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| Total Complexity | 271 |
| Total Lines | 1487 |
| Duplicated Lines | 0 % |
| Changes | 7 | ||
| Bugs | 2 | Features | 1 |
Complex classes like AbstractSmrPort often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use AbstractSmrPort, and based on these observations, apply Extract Interface, too.
| 1 | <?php declare(strict_types=1); |
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| 10 | class AbstractSmrPort { |
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| 11 | |||
| 12 | use Traits\RaceID; |
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| 13 | |||
| 14 | /** @var array<int, array<int, SmrPort>> */ |
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| 15 | protected static array $CACHE_PORTS = []; |
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| 16 | /** @var array<int, array<int, array<int, SmrPort>>> */ |
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| 17 | protected static array $CACHE_CACHED_PORTS = []; |
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| 18 | |||
| 19 | public const DAMAGE_NEEDED_FOR_ALIGNMENT_CHANGE = 300; // single player |
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| 20 | protected const DAMAGE_NEEDED_FOR_DOWNGRADE_CHANCE = 325; // all attackers |
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| 21 | protected const CHANCE_TO_DOWNGRADE = 1; |
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| 22 | protected const TIME_FEDS_STAY = 1800; |
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| 23 | protected const MAX_FEDS_BONUS = 4000; |
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| 24 | protected const BASE_CDS = 725; |
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| 25 | protected const CDS_PER_LEVEL = 100; |
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| 26 | protected const CDS_PER_TEN_MIL_CREDITS = 25; |
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| 27 | protected const BASE_DEFENCES = 500; |
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| 28 | protected const DEFENCES_PER_LEVEL = 700; |
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| 29 | protected const DEFENCES_PER_TEN_MIL_CREDITS = 250; |
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| 30 | protected const BASE_REFRESH_PER_HOUR = [ |
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| 31 | '1' => 150, |
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| 32 | '2' => 110, |
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| 33 | '3' => 70, |
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| 34 | ]; |
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| 35 | protected const REFRESH_PER_GOOD = .9; |
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| 36 | protected const TIME_TO_CREDIT_RAID = 10800; // 3 hours |
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| 37 | protected const GOODS_TRADED_MONEY_MULTIPLIER = 50; |
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| 38 | protected const BASE_PAYOUT = 0.85; // fraction of credits for looting |
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| 39 | public const RAZE_PAYOUT = 0.75; // fraction of base payout for razing |
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| 40 | public const KILLER_RELATIONS_LOSS = 45; // relations lost by killer in PR |
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| 41 | |||
| 42 | protected Database $db; |
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| 43 | protected readonly string $SQL; |
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| 44 | |||
| 45 | protected int $shields; |
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| 46 | protected int $combatDrones; |
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| 47 | protected int $armour; |
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| 48 | protected int $reinforceTime; |
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| 49 | protected int $attackStarted; |
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| 50 | protected int $level; |
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| 51 | protected int $credits; |
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| 52 | protected int $upgrade; |
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| 53 | protected int $experience; |
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| 54 | |||
| 55 | /** @var array<int, int> */ |
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| 56 | protected array $goodAmounts; |
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| 57 | /** @var array<int, bool> */ |
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| 58 | protected array $goodAmountsChanged = []; |
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| 59 | /** @var array<int, TransactionType> */ |
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| 60 | protected array $goodTransactions; |
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| 61 | /** @var array<int, bool> */ |
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| 62 | protected array $goodTransactionsChanged = []; |
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| 63 | /** @var array<int, int> */ |
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| 64 | protected array $goodDistances; |
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| 65 | |||
| 66 | protected bool $cachedVersion = false; |
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| 67 | protected int $cachedTime; |
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| 68 | protected bool $cacheIsValid = true; |
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| 69 | |||
| 70 | protected bool $hasChanged = false; |
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| 71 | protected bool $isNew = false; |
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| 72 | |||
| 73 | public static function clearCache(): void { |
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| 74 | self::$CACHE_PORTS = []; |
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| 75 | self::$CACHE_CACHED_PORTS = []; |
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| 76 | } |
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| 77 | |||
| 78 | /** |
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| 79 | * @return array<int, SmrPort> |
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| 80 | */ |
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| 81 | public static function getGalaxyPorts(int $gameID, int $galaxyID, bool $forceUpdate = false): array { |
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| 82 | $db = Database::getInstance(); |
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| 83 | // Use a left join so that we populate the cache for every sector |
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| 84 | $dbResult = $db->read('SELECT port.* FROM port LEFT JOIN sector USING(game_id, sector_id) WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND galaxy_id = ' . $db->escapeNumber($galaxyID)); |
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| 85 | $galaxyPorts = []; |
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| 86 | foreach ($dbResult->records() as $dbRecord) { |
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| 87 | $sectorID = $dbRecord->getInt('sector_id'); |
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| 88 | $port = self::getPort($gameID, $sectorID, $forceUpdate, $dbRecord); |
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| 89 | // Only return those ports that exist |
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| 90 | if ($port->exists()) { |
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| 91 | $galaxyPorts[$sectorID] = $port; |
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| 92 | } |
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| 93 | } |
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| 94 | return $galaxyPorts; |
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| 95 | } |
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| 96 | |||
| 97 | public static function getPort(int $gameID, int $sectorID, bool $forceUpdate = false, DatabaseRecord $dbRecord = null): SmrPort { |
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| 98 | if ($forceUpdate || !isset(self::$CACHE_PORTS[$gameID][$sectorID])) { |
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| 99 | self::$CACHE_PORTS[$gameID][$sectorID] = new SmrPort($gameID, $sectorID, $dbRecord); |
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| 100 | } |
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| 101 | return self::$CACHE_PORTS[$gameID][$sectorID]; |
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| 102 | } |
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| 103 | |||
| 104 | public static function removePort(int $gameID, int $sectorID): void { |
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| 105 | $db = Database::getInstance(); |
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| 106 | $SQL = 'game_id = ' . $db->escapeNumber($gameID) . ' |
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| 107 | AND sector_id = ' . $db->escapeNumber($sectorID); |
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| 108 | $db->write('DELETE FROM port WHERE ' . $SQL); |
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| 109 | $db->write('DELETE FROM port_has_goods WHERE ' . $SQL); |
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| 110 | $db->write('DELETE FROM player_visited_port WHERE ' . $SQL); |
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| 111 | $db->write('DELETE FROM player_attacks_port WHERE ' . $SQL); |
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| 112 | $db->write('DELETE FROM port_info_cache WHERE ' . $SQL); |
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| 113 | self::$CACHE_PORTS[$gameID][$sectorID] = null; |
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| 114 | unset(self::$CACHE_PORTS[$gameID][$sectorID]); |
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| 115 | } |
