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Failed Conditions
Pull Request — master (#817)
by Dan
03:42
created
admin/Default/1.6/check_map.php 1 patch
Indentation   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -20,7 +20,7 @@
 block discarded – undo
20 20
 	}
21 21
 }
22 22
 $missingLocs = array_diff(array_keys(SmrLocation::getAllLocations()),
23
-                          array_keys($existingLocs));
23
+						  array_keys($existingLocs));
24 24
 $missingLocNames = [];
25 25
 foreach ($missingLocs as $locID) {
26 26
 	$missingLocNames[] = SmrLocation::getLocation($locID)->getName();
Please login to merge, or discard this patch.
admin/Default/1.6/universe_create_save_processing.php 1 patch
Braces   +5 added lines, -3 removed lines patch added patch discarded remove patch
@@ -104,13 +104,15 @@
 block discarded – undo
104 104
 		$numberOfPlanets = $_POST['type' . $planetTypeID];
105 105
 		for ($i = 1; $i <= $numberOfPlanets; $i++) {
106 106
 			$galSector = $galSectors[array_rand($galSectors)];
107
-			while ($galSector->hasPlanet()) $galSector = $galSectors[array_rand($galSectors)]; //1 per sector
107
+			while ($galSector->hasPlanet()) {
108
+				$galSector = $galSectors[array_rand($galSectors)];
109
+			}
110
+			//1 per sector
108 111
 			$galSector->createPlanet($planetTypeID);
109 112
 		}
110 113
 	}
111 114
 	$var['message'] = '<span class="green">Success</span> : Succesfully added planets.';
112
-}
113
-elseif ($submit == 'Create Ports') {
115
+} elseif ($submit == 'Create Ports') {
114 116
 	$numLevelPorts = [];
115 117
 	for ($i = 1; $i <= SmrPort::MAX_LEVEL; $i++) {
116 118
 		$numLevelPorts[$i] = $_REQUEST['port' . $i] ?? 0;
Please login to merge, or discard this patch.
lib/Default/AbstractSmrAccount.class.php 1 patch
Spacing   +9 added lines, -9 removed lines patch added patch discarded remove patch
@@ -363,26 +363,26 @@
 block discarded – undo
363 363
 	}
364 364
 
365 365
 	public function isNPC() {
366
-		if(!isset($this->npc)) {
367
-			$this->db->query('SELECT login FROM npc_logins WHERE login = '.$this->db->escapeString($this->getLogin()).' LIMIT 1;');
366
+		if (!isset($this->npc)) {
367
+			$this->db->query('SELECT login FROM npc_logins WHERE login = ' . $this->db->escapeString($this->getLogin()) . ' LIMIT 1;');
368 368
 			$this->npc = $this->db->nextRecord();
369 369
 		}
370 370
 		return $this->npc;
371 371
 	}
372 372
 
