otherPlayer = SmrPlayer::getPlayer($dbRecord->getInt('from_account_id'), |
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324 | $this->getGameID(), $forceUpdate); |
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325 | } catch (PlayerNotFoundException $e) { |
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326 | // Skip players that have not joined this game |
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327 | continue; |
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328 | } |
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329 | |||
330 | // players must be in the same alliance |
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331 | if ($this->sameAlliance($otherPlayer)) { |
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332 | $results[] = $otherPlayer; |
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333 | } |
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334 | } |
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335 | return $results; |
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336 | } |
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337 | |||
338 | public function getSQL() : string { |
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339 | return $this->SQL; |
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340 | } |
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341 | |||
342 | public function getZoom() : int { |
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343 | return $this->zoom; |
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344 | } |
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345 | |||
346 | protected function setZoom(int $zoom) : void { |
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347 | // Set the zoom level between [1, 9] |
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348 | $zoom = max(1, min(9, $zoom)); |
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349 | if ($this->zoom == $zoom) { |
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350 | return; |
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351 | } |
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352 | $this->zoom = $zoom; |
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353 | $this->hasChanged = true; |
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354 | } |
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355 | |||
356 | public function increaseZoom(int $zoom) : void { |
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357 | if ($zoom < 0) { |
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358 | throw new Exception('Trying to increase negative zoom.'); |
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359 | } |
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360 | $this->setZoom($this->getZoom() + $zoom); |
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361 | } |
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362 | |||
363 | public function decreaseZoom(int $zoom) : void { |
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364 | if ($zoom < 0) { |
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365 | throw new Exception('Trying to decrease negative zoom.'); |
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366 | } |
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367 | $this->setZoom($this->getZoom() - $zoom); |
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368 | } |
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369 | |||
370 | public function getAttackColour() : string { |
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371 | return $this->attackColour; |
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372 | } |
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373 | |||
374 | public function setAttackColour(string $colour) : void { |
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375 | if ($this->attackColour == $colour) { |
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376 | return; |
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377 | } |
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378 | $this->attackColour = $colour; |
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379 | $this->hasChanged = true; |
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380 | } |
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381 | |||
382 | public function isIgnoreGlobals() : bool { |
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383 | return $this->ignoreGlobals; |
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384 | } |
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385 | |||
386 | public function setIgnoreGlobals(bool $bool) : void { |
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387 | if ($this->ignoreGlobals == $bool) { |
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388 | return; |
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389 | } |
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390 | $this->ignoreGlobals = $bool; |
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391 | $this->hasChanged = true; |
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392 | } |
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393 | |||
394 | public function getAccount() : SmrAccount { |
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395 | return SmrAccount::getAccount($this->getAccountID()); |
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396 | } |
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397 | |||
398 | public function getAccountID() : int { |
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399 | return $this->accountID; |
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400 | } |
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401 | |||
402 | public function getGameID() : int { |
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403 | return $this->gameID; |
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404 | } |
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405 | |||
406 | public function getGame() : SmrGame { |
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407 | return SmrGame::getGame($this->gameID); |
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408 | } |
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409 | |||
410 | public function getNewbieTurns() : int { |
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411 | return $this->newbieTurns; |
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412 | } |
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413 | |||
414 | public function hasNewbieTurns() : bool { |
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415 | return $this->getNewbieTurns() > 0; |
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416 | } |
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417 | |||
418 | public function setNewbieTurns(int $newbieTurns) : void { |
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419 | if ($this->newbieTurns == $newbieTurns) { |
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420 | return; |
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421 | } |
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422 | $this->newbieTurns = $newbieTurns; |
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423 | $this->hasChanged = true; |
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424 | } |
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425 | |||
426 | public function getShip(bool $forceUpdate = false) : AbstractSmrShip { |
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427 | return SmrShip::getShip($this, $forceUpdate); |
||
428 | } |
||
429 | |||
430 | public function getShipTypeID() : int { |
||
431 | return $this->shipID; |
||
432 | } |
||
433 | |||
434 | /** |
||
435 | * Do not call directly. Use SmrShip::setTypeID instead. |
||
436 | */ |
||
437 | public function setShipTypeID(int $shipID) : void { |
||
438 | if ($this->shipID == $shipID) { |
||
439 | return; |
||
440 | } |
||
441 | $this->shipID = $shipID; |
||
442 | $this->hasChanged = true; |
||
443 | } |
||
444 | |||
445 | public function hasCustomShipName() : bool { |
||
446 | return $this->getCustomShipName() !== false; |
||
447 | } |
||
448 | |||
449 | public function getCustomShipName() : string|false { |
||
450 | if (!isset($this->customShipName)) { |
||
451 | $dbResult = $this->db->read('SELECT * FROM ship_has_name WHERE ' . $this->SQL . ' LIMIT 1'); |
||
452 | if ($dbResult->hasRecord()) { |
||
453 | $this->customShipName = $dbResult->record()->getField('ship_name'); |
||
454 | } else { |
||
455 | $this->customShipName = false; |
||
456 | } |
||
457 | } |
||
458 | return $this->customShipName; |
||
459 | } |
||
460 | |||
461 | public function setCustomShipName(string $name) : void { |
||
462 | $this->db->write('REPLACE INTO ship_has_name (game_id, account_id, ship_name) |
||
463 | VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeString($name) . ')'); |
||
464 | } |
||
465 | |||
466 | /** |
||
467 | * Get planet owned by this player. |
||
468 | * Returns false if this player does not own a planet. |
||
469 | */ |
||
470 | public function getPlanet() : SmrPlanet|false { |
||
471 | $dbResult = $this->db->read('SELECT * FROM planet WHERE game_id=' . $this->db->escapeNumber($this->getGameID()) . ' AND owner_id=' . $this->db->escapeNumber($this->getAccountID())); |
||
472 | if ($dbResult->hasRecord()) { |
||
473 | $dbRecord = $dbResult->record(); |
||
474 | return SmrPlanet::getPlanet($this->getGameID(), $dbRecord->getInt('sector_id'), false, $dbRecord); |
||
475 | } else { |
||
476 | return false; |
||
477 | } |
||
478 | } |
||
479 | |||
480 | public function getSectorPlanet() : SmrPlanet { |
||
481 | return SmrPlanet::getPlanet($this->getGameID(), $this->getSectorID()); |
||
482 | } |
||
483 | |||
484 | public function getSectorPort() : SmrPort { |
||
485 | return SmrPort::getPort($this->getGameID(), $this->getSectorID()); |
||
486 | } |
||
487 | |||
488 | public function getSectorID() : int { |
||
489 | return $this->sectorID; |
||
490 | } |
||
491 | |||
492 | public function getSector() : SmrSector { |
||
493 | return SmrSector::getSector($this->getGameID(), $this->getSectorID()); |
||
494 | } |
||
495 | |||
496 | public function setSectorID(int $sectorID) : void { |
||
497 | if ($this->sectorID == $sectorID) { |
||
498 | return; |
||
499 | } |
||
500 | |||
501 | $port = SmrPort::getPort($this->getGameID(), $this->getSectorID()); |
||
502 | $port->addCachePort($this->getAccountID()); //Add port of sector we were just in, to make sure it is left totally up to date. |
||
503 | |||
504 | $this->setLastSectorID($this->getSectorID()); |
||
505 | $this->actionTaken('LeaveSector', ['SectorID' => $this->getSectorID()]); |
||
506 | $this->sectorID = $sectorID; |
||
507 | $this->actionTaken('EnterSector', ['SectorID' => $this->getSectorID()]); |
||
508 | $this->hasChanged = true; |
||
509 | |||
510 | $port = SmrPort::getPort($this->getGameID(), $this->getSectorID()); |
||
511 | $port->addCachePort($this->getAccountID()); //Add the port of sector we are now in. |
||
512 | } |
||
513 | |||
514 | public function getLastSectorID() : int { |
||
515 | return $this->lastSectorID; |
||
516 | } |
||
517 | |||
518 | public function setLastSectorID(int $lastSectorID) : void { |
||
519 | if ($this->lastSectorID == $lastSectorID) { |
||
520 | return; |
||
521 | } |
||
522 | $this->lastSectorID = $lastSectorID; |
||
523 | $this->hasChanged = true; |
||
524 | } |
||
525 | |||
526 | public function getHome() : int { |
||
527 | // get his home sector |
||
528 | $hq_id = GOVERNMENT + $this->getRaceID(); |
||
529 | $raceHqSectors = SmrSector::getLocationSectors($this->getGameID(), $hq_id); |
||
530 | if (!empty($raceHqSectors)) { |
||
531 | // If race has multiple HQ's for some reason, use the first one |
||
532 | return key($raceHqSectors); |
||
533 | } else { |
||
534 | return 1; |
||
535 | } |
||
536 | } |
||
537 | |||
538 | public function isDead() : bool { |
||
539 | return $this->dead; |
||
540 | } |
||
541 | |||
542 | public function isNPC() : bool { |
||
543 | return $this->npc; |
||
544 | } |
||
545 | |||
546 | /** |
||
547 | * Does the player have Newbie status? |
||
548 | */ |
||
549 | public function hasNewbieStatus() : bool { |
||
550 | return $this->newbieStatus; |
||
551 | } |
||
552 | |||
553 | /** |
||
554 | * Update the player's newbie status if it has changed. |
||
555 | * This function queries the account, so use sparingly. |
||
556 | */ |
||
557 | public function updateNewbieStatus() : void { |
||
558 | $accountNewbieStatus = !$this->getAccount()->isVeteran(); |
||
559 | if ($this->newbieStatus != $accountNewbieStatus) { |
||
560 | $this->newbieStatus = $accountNewbieStatus; |
||
561 | $this->hasChanged = true; |
||
562 | } |
||
563 | } |
||
564 | |||
565 | /** |
||
566 | * Has this player been designated as the alliance flagship? |
||
567 | */ |
||
568 | public function isFlagship() : bool { |
||
569 | return $this->hasAlliance() && $this->getAlliance()->getFlagshipID() == $this->getAccountID(); |
||
570 | } |
||
571 | |||
572 | public function isPresident() : bool { |
||
573 | return Council::getPresidentID($this->getGameID(), $this->getRaceID()) == $this->getAccountID(); |
||
574 | } |
||
575 | |||
576 | public function isOnCouncil() : bool { |
||
577 | return Council::isOnCouncil($this->getGameID(), $this->getRaceID(), $this->getAccountID()); |
||
578 | } |
||
579 | |||
580 | public function isDraftLeader() : bool { |
||
581 | if (!isset($this->draftLeader)) { |
||
582 | $dbResult = $this->db->read('SELECT 1 FROM draft_leaders WHERE ' . $this->SQL . ' LIMIT 1'); |
||
583 | $this->draftLeader = $dbResult->hasRecord(); |
||
584 | } |
||
585 | return $this->draftLeader; |
||
586 | } |
||
587 | |||
588 | public function getGPWriter() : string|false { |
||
589 | if (!isset($this->gpWriter)) { |
||
590 | $this->gpWriter = false; |
||
591 | $dbResult = $this->db->read('SELECT position FROM galactic_post_writer WHERE ' . $this->SQL); |
||
592 | if ($dbResult->hasRecord()) { |
||
593 | $this->gpWriter = $dbResult->record()->getField('position'); |
||
594 | } |
||
595 | } |
||
596 | return $this->gpWriter; |
||
597 | } |
||
598 | |||
599 | public function isGPEditor() : bool { |
||
600 | return $this->getGPWriter() == 'editor'; |
||
601 | } |
||
602 | |||
603 | public function isForceDropMessages() : bool { |
||
604 | return $this->forceDropMessages; |
||
605 | } |
||
606 | |||
607 | public function setForceDropMessages(bool $bool) : void { |
||
608 | if ($this->forceDropMessages == $bool) { |
||
609 | return; |
||
610 | } |
||
611 | $this->forceDropMessages = $bool; |
||
612 | $this->hasChanged = true; |
||
613 | } |
||
614 | |||
615 | public function getScoutMessageGroupLimit() : int { |
||
616 | return match($this->groupScoutMessages) { |
||
617 | 'ALWAYS' => 0, |
||
618 | 'AUTO' => MESSAGES_PER_PAGE, |
||
619 | 'NEVER' => PHP_INT_MAX, |
||
620 | }; |
||
621 | } |
||
622 | |||
623 | public function getGroupScoutMessages() : string { |
||
624 | return $this->groupScoutMessages; |
||
625 | } |
||
626 | |||
627 | public function setGroupScoutMessages(string $setting) : void { |
||
633 | } |
||
634 | |||
635 | /** |
||
636 | * @return int Message ID |
||
637 | */ |
||
