Scrutinizer GitHub App not installed

We could not synchronize checks via GitHub's checks API since Scrutinizer's GitHub App is not installed for this repository.

Install GitHub App

Failed Conditions
Pull Request — master (#817)
by Dan
03:42
created
engine/Default/help.inc 2 patches
Spacing   +25 added lines, -25 removed lines patch added patch discarded remove patch
@@ -7,7 +7,7 @@  discard block
 block discarded – undo
7 7
 	$db3 = new SmrMySqlDatabase();
8 8
 
9 9
 	// get current entry
10
-	$db->query('SELECT * FROM manual WHERE topic_id = '.$db->escapeNumber($topic_id));
10
+	$db->query('SELECT * FROM manual WHERE topic_id = ' . $db->escapeNumber($topic_id));
11 11
 	if ($db->nextRecord()) {
12 12
 		$parent_topic_id = $db->getInt('parent_topic_id');
13 13
 		$order_id = $db->getInt('order_id');
@@ -19,17 +19,17 @@  discard block
 block discarded – undo
19 19
 		// **************************
20 20
 		// **  PREVIOUS
21 21
 		// **************************
22
-		$db2->query('SELECT * FROM manual WHERE parent_topic_id = '.$db2->escapeNumber($parent_topic_id).' AND order_id = '.$db2->escapeNumber($order_id - 1));
22
+		$db2->query('SELECT * FROM manual WHERE parent_topic_id = ' . $db2->escapeNumber($parent_topic_id) . ' AND order_id = ' . $db2->escapeNumber($order_id - 1));
23 23
 
24 24
 		// no result?
25 25
 		if (!$db2->getNumRows())
26
-			$db2->query('SELECT * FROM manual WHERE topic_id = '.$db2->escapeNumber($parent_topic_id));
26
+			$db2->query('SELECT * FROM manual WHERE topic_id = ' . $db2->escapeNumber($parent_topic_id));
27 27
 
28 28
 		echo ('<th width="32">');
29 29
 		if ($db2->nextRecord()) {
30 30
 			$previous_topic_id = $db2->getInt('topic_id');
31 31
 			$previous_topic = stripslashes($db2->getField('topic'));
32
-			echo ('<a href="/manual.php?'.$previous_topic_id.'"><img src="/images/help/previous.jpg" width="32" height="32" border="0"></a>');
32
+			echo ('<a href="/manual.php?' . $previous_topic_id . '"><img src="/images/help/previous.jpg" width="32" height="32" border="0"></a>');
33 33
 		} else
34 34
 			echo ('<img src="/images/help/empty.jpg" width="32" height="32">');
35 35
 		echo ('</th>');
@@ -37,12 +37,12 @@  discard block
 block discarded – undo
37 37
 		// **************************
38 38
 		// **  UP
39 39
 		// **************************
40
-		$db2->query('SELECT * FROM manual WHERE topic_id = '.$db2->escapeNumber($parent_topic_id));
40
+		$db2->query('SELECT * FROM manual WHERE topic_id = ' . $db2->escapeNumber($parent_topic_id));
41 41
 		echo ('<th width="32">');
42 42
 		if ($db2->nextRecord()) {
43 43
 			$up_topic_id = $db2->getInt('topic_id');
44 44
 			$up_topic = stripslashes($db2->getField('topic'));
45
-			echo ('<a href="/manual.php?'.$up_topic_id.'"><img src="/images/help/up.jpg" width="32" height="32" border="0"></a>');
45
+			echo ('<a href="/manual.php?' . $up_topic_id . '"><img src="/images/help/up.jpg" width="32" height="32" border="0"></a>');
46 46
 		} else
47 47
 			echo ('<img src="/images/help/empty.jpg" width="32" height="32">');
48 48
 		echo ('</th>');
@@ -50,35 +50,35 @@  discard block
 block discarded – undo
50 50
 		// **************************
51 51
 		// **  NEXT
52 52
 		// **************************
53
-		$db2->query('SELECT * FROM manual WHERE parent_topic_id = '.$db2->escapeNumber($topic_id).' AND order_id = 1');
53
+		$db2->query('SELECT * FROM manual WHERE parent_topic_id = ' . $db2->escapeNumber($topic_id) . ' AND order_id = 1');
54 54
 
55 55
 		if (!$db2->getNumRows())
56
-			$db2->query('SELECT * FROM manual WHERE parent_topic_id = '.$db2->escapeNumber($parent_topic_id).' AND order_id = '.$db2->escapeNumber($order_id + 1));
56
+			$db2->query('SELECT * FROM manual WHERE parent_topic_id = ' . $db2->escapeNumber($parent_topic_id) . ' AND order_id = ' . $db2->escapeNumber($order_id + 1));
57 57
 
58 58
 		$seenParentIDs = array(0);
59 59
 		$curr_parent_topic_id = $parent_topic_id;
60 60
 		while (!$db2->getNumRows() && !in_array($curr_parent_topic_id, $seenParentIDs)) {
61 61
 			$seenParentIDs[] = $curr_parent_topic_id;
62
-			$db3->query('SELECT * FROM manual WHERE topic_id = '.$db3->escapeNumber($parent_topic_id));
62
+			$db3->query('SELECT * FROM manual WHERE topic_id = ' . $db3->escapeNumber($parent_topic_id));
63 63
 			$db3->nextRecord();
64 64
 			$curr_order_id = $db3->getInt('order_id');
65 65
 			$curr_parent_topic_id = $db3->getInt('parent_topic_id');
66 66
 
67
-			$db2->query('SELECT * FROM manual WHERE parent_topic_id = '.$db2->escapeNumber($parent_topic_id).' AND order_id = '.$db2->escapeNumber($curr_order_id + 1));
67
+			$db2->query('SELECT * FROM manual WHERE parent_topic_id = ' . $db2->escapeNumber($parent_topic_id) . ' AND order_id = ' . $db2->escapeNumber($curr_order_id + 1));
68 68
 		}
69 69
 
70 70
 		echo ('<th width="32">');
71 71
 		if ($db2->nextRecord()) {
72 72
 			$next_topic_id = $db2->getInt('topic_id');
73 73
 			$next_topic = stripslashes($db2->getField('topic'));
74
-			echo ('<a href="/manual.php?'.$next_topic_id.'"><img src="/images/help/next.jpg" width="32" height="32" border="0"></a>');
74
+			echo ('<a href="/manual.php?' . $next_topic_id . '"><img src="/images/help/next.jpg" width="32" height="32" border="0"></a>');
75 75
 		}
76 76
 		else {
77 77
 			echo ('<img src="/images/help/empty.jpg" width="32" height="32">');
78 78
 		}
79 79
 		echo ('</th>');
80 80
 
81
-		echo ('<th width="100%" class="center" validn="middle" style="font-size:18pt;font-weight:bold;">' . get_numbering($topic_id) . $topic.'</th>');
81
+		echo ('<th width="100%" class="center" validn="middle" style="font-size:18pt;font-weight:bold;">' . get_numbering($topic_id) . $topic . '</th>');
82 82
 		echo ('<th width="32"><a href="/manual_toc.php"><img src="/images/help/contents.jpg" width="32" height="32" border="0"></a></th>');
83 83
 
84 84
 		echo ('</tr>');
@@ -86,11 +86,11 @@  discard block
 block discarded – undo
86 86
 		echo ('<tr>');
87 87
 		echo ('<td colspan="5">');
88 88
 		if (isset($previous_topic_id) && $previous_topic_id > 0)
89
-			echo ('<b>Previous:</b> <a href="/manual.php?'.$previous_topic_id.'">' . get_numbering($previous_topic_id) . $previous_topic.'</a>&nbsp;&nbsp;&nbsp;');
89
+			echo ('<b>Previous:</b> <a href="/manual.php?' . $previous_topic_id . '">' . get_numbering($previous_topic_id) . $previous_topic . '</a>&nbsp;&nbsp;&nbsp;');
90 90
 		if (isset($up_topic_id) && $up_topic_id > 0)
91
-			echo ('<b>Up:</b> <a href="/manual.php?'.$up_topic_id.'">' . get_numbering($up_topic_id) . $up_topic.'</a>&nbsp;&nbsp;&nbsp;');
91
+			echo ('<b>Up:</b> <a href="/manual.php?' . $up_topic_id . '">' . get_numbering($up_topic_id) . $up_topic . '</a>&nbsp;&nbsp;&nbsp;');
92 92
 		if (isset($next_topic_id) && $next_topic_id > 0)
93
-			echo ('<b>Next:</b> <a href="/manual.php?'.$next_topic_id.'">' . get_numbering($next_topic_id) . $next_topic.'</a>');
93
+			echo ('<b>Next:</b> <a href="/manual.php?' . $next_topic_id . '">' . get_numbering($next_topic_id) . $next_topic . '</a>');
94 94
 		echo ('</tr>');
95 95
 
96 96
 		echo ('</table>');
@@ -103,7 +103,7 @@  discard block
 block discarded – undo
103 103
 	$db = new SmrMySqlDatabase();
104 104
 
105 105
 	// get current entry
106
-	$db->query('SELECT * FROM manual WHERE topic_id = '.$topic_id);
106
+	$db->query('SELECT * FROM manual WHERE topic_id = ' . $topic_id);
107 107
 	if ($db->nextRecord()) {
108 108
 		$parent_topic_id = $db->getInt('parent_topic_id');
109 109
 		$order_id = $db->getInt('order_id');
@@ -111,8 +111,8 @@  discard block
 block discarded – undo
111 111
 		$text = stripslashes($db->getField('text'));
112 112
 
113 113
 		echo ('<div id="help_content">');
114
-		echo ('<h1>' . get_numbering($topic_id) . $topic.'</h1>');
115
-		echo ('<p>'.$text.'<p>');
114
+		echo ('<h1>' . get_numbering($topic_id) . $topic . '</h1>');
115
+		echo ('<p>' . $text . '<p>');
116 116
 		echo ('</div>');
117 117
 	} else
118 118
 		echo ('Invalid Topic!');
@@ -121,9 +121,9 @@  discard block
 block discarded – undo
121 121
 function echo_subsection($topic_id) {
122 122
 	// database object
123 123
 	$db = new SmrMySqlDatabase();
124
-	$return='';
124
+	$return = '';
125 125
 	// check if there are subsections
126
-	$db->query('SELECT * FROM manual WHERE parent_topic_id = '.$db->escapeNumber($topic_id).' ORDER BY order_id');
126
+	$db->query('SELECT * FROM manual WHERE parent_topic_id = ' . $db->escapeNumber($topic_id) . ' ORDER BY order_id');
127 127
 	if ($db->getNumRows()) {
128 128
 		echo ('<hr noshade width="75%" size="1" class="center"/>');
129 129
 		echo ('<div id="help_menu">');
@@ -137,19 +137,19 @@  discard block
 block discarded – undo
137 137
 }
138 138
 
139 139
 function echo_menu($topic_id) {
140
-	$return='';
140
+	$return = '';
141 141
 	// database object
142 142
 	$db = new SmrMySqlDatabase();
143 143
 
144
-	$db->query('SELECT * FROM manual WHERE parent_topic_id = '.$db->escapeNumber($topic_id).' ORDER BY order_id');
144
+	$db->query('SELECT * FROM manual WHERE parent_topic_id = ' . $db->escapeNumber($topic_id) . ' ORDER BY order_id');
145 145
 	if ($db->getNumRows()) {
146 146
 		echo ('<ul type="disc">');
147
-		while($db->nextRecord()) {
147
+		while ($db->nextRecord()) {
148 148
 			$sub_topic_id = $db->getInt('topic_id');
149 149
 			$order_id = $db->getInt('order_id');
150 150
 			$sub_topic = stripslashes($db->getField('topic'));
151 151
 
