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Completed
Push — master ( 31dc49...cc7a48 )
by Dan
24s queued 20s
created
templates/Default/engine/Default/includes/PlanetCombatResults.inc 1 patch
Spacing   +43 added lines, -43 removed lines patch added patch discarded remove patch
@@ -1,35 +1,35 @@  discard block
 block discarded – undo
1 1
 <?php
2 2
 $CombatPlanet = $PlanetCombatResults['Planet'];
3 3
 $TotalDamage = $PlanetCombatResults['TotalDamage'];
4
-if($MinimalDisplay) {
4
+if ($MinimalDisplay) {
5 5
 	echo $CombatPlanet->getCombatName();
6
-	if($TotalDamage > 0) {
6
+	if ($TotalDamage > 0) {
7 7
 		?> hit for a total of <span class="red"><?php echo $TotalDamage; ?></span> damage in this round of combat of which <span class="red"><?php echo $PlanetCombatResults['TotalDamagePerTargetPlayer'][$ThisPlayer->getAccountID()]; ?></span> was done to you<?php
8 8
 	} else {
9 9
 		?> does no damage this round<?php
10 10
 	} ?>. <?php echo $AttackLogLink;
11 11
 	return;
12 12
 }
13
-if(isset($PlanetCombatResults['Weapons']) && is_array($PlanetCombatResults['Weapons'])) {
14
-	foreach($PlanetCombatResults['Weapons'] as $WeaponResults) {
15
-		$ShootingWeapon =& $WeaponResults['Weapon'];
16
-		$ShotHit =& $WeaponResults['Hit'];
17
-		$ActualDamage =& $WeaponResults['ActualDamage'];
18
-		$WeaponDamage =& $WeaponResults['WeaponDamage'];
19
-		$TargetPlayer =& $WeaponResults['TargetPlayer'];
13
+if (isset($PlanetCombatResults['Weapons']) && is_array($PlanetCombatResults['Weapons'])) {
14
+	foreach ($PlanetCombatResults['Weapons'] as $WeaponResults) {
15
+		$ShootingWeapon = & $WeaponResults['Weapon'];
16
+		$ShotHit = & $WeaponResults['Hit'];
17
+		$ActualDamage = & $WeaponResults['ActualDamage'];
18
+		$WeaponDamage = & $WeaponResults['WeaponDamage'];
19
+		$TargetPlayer = & $WeaponResults['TargetPlayer'];
20 20
 		
21
-		echo $CombatPlanet->getCombatName() ?> fires a <?php echo $ShootingWeapon->getName(); ?> at <?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName();
21
+		echo $CombatPlanet->getCombatName() ?> fires a <?php echo $ShootingWeapon->getName(); ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName();
22 22
 		if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) {
23
-			if(!$ShotHit) {
23
+			if (!$ShotHit) {
24 24
 				?> and misses<?php
25
-			} else if($ActualDamage['TotalDamage'] == 0) {
26
-				if($WeaponDamage['Shield'] > 0) {
27
-					if($ActualDamage['HasCDs']) {
25
+			} else if ($ActualDamage['TotalDamage'] == 0) {
26
+				if ($WeaponDamage['Shield'] > 0) {
27
+					if ($ActualDamage['HasCDs']) {
28 28
 						?> which proves ineffective against their combat drones<?php
29 29
 					} else {
30 30
 						?> which washes harmlessly over their hull<?php
31 31
 					}
32
-				} else if($WeaponDamage['Armour'] > 0) {
32
+				} else if ($WeaponDamage['Armour'] > 0) {
33 33
 					?> which is deflected by their shields<?php
34 34
 				} else {
35 35
 					?> but it cannot do any damage<?php
@@ -37,81 +37,81 @@  discard block
 block discarded – undo
37 37
 			} else {
38 38
 				?> destroying <?php
39 39
 				$DamageTypes = 0;
40
-				if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
41
-				if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
42
-				if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; }
40
+				if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; }
41
+				if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
42
+				if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; }
43 43
 
44
-				if($ActualDamage['Shield'] > 0) {
44
+				if ($ActualDamage['Shield'] > 0) {
45 45
 					?><span class="shields"><?php echo number_format($ActualDamage['Shield']); ?></span> shields<?php
46 46
 					$this->doDamageTypeReductionDisplay($DamageTypes);
47 47
 				}
48
-				if($ActualDamage['NumCDs'] > 0) {
48
+				if ($ActualDamage['NumCDs'] > 0) {
49 49
 					?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']); ?></span> combat drones<?php
50 50
 					$this->doDamageTypeReductionDisplay($DamageTypes);
51 51
 				}
52
-				if($ActualDamage['Armour'] > 0) {
52
+				if ($ActualDamage['Armour'] > 0) {
53 53
 					?><span class="red"><?php echo number_format($ActualDamage['Armour']); ?></span> plates of armour<?php
54 54
 				}
55 55
 			}
56 56
 		} ?>.
57 57
 		<br /><?php
58 58
 		if ($ShotHit && $ActualDamage['KillingShot']) {
59
-			$this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer));
59
+			$this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer));
60 60
 		}
61 61
 	}
62 62
 }
63
-if(isset($PlanetCombatResults['Drones'])) {
64
-	$Drones =& $PlanetCombatResults['Drones'];
65
-	$ActualDamage =& $Drones['ActualDamage'];
66
-	$WeaponDamage =& $Drones['WeaponDamage'];
67
-	$TargetPlayer =& $Drones['TargetPlayer'];
63
+if (isset($PlanetCombatResults['Drones'])) {
64
+	$Drones = & $PlanetCombatResults['Drones'];
65
+	$ActualDamage = & $Drones['ActualDamage'];
66
+	$WeaponDamage = & $Drones['WeaponDamage'];
67
+	$TargetPlayer = & $Drones['TargetPlayer'];
68 68
 	$DamageTypes = 0;
69
-	if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
70
-	if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
71
-	if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; }
69
+	if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; }
70
+	if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
71
+	if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; }
72 72
 	