373 373
 	protected function getHOFData() {
374
-		if(!isset($this->HOF)) {
374
+		if (!isset($this->HOF)) {
375 375
 			//Get Player HOF
376 376
 			$this->db->query('SELECT type,sum(amount) as amount FROM player_hof WHERE ' . $this->SQL . ' AND game_id IN (SELECT game_id FROM game WHERE ignore_stats = \'FALSE\') GROUP BY type');
377 377
 			$this->HOF = array();
378
-			while($this->db->nextRecord()) {
379
-				$hof =& $this->HOF;
380
-				$typeList = explode(':',$this->db->getField('type'));
381
-				foreach($typeList as $type) {
382
-					if(!isset($hof[$type])) {
378
+			while ($this->db->nextRecord()) {
379
+				$hof = & $this->HOF;
380
+				$typeList = explode(':', $this->db->getField('type'));
381
+				foreach ($typeList as $type) {
382
+					if (!isset($hof[$type])) {
383 383
 						$hof[$type] = array();
384 384
 					}
385
-					$hof =& $hof[$type];
385
+					$hof = & $hof[$type];
386 386
 				}
387 387
 				$hof = $this->db->getFloat('amount');
388 388
 			}
Please login to merge, or discard this patch.
lib/Default/SmrCombatDrones.class.php 1 patch
Spacing   +7 added lines, -7 removed lines patch added patch discarded remove patch
@@ -132,7 +132,7 @@  discard block
 block discarded – undo
132 132
 			// If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.
133 133
 			return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
134 134
 		}
135
-		$damage =& $this->getModifiedDamage();
135
+		$damage = & $this->getModifiedDamage();
136 136
 		$damage['Launched'] = ICeil($this->getNumberOfCDs() * $this->getModifiedAccuracyAgainstForces($weaponPlayer, $forces) / 100);
137 137
 		$damage['Kamikaze'] = 0;
138 138
 		if ($weaponPlayer->isCombatDronesKamikazeOnMines()) { // If kamikaze then damage is same as MINE_ARMOUR
@@ -156,7 +156,7 @@  discard block
 block discarded – undo
156 156
 			// If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.
157 157
 			return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
158 158
 		}
159
-		$damage =& $this->getModifiedDamage();
159
+		$damage = & $this->getModifiedDamage();
160 160
 		$damage['Launched'] = ICeil($this->getNumberOfCDs() * $this->getModifiedAccuracyAgainstPort($weaponPlayer, $port) / 100);
161 161
 		$damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage']);
162 162
 		$damage['Shield'] = ICeil($damage['Launched'] * $damage['Shield']);
@@ -170,7 +170,7 @@  discard block
 block discarded – undo
170 170
 			// If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.
171 171
 			return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
172 172
 		}
173
-		$damage =& $this->getModifiedDamage();
173
+		$damage = & $this->getModifiedDamage();
174 174
 		$damage['Launched'] = ICeil($this->getNumberOfCDs() * $this->getModifiedAccuracyAgainstPlanet($weaponPlayer, $planet) / 100);
175 175
 		$planetMod = self::PLANET_DAMAGE_MOD;
176 176
 		$damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage'] * $planetMod);
@@ -185,7 +185,7 @@  discard block
 block discarded – undo
185 185
 			$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
186 186
 			return $return;
187 187
 		}
188
-		$damage =& $this->getModifiedDamage();
188
+		$damage = & $this->getModifiedDamage();
189 189
 		if ($targetPlayer->getShip()->hasDCS()) {
190 190
 			$damage['MaxDamage'] *= DCS_PLAYER_DAMAGE_DECIMAL_PERCENT;
191 191
 			$damage['Shield'] *= DCS_PLAYER_DAMAGE_DECIMAL_PERCENT;
@@ -203,7 +203,7 @@  discard block
 block discarded – undo
203 203
 			$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
204 204
 			return $return;
205 205
 		}
206
-		$damage =& $this->getModifiedDamage();
206
+		$damage = & $this->getModifiedDamage();
207 207
 		
208 208
 		if ($targetPlayer->getShip()->hasDCS()) {
209 209
 			$damage['MaxDamage'] *= DCS_FORCE_DAMAGE_DECIMAL_PERCENT;
@@ -223,7 +223,7 @@  discard block
 block discarded – undo
223 223
 			$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
224 224
 			return $return;
225 225
 		}
226
-		$damage =& $this->getModifiedDamage();
226
+		$damage = & $this->getModifiedDamage();
227 227
 		
228 228
 		if ($targetPlayer->getShip()->hasDCS()) {
229 229
 			$damage['MaxDamage'] *= DCS_PORT_DAMAGE_DECIMAL_PERCENT;
@@ -242,7 +242,7 @@  discard block
 block discarded – undo
242 242
 			$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
243 243
 			return $return;
244 244
 		}
245
-		$damage =& $this->getModifiedDamage();
245
+		$damage = & $this->getModifiedDamage();
246 246
 		
247 247
 		if ($targetPlayer->getShip()->hasDCS()) {
248 248
 			$damage['MaxDamage'] *= DCS_PLANET_DAMAGE_DECIMAL_PERCENT;
Please login to merge, or discard this patch.
lib/Default/smr.inc 1 patch
Braces   +3 added lines, -2 removed lines patch added patch discarded remove patch
@@ -469,8 +469,9 @@
 block discarded – undo
469 469
 
470 470
 		if (!$player->isDead() && $player->getNewbieTurns() <= NEWBIE_TURNS_WARNING_LIMIT &&
471 471
 			$player->getNewbieWarning() &&
472
-			$var['url'] != 'newbie_warning_processing.php')
473
-			forward(create_container('newbie_warning_processing.php'));
472
+			$var['url'] != 'newbie_warning_processing.php') {
473
+					forward(create_container('newbie_warning_processing.php'));
474
+		}
474 475
 	}
475 476
 
476 477
 	// Initialize the template
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tools/npc/npc.php 1 patch
Spacing   +8 added lines, -8 removed lines patch added patch discarded remove patch
@@ -119,7 +119,7 @@  discard block
 block discarded – undo
119 119
 		}
120 120
 
121 121
 		try {
122
-			$TRADE_ROUTE =& $GLOBALS['TRADE_ROUTE'];
122
+			$TRADE_ROUTE = & $GLOBALS['TRADE_ROUTE'];
123 123
 			debug('Action #' . $actions);
124 124
 
