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Failed Conditions
Pull Request — master (#817)
by Dan
03:42
created
lib/Default/SmrCombatDrones.class.php 1 patch
Spacing   +7 added lines, -7 removed lines patch added patch discarded remove patch
@@ -132,7 +132,7 @@  discard block
 block discarded – undo
132 132
 			// If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.
133 133
 			return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
134 134
 		}
135
-		$damage =& $this->getModifiedDamage();
135
+		$damage = & $this->getModifiedDamage();
136 136
 		$damage['Launched'] = ICeil($this->getNumberOfCDs() * $this->getModifiedAccuracyAgainstForces($weaponPlayer, $forces) / 100);
137 137
 		$damage['Kamikaze'] = 0;
138 138
 		if ($weaponPlayer->isCombatDronesKamikazeOnMines()) { // If kamikaze then damage is same as MINE_ARMOUR
@@ -156,7 +156,7 @@  discard block
 block discarded – undo
156 156
 			// If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.
157 157
 			return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
158 158
 		}
159
-		$damage =& $this->getModifiedDamage();
159
+		$damage = & $this->getModifiedDamage();
160 160
 		$damage['Launched'] = ICeil($this->getNumberOfCDs() * $this->getModifiedAccuracyAgainstPort($weaponPlayer, $port) / 100);
161 161
 		$damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage']);
162 162
 		$damage['Shield'] = ICeil($damage['Launched'] * $damage['Shield']);
@@ -170,7 +170,7 @@  discard block
 block discarded – undo
170 170
 			// If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.
171 171
 			return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
172 172
 		}
173
-		$damage =& $this->getModifiedDamage();
173
+		$damage = & $this->getModifiedDamage();
174 174
 		$damage['Launched'] = ICeil($this->getNumberOfCDs() * $this->getModifiedAccuracyAgainstPlanet($weaponPlayer, $planet) / 100);
175 175
 		$planetMod = self::PLANET_DAMAGE_MOD;
176 176
 		$damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage'] * $planetMod);
@@ -185,7 +185,7 @@  discard block
 block discarded – undo
185 185
 			$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
186 186
 			return $return;
187 187
 		}
188
-		$damage =& $this->getModifiedDamage();
188
+		$damage = & $this->getModifiedDamage();
189 189
 		if ($targetPlayer->getShip()->hasDCS()) {
190 190
 			$damage['MaxDamage'] *= DCS_PLAYER_DAMAGE_DECIMAL_PERCENT;
191 191
 			$damage['Shield'] *= DCS_PLAYER_DAMAGE_DECIMAL_PERCENT;
@@ -203,7 +203,7 @@  discard block
 block discarded – undo
203 203
 			$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
204 204
 			return $return;
205 205
 		}
206
-		$damage =& $this->getModifiedDamage();
206
+		$damage = & $this->getModifiedDamage();
207 207
 		
208 208
 		if ($targetPlayer->getShip()->hasDCS()) {
209 209
 			$damage['MaxDamage'] *= DCS_FORCE_DAMAGE_DECIMAL_PERCENT;
@@ -223,7 +223,7 @@  discard block
 block discarded – undo
223 223
 			$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
224 224
 			return $return;
225 225
 		}
226
-		$damage =& $this->getModifiedDamage();
226
+		$damage = & $this->getModifiedDamage();
227 227
 		
228 228
 		if ($targetPlayer->getShip()->hasDCS()) {
229 229
 			$damage['MaxDamage'] *= DCS_PORT_DAMAGE_DECIMAL_PERCENT;
@@ -242,7 +242,7 @@  discard block
 block discarded – undo
242 242
 			$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
243 243
 			return $return;
244 244
 		}
245
-		$damage =& $this->getModifiedDamage();
245
+		$damage = & $this->getModifiedDamage();
246 246
 		
247 247
 		if ($targetPlayer->getShip()->hasDCS()) {
248 248
 			$damage['MaxDamage'] *= DCS_PLANET_DAMAGE_DECIMAL_PERCENT;
Please login to merge, or discard this patch.
tools/npc/npc.php 1 patch
Spacing   +8 added lines, -8 removed lines patch added patch discarded remove patch
@@ -119,7 +119,7 @@  discard block
 block discarded – undo
119 119
 		}
120 120
 
121 121
 		try {
122
-			$TRADE_ROUTE =& $GLOBALS['TRADE_ROUTE'];
122
+			$TRADE_ROUTE = & $GLOBALS['TRADE_ROUTE'];
123 123
 			debug('Action #' . $actions);
124 124
 
125 125
 			//We have to reload player on each loop
@@ -138,14 +138,14 @@  discard block
 block discarded – undo
138 138
 			}
139 139
 
140 140
 			if (!isset($TRADE_ROUTE)) { //We only want to change trade route if there isn't already one set.
141
-				$TRADE_ROUTES =& findRoutes($player);
142
-				$TRADE_ROUTE =& changeRoute($TRADE_ROUTES);
141
+				$TRADE_ROUTES = & findRoutes($player);
142
+				$TRADE_ROUTE = & changeRoute($TRADE_ROUTES);
143 143
 			}
144 144
 