638 | protected static function doMessageSending(int $senderID, int $receiverID, int $gameID, int $messageTypeID, string $message, int $expires, bool $senderDelete = false, bool $unread = true) : int { |
||
639 | $message = trim($message); |
||
640 | $db = Smr\Database::getInstance(); |
||
641 | // send him the message |
||
642 | $db->write('INSERT INTO message |
||
643 | (account_id,game_id,message_type_id,message_text, |
||
644 | sender_id,send_time,expire_time,sender_delete) VALUES(' . |
||
645 | $db->escapeNumber($receiverID) . ',' . |
||
646 | $db->escapeNumber($gameID) . ',' . |
||
647 | $db->escapeNumber($messageTypeID) . ',' . |
||
648 | $db->escapeString($message) . ',' . |
||
649 | $db->escapeNumber($senderID) . ',' . |
||
650 | $db->escapeNumber(Smr\Epoch::time()) . ',' . |
||
651 | $db->escapeNumber($expires) . ',' . |
||
652 | $db->escapeBoolean($senderDelete) . ')' |
||
653 | ); |
||
654 | // Keep track of the message_id so it can be returned |
||
655 | $insertID = $db->getInsertID(); |
||
656 | |||
657 | if ($unread === true) { |
||
658 | // give him the message icon |
||
659 | $db->write('REPLACE INTO player_has_unread_messages (game_id, account_id, message_type_id) VALUES |
||
660 | (' . $db->escapeNumber($gameID) . ', ' . $db->escapeNumber($receiverID) . ', ' . $db->escapeNumber($messageTypeID) . ')'); |
||
661 | } |
||
662 | |||
663 | switch ($messageTypeID) { |
||
664 | case MSG_PLAYER: |
||
665 | $receiverAccount = SmrAccount::getAccount($receiverID); |
||
666 | if ($receiverAccount->isValidated() && $receiverAccount->isReceivingMessageNotifications($messageTypeID) && !$receiverAccount->isLoggedIn()) { |
||
667 | require_once(get_file_loc('messages.inc.php')); |
||
668 | $sender = getMessagePlayer($senderID, $gameID, $messageTypeID); |
||
669 | if ($sender instanceof SmrPlayer) { |
||
|
|||
670 | $sender = $sender->getDisplayName(); |
||
671 | } |
||
672 | $mail = setupMailer(); |
||
673 | $mail->Subject = 'Message Notification'; |
||
674 | $mail->setFrom('[email protected]', 'SMR Notifications'); |
||
675 | $bbifiedMessage = 'From: ' . $sender . ' Date: ' . date($receiverAccount->getDateTimeFormat(), Smr\Epoch::time()) . "<br/>\r\n<br/>\r\n" . bbifyMessage($message, true); |
||
676 | $mail->msgHTML($bbifiedMessage); |
||
677 | $mail->AltBody = strip_tags($bbifiedMessage); |
||
678 | $mail->addAddress($receiverAccount->getEmail(), $receiverAccount->getHofName()); |
||
679 | $mail->send(); |
||
680 | $receiverAccount->decreaseMessageNotifications($messageTypeID, 1); |
||
681 | $receiverAccount->update(); |
||
682 | } |
||
683 | break; |
||
684 | } |
||
685 | |||
686 | return $insertID; |
||
687 | } |
||
688 | |||
689 | public function sendMessageToBox(int $boxTypeID, string $message) : void { |
||
690 | // send him the message |
||
691 | SmrAccount::doMessageSendingToBox($this->getAccountID(), $boxTypeID, $message, $this->getGameID()); |
||
692 | } |
||
693 | |||
694 | public function sendGlobalMessage(string $message, bool $canBeIgnored = true) : void { |
||
716 | } |
||
717 | |||
718 | /** |
||
719 | * @return int|false Message ID (false if not sent due to ignores) |
||
720 | */ |
||
721 | public function sendMessage(int $receiverID, int $messageTypeID, string $message, bool $canBeIgnored = true, bool $unread = true, int $expires = null, bool $senderDelete = false) : int|false { |
||
722 | //get expire time |
||
723 | if ($canBeIgnored) { |
||
724 | if ($this->getAccount()->isMailBanned()) { |
||
725 | create_error('You are currently banned from sending messages'); |
||
726 | } |
||
727 | // Don't send messages to players ignoring us |
||
728 | $dbResult = $this->db->read('SELECT 1 FROM message_blacklist WHERE account_id=' . $this->db->escapeNumber($receiverID) . ' AND blacklisted_id=' . $this->db->escapeNumber($this->getAccountID()) . ' LIMIT 1'); |
||
729 | if ($dbResult->hasRecord()) { |
||
730 | return false; |
||
731 | } |
||
732 | } |
||
733 | |||
734 | $message = word_filter($message); |
||
735 | |||
736 | // If expires not specified, use default based on message type |
||
737 | if ($expires === null) { |
||
738 | $expires = match($messageTypeID) { |
||
739 | MSG_GLOBAL => 3600, // 1h |
||
740 | MSG_PLAYER => 86400 * 31, // 1 month |
||
741 | MSG_PLANET => 86400 * 7, // 1 week |
||
742 | MSG_SCOUT => 86400 * 3, // 3 days |
||
743 | MSG_POLITICAL => 86400 * 31, // 1 month |
||
744 | MSG_ALLIANCE => 86400 * 31, // 1 month |
||
745 | MSG_ADMIN => 86400 * 365, // 1 year |
||
746 | MSG_CASINO => 86400 * 31, // 1 month |
||
747 | default => 86400 * 7, // 1 week |
||
748 | }; |
||
749 | $expires += Smr\Epoch::time(); |
||
750 | } |
||
751 | |||
752 | // Do not put scout messages in the sender's sent box |
||
753 | if ($messageTypeID == MSG_SCOUT) { |
||
754 | $senderDelete = true; |
||
755 | } |
||
756 | |||
757 | // send him the message and return the message_id |
||
758 | return self::doMessageSending($this->getAccountID(), $receiverID, $this->getGameID(), $messageTypeID, $message, $expires, $senderDelete, $unread); |
||
759 | } |
||
760 | |||
761 | public function sendMessageFromOpAnnounce(int $receiverID, string $message, int $expires = null) : void { |
||
762 | // get expire time if not set |
||
763 | if ($expires === null) { |
||
764 | $expires = Smr\Epoch::time() + 86400 * 14; |
||
765 | } |
||
766 | self::doMessageSending(ACCOUNT_ID_OP_ANNOUNCE, $receiverID, $this->getGameID(), MSG_ALLIANCE, $message, $expires); |
||
767 | } |
||
768 | |||
769 | public function sendMessageFromAllianceCommand(int $receiverID, string $message) : void { |
||
770 | $expires = Smr\Epoch::time() + 86400 * 365; |
||
771 | self::doMessageSending(ACCOUNT_ID_ALLIANCE_COMMAND, $receiverID, $this->getGameID(), MSG_PLAYER, $message, $expires); |
||
772 | } |
||
773 | |||
774 | public static function sendMessageFromPlanet(int $gameID, int $receiverID, string $message) : void { |
||
775 | //get expire time |
||
776 | $expires = Smr\Epoch::time() + 86400 * 31; |
||
777 | // send him the message |
||
778 | self::doMessageSending(ACCOUNT_ID_PLANET, $receiverID, $gameID, MSG_PLANET, $message, $expires); |
||
779 | } |
||
780 | |||
781 | public static function sendMessageFromPort(int $gameID, int $receiverID, string $message) : void { |
||
782 | //get expire time |
||
783 | $expires = Smr\Epoch::time() + 86400 * 31; |
||
784 | // send him the message |
||
785 | self::doMessageSending(ACCOUNT_ID_PORT, $receiverID, $gameID, MSG_PLAYER, $message, $expires); |
||
786 | } |
||
787 | |||
788 | public static function sendMessageFromFedClerk(int $gameID, int $receiverID, string $message) : void { |
||
789 | $expires = Smr\Epoch::time() + 86400 * 365; |
||
790 | self::doMessageSending(ACCOUNT_ID_FED_CLERK, $receiverID, $gameID, MSG_PLAYER, $message, $expires); |
||
791 | } |
||
792 | |||
793 | public static function sendMessageFromAdmin(int $gameID, int $receiverID, string $message, int $expires = null) : void { |
||
794 | //get expire time |
||
795 | if ($expires === null) { |
||
796 | $expires = Smr\Epoch::time() + 86400 * 365; |
||
797 | } |
||
798 | // send him the message |
||
799 | self::doMessageSending(ACCOUNT_ID_ADMIN, $receiverID, $gameID, MSG_ADMIN, $message, $expires); |
||
800 | } |
||
801 | |||
802 | public static function sendMessageFromAllianceAmbassador(int $gameID, int $receiverID, string $message, int $expires = null) : void { |
||
809 | } |
||
810 | |||
811 | public static function sendMessageFromCasino(int $gameID, int $receiverID, string $message, int $expires = null) : void { |
||
812 | //get expire time |
||
813 | if ($expires === null) { |
||
814 | $expires = Smr\Epoch::time() + 86400 * 7; |
||
815 | } |
||
816 | // send him the message |
||
817 | self::doMessageSending(ACCOUNT_ID_CASINO, $receiverID, $gameID, MSG_CASINO, $message, $expires); |
||
818 | } |
||
819 | |||
820 | public static function sendMessageFromRace(int $raceID, int $gameID, int $receiverID, string $message, int $expires = null) : void { |
||
827 | } |
||
828 | |||
829 | public function setMessagesRead(int $messageTypeID) : void { |
||
830 | $this->db->write('DELETE FROM player_has_unread_messages |
||
831 | WHERE '.$this->SQL . ' AND message_type_id = ' . $this->db->escapeNumber($messageTypeID)); |
||
832 | } |
||
833 | |||
834 | public function getSafeAttackRating() : int { |
||
836 | } |
||
837 | |||
838 | public function hasFederalProtection() : bool { |
||
839 | $sector = SmrSector::getSector($this->getGameID(), $this->getSectorID()); |
||
840 | if (!$sector->offersFederalProtection()) { |
||
841 | return false; |
||
842 | } |
||
858 | } |
||
859 | |||
860 | public function canBeProtectedByRace(int $raceID) : bool { |
||
861 | if (!isset($this->canFed)) { |
||
862 | $this->canFed = array(); |
||
863 | foreach (Smr\Race::getAllIDs() as $raceID2) { |
||
864 | $this->canFed[$raceID2] = $this->getRelation($raceID2) >= ALIGN_FED_PROTECTION; |
||
865 | } |
||
866 | $dbResult = $this->db->read('SELECT race_id, allowed FROM player_can_fed |
||
867 | WHERE ' . $this->SQL . ' AND expiry > ' . $this->db->escapeNumber(Smr\Epoch::time())); |
||
868 | foreach ($dbResult->records() as $dbRecord) { |
||
869 | $this->canFed[$dbRecord->getInt('race_id')] = $dbRecord->getBoolean('allowed'); |
||
870 | } |
||
871 | } |
||
872 | return $this->canFed[$raceID]; |
||
873 | } |
||
874 | |||
875 | /** |
||
876 | * Returns a boolean identifying if the player can currently |
||
877 | * participate in battles. |
||
878 | */ |
||
879 | public function canFight() : bool { |
||
880 | return !($this->hasNewbieTurns() || |
||
881 | $this->isDead() || |
||
882 | $this->isLandedOnPlanet() || |
||
883 | $this->hasFederalProtection()); |
||
884 | } |
||
885 | |||
886 | public function setDead(bool $bool) : void { |
||
887 | if ($this->dead == $bool) { |
||
888 | return; |
||
889 | } |
||
890 | $this->dead = $bool; |
||
891 | $this->hasChanged = true; |
||
892 | } |
||
893 | |||
894 | public function getKills() : int { |
||
895 | return $this->kills; |
||
896 | } |
||
897 | |||
898 | public function increaseKills(int $kills) : void { |
||
899 | if ($kills < 0) { |
||
900 | throw new Exception('Trying to increase negative kills.'); |
||
901 | } |
||
902 | $this->setKills($this->kills + $kills); |
||
903 | } |
||
904 | |||
905 | public function setKills(int $kills) : void { |
||
906 | if ($this->kills == $kills) { |
||
907 | return; |
||
908 | } |
||
909 | $this->kills = $kills; |
||
910 | $this->hasChanged = true; |
||
911 | } |
||
912 | |||
913 | public function getDeaths() : int { |
||
914 | return $this->deaths; |
||
915 | } |
||
916 | |||
917 | public function increaseDeaths(int $deaths) : void { |
||
918 | if ($deaths < 0) { |
||
919 | throw new Exception('Trying to increase negative deaths.'); |
||
920 | } |
||
921 | $this->setDeaths($this->getDeaths() + $deaths); |
||
922 | } |
||
923 | |||
924 | public function setDeaths(int $deaths) : void { |
||
925 | if ($this->deaths == $deaths) { |
||
926 | return; |
||
927 | } |
||
928 | $this->deaths = $deaths; |
||
929 | $this->hasChanged = true; |
||
930 | } |
||
931 | |||
932 | public function getAssists() : int { |
||
933 | return $this->assists; |
||
934 | } |
||
935 | |||
936 | public function increaseAssists(int $assists) : void { |
||
937 | if ($assists < 1) { |
||
938 | throw new Exception('Must increase by a positive number.'); |
||
939 | } |
||
940 | $this->assists += $assists; |
||
941 | $this->hasChanged = true; |
||
942 | } |
||
943 | |||
944 | public function getAlignment() : int { |
||
945 | return $this->alignment; |
||
946 | } |
||
947 | |||
948 | public function increaseAlignment(int $align) : void { |
||
949 | if ($align < 0) { |
||
950 | throw new Exception('Trying to increase negative align.'); |
||
951 | } |
||
952 | if ($align == 0) { |
||
953 | return; |
||
954 | } |
||
955 | $align += $this->alignment; |
||
956 | $this->setAlignment($align); |
||
957 | } |
||
958 | |||
959 | public function decreaseAlignment(int $align) : void { |
||
960 | if ($align < 0) { |
||
961 | throw new Exception('Trying to decrease negative align.'); |
||
962 | } |
||
963 | if ($align == 0) { |
||
964 | return; |
||
965 | } |
||
966 | $align = $this->alignment - $align; |
||
967 | $this->setAlignment($align); |
||
968 | } |
||
969 | |||
970 | public function setAlignment(int $align) : void { |
||
971 | if ($this->alignment == $align) { |
||
972 | return; |
||
973 | } |
||
974 | $this->alignment = $align; |
||
975 | $this->hasChanged = true; |
||
976 | } |
||
977 | |||
978 | public function getCredits() : int { |
||
979 | return $this->credits; |
||
980 | } |
||
981 | |||
982 | public function getBank() : int { |
||
983 | return $this->bank; |
||
984 | } |
||
985 | |||
986 | /** |
||
987 | * Increases personal bank account up to the maximum allowed credits. |
||
988 | * Returns the amount that was actually added to handle overflow. |
||
989 | */ |
||
990 | public function increaseBank(int $credits) : int { |
||
991 | if ($credits == 0) { |
||
992 | return 0; |
||
993 | } |
||
994 | if ($credits < 0) { |
||
995 | throw new Exception('Trying to increase negative credits.'); |
||
996 | } |
||
997 | $newTotal = min($this->bank + $credits, MAX_MONEY); |
||
998 | $actualAdded = $newTotal - $this->bank; |
||
999 | $this->setBank($newTotal); |
||
1000 | return $actualAdded; |
||
1001 | } |
||
1002 | |||
1003 | public function decreaseBank(int $credits) : void { |
||
1004 | if ($credits == 0) { |
||
1005 | return; |
||
1006 | } |
||
1007 | if ($credits < 0) { |
||
1008 | throw new Exception('Trying to decrease negative credits.'); |
||
1009 | } |
||
1010 | $newTotal = $this->bank - $credits; |
||
1011 | $this->setBank($newTotal); |
||
1012 | } |
||
1013 | |||
1014 | public function setBank(int $credits) : void { |
||
1015 | if ($this->bank == $credits) { |
||
1016 | return; |
||
1017 | } |
||
1018 | if ($credits < 0) { |
||
1019 | throw new Exception('Trying to set negative credits.'); |
||
1020 | } |
||
1021 | if ($credits > MAX_MONEY) { |
||
1022 | throw new Exception('Trying to set more than max credits.'); |
||
1023 | } |
||
1024 | $this->bank = $credits; |
||
1025 | $this->hasChanged = true; |
||
1026 | } |
||
1027 | |||
1028 | public function getExperience() : int { |
||
1029 | return $this->experience; |
||
1030 | } |
||
1031 | |||
1032 | /** |
||
1033 | * Returns the percent progress towards the next level. |
||
1034 | * This value is rounded because it is used primarily in HTML img widths. |
||
1035 | */ |
||
1036 | public function getNextLevelPercentAcquired() : int { |
||
1037 | if ($this->getNextLevelExperience() == $this->getThisLevelExperience()) { |
||
1038 | return 100; |
||
1039 | } |
||
1040 | return max(0, min(100, IRound(($this->getExperience() - $this->getThisLevelExperience()) / ($this->getNextLevelExperience() - $this->getThisLevelExperience()) * 100))); |
||
1041 | } |
||
1042 | |||
1043 | public function getNextLevelPercentRemaining() : int { |
||
1044 | return 100 - $this->getNextLevelPercentAcquired(); |
||
1045 | } |
||
1046 | |||
1047 | public function getNextLevel() : array { |
||
1048 | $LEVELS = Globals::getLevelRequirements(); |
||
1049 | if (!isset($LEVELS[$this->getLevelID() + 1])) { |
||
1050 | return $LEVELS[$this->getLevelID()]; //Return current level experience if on last level. |
||
1051 | } |
||
1052 | return $LEVELS[$this->getLevelID() + 1]; |
||
1053 | } |
||
1054 | |||
1055 | public function getNextLevelExperience() : int { |