125 125
 			//We have to reload player on each loop
@@ -138,14 +138,14 @@  discard block
 block discarded – undo
138 138
 			}
139 139
 
140 140
 			if (!isset($TRADE_ROUTE)) { //We only want to change trade route if there isn't already one set.
141
-				$TRADE_ROUTES =& findRoutes($player);
142
-				$TRADE_ROUTE =& changeRoute($TRADE_ROUTES);
141
+				$TRADE_ROUTES = & findRoutes($player);
142
+				$TRADE_ROUTE = & changeRoute($TRADE_ROUTES);
143 143
 			}
144 144
 
145 145
 			if ($player->isDead()) {
146 146
 				debug('Some evil person killed us, let\'s move on now.');
147 147
 				$previousContainer = null; //We died, we don't care what we were doing beforehand.
148
-				$TRADE_ROUTE =& changeRoute($TRADE_ROUTES); //Change route
148
+				$TRADE_ROUTE = & changeRoute($TRADE_ROUTES); //Change route
149 149
 				processContainer(create_container('death_processing.php'));
150 150
 			}
151 151
 			if ($player->getNewbieTurns() <= NEWBIE_TURNS_WARNING_LIMIT && $player->getNewbieWarning()) {
@@ -227,7 +227,7 @@  discard block
 block discarded – undo
227 227
 								processContainer(tradeGoods($goodID, $player, $port));
228 228
 							} else {
229 229
 								//Move to next route or fed.
230
-								if (($TRADE_ROUTE =& changeRoute($TRADE_ROUTES)) === false) {
230
+								if (($TRADE_ROUTE = & changeRoute($TRADE_ROUTES)) === false) {
231 231
 									debug('Changing Route Failed');
232 232
 									processContainer(plotToFed($player));
233 233
 								} else {
@@ -254,7 +254,7 @@  discard block
 block discarded – undo
254 254
 							processContainer(tradeGoods($goodID, $player, $port));
255 255
 						} else {
256 256
 							//Move to next route or fed.
257
-							if (($TRADE_ROUTE =& changeRoute($TRADE_ROUTES)) === false) {
257
+							if (($TRADE_ROUTE = & changeRoute($TRADE_ROUTES)) === false) {
258 258
 								debug('Changing Route Failed');
259 259
 								processContainer(plotToFed($player));
260 260
 							} else {
@@ -586,9 +586,9 @@  discard block
 block discarded – undo
586 586
 		return $false;
587 587
 	}
588 588
 	$routeKey = array_rand($tradeRoutes);
589
-	$tradeRoute =& $tradeRoutes[$routeKey];
589
+	$tradeRoute = & $tradeRoutes[$routeKey];
590 590
 	unset($tradeRoutes[$routeKey]);
591
-	$GLOBALS['TRADE_ROUTE'] =& $tradeRoute;
591
+	$GLOBALS['TRADE_ROUTE'] = & $tradeRoute;
592 592
 	debug('Switched route', $tradeRoute);
593 593
 	return $tradeRoute;
594 594
 }
Please login to merge, or discard this patch.
lib/Default/Routes/RouteGenerator.class.php 1 patch
Indentation   +2 added lines, -2 removed lines patch added patch discarded remove patch
@@ -93,7 +93,7 @@  discard block
 block discarded – undo
93 93
 				foreach (\Globals::getGoods() as $goodId => $value) {
94 94
 					if ($goods[$goodId] === true) {
95 95
 						if ($sectors[$currentSectorId]->getPort()->getGoodTransaction($goodId) === self::GOOD_SELLS &&
96
-						    $sectors[$targetSectorId]->getPort()->getGoodTransaction($goodId) === self::GOOD_BUYS) {
96
+							$sectors[$targetSectorId]->getPort()->getGoodTransaction($goodId) === self::GOOD_BUYS) {
97 97
 							$rl[] = new OneWayRoute($currentSectorId, $targetSectorId, $raceID, $sectors[$targetSectorId]->getPort()->getRaceID(), $sectors[$currentSectorId]->getPort()->getGoodDistance($goodId), $sectors[$targetSectorId]->getPort()->getGoodDistance($goodId), $distance, $goodId);
98 98
 						}
99 99
 					}
@@ -121,7 +121,7 @@  discard block
 block discarded – undo
121 121
 				foreach (\Globals::getGoods() as $goodId => $value) {
122 122
 					if ($goods[$goodId] === true) {
123 123
 						if ($sectors[$currentSectorId]->getPort()->getGoodTransaction($goodId) === self::GOOD_SELLS &&
124
-						    $sectors[$targetSectorId]->getPort()->getGoodTransaction($goodId) === self::GOOD_BUYS) {
124
+							$sectors[$targetSectorId]->getPort()->getGoodTransaction($goodId) === self::GOOD_BUYS) {
125 125
 							$owr = new OneWayRoute($currentSectorId, $targetSectorId, $sectors[$currentSectorId]->getPort()->getRaceID(), $sectors[$targetSectorId]->getPort()->getRaceID(), $sectors[$currentSectorId]->getPort()->getGoodDistance($goodId), $sectors[$targetSectorId]->getPort()->getGoodDistance($goodId), $distance, $goodId);
126 126
 							$fakeReturn = new OneWayRoute($targetSectorId, $currentSectorId, $sectors[$targetSectorId]->getPort()->getRaceID(), $sectors[$currentSectorId]->getPort()->getRaceID(), 0, 0, $distance, GOOD_NOTHING);
127 127
 							$mpr = new MultiplePortRoute($owr, $fakeReturn);
Please login to merge, or discard this patch.
lib/Default/SmrWeapon.class.php 1 patch
Spacing   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -197,7 +197,7 @@  discard block
 block discarded – undo
197 197
 			// If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.
198 198
 			return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
199 199
 		}
200
-		$damage =& $this->getModifiedDamage();
200
+		$damage = & $this->getModifiedDamage();
201 201
 		return $damage;
202 202
 	}
203 203
 	