152
-			echo ('<li><a href="/manual.php?'.$sub_topic_id.'">' . get_numbering($sub_topic_id) . $sub_topic.'</a></li>');
152
+			echo ('<li><a href="/manual.php?' . $sub_topic_id . '">' . get_numbering($sub_topic_id) . $sub_topic . '</a></li>');
153 153
 			echo_menu($sub_topic_id);
154 154
 		}
155 155
 		echo ('</ul>');
@@ -160,7 +160,7 @@  discard block
 block discarded – undo
160 160
 function get_numbering($topic_id) {
161 161
 	$db = new SmrMySqlDatabase();
162 162
 
163
-	$db->query('SELECT * FROM manual WHERE topic_id = '.$db->escapeNumber($topic_id));
163
+	$db->query('SELECT * FROM manual WHERE topic_id = ' . $db->escapeNumber($topic_id));
164 164
 	if ($db->nextRecord()) {
165 165
 		$up_topic_id = $db->getInt('parent_topic_id');
166 166
 		$order_id = $db->getInt('order_id');
Please login to merge, or discard this patch.
Braces   +30 added lines, -22 removed lines patch added patch discarded remove patch
@@ -22,16 +22,18 @@  discard block
 block discarded – undo
22 22
 		$db2->query('SELECT * FROM manual WHERE parent_topic_id = '.$db2->escapeNumber($parent_topic_id).' AND order_id = '.$db2->escapeNumber($order_id - 1));
23 23
 
24 24
 		// no result?
25
-		if (!$db2->getNumRows())
26
-			$db2->query('SELECT * FROM manual WHERE topic_id = '.$db2->escapeNumber($parent_topic_id));
25
+		if (!$db2->getNumRows()) {
26
+					$db2->query('SELECT * FROM manual WHERE topic_id = '.$db2->escapeNumber($parent_topic_id));
27
+		}
27 28
 
28 29
 		echo ('<th width="32">');
29 30
 		if ($db2->nextRecord()) {
30 31
 			$previous_topic_id = $db2->getInt('topic_id');
31 32
 			$previous_topic = stripslashes($db2->getField('topic'));
32 33
 			echo ('<a href="/manual.php?'.$previous_topic_id.'"><img src="/images/help/previous.jpg" width="32" height="32" border="0"></a>');
33
-		} else
34
-			echo ('<img src="/images/help/empty.jpg" width="32" height="32">');
34
+		} else {
35
+					echo ('<img src="/images/help/empty.jpg" width="32" height="32">');
36
+		}
35 37
 		echo ('</th>');
36 38
 
37 39
 		// **************************
@@ -43,8 +45,9 @@  discard block
 block discarded – undo
43 45
 			$up_topic_id = $db2->getInt('topic_id');
44 46
 			$up_topic = stripslashes($db2->getField('topic'));
45 47
 			echo ('<a href="/manual.php?'.$up_topic_id.'"><img src="/images/help/up.jpg" width="32" height="32" border="0"></a>');
46
-		} else
47
-			echo ('<img src="/images/help/empty.jpg" width="32" height="32">');
48
+		} else {
49
+					echo ('<img src="/images/help/empty.jpg" width="32" height="32">');
50
+		}
48 51
 		echo ('</th>');
49 52
 
50 53
 		// **************************
@@ -52,8 +55,9 @@  discard block
 block discarded – undo
52 55
 		// **************************
53 56
 		$db2->query('SELECT * FROM manual WHERE parent_topic_id = '.$db2->escapeNumber($topic_id).' AND order_id = 1');
54 57
 
55
-		if (!$db2->getNumRows())
56
-			$db2->query('SELECT * FROM manual WHERE parent_topic_id = '.$db2->escapeNumber($parent_topic_id).' AND order_id = '.$db2->escapeNumber($order_id + 1));
58
+		if (!$db2->getNumRows()) {
59
+					$db2->query('SELECT * FROM manual WHERE parent_topic_id = '.$db2->escapeNumber($parent_topic_id).' AND order_id = '.$db2->escapeNumber($order_id + 1));
60
+		}
57 61
 
58 62
 		$seenParentIDs = array(0);
59 63
 		$curr_parent_topic_id = $parent_topic_id;
@@ -72,8 +76,7 @@  discard block
 block discarded – undo
72 76
 			$next_topic_id = $db2->getInt('topic_id');
73 77
 			$next_topic = stripslashes($db2->getField('topic'));
74 78
 			echo ('<a href="/manual.php?'.$next_topic_id.'"><img src="/images/help/next.jpg" width="32" height="32" border="0"></a>');
75
-		}
76
-		else {
79
+		} else {
77 80
 			echo ('<img src="/images/help/empty.jpg" width="32" height="32">');
78 81
 		}
79 82
 		echo ('</th>');
@@ -85,18 +88,22 @@  discard block
 block discarded – undo
85 88
 
86 89
 		echo ('<tr>');
87 90
 		echo ('<td colspan="5">');
88
-		if (isset($previous_topic_id) && $previous_topic_id > 0)
89
-			echo ('<b>Previous:</b> <a href="/manual.php?'.$previous_topic_id.'">' . get_numbering($previous_topic_id) . $previous_topic.'</a>&nbsp;&nbsp;&nbsp;');
90
-		if (isset($up_topic_id) && $up_topic_id > 0)
91
-			echo ('<b>Up:</b> <a href="/manual.php?'.$up_topic_id.'">' . get_numbering($up_topic_id) . $up_topic.'</a>&nbsp;&nbsp;&nbsp;');
92
-		if (isset($next_topic_id) && $next_topic_id > 0)
93
-			echo ('<b>Next:</b> <a href="/manual.php?'.$next_topic_id.'">' . get_numbering($next_topic_id) . $next_topic.'</a>');
91
+		if (isset($previous_topic_id) && $previous_topic_id > 0) {
92
+					echo ('<b>Previous:</b> <a href="/manual.php?'.$previous_topic_id.'">' . get_numbering($previous_topic_id) . $previous_topic.'</a>&nbsp;&nbsp;&nbsp;');
93
+		}
94
+		if (isset($up_topic_id) && $up_topic_id > 0) {
95
+					echo ('<b>Up:</b> <a href="/manual.php?'.$up_topic_id.'">' . get_numbering($up_topic_id) . $up_topic.'</a>&nbsp;&nbsp;&nbsp;');
96
+		}
97
+		if (isset($next_topic_id) && $next_topic_id > 0) {
98
+					echo ('<b>Next:</b> <a href="/manual.php?'.$next_topic_id.'">' . get_numbering($next_topic_id) . $next_topic.'</a>');
99
+		}
94 100
 		echo ('</tr>');
95 101
 
96 102
 		echo ('</table>');
97
-	} else
98
-		echo ('Invalid Topic!');
99
-}
103
+	} else {
104
+			echo ('Invalid Topic!');
105
+	}
106
+	}
100 107
 
101 108
 function echo_content($topic_id) {
102 109
 	// database object
@@ -114,9 +121,10 @@  discard block
 block discarded – undo
114 121
 		echo ('<h1>' . get_numbering($topic_id) . $topic.'</h1>');
115 122
 		echo ('<p>'.$text.'<p>');
116 123
 		echo ('</div>');
117
-	} else
118
-		echo ('Invalid Topic!');
119
-}
124
+	} else {
125
+			echo ('Invalid Topic!');
126
+	}
127
+	}
120 128
 
121 129
 function echo_subsection($topic_id) {
122 130
 	// database object
Please login to merge, or discard this patch.
engine/Default/history_games.php 1 patch
Indentation   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -11,7 +11,7 @@
 block discarded – undo
11 11
 
12 12
 $db = new $var['HistoryDatabase']();
13 13
 $db->query('SELECT start_date, type, end_date, game_name, speed, game_id ' .
14
-           'FROM game WHERE game_id = ' . $db->escapeNumber($game_id));
14
+		   'FROM game WHERE game_id = ' . $db->escapeNumber($game_id));
15 15
 $db->nextRecord();
16 16
 $template->assign('GameName', $game_name);
17 17
 $template->assign('Start', date(DATE_DATE_SHORT, $db->getInt('start_date')));
Please login to merge, or discard this patch.
admin/Default/game_delete_processing.php 2 patches
Spacing   +78 added lines, -78 removed lines patch added patch discarded remove patch
@@ -21,14 +21,14 @@  discard block
 block discarded – undo
21 21
 	$game_id = $var['delete_game_id'];
22 22
 
23 23
 	if ($save) {
24
-		$db->query('SELECT * FROM alliance WHERE game_id = '.$db->escapeNumber($game_id));
24
+		$db->query('SELECT * FROM alliance WHERE game_id = ' . $db->escapeNumber($game_id));
25 25
 
26 26
 		while ($db->nextRecord()) {
27 27
 			$id = $db->getInt('alliance_id');
28 28
 			//we need info for forces
29 29
 			//populate alliance list
30 30
 			$db2->query('SELECT * FROM player
31
-						WHERE alliance_id = '.$db2->escapeNumber($id).'
31
+						WHERE alliance_id = '.$db2->escapeNumber($id) . '
32 32
 							AND game_id = '.$db2->escapeNumber($game_id));
33 33
 			$list = array(0);
34 34
 			while ($db2->nextRecord()) {
@@ -36,7 +36,7 @@  discard block
 block discarded – undo
36 36
 			}
37 37
 			$db2->query('SELECT sum(mines) as sum_m, sum(combat_drones) as cds, sum(scout_drones) as sds
38 38
 						FROM sector_has_forces
39
-						WHERE owner_id IN ('.$db2->escapeArray($list).') AND game_id = '.$db2->escapeNumber($game_id));
39
+						WHERE owner_id IN ('.$db2->escapeArray($list) . ') AND game_id = ' . $db2->escapeNumber($game_id));
40 40
 			if ($db2->nextRecord()) {
41 41
 
42 42
 				$mines = $db2->getInt('sum_m');
@@ -56,7 +56,7 @@  discard block
 block discarded – undo
56 56
 			$deaths = $db->getInt('alliance_deaths');
57 57
 			// insert into history db
58 58
 			$history_db_sql[] = 'INSERT INTO alliance (game_id, alliance_id, leader_id, kills, deaths, alliance_name, mines, cds, sds) ' .
59
-								'VALUES ('.$db->escapeNumber($game_id).', '.$db->escapeNumber($id).', '.$db->escapeNumber($leader).', '.$db->escapeNumber($kills).', '.$db->escapeNumber($deaths).', ' . $db->escapeString($name) . ', '.$db->escapeNumber($mines).', '.$db->escapeNumber($cds).', '.$db->escapeNumber($sds).')';
59
+								'VALUES (' . $db->escapeNumber($game_id) . ', ' . $db->escapeNumber($id) . ', ' . $db->escapeNumber($leader) . ', ' . $db->escapeNumber($kills) . ', ' . $db->escapeNumber($deaths) . ', ' . $db->escapeString($name) . ', ' . $db->escapeNumber($mines) . ', ' . $db->escapeNumber($cds) . ', ' . $db->escapeNumber($sds) . ')';
60 60
 
61 61
 		}
62 62
 
@@ -65,56 +65,56 @@  discard block
 block discarded – undo
65 65
 	// these table is nothing worth without the players
66 66
 	//$smr_db_sql[] = 'DELETE FROM account_has_logs WHERE game_id = '.$game_id;
67 67
 
68
-	$smr_db_sql[] = 'UPDATE active_session SET game_id = 0 WHERE game_id = '.$db->escapeNumber($game_id);
69
-	$smr_db_sql[] = 'DELETE FROM alliance WHERE game_id = '.$db->escapeNumber($game_id);
70
-	$smr_db_sql[] = 'DELETE FROM alliance_bank_transactions WHERE game_id = '.$db->escapeNumber($game_id);
71
-	$smr_db_sql[] = 'DELETE FROM alliance_has_roles WHERE game_id = '.$db->escapeNumber($game_id);
72
-	$smr_db_sql[] = 'DELETE FROM alliance_thread WHERE game_id = '.$db->escapeNumber($game_id);
73
-	$smr_db_sql[] = 'DELETE FROM alliance_thread_topic WHERE game_id = '.$db->escapeNumber($game_id);
68
+	$smr_db_sql[] = 'UPDATE active_session SET game_id = 0 WHERE game_id = ' . $db->escapeNumber($game_id);
69
+	$smr_db_sql[] = 'DELETE FROM alliance WHERE game_id = ' . $db->escapeNumber($game_id);
70
+	$smr_db_sql[] = 'DELETE FROM alliance_bank_transactions WHERE game_id = ' . $db->escapeNumber($game_id);
71
+	$smr_db_sql[] = 'DELETE FROM alliance_has_roles WHERE game_id = ' . $db->escapeNumber($game_id);
72
+	$smr_db_sql[] = 'DELETE FROM alliance_thread WHERE game_id = ' . $db->escapeNumber($game_id);
73
+	$smr_db_sql[] = 'DELETE FROM alliance_thread_topic WHERE game_id = ' . $db->escapeNumber($game_id);
74 74
 