145 145
 			if ($player->isDead()) {
146 146
 				debug('Some evil person killed us, let\'s move on now.');
147 147
 				$previousContainer = null; //We died, we don't care what we were doing beforehand.
148
-				$TRADE_ROUTE =& changeRoute($TRADE_ROUTES); //Change route
148
+				$TRADE_ROUTE = & changeRoute($TRADE_ROUTES); //Change route
149 149
 				processContainer(create_container('death_processing.php'));
150 150
 			}
151 151
 			if ($player->getNewbieTurns() <= NEWBIE_TURNS_WARNING_LIMIT && $player->getNewbieWarning()) {
@@ -227,7 +227,7 @@  discard block
 block discarded – undo
227 227
 								processContainer(tradeGoods($goodID, $player, $port));
228 228
 							} else {
229 229
 								//Move to next route or fed.
230
-								if (($TRADE_ROUTE =& changeRoute($TRADE_ROUTES)) === false) {
230
+								if (($TRADE_ROUTE = & changeRoute($TRADE_ROUTES)) === false) {
231 231
 									debug('Changing Route Failed');
232 232
 									processContainer(plotToFed($player));
233 233
 								} else {
@@ -254,7 +254,7 @@  discard block
 block discarded – undo
254 254
 							processContainer(tradeGoods($goodID, $player, $port));
255 255
 						} else {
256 256
 							//Move to next route or fed.
257
-							if (($TRADE_ROUTE =& changeRoute($TRADE_ROUTES)) === false) {
257
+							if (($TRADE_ROUTE = & changeRoute($TRADE_ROUTES)) === false) {
258 258
 								debug('Changing Route Failed');
259 259
 								processContainer(plotToFed($player));
260 260
 							} else {
@@ -586,9 +586,9 @@  discard block
 block discarded – undo
586 586
 		return $false;
587 587
 	}
588 588
 	$routeKey = array_rand($tradeRoutes);
589
-	$tradeRoute =& $tradeRoutes[$routeKey];
589
+	$tradeRoute = & $tradeRoutes[$routeKey];
590 590
 	unset($tradeRoutes[$routeKey]);
591
-	$GLOBALS['TRADE_ROUTE'] =& $tradeRoute;
591
+	$GLOBALS['TRADE_ROUTE'] = & $tradeRoute;
592 592
 	debug('Switched route', $tradeRoute);
593 593
 	return $tradeRoute;
594 594
 }
Please login to merge, or discard this patch.
lib/Default/SmrWeapon.class.php 1 patch
Spacing   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -197,7 +197,7 @@  discard block
 block discarded – undo
197 197
 			// If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.
198 198
 			return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
199 199
 		}
200
-		$damage =& $this->getModifiedDamage();
200
+		$damage = & $this->getModifiedDamage();
201 201
 		return $damage;
202 202
 	}
203 203
 	
@@ -206,7 +206,7 @@  discard block
 block discarded – undo
206 206
 			// If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.
207 207
 			return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
208 208
 		}
209
-		$damage =& $this->getModifiedDamage();
209
+		$damage = & $this->getModifiedDamage();
210 210
 		return $damage;
211 211
 	}
212 212
 	
@@ -215,7 +215,7 @@  discard block
 block discarded – undo
215 215
 			// If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.
216 216
 			return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
217 217
 		}
218
-		$damage =& $this->getModifiedDamage();
218
+		$damage = & $this->getModifiedDamage();
219 219
 		
220 220
 		$planetMod = self::PLANET_DAMAGE_MOD;
221 221
 		$damage['MaxDamage'] = ICeil($damage['MaxDamage'] * $planetMod);
@@ -235,7 +235,7 @@  discard block
 block discarded – undo
235 235
 			$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
236 236
 			return $return;
237 237
 		}
238
-		$damage =& $this->getModifiedDamage();
238
+		$damage = & $this->getModifiedDamage();
239 239
 		return $damage;
240 240
 	}
241 241
 	