||
1056 | return $this->getNextLevel()['Requirement']; |
||
1057 | } |
||
1058 | |||
1059 | public function getThisLevelExperience() : int { |
||
1060 | $LEVELS = Globals::getLevelRequirements(); |
||
1061 | return $LEVELS[$this->getLevelID()]['Requirement']; |
||
1062 | } |
||
1063 | |||
1064 | public function setExperience(int $experience) : void { |
||
1065 | if ($this->experience == $experience) { |
||
1066 | return; |
||
1067 | } |
||
1068 | if ($experience < MIN_EXPERIENCE) { |
||
1069 | $experience = MIN_EXPERIENCE; |
||
1070 | } |
||
1071 | if ($experience > MAX_EXPERIENCE) { |
||
1072 | $experience = MAX_EXPERIENCE; |
||
1073 | } |
||
1074 | $this->experience = $experience; |
||
1075 | $this->hasChanged = true; |
||
1076 | |||
1077 | // Since exp has changed, invalidate the player level so that it can |
||
1078 | // be recomputed next time it is queried (in case it has changed). |
||
1079 | $this->level = null; |
||
1080 | } |
||
1081 | |||
1082 | /** |
||
1083 | * Increases onboard credits up to the maximum allowed credits. |
||
1084 | * Returns the amount that was actually added to handle overflow. |
||
1085 | */ |
||
1086 | public function increaseCredits(int $credits) : int { |
||
1087 | if ($credits == 0) { |
||
1088 | return 0; |
||
1089 | } |
||
1090 | if ($credits < 0) { |
||
1091 | throw new Exception('Trying to increase negative credits.'); |
||
1092 | } |
||
1093 | $newTotal = min($this->credits + $credits, MAX_MONEY); |
||
1094 | $actualAdded = $newTotal - $this->credits; |
||
1095 | $this->setCredits($newTotal); |
||
1096 | return $actualAdded; |
||
1097 | } |
||
1098 | |||
1099 | public function decreaseCredits(int $credits) : void { |
||
1100 | if ($credits == 0) { |
||
1101 | return; |
||
1102 | } |
||
1103 | if ($credits < 0) { |
||
1104 | throw new Exception('Trying to decrease negative credits.'); |
||
1105 | } |
||
1106 | $newTotal = $this->credits - $credits; |
||
1107 | $this->setCredits($newTotal); |
||
1108 | } |
||
1109 | |||
1110 | public function setCredits(int $credits) : void { |
||
1111 | if ($this->credits == $credits) { |
||
1112 | return; |
||
1113 | } |
||
1114 | if ($credits < 0) { |
||
1115 | throw new Exception('Trying to set negative credits.'); |
||
1116 | } |
||
1117 | if ($credits > MAX_MONEY) { |
||
1118 | throw new Exception('Trying to set more than max credits.'); |
||
1119 | } |
||
1120 | $this->credits = $credits; |
||
1121 | $this->hasChanged = true; |
||
1122 | } |
||
1123 | |||
1124 | public function increaseExperience(int $experience) : void { |
||
1125 | if ($experience < 0) { |
||
1126 | throw new Exception('Trying to increase negative experience.'); |
||
1127 | } |
||
1128 | if ($experience == 0) { |
||
1129 | return; |
||
1130 | } |
||
1131 | $newExperience = $this->experience + $experience; |
||
1132 | $this->setExperience($newExperience); |
||
1133 | $this->increaseHOF($experience, array('Experience', 'Total', 'Gain'), HOF_PUBLIC); |
||
1134 | } |
||
1135 | public function decreaseExperience(int $experience) : void { |
||
1136 | if ($experience < 0) { |
||
1137 | throw new Exception('Trying to decrease negative experience.'); |
||
1138 | } |
||
1139 | if ($experience == 0) { |
||
1140 | return; |
||
1141 | } |
||
1142 | $newExperience = $this->experience - $experience; |
||
1143 | $this->setExperience($newExperience); |
||
1144 | $this->increaseHOF($experience, array('Experience', 'Total', 'Loss'), HOF_PUBLIC); |
||
1145 | } |
||
1146 | |||
1147 | public function isLandedOnPlanet() : bool { |
||
1148 | return $this->landedOnPlanet; |
||
1149 | } |
||
1150 | |||
1151 | public function setLandedOnPlanet(bool $bool) : void { |
||
1152 | if ($this->landedOnPlanet == $bool) { |
||
1153 | return; |
||
1154 | } |
||
1155 | $this->landedOnPlanet = $bool; |
||
1156 | $this->hasChanged = true; |
||
1157 | } |
||
1158 | |||
1159 | /** |
||
1160 | * Returns the numerical level of the player (e.g. 1-50). |
||
1161 | */ |
||
1162 | public function getLevelID() : int { |
||
1163 | // The level is cached for performance reasons unless `setExperience` |
||
1164 | // is called and the player's experience changes. |
||
1165 | if (!isset($this->level)) { |
||
1166 | $LEVELS_REQUIREMENTS = Globals::getLevelRequirements(); |
||
1167 | foreach ($LEVELS_REQUIREMENTS as $level_id => $require) { |
||
1168 | if ($this->getExperience() >= $require['Requirement']) { |
||
1169 | continue; |
||
1170 | } |
||
1171 | $this->level = $level_id - 1; |
||
1172 | return $this->level; |
||
1173 | } |
||
1174 | $this->level = max(array_keys($LEVELS_REQUIREMENTS)); |
||
1175 | } |
||
1176 | return $this->level; |
||
1177 | } |
||
1178 | |||
1179 | public function getLevelName() : string { |
||
1180 | $level_name = Globals::getLevelRequirements()[$this->getLevelID()]['Name']; |
||
1181 | if ($this->isPresident()) { |
||
1182 | $level_name = '<img src="images/council_president.png" title="' . Smr\Race::getName($this->getRaceID()) . ' President" height="12" width="16" /> ' . $level_name; |
||
1183 | } |
||
1184 | return $level_name; |
||
1185 | } |
||
1186 | |||
1187 | public function getMaxLevel() : int { |
||
1188 | return max(array_keys(Globals::getLevelRequirements())); |
||
1189 | } |
||
1190 | |||
1191 | public function getPlayerID() : int { |
||
1192 | return $this->playerID; |
||
1193 | } |
||
1194 | |||
1195 | /** |
||
1196 | * Returns the player name. |
||
1197 | * Use getDisplayName or getLinkedDisplayName for HTML-safe versions. |
||
1198 | */ |
||
1199 | public function getPlayerName() : string { |
||
1200 | return $this->playerName; |
||
1201 | } |
||
1202 | |||
1203 | public function setPlayerName(string $name) : void { |
||
1204 | $this->playerName = $name; |
||
1205 | $this->hasChanged = true; |
||
1206 | } |
||
1207 | |||
1208 | /** |
||
1209 | * Returns the decorated player name, suitable for HTML display. |
||
1210 | */ |
||
1211 | public function getDisplayName(bool $includeAlliance = false) : string { |
||
1212 | $name = htmlentities($this->playerName) . ' (' . $this->getPlayerID() . ')'; |
||
1213 | $return = get_colored_text($this->getAlignment(), $name); |
||
1214 | if ($this->isNPC()) { |
||
1215 | $return .= ' <span class="npcColour">[NPC]</span>'; |
||
1216 | } |
||
1217 | if ($includeAlliance) { |
||
1218 | $return .= ' (' . $this->getAllianceDisplayName() . ')'; |
||
1219 | } |
||
1220 | return $return; |
||
1221 | } |
||
1222 | |||
1223 | public function getBBLink() : string { |
||
1224 | return '[player=' . $this->getPlayerID() . ']'; |
||
1225 | } |
||
1226 | |||
1227 | public function getLinkedDisplayName(bool $includeAlliance = true) : string { |
||
1228 | $return = '<a href="' . $this->getTraderSearchHREF() . '">' . $this->getDisplayName() . '</a>'; |
||
1229 | if ($includeAlliance) { |
||
1230 | $return .= ' (' . $this->getAllianceDisplayName(true) . ')'; |
||
1231 | } |
||
1232 | return $return; |
||
1233 | } |
||
1234 | |||
1235 | /** |
||
1236 | * Use this method when the player is changing their own name. |
||
1237 | * This will flag the player as having used their free name change. |
||
1238 | */ |
||
1239 | public function setPlayerNameByPlayer(string $playerName) : void { |
||
1240 | $this->setPlayerName($playerName); |
||
1241 | $this->setNameChanged(true); |
||
1242 | } |
||
1243 | |||
1244 | public function isNameChanged() : bool { |
||
1245 | return $this->nameChanged; |
||
1246 | } |
||
1247 | |||
1248 | public function setNameChanged(bool $bool) : void { |
||
1249 | $this->nameChanged = $bool; |
||
1250 | $this->hasChanged = true; |
||
1251 | } |
||
1252 | |||
1253 | public function isRaceChanged() : bool { |
||
1254 | return $this->raceChanged; |
||
1255 | } |
||
1256 | |||
1257 | public function setRaceChanged(bool $raceChanged) : void { |
||
1258 | $this->raceChanged = $raceChanged; |
||
1259 | $this->hasChanged = true; |
||
1260 | } |
||
1261 | |||
1262 | public function canChangeRace() : bool { |
||
1263 | return !$this->isRaceChanged() && (Smr\Epoch::time() - $this->getGame()->getStartTime() < TIME_FOR_RACE_CHANGE); |
||
1264 | } |
||
1265 | |||
1266 | public static function getColouredRaceNameOrDefault(int $otherRaceID, AbstractSmrPlayer $player = null, bool $linked = false) : string { |
||
1267 | $relations = 0; |
||
1268 | if ($player !== null) { |
||
1269 | $relations = $player->getRelation($otherRaceID); |
||
1270 | } |
||
1271 | return Globals::getColouredRaceName($otherRaceID, $relations, $linked); |
||
1272 | } |
||
1273 | |||
1274 | public function getColouredRaceName(int $otherRaceID, bool $linked = false) : string { |
||
1275 | return self::getColouredRaceNameOrDefault($otherRaceID, $this, $linked); |
||
1276 | } |
||
1277 | |||
1278 | public function setRaceID(int $raceID) : void { |
||
1279 | if ($this->raceID == $raceID) { |
||
1280 | return; |
||
1281 | } |
||
1282 | $this->raceID = $raceID; |
||
1283 | $this->hasChanged = true; |
||
1284 | } |
||
1285 | |||
1286 | public function isAllianceLeader(bool $forceUpdate = false) : bool { |
||
1287 | return $this->getAccountID() == $this->getAlliance($forceUpdate)->getLeaderID(); |
||
1288 | } |
||
1289 | |||
1290 | public function getAlliance(bool $forceUpdate = false) : SmrAlliance { |
||
1291 | return SmrAlliance::getAlliance($this->getAllianceID(), $this->getGameID(), $forceUpdate); |
||
1292 | } |
||
1293 | |||
1294 | public function getAllianceID() : int { |
||
1295 | return $this->allianceID; |
||
1296 | } |
||
1297 | |||
1298 | public function hasAlliance() : bool { |
||
1299 | return $this->getAllianceID() != 0; |
||
1300 | } |
||
1301 | |||
1302 | protected function setAllianceID(int $ID) : void { |
||
1303 | if ($this->allianceID == $ID) { |
||
1304 | return; |
||
1305 | } |
||
1306 | $this->allianceID = $ID; |
||
1307 | if ($this->allianceID != 0) { |
||
1308 | $status = $this->hasNewbieStatus() ? 'NEWBIE' : 'VETERAN'; |
||
1309 | $this->db->write('INSERT IGNORE INTO player_joined_alliance (account_id,game_id,alliance_id,status) ' . |
||
1310 | 'VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ',' . $this->db->escapeString($status) . ')'); |
||
1311 | } |
||
1312 | $this->hasChanged = true; |
||
1313 | } |
||
1314 | |||
1315 | public function getAllianceBBLink() : string { |
||
1316 | return $this->hasAlliance() ? $this->getAlliance()->getAllianceBBLink() : $this->getAllianceDisplayName(); |
||
1317 | } |
||
1318 | |||
1319 | public function getAllianceDisplayName(bool $linked = false, bool $includeAllianceID = false) : string { |
||
1320 | if ($this->hasAlliance()) { |
||
1321 | return $this->getAlliance()->getAllianceDisplayName($linked, $includeAllianceID); |
||
1322 | } else { |
||
1323 | return 'No Alliance'; |
||
1324 | } |
||
1325 | } |
||
1326 | |||
1327 | public function getAllianceRole(int $allianceID = null) : int { |
||
1328 | if ($allianceID === null) { |
||
1329 | $allianceID = $this->getAllianceID(); |
||
1330 | } |
||
1331 | if (!isset($this->allianceRoles[$allianceID])) { |
||
1332 | $this->allianceRoles[$allianceID] = 0; |
||
1333 | $dbResult = $this->db->read('SELECT role_id |
||
1334 | FROM player_has_alliance_role |
||
1335 | WHERE ' . $this->SQL . ' |
||
1336 | AND alliance_id=' . $this->db->escapeNumber($allianceID) . ' |
||
1337 | LIMIT 1'); |
||
1338 | if ($dbResult->hasRecord()) { |
||
1339 | $this->allianceRoles[$allianceID] = $dbResult->record()->getInt('role_id'); |
||
1340 | } |
||
1341 | } |
||
1342 | return $this->allianceRoles[$allianceID]; |
||
1343 | } |
||
1344 | |||
1345 | public function leaveAlliance(AbstractSmrPlayer $kickedBy = null) : void { |
||
1346 | $allianceID = $this->getAllianceID(); |
||
1347 | $alliance = $this->getAlliance(); |
||
1348 | if ($kickedBy != null) { |
||
1349 | $kickedBy->sendMessage($this->getAccountID(), MSG_PLAYER, 'You were kicked out of the alliance!', false); |
||
1350 | $this->actionTaken('PlayerKicked', array('Alliance' => $alliance, 'Player' => $kickedBy)); |
||
1351 | $kickedBy->actionTaken('KickPlayer', array('Alliance' => $alliance, 'Player' => $this)); |
||
1352 | } elseif ($this->isAllianceLeader()) { |
||
1353 | $this->actionTaken('DisbandAlliance', array('Alliance' => $alliance)); |
||
1354 | } else { |
||
1355 | $this->actionTaken('LeaveAlliance', array('Alliance' => $alliance)); |
||
1356 | if ($alliance->getLeaderID() != 0 && $alliance->getLeaderID() != ACCOUNT_ID_NHL) { |
||
1357 | $this->sendMessage($alliance->getLeaderID(), MSG_PLAYER, 'I left your alliance!', false); |
||
1358 | } |
||
1359 | } |
||
1360 | |||
1361 | if (!$this->isAllianceLeader() && $allianceID != NHA_ID) { // Don't have a delay for switching alliance after leaving NHA, or for disbanding an alliance. |
||
1362 | $this->setAllianceJoinable(Smr\Epoch::time() + self::TIME_FOR_ALLIANCE_SWITCH); |
||
1363 | $alliance->getLeader()->setAllianceJoinable(Smr\Epoch::time() + self::TIME_FOR_ALLIANCE_SWITCH); //We set the joinable time for leader here, that way a single player alliance won't cause a player to wait before switching. |
||
1364 | } |
||
1365 | |||
1366 | $this->setAllianceID(0); |
||
1367 | $this->db->write('DELETE FROM player_has_alliance_role WHERE ' . $this->SQL); |
||
1368 | } |
||
1369 | |||
1370 | /** |
||
1371 | * Join an alliance (used for both Leader and New Member roles) |
||
1372 | */ |
||
1373 | public function joinAlliance(int $allianceID) : void { |
||
1374 | $this->setAllianceID($allianceID); |
||
1375 | $alliance = $this->getAlliance(); |
||
1376 | |||
1377 | if (!$this->isAllianceLeader()) { |
||
1378 | // Do not throw an exception if the NHL account doesn't exist. |
||
1379 | try { |
||
1380 | $this->sendMessage($alliance->getLeaderID(), MSG_PLAYER, 'I joined your alliance!', false); |
||
1381 | } catch (AccountNotFoundException $e) { |
||
1382 | if ($alliance->getLeaderID() != ACCOUNT_ID_NHL) { |
||
1383 | throw $e; |
||
1384 | } |
||
1385 | } |
||
1386 | |||
1387 | $roleID = ALLIANCE_ROLE_NEW_MEMBER; |
||
1388 | } else { |
||
1389 | $roleID = ALLIANCE_ROLE_LEADER; |
||
1390 | } |
||
1391 | $this->db->write('INSERT INTO player_has_alliance_role (game_id, account_id, role_id, alliance_id) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($roleID) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); |
||
1392 | |||
1393 | $this->actionTaken('JoinAlliance', array('Alliance' => $alliance)); |
||
1394 | } |
||
1395 | |||
1396 | public function getAllianceJoinable() : int { |
||
1397 | return $this->allianceJoinable; |
||
1398 | } |
||
1399 | |||
1400 | private function setAllianceJoinable(int $time) : void { |
||
1401 | if ($this->allianceJoinable == $time) { |
||
1402 | return; |
||
1403 | } |
||
1404 | $this->allianceJoinable = $time; |
||
1405 | $this->hasChanged = true; |
||
1406 | } |
||
1407 | |||
1408 | /** |
||
1409 | * Invites player with $accountID to this player's alliance. |
||
1410 | */ |
||
1411 | public function sendAllianceInvitation(int $accountID, string $message, int $expires) : void { |
||
1412 | if (!$this->hasAlliance()) { |
||
1413 | throw new Exception('Must be in an alliance to send alliance invitations'); |
||
1414 | } |
||
1415 | // Send message to invited player |
||
1416 | $messageID = $this->sendMessage($accountID, MSG_PLAYER, $message, false, true, $expires, true); |
||
1417 | SmrInvitation::send($this->getAllianceID(), $this->getGameID(), $accountID, $this->getAccountID(), $messageID, $expires); |