@@ -206,7 +206,7 @@  discard block
 block discarded – undo
206 206
 			// If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.
207 207
 			return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
208 208
 		}
209
-		$damage =& $this->getModifiedDamage();
209
+		$damage = & $this->getModifiedDamage();
210 210
 		return $damage;
211 211
 	}
212 212
 	
@@ -215,7 +215,7 @@  discard block
 block discarded – undo
215 215
 			// If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.
216 216
 			return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
217 217
 		}
218
-		$damage =& $this->getModifiedDamage();
218
+		$damage = & $this->getModifiedDamage();
219 219
 		
220 220
 		$planetMod = self::PLANET_DAMAGE_MOD;
221 221
 		$damage['MaxDamage'] = ICeil($damage['MaxDamage'] * $planetMod);
@@ -235,7 +235,7 @@  discard block
 block discarded – undo
235 235
 			$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
236 236
 			return $return;
237 237
 		}
238
-		$damage =& $this->getModifiedDamage();
238
+		$damage = & $this->getModifiedDamage();
239 239
 		return $damage;
240 240
 	}
241 241
 	
Please login to merge, or discard this patch.
templates/Default/engine/Default/includes/PortCombatResults.inc 1 patch
Spacing   +35 added lines, -35 removed lines patch added patch discarded remove patch
@@ -1,35 +1,35 @@  discard block
 block discarded – undo
1 1
 <?php
2
-$CombatPort =& $PortCombatResults['Port'];
2
+$CombatPort = & $PortCombatResults['Port'];
3 3
 $TotalDamage = $PortCombatResults['TotalDamage'];
4
-if($MinimalDisplay) {
4
+if ($MinimalDisplay) {
5 5
 	echo $CombatPort->getDisplayName();
6
-	if($TotalDamage > 0) {
6
+	if ($TotalDamage > 0) {
7 7
 		?> hit for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat of which <span class="red"><?php echo $PortCombatResults['TotalDamagePerTargetPlayer'][$ThisPlayer->getAccountID()]; ?></span> was done to you<?php
8 8
 	} else {
9 9
 		?> does no damage this round<?php
10 10
 	} ?>. <?php echo $AttackLogLink;
11 11
 	return;
12 12
 }
13
-if(isset($PortCombatResults['Weapons']) && is_array($PortCombatResults['Weapons'])) {
14
-	foreach($PortCombatResults['Weapons'] as $WeaponResults) {
15
-		$ShootingWeapon =& $WeaponResults['Weapon'];
16
-		$ShotHit =& $WeaponResults['Hit'];
17
-		$ActualDamage =& $WeaponResults['ActualDamage'];
18
-		$WeaponDamage =& $WeaponResults['WeaponDamage'];
19
-		$TargetPlayer =& $WeaponResults['TargetPlayer'];
13
+if (isset($PortCombatResults['Weapons']) && is_array($PortCombatResults['Weapons'])) {
14
+	foreach ($PortCombatResults['Weapons'] as $WeaponResults) {
15
+		$ShootingWeapon = & $WeaponResults['Weapon'];
16
+		$ShotHit = & $WeaponResults['Hit'];
17
+		$ActualDamage = & $WeaponResults['ActualDamage'];
18
+		$WeaponDamage = & $WeaponResults['WeaponDamage'];
19
+		$TargetPlayer = & $WeaponResults['TargetPlayer'];
20 20
 		