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| 116 | |||
| 117 | public static function createPort(int $gameID, int $sectorID): SmrPort { |
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| 118 | if (!isset(self::$CACHE_PORTS[$gameID][$sectorID])) { |
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| 119 | $p = new SmrPort($gameID, $sectorID); |
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| 120 | self::$CACHE_PORTS[$gameID][$sectorID] = $p; |
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| 121 | } |
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| 122 | return self::$CACHE_PORTS[$gameID][$sectorID]; |
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| 123 | } |
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| 124 | |||
| 125 | public static function savePorts(): void { |
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| 126 | foreach (self::$CACHE_PORTS as $gamePorts) { |
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| 127 | foreach ($gamePorts as $port) { |
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| 128 | $port->update(); |
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| 129 | } |
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| 130 | } |
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| 131 | } |
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| 132 | |||
| 133 | public static function getBaseExperience(int $cargo, int $distance): float { |
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| 134 | return ($cargo / 13) * $distance; |
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| 135 | } |
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| 136 | |||
| 137 | protected function __construct( |
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| 138 | protected readonly int $gameID, |
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| 139 | protected readonly int $sectorID, |
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| 140 | DatabaseRecord $dbRecord = null |
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| 141 | ) { |
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| 142 | $this->cachedTime = Epoch::time(); |
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| 143 | $this->db = Database::getInstance(); |
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| 144 | $this->SQL = 'sector_id = ' . $this->db->escapeNumber($sectorID) . ' AND game_id = ' . $this->db->escapeNumber($gameID); |
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| 145 | |||
| 146 | if ($dbRecord === null) { |
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| 147 | $dbResult = $this->db->read('SELECT * FROM port WHERE ' . $this->SQL); |
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| 148 | if ($dbResult->hasRecord()) { |
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| 149 | $dbRecord = $dbResult->record(); |
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| 150 | } |
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| 151 | } |
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| 152 | $this->isNew = $dbRecord === null; |
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| 153 | |||
| 154 | if (!$this->isNew) { |
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| 155 | $this->shields = $dbRecord->getInt('shields'); |
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| 156 | $this->combatDrones = $dbRecord->getInt('combat_drones'); |
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| 157 | $this->armour = $dbRecord->getInt('armour'); |
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| 158 | $this->reinforceTime = $dbRecord->getInt('reinforce_time'); |
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| 159 | $this->attackStarted = $dbRecord->getInt('attack_started'); |
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| 160 | $this->raceID = $dbRecord->getInt('race_id'); |
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| 161 | $this->level = $dbRecord->getInt('level'); |
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| 162 | $this->credits = $dbRecord->getInt('credits'); |
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| 163 | $this->upgrade = $dbRecord->getInt('upgrade'); |
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| 164 | $this->experience = $dbRecord->getInt('experience'); |
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| 165 | |||
| 166 | $this->checkDefenses(); |
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| 167 | $this->getGoods(); |
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| 168 | $this->checkForUpgrade(); |
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| 169 | } else { |
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| 170 | $this->shields = 0; |
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| 171 | $this->combatDrones = 0; |
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| 172 | $this->armour = 0; |
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| 173 | $this->reinforceTime = 0; |
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| 174 | $this->attackStarted = 0; |
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| 175 | $this->raceID = RACE_NEUTRAL; |
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| 176 | $this->level = 0; |
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| 177 | $this->credits = 0; |
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| 178 | $this->upgrade = 0; |
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| 179 | $this->experience = 0; |
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| 180 | } |
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| 181 | } |
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| 182 | |||
| 183 | public function checkDefenses(): void { |
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| 184 | if (!$this->isUnderAttack()) { |
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| 185 | $defences = self::BASE_DEFENCES + $this->getLevel() * self::DEFENCES_PER_LEVEL; |
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| 186 | $cds = self::BASE_CDS + $this->getLevel() * self::CDS_PER_LEVEL; |
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| 187 | // Upgrade modifier |
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| 188 | $defences += max(0, IRound(self::DEFENCES_PER_LEVEL * $this->getUpgrade() / $this->getUpgradeRequirement())); |
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| 189 | $cds += max(0, IRound(self::CDS_PER_LEVEL * $this->getUpgrade() / $this->getUpgradeRequirement())); |
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| 190 | // Credits modifier |
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| 191 | $defences += max(0, IRound(self::DEFENCES_PER_TEN_MIL_CREDITS * $this->getCredits() / 10000000)); |
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| 192 | $cds += max(0, IRound(self::CDS_PER_TEN_MIL_CREDITS * $this->getCredits() / 10000000)); |
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| 193 | // Defences restock (check for fed arrival) |
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| 194 | if (Epoch::time() < $this->getReinforceTime() + self::TIME_FEDS_STAY) { |
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| 195 | $federalMod = (self::TIME_FEDS_STAY - (Epoch::time() - $this->getReinforceTime())) / self::TIME_FEDS_STAY; |
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| 196 | $federalMod = max(0, IRound($federalMod * self::MAX_FEDS_BONUS)); |
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| 197 | $defences += $federalMod; |
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| 198 | $cds += IRound($federalMod / 10); |
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| 199 | } |
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| 200 | $this->setShields($defences); |
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| 201 | $this->setArmour($defences); |
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| 202 | $this->setCDs($cds); |
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| 203 | if ($this->getCredits() == 0) { |
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| 204 | $this->setCreditsToDefault(); |
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| 205 | } |
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| 206 | $this->db->write('DELETE FROM player_attacks_port WHERE ' . $this->SQL); |
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| 207 | } |
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| 208 | } |
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| 209 | |||
| 210 | /** |
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| 211 | * Used for the automatic resupplying of all goods over time |
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| 212 | */ |
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| 213 | private function restockGood(int $goodID, int $secondsSinceLastUpdate): void { |
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| 214 | if ($secondsSinceLastUpdate <= 0) { |
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| 215 | return; |
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| 216 | } |
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| 217 | |||
| 218 | $goodClass = Globals::getGood($goodID)['Class']; |
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| 219 | $refreshPerHour = self::BASE_REFRESH_PER_HOUR[$goodClass] * $this->getGame()->getGameSpeed(); |
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| 220 | $refreshPerSec = $refreshPerHour / 3600; |
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| 221 | $amountToAdd = IFloor($secondsSinceLastUpdate * $refreshPerSec); |
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| 222 | |||
| 223 | // We will not save automatic resupplying in the database, |
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| 224 | // because the stock can be correctly recalculated based on the |
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| 225 | // last_update time. We will only do the update for player actions |