Please login to merge, or discard this patch.
templates/Default/engine/Default/includes/PortCombatResults.inc 1 patch
Spacing   +35 added lines, -35 removed lines patch added patch discarded remove patch
@@ -1,35 +1,35 @@  discard block
 block discarded – undo
1 1
 <?php
2
-$CombatPort =& $PortCombatResults['Port'];
2
+$CombatPort = & $PortCombatResults['Port'];
3 3
 $TotalDamage = $PortCombatResults['TotalDamage'];
4
-if($MinimalDisplay) {
4
+if ($MinimalDisplay) {
5 5
 	echo $CombatPort->getDisplayName();
6
-	if($TotalDamage > 0) {
6
+	if ($TotalDamage > 0) {
7 7
 		?> hit for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat of which <span class="red"><?php echo $PortCombatResults['TotalDamagePerTargetPlayer'][$ThisPlayer->getAccountID()]; ?></span> was done to you<?php
8 8
 	} else {
9 9
 		?> does no damage this round<?php
10 10
 	} ?>. <?php echo $AttackLogLink;
11 11
 	return;
12 12
 }
13
-if(isset($PortCombatResults['Weapons']) && is_array($PortCombatResults['Weapons'])) {
14
-	foreach($PortCombatResults['Weapons'] as $WeaponResults) {
15
-		$ShootingWeapon =& $WeaponResults['Weapon'];
16
-		$ShotHit =& $WeaponResults['Hit'];
17
-		$ActualDamage =& $WeaponResults['ActualDamage'];
18
-		$WeaponDamage =& $WeaponResults['WeaponDamage'];
19
-		$TargetPlayer =& $WeaponResults['TargetPlayer'];
13
+if (isset($PortCombatResults['Weapons']) && is_array($PortCombatResults['Weapons'])) {
14
+	foreach ($PortCombatResults['Weapons'] as $WeaponResults) {
15
+		$ShootingWeapon = & $WeaponResults['Weapon'];
16
+		$ShotHit = & $WeaponResults['Hit'];
17
+		$ActualDamage = & $WeaponResults['ActualDamage'];
18
+		$WeaponDamage = & $WeaponResults['WeaponDamage'];
19
+		$TargetPlayer = & $WeaponResults['TargetPlayer'];
20 20
 		
21
-		echo $CombatPort->getDisplayName() ?> fires an <?php echo $ShootingWeapon->getName() ?> at <?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName();
21
+		echo $CombatPort->getDisplayName() ?> fires an <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName();
22 22
 		if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) {
23
-			if(!$ShotHit) {
23
+			if (!$ShotHit) {
24 24
 				?> and misses<?php
25
-			} else if($ActualDamage['TotalDamage'] == 0) {
26
-				if($WeaponDamage['Shield'] > 0) {
27
-					if($ActualDamage['HasCDs']) {
25
+			} else if ($ActualDamage['TotalDamage'] == 0) {
26
+				if ($WeaponDamage['Shield'] > 0) {
27
+					if ($ActualDamage['HasCDs']) {
28 28
 						?> which proves ineffective against their combat drones<?php
29 29
 					} else {
30 30
 						?> which washes harmlessly over their hull<?php
31 31
 					}
32
-				} else if($WeaponDamage['Armour'] > 0) {
32
+				} else if ($WeaponDamage['Armour'] > 0) {
33 33
 					?> which is deflected by their shields<?php
34 34
 				} else {
35 35
 					?> but it cannot do any damage<?php
@@ -37,49 +37,49 @@  discard block
 block discarded – undo
37 37
 			} else {
38 38
 				?> destroying <?php
39 39
 				$DamageTypes = 0;
40
-				if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
41
-				if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
42
-				if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; }
40
+				if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; }
41
+				if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
42
+				if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; }
43 43
 
44
-				if($ActualDamage['Shield'] > 0) {
44
+				if ($ActualDamage['Shield'] > 0) {
45 45
 					?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php
46 46
 					$this->doDamageTypeReductionDisplay($DamageTypes);
47 47
 				}
48
-				if($ActualDamage['NumCDs'] > 0) {
48
+				if ($ActualDamage['NumCDs'] > 0) {
49 49
 					?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php
50 50
 					$this->doDamageTypeReductionDisplay($DamageTypes);
51 51
 				}
52
-				if($ActualDamage['Armour'] > 0) {
52
+				if ($ActualDamage['Armour'] > 0) {
53 53
 					?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php
54 54
 				}
55 55
 			}
56 56
 		} ?>.
57 57
 		<br /><?php
58 58
 		if ($ShotHit && $ActualDamage['KillingShot']) {
59
-			$this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer));
59
+			$this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer));
60 60
 		}
61 61
 	}
62 62
 }
63
-if(isset($PortCombatResults['Drones'])) {
64
-	$Drones =& $PortCombatResults['Drones'];
65
-	$ActualDamage =& $Drones['ActualDamage'];
66
-	$WeaponDamage =& $Drones['WeaponDamage'];
67
-	$TargetPlayer =& $Drones['TargetPlayer'];
63
+if (isset($PortCombatResults['Drones'])) {
64
+	$Drones = & $PortCombatResults['Drones'];
65
+	$ActualDamage = & $Drones['ActualDamage'];
66
+	$WeaponDamage = & $Drones['WeaponDamage'];
67
+	$TargetPlayer = & $Drones['TargetPlayer'];
68 68
 	
