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@@ -76,8 +76,13 @@ discard block |
||
| 76 | 76 | <input type="number" name="amount" value="0" min="<?php echo MIN_GLOBAL_RELATIONS; ?>" max="<?php echo MAX_GLOBAL_RELATIONS; ?>" style="width:75px" /> |
| 77 | 77 | <select name="race"><?php |
| 78 | 78 | foreach (Globals::getRaces() as $race) { |
| 79 | - if ($race['Race ID'] == $ThisPlayer->getRaceID()) continue; |
|
| 80 | - if ($race['Race ID'] == RACE_NEUTRAL) continue; ?> |
|
| 79 | + if ($race['Race ID'] == $ThisPlayer->getRaceID()) { |
|
| 80 | + continue; |
|
| 81 | + } |
|
| 82 | + if ($race['Race ID'] == RACE_NEUTRAL) { |
|
| 83 | + continue; |
|
| 84 | + } |
|
| 85 | + ?> |
|
| 81 | 86 | <option value="<?php echo $race['Race ID']; ?>"><?php echo $race['Race Name']; ?></option><?php |
| 82 | 87 | } ?> |
| 83 | 88 | </select> |
@@ -88,8 +93,13 @@ discard block |
||
| 88 | 93 | <form method="POST" action="<?php echo $ChangeRaceHREF; ?>"> |
| 89 | 94 | <select name="race"><?php |
| 90 | 95 | foreach (Globals::getRaces() as $race) { |
| 91 | - if ($race['Race ID'] == $ThisPlayer->getRaceID()) continue; |
|
| 92 | - if ($race['Race ID'] == RACE_NEUTRAL) continue; ?> |
|
| 96 | + if ($race['Race ID'] == $ThisPlayer->getRaceID()) { |
|
| 97 | + continue; |
|
| 98 | + } |
|
| 99 | + if ($race['Race ID'] == RACE_NEUTRAL) { |
|
| 100 | + continue; |
|
| 101 | + } |
|
| 102 | + ?> |
|
| 93 | 103 | <option value="<?php echo $race['Race ID']; ?>"><?php echo $race['Race Name']; ?></option><?php |
| 94 | 104 | } ?> |
| 95 | 105 | </select> |
@@ -10,7 +10,10 @@ |
||
| 10 | 10 | <td style="width: 80%" class="center"> |
| 11 | 11 | Local Map of the Known <span class="big bold"><?php echo $GalaxyName ?></span> Galaxy |
| 12 | 12 | <br /><br /> |
| 13 | - <?php if (isset($Error)) echo $Error; ?> |
|
| 13 | + <?php if (isset($Error)) { |
|
| 14 | + echo $Error; |
|
| 15 | +} |
|
| 16 | +?> |
|
| 14 | 17 | </td> |
| 15 | 18 | <td style="width: 10%"></td> |
| 16 | 19 | </tr> |
@@ -102,7 +102,7 @@ |
||
| 102 | 102 | if (!$UniGen) { |
| 103 | 103 | $CanScanSector = ($ThisShip->hasScanner() && $isLinkedSector) || $isCurrentSector; |
| 104 | 104 | $ShowFriendlyForces = isset($HideAlliedForces) && $HideAlliedForces ? |
| 105 | - $Sector->hasPlayerForces($MapPlayer) : $Sector->hasFriendlyForces($MapPlayer); |
|
| 105 | + $Sector->hasPlayerForces($MapPlayer) : $Sector->hasFriendlyForces($MapPlayer); |
|
| 106 | 106 | if (($CanScanSector && ($Sector->hasForces() || $Sector->hasPlayers())) || $ShowFriendlyForces || $Sector->hasFriendlyTraders($MapPlayer)) { ?> |
| 107 | 107 | <div class="lmtf"><?php |
| 108 | 108 | if ($CanScanSector && $Sector->hasEnemyTraders($MapPlayer)) { |
@@ -1,10 +1,10 @@ |
||
| 1 | -<?php if(isset($Preview)) { ?><table class="standard"><tr><td><?php echo bbifyMessage($Preview); ?></td></tr></table><?php } ?> |
|
| 1 | +<?php if (isset($Preview)) { ?><table class="standard"><tr><td><?php echo bbifyMessage($Preview); ?></td></tr></table><?php } ?> |
|
| 2 | 2 | <form name="MessageSendForm" method="POST" action="<?php echo $MessageSendFormHref; ?>"> |
| 3 | 3 | <p> |
| 4 | 4 | <b>From: </b><?php echo $ThisPlayer->getDisplayName(); ?><br /> |
| 5 | - <b>To: </b><?php if(isset($Receiver) && is_object($Receiver)) { echo $Receiver->getDisplayName(); } else { echo $Receiver; } ?> |
|
| 5 | + <b>To: </b><?php if (isset($Receiver) && is_object($Receiver)) { echo $Receiver->getDisplayName(); } else { echo $Receiver; } ?> |
|
| 6 | 6 | </p> |