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| 226 | // that affect the stock. This avoids many unnecessary db queries. |
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| 227 | $doUpdateDB = false; |
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| 228 | $amount = $this->getGoodAmount($goodID); |
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| 229 | $this->setGoodAmount($goodID, $amount + $amountToAdd, $doUpdateDB); |
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| 230 | } |
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| 231 | |||
| 232 | // Sets the class members that identify port trade goods |
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| 233 | private function getGoods(): void { |
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| 234 | if ($this->isCachedVersion()) { |
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| 235 | throw new Exception('Cannot call getGoods on cached port'); |
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| 236 | } |
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| 237 | if (!isset($this->goodAmounts)) { |
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| 238 | $dbResult = $this->db->read('SELECT * FROM port_has_goods WHERE ' . $this->SQL . ' ORDER BY good_id ASC'); |
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| 239 | foreach ($dbResult->records() as $dbRecord) { |
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| 240 | $goodID = $dbRecord->getInt('good_id'); |
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| 241 | $this->goodTransactions[$goodID] = TransactionType::from($dbRecord->getString('transaction_type')); |
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| 242 | $this->goodAmounts[$goodID] = $dbRecord->getInt('amount'); |
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| 243 | |||
| 244 | $secondsSinceLastUpdate = Epoch::time() - $dbRecord->getInt('last_update'); |
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| 245 | $this->restockGood($goodID, $secondsSinceLastUpdate); |
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| 246 | } |
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| 247 | } |
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| 248 | } |
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| 249 | |||
| 250 | /** |
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| 251 | * @param array<int> $goodIDs |
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| 252 | * @return array<int> |
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| 253 | */ |
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| 254 | private function getVisibleGoods(array $goodIDs, AbstractSmrPlayer $player = null): array { |
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| 255 | if ($player == null) { |
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| 256 | return $goodIDs; |
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| 257 | } |
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| 258 | return array_filter($goodIDs, function($goodID) use ($player) { |
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| 259 | $good = Globals::getGood($goodID); |
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| 260 | return $player->meetsAlignmentRestriction($good['AlignRestriction']); |
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| 261 | }); |
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| 262 | } |
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| 263 | |||
| 264 | /** |
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| 265 | * Get IDs of goods that can be sold by $player to the port |
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| 266 | * |
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| 267 | * @return array<int> |
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| 268 | */ |
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| 269 | public function getVisibleGoodsSold(AbstractSmrPlayer $player = null): array { |
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| 270 | return $this->getVisibleGoods($this->getSellGoodIDs(), $player); |
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| 271 | } |
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| 272 | |||
| 273 | /** |
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| 274 | * Get IDs of goods that can be bought by $player from the port |
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| 275 | * |
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| 276 | * @return array<int> |
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| 277 | */ |
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| 278 | public function getVisibleGoodsBought(AbstractSmrPlayer $player = null): array { |
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| 279 | return $this->getVisibleGoods($this->getBuyGoodIDs(), $player); |
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| 280 | } |
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| 281 | |||
| 282 | /** |
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| 283 | * @return array<int> |
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| 284 | */ |
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| 285 | public function getAllGoodIDs(): array { |
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| 286 | return array_keys($this->goodTransactions); |
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| 287 | } |
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| 288 | |||
| 289 | /** |
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| 290 | * Get IDs of goods that can be sold to the port by the trader |
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| 291 | * |
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| 292 | * @return array<int> |
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| 293 | */ |
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| 294 | public function getSellGoodIDs(): array { |
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| 295 | return array_keys($this->goodTransactions, TransactionType::Sell, true); |
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| 296 | } |
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| 297 | |||
| 298 | /** |
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| 299 | * Get IDs of goods that can be bought from the port by the trader |
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| 300 | * |
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| 301 | * @return array<int> |
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| 302 | */ |
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| 303 | public function getBuyGoodIDs(): array { |
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| 304 | return array_keys($this->goodTransactions, TransactionType::Buy, true); |
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| 305 | } |
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| 306 | |||
| 307 | public function getGoodDistance(int $goodID): int { |
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| 308 | if (!isset($this->goodDistances[$goodID])) { |
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| 309 | $x = Globals::getGood($goodID); |
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| 310 | // Calculate distance to the opposite of the offered transaction |
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| 311 | $x['TransactionType'] = $this->getGoodTransaction($goodID)->opposite(); |
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| 312 | $di = Plotter::findDistanceToX($x, $this->getSector(), true); |
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| 313 | if (is_object($di)) { |
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| 314 | $di = $di->getDistance(); |
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| 315 | } |
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| 316 | $this->goodDistances[$goodID] = max(1, $di); |
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| 317 | } |
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| 318 | return $this->goodDistances[$goodID]; |
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| 319 | } |
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| 320 | |||
| 321 | /** |
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| 322 | * Returns the transaction type for this good (Buy or Sell). |
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| 323 | * Note: this is the player's transaction, not the port's. |
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| 324 | */ |
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| 325 | public function getGoodTransaction(int $goodID): TransactionType { |
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| 326 | foreach (TransactionType::cases() as $transaction) { |
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| 327 | if ($this->hasGood($goodID, $transaction)) { |
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| 328 | return $transaction; |
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| 329 | } |
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| 330 | } |
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| 331 | throw new Exception('Port does not trade goodID ' . $goodID); |
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| 332 | } |
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| 333 | |||
| 334 | public function hasGood(int $goodID, ?TransactionType $type = null): bool { |
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| 335 | $hasGood = isset($this->goodTransactions[$goodID]); |
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| 336 | if ($type === null || $hasGood === false) { |
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| 337 | return $hasGood; |
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| 338 | } |
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| 339 | return $this->goodTransactions[$goodID] === $type; |
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| 340 | } |