||
1418 | } |
||
1419 | |||
1420 | public function isCombatDronesKamikazeOnMines() : bool { |
||
1421 | return $this->combatDronesKamikazeOnMines; |
||
1422 | } |
||
1423 | |||
1424 | public function setCombatDronesKamikazeOnMines(bool $bool) : void { |
||
1425 | if ($this->combatDronesKamikazeOnMines == $bool) { |
||
1426 | return; |
||
1427 | } |
||
1428 | $this->combatDronesKamikazeOnMines = $bool; |
||
1429 | $this->hasChanged = true; |
||
1430 | } |
||
1431 | |||
1432 | protected function getPersonalRelationsData() : void { |
||
1433 | if (!isset($this->personalRelations)) { |
||
1434 | //get relations |
||
1435 | $this->personalRelations = array(); |
||
1436 | foreach (Smr\Race::getAllIDs() as $raceID) { |
||
1437 | $this->personalRelations[$raceID] = 0; |
||
1438 | } |
||
1439 | $dbResult = $this->db->read('SELECT race_id,relation FROM player_has_relation WHERE ' . $this->SQL); |
||
1440 | foreach ($dbResult->records() as $dbRecord) { |
||
1441 | $this->personalRelations[$dbRecord->getInt('race_id')] = $dbRecord->getInt('relation'); |
||
1442 | } |
||
1443 | } |
||
1444 | } |
||
1445 | |||
1446 | public function getPersonalRelations() : array { |
||
1449 | } |
||
1450 | |||
1451 | /** |
||
1452 | * Get personal relations with a race |
||
1453 | */ |
||
1454 | public function getPersonalRelation(int $raceID) : int { |
||
1457 | } |
||
1458 | |||
1459 | /** |
||
1460 | * Get total relations with all races (personal + political) |
||
1461 | */ |
||
1462 | public function getRelations() : array { |
||
1463 | if (!isset($this->relations)) { |
||
1464 | //get relations |
||
1465 | $raceRelations = Globals::getRaceRelations($this->getGameID(), $this->getRaceID()); |
||
1466 | $personalRels = $this->getPersonalRelations(); // make sure they're initialised. |
||
1467 | $this->relations = array(); |
||
1468 | foreach (Smr\Race::getAllIDs() as $raceID) { |
||
1469 | $this->relations[$raceID] = $personalRels[$raceID] + $raceRelations[$raceID]; |
||
1470 | } |
||
1471 | } |
||
1472 | return $this->relations; |
||
1473 | } |
||
1474 | |||
1475 | /** |
||
1476 | * Get total relations with a race (personal + political) |
||
1477 | */ |
||
1478 | public function getRelation(int $raceID) : int { |
||
1479 | $rels = $this->getRelations(); |
||
1480 | return $rels[$raceID]; |
||
1481 | } |
||
1482 | |||
1483 | /** |
||
1484 | * Increases personal relations from trading $numGoods units with the race |
||
1485 | * of the port given by $raceID. |
||
1486 | */ |
||
1487 | public function increaseRelationsByTrade(int $numGoods, int $raceID) : void { |
||
1488 | $relations = ICeil(min($numGoods, 300) / 30); |
||
1489 | //Cap relations to a max of 1 after 500 have been reached |
||
1490 | if ($this->getPersonalRelation($raceID) + $relations >= 500) { |
||
1491 | $relations = max(1, min($relations, 500 - $this->getPersonalRelation($raceID))); |
||
1492 | } |
||
1493 | $this->increaseRelations($relations, $raceID); |
||
1494 | } |
||
1495 | |||
1496 | /** |
||
1497 | * Decreases personal relations from trading failures, e.g. rejected |
||
1498 | * bargaining and getting caught stealing. |
||
1499 | */ |
||
1500 | public function decreaseRelationsByTrade(int $numGoods, int $raceID) : void { |
||
1501 | $relations = ICeil(min($numGoods, 300) / 30); |
||
1502 | $this->decreaseRelations($relations, $raceID); |
||
1503 | } |
||
1504 | |||
1505 | /** |
||
1506 | * Increase personal relations. |
||
1507 | */ |
||
1508 | public function increaseRelations(int $relations, int $raceID) : void { |
||
1509 | if ($relations < 0) { |
||
1510 | throw new Exception('Trying to increase negative relations.'); |
||
1511 | } |
||
1512 | if ($relations == 0) { |
||
1513 | return; |
||
1514 | } |
||
1515 | $relations += $this->getPersonalRelation($raceID); |
||
1516 | $this->setRelations($relations, $raceID); |
||
1517 | } |
||
1518 | |||
1519 | /** |
||
1520 | * Decrease personal relations. |
||
1521 | */ |
||
1522 | public function decreaseRelations(int $relations, int $raceID) : void { |
||
1523 | if ($relations < 0) { |
||
1524 | throw new Exception('Trying to decrease negative relations.'); |
||
1525 | } |
||
1526 | if ($relations == 0) { |
||
1527 | return; |
||
1528 | } |
||
1529 | $relations = $this->getPersonalRelation($raceID) - $relations; |
||
1530 | $this->setRelations($relations, $raceID); |
||
1531 | } |
||
1532 | |||
1533 | /** |
||
1534 | * Set personal relations. |
||
1535 | */ |
||
1536 | public function setRelations(int $relations, int $raceID) : void { |
||
1548 | } |
||
1549 | |||
1550 | /** |
||
1551 | * Set any starting personal relations bonuses or penalties. |
||
1552 | */ |
||
1553 | public function giveStartingRelations() : void { |
||
1554 | if ($this->getRaceID() === RACE_ALSKANT) { |
||
1555 | // Give Alskants bonus personal relations to start. |
||
1556 | foreach (Smr\Race::getAllIDs() as $raceID) { |
||
1557 | $this->setRelations(ALSKANT_BONUS_RELATIONS, $raceID); |
||
1558 | } |
||
1559 | } |
||
1560 | } |
||
1561 | |||
1562 | public function getLastNewsUpdate() : int { |
||
1563 | return $this->lastNewsUpdate; |
||
1564 | } |
||
1565 | |||
1566 | private function setLastNewsUpdate(int $time) : void { |
||
1567 | if ($this->lastNewsUpdate == $time) { |
||
1568 | return; |
||
1569 | } |
||
1570 | $this->lastNewsUpdate = $time; |
||
1571 | $this->hasChanged = true; |
||
1572 | } |
||
1573 | |||
1574 | public function updateLastNewsUpdate() : void { |
||
1575 | $this->setLastNewsUpdate(Smr\Epoch::time()); |
||
1576 | } |
||
1577 | |||
1578 | public function getLastPort() : int { |
||
1579 | return $this->lastPort; |
||
1580 | } |
||
1581 | |||
1582 | public function setLastPort(int $lastPort) : void { |
||
1583 | if ($this->lastPort == $lastPort) { |
||
1584 | return; |
||
1585 | } |
||
1586 | $this->lastPort = $lastPort; |
||
1587 | $this->hasChanged = true; |
||
1588 | } |
||
1589 | |||
1590 | public function getPlottedCourse() : Distance|false { |
||
1591 | if (!isset($this->plottedCourse)) { |
||
1592 | // check if we have a course plotted |
||
1593 | $dbResult = $this->db->read('SELECT course FROM player_plotted_course WHERE ' . $this->SQL . ' LIMIT 1'); |
||
1594 | |||
1595 | if ($dbResult->hasRecord()) { |
||
1596 | // get the course back |
||
1597 | $this->plottedCourse = $dbResult->record()->getObject('course'); |
||
1598 | } else { |
||
1599 | $this->plottedCourse = false; |
||
1600 | } |
||
1601 | } |
||
1602 | |||
1603 | // Update the plotted course if we have moved since the last query |
||
1604 | if ($this->plottedCourse !== false && (!isset($this->plottedCourseFrom) || $this->plottedCourseFrom != $this->getSectorID())) { |
||
1605 | $this->plottedCourseFrom = $this->getSectorID(); |
||
1606 | |||
1607 | if ($this->plottedCourse->getNextOnPath() == $this->getSectorID()) { |
||
1608 | // We have walked into the next sector of the course |
||
1609 | $this->plottedCourse->followPath(); |
||
1610 | $this->setPlottedCourse($this->plottedCourse); |
||
1611 | } elseif ($this->plottedCourse->isInPath($this->getSectorID())) { |
||
1612 | // We have skipped to some later sector in the course |
||
1613 | $this->plottedCourse->skipToSector($this->getSectorID()); |
||
1614 | $this->setPlottedCourse($this->plottedCourse); |
||
1615 | } |
||
1616 | } |
||
1617 | return $this->plottedCourse; |
||
1618 | } |
||
1619 | |||
1620 | public function setPlottedCourse(Distance $plottedCourse) : void { |
||
1621 | $hadPlottedCourse = $this->hasPlottedCourse(); |
||
1622 | $this->plottedCourse = $plottedCourse; |
||
1623 | if ($this->plottedCourse->getTotalSectors() > 0) { |
||
1624 | $this->db->write('REPLACE INTO player_plotted_course |
||
1625 | (account_id, game_id, course) |
||
1626 | VALUES(' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeObject($this->plottedCourse) . ')'); |
||
1627 | } elseif ($hadPlottedCourse) { |
||
1628 | $this->deletePlottedCourse(); |
||
1629 | } |
||
1630 | } |
||
1631 | |||
1632 | public function hasPlottedCourse() : bool { |
||
1633 | return $this->getPlottedCourse() !== false; |
||
1634 | } |
||
1635 | |||
1636 | public function isPartOfCourse(SmrSector|int $sectorOrSectorID) : bool { |
||
1637 | if (!$this->hasPlottedCourse()) { |
||
1638 | return false; |
||
1639 | } |
||
1640 | if ($sectorOrSectorID instanceof SmrSector) { |
||
1641 | $sectorID = $sectorOrSectorID->getSectorID(); |
||
1642 | } else { |
||
1643 | $sectorID = $sectorOrSectorID; |
||
1644 | } |
||
1645 | return $this->getPlottedCourse()->isInPath($sectorID); |
||
1646 | } |
||
1647 | |||
1648 | public function deletePlottedCourse() : void { |
||
1649 | $this->plottedCourse = false; |
||
1650 | $this->db->write('DELETE FROM player_plotted_course WHERE ' . $this->SQL . ' LIMIT 1'); |
||
1651 | } |
||
1652 | |||
1653 | // Computes the turn cost and max misjump between current and target sector |
||
1654 | public function getJumpInfo(SmrSector $targetSector) : array { |
||
1655 | $path = Plotter::findDistanceToX($targetSector, $this->getSector(), true); |
||
1656 | if ($path === false) { |
||
1657 | create_error('Unable to plot from ' . $this->getSectorID() . ' to ' . $targetSector->getSectorID() . '.'); |
||
1658 | } |
||
1659 | $distance = $path->getRelativeDistance(); |
||
1660 | |||
1661 | $turnCost = max(TURNS_JUMP_MINIMUM, IRound($distance * TURNS_PER_JUMP_DISTANCE)); |
||
1662 | $maxMisjump = max(0, IRound(($distance - $turnCost) * MISJUMP_DISTANCE_DIFF_FACTOR / (1 + $this->getLevelID() * MISJUMP_LEVEL_FACTOR))); |
||
1663 | return array('turn_cost' => $turnCost, 'max_misjump' => $maxMisjump); |
||
1664 | } |
||
1665 | |||
1666 | public function __sleep() { |
||
1667 | return array('accountID', 'gameID', 'sectorID', 'alignment', 'playerID', 'playerName', 'npc'); |
||
1668 | } |
||
1669 | |||
1670 | public function &getStoredDestinations() : array { |
||
1671 | if (!isset($this->storedDestinations)) { |
||
1672 | $this->storedDestinations = array(); |
||
1673 | $dbResult = $this->db->read('SELECT * FROM player_stored_sector WHERE ' . $this->SQL); |
||
1674 | foreach ($dbResult->records() as $dbRecord) { |
||
1675 | $this->storedDestinations[] = array( |
||
1676 | 'Label' => $dbRecord->getField('label'), |
||
1677 | 'SectorID' => $dbRecord->getInt('sector_id'), |
||
1678 | 'OffsetTop' => $dbRecord->getInt('offset_top'), |
||
1679 | 'OffsetLeft' => $dbRecord->getInt('offset_left') |
||
1680 | ); |
||
1681 | } |
||
1682 | } |
||
1683 | return $this->storedDestinations; |
||
1684 | } |
||
1685 | |||
1686 | public function moveDestinationButton(int $sectorID, int $offsetTop, int $offsetLeft) : void { |
||
1687 | |||
1688 | if ($offsetLeft < 0 || $offsetLeft > 500 || $offsetTop < 0 || $offsetTop > 300) { |
||
1689 | create_error('The saved sector must be in the box!'); |
||
1690 | } |
||
1691 | |||
1692 | $storedDestinations =& $this->getStoredDestinations(); |
||
1693 | foreach ($storedDestinations as &$sd) { |
||
1694 | if ($sd['SectorID'] == $sectorID) { |
||
1695 | $sd['OffsetTop'] = $offsetTop; |
||
1696 | $sd['OffsetLeft'] = $offsetLeft; |
||
1697 | $this->db->write(' |
||
1698 | UPDATE player_stored_sector |
||
1699 | SET offset_left = ' . $this->db->escapeNumber($offsetLeft) . ', offset_top=' . $this->db->escapeNumber($offsetTop) . ' |
||
1700 | WHERE ' . $this->SQL . ' AND sector_id = ' . $this->db->escapeNumber($sectorID) |
||
1701 | ); |
||
1702 | return; |
||
1703 | } |
||
1704 | } |
||
1705 | |||
1706 | create_error('You do not have a saved sector for #' . $sectorID); |
||
1707 | } |
||
1708 | |||
1709 | public function addDestinationButton(int $sectorID, string $label) : void { |
||
1710 | |||
1711 | if (!SmrSector::sectorExists($this->getGameID(), $sectorID)) { |
||
1712 | create_error('You want to add a non-existent sector?'); |
||
1713 | } |
||
1714 | |||
1715 | // sector already stored ? |
||
1716 | foreach ($this->getStoredDestinations() as $sd) { |
||
1717 | if ($sd['SectorID'] == $sectorID) { |
||
1718 | create_error('Sector already stored!'); |
||
1719 | } |
||
1720 | } |
||
1721 | |||
1722 | $this->storedDestinations[] = array( |
||
1723 | 'Label' => $label, |
||
1724 | 'SectorID' => (int)$sectorID, |
||
1725 | 'OffsetTop' => 1, |
||
1726 | 'OffsetLeft' => 1 |
||
1727 | ); |
||
1728 | |||
1729 | $this->db->write(' |
||
1730 | INSERT INTO player_stored_sector (account_id, game_id, sector_id, label, offset_top, offset_left) |
||
1731 | VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ', ' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($sectorID) . ',' . $this->db->escapeString($label) . ',1,1)' |
||
1732 | ); |
||
1733 | } |
||
1734 | |||
1735 | public function deleteDestinationButton(int $sectorID) : void { |
||
1736 | |||
1737 | foreach ($this->getStoredDestinations() as $key => $sd) { |
||
1738 | if ($sd['SectorID'] == $sectorID) { |
||
1739 | $this->db->write(' |
||
1740 | DELETE FROM player_stored_sector |
||
1741 | WHERE ' . $this->SQL . ' |
||
1742 | AND sector_id = ' . $this->db->escapeNumber($sectorID) |
||
1743 | ); |
||
1744 | unset($this->storedDestinations[$key]); |
||
1745 | return; |
||
1746 | } |
||
1747 | } |
||
1748 | throw new Exception('Could not find stored destination'); |
||
1749 | } |
||
1750 | |||
1751 | public function getTickers() : array { |
||
1752 | if (!isset($this->tickers)) { |
||
1753 | $this->tickers = array(); |
||
1754 | //get ticker info |
||
1755 | $dbResult = $this->db->read('SELECT type,time,expires,recent FROM player_has_ticker WHERE ' . $this->SQL . ' AND expires > ' . $this->db->escapeNumber(Smr\Epoch::time())); |
||
1756 | foreach ($dbResult->records() as $dbRecord) { |
||
1757 | $this->tickers[$dbRecord->getField('type')] = [ |
||
1758 | 'Type' => $dbRecord->getField('type'), |
||
1759 | 'Time' => $dbRecord->getInt('time'), |
||
1760 | 'Expires' => $dbRecord->getInt('expires'), |
||
1761 | 'Recent' => $dbRecord->getField('recent'), |
||
1762 | ]; |
||
1763 | } |
||
1764 | } |
||
1765 | return $this->tickers; |
||
1766 | } |
||
1767 | |||
1768 | public function hasTickers() : bool { |
||
1769 | return count($this->getTickers()) > 0; |
||
1770 | } |
||
1771 | |||
1772 | public function getTicker(string $tickerType) : array|false { |
||
1773 | $tickers = $this->getTickers(); |
||
1774 | if (isset($tickers[$tickerType])) { |
||
1775 | return $tickers[$tickerType]; |
||
1776 | } |
||
1777 | return false; |
||
1778 | } |
||
1779 | |||
1780 | public function hasTicker(string $tickerType) : bool { |
||
1781 | return $this->getTicker($tickerType) !== false; |
||
1782 | } |
||
1783 | |||
1784 | public function shootForces(SmrForce $forces) : array { |
||
1785 | return $this->getShip()->shootForces($forces); |
||
1786 | } |
||
1787 | |||
1788 | public function shootPort(SmrPort $port) : array { |
||
1789 | return $this->getShip()->shootPort($port); |
||
1790 | } |
||
1791 | |||
1792 | public function shootPlanet(SmrPlanet $planet, bool $delayed) : array { |
||
1793 | return $this->getShip()->shootPlanet($planet, $delayed); |
||
1794 | } |
||
1795 | |||
1796 | public function shootPlayers(array $targetPlayers) : array { |
||
1797 | return $this->getShip()->shootPlayers($targetPlayers); |
||
1798 | } |
||
1799 | |||
1800 | public function getMilitaryPayment() : int { |
||
1801 | return $this->militaryPayment; |
||
1802 | } |
||
1803 | |||
1804 | public function hasMilitaryPayment() : bool { |
||