| 7 | - <textarea spellcheck="true" name="message" required><?php if(isset($Preview)) { echo $Preview; } ?></textarea><br /> |
|
| 7 | + <textarea spellcheck="true" name="message" required><?php if (isset($Preview)) { echo $Preview; } ?></textarea><br /> |
|
| 8 | 8 | <br /> |
| 9 | 9 | <input type="submit" name="action" value="Send message" /> <input type="submit" name="action" value="Preview message" /> |
| 10 | 10 | </form> |
@@ -1,5 +1,8 @@ |
||
| 1 | 1 | <meta http-equiv="Content-type" content="text/html; charset=utf-8" /> |
| 2 | -<title><?php echo PAGE_TITLE; ?><?php if (isset($GameName)) echo ": $GameName"; ?></title> |
|
| 2 | +<title><?php echo PAGE_TITLE; ?><?php if (isset($GameName)) { |
|
| 3 | + echo ": $GameName"; |
|
| 4 | +} |
|
| 5 | +?></title> |
|
| 3 | 6 | <meta http-equiv="pragma" content="no-cache" /><?php |
| 4 | 7 | if (!is_object($ThisAccount) || $ThisAccount->isDefaultCSSEnabled()) { ?> |
| 5 | 8 | <link rel="stylesheet" type="text/css" href="<?php echo $CSSLink; ?>" /> |
@@ -1,10 +1,10 @@ discard block |
||
| 1 | 1 | <?php |
| 2 | -foreach($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
| 3 | - $ShootingPlayer =& $TraderResults['Player']; |
|
| 4 | - $TotalDamage =& $TraderResults['TotalDamage']; |
|
| 5 | - if($MinimalDisplay && !$ThisPlayer->equals($ShootingPlayer)) { |
|
| 2 | +foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
| 3 | + $ShootingPlayer = & $TraderResults['Player']; |
|
| 4 | + $TotalDamage = & $TraderResults['TotalDamage']; |
|
| 5 | + if ($MinimalDisplay && !$ThisPlayer->equals($ShootingPlayer)) { |
|
| 6 | 6 | echo $ShootingPlayer->getDisplayName(); |
| 7 | - if($TotalDamage > 0) { |
|
| 7 | + if ($TotalDamage > 0) { |
|
| 8 | 8 | ?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php |
| 9 | 9 | } else { |
| 10 | 10 | ?> does no damage this round<?php |
@@ -12,29 +12,29 @@ discard block |
||
| 12 | 12 | continue; |
| 13 | 13 | } |
| 14 | 14 | |
| 15 | - if($TraderResults['DeadBeforeShot']) { |
|
| 15 | + if ($TraderResults['DeadBeforeShot']) { |
|
| 16 | 16 | echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php |
| 17 | 17 | } else { |
| 18 | - if(isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
| 19 | - foreach($TraderResults['Weapons'] as $WeaponResults) { |
|
| 20 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
| 21 | - $ShotHit =& $WeaponResults['Hit']; |
|
| 22 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
| 23 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
| 24 | - $TargetPlanet =& $WeaponResults['TargetPlanet']; |
|
| 18 | + if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
| 19 | + foreach ($TraderResults['Weapons'] as $WeaponResults) { |
|
| 20 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
| 21 | + $ShotHit = & $WeaponResults['Hit']; |
|
| 22 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
| 23 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
| 24 | + $TargetPlanet = & $WeaponResults['TargetPlanet']; |
|
| 25 | 25 | |
| 26 | - echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlanet->getCombatName(); |
|
| 26 | + echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlanet->getCombatName(); |
|
| 27 | 27 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
| 28 | - if(!$ShotHit) { |
|
| 28 | + if (!$ShotHit) { |
|
| 29 | 29 | ?> and misses<?php |
| 30 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
| 31 | - if($WeaponDamage['Shield'] > 0) { |
|
| 32 | - if($ActualDamage['HasCDs']) { |
|
| 30 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