69 69
 	echo $CombatPort->getDisplayName();
70
-	if($WeaponDamage['Launched'] == 0) {
70
+	if ($WeaponDamage['Launched'] == 0) {
71 71
 		?> fails to launch it's combat drones<?php
72 72
 	} else {
73
-		?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName();
74
-		if(!$ActualDamage['TargetAlreadyDead']) {
75
-			if($ActualDamage['TotalDamage'] == 0) {
76
-				if($WeaponDamage['Shield'] > 0) {
77
-					if($ActualDamage['HasCDs']) {
73
+		?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName();
74
+		if (!$ActualDamage['TargetAlreadyDead']) {
75
+			if ($ActualDamage['TotalDamage'] == 0) {
76
+				if ($WeaponDamage['Shield'] > 0) {
77
+					if ($ActualDamage['HasCDs']) {
78 78
 						?> which prove ineffective against their combat drones<?php
79 79
 					} else {
80 80
 						?> which washes harmlessly over their hull<?php
81 81
 					}
82
-				} else if($WeaponDamage['Armour'] > 0) {
82
+				} else if ($WeaponDamage['Armour'] > 0) {
83 83
 					?> which is deflected by their shields<?php
84 84
 				} else {
85 85
 					?> but they cannot do any damage<?php
Please login to merge, or discard this patch.
templates/Default/engine/Default/includes/PortTraderTeamCombatResults.inc 1 patch
Spacing   +38 added lines, -38 removed lines patch added patch discarded remove patch
@@ -1,10 +1,10 @@  discard block
 block discarded – undo
1 1
 <?php
2
-foreach($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) {
3
-	$ShootingPlayer =& $TraderResults['Player'];
4
-	$TotalDamage =& $TraderResults['TotalDamage'];
5
-	if($MinimalDisplay && !$ThisPlayer->equals($ShootingPlayer)) {
2
+foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) {
3
+	$ShootingPlayer = & $TraderResults['Player'];
4
+	$TotalDamage = & $TraderResults['TotalDamage'];
5
+	if ($MinimalDisplay && !$ThisPlayer->equals($ShootingPlayer)) {
6 6
 		echo $ShootingPlayer->getDisplayName();
7
-		if($TotalDamage > 0) {
7
+		if ($TotalDamage > 0) {
8 8
 			?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php
9 9
 		} else {
10 10
 			?> does no damage this round<?php
@@ -12,29 +12,29 @@  discard block
 block discarded – undo
12 12
 		continue;
13 13
 	}
14 14
 
15
-	if($TraderResults['DeadBeforeShot']) {
15
+	if ($TraderResults['DeadBeforeShot']) {
16 16
 		echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php
17 17
 	} else {
18
-		if(isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) {
19
-			foreach($TraderResults['Weapons'] as $WeaponResults) {
20
-				$ShootingWeapon =& $WeaponResults['Weapon'];
21
-				$ShotHit =& $WeaponResults['Hit'];
22
-				$ActualDamage =& $WeaponResults['ActualDamage'];
23
-				$WeaponDamage =& $WeaponResults['WeaponDamage'];
24
-				$TargetPort =& $WeaponResults['TargetPort'];
18
+		if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) {
19
+			foreach ($TraderResults['Weapons'] as $WeaponResults) {
20
+				$ShootingWeapon = & $WeaponResults['Weapon'];
21
+				$ShotHit = & $WeaponResults['Hit'];
22
+				$ActualDamage = & $WeaponResults['ActualDamage'];
23
+				$WeaponDamage = & $WeaponResults['WeaponDamage'];
24
+				$TargetPort = & $WeaponResults['TargetPort'];
25 25
 				
26
-				echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?>the remnants of <?php } echo $TargetPort->getDisplayName();
26
+				echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?>the remnants of <?php } echo $TargetPort->getDisplayName();
27 27
 				if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) {
28
-					if(!$ShotHit) {
28
+					if (!$ShotHit) {
29 29
 						?> and misses every critical system<?php
30
-					} else if($ActualDamage['TotalDamage'] == 0) {
31
-						if($WeaponDamage['Shield'] > 0) {
32
-							if($ActualDamage['HasCDs']) {
30
+					} else if ($ActualDamage['TotalDamage'] == 0) {
31
+						if ($WeaponDamage['Shield'] > 0) {
32
+							if ($ActualDamage['HasCDs']) {
33 33
 								?> which proves ineffective against their combat drones<?php
34 34
 							} else {
35 35
 								?> which proves ineffective against it's armour<?php
36 36
 							}
37
-						} else if($WeaponDamage['Armour'] > 0) {
37
+						} else if ($WeaponDamage['Armour'] > 0) {
38 38
 							?> which is deflected by their shields<?php
39 39
 						} else {
40 40
 							?> but it cannot do any damage<?php
@@ -42,55 +42,55 @@  discard block
 block discarded – undo
42 42
 					} else {
43 43
 						?> destroying <?php
44 44
 						$DamageTypes = 0;
45
-						if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
46
-						if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
47
-						if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; }
45
+						if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; }
46
+						if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
47
+						if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; }
48 48
 