1805 | return $this->getMilitaryPayment() > 0; |
||
1806 | } |
||
1807 | |||
1808 | public function setMilitaryPayment(int $amount) : void { |
||
1809 | if ($this->militaryPayment == $amount) { |
||
1810 | return; |
||
1811 | } |
||
1812 | $this->militaryPayment = $amount; |
||
1813 | $this->hasChanged = true; |
||
1814 | } |
||
1815 | |||
1816 | public function increaseMilitaryPayment(int $amount) : void { |
||
1817 | if ($amount < 0) { |
||
1818 | throw new Exception('Trying to increase negative military payment.'); |
||
1819 | } |
||
1820 | $this->setMilitaryPayment($this->getMilitaryPayment() + $amount); |
||
1821 | } |
||
1822 | |||
1823 | public function decreaseMilitaryPayment(int $amount) : void { |
||
1824 | if ($amount < 0) { |
||
1825 | throw new Exception('Trying to decrease negative military payment.'); |
||
1826 | } |
||
1827 | $this->setMilitaryPayment($this->getMilitaryPayment() - $amount); |
||
1828 | } |
||
1829 | |||
1830 | protected function getBountiesData() : void { |
||
1831 | if (!isset($this->bounties)) { |
||
1832 | $this->bounties = array(); |
||
1833 | $dbResult = $this->db->read('SELECT * FROM bounty WHERE ' . $this->SQL); |
||
1834 | foreach ($dbResult->records() as $dbRecord) { |
||
1835 | $this->bounties[$dbRecord->getInt('bounty_id')] = array( |
||
1836 | 'Amount' => $dbRecord->getInt('amount'), |
||
1837 | 'SmrCredits' => $dbRecord->getInt('smr_credits'), |
||
1838 | 'Type' => $dbRecord->getField('type'), |
||
1839 | 'Claimer' => $dbRecord->getInt('claimer_id'), |
||
1840 | 'Time' => $dbRecord->getInt('time'), |
||
1841 | 'ID' => $dbRecord->getInt('bounty_id'), |
||
1842 | 'New' => false); |
||
1843 | } |
||
1844 | } |
||
1845 | } |
||
1846 | |||
1847 | /** |
||
1848 | * Get bounties that can be claimed by this player. |
||
1849 | * If specified, $type must be 'HQ' or 'UG'. |
||
1850 | */ |
||
1851 | public function getClaimableBounties(string $type = null) : array { |
||
1868 | } |
||
1869 | |||
1870 | public function getBounties() : array { |
||
1871 | $this->getBountiesData(); |
||
1872 | return $this->bounties; |
||
1873 | } |
||
1874 | |||
1875 | public function hasBounties() : bool { |
||
1876 | return count($this->getBounties()) > 0; |
||
1877 | } |
||
1878 | |||
1879 | protected function getBounty(int $bountyID) : array { |
||
1880 | if (!$this->hasBounty($bountyID)) { |
||
1881 | throw new Exception('BountyID does not exist: ' . $bountyID); |
||
1882 | } |
||
1883 | return $this->bounties[$bountyID]; |
||
1884 | } |
||
1885 | |||
1886 | public function hasBounty(int $bountyID) : bool { |
||
1887 | $bounties = $this->getBounties(); |
||
1888 | return isset($bounties[$bountyID]); |
||
1889 | } |
||
1890 | |||
1891 | protected function getBountyAmount(int $bountyID) : int { |
||
1892 | $bounty = $this->getBounty($bountyID); |
||
1893 | return $bounty['Amount']; |
||
1894 | } |
||
1895 | |||
1896 | protected function createBounty(string $type) : array { |
||
1897 | $bounty = array('Amount' => 0, |
||
1898 | 'SmrCredits' => 0, |
||
1899 | 'Type' => $type, |
||
1900 | 'Claimer' => 0, |
||
1901 | 'Time' => Smr\Epoch::time(), |
||
1902 | 'ID' => $this->getNextBountyID(), |
||
1903 | 'New' => true); |
||
1904 | $this->setBounty($bounty); |
||
1905 | return $bounty; |
||
1906 | } |
||
1907 | |||
1908 | protected function getNextBountyID() : int { |
||
1909 | $keys = array_keys($this->getBounties()); |
||
1910 | if (count($keys) > 0) { |
||
1911 | return max($keys) + 1; |
||
1912 | } else { |
||
1913 | return 0; |
||
1914 | } |
||
1915 | } |
||
1916 | |||
1917 | protected function setBounty(array $bounty) : void { |
||
1918 | $this->bounties[$bounty['ID']] = $bounty; |
||
1919 | $this->hasBountyChanged[$bounty['ID']] = true; |
||
1920 | } |
||
1921 | |||
1922 | protected function setBountyAmount(int $bountyID, int $amount) : void { |
||
1923 | $bounty = $this->getBounty($bountyID); |
||
1924 | $bounty['Amount'] = $amount; |
||
1925 | $this->setBounty($bounty); |
||
1926 | } |
||
1927 | |||
1928 | public function getCurrentBounty(string $type) : array { |
||
1929 | $bounties = $this->getBounties(); |
||
1930 | foreach ($bounties as $bounty) { |
||
1931 | if ($bounty['Claimer'] == 0 && $bounty['Type'] == $type) { |
||
1932 | return $bounty; |
||
1933 | } |
||
1934 | } |
||
1935 | return $this->createBounty($type); |
||
1936 | } |
||
1937 | |||
1938 | public function hasCurrentBounty(string $type) : bool { |
||
1939 | $bounties = $this->getBounties(); |
||
1940 | foreach ($bounties as $bounty) { |
||
1941 | if ($bounty['Claimer'] == 0 && $bounty['Type'] == $type) { |
||
1942 | return true; |
||
1943 | } |
||
1944 | } |
||
1945 | return false; |
||
1946 | } |
||
1947 | |||
1948 | protected function getCurrentBountyAmount(string $type) : int { |
||
1951 | } |
||
1952 | |||
1953 | protected function setCurrentBountyAmount(string $type, int $amount) : void { |
||
1954 | $bounty = $this->getCurrentBounty($type); |
||
1955 | if ($bounty['Amount'] == $amount) { |
||
1956 | return; |
||
1957 | } |
||
1958 | $bounty['Amount'] = $amount; |
||
1959 | $this->setBounty($bounty); |
||
1960 | } |
||
1961 | |||
1962 | public function increaseCurrentBountyAmount(string $type, int $amount) : void { |
||
1963 | if ($amount < 0) { |
||
1964 | throw new Exception('Trying to increase negative current bounty.'); |
||
1965 | } |
||
1966 | $this->setCurrentBountyAmount($type, $this->getCurrentBountyAmount($type) + $amount); |
||
1967 | } |
||
1968 | |||
1969 | public function decreaseCurrentBountyAmount(string $type, int $amount) : void { |
||
1970 | if ($amount < 0) { |
||
1971 | throw new Exception('Trying to decrease negative current bounty.'); |
||
1972 | } |
||
1973 | $this->setCurrentBountyAmount($type, $this->getCurrentBountyAmount($type) - $amount); |
||
1974 | } |
||
1975 | |||
1976 | protected function getCurrentBountySmrCredits(string $type) : int { |
||
1977 | $bounty = $this->getCurrentBounty($type); |
||
1978 | return $bounty['SmrCredits']; |
||
1979 | } |
||
1980 | |||
1981 | protected function setCurrentBountySmrCredits(string $type, int $credits) : void { |
||
1982 | $bounty = $this->getCurrentBounty($type); |
||
1983 | if ($bounty['SmrCredits'] == $credits) { |
||
1984 | return; |
||
1985 | } |
||
1986 | $bounty['SmrCredits'] = $credits; |
||
1987 | $this->setBounty($bounty); |
||
1988 | } |
||
1989 | |||
1990 | public function increaseCurrentBountySmrCredits(string $type, int $credits) : void { |
||
1991 | if ($credits < 0) { |
||
1992 | throw new Exception('Trying to increase negative current bounty.'); |
||
1993 | } |
||
1994 | $this->setCurrentBountySmrCredits($type, $this->getCurrentBountySmrCredits($type) + $credits); |
||
1995 | } |
||
1996 | |||
1997 | public function decreaseCurrentBountySmrCredits(string $type, int $credits) : void { |
||
1998 | if ($credits < 0) { |
||
1999 | throw new Exception('Trying to decrease negative current bounty.'); |
||
2000 | } |
||
2001 | $this->setCurrentBountySmrCredits($type, $this->getCurrentBountySmrCredits($type) - $credits); |
||
2002 | } |
||
2003 | |||
2004 | public function setBountiesClaimable(AbstractSmrPlayer $claimer) : void { |
||
2005 | foreach ($this->getBounties() as $bounty) { |
||
2006 | if ($bounty['Claimer'] == 0) { |
||
2007 | $bounty['Claimer'] = $claimer->getAccountID(); |
||
2008 | $this->setBounty($bounty); |
||
2009 | } |
||
2010 | } |
||
2011 | } |
||
2012 | |||
2013 | protected function getHOFData() : void { |
||
2014 | if (!isset($this->HOF)) { |
||
2015 | //Get Player HOF |
||
2016 | $dbResult = $this->db->read('SELECT type,amount FROM player_hof WHERE ' . $this->SQL); |
||
2017 | $this->HOF = array(); |
||
2018 | foreach ($dbResult->records() as $dbRecord) { |
||
2019 | $hof =& $this->HOF; |
||
2020 | $typeList = explode(':', $dbRecord->getString('type')); |
||
2021 | foreach ($typeList as $type) { |
||
2022 | if (!isset($hof[$type])) { |
||
2023 | $hof[$type] = array(); |
||
2024 | } |
||
2025 | $hof =& $hof[$type]; |
||
2026 | } |
||
2027 | $hof = $dbRecord->getFloat('amount'); |
||
2028 | } |
||
2029 | self::getHOFVis(); |
||
2030 | } |
||
2031 | } |
||
2032 | |||
2033 | public static function getHOFVis() : void { |
||
2034 | if (!isset(self::$HOFVis)) { |
||
2035 | //Get Player HOF Vis |
||
2036 | $db = Smr\Database::getInstance(); |
||
2037 | $dbResult = $db->read('SELECT type,visibility FROM hof_visibility'); |
||
2038 | self::$HOFVis = array(); |
||
2039 | foreach ($dbResult->records() as $dbRecord) { |
||
2040 | self::$HOFVis[$dbRecord->getField('type')] = $dbRecord->getField('visibility'); |
||
2041 | } |
||
2042 | } |
||
2043 | } |
||
2044 | |||
2045 | public function getHOF(array $typeList = null) : array|float { |
||
2046 | $this->getHOFData(); |
||
2047 | if ($typeList == null) { |
||
2048 | return $this->HOF; |
||
2049 | } |
||
2050 | $hof = $this->HOF; |
||
2051 | foreach ($typeList as $type) { |
||
2052 | if (!isset($hof[$type])) { |
||
2053 | return 0; |
||
2054 | } |
||
2055 | $hof = $hof[$type]; |
||
2056 | } |
||
2057 | return $hof; |
||
2058 | } |
||
2059 | |||
2060 | public function increaseHOF(float $amount, array $typeList, string $visibility) : void { |
||
2061 | if ($amount < 0) { |
||
2062 | throw new Exception('Trying to increase negative HOF: ' . implode(':', $typeList)); |
||
2063 | } |
||
2064 | if ($amount == 0) { |
||
2065 | return; |
||
2066 | } |
||
2067 | $this->setHOF($this->getHOF($typeList) + $amount, $typeList, $visibility); |
||
2068 | } |
||
2069 | |||
2070 | public function decreaseHOF(float $amount, array $typeList, string $visibility) : void { |
||
2078 | } |
||
2079 | |||
2080 | public function setHOF(float $amount, array $typeList, string $visibility) : void { |
||
2081 | if (is_array($this->getHOF($typeList))) { |
||
2082 | throw new Exception('Trying to overwrite a HOF type: ' . implode(':', $typeList)); |
||
2083 | } |
||
2084 | if ($this->isNPC()) { |
||
2085 | // Don't store HOF for NPCs. |
||
2086 | return; |
||
2087 | } |
||
2088 | if ($this->getHOF($typeList) == $amount) { |
||
2089 | return; |
||
2090 | } |
||
2091 | if ($amount < 0) { |
||
2092 | $amount = 0; |
||
2093 | } |
||
2094 | $this->getHOF(); |
||
2095 | |||
2096 | $hofType = implode(':', $typeList); |
||
2097 | if (!isset(self::$HOFVis[$hofType])) { |
||
2098 | self::$hasHOFVisChanged[$hofType] = self::HOF_NEW; |
||
2099 | } elseif (self::$HOFVis[$hofType] != $visibility) { |
||
2100 | self::$hasHOFVisChanged[$hofType] = self::HOF_CHANGED; |
||
2101 | } |
||
2102 | self::$HOFVis[$hofType] = $visibility; |
||
2103 | |||
2104 | $hof =& $this->HOF; |
||
2105 | $hofChanged =& $this->hasHOFChanged; |
||
2106 | $new = false; |
||
2107 | foreach ($typeList as $type) { |
||
2108 | if (!isset($hofChanged[$type])) { |
||
2125 | } |
||
2126 | |||
2127 | public function isUnderAttack() : bool { |
||
2128 | return $this->underAttack; |
||
2129 | } |
||
2130 | |||
2131 | public function setUnderAttack(bool $value) : void { |
||
2132 | if ($this->underAttack === $value) { |
||
2133 | return; |
||
2134 | } |
||
2135 | $this->underAttack = $value; |
||
2136 | $this->hasChanged = true; |
||
2137 | } |
||
2138 | |||
2139 | public function removeUnderAttack() : bool { |
||
2140 | $session = Smr\Session::getInstance(); |
||
2141 | $var = $session->getCurrentVar(); |
||
2142 | if (isset($var['UnderAttack'])) { |
||
2143 | return $var['UnderAttack']; |
||
2144 | } |
||
2145 | $underAttack = $this->isUnderAttack(); |
||
2146 | if ($underAttack && !USING_AJAX) { |
||
2147 | $var['UnderAttack'] = $underAttack; //Remember we are under attack for AJAX |
||
2148 | } |
||
2149 | $this->setUnderAttack(false); |
||
2150 | return $underAttack; |
||
2151 | } |
||
2152 | |||
2153 | public function killPlayer(int $sectorID) : void { |
||
2154 | $sector = SmrSector::getSector($this->getGameID(), $sectorID); |
||
2155 | //msg taken care of in trader_att_proc.php |
||
2156 | // forget plotted course |
||
2157 | $this->deletePlottedCourse(); |
||
2158 | |||
2159 | $sector->diedHere($this); |
||
2160 | |||
2161 | // if we are in an alliance we increase their deaths |
||
2162 | if ($this->hasAlliance()) { |
||
2163 | $this->db->write('UPDATE alliance SET alliance_deaths = alliance_deaths + 1 |
||
2164 | WHERE game_id = ' . $this->db->escapeNumber($this->getGameID()) . ' AND alliance_id = ' . $this->db->escapeNumber($this->getAllianceID()) . ' LIMIT 1'); |
||
2165 | } |
||
2166 | |||
2167 | // record death stat |
||
2168 | $this->increaseHOF(1, array('Dying', 'Deaths'), HOF_PUBLIC); |
||
2169 | //record cost of ship lost |
||
2170 | $this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Money', 'Cost Of Ships Lost'), HOF_PUBLIC); |
||
2171 | // reset turns since last death |
||
2172 | $this->setHOF(0, array('Movement', 'Turns Used', 'Since Last Death'), HOF_ALLIANCE); |
||
2173 | |||
2174 | // Reset credits to starting amount + ship insurance |
||
2175 | $credits = $this->getGame()->getStartingCredits(); |
||
2176 | $credits += IRound($this->getShip()->getCost() * self::SHIP_INSURANCE_FRACTION); |
||
2177 | $this->setCredits($credits); |
||
2178 | |||
2179 | $this->setSectorID($this->getHome()); |
||
2180 | $this->increaseDeaths(1); |
||
2181 | $this->setLandedOnPlanet(false); |
||
2182 | $this->setDead(true); |
||
2183 | $this->setNewbieWarning(true); |
||
2184 | $this->getShip()->getPod($this->hasNewbieStatus()); |
||
2185 | $this->setNewbieTurns(NEWBIE_TURNS_ON_DEATH); |
||
2186 | $this->setUnderAttack(false); |
||
2187 | } |
||
2188 | |||
2189 | public function killPlayerByPlayer(AbstractSmrPlayer $killer) : array { |
||
2190 | $return = array(); |
||
2191 | $msg = $this->getBBLink(); |
||
2192 | |||
2193 | if ($this->hasCustomShipName()) { |
||
2194 | $named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
||
2195 | $msg .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
||
2196 | } |
||
2197 | $msg .= ' was destroyed by ' . $killer->getBBLink(); |
||
2198 | if ($killer->hasCustomShipName()) { |
||
2199 | $named_ship = strip_tags($killer->getCustomShipName(), '<font><span><img>'); |
||
2200 | $msg .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
||
2201 | } |
||
2202 | $msg .= ' in Sector ' . Globals::getSectorBBLink($this->getSectorID()); |
||
2203 | $this->getSector()->increaseBattles(1); |
||
2204 | $this->db->write('INSERT INTO news (game_id,time,news_message,type,killer_id,killer_alliance,dead_id,dead_alliance) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber(Smr\Epoch::time()) . ',' . $this->db->escapeString($msg) . ',\'regular\',' . $this->db->escapeNumber($killer->getAccountID()) . ',' . $this->db->escapeNumber($killer->getAllianceID()) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); |
||
2205 | |||
2206 | self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by ' . $killer->getBBLink() . ' in sector ' . Globals::getSectorBBLink($this->getSectorID())); |
||
2207 | self::sendMessageFromFedClerk($this->getGameID(), $killer->getAccountID(), 'You <span class="red">DESTROYED</span> ' . $this->getBBLink() . ' in sector ' . Globals::getSectorBBLink($this->getSectorID())); |
||
2208 | |||
2209 | // Dead player loses between 5% and 25% experience |
||
2210 | $expLossPercentage = 0.15 + 0.10 * ($this->getLevelID() - $killer->getLevelID()) / $this->getMaxLevel(); |
||
2211 | $return['DeadExp'] = max(0, IFloor($this->getExperience() * $expLossPercentage)); |