75 75
 	if ($save) {
76 76
 
77
-		$db->query('SELECT * FROM alliance_vs_alliance WHERE game_id = '.$db->escapeNumber($game_id));
77
+		$db->query('SELECT * FROM alliance_vs_alliance WHERE game_id = ' . $db->escapeNumber($game_id));
78 78
 		while ($db->nextRecord()) {
79 79
 
80 80
 			$alliance_1 = $db->getInt('alliance_id_1');
81 81
 			$alliance_2 = $db->getInt('alliance_id_2');
82 82
 			$kills = $db->getInt('kills');
83 83
 			$history_db_sql[] = 'INSERT INTO alliance_vs_alliance (game_id, alliance_id_1, alliance_id_2, kills) ' .
84
-								'VALUES ('.$game_id.', '.$alliance_1.', '.$alliance_2.', '.$kills.')';
84
+								'VALUES (' . $game_id . ', ' . $alliance_1 . ', ' . $alliance_2 . ', ' . $kills . ')';
85 85
 
86 86
 		}
87 87
 
88 88
 	}
89 89
 
90 90
 
91
-	$smr_db_sql[] = 'DELETE FROM alliance_vs_alliance WHERE game_id = '.$db->escapeNumber($game_id);
92
-	$smr_db_sql[] = 'DELETE FROM anon_bank WHERE game_id = '.$db->escapeNumber($game_id);
93
-	$smr_db_sql[] = 'DELETE FROM anon_bank_transactions WHERE game_id = '.$db->escapeNumber($game_id);
94
-	$smr_db_sql[] = 'DELETE FROM bar_tender WHERE game_id = '.$db->escapeNumber($game_id);
95
-	$smr_db_sql[] = 'DELETE FROM blackjack WHERE game_id = '.$db->escapeNumber($game_id);
96
-	$smr_db_sql[] = 'DELETE FROM galactic_post_applications WHERE game_id = '.$db->escapeNumber($game_id);
97
-	$smr_db_sql[] = 'DELETE FROM galactic_post_article WHERE game_id = '.$db->escapeNumber($game_id);
98
-	$smr_db_sql[] = 'DELETE FROM galactic_post_paper WHERE game_id = '.$db->escapeNumber($game_id);
99
-	$smr_db_sql[] = 'DELETE FROM galactic_post_paper_content WHERE game_id = '.$db->escapeNumber($game_id);
100
-	$smr_db_sql[] = 'DELETE FROM galactic_post_writer WHERE game_id = '.$db->escapeNumber($game_id);
101
-	$smr_db_sql[] = 'DELETE FROM game_galaxy WHERE game_id = '.$db->escapeNumber($game_id);
91
+	$smr_db_sql[] = 'DELETE FROM alliance_vs_alliance WHERE game_id = ' . $db->escapeNumber($game_id);
92
+	$smr_db_sql[] = 'DELETE FROM anon_bank WHERE game_id = ' . $db->escapeNumber($game_id);
93
+	$smr_db_sql[] = 'DELETE FROM anon_bank_transactions WHERE game_id = ' . $db->escapeNumber($game_id);
94
+	$smr_db_sql[] = 'DELETE FROM bar_tender WHERE game_id = ' . $db->escapeNumber($game_id);
95
+	$smr_db_sql[] = 'DELETE FROM blackjack WHERE game_id = ' . $db->escapeNumber($game_id);
96
+	$smr_db_sql[] = 'DELETE FROM galactic_post_applications WHERE game_id = ' . $db->escapeNumber($game_id);
97
+	$smr_db_sql[] = 'DELETE FROM galactic_post_article WHERE game_id = ' . $db->escapeNumber($game_id);
98
+	$smr_db_sql[] = 'DELETE FROM galactic_post_paper WHERE game_id = ' . $db->escapeNumber($game_id);
99
+	$smr_db_sql[] = 'DELETE FROM galactic_post_paper_content WHERE game_id = ' . $db->escapeNumber($game_id);
100
+	$smr_db_sql[] = 'DELETE FROM galactic_post_writer WHERE game_id = ' . $db->escapeNumber($game_id);
101
+	$smr_db_sql[] = 'DELETE FROM game_galaxy WHERE game_id = ' . $db->escapeNumber($game_id);
102 102
 
103 103
 	if ($save) {
104 104
 		$game = SmrGame::getGame($game_id);
105 105
 		// insert into history db
106 106
 		$history_db_sql[] = 'INSERT INTO game (game_id, end_date, start_date, game_name, speed, type) VALUES ' .
107
-								'('.$db->escapeNumber($game_id).', '.$game->getEndTime().', '.$game->getStartTime().', ' . $db->escapeString($game->getGameName()) . ', '.$game->getGameSpeed().', '.$db->escapeString($game->getGameType()).')';
107
+								'(' . $db->escapeNumber($game_id) . ', ' . $game->getEndTime() . ', ' . $game->getStartTime() . ', ' . $db->escapeString($game->getGameName()) . ', ' . $game->getGameSpeed() . ', ' . $db->escapeString($game->getGameType()) . ')';
108 108
 	}
109 109
 
110
-	$smr_db_sql[] = 'DELETE FROM location WHERE game_id = '.$db->escapeNumber($game_id);
111
-	$smr_db_sql[] = 'DELETE FROM mb_exceptions WHERE value LIKE '.$db->escapeString($game_id.'%');
112
-	$smr_db_sql[] = 'DELETE FROM message WHERE game_id = '.$db->escapeNumber($game_id);
113
-	$smr_db_sql[] = 'DELETE FROM message_notify WHERE game_id = '.$db->escapeNumber($game_id);
110
+	$smr_db_sql[] = 'DELETE FROM location WHERE game_id = ' . $db->escapeNumber($game_id);
111
+	$smr_db_sql[] = 'DELETE FROM mb_exceptions WHERE value LIKE ' . $db->escapeString($game_id . '%');
112
+	$smr_db_sql[] = 'DELETE FROM message WHERE game_id = ' . $db->escapeNumber($game_id);
113
+	$smr_db_sql[] = 'DELETE FROM message_notify WHERE game_id = ' . $db->escapeNumber($game_id);
114 114
 
115 115
 	if ($save) {
116 116
 
117
-		$db->query('SELECT * FROM news WHERE game_id = '.$game_id.' AND type = \'regular\'');
117
+		$db->query('SELECT * FROM news WHERE game_id = ' . $game_id . ' AND type = \'regular\'');
118 118
 		$id = 1;
119 119
 
120 120
 		while ($db->nextRecord()) {
@@ -124,17 +124,17 @@  discard block
 block discarded – undo
124 124
 			$msg = $db->getField('news_message');
125 125
 
126 126
 			// insert into history db
127
-			$history_db_sql[] = 'INSERT INTO news (game_id, news_id, time, message) VALUES ('.$game_id.', '.$id.', '.$time.', ' . $db->escapeString($msg) . ')';
127
+			$history_db_sql[] = 'INSERT INTO news (game_id, news_id, time, message) VALUES (' . $game_id . ', ' . $id . ', ' . $time . ', ' . $db->escapeString($msg) . ')';
128 128
 			$id++;
129 129
 
130 130
 		}
131 131
 	}
132 132
 
133
-	$smr_db_sql[] = 'DELETE FROM news WHERE game_id = '.$db->escapeNumber($game_id);
133
+	$smr_db_sql[] = 'DELETE FROM news WHERE game_id = ' . $db->escapeNumber($game_id);
134 134
 
135 135
 	if ($save) {
136 136
 
137
-		$db->query('SELECT * FROM planet WHERE game_id = '.$db->escapeNumber($game_id));
137
+		$db->query('SELECT * FROM planet WHERE game_id = ' . $db->escapeNumber($game_id));
138 138
 
139 139
 		while ($db->nextRecord()) {
140 140
 
@@ -142,34 +142,34 @@  discard block
 block discarded – undo
142 142
 			$sector = $db->getInt('sector_id');
143 143
 			$owner = $db->getInt('owner_id');
144 144
 
145
-			$db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 1');
145
+			$db2->query('SELECT * FROM planet_has_building WHERE game_id = ' . $game_id . ' AND sector_id = ' . $sector . ' AND construction_id = 1');
146 146
 			if ($db2->nextRecord()) $gens = $db2->getInt('amount');
147 147
 			else $gens = 0;
148 148
 
149
-			$db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 2');
149
+			$db2->query('SELECT * FROM planet_has_building WHERE game_id = ' . $game_id . ' AND sector_id = ' . $sector . ' AND construction_id = 2');
150 150
 			if ($db2->nextRecord()) $hangs = $db2->getInt('amount');
151 151
 			else $hangs = 0;
152 152
 
153
-			$db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 3');
153
+			$db2->query('SELECT * FROM planet_has_building WHERE game_id = ' . $game_id . ' AND sector_id = ' . $sector . ' AND construction_id = 3');
154 154
 			if ($db2->nextRecord()) $turs = $db2->getInt('amount');
155 155
 			else $turs = 0;
156 156
 
157 157
 			// insert into history db
158 158
 			$history_db_sql[] = 'INSERT INTO planet (game_id, sector_id, owner_id, generators, hangers, turrets) VALUES ' .
159
-								'('.$game_id.', '.$sector.', '.$owner.', '.$gens.', '.$hangs.', '.$turs.')';
159
+								'(' . $game_id . ', ' . $sector . ', ' . $owner . ', ' . $gens . ', ' . $hangs . ', ' . $turs . ')';
160 160
 
161 161
 		}
162 162
 
163 163
 	}
164 164
 
165
-	$smr_db_sql[] = 'DELETE FROM planet WHERE game_id = '.$db->escapeNumber($game_id);
166
-	$smr_db_sql[] = 'DELETE FROM planet_is_building WHERE game_id = '.$db->escapeNumber($game_id);
167
-	$smr_db_sql[] = 'DELETE FROM planet_has_cargo WHERE game_id = '.$db->escapeNumber($game_id);
168
-	$smr_db_sql[] = 'DELETE FROM planet_has_building WHERE game_id = '.$db->escapeNumber($game_id);
165
+	$smr_db_sql[] = 'DELETE FROM planet WHERE game_id = ' . $db->escapeNumber($game_id);
166
+	$smr_db_sql[] = 'DELETE FROM planet_is_building WHERE game_id = ' . $db->escapeNumber($game_id);
167
+	$smr_db_sql[] = 'DELETE FROM planet_has_cargo WHERE game_id = ' . $db->escapeNumber($game_id);
168
+	$smr_db_sql[] = 'DELETE FROM planet_has_building WHERE game_id = ' . $db->escapeNumber($game_id);
169 169
 
170 170
 	if ($save) {
171 171
 
172
-		$db->query('SELECT * FROM player WHERE game_id = '.$game_id);
172
+		$db->query('SELECT * FROM player WHERE game_id = ' . $game_id);
173 173
 