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| 341 | |||
| 342 | private function setGoodAmount(int $goodID, int $amount, bool $doUpdate = true): void { |
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| 343 | if ($this->isCachedVersion()) { |
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| 344 | throw new Exception('Cannot update a cached port!'); |
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| 345 | } |
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| 346 | // The new amount must be between 0 and the max for this good |
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| 347 | $amount = max(0, min($amount, Globals::getGood($goodID)['Max'])); |
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| 348 | if ($this->getGoodAmount($goodID) == $amount) { |
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| 349 | return; |
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| 350 | } |
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| 351 | $this->goodAmounts[$goodID] = $amount; |
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| 352 | |||
| 353 | if ($doUpdate) { |
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| 354 | // This goodID will be changed in the db during `update()` |
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| 355 | $this->goodAmountsChanged[$goodID] = true; |
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| 356 | } |
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| 357 | } |
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| 358 | |||
| 359 | public function getGoodAmount(int $goodID): int { |
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| 360 | return $this->goodAmounts[$goodID]; |
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| 361 | } |
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| 362 | |||
| 363 | /** |
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| 364 | * @param array<string, string|int> $good |
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| 365 | */ |
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| 366 | public function decreaseGood(array $good, int $amount, bool $doRefresh): void { |
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| 367 | $this->setGoodAmount($good['ID'], $this->getGoodAmount($good['ID']) - $amount); |
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| 368 | if ($doRefresh === true) { |
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| 369 | //get id of goods to replenish |
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| 370 | $this->refreshGoods($good['Class'], $amount); |
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| 371 | } |
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| 372 | } |
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| 373 | |||
| 374 | public function increaseGoodAmount(int $goodID, int $amount): void { |
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| 375 | $this->setGoodAmount($goodID, $this->getGoodAmount($goodID) + $amount); |
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| 376 | } |
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| 377 | |||
| 378 | public function decreaseGoodAmount(int $goodID, int $amount): void { |
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| 379 | $this->setGoodAmount($goodID, $this->getGoodAmount($goodID) - $amount); |
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| 380 | } |
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| 381 | |||
| 382 | /** |
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| 383 | * Adds extra stock to goods in the tier above a good that was traded |
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| 384 | */ |
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| 385 | protected function refreshGoods(int $classTraded, int $amountTraded): void { |
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| 386 | $refreshAmount = IRound($amountTraded * self::REFRESH_PER_GOOD); |
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| 387 | //refresh goods that need it |
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| 388 | $refreshClass = $classTraded + 1; |
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| 389 | foreach ($this->getAllGoodIDs() as $goodID) { |
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| 390 | $goodClass = Globals::getGood($goodID)['Class']; |
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| 391 | if ($goodClass == $refreshClass) { |
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| 392 | $this->increaseGoodAmount($goodID, $refreshAmount); |
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| 393 | } |
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| 394 | } |
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| 395 | } |
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| 396 | |||
| 397 | /** |
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| 398 | * @param array<string, string|int> $good |
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| 399 | */ |
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| 400 | protected function tradeGoods(array $good, int $goodsTraded, int $exp): void { |
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| 401 | $goodsTradedMoney = $goodsTraded * self::GOODS_TRADED_MONEY_MULTIPLIER; |
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| 402 | $this->increaseUpgrade($goodsTradedMoney); |
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| 403 | $this->increaseCredits($goodsTradedMoney); |
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| 404 | $this->increaseExperience($exp); |
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| 405 | $this->decreaseGood($good, $goodsTraded, true); |
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| 406 | } |
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| 407 | |||
| 408 | /** |
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| 409 | * @param array<string, string|int> $good |
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| 410 | */ |
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| 411 | public function buyGoods(array $good, int $goodsTraded, int $idealPrice, int $bargainPrice, int $exp): void { |
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| 412 | $this->tradeGoods($good, $goodsTraded, $exp); |
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| 413 | // Limit upgrade/credits to prevent massive increases in a single trade |
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| 414 | $cappedBargainPrice = min(max($idealPrice, $goodsTraded * 1000), $bargainPrice); |
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| 415 | $this->increaseUpgrade($cappedBargainPrice); |
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| 416 | $this->increaseCredits($cappedBargainPrice); |
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| 417 | } |
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| 418 | |||
| 419 | /** |
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| 420 | * @param array<string, string|int> $good |
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| 421 | */ |
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| 422 | public function sellGoods(array $good, int $goodsTraded, int $exp): void { |
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| 423 | $this->tradeGoods($good, $goodsTraded, $exp); |
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| 424 | } |
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| 425 | |||
| 426 | /** |
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| 427 | * @param array<string, string|int> $good |
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| 428 | */ |
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| 429 | public function stealGoods(array $good, int $goodsTraded): void { |
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| 430 | $this->decreaseGood($good, $goodsTraded, false); |
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| 431 | } |
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| 432 | |||
| 433 | public function checkForUpgrade(): int { |
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| 434 | if ($this->isCachedVersion()) { |
||
| 435 | throw new Exception('Cannot upgrade a cached port!'); |
||
| 436 | } |
||
| 437 | $upgrades = 0; |
||
| 438 | while ($this->upgrade >= $this->getUpgradeRequirement() && $this->level < $this->getMaxLevel()) { |
||
| 439 | ++$upgrades; |
||
| 440 | $this->decreaseUpgrade($this->getUpgradeRequirement()); |
||
| 441 | $this->decreaseCredits($this->getUpgradeRequirement()); |
||
| 442 | $this->doUpgrade(); |
||
| 443 | } |
||
| 444 | return $upgrades; |
||
| 445 | } |
||
| 446 | |||
| 447 | /** |
||
| 448 | * This function should only be used in universe creation to set |
||
| 449 | * ports to a specific level. |
||
| 450 | */ |
||
| 451 | public function upgradeToLevel(int $level): void { |
||
| 460 | } |
||
| 461 | } |
||
| 462 | |||
| 463 | /** |
||
| 464 | * Returns the good class associated with the given level. |
||
| 465 | * If no level specified, will use the current port level. |
||
| 466 | * This is useful for determining what trade goods to add/remove. |
||
| 467 | */ |
||
| 468 | protected function getGoodClassAtLevel(int $level = null): int { |
||
| 469 | if ($level === null) { |
||
| 470 | $level = $this->getLevel(); |
||
| 471 | } |
||
| 472 | return match ($level) { |
||
| 473 | 1, 2 => 1, |
||
| 474 | 3, 4, 5, 6 => 2, |
||
| 475 | 7, 8, 9 => 3, |
||
| 476 | default => throw new Exception('No good class for level ' . $level), |
||
| 477 | }; |
||
| 478 | } |
||
| 479 | |||
| 480 | /** |
||
| 481 | * @return array<string, string|int> |
||
| 482 | */ |
||
| 483 | protected function selectAndAddGood(int $goodClass): array { |
||
| 484 | $GOODS = Globals::getGoods(); |
||
| 485 | shuffle($GOODS); |
||
| 486 | foreach ($GOODS as $good) { |
||
| 487 | if (!$this->hasGood($good['ID']) && $good['Class'] == $goodClass) { |
||
| 488 | $transactionType = array_rand_value(TransactionType::cases()); |
||
| 489 | $this->addPortGood($good['ID'], $transactionType); |