||
2212 | $this->decreaseExperience($return['DeadExp']); |
||
2213 | |||
2214 | // Killer gains 50% of the lost exp |
||
2215 | $return['KillerExp'] = max(0, ICeil(0.5 * $return['DeadExp'])); |
||
2216 | $killer->increaseExperience($return['KillerExp']); |
||
2217 | |||
2218 | $return['KillerCredits'] = $this->getCredits(); |
||
2219 | $killer->increaseCredits($return['KillerCredits']); |
||
2220 | |||
2221 | // The killer may change alignment |
||
2222 | $relations = Globals::getRaceRelations($this->getGameID(), $this->getRaceID()); |
||
2223 | $relation = $relations[$killer->getRaceID()]; |
||
2224 | |||
2225 | $alignChangePerRelation = 0.1; |
||
2226 | if ($relation >= RELATIONS_PEACE || $relation <= RELATIONS_WAR) { |
||
2227 | $alignChangePerRelation = 0.04; |
||
2228 | } |
||
2229 | |||
2230 | $killerAlignChange = IRound(-$relation * $alignChangePerRelation); //Lose relations when killing a peaceful race |
||
2231 | if ($killerAlignChange > 0) { |
||
2232 | $killer->increaseAlignment($killerAlignChange); |
||
2233 | } else { |
||
2234 | $killer->decreaseAlignment(-$killerAlignChange); |
||
2235 | } |
||
2236 | // War setting gives them military pay |
||
2237 | if ($relation <= RELATIONS_WAR) { |
||
2238 | $killer->increaseMilitaryPayment(-IFloor($relation * 100 * pow($return['KillerExp'] / 2, 0.25))); |
||
2239 | } |
||
2240 | |||
2241 | //check for federal bounty being offered for current port raiders; |
||
2242 | $this->db->write('DELETE FROM player_attacks_port WHERE time < ' . $this->db->escapeNumber(Smr\Epoch::time() - self::TIME_FOR_FEDERAL_BOUNTY_ON_PR)); |
||
2243 | $query = 'SELECT 1 |
||
2244 | FROM player_attacks_port |
||
2245 | JOIN port USING(game_id, sector_id) |
||
2246 | JOIN player USING(game_id, account_id) |
||
2247 | WHERE armour > 0 AND ' . $this->SQL . ' LIMIT 1'; |
||
2248 | $dbResult = $this->db->read($query); |
||
2249 | if ($dbResult->hasRecord()) { |
||
2250 | $bounty = IFloor(DEFEND_PORT_BOUNTY_PER_LEVEL * $this->getLevelID()); |
||
2251 | $this->increaseCurrentBountyAmount('HQ', $bounty); |
||
2252 | } |
||
2253 | |||
2254 | // Killer get marked as claimer of podded player's bounties even if they don't exist |
||
2255 | $this->setBountiesClaimable($killer); |
||
2256 | |||
2257 | // If the alignment difference is greater than 200 then a bounty may be set |
||
2258 | $alignmentDiff = abs($this->getAlignment() - $killer->getAlignment()); |
||
2259 | $return['BountyGained'] = array( |
||
2260 | 'Type' => 'None', |
||
2261 | 'Amount' => 0 |
||
2262 | ); |
||
2263 | if ($alignmentDiff >= 200) { |
||
2264 | // If the podded players alignment makes them deputy or member then set bounty |
||
2265 | if ($this->getAlignment() >= 100) { |
||
2266 | $return['BountyGained']['Type'] = 'HQ'; |
||
2267 | } elseif ($this->getAlignment() <= 100) { |
||
2268 | $return['BountyGained']['Type'] = 'UG'; |
||
2269 | } |
||
2270 | |||
2271 | if ($return['BountyGained']['Type'] != 'None') { |
||
2272 | $return['BountyGained']['Amount'] = IFloor(pow($alignmentDiff, 2.56)); |
||
2273 | $killer->increaseCurrentBountyAmount($return['BountyGained']['Type'], $return['BountyGained']['Amount']); |
||
2274 | } |
||
2275 | } |
||
2276 | |||
2277 | if ($this->isNPC()) { |
||
2278 | $killer->increaseHOF($return['KillerExp'], array('Killing', 'NPC', 'Experience', 'Gained'), HOF_PUBLIC); |
||
2279 | $killer->increaseHOF($this->getExperience(), array('Killing', 'NPC', 'Experience', 'Of Traders Killed'), HOF_PUBLIC); |
||
2280 | |||
2281 | $killer->increaseHOF($return['DeadExp'], array('Killing', 'Experience', 'Lost By NPCs Killed'), HOF_PUBLIC); |
||
2282 | |||
2283 | $killer->increaseHOF($return['KillerCredits'], array('Killing', 'NPC', 'Money', 'Lost By Traders Killed'), HOF_PUBLIC); |
||
2284 | $killer->increaseHOF($return['KillerCredits'], array('Killing', 'NPC', 'Money', 'Gain'), HOF_PUBLIC); |
||
2285 | $killer->increaseHOF($this->getShip()->getCost(), array('Killing', 'NPC', 'Money', 'Cost Of Ships Killed'), HOF_PUBLIC); |
||
2286 | |||
2287 | if ($killerAlignChange > 0) { |
||
2288 | $killer->increaseHOF($killerAlignChange, array('Killing', 'NPC', 'Alignment', 'Gain'), HOF_PUBLIC); |
||
2289 | } else { |
||
2290 | $killer->increaseHOF(-$killerAlignChange, array('Killing', 'NPC', 'Alignment', 'Loss'), HOF_PUBLIC); |
||
2291 | } |
||
2292 | |||
2293 | $killer->increaseHOF($return['BountyGained']['Amount'], array('Killing', 'NPC', 'Money', 'Bounty Gained'), HOF_PUBLIC); |
||
2294 | |||
2295 | $killer->increaseHOF(1, array('Killing', 'NPC Kills'), HOF_PUBLIC); |
||
2296 | } else { |
||
2297 | $killer->increaseHOF($return['KillerExp'], array('Killing', 'Experience', 'Gained'), HOF_PUBLIC); |
||
2298 | $killer->increaseHOF($this->getExperience(), array('Killing', 'Experience', 'Of Traders Killed'), HOF_PUBLIC); |
||
2299 | |||
2300 | $killer->increaseHOF($return['DeadExp'], array('Killing', 'Experience', 'Lost By Traders Killed'), HOF_PUBLIC); |
||
2301 | |||
2302 | $killer->increaseHOF($return['KillerCredits'], array('Killing', 'Money', 'Lost By Traders Killed'), HOF_PUBLIC); |
||
2303 | $killer->increaseHOF($return['KillerCredits'], array('Killing', 'Money', 'Gain'), HOF_PUBLIC); |
||
2304 | $killer->increaseHOF($this->getShip()->getCost(), array('Killing', 'Money', 'Cost Of Ships Killed'), HOF_PUBLIC); |
||
2305 | |||
2306 | if ($killerAlignChange > 0) { |
||
2307 | $killer->increaseHOF($killerAlignChange, array('Killing', 'Alignment', 'Gain'), HOF_PUBLIC); |
||
2308 | } else { |
||
2309 | $killer->increaseHOF(-$killerAlignChange, array('Killing', 'Alignment', 'Loss'), HOF_PUBLIC); |
||
2310 | } |
||
2311 | |||
2312 | $killer->increaseHOF($return['BountyGained']['Amount'], array('Killing', 'Money', 'Bounty Gained'), HOF_PUBLIC); |
||
2313 | |||
2314 | if ($this->getShip()->getAttackRatingWithMaxCDs() <= MAX_ATTACK_RATING_NEWBIE && $this->hasNewbieStatus() && !$killer->hasNewbieStatus()) { //Newbie kill |
||
2315 | $killer->increaseHOF(1, array('Killing', 'Newbie Kills'), HOF_PUBLIC); |
||
2316 | } else { |
||
2317 | $killer->increaseKills(1); |
||
2318 | $killer->increaseHOF(1, array('Killing', 'Kills'), HOF_PUBLIC); |
||
2319 | |||
2320 | if ($killer->hasAlliance()) { |
||
2321 | $this->db->write('UPDATE alliance SET alliance_kills=alliance_kills+1 WHERE alliance_id=' . $this->db->escapeNumber($killer->getAllianceID()) . ' AND game_id=' . $this->db->escapeNumber($killer->getGameID()) . ' LIMIT 1'); |
||
2322 | } |
||
2323 | |||
2324 | // alliance vs. alliance stats |
||
2325 | $this->incrementAllianceVsDeaths($killer->getAllianceID()); |
||
2326 | } |
||
2327 | } |
||
2328 | |||
2329 | $this->increaseHOF($return['BountyGained']['Amount'], array('Dying', 'Players', 'Money', 'Bounty Gained By Killer'), HOF_PUBLIC); |
||
2330 | $this->increaseHOF($return['KillerExp'], array('Dying', 'Players', 'Experience', 'Gained By Killer'), HOF_PUBLIC); |
||
2331 | $this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); |
||
2332 | $this->increaseHOF($return['DeadExp'], array('Dying', 'Players', 'Experience', 'Lost'), HOF_PUBLIC); |
||
2333 | $this->increaseHOF($return['KillerCredits'], array('Dying', 'Players', 'Money Lost'), HOF_PUBLIC); |
||
2334 | $this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Players', 'Money', 'Cost Of Ships Lost'), HOF_PUBLIC); |
||
2335 | $this->increaseHOF(1, array('Dying', 'Players', 'Deaths'), HOF_PUBLIC); |
||
2336 | |||
2337 | $this->killPlayer($this->getSectorID()); |
||
2338 | return $return; |
||
2339 | } |
||
2340 | |||
2341 | public function killPlayerByForces(SmrForce $forces) : array { |
||
2342 | $return = array(); |
||
2343 | $owner = $forces->getOwner(); |
||
2344 | // send a message to the person who died |
||
2345 | self::sendMessageFromFedClerk($this->getGameID(), $owner->getAccountID(), 'Your forces <span class="red">DESTROYED </span>' . $this->getBBLink() . ' in sector ' . Globals::getSectorBBLink($forces->getSectorID())); |
||
2346 | self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by ' . $owner->getBBLink() . '\'s forces in sector ' . Globals::getSectorBBLink($this->getSectorID())); |
||
2347 | |||
2348 | $news_message = $this->getBBLink(); |
||
2349 | if ($this->hasCustomShipName()) { |
||
2350 | $named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
||
2351 | $news_message .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
||
2352 | } |
||
2353 | $news_message .= ' was destroyed by ' . $owner->getBBLink() . '\'s forces in sector ' . Globals::getSectorBBLink($forces->getSectorID()); |
||
2354 | // insert the news entry |
||
2355 | $this->db->write('INSERT INTO news (game_id, time, news_message,killer_id,killer_alliance,dead_id,dead_alliance) |
||
2356 | VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(Smr\Epoch::time()) . ', ' . $this->db->escapeString($news_message) . ',' . $this->db->escapeNumber($owner->getAccountID()) . ',' . $this->db->escapeNumber($owner->getAllianceID()) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); |
||
2357 | |||
2358 | // Player loses 15% experience |
||
2359 | $expLossPercentage = .15; |
||
2360 | $return['DeadExp'] = IFloor($this->getExperience() * $expLossPercentage); |
||
2361 | $this->decreaseExperience($return['DeadExp']); |
||
2362 | |||
2363 | $return['LostCredits'] = $this->getCredits(); |
||
2364 | |||
2365 | // alliance vs. alliance stats |
||
2366 | $this->incrementAllianceVsDeaths(ALLIANCE_VS_FORCES); |
||
2367 | $owner->incrementAllianceVsKills(ALLIANCE_VS_FORCES); |
||
2368 | |||
2369 | $this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); |
||
2370 | $this->increaseHOF($return['DeadExp'], array('Dying', 'Forces', 'Experience Lost'), HOF_PUBLIC); |
||
2371 | $this->increaseHOF($return['LostCredits'], array('Dying', 'Forces', 'Money Lost'), HOF_PUBLIC); |
||
2372 | $this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Forces', 'Cost Of Ships Lost'), HOF_PUBLIC); |
||
2373 | $this->increaseHOF(1, array('Dying', 'Forces', 'Deaths'), HOF_PUBLIC); |
||
2374 | |||
2375 | $this->killPlayer($forces->getSectorID()); |
||
2376 | return $return; |
||
2377 | } |
||
2378 | |||
2379 | public function killPlayerByPort(SmrPort $port) : array { |
||
2380 | $return = array(); |
||
2381 | // send a message to the person who died |
||
2382 | self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by the defenses of ' . $port->getDisplayName()); |
||
2383 | |||
2384 | $news_message = $this->getBBLink(); |
||
2385 | if ($this->hasCustomShipName()) { |
||
2386 | $named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
||
2387 | $news_message .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
||
2388 | } |
||
2389 | $news_message .= ' was destroyed while invading ' . $port->getDisplayName() . '.'; |
||
2390 | // insert the news entry |
||
2391 | $this->db->write('INSERT INTO news (game_id, time, news_message,killer_id,dead_id,dead_alliance) |
||
2392 | VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(Smr\Epoch::time()) . ', ' . $this->db->escapeString($news_message) . ',' . $this->db->escapeNumber(ACCOUNT_ID_PORT) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); |
||
2393 | |||
2394 | // Player loses between 15% and 20% experience |
||
2395 | $expLossPercentage = .20 - .05 * ($port->getLevel() - 1) / ($port->getMaxLevel() - 1); |
||
2396 | $return['DeadExp'] = max(0, IFloor($this->getExperience() * $expLossPercentage)); |
||
2397 | $this->decreaseExperience($return['DeadExp']); |
||
2398 | |||
2399 | $return['LostCredits'] = $this->getCredits(); |
||
2400 | |||
2401 | // alliance vs. alliance stats |
||
2402 | $this->incrementAllianceVsDeaths(ALLIANCE_VS_PORTS); |
||
2403 | |||
2404 | $this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); |
||
2405 | $this->increaseHOF($return['DeadExp'], array('Dying', 'Ports', 'Experience Lost'), HOF_PUBLIC); |
||
2406 | $this->increaseHOF($return['LostCredits'], array('Dying', 'Ports', 'Money Lost'), HOF_PUBLIC); |
||
2407 | $this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Ports', 'Cost Of Ships Lost'), HOF_PUBLIC); |
||
2408 | $this->increaseHOF(1, array('Dying', 'Ports', 'Deaths'), HOF_PUBLIC); |
||
2409 | |||
2410 | $this->killPlayer($port->getSectorID()); |
||
2411 | return $return; |
||
2412 | } |
||
2413 | |||
2414 | public function killPlayerByPlanet(SmrPlanet $planet) : array { |
||
2415 | $return = array(); |
||
2416 | // send a message to the person who died |
||
2417 | $planetOwner = $planet->getOwner(); |
||
2418 | self::sendMessageFromFedClerk($this->getGameID(), $planetOwner->getAccountID(), 'Your planet <span class="red">DESTROYED</span> ' . $this->getBBLink() . ' in sector ' . Globals::getSectorBBLink($planet->getSectorID())); |
||
2419 | self::sendMessageFromFedClerk($this->getGameID(), $this->getAccountID(), 'You were <span class="red">DESTROYED</span> by the planetary defenses of ' . $planet->getCombatName()); |
||
2420 | |||
2421 | $news_message = $this->getBBLink(); |
||
2422 | if ($this->hasCustomShipName()) { |
||
2423 | $named_ship = strip_tags($this->getCustomShipName(), '<font><span><img>'); |
||
2424 | $news_message .= ' flying <span class="yellow">' . $named_ship . '</span>'; |
||
2425 | } |
||
2426 | $news_message .= ' was destroyed by ' . $planet->getCombatName() . '\'s planetary defenses in sector ' . Globals::getSectorBBLink($planet->getSectorID()) . '.'; |
||
2427 | // insert the news entry |
||
2428 | $this->db->write('INSERT INTO news (game_id, time, news_message,killer_id,killer_alliance,dead_id,dead_alliance) |
||
2429 | VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(Smr\Epoch::time()) . ', ' . $this->db->escapeString($news_message) . ',' . $this->db->escapeNumber($planetOwner->getAccountID()) . ',' . $this->db->escapeNumber($planetOwner->getAllianceID()) . ',' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getAllianceID()) . ')'); |
||
2430 | |||
2431 | // Player loses between 15% and 20% experience |
||
2432 | $expLossPercentage = .20 - .05 * $planet->getLevel() / $planet->getMaxLevel(); |
||
2433 | $return['DeadExp'] = max(0, IFloor($this->getExperience() * $expLossPercentage)); |
||
2434 | $this->decreaseExperience($return['DeadExp']); |
||
2435 | |||
2436 | $return['LostCredits'] = $this->getCredits(); |
||
2437 | |||
2438 | // alliance vs. alliance stats |
||
2439 | $this->incrementAllianceVsDeaths(ALLIANCE_VS_PLANETS); |
||
2440 | $planetOwner->incrementAllianceVsKills(ALLIANCE_VS_PLANETS); |
||
2441 | |||
2442 | $this->increaseHOF($return['DeadExp'], array('Dying', 'Experience', 'Lost'), HOF_PUBLIC); |
||
2443 | $this->increaseHOF($return['DeadExp'], array('Dying', 'Planets', 'Experience Lost'), HOF_PUBLIC); |
||
2444 | $this->increaseHOF($return['LostCredits'], array('Dying', 'Planets', 'Money Lost'), HOF_PUBLIC); |
||
2445 | $this->increaseHOF($this->getShip()->getCost(), array('Dying', 'Planets', 'Cost Of Ships Lost'), HOF_PUBLIC); |
||
2446 | $this->increaseHOF(1, array('Dying', 'Planets', 'Deaths'), HOF_PUBLIC); |
||
2447 | |||
2448 | $this->killPlayer($planet->getSectorID()); |
||
2449 | return $return; |
||
2450 | } |
||
2451 | |||
2452 | public function incrementAllianceVsKills(int $otherID) : void { |
||
2453 | $values = [$this->getGameID(), $this->getAllianceID(), $otherID, 1]; |
||
2454 | $this->db->write('INSERT INTO alliance_vs_alliance (game_id, alliance_id_1, alliance_id_2, kills) VALUES (' . $this->db->escapeArray($values) . ') ON DUPLICATE KEY UPDATE kills = kills + 1'); |