174 174
 		while ($db->nextRecord()) {
175 175
 
@@ -187,48 +187,48 @@  discard block
 block discarded – undo
187 187
 
188 188
 			$amount = 0;
189 189
 			$smrCredits = 0;
190
-			$db2->query('SELECT sum(amount) as bounty_am, sum(smr_credits) as bounty_cred FROM bounty WHERE game_id = '.$game_id.' AND account_id = '.$acc_id.' AND claimer_id = 0');
190
+			$db2->query('SELECT sum(amount) as bounty_am, sum(smr_credits) as bounty_cred FROM bounty WHERE game_id = ' . $game_id . ' AND account_id = ' . $acc_id . ' AND claimer_id = 0');
191 191
 			if ($db2->nextRecord()) {
192 192
 				if (is_int($db2->getField('bounty_am'))) $amount = $db2->getInt('bounty_am');
193 193
 				if (is_int($db2->getField('bounty_cred'))) $smrCredits = $db2->getInt('bounty_cred');
194 194
 
195 195
 			}
196 196
 
197
-			$db2->query('SELECT * FROM ship_has_name WHERE game_id = '.$game_id.' AND account_id = '.$acc_id);
197
+			$db2->query('SELECT * FROM ship_has_name WHERE game_id = ' . $game_id . ' AND account_id = ' . $acc_id);
198 198
 			if ($db2->nextRecord()) $ship_name = $db2->getField('ship_name');
199 199
 			else $ship_name = 'None';
200 200
 
201 201
 			// insert into history db
202 202
 			$history_db_sql[] = 'INSERT INTO player (account_id, game_id, player_name, player_id, experience, ship, race, alignment, alliance_id, kills, deaths, bounty, bounty_cred, ship_name) ' .
203
-								'VALUES ('.$acc_id.', '.$game_id.', ' . $db->escapeString($name) . ', '.$id.', '.$exp.', '.$ship.', '.$race.', '.$align.', '.$alli.', '.$kills.', '.$deaths.', '.$amount.','.$smrCredits.', ' . $db->escapeString($ship_name) . ')';
203
+								'VALUES (' . $acc_id . ', ' . $game_id . ', ' . $db->escapeString($name) . ', ' . $id . ', ' . $exp . ', ' . $ship . ', ' . $race . ', ' . $align . ', ' . $alli . ', ' . $kills . ', ' . $deaths . ', ' . $amount . ',' . $smrCredits . ', ' . $db->escapeString($ship_name) . ')';
204 204
 
205 205
 		}
206 206
 
207 207
 	}
208 208
 
209
-	$smr_db_sql[] = 'DELETE FROM player WHERE game_id = '.$db->escapeNumber($game_id);
210
-	$smr_db_sql[] = 'DELETE FROM bounty WHERE game_id = '.$db->escapeNumber($game_id);
211
-	$smr_db_sql[] = 'DELETE FROM player_has_ticker WHERE game_id = '.$db->escapeNumber($game_id);
212
-	$smr_db_sql[] = 'DELETE FROM player_has_ticket WHERE game_id = '.$db->escapeNumber($game_id);
213
-	$smr_db_sql[] = 'DELETE FROM player_has_alliance_role WHERE game_id = '.$db->escapeNumber($game_id);
214
-	$smr_db_sql[] = 'DELETE FROM player_has_drinks WHERE game_id = '.$db->escapeNumber($game_id);
215
-	$smr_db_sql[] = 'DELETE FROM player_has_relation WHERE game_id = '.$db->escapeNumber($game_id);
216
-	$smr_db_sql[] = 'DELETE FROM player_has_unread_messages WHERE game_id = '.$db->escapeNumber($game_id);
217
-	$smr_db_sql[] = 'DELETE FROM player_plotted_course WHERE game_id = '.$db->escapeNumber($game_id);
218
-	$smr_db_sql[] = 'DELETE FROM player_read_thread WHERE game_id = '.$db->escapeNumber($game_id);
219
-	$smr_db_sql[] = 'DELETE FROM player_visited_port WHERE game_id = '.$db->escapeNumber($game_id);
220
-	$smr_db_sql[] = 'DELETE FROM player_visited_sector WHERE game_id = '.$db->escapeNumber($game_id);
221
-	$smr_db_sql[] = 'DELETE FROM player_votes_pact WHERE game_id = '.$db->escapeNumber($game_id);
222
-	$smr_db_sql[] = 'DELETE FROM player_votes_relation WHERE game_id = '.$db->escapeNumber($game_id);
223
-	$smr_db_sql[] = 'DELETE FROM plot_cache WHERE game_id = '.$db->escapeNumber($game_id);
224
-	$smr_db_sql[] = 'DELETE FROM port WHERE game_id = '.$db->escapeNumber($game_id);
225
-	$smr_db_sql[] = 'DELETE FROM port_has_goods WHERE game_id = '.$db->escapeNumber($game_id);
226
-	$smr_db_sql[] = 'DELETE FROM race_has_relation WHERE game_id = '.$db->escapeNumber($game_id);
227
-	$smr_db_sql[] = 'DELETE FROM race_has_voting WHERE game_id = '.$db->escapeNumber($game_id);
209
+	$smr_db_sql[] = 'DELETE FROM player WHERE game_id = ' . $db->escapeNumber($game_id);
210
+	$smr_db_sql[] = 'DELETE FROM bounty WHERE game_id = ' . $db->escapeNumber($game_id);
211
+	$smr_db_sql[] = 'DELETE FROM player_has_ticker WHERE game_id = ' . $db->escapeNumber($game_id);
212
+	$smr_db_sql[] = 'DELETE FROM player_has_ticket WHERE game_id = ' . $db->escapeNumber($game_id);
213
+	$smr_db_sql[] = 'DELETE FROM player_has_alliance_role WHERE game_id = ' . $db->escapeNumber($game_id);
214
+	$smr_db_sql[] = 'DELETE FROM player_has_drinks WHERE game_id = ' . $db->escapeNumber($game_id);
215
+	$smr_db_sql[] = 'DELETE FROM player_has_relation WHERE game_id = ' . $db->escapeNumber($game_id);
216
+	$smr_db_sql[] = 'DELETE FROM player_has_unread_messages WHERE game_id = ' . $db->escapeNumber($game_id);
217
+	$smr_db_sql[] = 'DELETE FROM player_plotted_course WHERE game_id = ' . $db->escapeNumber($game_id);
218
+	$smr_db_sql[] = 'DELETE FROM player_read_thread WHERE game_id = ' . $db->escapeNumber($game_id);
219
+	$smr_db_sql[] = 'DELETE FROM player_visited_port WHERE game_id = ' . $db->escapeNumber($game_id);
220
+	$smr_db_sql[] = 'DELETE FROM player_visited_sector WHERE game_id = ' . $db->escapeNumber($game_id);
221
+	$smr_db_sql[] = 'DELETE FROM player_votes_pact WHERE game_id = ' . $db->escapeNumber($game_id);
222
+	$smr_db_sql[] = 'DELETE FROM player_votes_relation WHERE game_id = ' . $db->escapeNumber($game_id);
223
+	$smr_db_sql[] = 'DELETE FROM plot_cache WHERE game_id = ' . $db->escapeNumber($game_id);
224
+	$smr_db_sql[] = 'DELETE FROM port WHERE game_id = ' . $db->escapeNumber($game_id);
225
+	$smr_db_sql[] = 'DELETE FROM port_has_goods WHERE game_id = ' . $db->escapeNumber($game_id);
226
+	$smr_db_sql[] = 'DELETE FROM race_has_relation WHERE game_id = ' . $db->escapeNumber($game_id);
227
+	$smr_db_sql[] = 'DELETE FROM race_has_voting WHERE game_id = ' . $db->escapeNumber($game_id);
228 228
 
229 229
 	if ($save) {
230 230
 
231
-		$db->query('SELECT * FROM sector WHERE game_id = '.$game_id);
231
+		$db->query('SELECT * FROM sector WHERE game_id = ' . $game_id);
232 232
 
233 233
 		while ($db->nextRecord()) {
234 234
 
@@ -238,7 +238,7 @@  discard block
 block discarded – undo
238 238
 			$gal_id = $db->getInt('galaxy_id');
239 239
 
240 240
 			$db2->query('SELECT sum(mines) as sum_mines, sum(combat_drones) as cds, sum(scout_drones) as sds FROM sector_has_forces ' .
241
-						'WHERE sector_id = '.$sector.' AND game_id = '.$game_id.' GROUP BY sector_id');
241
+						'WHERE sector_id = ' . $sector . ' AND game_id = ' . $game_id . ' GROUP BY sector_id');
242 242
 			if ($db2->nextRecord()) {
243 243
 
244 244
 				$mines = $db2->getInt('sum_mines');
@@ -258,32 +258,32 @@  discard block
 block discarded – undo
258 258
 
259 259
 			// insert into history db
260 260
 			$history_db_sql[] = 'INSERT INTO sector (game_id, sector_id, gal_id, mines, kills, combat, scouts) ' .
261
-								'VALUES ('.$game_id.','. $sector.','. $gal_id.','. $mines.','. $kills.','. $cds.','. $sds.')';
261
+								'VALUES (' . $game_id . ',' . $sector . ',' . $gal_id . ',' . $mines . ',' . $kills . ',' . $cds . ',' . $sds . ')';
262 262
 
263 263
 		}
264 264
 
265 265
 	}
266 266
 
267
-	$smr_db_sql[] = 'DELETE FROM sector WHERE game_id = '.$game_id;
268
-	$smr_db_sql[] = 'DELETE FROM sector_has_forces WHERE game_id = '.$game_id;
269
-	$smr_db_sql[] = 'DELETE FROM ship_has_cargo WHERE game_id = '.$game_id;
270
-	$smr_db_sql[] = 'DELETE FROM ship_has_hardware WHERE game_id = '.$game_id;
271
-	$smr_db_sql[] = 'DELETE FROM ship_has_name WHERE game_id = '.$game_id;
272
-	$smr_db_sql[] = 'DELETE FROM ship_has_illusion WHERE game_id = '.$game_id;
273
-	$smr_db_sql[] = 'DELETE FROM ship_has_weapon WHERE game_id = '.$game_id;
274
-	$smr_db_sql[] = 'DELETE FROM ship_is_cloaked WHERE game_id = '.$game_id;
275
-	$smr_db_sql[] = 'UPDATE game SET end_time='.TIME.' WHERE game_id = '.$game_id.' AND end_time > '.TIME; // Do not delete game placeholder, just make sure game is finished
276
-	$smr_db_sql[] = 'UPDATE active_session SET game_id = 0 WHERE game_id = '.$game_id;
267
+	$smr_db_sql[] = 'DELETE FROM sector WHERE game_id = ' . $game_id;
268
+	$smr_db_sql[] = 'DELETE FROM sector_has_forces WHERE game_id = ' . $game_id;
269
+	$smr_db_sql[] = 'DELETE FROM ship_has_cargo WHERE game_id = ' . $game_id;
270
+	$smr_db_sql[] = 'DELETE FROM ship_has_hardware WHERE game_id = ' . $game_id;
271
+	$smr_db_sql[] = 'DELETE FROM ship_has_name WHERE game_id = ' . $game_id;
272
+	$smr_db_sql[] = 'DELETE FROM ship_has_illusion WHERE game_id = ' . $game_id;
273
+	$smr_db_sql[] = 'DELETE FROM ship_has_weapon WHERE game_id = ' . $game_id;
274
+	$smr_db_sql[] = 'DELETE FROM ship_is_cloaked WHERE game_id = ' . $game_id;
275
+	$smr_db_sql[] = 'UPDATE game SET end_time=' . TIME . ' WHERE game_id = ' . $game_id . ' AND end_time > ' . TIME; // Do not delete game placeholder, just make sure game is finished
276
+	$smr_db_sql[] = 'UPDATE active_session SET game_id = 0 WHERE game_id = ' . $game_id;
277 277
 
278 278
 	// now do the sql stuff
279
-	foreach($smr_db_sql as $sql) {
279
+	foreach ($smr_db_sql as $sql) {
280 280
 
281 281
 		$db->query($sql);
282 282
 
283 283
 	}
284 284
 
285 285
 	$db = new SmrHistoryMySqlDatabase();
286
-	foreach($history_db_sql as $sql) {
286
+	foreach ($history_db_sql as $sql) {
287 287
 