||
| 490 | return $good; |
||
| 491 | } |
||
| 492 | } |
||
| 493 | throw new Exception('Failed to add a good!'); |
||
| 494 | } |
||
| 495 | |||
| 496 | protected function doUpgrade(): void { |
||
| 497 | if ($this->isCachedVersion()) { |
||
| 498 | throw new Exception('Cannot upgrade a cached port!'); |
||
| 499 | } |
||
| 500 | |||
| 501 | $this->increaseLevel(1); |
||
| 502 | $goodClass = $this->getGoodClassAtLevel(); |
||
| 503 | $this->selectAndAddGood($goodClass); |
||
| 504 | |||
| 505 | if ($this->getLevel() == 1) { |
||
| 506 | // Add 2 extra goods when upgrading to level 1 (i.e. in Uni Gen) |
||
| 507 | $this->selectAndAddGood($goodClass); |
||
| 508 | $this->selectAndAddGood($goodClass); |
||
| 509 | } |
||
| 510 | } |
||
| 511 | |||
| 512 | public function getUpgradeRequirement(): int { |
||
| 513 | //return round(exp($this->getLevel()/1.7)+3)*1000000; |
||
| 514 | return $this->getLevel() * 1000000; |
||
| 515 | } |
||
| 516 | |||
| 517 | /** |
||
| 518 | * Manually set port goods. |
||
| 519 | * Only modifies goods that need to change. |
||
| 520 | * Returns false on invalid input. |
||
| 521 | * |
||
| 522 | * @param array<int, TransactionType> $goods |
||
| 523 | */ |
||
| 524 | public function setPortGoods(array $goods): bool { |
||
| 550 | } |
||
| 551 | |||
| 552 | /** |
||
| 553 | * Add good with given ID to the port, with transaction $type |
||
| 554 | * as either "Buy" or "Sell", meaning the player buys or sells. |
||
| 555 | * If the port already has this transaction, do nothing. |
||
| 556 | * |
||
| 557 | * NOTE: make sure to adjust the port level appropriately if |
||
| 558 | * calling this function directly. |
||
| 559 | */ |
||
| 560 | public function addPortGood(int $goodID, TransactionType $type): void { |
||
| 577 | } |
||
| 578 | |||
| 579 | /** |
||
| 580 | * Remove good with given ID from the port. |
||
| 581 | * If the port does not have this good, do nothing. |
||
| 582 | * |
||
| 583 | * NOTE: make sure to adjust the port level appropriately if |
||
| 584 | * calling this function directly. |
||
| 585 | */ |
||
| 586 | public function removePortGood(int $goodID): void { |
||
| 587 | if ($this->isCachedVersion()) { |
||
| 588 | throw new Exception('Cannot update a cached port!'); |
||
| 589 | } |
||
| 590 | if (!$this->hasGood($goodID)) { |
||
| 591 | return; |
||
| 592 | } |
||
| 593 | |||
| 594 | unset($this->goodAmounts[$goodID]); |
||
| 595 | unset($this->goodAmountsChanged[$goodID]); |
||
| 596 | unset($this->goodTransactions[$goodID]); |
||
| 597 | unset($this->goodDistances[$goodID]); |
||
| 598 | |||
| 599 | // Flag for update |
||
| 600 | $this->cacheIsValid = false; |
||
| 601 | $this->goodTransactionsChanged[$goodID] = false; // false => removed |
||
| 602 | } |
||
| 603 | |||
| 604 | /** |
||
| 605 | * Returns the number of port level downgrades due to damage taken. |
||
| 606 | */ |
||
| 607 | public function checkForDowngrade(int $damage): int { |
||
| 608 | $numDowngrades = 0; |
||
| 609 | $numChances = floor($damage / self::DAMAGE_NEEDED_FOR_DOWNGRADE_CHANCE); |
||
| 610 | for ($i = 0; $i < $numChances; $i++) { |
||
| 611 | if (rand(1, 100) <= self::CHANCE_TO_DOWNGRADE && $this->level > 1) { |
||
| 612 | ++$numDowngrades; |
||
| 613 | $this->doDowngrade(); |
||
| 614 | } |
||
| 615 | } |
||
| 616 | return $numDowngrades; |
||
| 617 | } |
||
| 618 | |||
| 619 | protected function selectAndRemoveGood(int $goodClass): void { |
||
| 620 | // Pick good to remove from the list of goods the port currently has |
||
| 621 | $goodIDs = $this->getAllGoodIDs(); |
||
| 622 | shuffle($goodIDs); |
||
| 623 | |||
| 624 | foreach ($goodIDs as $goodID) { |
||
| 625 | $good = Globals::getGood($goodID); |
||
| 626 | if ($good['Class'] == $goodClass) { |
||
| 627 | $this->removePortGood($good['ID']); |
||
| 628 | return; |
||
| 629 | } |
||
| 630 | } |
||
| 631 | throw new Exception('Failed to remove a good!'); |
||
| 632 | } |
||
| 633 | |||
| 634 | protected function doDowngrade(): void { |
||
| 635 | if ($this->isCachedVersion()) { |
||
| 636 | throw new Exception('Cannot downgrade a cached port!'); |
||
| 637 | } |
||
| 638 | |||
| 639 | $goodClass = $this->getGoodClassAtLevel(); |
||
| 640 | $this->selectAndRemoveGood($goodClass); |
||
| 641 | |||
| 642 | if ($this->getLevel() == 1) { |
||
| 643 | // For level 1 ports, we don't want to have fewer goods |
||
| 644 | $newGood = $this->selectAndAddGood($goodClass); |
||
| 645 | // Set new good to 0 supply |
||
| 646 | // (since other goods are set to 0 when port is destroyed) |
||
| 647 | $this->setGoodAmount($newGood['ID'], 0); |
||
| 648 | } else { |
||
| 649 | // Don't make the port level 0 |
||
| 650 | $this->decreaseLevel(1); |
||
| 651 | } |
||
| 652 | $this->setUpgrade(0); |
||
| 653 | } |
||
| 654 | |||
| 655 | /** |
||
| 656 | * @param array<AbstractSmrPlayer> $attackers |
||
| 657 | */ |
||
| 658 | public function attackedBy(AbstractSmrPlayer $trigger, array $attackers): void { |
||
| 659 | if ($this->isCachedVersion()) { |
||
| 660 | throw new Exception('Cannot attack a cached port!'); |
||
| 661 | } |
||
| 662 | |||
| 663 | $trigger->increaseHOF(1, ['Combat', 'Port', 'Number Of Triggers'], HOF_PUBLIC); |
||
| 664 | foreach ($attackers as $attacker) { |
||
| 665 | $attacker->increaseHOF(1, ['Combat', 'Port', 'Number Of Attacks'], HOF_PUBLIC); |
||
| 666 | $this->db->replace('player_attacks_port', [ |
||
| 667 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
||
| 668 | 'account_id' => $this->db->escapeNumber($attacker->getAccountID()), |
||
| 669 | 'sector_id' => $this->db->escapeNumber($this->getSectorID()), |
||
| 670 | 'time' => $this->db->escapeNumber(Epoch::time()), |
||
| 671 | 'level' => $this->db->escapeNumber($this->getLevel()), |
||
| 672 | ]); |
||
| 673 | } |
||
| 674 | if (!$this->isUnderAttack()) { |
||
| 675 | |||
| 676 | //5 mins per port level |
||
| 677 | $nextReinforce = Epoch::time() + $this->getLevel() * 300; |
||
| 678 | |||
| 679 | $this->setReinforceTime($nextReinforce); |
||
| 680 | $this->updateAttackStarted(); |
||
| 681 | //add news |
||
| 682 | $newsMessage = '<span class="red bold">*MAYDAY* *MAYDAY*</span> A distress beacon has been activated by the port in sector ' . Globals::getSectorBBLink($this->getSectorID()) . '. It is under attack by '; |
||
| 683 | if ($trigger->hasAlliance()) { |
||
| 684 | $newsMessage .= 'members of ' . $trigger->getAllianceBBLink(); |
||
| 685 | } else { |
||
| 686 | $newsMessage .= $trigger->getBBLink(); |
||
| 687 | } |
||
| 688 | |||
| 689 | $newsMessage .= '. The Federal Government is offering '; |
||
| 690 | $bounty = number_format(floor($trigger->getLevelID() * DEFEND_PORT_BOUNTY_PER_LEVEL)); |
||
| 691 | |||
| 692 | if ($trigger->hasAlliance()) { |
||
| 693 | $newsMessage .= 'bounties of <span class="creds">' . $bounty . '</span> credits for the deaths of any raiding members of ' . $trigger->getAllianceBBLink(); |
||
| 694 | } else { |
||
| 695 | $newsMessage .= 'a bounty of <span class="creds">' . $bounty . '</span> credits for the death of ' . $trigger->getBBLink(); |
||
| 696 | } |
||
| 697 | $newsMessage .= ' prior to the destruction of the port, or until federal forces arrive to defend the port.'; |
||
| 698 | |||
| 699 | $this->db->insert('news', [ |
||
| 700 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
||
| 701 | 'time' => $this->db->escapeNumber(Epoch::time()), |
||
| 702 | 'news_message' => $this->db->escapeString($newsMessage), |
||
| 703 | 'killer_id' => $this->db->escapeNumber($trigger->getAccountID()), |
||
| 704 | 'killer_alliance' => $this->db->escapeNumber($trigger->getAllianceID()), |
||
| 705 | 'dead_id' => $this->db->escapeNumber(ACCOUNT_ID_PORT), |
||
| 706 | ]); |
||
| 707 | } |
||
| 708 | } |
||
| 709 | |||
| 710 | public function getDisplayName(): string { |
||
| 711 | return '<span style="color:yellow;font-variant:small-caps">Port ' . $this->getSectorID() . '</span>'; |
||
| 712 | } |
||
| 713 | |||
| 714 | public function setShields(int $shields): void { |
||
| 715 | if ($this->isCachedVersion()) { |
||
| 716 | throw new Exception('Cannot update a cached port!'); |
||
| 717 | } |
||
| 718 | if ($shields < 0) { |
||
| 719 | $shields = 0; |
||
| 720 | } |
||
| 721 | if ($this->shields == $shields) { |
||
| 722 | return; |
||
| 723 | } |
||
| 724 | $this->shields = $shields; |
||
| 725 | $this->hasChanged = true; |
||
| 726 | } |
||
| 727 | |||
| 728 | public function setArmour(int $armour): void { |
||
| 729 | if ($this->isCachedVersion()) { |
||
| 730 | throw new Exception('Cannot update a cached port!'); |
||
| 731 | } |
||
| 732 | if ($armour < 0) { |
||
| 733 | $armour = 0; |
||
| 734 | } |
||
| 735 | if ($this->armour == $armour) { |
||
| 736 | return; |
||
| 737 | } |
||
| 738 | $this->armour = $armour; |
||
| 739 | $this->hasChanged = true; |
||
| 740 | } |
||
| 741 | |||
| 742 | public function setCDs(int $combatDrones): void { |
||
| 743 | if ($this->isCachedVersion()) { |
||
| 744 | throw new Exception('Cannot update a cached port!'); |
||
| 745 | } |
||
| 746 | if ($combatDrones < 0) { |
||
| 747 | $combatDrones = 0; |
||
| 748 | } |
||
| 749 | if ($this->combatDrones == $combatDrones) { |
||
| 750 | return; |
||
| 751 | } |
||
| 752 | $this->combatDrones = $combatDrones; |
||
| 753 | $this->hasChanged = true; |
||
| 754 | } |
||
| 755 | |||
| 756 | public function setCreditsToDefault(): void { |
||
| 757 | $this->setCredits(2700000 + $this->getLevel() * 1500000 + pow($this->getLevel(), 2) * 300000); |
||
| 758 | } |
||
| 759 | |||
| 760 | public function setCredits(int $credits): void { |
||
| 761 | if ($this->isCachedVersion()) { |
||
| 762 | throw new Exception('Cannot update a cached port!'); |
||
| 763 | } |
||
| 764 | if ($this->credits == $credits) { |
||
| 765 | return; |
||
| 766 | } |
||
| 767 | $this->credits = $credits; |
||
| 768 | $this->hasChanged = true; |
||
| 769 | } |
||
| 770 | |||
| 771 | public function decreaseCredits(int $credits): void { |
||
| 772 | if ($credits < 0) { |
||
| 773 | throw new Exception('Cannot decrease negative credits.'); |
||