||
2455 | } |
||
2456 | |||
2457 | public function incrementAllianceVsDeaths(int $otherID) : void { |
||
2458 | $values = [$this->getGameID(), $otherID, $this->getAllianceID(), 1]; |
||
2459 | $this->db->write('INSERT INTO alliance_vs_alliance (game_id, alliance_id_1, alliance_id_2, kills) VALUES (' . $this->db->escapeArray($values) . ') ON DUPLICATE KEY UPDATE kills = kills + 1'); |
||
2460 | } |
||
2461 | |||
2462 | public function getTurnsLevel() : string { |
||
2463 | if (!$this->hasTurns()) { |
||
2464 | return 'NONE'; |
||
2465 | } |
||
2466 | if ($this->getTurns() <= 25) { |
||
2467 | return 'LOW'; |
||
2468 | } |
||
2469 | if ($this->getTurns() <= 75) { |
||
2470 | return 'MEDIUM'; |
||
2471 | } |
||
2472 | return 'HIGH'; |
||
2473 | } |
||
2474 | |||
2475 | /** |
||
2476 | * Returns the CSS class color to use when displaying the player's turns |
||
2477 | */ |
||
2478 | public function getTurnsColor() : string { |
||
2479 | return match($this->getTurnsLevel()) { |
||
2480 | 'NONE', 'LOW' => 'red', |
||
2481 | 'MEDIUM' => 'yellow', |
||
2482 | 'HIGH' => 'green', |
||
2483 | }; |
||
2484 | } |
||
2485 | |||
2486 | public function getTurns() : int { |
||
2487 | return $this->turns; |
||
2488 | } |
||
2489 | |||
2490 | public function hasTurns() : bool { |
||
2491 | return $this->turns > 0; |
||
2492 | } |
||
2493 | |||
2494 | public function getMaxTurns() : int { |
||
2495 | return $this->getGame()->getMaxTurns(); |
||
2496 | } |
||
2497 | |||
2498 | public function setTurns(int $turns) : void { |
||
2499 | if ($this->turns == $turns) { |
||
2500 | return; |
||
2501 | } |
||
2502 | // Make sure turns are in range [0, MaxTurns] |
||
2503 | $this->turns = max(0, min($turns, $this->getMaxTurns())); |
||
2504 | $this->hasChanged = true; |
||
2505 | } |
||
2506 | |||
2507 | public function takeTurns(int $take, int $takeNewbie = 0) : void { |
||
2508 | if ($take < 0 || $takeNewbie < 0) { |
||
2509 | throw new Exception('Trying to take negative turns.'); |
||
2510 | } |
||
2511 | $take = ICeil($take); |
||
2512 | // Only take up to as many newbie turns as we have remaining |
||
2513 | $takeNewbie = min($this->getNewbieTurns(), $takeNewbie); |
||
2514 | |||
2515 | $this->setTurns($this->getTurns() - $take); |
||
2516 | $this->setNewbieTurns($this->getNewbieTurns() - $takeNewbie); |
||
2517 | $this->increaseHOF($take, array('Movement', 'Turns Used', 'Since Last Death'), HOF_ALLIANCE); |
||
2518 | $this->increaseHOF($take, array('Movement', 'Turns Used', 'Total'), HOF_ALLIANCE); |
||
2519 | $this->increaseHOF($takeNewbie, array('Movement', 'Turns Used', 'Newbie'), HOF_ALLIANCE); |
||
2520 | |||
2521 | // Player has taken an action |
||
2522 | $this->setLastActive(Smr\Epoch::time()); |
||
2523 | $this->updateLastCPLAction(); |
||
2524 | } |
||
2525 | |||
2526 | public function giveTurns(int $give, int $giveNewbie = 0) : void { |
||
2527 | if ($give < 0 || $giveNewbie < 0) { |
||
2528 | throw new Exception('Trying to give negative turns.'); |
||
2529 | } |
||
2530 | $this->setTurns($this->getTurns() + $give); |
||
2531 | $this->setNewbieTurns($this->getNewbieTurns() + $giveNewbie); |
||
2532 | } |
||
2533 | |||
2534 | /** |
||
2535 | * Calculate the time in seconds between the given time and when the |
||
2536 | * player will be at max turns. |
||
2537 | */ |
||
2538 | public function getTimeUntilMaxTurns(int $time, bool $forceUpdate = false) : int { |
||
2539 | $timeDiff = $time - $this->getLastTurnUpdate(); |
||
2540 | $turnsDiff = $this->getMaxTurns() - $this->getTurns(); |
||
2541 | $ship = $this->getShip($forceUpdate); |
||
2542 | $maxTurnsTime = ICeil(($turnsDiff * 3600 / $ship->getRealSpeed())) - $timeDiff; |
||
2543 | // If already at max turns, return 0 |
||
2544 | return max(0, $maxTurnsTime); |
||
2545 | } |
||
2546 | |||
2547 | /** |
||
2548 | * Grant the player their starting turns. |
||
2549 | */ |
||
2550 | public function giveStartingTurns() : void { |
||
2551 | $startTurns = IFloor($this->getShip()->getRealSpeed() * $this->getGame()->getStartTurnHours()); |
||
2552 | $this->giveTurns($startTurns); |
||
2553 | $this->setLastTurnUpdate($this->getGame()->getStartTime()); |
||
2554 | } |
||
2555 | |||
2556 | // Turns only update when player is active. |
||
2557 | // Calculate turns gained between given time and the last turn update |
||
2558 | public function getTurnsGained(int $time, bool $forceUpdate = false) : int { |
||
2559 | $timeDiff = $time - $this->getLastTurnUpdate(); |
||
2560 | $ship = $this->getShip($forceUpdate); |
||
2561 | $extraTurns = IFloor($timeDiff * $ship->getRealSpeed() / 3600); |
||
2562 | return $extraTurns; |
||
2563 | } |
||
2564 | |||
2565 | public function updateTurns() : void { |
||
2566 | // is account validated? |
||
2567 | if (!$this->getAccount()->isValidated()) { |
||
2568 | return; |
||
2569 | } |
||
2570 | |||
2571 | // how many turns would he get right now? |
||
2572 | $extraTurns = $this->getTurnsGained(Smr\Epoch::time()); |
||
2573 | |||
2574 | // do we have at least one turn to give? |
||
2575 | if ($extraTurns > 0) { |
||
2576 | // recalc the time to avoid rounding errors |
||
2577 | $newLastTurnUpdate = $this->getLastTurnUpdate() + ICeil($extraTurns * 3600 / $this->getShip()->getRealSpeed()); |
||
2578 | $this->setLastTurnUpdate($newLastTurnUpdate); |
||
2579 | $this->giveTurns($extraTurns); |
||
2580 | } |
||
2581 | } |
||
2582 | |||
2583 | public function getLastTurnUpdate() : int { |
||
2584 | return $this->lastTurnUpdate; |
||
2585 | } |
||
2586 | |||
2587 | public function setLastTurnUpdate(int $time) : void { |
||
2588 | if ($this->lastTurnUpdate == $time) { |
||
2589 | return; |
||
2590 | } |
||
2591 | $this->lastTurnUpdate = $time; |
||
2592 | $this->hasChanged = true; |
||
2593 | } |
||
2594 | |||
2595 | public function getLastActive() : int { |
||
2596 | return $this->lastActive; |
||
2597 | } |
||
2598 | |||
2599 | public function setLastActive(int $lastActive) : void { |
||
2600 | if ($this->lastActive == $lastActive) { |
||
2601 | return; |
||
2602 | } |
||
2603 | $this->lastActive = $lastActive; |
||
2604 | $this->hasChanged = true; |
||
2605 | } |
||
2606 | |||
2607 | public function getLastCPLAction() : int { |
||
2608 | return $this->lastCPLAction; |
||
2609 | } |
||
2610 | |||
2611 | public function setLastCPLAction(int $time) : void { |
||
2612 | if ($this->lastCPLAction == $time) { |
||
2613 | return; |
||
2614 | } |
||
2615 | $this->lastCPLAction = $time; |
||
2616 | $this->hasChanged = true; |
||
2617 | } |
||
2618 | |||
2619 | public function updateLastCPLAction() : void { |
||
2620 | $this->setLastCPLAction(Smr\Epoch::time()); |
||
2621 | } |
||
2622 | |||
2623 | public function setNewbieWarning(bool $bool) : void { |
||
2624 | if ($this->newbieWarning == $bool) { |
||
2625 | return; |
||
2626 | } |
||
2627 | $this->newbieWarning = $bool; |
||
2628 | $this->hasChanged = true; |
||
2629 | } |
||
2630 | |||
2631 | public function getNewbieWarning() : bool { |
||
2632 | return $this->newbieWarning; |
||
2633 | } |
||
2634 | |||
2635 | public function isDisplayMissions() : bool { |
||
2636 | return $this->displayMissions; |
||
2637 | } |
||
2638 | |||
2639 | public function setDisplayMissions(bool $bool) : void { |
||
2640 | if ($this->displayMissions == $bool) { |
||
2641 | return; |
||
2642 | } |
||
2643 | $this->displayMissions = $bool; |
||
2644 | $this->hasChanged = true; |
||
2645 | } |
||
2646 | |||
2647 | public function getMissions() : array { |
||
2648 | if (!isset($this->missions)) { |
||
2649 | $dbResult = $this->db->read('SELECT * FROM player_has_mission WHERE ' . $this->SQL); |
||
2650 | $this->missions = array(); |
||
2651 | foreach ($dbResult->records() as $dbRecord) { |
||
2652 | $missionID = $dbRecord->getInt('mission_id'); |
||
2653 | $this->missions[$missionID] = array( |
||
2654 | 'On Step' => $dbRecord->getInt('on_step'), |
||
2655 | 'Progress' => $dbRecord->getInt('progress'), |
||
2656 | 'Unread' => $dbRecord->getBoolean('unread'), |
||
2657 | 'Expires' => $dbRecord->getInt('step_fails'), |
||
2658 | 'Sector' => $dbRecord->getInt('mission_sector'), |
||
2659 | 'Starting Sector' => $dbRecord->getInt('starting_sector') |
||
2660 | ); |
||
2661 | $this->rebuildMission($missionID); |
||
2662 | } |
||
2663 | } |
||
2664 | return $this->missions; |
||
2665 | } |
||
2666 | |||
2667 | public function getActiveMissions() : array { |
||
2668 | $missions = $this->getMissions(); |
||
2669 | foreach ($missions as $missionID => $mission) { |
||
2670 | if ($mission['On Step'] >= count(MISSIONS[$missionID]['Steps'])) { |
||
2671 | unset($missions[$missionID]); |
||
2672 | } |
||
2673 | } |
||
2674 | return $missions; |
||
2675 | } |
||
2676 | |||
2677 | protected function getMission(int $missionID) : array|false { |
||
2678 | $missions = $this->getMissions(); |
||
2679 | if (isset($missions[$missionID])) { |
||
2680 | return $missions[$missionID]; |
||
2681 | } |
||
2682 | return false; |
||
2683 | } |
||
2684 | |||
2685 | protected function hasMission(int $missionID) : bool { |
||
2686 | return $this->getMission($missionID) !== false; |
||
2687 | } |
||
2688 | |||
2689 | protected function updateMission(int $missionID) : bool { |
||
2706 | } |
||
2707 | |||
2708 | private function setupMissionStep(int $missionID) : void { |
||
2709 | $stepID = $this->missions[$missionID]['On Step']; |
||
2710 | if ($stepID >= count(MISSIONS[$missionID]['Steps'])) { |
||
2711 | // Nothing to do if this mission is already completed |
||
2712 | return; |
||
2713 | } |
||
2714 | $step = MISSIONS[$missionID]['Steps'][$stepID]; |
||
2715 | if (isset($step['PickSector'])) { |
||
2716 | $realX = Plotter::getX($step['PickSector']['Type'], $step['PickSector']['X'], $this->getGameID()); |
||
2717 | $path = Plotter::findDistanceToX($realX, $this->getSector(), true, null, $this); |
||
2718 | if ($path === false) { |
||
2719 | // Abandon the mission if it cannot be completed due to a |
||
2720 | // sector that does not exist or cannot be reached. |
||
2721 | // (Probably shouldn't bestow this mission in the first place) |
||
2722 | $this->deleteMission($missionID); |
||
2723 | create_error('Cannot find a path to the destination!'); |
||
2724 | } |
||
2725 | $this->missions[$missionID]['Sector'] = $path->getEndSectorID(); |
||
2726 | } |
||
2727 | } |
||
2728 | |||
2729 | /** |
||
2730 | * Declining a mission will permanently hide it from the player |
||
2731 | * by adding it in its completed state. |
||
2732 | */ |
||
2733 | public function declineMission(int $missionID) : void { |
||
2734 | $finishedStep = count(MISSIONS[$missionID]['Steps']); |
||
2735 | $this->addMission($missionID, $finishedStep); |
||
2736 | } |
||
2737 | |||
2738 | public function addMission(int $missionID, int $step = 0) : void { |
||
2739 | $this->getMissions(); |
||
2740 | |||
2741 | if (isset($this->missions[$missionID])) { |
||
2742 | return; |
||
2743 | } |
||
2744 | $sector = 0; |
||
2745 | |||
2746 | $mission = array( |
||
2747 | 'On Step' => $step, |
||
2748 | 'Progress' => 0, |
||
2749 | 'Unread' => true, |
||
2750 | 'Expires' => (Smr\Epoch::time() + 86400), |
||
2751 | 'Sector' => $sector, |
||
2752 | 'Starting Sector' => $this->getSectorID() |
||
2753 | ); |
||
2754 | |||
2755 | $this->missions[$missionID] =& $mission; |
||
2756 | $this->setupMissionStep($missionID); |
||
2757 | $this->rebuildMission($missionID); |
||
2758 | |||
2759 | $this->db->write(' |
||
2760 | REPLACE INTO player_has_mission (game_id,account_id,mission_id,on_step,progress,unread,starting_sector,mission_sector,step_fails) |
||
2761 | VALUES ('.$this->db->escapeNumber($this->gameID) . ',' . $this->db->escapeNumber($this->accountID) . ',' . $this->db->escapeNumber($missionID) . ',' . $this->db->escapeNumber($mission['On Step']) . ',' . $this->db->escapeNumber($mission['Progress']) . ',' . $this->db->escapeBoolean($mission['Unread']) . ',' . $this->db->escapeNumber($mission['Starting Sector']) . ',' . $this->db->escapeNumber($mission['Sector']) . ',' . $this->db->escapeNumber($mission['Expires']) . ')' |
||
2762 | ); |
||
2763 | } |
||
2764 | |||
2765 | private function rebuildMission(int $missionID) : void { |
||
2766 | $mission = $this->missions[$missionID]; |
||
2767 | $this->missions[$missionID]['Name'] = MISSIONS[$missionID]['Name']; |
||
2768 | |||
2769 | if ($mission['On Step'] >= count(MISSIONS[$missionID]['Steps'])) { |
||
2770 | // If we have completed this mission just use false to indicate no current task. |
||
2771 | $currentStep = false; |
||
2772 | } else { |
||
2773 | $data = ['player' => $this, 'mission' => $mission]; |
||
2774 | $currentStep = MISSIONS[$missionID]['Steps'][$mission['On Step']]; |
||
2775 | array_walk_recursive($currentStep, 'replaceMissionTemplate', $data); |
||
2776 | } |
||
2777 | $this->missions[$missionID]['Task'] = $currentStep; |
||
2778 | } |
||
2779 | |||
2780 | public function deleteMission(int $missionID) : void { |
||
2781 | $this->getMissions(); |
||
2782 | if (isset($this->missions[$missionID])) { |
||
2783 | unset($this->missions[$missionID]); |
||
2784 | $this->db->write('DELETE FROM player_has_mission WHERE ' . $this->SQL . ' AND mission_id = ' . $this->db->escapeNumber($missionID) . ' LIMIT 1'); |
||
2785 | return; |
||
2786 | } |
||
2787 | throw new Exception('Mission with ID not found: ' . $missionID); |
||
2788 | } |
||
2789 | |||
2790 | public function markMissionsRead() : array { |
||
2791 | $this->getMissions(); |
||
2792 | $unreadMissions = array(); |
||
2793 | foreach ($this->missions as $missionID => &$mission) { |
||
2794 | if ($mission['Unread']) { |
||
2795 | $unreadMissions[] = $missionID; |
||
2796 | $mission['Unread'] = false; |
||
2797 | $this->updateMission($missionID); |
||
2798 | } |
||
2799 | } |
||
2800 | return $unreadMissions; |
||
2801 | } |
||
2802 | |||
2803 | public function claimMissionReward(int $missionID) : string { |
||
2804 | $this->getMissions(); |
||
2805 | $mission =& $this->missions[$missionID]; |
||
2806 | if ($mission === false) { |
||
2807 | throw new Exception('Unknown mission: ' . $missionID); |
||
2808 | } |
||
2809 | if ($mission['Task'] === false || $mission['Task']['Step'] != 'Claim') { |
||
2810 | throw new Exception('Cannot claim mission: ' . $missionID . ', for step: ' . $mission['On Step']); |
||
2811 | } |
||
2812 | $mission['On Step']++; |
||
2813 | $mission['Unread'] = true; |
||
2814 | foreach ($mission['Task']['Rewards'] as $rewardItem => $amount) { |
||
2815 | switch ($rewardItem) { |
||
2816 | case 'Credits': |
||
2817 | $this->increaseCredits($amount); |
||
2818 | break; |
||
2819 | case 'Experience': |
||
2820 | $this->increaseExperience($amount); |
||
2821 | break; |
||
2822 | } |
||
2823 | } |
||
2824 | $rewardText = $mission['Task']['Rewards']['Text']; |
||
2825 | if ($mission['On Step'] < count(MISSIONS[$missionID]['Steps'])) { |
||
2826 | // If we haven't finished the mission yet then |
||
2827 | $this->setupMissionStep($missionID); |
||
2828 | } |
||
2829 | $this->rebuildMission($missionID); |
||
2830 | $this->updateMission($missionID); |
||
2831 | return $rewardText; |
||
2832 | } |
||
2833 | |||
2834 | public function getAvailableMissions() : array { |
||
2835 | $availableMissions = array(); |
||
2836 | foreach (MISSIONS as $missionID => $mission) { |
||