49
-						if($ActualDamage['Shield'] > 0) {
49
+						if ($ActualDamage['Shield'] > 0) {
50 50
 							?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php
51 51
 							$this->doDamageTypeReductionDisplay($DamageTypes);
52 52
 						}
53
-						if($ActualDamage['NumCDs'] > 0) {
53
+						if ($ActualDamage['NumCDs'] > 0) {
54 54
 							?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php
55 55
 							$this->doDamageTypeReductionDisplay($DamageTypes);
56 56
 						}
57
-						if($ActualDamage['Armour'] > 0) {
57
+						if ($ActualDamage['Armour'] > 0) {
58 58
 							?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php
59 59
 						}
60 60
 					}
61 61
 				} ?>.
62 62
 				<br /><?php
63 63
 				if ($ShotHit && $ActualDamage['KillingShot']) {
64
-					$this->includeTemplate('includes/PortKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPort'=>$TargetPort,'ShootingPlayer'=>$ShootingPlayer));
64
+					$this->includeTemplate('includes/PortKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPort'=>$TargetPort, 'ShootingPlayer'=>$ShootingPlayer));
65 65
 				}
66 66
 			}
67 67
 		}
68
-		if(isset($TraderResults['Drones'])) {
69
-			$Drones =& $TraderResults['Drones'];
70
-			$ActualDamage =& $Drones['ActualDamage'];
71
-			$WeaponDamage =& $Drones['WeaponDamage'];
72
-			$TargetPort =& $Drones['TargetPort'];
68
+		if (isset($TraderResults['Drones'])) {
69
+			$Drones = & $TraderResults['Drones'];
70
+			$ActualDamage = & $Drones['ActualDamage'];
71
+			$WeaponDamage = & $Drones['WeaponDamage'];
72
+			$TargetPort = & $Drones['TargetPort'];
73 73
 			
74 74
 			echo $ShootingPlayer->getDisplayName();
75
-			if($WeaponDamage['Launched'] == 0) {
75
+			if ($WeaponDamage['Launched'] == 0) {
76 76
 				?> fails to launch their combat drones<?php
77 77
 			} else {
78 78
 				?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php
79
-				if($ActualDamage['TargetAlreadyDead']) {
79
+				if ($ActualDamage['TargetAlreadyDead']) {
80 80
 					?>the debris that was once <?php
81 81
 				}
82 82
 				echo $TargetPort->getDisplayName();
83 83
 				
84
-				if(!$ActualDamage['TargetAlreadyDead']) {
85
-					if($ActualDamage['TotalDamage'] == 0) {
86
-						if($WeaponDamage['Shield'] > 0) {
87
-							if($ActualDamage['HasCDs']) {
84
+				if (!$ActualDamage['TargetAlreadyDead']) {
85
+					if ($ActualDamage['TotalDamage'] == 0) {
86
+						if ($WeaponDamage['Shield'] > 0) {
87
+							if ($ActualDamage['HasCDs']) {
88 88
 								?> which prove ineffective against their combat drones<?php
89 89
 							} else {
90 90
 								?> which proves ineffective against it's armour<?php
91 91
 							}
92 92
 						}
93
-						if($ActualDamage['Armour'] > 0) {
93
+						if ($ActualDamage['Armour'] > 0) {
94 94
 							?> which is deflected by their shields<?php
95 95
 						} else {
96 96
 							?> but they cannot do any damage<?php
Please login to merge, or discard this patch.
lib/Default/AbstractSmrCombatWeapon.class.php 1 patch
Spacing   +28 added lines, -28 removed lines patch added patch discarded remove patch
@@ -85,68 +85,68 @@
 block discarded – undo
85 85
 	abstract public function &getModifiedForceDamageAgainstPlayer(SmrForce $forces, AbstractSmrPlayer $targetPlayer);
86 86
 	
87 87
 	protected function &doPlayerDamageToForce(array &$return, AbstractSmrPlayer $weaponPlayer, SmrForce $forces) {
88
-		$return['WeaponDamage'] =& $this->getModifiedDamageAgainstForces($weaponPlayer,$forces);
89
-		$return['ActualDamage'] =& $forces->doWeaponDamage($return['WeaponDamage']);
90
-		if($return['ActualDamage']['KillingShot']) {
91
-			$return['KillResults'] =& $forces->killForcesByPlayer($weaponPlayer);
88
+		$return['WeaponDamage'] = & $this->getModifiedDamageAgainstForces($weaponPlayer, $forces);
89
+		$return['ActualDamage'] = & $forces->doWeaponDamage($return['WeaponDamage']);
90
+		if ($return['ActualDamage']['KillingShot']) {
91
+			$return['KillResults'] = & $forces->killForcesByPlayer($weaponPlayer);
92 92
 		}
93 93
 		return $return;
94 94
 	}
95 95
 	
96 96
 	protected function &doPlayerDamageToPlayer(array &$return, AbstractSmrPlayer $weaponPlayer, AbstractSmrPlayer $targetPlayer) {
97
-		$return['WeaponDamage'] =& $this->getModifiedDamageAgainstPlayer($weaponPlayer,$targetPlayer);
98
-		$return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']);
97
+		$return['WeaponDamage'] = & $this->getModifiedDamageAgainstPlayer($weaponPlayer, $targetPlayer);
98
+		$return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']);
99 99
 