288 288
 		$db->query($sql);
289 289
 
Please login to merge, or discard this patch.
Braces   +37 added lines, -17 removed lines patch added patch discarded remove patch
@@ -11,8 +11,7 @@  discard block
 block discarded – undo
11 11
 $action = $_REQUEST['action'];
12 12
 if ($_REQUEST['save'] == 'Yes') {
13 13
 	$save = true;
14
-}
15
-else {
14
+} else {
16 15
 	$save = false;
17 16
 }
18 17
 
@@ -42,8 +41,7 @@  discard block
 block discarded – undo
42 41
 				$mines = $db2->getInt('sum_m');
43 42
 				$cds = $db2->getInt('cds');
44 43
 				$sds = $db2->getInt('sds');
45
-			}
46
-			else {
44
+			} else {
47 45
 				$mines = 0;
48 46
 				$cds = 0;
49 47
 				$sds = 0;
@@ -143,16 +141,25 @@  discard block
 block discarded – undo
143 141
 			$owner = $db->getInt('owner_id');
144 142
 
145 143
 			$db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 1');
146
-			if ($db2->nextRecord()) $gens = $db2->getInt('amount');
147
-			else $gens = 0;
144
+			if ($db2->nextRecord()) {
145
+				$gens = $db2->getInt('amount');
146
+			} else {
147
+				$gens = 0;
148
+			}
148 149
 
149 150
 			$db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 2');
150
-			if ($db2->nextRecord()) $hangs = $db2->getInt('amount');
151
-			else $hangs = 0;
151
+			if ($db2->nextRecord()) {
152
+				$hangs = $db2->getInt('amount');
153
+			} else {
154
+				$hangs = 0;
155
+			}
152 156
 
153 157
 			$db2->query('SELECT * FROM planet_has_building WHERE game_id = '.$game_id.' AND sector_id = '.$sector.' AND construction_id = 3');
154
-			if ($db2->nextRecord()) $turs = $db2->getInt('amount');
155
-			else $turs = 0;
158
+			if ($db2->nextRecord()) {
159
+				$turs = $db2->getInt('amount');
160
+			} else {
161
+				$turs = 0;
162
+			}
156 163
 
157 164
 			// insert into history db
158 165
 			$history_db_sql[] = 'INSERT INTO planet (game_id, sector_id, owner_id, generators, hangers, turrets) VALUES ' .
@@ -189,14 +196,21 @@  discard block
 block discarded – undo
189 196
 			$smrCredits = 0;
190 197
 			$db2->query('SELECT sum(amount) as bounty_am, sum(smr_credits) as bounty_cred FROM bounty WHERE game_id = '.$game_id.' AND account_id = '.$acc_id.' AND claimer_id = 0');
191 198
 			if ($db2->nextRecord()) {
192
-				if (is_int($db2->getField('bounty_am'))) $amount = $db2->getInt('bounty_am');
193
-				if (is_int($db2->getField('bounty_cred'))) $smrCredits = $db2->getInt('bounty_cred');
199
+				if (is_int($db2->getField('bounty_am'))) {
200
+					$amount = $db2->getInt('bounty_am');
201
+				}
202
+				if (is_int($db2->getField('bounty_cred'))) {
203
+					$smrCredits = $db2->getInt('bounty_cred');
204
+				}
194 205
 
195 206
 			}
196 207
 
197 208
 			$db2->query('SELECT * FROM ship_has_name WHERE game_id = '.$game_id.' AND account_id = '.$acc_id);
198
-			if ($db2->nextRecord()) $ship_name = $db2->getField('ship_name');
199
-			else $ship_name = 'None';
209
+			if ($db2->nextRecord()) {
210
+				$ship_name = $db2->getField('ship_name');
211
+			} else {
212
+				$ship_name = 'None';
213
+			}
200 214
 
201 215
 			// insert into history db
202 216
 			$history_db_sql[] = 'INSERT INTO player (account_id, game_id, player_name, player_id, experience, ship, race, alignment, alliance_id, kills, deaths, bounty, bounty_cred, ship_name) ' .
@@ -244,9 +258,15 @@  discard block
 block discarded – undo
244 258
 				$mines = $db2->getInt('sum_mines');
245 259
 				$cds = $db2->getInt('cds');
246 260
 				$sds = $db2->getInt('sds');
247
-				if (!is_numeric($mines)) $mines = 0;
248
-				if (!is_numeric($cds)) $cds = 0;
249
-				if (!is_numeric($sds)) $sds = 0;
261
+				if (!is_numeric($mines)) {
262
+					$mines = 0;
263
+				}
264
+				if (!is_numeric($cds)) {
265
+					$cds = 0;
266
+				}
267
+				if (!is_numeric($sds)) {
268
+					$sds = 0;
269
+				}
250 270
 
251 271
 			} else {
252 272
 
Please login to merge, or discard this patch.
templates/Default/engine/Default/includes/ForceTraderTeamCombatResults.inc 1 patch
Spacing   +50 added lines, -50 removed lines patch added patch discarded remove patch
@@ -1,48 +1,48 @@  discard block
 block discarded – undo
1 1
 <?php
2 2
 
3
-if(is_array($TraderTeamCombatResults['Traders'])) {
4
-	foreach($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) {
5
-		$ShootingPlayer =& $TraderResults['Player'];
6
-		$TotalDamage =& $TraderResults['TotalDamage'];
7
-		if($TraderResults['DeadBeforeShot']) {
3
+if (is_array($TraderTeamCombatResults['Traders'])) {
4
+	foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) {
5
+		$ShootingPlayer = & $TraderResults['Player'];
6
+		$TotalDamage = & $TraderResults['TotalDamage'];
7
+		if ($TraderResults['DeadBeforeShot']) {
8 8
 			echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php
9 9
 		} else {
10
-			if(isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) {
11
-				foreach($TraderResults['Weapons'] as $WeaponResults) {
12
-					$ShootingWeapon =& $WeaponResults['Weapon'];
13
-					$ShotHit =& $WeaponResults['Hit'];
14
-					$ActualDamage =& $WeaponResults['ActualDamage'];
15
-					$WeaponDamage =& $WeaponResults['WeaponDamage'];
16
-					$TargetPlayer =& $WeaponResults['TargetPlayer'];
10
+			if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) {
11
+				foreach ($TraderResults['Weapons'] as $WeaponResults) {
12
+					$ShootingWeapon = & $WeaponResults['Weapon'];
13
+					$ShotHit = & $WeaponResults['Hit'];
14
+					$ActualDamage = & $WeaponResults['ActualDamage'];
15
+					$WeaponDamage = & $WeaponResults['WeaponDamage'];
16
+					$TargetPlayer = & $WeaponResults['TargetPlayer'];
17 17
 
18
-					echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at<?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once<?php } ?> the forces<?php
18
+					echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at<?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once<?php } ?> the forces<?php
19 19
 					if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) {
20
-						if(!$ShotHit) {
20
+						if (!$ShotHit) {
21 21
 							?> and misses<?php
22
-						} else if($ActualDamage['TotalDamage'] == 0) {
23
-							if($WeaponDamage['Shield'] > 0) {
24
-								?> which proves ineffective against the <?php if($ActualDamage['HasMines']){ ?>mines<?php } else if($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php }
25
-							} else if($WeaponDamage['Armour'] > 0) {
26
-								?> which is deflected by the <?php if($ActualDamage['HasMines']){ ?>mines<?php } else if($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } ?> shields<?php
22
+						} else if ($ActualDamage['TotalDamage'] == 0) {
23
+							if ($WeaponDamage['Shield'] > 0) {
24
+								?> which proves ineffective against the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } else if ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php }
25
+							} else if ($WeaponDamage['Armour'] > 0) {
26
+								?> which is deflected by the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } else if ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } ?> shields<?php
27 27
 							} else {
28 28
 								?> but it cannot do any damage<?php
29 29
 							}
30 30
 						} else {
31 31
 							?> destroying <?php
32 32
 							$DamageTypes = 0;
33
-							if($ActualDamage['NumMines'] > 0){ $DamageTypes = $DamageTypes+1; }
34
-							if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
35
-							if($ActualDamage['NumSDs'] > 0){ $DamageTypes = $DamageTypes+1; }
33
+							if ($ActualDamage['NumMines'] > 0) { $DamageTypes = $DamageTypes + 1; }
34
+							if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
35
+							if ($ActualDamage['NumSDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
36 36
 
37
-							if($ActualDamage['NumMines'] > 0) {
37
+							if ($ActualDamage['NumMines'] > 0) {
38 38
 								?><span class="red"><?php echo number_format($ActualDamage['NumMines']) ?></span> mines<?php
39 39
 								$this->doDamageTypeReductionDisplay($DamageTypes);
40 40
 							}
41
-							if($ActualDamage['NumCDs'] > 0) {
41
+							if ($ActualDamage['NumCDs'] > 0) {
42 42
 								?><span class="red"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php
43 43
 								$this->doDamageTypeReductionDisplay($DamageTypes);
44 44
 							}
45
-							if($ActualDamage['NumSDs'] > 0) {
45
+							if ($ActualDamage['NumSDs'] > 0) {
46 46
 								?><span class="red"><?php echo number_format($ActualDamage['NumSDs']) ?></span> scout drones<?php
47 47
 							}
48 48
 						}
@@ -53,71 +53,71 @@  discard block
 block discarded – undo
53 53
 					}
54 54
 				}
55 55
 			}
56
-			if(isset($TraderResults['Drones'])) {
57
-				$Drones =& $TraderResults['Drones'];
58
-				$ActualDamage =& $Drones['ActualDamage'];
59
-				$WeaponDamage =& $Drones['WeaponDamage'];
60
-				$TargetPlayer =& $Drones['TargetPlayer'];
56
+			if (isset($TraderResults['Drones'])) {
57
+				$Drones = & $TraderResults['Drones'];
58
+				$ActualDamage = & $Drones['ActualDamage'];
59
+				$WeaponDamage = & $Drones['WeaponDamage'];
60
+				$TargetPlayer = & $Drones['TargetPlayer'];
61 61
 
62 62
 				echo $ShootingPlayer->getDisplayName();
63
-				if($WeaponDamage['Launched'] == 0) {
63
+				if ($WeaponDamage['Launched'] == 0) {
64 64
 					?> fails to launch their combat drones<?php
65 65
 				} else {
66
-					?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at<?php if($ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } ?> the forces<?php
67
-					if(!$ActualDamage['TargetAlreadyDead']) {
68
-						if($ActualDamage['TotalDamage'] == 0) {
69
-							if($WeaponDamage['Shield'] > 0) {
70
-								?> which prove ineffective against the <?php if($ActualDamage['HasMines']){ ?>mines<?php } else if($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php }
71
-							} else if($WeaponDamage['Armour'] > 0) {
66
+					?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at<?php if ($ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } ?> the forces<?php
67
+					if (!$ActualDamage['TargetAlreadyDead']) {
68
+						if ($ActualDamage['TotalDamage'] == 0) {
69
+							if ($WeaponDamage['Shield'] > 0) {
70
+								?> which prove ineffective against the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } else if ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php }
71
+							} else if ($WeaponDamage['Armour'] > 0) {
72 72
 								?> which is deflected by the <?php
73
-								if($ActualDamage['HasMines']){ ?>mines<?php } else if($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } ?> shields<?php
73
+								if ($ActualDamage['HasMines']) { ?>mines<?php } else if ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } ?> shields<?php
74 74
 							} else {
75 75
 								?> but they cannot do any damage<?php
76 76
 							}
77 77
 						} else {
78 78
 							$DamageTypes = 0;
79
-							if($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { $DamageTypes = $DamageTypes+1; }
80
-							if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
81
-							if($ActualDamage['NumSDs'] > 0){ $DamageTypes = $DamageTypes+1; }
79
+							if ($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { $DamageTypes = $DamageTypes + 1; }
80
+							if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
81
+							if ($ActualDamage['NumSDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
82 82
 