73 73
 	echo $CombatPlanet->getCombatName();
74
-	if($WeaponDamage['Launched'] == 0) {
74
+	if ($WeaponDamage['Launched'] == 0) {
75 75
 		?> fails to launch it's combat drones<?php
76 76
 	} else {
77
-		?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName();
78
-		if(!$ActualDamage['TargetAlreadyDead']) {
79
-			if($ActualDamage['TotalDamage'] == 0) {
80
-				if($WeaponDamage['Shield'] > 0) {
81
-					if($ActualDamage['HasCDs']) {
77
+		?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName();
78
+		if (!$ActualDamage['TargetAlreadyDead']) {
79
+			if ($ActualDamage['TotalDamage'] == 0) {
80
+				if ($WeaponDamage['Shield'] > 0) {
81
+					if ($ActualDamage['HasCDs']) {
82 82
 						?> which prove ineffective against their combat drones<?php
83 83
 					} else {
84 84
 						?> which washes harmlessly over their hull<?php
85 85
 					}
86
-				} else if($WeaponDamage['Armour'] > 0) {
86
+				} else if ($WeaponDamage['Armour'] > 0) {
87 87
 					?> which is deflected by their shields<?php
88 88
 				} else {
89 89
 					?> but they cannot do any damage<?php
90 90
 				}
91 91
 			} else {
92 92
 				?> destroying <?php
93
-				if($ActualDamage['Shield'] > 0) {
93
+				if ($ActualDamage['Shield'] > 0) {
94 94
 					?><span class="shields"><?php echo number_format($ActualDamage['Shield']); ?></span> shields<?php
95 95
 					$this->doDamageTypeReductionDisplay($DamageTypes);
96 96
 				}
97
-				if($ActualDamage['NumCDs'] > 0) {
97
+				if ($ActualDamage['NumCDs'] > 0) {
98 98
 					?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']); ?></span> combat drones<?php
99 99
 					$this->doDamageTypeReductionDisplay($DamageTypes);
100 100
 				}
101
-				if($ActualDamage['Armour'] > 0) {
101
+				if ($ActualDamage['Armour'] > 0) {
102 102
 					?><span class="red"><?php echo number_format($ActualDamage['Armour']); ?></span> plates of armour<?php
103 103
 				}
104 104
 			}
105 105
 		}
106 106
 	} ?>.
107 107
 	<br /><?php
108
-	if($ActualDamage['KillingShot']) {
109
-		$this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$Drones['KillResults'],'TargetPlayer'=>$TargetPlayer));
108
+	if ($ActualDamage['KillingShot']) {
109
+		$this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$Drones['KillResults'], 'TargetPlayer'=>$TargetPlayer));
110 110
 	}
111 111
 }
112 112
 
113 113
 echo $CombatPlanet->getCombatName();
114
-if($TotalDamage > 0) {
114
+if ($TotalDamage > 0) {
115 115
 	?> hit for a total of <span class="red"><?php echo $TotalDamage; ?></span> damage in this round of combat<?php
116 116
 } else {
117 117
 	?> does no damage this round. You call that a planet? It needs a better builder<?php
Please login to merge, or discard this patch.
engine/Default/chat_sharing.php 1 patch
Spacing   +2 added lines, -4 removed lines patch added patch discarded remove patch
@@ -19,8 +19,7 @@  discard block
 block discarded – undo
19 19
 	$shareFrom[$fromAccountId] = array(
20 20
 		'Player ID'   => $otherPlayer == null ? '-' : $otherPlayer->getPlayerID(),
21 21
 		'Player Name' => $otherPlayer == null ?
22
-		                 '<b>Account</b>: ' . SmrAccount::getAccount($fromAccountId)->getHofDisplayName() :
23
-		                 $otherPlayer->getDisplayName(),
22
+		                 '<b>Account</b>: ' . SmrAccount::getAccount($fromAccountId)->getHofDisplayName() : $otherPlayer->getDisplayName(),
24 23
 		'All Games'   => $gameId == 0 ? '<span class="green">YES</span>' : '<span class="red">NO</span>',
25 24
 		'Game ID'     => $gameId,
26 25
 	);
@@ -40,8 +39,7 @@  discard block
 block discarded – undo
40 39
 	$shareTo[$toAccountId] = array(
41 40
 		'Player ID'   => $otherPlayer == null ? '-' : $otherPlayer->getPlayerID(),
42 41
 		'Player Name' => $otherPlayer == null ?
43
-		                 '<b>Account</b>: ' . SmrAccount::getAccount($toAccountId)->getHofDisplayName() :
44
-		                 $otherPlayer->getDisplayName(),
42
+		                 '<b>Account</b>: ' . SmrAccount::getAccount($toAccountId)->getHofDisplayName() : $otherPlayer->getDisplayName(),
45 43
 		'All Games'   => $gameId == 0 ? '<span class="green">YES</span>' : '<span class="red">NO</span>',
46 44
 		'Game ID'     => $gameId,
47 45
 	);
Please login to merge, or discard this patch.