100
-		if($return['ActualDamage']['KillingShot']) {
101
-			$return['KillResults'] =& $targetPlayer->killPlayerByPlayer($weaponPlayer);
100
+		if ($return['ActualDamage']['KillingShot']) {
101
+			$return['KillResults'] = & $targetPlayer->killPlayerByPlayer($weaponPlayer);
102 102
 		}
103 103
 		return $return;
104 104
 	}
105 105
 	
106 106
 	protected function &doPlayerDamageToPort(array &$return, AbstractSmrPlayer $weaponPlayer, SmrPort $port) {
107
-		$return['WeaponDamage'] =& $this->getModifiedDamageAgainstPort($weaponPlayer,$port);
108
-		$return['ActualDamage'] =& $port->doWeaponDamage($return['WeaponDamage']);
109
-		if($return['ActualDamage']['KillingShot']) {
110
-			$return['KillResults'] =& $port->killPortByPlayer($weaponPlayer);
107
+		$return['WeaponDamage'] = & $this->getModifiedDamageAgainstPort($weaponPlayer, $port);
108
+		$return['ActualDamage'] = & $port->doWeaponDamage($return['WeaponDamage']);
109
+		if ($return['ActualDamage']['KillingShot']) {
110
+			$return['KillResults'] = & $port->killPortByPlayer($weaponPlayer);
111 111
 		}
112 112
 		return $return;
113 113
 	}
114 114
 	
115 115
 	protected function &doPlayerDamageToPlanet(array &$return, AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet, $delayed) {
116
-		$return['WeaponDamage'] =& $this->getModifiedDamageAgainstPlanet($weaponPlayer,$planet);
117
-		$return['ActualDamage'] =& $planet->doWeaponDamage($return['WeaponDamage'],$delayed);
118
-		if($return['ActualDamage']['KillingShot']) {
119
-			$return['KillResults'] =& $planet->killPlanetByPlayer($weaponPlayer);
116
+		$return['WeaponDamage'] = & $this->getModifiedDamageAgainstPlanet($weaponPlayer, $planet);
117
+		$return['ActualDamage'] = & $planet->doWeaponDamage($return['WeaponDamage'], $delayed);
118
+		if ($return['ActualDamage']['KillingShot']) {
119
+			$return['KillResults'] = & $planet->killPlanetByPlayer($weaponPlayer);
120 120
 		}
121 121
 		return $return;
122 122
 	}
123 123
 	
124 124
 	protected function &doPortDamageToPlayer(array &$return, SmrPort $port, AbstractSmrPlayer $targetPlayer) {
125
-		$return['WeaponDamage'] =& $this->getModifiedPortDamageAgainstPlayer($port,$targetPlayer);
126
-		$return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']);
125
+		$return['WeaponDamage'] = & $this->getModifiedPortDamageAgainstPlayer($port, $targetPlayer);
126
+		$return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']);
127 127
 
128
-		if($return['ActualDamage']['KillingShot']) {
129
-			$return['KillResults'] =& $targetPlayer->killPlayerByPort($port);
128
+		if ($return['ActualDamage']['KillingShot']) {
129
+			$return['KillResults'] = & $targetPlayer->killPlayerByPort($port);
130 130
 		}
131 131
 		return $return;
132 132
 	}
133 133
 	
134 134
 	protected function &doPlanetDamageToPlayer(array &$return, SmrPlanet $planet, AbstractSmrPlayer $targetPlayer) {
135
-		$return['WeaponDamage'] =& $this->getModifiedPlanetDamageAgainstPlayer($planet,$targetPlayer);
136
-		$return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']);
135
+		$return['WeaponDamage'] = & $this->getModifiedPlanetDamageAgainstPlayer($planet, $targetPlayer);
136
+		$return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']);
137 137
 
138
-		if($return['ActualDamage']['KillingShot']) {
139
-			$return['KillResults'] =& $targetPlayer->killPlayerByPlanet($planet);
138
+		if ($return['ActualDamage']['KillingShot']) {
139
+			$return['KillResults'] = & $targetPlayer->killPlayerByPlanet($planet);
140 140
 		}
141 141
 		return $return;
142 142
 	}
143 143
 	
144 144
 	protected function &doForceDamageToPlayer(array &$return, SmrForce $forces, AbstractSmrPlayer $targetPlayer) {
145
-		$return['WeaponDamage'] =& $this->getModifiedForceDamageAgainstPlayer($forces,$targetPlayer);
146
-		$return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']);
145
+		$return['WeaponDamage'] = & $this->getModifiedForceDamageAgainstPlayer($forces, $targetPlayer);
146
+		$return['ActualDamage'] = & $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']);
147 147
 
148
-		if($return['ActualDamage']['KillingShot']) {
149
-			$return['KillResults'] =& $targetPlayer->killPlayerByForces($forces);
148
+		if ($return['ActualDamage']['KillingShot']) {
149
+			$return['KillResults'] = & $targetPlayer->killPlayerByForces($forces);
150 150
 		}
151 151
 		return $return;
152 152
 	}
Please login to merge, or discard this patch.
lib/Default/ChessPiece.class.php 1 patch
Spacing   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -52,10 +52,10 @@
 block discarded – undo
52 52
 	}
53 53
 	