83
-							if($WeaponDamage['Kamikaze'] == 0) {
83
+							if ($WeaponDamage['Kamikaze'] == 0) {
84 84
 								?> destroying <?php
85 85
 							} else {
86 86
 								?> of which <span class="cds"><?php echo $WeaponDamage['Kamikaze'] ?></span> kamikaze against <span class="red"><?php echo $WeaponDamage['Kamikaze'] ?></span> mines<?php
87
-								if($DamageTypes > 0) {
87
+								if ($DamageTypes > 0) {
88 88
 									?> whilst the others destroy <?php
89 89
 								}
90 90
 							}
91
-							if($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) {
91
+							if ($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) {
92 92
 								?><span class="red"><?php echo number_format($ActualDamage['NumMines']) ?></span> mines<?php
93 93
 								$this->doDamageTypeReductionDisplay($DamageTypes);
94 94
 							}
95
-							if($ActualDamage['NumCDs'] > 0) {
95
+							if ($ActualDamage['NumCDs'] > 0) {
96 96
 								?><span class="red"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php
97 97
 								$this->doDamageTypeReductionDisplay($DamageTypes);
98 98
 							}
99
-							if($ActualDamage['NumSDs'] > 0) {
99
+							if ($ActualDamage['NumSDs'] > 0) {
100 100
 								?><span class="red"><?php echo number_format($ActualDamage['NumSDs']) ?></span> scout drones<?php
101 101
 							}
102 102
 						}
103 103
 					}
104 104
 				}?>.
105 105
 				<br />
106
-				<?php if($ActualDamage['KillingShot']) {
106
+				<?php if ($ActualDamage['KillingShot']) {
107 107
 					?>Forces are <span class="red">DESTROYED!</span><br /><?php
108 108
 				}
109 109
 			}
110 110
 		}
111 111
 		echo $ShootingPlayer->getDisplayName();
112
-		if($TotalDamage > 0) {
112
+		if ($TotalDamage > 0) {
113 113
 			?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php
114 114
 		} else {
115 115
 			?> does no damage this round.<?php
116
-			if(!$TraderResults['DeadBeforeShot']) {
116
+			if (!$TraderResults['DeadBeforeShot']) {
117 117
 				?> Maybe they should go back to the academy<?php
118 118
 			}
119 119
 		} ?>.<br /><br /><?php
120 120
 	}
121 121
 }
122 122
 $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?>
123
-This fleet <?php if($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.
123
+This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.
Please login to merge, or discard this patch.
templates/Default/engine/Default/includes/PlanetTraderTeamCombatResults.inc 1 patch
Spacing   +49 added lines, -49 removed lines patch added patch discarded remove patch
@@ -1,10 +1,10 @@  discard block
 block discarded – undo
1 1
 <?php
2
-foreach($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) {
3
-	$ShootingPlayer =& $TraderResults['Player'];
4
-	$TotalDamage =& $TraderResults['TotalDamage'];
5
-	if($MinimalDisplay && !$ThisPlayer->equals($ShootingPlayer)) {
2
+foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) {
3
+	$ShootingPlayer = & $TraderResults['Player'];
4
+	$TotalDamage = & $TraderResults['TotalDamage'];
5
+	if ($MinimalDisplay && !$ThisPlayer->equals($ShootingPlayer)) {
6 6
 		echo $ShootingPlayer->getDisplayName();
7
-		if($TotalDamage > 0) {
7
+		if ($TotalDamage > 0) {
8 8
 			?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php
9 9
 		} else {
10 10
 			?> does no damage this round<?php
@@ -12,29 +12,29 @@  discard block
 block discarded – undo
12 12
 		continue;
13 13
 	}
14 14
 
15
-	if($TraderResults['DeadBeforeShot']) {
15
+	if ($TraderResults['DeadBeforeShot']) {
16 16
 		echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php
17 17
 	} else {
18
-		if(isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) {
19
-			foreach($TraderResults['Weapons'] as $WeaponResults) {
20
-				$ShootingWeapon =& $WeaponResults['Weapon'];
21
-				$ShotHit =& $WeaponResults['Hit'];
22
-				$ActualDamage =& $WeaponResults['ActualDamage'];
23
-				$WeaponDamage =& $WeaponResults['WeaponDamage'];
24
-				$TargetPlanet =& $WeaponResults['TargetPlanet'];
18
+		if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) {
19
+			foreach ($TraderResults['Weapons'] as $WeaponResults) {
20
+				$ShootingWeapon = & $WeaponResults['Weapon'];
21
+				$ShotHit = & $WeaponResults['Hit'];
22
+				$ActualDamage = & $WeaponResults['ActualDamage'];
23
+				$WeaponDamage = & $WeaponResults['WeaponDamage'];
24
+				$TargetPlanet = & $WeaponResults['TargetPlanet'];
25 25
 				
26
-				echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlanet->getDisplayName();
26
+				echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlanet->getDisplayName();
27 27
 				if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) {
28
-					if(!$ShotHit) {
28
+					if (!$ShotHit) {
29 29
 						?> and misses<?php
30
-					} else if($ActualDamage['TotalDamage'] == 0) {
31
-						if($WeaponDamage['Shield'] > 0) {
32
-							if($ActualDamage['HasCDs']) {
30
+					} else if ($ActualDamage['TotalDamage'] == 0) {
31
+						if ($WeaponDamage['Shield'] > 0) {
32
+							if ($ActualDamage['HasCDs']) {
33 33
 								?> which proves ineffective against their combat drones<?php
34 34
 							} else {
35 35
 								?> which washes harmlessly over their hull<?php
36 36
 							}
37
-						} else if($WeaponDamage['Armour'] > 0) {
37
+						} else if ($WeaponDamage['Armour'] > 0) {
38 38
 							?> which is deflected by their shields<?php
39 39
 						} else {
40 40
 							?> but it cannot do any damage<?php
@@ -42,96 +42,96 @@  discard block
 block discarded – undo
42 42
 					} else {
43 43
 						?> destroying <?php
44 44
 						$DamageTypes = 0;
45
-						if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
46
-						if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
47
-						if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; }
45
+						if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; }
46
+						if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
47
+						if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; }
48 48
 
49
-						if($ActualDamage['Shield'] > 0) {
49
+						if ($ActualDamage['Shield'] > 0) {
50 50
 							?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php
51 51
 							$this->doDamageTypeReductionDisplay($DamageTypes);
52 52
 						}
53
-						if($ActualDamage['NumCDs'] > 0) {
53
+						if ($ActualDamage['NumCDs'] > 0) {
54 54
 							?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php
55 55
 							$this->doDamageTypeReductionDisplay($DamageTypes);
56 56
 						}
57
-						if($ActualDamage['Armour'] > 0) {
57
+						if ($ActualDamage['Armour'] > 0) {
58 58
 							?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php
59 59
 						}
60 60
 					}
61 61
 				} ?>.
62 62
 				<br /><?php
63 63
 				if ($ShotHit && $ActualDamage['KillingShot']) {
64
-					$this->includeTemplate('includes/PlanetKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlanet'=>$TargetPlanet));
64
+					$this->includeTemplate('includes/PlanetKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlanet'=>$TargetPlanet));
65 65
 				}
66 66
 			}
67 67
 		}
68
-		if(isset($TraderResults['Drones'])) {
69
-			$Drones =& $TraderResults['Drones'];
70
-			$ActualDamage =& $Drones['ActualDamage'];
71
-			$WeaponDamage =& $Drones['WeaponDamage'];
72
-			$TargetPlanet =& $Drones['TargetPlanet'];
68
+		if (isset($TraderResults['Drones'])) {
69
+			$Drones = & $TraderResults['Drones'];
70
+			$ActualDamage = & $Drones['ActualDamage'];
71
+			$WeaponDamage = & $Drones['WeaponDamage'];
72
+			$TargetPlanet = & $Drones['TargetPlanet'];
73 73
 			$DamageTypes = 0;
74
-			if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
75
-			if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
76
-			if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; }
74
+			if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; }
75
+			if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
76
+			if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; }
77 77
 
78 78
 			echo $ShootingPlayer->getDisplayName();
79
-			if($WeaponDamage['Launched'] == 0) {
79
+			if ($WeaponDamage['Launched'] == 0) {
80 80
 				?> fails to launch their combat drones<?php
81 81
 			} else {
82 82
 				?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php
83
-				if($ActualDamage['TargetAlreadyDead']) {
83
+				if ($ActualDamage['TargetAlreadyDead']) {
84 84
 					?>the debris that was once <?php
85 85
 				}
86 86
 				echo $TargetPlanet->getDisplayName();
87
-				if(!$ActualDamage['TargetAlreadyDead']) {
88
-					if($ActualDamage['TotalDamage'] == 0) {
89
-						if($WeaponDamage['Shield'] > 0) {
90
-							if($ActualDamage['HasCDs']) {
87
+				if (!$ActualDamage['TargetAlreadyDead']) {
88
+					if ($ActualDamage['TotalDamage'] == 0) {
89
+						if ($WeaponDamage['Shield'] > 0) {
90
+							if ($ActualDamage['HasCDs']) {
91 91
 								?> which prove ineffective against their combat drones<?php
92 92
 							} else {
93 93
 								?> which washes harmlessly over their hull<?php
94 94
 							}
95 95
 						}
96
-						if($ActualDamage['Armour'] > 0) {
96
+						if ($ActualDamage['Armour'] > 0) {
97 97
 							?> which is deflected by their shields<?php
98 98
 						} else {
99 99
 							?> but they cannot do any damage<?php
100 100
 						}
101 101
 					} else {
102 102
 						?> destroying <?php
103
-						if($ActualDamage['Shield'] > 0) {
103
+						if ($ActualDamage['Shield'] > 0) {
104 104
 							?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php
105 105
 							$this->doDamageTypeReductionDisplay($DamageTypes);
106 106
 						}
107
-						if($ActualDamage['NumCDs'] > 0) {
107
+						if ($ActualDamage['NumCDs'] > 0) {
108 108
 							?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php
109 109
 							$this->doDamageTypeReductionDisplay($DamageTypes);
110 110
 						}
111
-						if($ActualDamage['Armour'] > 0) {
111
+						if ($ActualDamage['Armour'] > 0) {
112 112
 							?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php
113 113
 						}
114 114
 					}
115 115
 				}
116 116
 			} ?>.
117 117
 			<br /><?php
118
-			if($ActualDamage['KillingShot']) {
119
-				$this->includeTemplate('includes/PlanetKillMessage.inc',array('KillResults'=>$Drones['KillResults'],'TargetPlanet'=>$TargetPlanet));
118
+			if ($ActualDamage['KillingShot']) {
119
+				$this->includeTemplate('includes/PlanetKillMessage.inc', array('KillResults'=>$Drones['KillResults'], 'TargetPlanet'=>$TargetPlanet));
120 120
 			}
121 121
 		}
122 122
 	}
123 123
 	echo $ShootingPlayer->getDisplayName();
124
-	if($TotalDamage > 0) {
124
+	if ($TotalDamage > 0) {
125 125
 		?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php
126 126
 	} else {
127 127
 		?> does no damage this round<?php
128
-		if(!$TraderResults['DeadBeforeShot']) {
128
+		if (!$TraderResults['DeadBeforeShot']) {
129 129
 			?>. Maybe they should go back to the academy<?php
130 130
 		}
131 131
 	} ?>.<br /><br /><?php
132 132
 }
133 133
 $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?>
134
-This fleet <?php if($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /><?php
134
+This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /><?php
135 135
 foreach ($TraderTeamCombatResults['Downgrades'] as $structureID => $numDestroyed) { ?>
136 136
 	This team destroys <span class="red"><?php echo $numDestroyed; ?> </span><?php echo pluralise($TargetPlanet->getStructureTypes($structureID)->name(), $numDestroyed); ?>.<br /><?php
137 137
 } ?>
Please login to merge, or discard this patch.
templates/Default/engine/Default/includes/PlanetCombatResults.inc 2 patches
Spacing   +43 added lines, -43 removed lines patch added patch discarded remove patch
@@ -1,9 +1,9 @@  discard block
 block discarded – undo
1 1
 <?php
2 2
 $CombatPlanet = $PlanetCombatResults['Planet'];
3 3
 $TotalDamage = $PlanetCombatResults['TotalDamage'];
4
-if($MinimalDisplay) {
4
+if ($MinimalDisplay) {
5 5
 	echo $CombatPlanet->getDisplayName();
6
-	if($TotalDamage > 0) {
6
+	if ($TotalDamage > 0) {
7 7
 		?> hit for a total of <span class="red"><?php echo $TotalDamage; ?></span> damage in this round of combat of which <span class="red"><?php echo $PlanetCombatResults['TotalDamagePerTargetPlayer'][$ThisPlayer->getAccountID()]; ?></span> was done to you<?php
8 8
 	}
9 9
 	else {
@@ -11,29 +11,29 @@  discard block
 block discarded – undo
11 11
 	} ?>. <?php echo $AttackLogLink;
12 12
 	return;
13 13
 }
14
-if(isset($PlanetCombatResults['Weapons']) && is_array($PlanetCombatResults['Weapons'])) {
15
-	foreach($PlanetCombatResults['Weapons'] as $WeaponResults) {
16
-		$ShootingWeapon =& $WeaponResults['Weapon'];
17
-		$ShotHit =& $WeaponResults['Hit'];
18
-		$ActualDamage =& $WeaponResults['ActualDamage'];
19
-		$WeaponDamage =& $WeaponResults['WeaponDamage'];
20
-		$TargetPlayer =& $WeaponResults['TargetPlayer'];
14
+if (isset($PlanetCombatResults['Weapons']) && is_array($PlanetCombatResults['Weapons'])) {
15
+	foreach ($PlanetCombatResults['Weapons'] as $WeaponResults) {
16
+		$ShootingWeapon = & $WeaponResults['Weapon'];
17
+		$ShotHit = & $WeaponResults['Hit'];
18
+		$ActualDamage = & $WeaponResults['ActualDamage'];
19
+		$WeaponDamage = & $WeaponResults['WeaponDamage'];
20
+		$TargetPlayer = & $WeaponResults['TargetPlayer'];
21 21
 		