| 31 | + if ($WeaponDamage['Shield'] > 0) { |
|
| 32 | + if ($ActualDamage['HasCDs']) { |
|
| 33 | 33 | ?> which proves ineffective against their combat drones<?php |
| 34 | 34 | } else { |
| 35 | 35 | ?> which washes harmlessly over their hull<?php |
| 36 | 36 | } |
| 37 | - } else if($WeaponDamage['Armour'] > 0) { |
|
| 37 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
| 38 | 38 | ?> which is deflected by their shields<?php |
| 39 | 39 | } else { |
| 40 | 40 | ?> but it cannot do any damage<?php |
@@ -42,96 +42,96 @@ discard block |
||
| 42 | 42 | } else { |
| 43 | 43 | ?> destroying <?php |
| 44 | 44 | $DamageTypes = 0; |
| 45 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 46 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 47 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 45 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 46 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 47 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 48 | 48 | |
| 49 | - if($ActualDamage['Shield'] > 0) { |
|
| 49 | + if ($ActualDamage['Shield'] > 0) { |
|
| 50 | 50 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
| 51 | 51 | $this->doDamageTypeReductionDisplay($DamageTypes); |
| 52 | 52 | } |
| 53 | - if($ActualDamage['NumCDs'] > 0) { |
|
| 53 | + if ($ActualDamage['NumCDs'] > 0) { |
|
| 54 | 54 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
| 55 | 55 | $this->doDamageTypeReductionDisplay($DamageTypes); |
| 56 | 56 | } |
| 57 | - if($ActualDamage['Armour'] > 0) { |
|
| 57 | + if ($ActualDamage['Armour'] > 0) { |
|
| 58 | 58 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
| 59 | 59 | } |
| 60 | 60 | } |
| 61 | 61 | } ?>. |
| 62 | 62 | <br /><?php |
| 63 | 63 | if ($ShotHit && $ActualDamage['KillingShot']) { |
| 64 | - $this->includeTemplate('includes/PlanetKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlanet'=>$TargetPlanet)); |
|
| 64 | + $this->includeTemplate('includes/PlanetKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlanet'=>$TargetPlanet)); |
|
| 65 | 65 | } |
| 66 | 66 | } |
| 67 | 67 | } |
| 68 | - if(isset($TraderResults['Drones'])) { |
|
| 69 | - $Drones =& $TraderResults['Drones']; |
|
| 70 | - $ActualDamage =& $Drones['ActualDamage']; |
|
| 71 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
| 72 | - $TargetPlanet =& $Drones['TargetPlanet']; |
|
| 68 | + if (isset($TraderResults['Drones'])) { |
|
| 69 | + $Drones = & $TraderResults['Drones']; |
|
| 70 | + $ActualDamage = & $Drones['ActualDamage']; |
|
| 71 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
| 72 | + $TargetPlanet = & $Drones['TargetPlanet']; |
|
| 73 | 73 | $DamageTypes = 0; |
| 74 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 75 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 76 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 74 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 75 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 76 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 77 | 77 | |
| 78 | 78 | echo $ShootingPlayer->getDisplayName(); |
| 79 | - if($WeaponDamage['Launched'] == 0) { |
|
| 79 | + if ($WeaponDamage['Launched'] == 0) { |
|
| 80 | 80 | ?> fails to launch their combat drones<?php |
| 81 | 81 | } else { |
| 82 | 82 | ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php |
| 83 | - if($ActualDamage['TargetAlreadyDead']) { |
|
| 83 | + if ($ActualDamage['TargetAlreadyDead']) { |
|
| 84 | 84 | ?>the debris that was once <?php |
| 85 | 85 | } |
| 86 | 86 | echo $TargetPlanet->getCombatName(); |