| 774 | } |
||
| 775 | $this->setCredits($this->getCredits() - $credits); |
||
| 776 | } |
||
| 777 | |||
| 778 | public function increaseCredits(int $credits): void { |
||
| 779 | if ($credits < 0) { |
||
| 780 | throw new Exception('Cannot increase negative credits.'); |
||
| 781 | } |
||
| 782 | $this->setCredits($this->getCredits() + $credits); |
||
| 783 | } |
||
| 784 | |||
| 785 | public function setUpgrade(int $upgrade): void { |
||
| 786 | if ($this->isCachedVersion()) { |
||
| 787 | throw new Exception('Cannot update a cached port!'); |
||
| 788 | } |
||
| 789 | if ($this->getLevel() == $this->getMaxLevel()) { |
||
| 790 | $upgrade = 0; |
||
| 791 | } |
||
| 792 | if ($this->upgrade == $upgrade) { |
||
| 793 | return; |
||
| 794 | } |
||
| 795 | $this->upgrade = $upgrade; |
||
| 796 | $this->hasChanged = true; |
||
| 797 | $this->checkForUpgrade(); |
||
| 798 | } |
||
| 799 | |||
| 800 | public function decreaseUpgrade(int $upgrade): void { |
||
| 801 | if ($upgrade < 0) { |
||
| 802 | throw new Exception('Cannot decrease negative upgrade.'); |
||
| 803 | } |
||
| 804 | $this->setUpgrade($this->getUpgrade() - $upgrade); |
||
| 805 | } |
||
| 806 | |||
| 807 | public function increaseUpgrade(int $upgrade): void { |
||
| 808 | if ($upgrade < 0) { |
||
| 809 | throw new Exception('Cannot increase negative upgrade.'); |
||
| 810 | } |
||
| 811 | $this->setUpgrade($this->getUpgrade() + $upgrade); |
||
| 812 | } |
||
| 813 | |||
| 814 | public function setLevel(int $level): void { |
||
| 823 | } |
||
| 824 | |||
| 825 | public function increaseLevel(int $level): void { |
||
| 826 | if ($level < 0) { |
||
| 827 | throw new Exception('Cannot increase negative level.'); |
||
| 828 | } |
||
| 829 | $this->setLevel($this->getLevel() + $level); |
||
| 830 | } |
||
| 831 | |||
| 832 | public function decreaseLevel(int $level): void { |
||
| 833 | if ($level < 0) { |
||
| 834 | throw new Exception('Cannot increase negative level.'); |
||
| 835 | } |
||
| 836 | $this->setLevel($this->getLevel() - $level); |
||
| 837 | } |
||
| 838 | |||
| 839 | public function setExperience(int $experience): void { |
||
| 848 | } |
||
| 849 | |||
| 850 | public function increaseExperience(int $experience): void { |
||
| 851 | if ($experience < 0) { |
||
| 852 | throw new Exception('Cannot increase negative experience.'); |
||
| 853 | } |
||
| 854 | $this->setExperience($this->getExperience() + $experience); |
||
| 855 | } |
||
| 856 | |||
| 857 | public function getGameID(): int { |
||
| 858 | return $this->gameID; |
||
| 859 | } |
||
| 860 | |||
| 861 | public function getGame(): SmrGame { |
||
| 862 | return SmrGame::getGame($this->gameID); |
||
| 863 | } |
||
| 864 | |||
| 865 | public function getSectorID(): int { |
||
| 866 | return $this->sectorID; |
||
| 867 | } |
||
| 868 | |||
| 869 | public function getSector(): SmrSector { |
||
| 870 | return SmrSector::getSector($this->getGameID(), $this->getSectorID()); |
||
| 871 | } |
||
| 872 | |||
| 873 | public function setRaceID(int $raceID): void { |
||
| 880 | } |
||
| 881 | |||
| 882 | public function getLevel(): int { |
||
| 884 | } |
||
| 885 | |||
| 886 | public static function getMaxLevelByGame(int $gameID): int { |
||
| 887 | $game = SmrGame::getGame($gameID); |
||
| 888 | if ($game->isGameType(SmrGame::GAME_TYPE_HUNTER_WARS)) { |
||
| 889 | $maxLevel = 6; |
||
| 890 | } else { |
||
| 891 | $maxLevel = 9; |
||
| 892 | } |
||
| 893 | return $maxLevel; |
||
| 894 | } |
||
| 895 | |||
| 896 | public function getMaxLevel(): int { |
||
| 897 | return self::getMaxLevelByGame($this->gameID); |
||
| 898 | } |
||
| 899 | |||
| 900 | public function getShields(): int { |
||
| 901 | return $this->shields; |
||
| 902 | } |
||
| 903 | |||
| 904 | public function hasShields(): bool { |
||
| 905 | return ($this->getShields() > 0); |
||
| 906 | } |
||
| 907 | |||
| 908 | public function getCDs(): int { |
||
| 909 | return $this->combatDrones; |
||
| 910 | } |
||
| 911 | |||
| 912 | public function hasCDs(): bool { |
||
| 913 | return ($this->getCDs() > 0); |
||
| 914 | } |
||
| 915 | |||
| 916 | public function getArmour(): int { |
||
| 917 | return $this->armour; |
||
| 918 | } |
||
| 919 | |||
| 920 | public function hasArmour(): bool { |
||
| 921 | return ($this->getArmour() > 0); |
||
| 922 | } |
||
| 923 | |||
| 924 | public function getExperience(): int { |
||
| 925 | return $this->experience; |
||
| 926 | } |
||
| 927 | |||
| 928 | public function getCredits(): int { |
||
| 929 | return $this->credits; |
||
| 930 | } |
||
| 931 | |||
| 932 | public function getUpgrade(): int { |
||
| 933 | return $this->upgrade; |
||
| 934 | } |
||
| 935 | |||
| 936 | public function getNumWeapons(): int { |
||
| 937 | return $this->getLevel() + 3; |
||
| 938 | } |
||
| 939 | |||
| 940 | /** |
||
| 941 | * @return array<SmrWeapon> |
||
| 942 | */ |
||
| 943 | public function getWeapons(): array { |
||
| 944 | $portTurret = SmrWeapon::getWeapon(WEAPON_PORT_TURRET); |
||
| 945 | return array_fill(0, $this->getNumWeapons(), $portTurret); |
||
| 946 | } |
||
| 947 | |||
| 948 | public function getUpgradePercent(): float { |
||
| 949 | return min(1, max(0, $this->upgrade / $this->getUpgradeRequirement())); |
||
| 950 | } |
||
| 951 | |||
| 952 | public function getCreditsPercent(): float { |
||
| 953 | return min(1, max(0, $this->credits / 32000000)); |
||
| 954 | } |
||
| 955 | |||
| 956 | public function getReinforcePercent(): float { |
||
| 957 | if (!$this->isUnderAttack()) { |
||
| 958 | return 0; |
||
| 959 | } |
||
| 960 | return min(1, max(0, ($this->getReinforceTime() - Epoch::time()) / ($this->getReinforceTime() - $this->getAttackStarted()))); |
||
| 961 | } |
||
| 962 | |||
| 963 | public function getReinforceTime(): int { |
||
| 964 | return $this->reinforceTime; |
||
| 965 | } |
||
| 966 | |||
| 967 | public function setReinforceTime(int $reinforceTime): void { |
||
| 968 | if ($this->reinforceTime == $reinforceTime) { |
||
| 969 | return; |
||
| 970 | } |
||
| 971 | $this->reinforceTime = $reinforceTime; |
||
| 972 | $this->hasChanged = true; |
||
| 973 | } |
||
| 974 | |||
| 975 | public function getAttackStarted(): int { |
||
| 977 | } |
||
| 978 | |||
| 979 | private function updateAttackStarted(): void { |
||
| 980 | $this->setAttackStarted(Epoch::time()); |
||
| 981 | } |
||
| 982 | |||
| 983 | private function setAttackStarted(int $time): void { |
||
| 984 | if ($this->attackStarted == $time) { |
||
| 985 | return; |
||
| 986 | } |
||
| 987 | $this->attackStarted = $time; |
||
| 988 | $this->hasChanged = true; |
||
| 989 | } |
||
| 990 | |||
| 991 | public function isUnderAttack(): bool { |
||
| 992 | return ($this->getReinforceTime() >= Epoch::time()); |
||
| 993 | } |
||
| 994 | |||
| 995 | public function isDestroyed(): bool { |
||
| 996 | return $this->getArmour() < 1; |
||
| 997 | } |
||
| 998 | |||
| 999 | public function exists(): bool { |
||
| 1000 | return $this->isNew === false || $this->hasChanged === true; |
||
| 1001 | } |
||
| 1002 | |||
| 1003 | public function decreaseShields(int $number): void { |
||
| 1005 | } |
||
| 1006 | |||
| 1007 | public function decreaseCDs(int $number): void { |
||
| 1008 | $this->setCDs($this->getCDs() - $number); |
||
| 1009 | } |
||
| 1010 | |||
| 1011 | public function decreaseArmour(int $number): void { |
||
| 1012 | $this->setArmour($this->getArmour() - $number); |
||
| 1013 | } |
||
| 1014 | |||
| 1015 | public function getTradeRestriction(AbstractSmrPlayer $player): string|false { |
||
| 1016 | if (!$this->exists()) { |
||
| 1017 | return 'There is no port in this sector!'; |
||
| 1018 | } |
||
| 1019 | if ($this->getSectorID() != $player->getSectorID()) { |
||
| 1020 | return 'That port is not in this sector!'; |
||
| 1021 | } |
||
| 1022 | if ($player->getRelation($this->getRaceID()) <= RELATIONS_WAR) { |
||
| 1023 | return 'We will not trade with our enemies!'; |
||
| 1024 | } |
||
| 1025 | if ($this->isUnderAttack()) { |
||
| 1026 | return 'We are still repairing damage caused during the last raid.'; |
||
| 1027 | } |
||
| 1028 | return false; |
||
| 1029 | } |
||
| 1030 | |||
| 1031 | public function getIdealPrice(int $goodID, TransactionType $transactionType, int $numGoods, int $relations): int { |
||
| 1032 | $supply = $this->getGoodAmount($goodID); |
||
| 1033 | $dist = $this->getGoodDistance($goodID); |
||
| 1034 | return self::idealPrice($goodID, $transactionType, $numGoods, $relations, $supply, $dist); |
||
| 1035 | } |
||
| 1036 | |||
| 1037 | /** |
||
| 1038 | * Generic ideal price calculation, given all parameters as input. |
||
| 1039 | */ |
||
| 1040 | public static function idealPrice(int $goodID, TransactionType $transactionType, int $numGoods, int $relations, int $supply, int $dist): int { |
||
| 1041 | $relations = min(1000, $relations); // no effect for higher relations |
||
| 1042 | $good = Globals::getGood($goodID); |
||
| 1043 | $base = $good['BasePrice'] * $numGoods; |
||
| 1044 | $maxSupply = $good['Max']; |
||
| 1045 | |||
| 1046 | $distFactor = pow($dist, 1.3); |
||
| 1047 | if ($transactionType === TransactionType::Sell) { |
||
| 1048 | $supplyFactor = 1 + ($supply / $maxSupply); |
||
| 1049 | $relationsFactor = 1.2 + 1.8 * ($relations / 1000); // [0.75-3] |
||
| 1050 | $scale = 0.088; |
||
| 1051 | } else { // $transactionType === TransactionType::Buy |
||
| 1052 | $supplyFactor = 2 - ($supply / $maxSupply); |
||
| 1053 | $relationsFactor = 3 - 2 * ($relations / 1000); |
||
| 1054 | $scale = 0.03; |
||
| 1055 | } |
||
| 1056 | return IRound($base * $scale * $distFactor * $supplyFactor * $relationsFactor); |
||
| 1057 | } |
||
| 1058 | |||
| 1059 | public function getOfferPrice(int $idealPrice, int $relations, TransactionType $transactionType): int { |
||
| 1060 | $relations = min(1000, $relations); // no effect for higher relations |
||
| 1061 | $relationsEffect = (2 * $relations + 8000) / 10000; // [0.75-1] |
||
| 1062 | |||
| 1063 | return match ($transactionType) { |
||
| 1064 | TransactionType::Buy => max($idealPrice, IFloor($idealPrice * (2 - $relationsEffect))), |
||