54 54
 	public function isAttacking(array &$board, array &$hasMoved, $king, $x = -1, $y = -1) {
55
-		$moves =& $this->getPossibleMoves($board, $hasMoved, null, true);
56
-		foreach($moves as &$move) {
57
-			$p =& $board[$move[1]][$move[0]];
58
-			if(($move[0] == $x && $move[1] == $y) || ($king === true && $p != null && $p->pieceID == self::KING && $this->colour != $p->colour)) {
55
+		$moves = & $this->getPossibleMoves($board, $hasMoved, null, true);
56
+		foreach ($moves as &$move) {
57
+			$p = & $board[$move[1]][$move[0]];
58
+			if (($move[0] == $x && $move[1] == $y) || ($king === true && $p != null && $p->pieceID == self::KING && $this->colour != $p->colour)) {
59 59
 				return true;
60 60
 			}
61 61
 		}
Please login to merge, or discard this patch.
lib/Default/DummyShip.class.php 1 patch
Spacing   +9 added lines, -9 removed lines patch added patch discarded remove patch
@@ -17,7 +17,7 @@  discard block
 block discarded – undo
17 17
 		$this->cargo_left = $this->getCargoHolds();
18 18
 	}
19 19
 	protected function doFullUNO() {
20
-		foreach($this->getMaxHardware() as $hardwareTypeID => $max) {
20
+		foreach ($this->getMaxHardware() as $hardwareTypeID => $max) {
21 21
 			$this->hardware[$hardwareTypeID] = $max;
22 22
 			$this->oldHardware[$hardwareTypeID] = $max;
23 23
 		}
@@ -47,8 +47,8 @@  discard block
 block discarded – undo
47 47
 	}
48 48
 	
49 49
 	public function getIllusionShip() {
50
-		if(!isset($this->illusionShip)) {
51
-			$this->illusionShip=false;
50
+		if (!isset($this->illusionShip)) {
51
+			$this->illusionShip = false;
52 52
 		}
53 53
 		return $this->illusionShip;
54 54
 	}
@@ -58,20 +58,20 @@  discard block
 block discarded – undo
58 58
 		$db = new SmrMySqlDatabase();
59 59
 		$db->query('REPLACE INTO cached_dummys ' .
60 60
 					'(type, id, info) ' .
61
-					'VALUES (\'DummyShip\', '.$db->escapeString($this->getPlayer()->getPlayerName()).', '.$db->escapeString($cache).')');
61
+					'VALUES (\'DummyShip\', ' . $db->escapeString($this->getPlayer()->getPlayerName()) . ', ' . $db->escapeString($cache) . ')');
62 62
 		unserialize($cache);
63 63
 	}
64 64
 	
65 65
 	public static function getCachedDummyShip(AbstractSmrPlayer $player) {
66
-		if(!isset(self::$CACHED_DUMMY_SHIPS[$player->getPlayerName()])) {
66
+		if (!isset(self::$CACHED_DUMMY_SHIPS[$player->getPlayerName()])) {
67 67
 			$db = new SmrMySqlDatabase();
68 68
 			$db->query('SELECT info FROM cached_dummys
69 69
 						WHERE type = \'DummyShip\'
70 70
 						AND id = ' . $db->escapeString($player->getPlayerName()) . ' LIMIT 1');
71
-			if($db->nextRecord()) {
71
+			if ($db->nextRecord()) {
72 72
 				$return = unserialize($db->getField('info'));
73 73
 				$return->regenerate($player);
74
-				self::$CACHED_DUMMY_SHIPS[$player->getPlayerName()] =& $return;
74
+				self::$CACHED_DUMMY_SHIPS[$player->getPlayerName()] = & $return;
75 75
 			} else {
76 76
 				self::$CACHED_DUMMY_SHIPS[$player->getPlayerName()] = new DummyShip($player);
77 77
 			}
@@ -84,7 +84,7 @@  discard block
 block discarded – undo
84 84
 		$db->query('SELECT id FROM cached_dummys
85 85
 					WHERE type = \'DummyShip\'');
86 86
 		$dummyNames = array();
87
-		while($db->nextRecord()) {
87
+		while ($db->nextRecord()) {
88 88
 			$dummyNames[] = $db->getField('id');
89 89
 		}
90 90
 		return $dummyNames;
@@ -93,7 +93,7 @@  discard block
 block discarded – undo
93 93
 	
94 94
 	
95 95
 	public function __sleep() {
96
-		return array('gameID','weapons');
96
+		return array('gameID', 'weapons');
97 97
 	}
98 98
 	
99 99
 	public function __wakeup() {
Please login to merge, or discard this patch.
tools/npc/chess.php 1 patch
Spacing   +13 added lines, -13 removed lines patch added patch discarded remove patch
@@ -10,22 +10,22 @@  discard block
 block discarded – undo
10 10
 