22
-		echo $CombatPlanet->getDisplayName() ?> fires a <?php echo $ShootingWeapon->getName(); ?> at <?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName();
22
+		echo $CombatPlanet->getDisplayName() ?> fires a <?php echo $ShootingWeapon->getName(); ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName();
23 23
 		if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) {
24
-			if(!$ShotHit) {
24
+			if (!$ShotHit) {
25 25
 				?> and misses<?php
26 26
 			}
27
-			else if($ActualDamage['TotalDamage'] == 0) {
28
-				if($WeaponDamage['Shield'] > 0) {
29
-					if($ActualDamage['HasCDs']) {
27
+			else if ($ActualDamage['TotalDamage'] == 0) {
28
+				if ($WeaponDamage['Shield'] > 0) {
29
+					if ($ActualDamage['HasCDs']) {
30 30
 						?> which proves ineffective against their combat drones<?php
31 31
 					}
32 32
 					else {
33 33
 						?> which washes harmlessly over their hull<?php
34 34
 					}
35 35
 				}
36
-				else if($WeaponDamage['Armour'] > 0) {
36
+				else if ($WeaponDamage['Armour'] > 0) {
37 37
 					?> which is deflected by their shields<?php
38 38
 				}
39 39
 				else {
@@ -43,56 +43,56 @@  discard block
 block discarded – undo
43 43
 			else {
44 44
 				?> destroying <?php
45 45
 				$DamageTypes = 0;
46
-				if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
47
-				if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
48
-				if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; }
46
+				if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; }
47
+				if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
48
+				if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; }
49 49
 
50
-				if($ActualDamage['Shield'] > 0) {
50
+				if ($ActualDamage['Shield'] > 0) {
51 51
 					?><span class="shields"><?php echo number_format($ActualDamage['Shield']); ?></span> shields<?php
52 52
 					$this->doDamageTypeReductionDisplay($DamageTypes);
53 53
 				}
54
-				if($ActualDamage['NumCDs'] > 0) {
54
+				if ($ActualDamage['NumCDs'] > 0) {
55 55
 					?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']); ?></span> combat drones<?php
56 56
 					$this->doDamageTypeReductionDisplay($DamageTypes);
57 57
 				}
58
-				if($ActualDamage['Armour'] > 0) {
58
+				if ($ActualDamage['Armour'] > 0) {
59 59
 					?><span class="red"><?php echo number_format($ActualDamage['Armour']); ?></span> plates of armour<?php
60 60
 				}
61 61
 			}
62 62
 		} ?>.
63 63
 		<br /><?php
64 64
 		if ($ShotHit && $ActualDamage['KillingShot']) {
65
-			$this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer));
65
+			$this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer));
66 66
 		}
67 67
 	}
68 68
 }
69
-if(isset($PlanetCombatResults['Drones'])) {
70
-	$Drones =& $PlanetCombatResults['Drones'];
71
-	$ActualDamage =& $Drones['ActualDamage'];
72
-	$WeaponDamage =& $Drones['WeaponDamage'];
73
-	$TargetPlayer =& $Drones['TargetPlayer'];
69
+if (isset($PlanetCombatResults['Drones'])) {
70
+	$Drones = & $PlanetCombatResults['Drones'];
71
+	$ActualDamage = & $Drones['ActualDamage'];
72
+	$WeaponDamage = & $Drones['WeaponDamage'];
73
+	$TargetPlayer = & $Drones['TargetPlayer'];
74 74
 	$DamageTypes = 0;
75
-	if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
76
-	if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
77
-	if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; }
75
+	if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; }
76
+	if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
77
+	if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; }
78 78
 	
79 79
 	echo $CombatPlanet->getDisplayName();
80
-	if($WeaponDamage['Launched'] == 0) {
80
+	if ($WeaponDamage['Launched'] == 0) {
81 81
 		?> fails to launch it's combat drones<?php
82 82
 	}
83 83
 	else {
84
-		?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName();
85
-		if(!$ActualDamage['TargetAlreadyDead']) {
86
-			if($ActualDamage['TotalDamage'] == 0) {
87
-				if($WeaponDamage['Shield'] > 0) {
88
-					if($ActualDamage['HasCDs']) {
84
+		?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName();
85
+		if (!$ActualDamage['TargetAlreadyDead']) {
86
+			if ($ActualDamage['TotalDamage'] == 0) {
87
+				if ($WeaponDamage['Shield'] > 0) {
88
+					if ($ActualDamage['HasCDs']) {
89 89
 						?> which prove ineffective against their combat drones<?php
90 90
 					}
91 91
 					else {
92 92
 						?> which washes harmlessly over their hull<?php
93 93
 					}
94 94
 				}
95
-				else if($WeaponDamage['Armour'] > 0) {
95
+				else if ($WeaponDamage['Armour'] > 0) {
96 96
 					?> which is deflected by their shields<?php
97 97
 				}
98 98
 				else {
@@ -101,28 +101,28 @@  discard block
 block discarded – undo
101 101
 			}
102 102
 			else {
103 103
 				?> destroying <?php
104
-				if($ActualDamage['Shield'] > 0) {
104
+				if ($ActualDamage['Shield'] > 0) {
105 105
 					?><span class="shields"><?php echo number_format($ActualDamage['Shield']); ?></span> shields<?php
106 106
 					$this->doDamageTypeReductionDisplay($DamageTypes);
107 107
 				}
108
-				if($ActualDamage['NumCDs'] > 0) {
108
+				if ($ActualDamage['NumCDs'] > 0) {
109 109
 					?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']); ?></span> combat drones<?php
110 110
 					$this->doDamageTypeReductionDisplay($DamageTypes);
111 111
 				}
112
-				if($ActualDamage['Armour'] > 0) {
112
+				if ($ActualDamage['Armour'] > 0) {
113 113
 					?><span class="red"><?php echo number_format($ActualDamage['Armour']); ?></span> plates of armour<?php
114 114
 				}
115 115
 			}
116 116
 		}
117 117
 	} ?>.
118 118
 	<br /><?php
119
-	if($ActualDamage['KillingShot']) {
120
-		$this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$Drones['KillResults'],'TargetPlayer'=>$TargetPlayer));
119
+	if ($ActualDamage['KillingShot']) {
120
+		$this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$Drones['KillResults'], 'TargetPlayer'=>$TargetPlayer));
121 121
 	}
122 122
 }
123 123
 
124 124
 echo $CombatPlanet->getDisplayName();
125
-if($TotalDamage > 0) {
125
+if ($TotalDamage > 0) {
126 126
 	?> hit for a total of <span class="red"><?php echo $TotalDamage; ?></span> damage in this round of combat<?php
127 127
 }
128 128
 else {
Please login to merge, or discard this patch.
Braces   +12 added lines, -24 removed lines patch added patch discarded remove patch
@@ -5,8 +5,7 @@  discard block
 block discarded – undo
5 5
 	echo $CombatPlanet->getDisplayName();
6 6
 	if($TotalDamage > 0) {
7 7
 		?> hit for a total of <span class="red"><?php echo $TotalDamage; ?></span> damage in this round of combat of which <span class="red"><?php echo $PlanetCombatResults['TotalDamagePerTargetPlayer'][$ThisPlayer->getAccountID()]; ?></span> was done to you<?php
8
-	}
9
-	else {
8
+	} else {
10 9
 		?> does no damage this round<?php
11 10
 	} ?>. <?php echo $AttackLogLink;
12 11
 	return;
@@ -23,24 +22,19 @@  discard block
 block discarded – undo
23 22
 		if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) {
24 23
 			if(!$ShotHit) {
25 24
 				?> and misses<?php
26
-			}
27
-			else if($ActualDamage['TotalDamage'] == 0) {
25
+			} else if($ActualDamage['TotalDamage'] == 0) {
28 26
 				if($WeaponDamage['Shield'] > 0) {
29 27
 					if($ActualDamage['HasCDs']) {
30 28
 						?> which proves ineffective against their combat drones<?php
31
-					}
32
-					else {
29
+					} else {
33 30
 						?> which washes harmlessly over their hull<?php
34 31
 					}
35
-				}
36
-				else if($WeaponDamage['Armour'] > 0) {
32
+				} else if($WeaponDamage['Armour'] > 0) {
37 33
 					?> which is deflected by their shields<?php
38
-				}
39
-				else {
34
+				} else {
40 35
 					?> but it cannot do any damage<?php
41 36
 				}
42
-			}
43
-			else {
37
+			} else {
44 38
 				?> destroying <?php
45 39
 				$DamageTypes = 0;
46 40
 				if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
@@ -79,27 +73,22 @@  discard block
 block discarded – undo
79 73
 	echo $CombatPlanet->getDisplayName();
80 74
 	if($WeaponDamage['Launched'] == 0) {
81 75
 		?> fails to launch it's combat drones<?php
82
-	}
83
-	else {
76
+	} else {
84 77
 		?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName();
85 78
 		if(!$ActualDamage['TargetAlreadyDead']) {
86 79
 			if($ActualDamage['TotalDamage'] == 0) {
87 80
 				if($WeaponDamage['Shield'] > 0) {
88 81
 					if($ActualDamage['HasCDs']) {
89 82
 						?> which prove ineffective against their combat drones<?php
90
-					}
91
-					else {
83
+					} else {
92 84
 						?> which washes harmlessly over their hull<?php
93 85
 					}
94
-				}
95
-				else if($WeaponDamage['Armour'] > 0) {
86
+				} else if($WeaponDamage['Armour'] > 0) {
96 87
 					?> which is deflected by their shields<?php
97
-				}
98
-				else {
88
+				} else {
99 89
 					?> but they cannot do any damage<?php
100 90
 				}
101
-			}
102
-			else {
91
+			} else {
103 92
 				?> destroying <?php
104 93
 				if($ActualDamage['Shield'] > 0) {
105 94
 					?><span class="shields"><?php echo number_format($ActualDamage['Shield']); ?></span> shields<?php
@@ -124,7 +113,6 @@  discard block
 block discarded – undo
124 113
 echo $CombatPlanet->getDisplayName();
125 114
 if($TotalDamage > 0) {
126 115
 	?> hit for a total of <span class="red"><?php echo $TotalDamage; ?></span> damage in this round of combat<?php
127
-}
128
-else {
116
+} else {
129 117
 	?> does no damage this round. You call that a planet? It needs a better builder<?php
130 118
 } ?>.
Please login to merge, or discard this patch.
templates/Default/engine/Default/includes/TraderTeamCombatResults.inc 1 patch
Spacing   +48 added lines, -48 removed lines patch added patch discarded remove patch
@@ -1,36 +1,36 @@  discard block
 block discarded – undo
1 1
 <?php
2
-if(is_array($TraderTeamCombatResults['Traders'])) {
3
-	foreach($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) {
4
-		$ShootingPlayer =& $TraderResults['Player'];
5
-		$TotalDamage =& $TraderResults['TotalDamage'];
2
+if (is_array($TraderTeamCombatResults['Traders'])) {
3
+	foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) {
4
+		$ShootingPlayer = & $TraderResults['Player'];
5
+		$TotalDamage = & $TraderResults['TotalDamage'];
6 6
 	