2837 | if ($this->hasMission($missionID)) { |
||
2838 | continue; |
||
2839 | } |
||
2840 | $realX = Plotter::getX($mission['HasX']['Type'], $mission['HasX']['X'], $this->getGameID()); |
||
2841 | if ($this->getSector()->hasX($realX)) { |
||
2842 | $availableMissions[$missionID] = $mission; |
||
2843 | } |
||
2844 | } |
||
2845 | return $availableMissions; |
||
2846 | } |
||
2847 | |||
2848 | /** |
||
2849 | * Log a player action in the current sector to the admin log console. |
||
2850 | */ |
||
2851 | public function log(int $log_type_id, string $msg) : void { |
||
2852 | $this->getAccount()->log($log_type_id, $msg, $this->getSectorID()); |
||
2853 | } |
||
2854 | |||
2855 | public function actionTaken(string $actionID, array $values) : void { |
||
2856 | if (!in_array($actionID, MISSION_ACTIONS)) { |
||
2857 | throw new Exception('Unknown action: ' . $actionID); |
||
2858 | } |
||
2859 | // TODO: Reenable this once tested. if($this->getAccount()->isLoggingEnabled()) |
||
2860 | switch ($actionID) { |
||
2861 | case 'WalkSector': |
||
2862 | $this->log(LOG_TYPE_MOVEMENT, 'Walks to sector: ' . $values['Sector']->getSectorID()); |
||
2863 | break; |
||
2864 | case 'JoinAlliance': |
||
2865 | $this->log(LOG_TYPE_ALLIANCE, 'joined alliance: ' . $values['Alliance']->getAllianceName()); |
||
2866 | break; |
||
2867 | case 'LeaveAlliance': |
||
2868 | $this->log(LOG_TYPE_ALLIANCE, 'left alliance: ' . $values['Alliance']->getAllianceName()); |
||
2869 | break; |
||
2870 | case 'DisbandAlliance': |
||
2871 | $this->log(LOG_TYPE_ALLIANCE, 'disbanded alliance ' . $values['Alliance']->getAllianceName()); |
||
2872 | break; |
||
2873 | case 'KickPlayer': |
||
2874 | $this->log(LOG_TYPE_ALLIANCE, 'kicked ' . $values['Player']->getAccount()->getLogin() . ' (' . $values['Player']->getPlayerName() . ') from alliance ' . $values['Alliance']->getAllianceName()); |
||
2875 | break; |
||
2876 | case 'PlayerKicked': |
||
2877 | $this->log(LOG_TYPE_ALLIANCE, 'was kicked from alliance ' . $values['Alliance']->getAllianceName() . ' by ' . $values['Player']->getAccount()->getLogin() . ' (' . $values['Player']->getPlayerName() . ')'); |
||
2878 | break; |
||
2879 | |||
2880 | } |
||
2881 | $this->getMissions(); |
||
2882 | foreach ($this->missions as $missionID => &$mission) { |
||
2883 | if ($mission['Task'] !== false && $mission['Task']['Step'] == $actionID) { |
||
2884 | $requirements = $mission['Task']['Detail']; |
||
2885 | if (checkMissionRequirements($values, $requirements) === true) { |
||
2886 | $mission['On Step']++; |
||
2887 | $mission['Unread'] = true; |
||
2888 | $this->setupMissionStep($missionID); |
||
2889 | $this->rebuildMission($missionID); |
||
2890 | $this->updateMission($missionID); |
||
2891 | } |
||
2892 | } |
||
2893 | } |
||
2894 | } |
||
2895 | |||
2896 | public function canSeeAny(array $otherPlayerArray) : bool { |
||
2897 | foreach ($otherPlayerArray as $otherPlayer) { |
||
2898 | if ($this->canSee($otherPlayer)) { |
||
2899 | return true; |
||
2900 | } |
||
2901 | } |
||
2902 | return false; |
||
2903 | } |
||
2904 | |||
2905 | public function canSee(AbstractSmrPlayer $otherPlayer) : bool { |
||
2906 | if (!$otherPlayer->getShip()->isCloaked()) { |
||
2907 | return true; |
||
2908 | } |
||
2909 | if ($this->sameAlliance($otherPlayer)) { |
||
2910 | return true; |
||
2911 | } |
||
2912 | if ($this->getExperience() >= $otherPlayer->getExperience()) { |
||
2913 | return true; |
||
2914 | } |
||
2915 | return false; |
||
2916 | } |
||
2917 | |||
2918 | public function equals(AbstractSmrPlayer $otherPlayer = null) : bool { |
||
2919 | return $otherPlayer !== null && $this->getAccountID() == $otherPlayer->getAccountID() && $this->getGameID() == $otherPlayer->getGameID(); |
||
2920 | } |
||
2921 | |||
2922 | public function sameAlliance(AbstractSmrPlayer $otherPlayer = null) : bool { |
||
2923 | return $this->equals($otherPlayer) || (!is_null($otherPlayer) && $this->getGameID() == $otherPlayer->getGameID() && $this->hasAlliance() && $this->getAllianceID() == $otherPlayer->getAllianceID()); |
||
2924 | } |
||
2925 | |||
2926 | public function sharedForceAlliance(AbstractSmrPlayer $otherPlayer = null) : bool { |
||
2927 | return $this->sameAlliance($otherPlayer); |
||
2928 | } |
||
2929 | |||
2930 | public function forceNAPAlliance(AbstractSmrPlayer $otherPlayer = null) : bool { |
||
2931 | return $this->sameAlliance($otherPlayer); |
||
2932 | } |
||
2933 | |||
2934 | public function planetNAPAlliance(AbstractSmrPlayer $otherPlayer = null) : bool { |
||
2935 | return $this->sameAlliance($otherPlayer); |
||
2936 | } |
||
2937 | |||
2938 | public function traderNAPAlliance(AbstractSmrPlayer $otherPlayer = null) : bool { |
||
2940 | } |
||
2941 | |||
2942 | public function traderMAPAlliance(AbstractSmrPlayer $otherPlayer = null) : bool { |
||
2943 | return $this->traderAttackTraderAlliance($otherPlayer) && $this->traderDefendTraderAlliance($otherPlayer); |
||
2944 | } |
||
2945 | |||
2946 | public function traderAttackTraderAlliance(AbstractSmrPlayer $otherPlayer = null) : bool { |
||
2947 | return $this->sameAlliance($otherPlayer); |
||
2948 | } |
||
2949 | |||
2950 | public function traderDefendTraderAlliance(AbstractSmrPlayer $otherPlayer = null) : bool { |
||
2951 | return $this->sameAlliance($otherPlayer); |
||
2952 | } |
||
2953 | |||
2954 | public function traderAttackForceAlliance(AbstractSmrPlayer $otherPlayer = null) : bool { |
||
2955 | return $this->sameAlliance($otherPlayer); |
||
2956 | } |
||
2957 | |||
2958 | public function traderAttackPortAlliance(AbstractSmrPlayer $otherPlayer = null) : bool { |
||
2959 | return $this->sameAlliance($otherPlayer); |
||
2960 | } |
||
2961 | |||
2962 | public function traderAttackPlanetAlliance(AbstractSmrPlayer $otherPlayer = null) : bool { |
||
2963 | return $this->sameAlliance($otherPlayer); |
||
2964 | } |
||
2965 | |||
2966 | public function meetsAlignmentRestriction(int $restriction) : bool { |
||
2967 | if ($restriction < 0) { |
||
2968 | return $this->getAlignment() <= $restriction; |
||
2969 | } |
||
2970 | if ($restriction > 0) { |
||
2971 | return $this->getAlignment() >= $restriction; |
||
2972 | } |
||
2973 | return true; |
||
2974 | } |
||
2975 | |||
2976 | // Get an array of goods that are visible to the player |
||
2977 | public function getVisibleGoods() : array { |
||
2978 | $goods = Globals::getGoods(); |
||
2979 | $visibleGoods = array(); |
||
2980 | foreach ($goods as $key => $good) { |
||
2981 | if ($this->meetsAlignmentRestriction($good['AlignRestriction'])) { |
||
2982 | $visibleGoods[$key] = $good; |
||
2983 | } |
||
2984 | } |
||
2985 | return $visibleGoods; |
||
2986 | } |
||
2987 | |||
2988 | /** |
||
2989 | * Returns an array of all unvisited sectors. |
||
2990 | */ |
||
2991 | public function getUnvisitedSectors() : array { |
||
2992 | if (!isset($this->unvisitedSectors)) { |
||
2993 | $this->unvisitedSectors = array(); |
||
2994 | // Note that this table actually has entries for the *unvisited* sectors! |
||
2995 | $dbResult = $this->db->read('SELECT sector_id FROM player_visited_sector WHERE ' . $this->SQL); |
||
2996 | foreach ($dbResult->records() as $dbRecord) { |
||
2997 | $this->unvisitedSectors[] = $dbRecord->getInt('sector_id'); |
||
2998 | } |
||
2999 | } |
||
3000 | return $this->unvisitedSectors; |
||
3001 | } |
||
3002 | |||
3003 | /** |
||
3004 | * Check if player has visited the input sector. |
||
3005 | * Note that this populates the list of *all* unvisited sectors! |
||
3006 | */ |
||
3007 | public function hasVisitedSector(int $sectorID) : bool { |
||
3008 | return !in_array($sectorID, $this->getUnvisitedSectors()); |
||
3009 | } |
||
3010 | |||
3011 | public function getLeaveNewbieProtectionHREF() : string { |
||
3012 | return Page::create('leave_newbie_processing.php')->href(); |
||
3013 | } |
||
3014 | |||
3015 | public function getExamineTraderHREF() : string { |
||
3016 | $container = Page::create('skeleton.php', 'trader_examine.php'); |
||
3017 | $container['target'] = $this->getAccountID(); |
||
3018 | return $container->href(); |
||
3019 | } |
||
3020 | |||
3021 | public function getAttackTraderHREF() : string { |
||
3022 | return Globals::getAttackTraderHREF($this->getAccountID()); |
||
3023 | } |
||
3024 | |||
3025 | public function getPlanetKickHREF() : string { |
||
3026 | $container = Page::create('planet_kick_processing.php', 'trader_attack_processing.php'); |
||
3027 | $container['account_id'] = $this->getAccountID(); |
||
3028 | return $container->href(); |
||
3029 | } |
||
3030 | |||
3031 | public function getTraderSearchHREF() : string { |
||
3032 | $container = Page::create('skeleton.php', 'trader_search_result.php'); |
||
3033 | $container['player_id'] = $this->getPlayerID(); |
||
3034 | return $container->href(); |
||
3035 | } |
||
3036 | |||
3037 | public function getAllianceRosterHREF() : string { |
||
3038 | return Globals::getAllianceRosterHREF($this->getAllianceID()); |
||
3039 | } |
||
3040 | |||
3041 | public function getToggleWeaponHidingHREF(bool $ajax = false) : string { |
||
3042 | $container = Page::create('toggle_processing.php'); |
||
3043 | $container['toggle'] = 'WeaponHiding'; |
||
3044 | $container['AJAX'] = $ajax; |
||
3045 | return $container->href(); |
||
3046 | } |
||
3047 | |||
3048 | public function isDisplayWeapons() : bool { |
||
3050 | } |
||
3051 | |||
3052 | /** |
||
3053 | * Should weapons be displayed in the right panel? |
||
3054 | * This updates the player database directly because it is used with AJAX, |
||
3055 | * which does not acquire a sector lock. |
||
3056 | */ |
||
3057 | public function setDisplayWeapons(bool $bool) : void { |
||
3058 | if ($this->displayWeapons == $bool) { |
||
3059 | return; |
||
3060 | } |
||
3061 | $this->displayWeapons = $bool; |
||
3062 | $this->db->write('UPDATE player SET display_weapons=' . $this->db->escapeBoolean($this->displayWeapons) . ' WHERE ' . $this->SQL); |
||
3063 | } |
||
3064 | |||
3065 | public function update() : void { |
||
3066 | $this->save(); |
||
3067 | } |
||
3068 | |||
3069 | public function save() : void { |
||
3070 | if ($this->hasChanged === true) { |
||
3071 | $this->db->write('UPDATE player SET player_name=' . $this->db->escapeString($this->playerName) . |
||
3072 | ', player_id=' . $this->db->escapeNumber($this->playerID) . |
||
3073 | ', sector_id=' . $this->db->escapeNumber($this->sectorID) . |
||
3074 | ', last_sector_id=' . $this->db->escapeNumber($this->lastSectorID) . |
||
3075 | ', turns=' . $this->db->escapeNumber($this->turns) . |
||
3076 | ', last_turn_update=' . $this->db->escapeNumber($this->lastTurnUpdate) . |
||
3077 | ', newbie_turns=' . $this->db->escapeNumber($this->newbieTurns) . |
||
3078 | ', last_news_update=' . $this->db->escapeNumber($this->lastNewsUpdate) . |
||
3079 | ', attack_warning=' . $this->db->escapeString($this->attackColour) . |
||
3080 | ', dead=' . $this->db->escapeBoolean($this->dead) . |
||
3081 | ', newbie_status=' . $this->db->escapeBoolean($this->newbieStatus) . |
||
3082 | ', land_on_planet=' . $this->db->escapeBoolean($this->landedOnPlanet) . |
||
3083 | ', last_active=' . $this->db->escapeNumber($this->lastActive) . |
||
3084 | ', last_cpl_action=' . $this->db->escapeNumber($this->lastCPLAction) . |
||
3085 | ', race_id=' . $this->db->escapeNumber($this->raceID) . |
||
3086 | ', credits=' . $this->db->escapeNumber($this->credits) . |
||
3087 | ', experience=' . $this->db->escapeNumber($this->experience) . |
||
3088 | ', alignment=' . $this->db->escapeNumber($this->alignment) . |
||
3089 | ', military_payment=' . $this->db->escapeNumber($this->militaryPayment) . |
||
3090 | ', alliance_id=' . $this->db->escapeNumber($this->allianceID) . |
||
3091 | ', alliance_join=' . $this->db->escapeNumber($this->allianceJoinable) . |
||
3092 | ', ship_type_id=' . $this->db->escapeNumber($this->shipID) . |
||
3093 | ', kills=' . $this->db->escapeNumber($this->kills) . |
||
3094 | ', deaths=' . $this->db->escapeNumber($this->deaths) . |
||
3095 | ', assists=' . $this->db->escapeNumber($this->assists) . |
||
3096 | ', last_port=' . $this->db->escapeNumber($this->lastPort) . |
||
3097 | ', bank=' . $this->db->escapeNumber($this->bank) . |
||
3098 | ', zoom=' . $this->db->escapeNumber($this->zoom) . |
||
3099 | ', display_missions=' . $this->db->escapeBoolean($this->displayMissions) . |
||
3100 | ', force_drop_messages=' . $this->db->escapeBoolean($this->forceDropMessages) . |
||
3101 | ', group_scout_messages=' . $this->db->escapeString($this->groupScoutMessages) . |
||
3102 | ', ignore_globals=' . $this->db->escapeBoolean($this->ignoreGlobals) . |
||
3103 | ', newbie_warning = ' . $this->db->escapeBoolean($this->newbieWarning) . |
||
3104 | ', name_changed = ' . $this->db->escapeBoolean($this->nameChanged) . |
||
3105 | ', race_changed = ' . $this->db->escapeBoolean($this->raceChanged) . |
||
3106 | ', combat_drones_kamikaze_on_mines = ' . $this->db->escapeBoolean($this->combatDronesKamikazeOnMines) . |
||
3107 | ', under_attack = ' . $this->db->escapeBoolean($this->underAttack) . |
||
3108 | ' WHERE ' . $this->SQL . ' LIMIT 1'); |
||
3109 | $this->hasChanged = false; |
||
3110 | } |
||
3111 | foreach ($this->hasBountyChanged as $key => &$bountyChanged) { |
||
3112 | if ($bountyChanged === true) { |
||
3113 | $bountyChanged = false; |
||
3114 | $bounty = $this->getBounty($key); |
||
3115 | if ($bounty['New'] === true) { |
||
3116 | if ($bounty['Amount'] > 0 || $bounty['SmrCredits'] > 0) { |
||
3117 | $this->db->write('INSERT INTO bounty (account_id,game_id,type,amount,smr_credits,claimer_id,time) VALUES (' . $this->db->escapeNumber($this->getAccountID()) . ',' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeString($bounty['Type']) . ',' . $this->db->escapeNumber($bounty['Amount']) . ',' . $this->db->escapeNumber($bounty['SmrCredits']) . ',' . $this->db->escapeNumber($bounty['Claimer']) . ',' . $this->db->escapeNumber($bounty['Time']) . ')'); |
||
3118 | } |
||
3119 | } else { |
||
3120 | if ($bounty['Amount'] > 0 || $bounty['SmrCredits'] > 0) { |
||
3121 | $this->db->write('UPDATE bounty |
||
3122 | SET amount=' . $this->db->escapeNumber($bounty['Amount']) . ', |
||
3123 | smr_credits=' . $this->db->escapeNumber($bounty['SmrCredits']) . ', |
||
3124 | type=' . $this->db->escapeString($bounty['Type']) . ', |
||
3125 | claimer_id=' . $this->db->escapeNumber($bounty['Claimer']) . ', |
||
3126 | time=' . $this->db->escapeNumber($bounty['Time']) . ' |
||
3127 | WHERE bounty_id=' . $this->db->escapeNumber($bounty['ID']) . ' AND ' . $this->SQL . ' LIMIT 1'); |
||
3128 | } else { |
||
3129 | $this->db->write('DELETE FROM bounty WHERE bounty_id=' . $this->db->escapeNumber($bounty['ID']) . ' AND ' . $this->SQL . ' LIMIT 1'); |
||
3130 | } |
||
3131 | } |
||
3132 | } |
||
3133 | } |
||
3134 | $this->saveHOF(); |
||
3135 | } |
||
3136 | |||
3137 | public function saveHOF() : void { |
||
3150 | } |
||
3151 | } |
||
3152 | } |
||
3153 | |||
3154 | /** |
||
3155 | * This should only be called by `saveHOF` (and recursively) to |
||
3156 | * ensure that the `hasHOFChanged` attribute is properly cleared. |
||
3157 | */ |
||
3158 | protected function doHOFSave(array $hasChangedList, array $typeList = array()) { |
||
3159 | foreach ($hasChangedList as $type => $hofChanged) { |
||
3174 | } |
||
3175 | } |
||
3176 | } |
||
3177 | } |
||
3178 | |||
3179 | } |
||
3180 |