11 11
 	debug('Script started');
12 12
 	define('SCRIPT_ID', $db->getInsertID());
13
-	$db->query('UPDATE npc_logs SET script_id='.SCRIPT_ID.' WHERE log_id='.SCRIPT_ID);
13
+	$db->query('UPDATE npc_logs SET script_id=' . SCRIPT_ID . ' WHERE log_id=' . SCRIPT_ID);
14 14
 
15 15
 	define('NPC_SCRIPT', true);
16 16
 
17 17
 	$descriptorSpec = array(
18
-		0 => array("pipe", "r"),  // stdin is a pipe that the child will read from
18
+		0 => array("pipe", "r"), // stdin is a pipe that the child will read from
19 19
 		1 => array("pipe", "w")  // stdout is a pipe that the child will write to
20 20
 	);
21 21
 	$engine = proc_open(UCI_CHESS_ENGINE, $descriptorSpec, $pipes);
22
-	$toEngine =& $pipes[0];
23
-	$fromEngine =& $pipes[1];
22
+	$toEngine = & $pipes[0];
23
+	$fromEngine = & $pipes[1];
24 24
 
25 25
 	function readFromEngine($block = true) {
26 26
 		global $fromEngine;
27 27
 		stream_set_blocking($fromEngine, $block == true ? 1 : 0);
28
-		while(($s = fgets($fromEngine)) !== false) {
28
+		while (($s = fgets($fromEngine)) !== false) {
29 29
 			debug('<-- ' . trim($s));
30 30
 			stream_set_blocking($fromEngine, 0);
31 31
 		}
@@ -34,7 +34,7 @@  discard block
 block discarded – undo
34 34
 		global $toEngine;
35 35
 		debug('--> ' . $s);
36 36
 		fputs($toEngine, $s . EOL);
37
-		if($read === true) {
37
+		if ($read === true) {
38 38
 			readFromEngine($block);
39 39
 		}
40 40
 	}
@@ -45,7 +45,7 @@  discard block
 block discarded – undo
45 45
 	writeToEngine('isready');
46 46
 	writeToEngine('ucinewgame', false);
47 47
 
48
-	while(true) {
48
+	while (true) {
49 49
 		//Redefine MICRO_TIME and TIME, the rest of the game expects them to be the single point in time that the script is executing, with it being redefined for each page load - unfortunately NPCs are one consistent script so we have to do a hack and redefine it (or change every instance of the TIME constant).
50 50
 		runkit_constant_redefine('MICRO_TIME', microtime(true));
51 51
 		runkit_constant_redefine('TIME', IFloor(MICRO_TIME));
@@ -55,9 +55,9 @@  discard block
 block discarded – undo
55 55
 			writeToEngine('position fen ' . $chessGame->getFENString(), false);
56 56
 			writeToEngine('go ' . ($chessGame->getCurrentTurnColour() == ChessGame::PLAYER_WHITE ? 'w' : 'b') . 'time ' . UCI_TIME_PER_MOVE_MS, true, false);
57 57
 			stream_set_blocking($fromEngine, 1);
58
-			while(stripos($move = trim(fgets($fromEngine)), 'bestmove') !== 0) {
58
+			while (stripos($move = trim(fgets($fromEngine)), 'bestmove') !== 0) {
59 59
 				debug('<-- ' . $move);
60
-				if(stripos($move, 'Seg') === 0) {
60
+				if (stripos($move, 'Seg') === 0) {
61 61
 					// Segfault
62 62
 					debug('UCI engine segfaulted?');
63 63
 					exit;
@@ -77,12 +77,12 @@  discard block
 block discarded – undo
77 77
 	fclose($toEngine);
78 78
 	fclose($fromEngine);
79 79
 	proc_close($engine);
80
-} catch(Throwable $e) {
80
+} catch (Throwable $e) {
81 81
 	logException($e);
82 82
 	exit;
83 83
 }
84 84
 function debug($message, $debugObject = null) {
85
-	global $account,$var,$db;
86
-	echo date('Y-m-d H:i:s - ').$message.($debugObject!==null?EOL.var_export($debugObject,true):'').EOL;
87
-	$db->query('INSERT INTO npc_logs (script_id, npc_id, time, message, debug_info, var) VALUES ('.(defined('SCRIPT_ID')?SCRIPT_ID:0).', '.(is_object($account)?$account->getAccountID():0).',NOW(),'.$db->escapeString($message).','.$db->escapeString(var_export($debugObject,true)).','.$db->escapeString(var_export($var,true)).')');
85
+	global $account, $var, $db;
86
+	echo date('Y-m-d H:i:s - ') . $message . ($debugObject !== null ?EOL.var_export($debugObject, true) : '') . EOL;
87
+	$db->query('INSERT INTO npc_logs (script_id, npc_id, time, message, debug_info, var) VALUES (' . (defined('SCRIPT_ID') ?SCRIPT_ID:0) . ', ' . (is_object($account) ? $account->getAccountID() : 0) . ',NOW(),' . $db->escapeString($message) . ',' . $db->escapeString(var_export($debugObject, true)) . ',' . $db->escapeString(var_export($var, true)) . ')');
88 88
 }
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