| 1065 | TransactionType::Sell => min($idealPrice, ICeil($idealPrice * $relationsEffect)), |
||
| 1066 | }; |
||
| 1067 | } |
||
| 1068 | |||
| 1069 | /** |
||
| 1070 | * Return the fraction of max exp earned. |
||
| 1071 | */ |
||
| 1072 | public function calculateExperiencePercent(int $idealPrice, int $bargainPrice, TransactionType $transactionType): float { |
||
| 1073 | if ($bargainPrice == $idealPrice) { |
||
| 1074 | return 1; |
||
| 1075 | } |
||
| 1076 | |||
| 1077 | $offerPriceNoRelations = $this->getOfferPrice($idealPrice, 0, $transactionType); |
||
| 1078 | |||
| 1079 | // Avoid division by 0 in the case where the ideal price is so small |
||
| 1080 | // that relations have no impact on the offered price. |
||
| 1081 | $denom = max(1, abs($idealPrice - $offerPriceNoRelations)); |
||
| 1082 | |||
| 1083 | $expPercent = 1 - abs(($idealPrice - $bargainPrice) / $denom); |
||
| 1084 | return max(0, min(1, $expPercent)); |
||
| 1085 | } |
||
| 1086 | |||
| 1087 | public function getRaidWarningHREF(): string { |
||
| 1088 | return Page::create('port_attack_warning.php')->href(); |
||
| 1089 | } |
||
| 1090 | |||
| 1091 | public function getAttackHREF(): string { |
||
| 1092 | $container = Page::create('port_attack_processing.php'); |
||
| 1093 | $container['port_id'] = $this->getSectorID(); |
||
| 1094 | return $container->href(); |
||
| 1095 | } |
||
| 1096 | |||
| 1097 | public function getClaimHREF(): string { |
||
| 1098 | $container = Page::create('port_claim_processing.php'); |
||
| 1099 | $container['port_id'] = $this->getSectorID(); |
||
| 1100 | return $container->href(); |
||
| 1101 | } |
||
| 1102 | |||
| 1103 | /** |
||
| 1104 | * @return ($justContainer is false ? string : Page) |
||
| 1105 | */ |
||
| 1106 | public function getRazeHREF(bool $justContainer = false): string|Page { |
||
| 1107 | $container = Page::create('port_payout_processing.php'); |
||
| 1108 | $container['PayoutType'] = PortPayoutType::Raze; |
||
| 1109 | return $justContainer === false ? $container->href() : $container; |
||
| 1110 | } |
||
| 1111 | |||
| 1112 | /** |
||
| 1113 | * @return ($justContainer is false ? string : Page) |
||
| 1114 | */ |
||
| 1115 | public function getLootHREF(bool $justContainer = false): string|Page { |
||
| 1116 | if ($this->getCredits() > 0) { |
||
| 1117 | $container = Page::create('port_payout_processing.php'); |
||
| 1118 | $container['PayoutType'] = PortPayoutType::Loot; |
||
| 1119 | } else { |
||
| 1120 | $container = Page::create('current_sector.php'); |
||
| 1121 | $container['msg'] = 'This port has already been looted.'; |
||
| 1122 | } |
||
| 1123 | return $justContainer === false ? $container->href() : $container; |
||
| 1124 | } |
||
| 1125 | |||
| 1126 | public function getLootGoodHREF(int $boughtGoodID): string { |
||
| 1127 | $container = Page::create('port_loot_processing.php'); |
||
| 1128 | $container['GoodID'] = $boughtGoodID; |
||
| 1129 | return $container->href(); |
||
| 1130 | } |
||
| 1131 | |||
| 1132 | public function isCachedVersion(): bool { |
||
| 1133 | return $this->cachedVersion; |
||
| 1134 | } |
||
| 1135 | |||
| 1136 | public function getCachedTime(): int { |
||
| 1137 | return $this->cachedTime; |
||
| 1138 | } |
||
| 1139 | |||
| 1140 | protected function setCachedTime(int $cachedTime): void { |
||
| 1141 | $this->cachedTime = $cachedTime; |
||
| 1142 | } |
||
| 1143 | |||
| 1144 | public function updateSectorPlayersCache(): void { |
||
| 1145 | $accountIDs = []; |
||
| 1146 | $sectorPlayers = $this->getSector()->getPlayers(); |
||
| 1147 | foreach ($sectorPlayers as $sectorPlayer) { |
||
| 1148 | $accountIDs[] = $sectorPlayer->getAccountID(); |
||
| 1149 | } |
||
| 1150 | $this->addCachePorts($accountIDs); |
||
| 1151 | } |
||
| 1152 | |||
| 1153 | public function addCachePort(int $accountID): void { |
||
| 1154 | $this->addCachePorts([$accountID]); |
||
| 1155 | } |
||
| 1156 | |||
| 1157 | /** |
||
| 1158 | * @param array<int> $accountIDs |
||
| 1159 | */ |
||
| 1160 | public function addCachePorts(array $accountIDs): bool { |
||
| 1161 | if (count($accountIDs) > 0 && $this->exists()) { |
||
| 1162 | $cache = $this->db->escapeObject($this, true); |
||
| 1163 | $cacheHash = $this->db->escapeString(md5($cache)); |
||
| 1164 | //give them the port info |
||
| 1165 | $query = 'INSERT IGNORE INTO player_visited_port ' . |
||
| 1166 | '(account_id, game_id, sector_id, visited, port_info_hash) ' . |
||
| 1167 | 'VALUES '; |
||
| 1168 | foreach ($accountIDs as $accountID) { |
||
| 1169 | $query .= '(' . $accountID . ', ' . $this->getGameID() . ', ' . $this->getSectorID() . ', 0, \'\'),'; |
||
| 1170 | } |
||
| 1171 | $query = substr($query, 0, -1); |
||
| 1172 | $this->db->write($query); |
||
| 1173 | |||
| 1174 | $this->db->write('INSERT IGNORE INTO port_info_cache |
||
| 1175 | (game_id, sector_id, port_info_hash, port_info) |
||
| 1176 | VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getSectorID()) . ', ' . $cacheHash . ', ' . $cache . ')'); |
||
| 1177 | |||
| 1178 | // We can't use the SQL member here because CachePorts don't have it |
||
| 1179 | $this->db->write('UPDATE player_visited_port SET visited=' . $this->db->escapeNumber($this->getCachedTime()) . ', port_info_hash=' . $cacheHash . ' WHERE visited<=' . $this->db->escapeNumber($this->getCachedTime()) . ' AND account_id IN (' . $this->db->escapeArray($accountIDs) . ') AND sector_id=' . $this->db->escapeNumber($this->getSectorID()) . ' AND game_id=' . $this->db->escapeNumber($this->getGameID()) . ' LIMIT ' . count($accountIDs)); |
||
| 1180 | |||
| 1181 | unset($cache); |
||
| 1182 | return true; |
||
| 1183 | } |
||
| 1184 | return false; |
||
| 1185 | } |
||
| 1186 | |||
| 1187 | public static function getCachedPort(int $gameID, int $sectorID, int $accountID, bool $forceUpdate = false): SmrPort|false { |
||
| 1206 | } |
||
| 1207 | |||
| 1208 | // This is a magic method used when serializing an SmrPort instance. |
||
| 1209 | // It designates which members should be included in the serialization. |
||
| 1210 | public function __sleep() { |
||
| 1211 | // We omit `goodAmounts` and `goodDistances` so that the hash of the |
||
| 1212 | // serialized object is the same for all players. This greatly improves |
||
| 1213 | // cache efficiency. |
||
| 1214 | return ['gameID', 'sectorID', 'raceID', 'level', 'goodTransactions']; |
||
| 1215 | } |
||
| 1216 | |||
| 1217 | public function __wakeup() { |
||
| 1218 | $this->cachedVersion = true; |
||
| 1219 | $this->db = Database::getInstance(); |
||
| 1220 | } |
||
| 1221 | |||
| 1222 | public function update(): void { |
||
| 1223 | if ($this->isCachedVersion()) { |
||
| 1224 | throw new Exception('Cannot update a cached port!'); |
||
| 1225 | } |
||
| 1226 | if (!$this->exists()) { |
||
| 1227 | return; |
||
| 1228 | } |
||
| 1229 | |||
| 1230 | // If any cached members (see `__sleep`) changed, update the cached port |
||
| 1231 | if (!$this->cacheIsValid) { |
||
| 1232 | $this->updateSectorPlayersCache(); |
||
| 1233 | // route_cache tells NPC's where they can trade |
||
| 1234 | $this->db->write('DELETE FROM route_cache WHERE game_id=' . $this->db->escapeNumber($this->getGameID())); |
||
| 1235 | } |
||
| 1236 | |||
| 1237 | // If any fields in the `port` table have changed, update table |
||
| 1238 | if ($this->hasChanged) { |
||
| 1239 | if ($this->isNew === false) { |
||
| 1240 | $this->db->write('UPDATE port SET experience = ' . $this->db->escapeNumber($this->getExperience()) . |
||
| 1241 | ', shields = ' . $this->db->escapeNumber($this->getShields()) . |
||
| 1242 | ', armour = ' . $this->db->escapeNumber($this->getArmour()) . |
||
| 1243 | ', combat_drones = ' . $this->db->escapeNumber($this->getCDs()) . |
||
| 1244 | ', level = ' . $this->db->escapeNumber($this->getLevel()) . |
||
| 1245 | ', credits = ' . $this->db->escapeNumber($this->getCredits()) . |
||
| 1246 | ', upgrade = ' . $this->db->escapeNumber($this->getUpgrade()) . |
||
| 1247 | ', reinforce_time = ' . $this->db->escapeNumber($this->getReinforceTime()) . |
||
| 1248 | ', attack_started = ' . $this->db->escapeNumber($this->getAttackStarted()) . |
||
| 1249 | ', race_id = ' . $this->db->escapeNumber($this->getRaceID()) . ' |
||
| 1250 | WHERE ' . $this->SQL); |
||
| 1251 | } else { |
||
| 1252 | $this->db->insert('port', [ |
||
| 1253 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
||
| 1254 | 'sector_id' => $this->db->escapeNumber($this->getSectorID()), |
||
| 1255 | 'experience' => $this->db->escapeNumber($this->getExperience()), |
||
| 1256 | 'shields' => $this->db->escapeNumber($this->getShields()), |
||
| 1257 | 'armour' => $this->db->escapeNumber($this->getArmour()), |
||
| 1258 | 'combat_drones' => $this->db->escapeNumber($this->getCDs()), |
||
| 1259 | 'level' => $this->db->escapeNumber($this->getLevel()), |
||
| 1260 | 'credits' => $this->db->escapeNumber($this->getCredits()), |
||
| 1261 | 'upgrade' => $this->db->escapeNumber($this->getUpgrade()), |
||
| 1262 | 'reinforce_time' => $this->db->escapeNumber($this->getReinforceTime()), |
||
| 1263 | 'attack_started' => $this->db->escapeNumber($this->getAttackStarted()), |
||
| 1264 | 'race_id' => $this->db->escapeNumber($this->getRaceID()), |
||
| 1265 | ]); |
||
| 1266 | $this->isNew = false; |
||
| 1267 | } |
||
| 1268 | $this->hasChanged = false; |
||
| 1269 | } |
||
| 1270 | |||
| 1271 | // Update the port good amounts if they have been changed |
||
| 1272 | // (Note: `restockGoods` alone does not trigger this) |
||
| 1273 | foreach ($this->goodAmountsChanged as $goodID => $doUpdate) { |
||
| 1274 | if (!$doUpdate) { |
||
| 1275 | continue; |
||
| 1276 | } |
||
| 1277 | $amount = $this->getGoodAmount($goodID); |
||
| 1278 | $this->db->write('UPDATE port_has_goods SET amount = ' . $this->db->escapeNumber($amount) . ', last_update = ' . $this->db->escapeNumber(Epoch::time()) . ' WHERE ' . $this->SQL . ' AND good_id = ' . $this->db->escapeNumber($goodID)); |
||
| 1279 | unset($this->goodAmountsChanged[$goodID]); |
||
| 1280 | } |
||
| 1281 | |||
| 1282 | // Handle any goods that were added or removed |
||