7
-		if($TraderResults['DeadBeforeShot']) {
7
+		if ($TraderResults['DeadBeforeShot']) {
8 8
 			echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php
9 9
 		} else {
10
-			if(isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) {
11
-				foreach($TraderResults['Weapons'] as $WeaponResults) {
12
-					$ShootingWeapon =& $WeaponResults['Weapon'];
13
-					$ShotHit =& $WeaponResults['Hit'];
14
-					$ActualDamage =& $WeaponResults['ActualDamage'];
15
-					$WeaponDamage =& $WeaponResults['WeaponDamage'];
16
-					$TargetPlayer =& $WeaponResults['TargetPlayer'];
10
+			if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) {
11
+				foreach ($TraderResults['Weapons'] as $WeaponResults) {
12
+					$ShootingWeapon = & $WeaponResults['Weapon'];
13
+					$ShotHit = & $WeaponResults['Hit'];
14
+					$ActualDamage = & $WeaponResults['ActualDamage'];
15
+					$WeaponDamage = & $WeaponResults['WeaponDamage'];
16
+					$TargetPlayer = & $WeaponResults['TargetPlayer'];
17 17
 					
18 18
 					echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php
19
-					if($ShotHit && $ActualDamage['TargetAlreadyDead']) {
19
+					if ($ShotHit && $ActualDamage['TargetAlreadyDead']) {
20 20
 						?>the debris that was once <?php
21 21
 					}
22 22
 					echo $TargetPlayer->getDisplayName();
23 23
 					if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) {
24
-						if(!$ShotHit) {
24
+						if (!$ShotHit) {
25 25
 							?> and misses<?php
26
-						} else if($ActualDamage['TotalDamage'] == 0) {
27
-							if($WeaponDamage['Shield'] > 0) {
28
-								if($ActualDamage['HasCDs']) {
26
+						} else if ($ActualDamage['TotalDamage'] == 0) {
27
+							if ($WeaponDamage['Shield'] > 0) {
28
+								if ($ActualDamage['HasCDs']) {
29 29
 									?> which proves ineffective against their combat drones<?php
30 30
 								} else {
31 31
 									?> which washes harmlessly over their hull<?php
32 32
 								}
33
-							} else if($WeaponDamage['Armour'] > 0) {
33
+							} else if ($WeaponDamage['Armour'] > 0) {
34 34
 								?> which is deflected by their shields<?php
35 35
 							} else {
36 36
 								?> but it cannot do any damage<?php
@@ -38,94 +38,94 @@  discard block
 block discarded – undo
38 38
 						} else {
39 39
 							?> destroying <?php
40 40
 							$DamageTypes = 0;
41
-							if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
42
-							if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
43
-							if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; }
41
+							if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; }
42
+							if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
43
+							if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; }
44 44
 
45
-							if($ActualDamage['Shield'] > 0) {
45
+							if ($ActualDamage['Shield'] > 0) {
46 46
 								?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php
47 47
 								$this->doDamageTypeReductionDisplay($DamageTypes);
48 48
 							}
49
-							if($ActualDamage['NumCDs'] > 0) {
49
+							if ($ActualDamage['NumCDs'] > 0) {
50 50
 								?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php
51 51
 								$this->doDamageTypeReductionDisplay($DamageTypes);
52 52
 							}
53
-							if($ActualDamage['Armour'] > 0) {
53
+							if ($ActualDamage['Armour'] > 0) {
54 54
 								?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php
55 55
 							}
56 56
 						}
57 57
 					} ?>.
58 58
 					<br /><?php
59 59
 					if ($ShotHit && $ActualDamage['KillingShot']) {
60
-						$this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer,'ShootingPlayer'=>$ShootingPlayer));
60
+						$this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer, 'ShootingPlayer'=>$ShootingPlayer));
61 61
 					}
62 62
 				}
63 63
 			}
64
-			if(isset($TraderResults['Drones'])) {
65
-				$Drones =& $TraderResults['Drones'];
66
-				$ActualDamage =& $Drones['ActualDamage'];
67
-				$WeaponDamage =& $Drones['WeaponDamage'];
68
-				$TargetPlayer =& $Drones['TargetPlayer'];
64
+			if (isset($TraderResults['Drones'])) {
65
+				$Drones = & $TraderResults['Drones'];
66
+				$ActualDamage = & $Drones['ActualDamage'];
67
+				$WeaponDamage = & $Drones['WeaponDamage'];
68
+				$TargetPlayer = & $Drones['TargetPlayer'];
69 69
 				$DamageTypes = 0;
70
-				if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
71
-				if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
72
-				if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; }
70
+				if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; }
71
+				if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
72
+				if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; }
73 73
 	
74 74
 				echo $ShootingPlayer->getDisplayName();
75
-				if($WeaponDamage['Launched'] == 0) {
75
+				if ($WeaponDamage['Launched'] == 0) {
76 76
 					?> fails to launch their combat drones<?php
77 77
 				} else {
78 78
 					?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php
79
-					if($ActualDamage['TargetAlreadyDead']) {
79
+					if ($ActualDamage['TargetAlreadyDead']) {
80 80
 						?>the debris that was once <?php
81 81
 					}
82 82
 					echo $TargetPlayer->getDisplayName();
83
-					if(!$ActualDamage['TargetAlreadyDead']) {
84
-						if($ActualDamage['TotalDamage'] == 0) {
85
-							if($WeaponDamage['Shield'] > 0) {
86
-								if($ActualDamage['HasCDs']) {
83
+					if (!$ActualDamage['TargetAlreadyDead']) {
84
+						if ($ActualDamage['TotalDamage'] == 0) {
85
+							if ($WeaponDamage['Shield'] > 0) {
86
+								if ($ActualDamage['HasCDs']) {
87 87
 									?> which prove ineffective against their combat drones<?php
88 88
 								} else {
89 89
 									?> which washes harmlessly over their hull<?php
90 90
 								}
91 91
 							}
92
-							if($ActualDamage['Armour'] > 0) {
92
+							if ($ActualDamage['Armour'] > 0) {
93 93
 								?> which is deflected by their shields<?php
94 94
 							} else {
95 95
 								?> but they cannot do any damage<?php
96 96
 							}
97 97
 						} else {
98 98
 							?> destroying <?php
99
-							if($ActualDamage['Shield'] > 0) {
99
+							if ($ActualDamage['Shield'] > 0) {
100 100
 								?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php
101 101
 								$this->doDamageTypeReductionDisplay($DamageTypes);
102 102
 							}
103
-							if($ActualDamage['NumCDs'] > 0) {
103
+							if ($ActualDamage['NumCDs'] > 0) {
104 104
 								?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php
105 105
 								$this->doDamageTypeReductionDisplay($DamageTypes);
106 106
 							}
107
-							if($ActualDamage['Armour'] > 0) {
107
+							if ($ActualDamage['Armour'] > 0) {
108 108
 								?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php
109 109
 							}
110 110
 						}
111 111
 					}
112 112
 				} ?>.
113 113
 				<br /><?php
114
-				if($ActualDamage['KillingShot']) {
115
-					$this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$Drones['KillResults'],'TargetPlayer'=>$TargetPlayer,'ShootingPlayer'=>$ShootingPlayer));
114
+				if ($ActualDamage['KillingShot']) {
115
+					$this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$Drones['KillResults'], 'TargetPlayer'=>$TargetPlayer, 'ShootingPlayer'=>$ShootingPlayer));
116 116
 				}
117 117
 			}
118 118
 		}
119 119
 		echo $ShootingPlayer->getDisplayName();
120
-		if($TotalDamage > 0) {
120
+		if ($TotalDamage > 0) {
121 121
 			?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php
122 122
 		} else {
123 123
 			?> does no damage this round.<?php
124
-			if(!$TraderResults['DeadBeforeShot']) {
124
+			if (!$TraderResults['DeadBeforeShot']) {
125 125
 				?> Maybe they should go back to the academy<?php
126 126
 			}
127 127
 		} ?>.<br /><br /><?php
128 128
 	}
129 129
 }
130 130
 $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?>
131
-This fleet <?php if($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br />
131
+This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br />
Please login to merge, or discard this patch.
engine/Default/cargo_dump_processing.php 1 patch
Indentation   +1 added lines, -1 removed lines patch added patch discarded remove patch
@@ -46,7 +46,7 @@
 block discarded – undo
46 46
 
47 47
 	// Don't lose more exp than you have
48 48
 	$lost_xp = min($player->getExperience(),
49
-	               IRound(SmrPort::getBaseExperience($amount, $good_distance)));
49
+				   IRound(SmrPort::getBaseExperience($amount, $good_distance)));
50 50
 	$player->decreaseExperience($lost_xp);
51 51
 	$player->increaseHOF($lost_xp, array('Trade', 'Experience', 'Jettisoned'), HOF_PUBLIC);
52 52
 
Please login to merge, or discard this patch.
lib/Default/SmrMines.class.php 1 patch
Spacing   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -94,7 +94,7 @@  discard block
 block discarded – undo
94 94
 			$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
95 95
 			return $return;
96 96
 		}
97
-		$damage =& $this->getModifiedDamage();
97
+		$damage = & $this->getModifiedDamage();
98 98
 		if ($targetPlayer->getShip()->isFederal()) { // do less damage to fed ships 
99 99
 			$damage['MaxDamage'] = IRound($damage['MaxDamage'] * self::FED_SHIP_DAMAGE_MODIFIER);
100 100
 			$damage['Shield'] = IRound($damage['Shield'] * self::FED_SHIP_DAMAGE_MODIFIER);
@@ -131,12 +131,12 @@  discard block
 block discarded – undo
131 131
 	}
132 132
 	
133 133
 	protected function &doForceDamageToPlayer(array &$return, SmrForce $forces, AbstractSmrPlayer $targetPlayer, $minesAreAttacker = false) {
134
-		$return['WeaponDamage'] =& $this->getModifiedForceDamageAgainstPlayer($forces, $targetPlayer, $minesAreAttacker);
135
-		$return['ActualDamage'] =& $targetPlayer->getShip()->doMinesDamage($return['WeaponDamage']);
134
+		$return['WeaponDamage'] = & $this->getModifiedForceDamageAgainstPlayer($forces, $targetPlayer, $minesAreAttacker);
135
+		$return['ActualDamage'] = & $targetPlayer->getShip()->doMinesDamage($return['WeaponDamage']);
136 136
 		$return['ActualDamage']['Launched'] = ICeil($return['WeaponDamage']['Launched'] * $return['ActualDamage']['TotalDamage'] / $return['WeaponDamage']['MaxDamage']);
137 137
 
138 138
 		if ($return['ActualDamage']['KillingShot']) {
139
-			$return['KillResults'] =& $targetPlayer->killPlayerByForces($forces);
139
+			$return['KillResults'] = & $targetPlayer->killPlayerByForces($forces);
140 140
 		}
141 141
 		return $return;
142 142
 	}
Please login to merge, or discard this patch.