21
-		echo $CombatPort->getDisplayName() ?> fires an <?php echo $ShootingWeapon->getName() ?> at <?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName();
21
+		echo $CombatPort->getDisplayName() ?> fires an <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName();
22 22
 		if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) {
23
-			if(!$ShotHit) {
23
+			if (!$ShotHit) {
24 24
 				?> and misses<?php
25
-			} else if($ActualDamage['TotalDamage'] == 0) {
26
-				if($WeaponDamage['Shield'] > 0) {
27
-					if($ActualDamage['HasCDs']) {
25
+			} else if ($ActualDamage['TotalDamage'] == 0) {
26
+				if ($WeaponDamage['Shield'] > 0) {
27
+					if ($ActualDamage['HasCDs']) {
28 28
 						?> which proves ineffective against their combat drones<?php
29 29
 					} else {
30 30
 						?> which washes harmlessly over their hull<?php
31 31
 					}
32
-				} else if($WeaponDamage['Armour'] > 0) {
32
+				} else if ($WeaponDamage['Armour'] > 0) {
33 33
 					?> which is deflected by their shields<?php
34 34
 				} else {
35 35
 					?> but it cannot do any damage<?php
@@ -37,49 +37,49 @@  discard block
 block discarded – undo
37 37
 			} else {
38 38
 				?> destroying <?php
39 39
 				$DamageTypes = 0;
40
-				if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
41
-				if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
42
-				if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; }
40
+				if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; }
41
+				if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
42
+				if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; }
43 43
 
44
-				if($ActualDamage['Shield'] > 0) {
44
+				if ($ActualDamage['Shield'] > 0) {
45 45
 					?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php
46 46
 					$this->doDamageTypeReductionDisplay($DamageTypes);
47 47
 				}
48
-				if($ActualDamage['NumCDs'] > 0) {
48
+				if ($ActualDamage['NumCDs'] > 0) {
49 49
 					?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php
50 50
 					$this->doDamageTypeReductionDisplay($DamageTypes);
51 51
 				}
52
-				if($ActualDamage['Armour'] > 0) {
52
+				if ($ActualDamage['Armour'] > 0) {
53 53
 					?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php
54 54
 				}
55 55
 			}
56 56
 		} ?>.
57 57
 		<br /><?php
58 58
 		if ($ShotHit && $ActualDamage['KillingShot']) {
59
-			$this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer));
59
+			$this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer));
60 60
 		}
61 61
 	}
62 62
 }
63
-if(isset($PortCombatResults['Drones'])) {
64
-	$Drones =& $PortCombatResults['Drones'];
65
-	$ActualDamage =& $Drones['ActualDamage'];
66
-	$WeaponDamage =& $Drones['WeaponDamage'];
67
-	$TargetPlayer =& $Drones['TargetPlayer'];
63
+if (isset($PortCombatResults['Drones'])) {
64
+	$Drones = & $PortCombatResults['Drones'];
65
+	$ActualDamage = & $Drones['ActualDamage'];
66
+	$WeaponDamage = & $Drones['WeaponDamage'];
67
+	$TargetPlayer = & $Drones['TargetPlayer'];
68 68
 	
69 69
 	echo $CombatPort->getDisplayName();
70
-	if($WeaponDamage['Launched'] == 0) {
70
+	if ($WeaponDamage['Launched'] == 0) {
71 71
 		?> fails to launch it's combat drones<?php
72 72
 	} else {
73
-		?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName();
74
-		if(!$ActualDamage['TargetAlreadyDead']) {
75
-			if($ActualDamage['TotalDamage'] == 0) {
76
-				if($WeaponDamage['Shield'] > 0) {
77
-					if($ActualDamage['HasCDs']) {
73
+		?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName();
74
+		if (!$ActualDamage['TargetAlreadyDead']) {
75
+			if ($ActualDamage['TotalDamage'] == 0) {
76
+				if ($WeaponDamage['Shield'] > 0) {
77
+					if ($ActualDamage['HasCDs']) {
78 78
 						?> which prove ineffective against their combat drones<?php
79 79
 					} else {
80 80
 						?> which washes harmlessly over their hull<?php
81 81
 					}
82
-				} else if($WeaponDamage['Armour'] > 0) {
82
+				} else if ($WeaponDamage['Armour'] > 0) {
83 83
 					?> which is deflected by their shields<?php
84 84
 				} else {
85 85
 					?> but they cannot do any damage<?php
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