| 1283 | foreach ($this->goodTransactionsChanged as $goodID => $status) { |
||
| 1284 | if ($status === true) { |
||
| 1285 | // add the good |
||
| 1286 | $this->db->replace('port_has_goods', [ |
||
| 1287 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
||
| 1288 | 'sector_id' => $this->db->escapeNumber($this->getSectorID()), |
||
| 1289 | 'good_id' => $this->db->escapeNumber($goodID), |
||
| 1290 | 'transaction_type' => $this->db->escapeString($this->getGoodTransaction($goodID)->value), |
||
| 1291 | 'amount' => $this->db->escapeNumber($this->getGoodAmount($goodID)), |
||
| 1292 | 'last_update' => $this->db->escapeNumber(Epoch::time()), |
||
| 1293 | ]); |
||
| 1294 | } else { |
||
| 1295 | // remove the good |
||
| 1296 | $this->db->write('DELETE FROM port_has_goods WHERE ' . $this->SQL . ' AND good_id=' . $this->db->escapeNumber($goodID) . ';'); |
||
| 1297 | } |
||
| 1298 | unset($this->goodTransactionsChanged[$goodID]); |
||
| 1299 | } |
||
| 1300 | |||
| 1301 | } |
||
| 1302 | |||
| 1303 | /** |
||
| 1304 | * @param array<AbstractSmrPlayer> $targetPlayers |
||
| 1305 | * @return array<string, mixed> |
||
| 1306 | */ |
||
| 1307 | public function shootPlayers(array $targetPlayers): array { |
||
| 1308 | $results = ['Port' => $this, 'TotalDamage' => 0, 'TotalDamagePerTargetPlayer' => []]; |
||
| 1309 | foreach ($targetPlayers as $targetPlayer) { |
||
| 1310 | $results['TotalDamagePerTargetPlayer'][$targetPlayer->getAccountID()] = 0; |
||
| 1311 | $results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()] = 0; |
||
| 1312 | } |
||
| 1313 | if ($this->isDestroyed()) { |
||
| 1314 | $results['DeadBeforeShot'] = true; |
||
| 1315 | return $results; |
||
| 1316 | } |
||
| 1317 | $results['DeadBeforeShot'] = false; |
||
| 1318 | $weapons = $this->getWeapons(); |
||
| 1319 | foreach ($weapons as $orderID => $weapon) { |
||
| 1320 | do { |
||
| 1321 | $targetPlayer = array_rand_value($targetPlayers); |
||
| 1322 | } while ($results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()] > min($results['TotalShotsPerTargetPlayer'])); |
||
| 1323 | $results['Weapons'][$orderID] = $weapon->shootPlayerAsPort($this, $targetPlayer); |
||
| 1324 | $results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()]++; |
||
| 1325 | if ($results['Weapons'][$orderID]['Hit']) { |
||
| 1326 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
| 1327 | $results['TotalDamagePerTargetPlayer'][$targetPlayer->getAccountID()] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
| 1328 | } |
||
| 1329 | } |
||
| 1330 | if ($this->hasCDs()) { |
||
| 1331 | $thisCDs = new SmrCombatDrones($this->getCDs(), true); |
||
| 1332 | $results['Drones'] = $thisCDs->shootPlayerAsPort($this, array_rand_value($targetPlayers)); |
||
| 1333 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
| 1334 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
| 1335 | } |
||
| 1336 | return $results; |
||
| 1337 | } |
||
| 1338 | |||
| 1339 | /** |
||
| 1340 | * @param array<string, int|bool> $damage |
||
| 1341 | * @return array<string, int|bool> |
||
| 1342 | */ |
||
| 1343 | public function takeDamage(array $damage): array { |
||
| 1344 | $alreadyDead = $this->isDestroyed(); |
||
| 1345 | $shieldDamage = 0; |
||
| 1346 | $cdDamage = 0; |
||
| 1347 | $armourDamage = 0; |
||
| 1348 | if (!$alreadyDead) { |
||
| 1349 | $shieldDamage = $this->takeDamageToShields($damage['Shield']); |
||
| 1350 | if ($shieldDamage == 0 || $damage['Rollover']) { |
||
| 1351 | $cdMaxDamage = $damage['Armour'] - $shieldDamage; |
||
| 1352 | if ($shieldDamage == 0 && $this->hasShields()) { |
||
| 1353 | $cdMaxDamage = IFloor($cdMaxDamage * DRONES_BEHIND_SHIELDS_DAMAGE_PERCENT); |
||
| 1354 | } |
||
| 1355 | $cdDamage = $this->takeDamageToCDs($cdMaxDamage); |
||
| 1356 | if (!$this->hasShields() && ($cdDamage == 0 || $damage['Rollover'])) { |
||
| 1357 | $armourMaxDamage = $damage['Armour'] - $shieldDamage - $cdDamage; |
||
| 1358 | $armourDamage = $this->takeDamageToArmour($armourMaxDamage); |
||
| 1359 | } |
||
| 1360 | } |
||
| 1361 | } |
||
| 1362 | |||
| 1363 | $return = [ |
||
| 1364 | 'KillingShot' => !$alreadyDead && $this->isDestroyed(), |
||
| 1365 | 'TargetAlreadyDead' => $alreadyDead, |
||
| 1366 | 'Shield' => $shieldDamage, |
||
| 1367 | 'CDs' => $cdDamage, |
||
| 1368 | 'NumCDs' => $cdDamage / CD_ARMOUR, |
||
| 1369 | 'HasCDs' => $this->hasCDs(), |
||
| 1370 | 'Armour' => $armourDamage, |
||
| 1371 | 'TotalDamage' => $shieldDamage + $cdDamage + $armourDamage, |
||
| 1372 | ]; |
||
| 1373 | return $return; |
||
| 1374 | } |
||
| 1375 | |||
| 1376 | protected function takeDamageToShields(int $damage): int { |
||
| 1377 | $actualDamage = min($this->getShields(), $damage); |
||
| 1378 | $this->decreaseShields($actualDamage); |
||
| 1379 | return $actualDamage; |
||
| 1380 | } |
||
| 1381 | |||
| 1382 | protected function takeDamageToCDs(int $damage): int { |
||
| 1383 | $actualDamage = min($this->getCDs(), IFloor($damage / CD_ARMOUR)); |
||
| 1384 | $this->decreaseCDs($actualDamage); |
||
| 1385 | return $actualDamage * CD_ARMOUR; |
||
| 1386 | } |
||
| 1387 | |||
| 1388 | protected function takeDamageToArmour(int $damage): int { |
||
| 1389 | $actualDamage = min($this->getArmour(), IFloor($damage)); |
||
| 1390 | $this->decreaseArmour($actualDamage); |
||
| 1391 | return $actualDamage; |
||
| 1392 | } |
||
| 1393 | |||
| 1394 | /** |
||
| 1395 | * @return array<SmrPlayer> |
||
| 1396 | */ |
||
| 1397 | public function getAttackersToCredit(): array { |
||
| 1398 | //get all players involved for HoF |
||
| 1399 | $attackers = []; |
||
| 1400 | $dbResult = $this->db->read('SELECT player.* FROM player_attacks_port JOIN player USING (game_id, account_id) WHERE game_id = ' . $this->db->escapeNumber($this->gameID) . ' AND player_attacks_port.sector_id = ' . $this->db->escapeNumber($this->sectorID) . ' AND time > ' . $this->db->escapeNumber(Epoch::time() - self::TIME_TO_CREDIT_RAID)); |
||
| 1401 | foreach ($dbResult->records() as $dbRecord) { |
||
| 1402 | $attackers[] = SmrPlayer::getPlayer($dbRecord->getInt('account_id'), $this->getGameID(), false, $dbRecord); |
||
| 1403 | } |
||
| 1404 | return $attackers; |
||
| 1405 | } |
||
| 1406 | |||
| 1407 | protected function creditCurrentAttackersForKill(): void { |
||
| 1408 | //get all players involved for HoF |
||
| 1409 | $attackers = $this->getAttackersToCredit(); |
||
| 1410 | foreach ($attackers as $attacker) { |
||
| 1411 | $attacker->increaseHOF($this->level, ['Combat', 'Port', 'Levels Raided'], HOF_PUBLIC); |
||
| 1412 | $attacker->increaseHOF(1, ['Combat', 'Port', 'Total Raided'], HOF_PUBLIC); |
||
| 1413 | } |
||
| 1414 | } |
||
| 1415 | |||
| 1416 | protected function payout(AbstractSmrPlayer $killer, int $credits, string $payoutType): bool { |
||
| 1417 | if ($this->getCredits() == 0) { |
||
| 1418 | return false; |
||
| 1419 | } |
||
| 1420 | $killer->increaseCredits($credits); |
||
| 1421 | $killer->increaseHOF($credits, ['Combat', 'Port', 'Money', 'Gained'], HOF_PUBLIC); |
||
| 1422 | $attackers = $this->getAttackersToCredit(); |
||
| 1423 | foreach ($attackers as $attacker) { |
||
| 1424 | $attacker->increaseHOF(1, ['Combat', 'Port', $payoutType], HOF_PUBLIC); |
||
| 1425 | } |
||
| 1426 | $this->setCredits(0); |
||
| 1427 | return true; |
||
| 1428 | } |
||
| 1429 | |||
| 1430 | /** |
||
| 1431 | * Get a reduced fraction of the credits stored in the port for razing |
||
| 1432 | * after a successful port raid. |
||
| 1433 | */ |
||
| 1434 | public function razePort(AbstractSmrPlayer $killer): int { |
||
| 1435 | $credits = IFloor($this->getCredits() * self::BASE_PAYOUT * self::RAZE_PAYOUT); |
||
| 1436 | if ($this->payout($killer, $credits, 'Razed')) { |
||
| 1437 | $this->doDowngrade(); |
||
| 1438 | } |
||
| 1439 | return $credits; |
||
| 1440 | } |
||
| 1441 | |||
| 1442 | /** |
||
| 1443 | * Get a fraction of the credits stored in the port for looting after a |
||
| 1444 | * successful port raid. |
||
| 1445 | */ |
||
| 1446 | public function lootPort(AbstractSmrPlayer $killer): int { |
||
| 1450 | } |
||
| 1451 | |||
| 1452 | /** |
||
| 1453 | * @return array<string, mixed> |
||
| 1454 | */ |
||
| 1455 | public function killPortByPlayer(AbstractSmrPlayer $killer): array { |
||
| 1456 | // Port is destroyed, so empty the port of all trade goods |
||
| 1457 | foreach ($this->getAllGoodIDs() as $goodID) { |
||
| 1458 | $this->setGoodAmount($goodID, 0); |
||
| 1459 | } |
||
| 1460 | |||
| 1461 | $this->creditCurrentAttackersForKill(); |
||
| 1462 | |||
| 1463 | // News Entry |
||
| 1464 | $news = $this->getDisplayName() . ' has been successfully raided by '; |
||
| 1465 | if ($killer->hasAlliance()) { |
||
| 1466 | $news .= 'the members of <span class="yellow">' . $killer->getAllianceBBLink() . '</span>'; |
||
| 1467 | } else { |
||
| 1468 | $news .= $killer->getBBLink(); |
||
| 1469 | } |
||
| 1470 | $this->db->insert('news', [ |
||
| 1471 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
||
| 1472 | 'time' => $this->db->escapeNumber(Epoch::time()), |
||
| 1473 | 'news_message' => $this->db->escapeString($news), |
||
| 1474 | 'killer_id' => $this->db->escapeNumber($killer->getAccountID()), |
||
| 1475 | 'killer_alliance' => $this->db->escapeNumber($killer->getAllianceID()), |
||
| 1476 | 'dead_id' => $this->db->escapeNumber(ACCOUNT_ID_PORT), |
||
| 1477 | ]); |
||
| 1478 | |||
| 1479 | // Killer gets a relations change and a bounty if port is taken |
||
| 1480 | $killerBounty = $killer->getExperience() * $this->getLevel(); |
||
| 1481 | $killer->increaseCurrentBountyAmount(BountyType::HQ, $killerBounty); |
||
| 1482 | $killer->increaseHOF($killerBounty, ['Combat', 'Port', 'Bounties', 'Gained'], HOF_PUBLIC); |
||
| 1483 | |||
| 1484 | $killer->decreaseRelations(self::KILLER_RELATIONS_LOSS, $this->getRaceID()); |
||
| 1485 | $killer->increaseHOF(self::KILLER_RELATIONS_LOSS, ['Combat', 'Port', 'Relation', 'Loss'], HOF_PUBLIC); |
||
| 1486 | |||
| 1487 | return []; |
||
| 1488 | } |
||
| 1489 | |||
| 1490 | public function hasX(mixed $x): bool { |
||
| 1497 | } |
||
| 1498 | |||
| 1499 | } |
||
| 1500 |