| 87 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
| 88 | - if($ActualDamage['TotalDamage'] == 0) { |
|
| 89 | - if($WeaponDamage['Shield'] > 0) { |
|
| 90 | - if($ActualDamage['HasCDs']) { |
|
| 87 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
| 88 | + if ($ActualDamage['TotalDamage'] == 0) { |
|
| 89 | + if ($WeaponDamage['Shield'] > 0) { |
|
| 90 | + if ($ActualDamage['HasCDs']) { |
|
| 91 | 91 | ?> which prove ineffective against their combat drones<?php |
| 92 | 92 | } else { |
| 93 | 93 | ?> which washes harmlessly over their hull<?php |
| 94 | 94 | } |
| 95 | 95 | } |
| 96 | - if($ActualDamage['Armour'] > 0) { |
|
| 96 | + if ($ActualDamage['Armour'] > 0) { |
|
| 97 | 97 | ?> which is deflected by their shields<?php |
| 98 | 98 | } else { |
| 99 | 99 | ?> but they cannot do any damage<?php |
| 100 | 100 | } |
| 101 | 101 | } else { |
| 102 | 102 | ?> destroying <?php |
| 103 | - if($ActualDamage['Shield'] > 0) { |
|
| 103 | + if ($ActualDamage['Shield'] > 0) { |
|
| 104 | 104 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
| 105 | 105 | $this->doDamageTypeReductionDisplay($DamageTypes); |
| 106 | 106 | } |
| 107 | - if($ActualDamage['NumCDs'] > 0) { |
|
| 107 | + if ($ActualDamage['NumCDs'] > 0) { |
|
| 108 | 108 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
| 109 | 109 | $this->doDamageTypeReductionDisplay($DamageTypes); |
| 110 | 110 | } |
| 111 | - if($ActualDamage['Armour'] > 0) { |
|
| 111 | + if ($ActualDamage['Armour'] > 0) { |
|
| 112 | 112 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
| 113 | 113 | } |
| 114 | 114 | } |
| 115 | 115 | } |
| 116 | 116 | } ?>. |
| 117 | 117 | <br /><?php |
| 118 | - if($ActualDamage['KillingShot']) { |
|
| 119 | - $this->includeTemplate('includes/PlanetKillMessage.inc',array('KillResults'=>$Drones['KillResults'],'TargetPlanet'=>$TargetPlanet)); |
|
| 118 | + if ($ActualDamage['KillingShot']) { |
|
| 119 | + $this->includeTemplate('includes/PlanetKillMessage.inc', array('KillResults'=>$Drones['KillResults'], 'TargetPlanet'=>$TargetPlanet)); |
|
| 120 | 120 | } |
| 121 | 121 | } |
| 122 | 122 | } |
| 123 | 123 | echo $ShootingPlayer->getDisplayName(); |
| 124 | - if($TotalDamage > 0) { |
|
| 124 | + if ($TotalDamage > 0) { |
|
| 125 | 125 | ?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php |
| 126 | 126 | } else { |
| 127 | 127 | ?> does no damage this round<?php |
| 128 | - if(!$TraderResults['DeadBeforeShot']) { |
|
| 128 | + if (!$TraderResults['DeadBeforeShot']) { |
|
| 129 | 129 | ?>. Maybe they should go back to the academy<?php |
| 130 | 130 | } |
| 131 | 131 | } ?>.<br /><br /><?php |
| 132 | 132 | } |
| 133 | 133 | $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?> |
| 134 | -This fleet <?php if($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /><?php |
|
| 134 | +This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /><?php |
|
| 135 | 135 | foreach ($TraderTeamCombatResults['Downgrades'] as $structureID => $numDestroyed) { ?> |
| 136 | 136 | This team destroys <span class="red"><?php echo $numDestroyed; ?> </span><?php echo pluralise($TargetPlanet->getStructureTypes($structureID)->name(), $numDestroyed); ?>.<br /><?php |
| 137 | 137 | } ?> |
@@ -6,7 +6,7 @@ |
||
| 6 | 6 | } else { |
| 7 | 7 | // Killed by port, planet, forces |
| 8 | 8 | echo 'The <span class="creds"> ' . number_format($KillResults['LostCredits']) |
| 9 | - . '</span> credits that were onboard ' . $TargetPlayer->getDisplayName() |
|
| 10 | - . "'s ship are lost in the wreckage.<br />"; |
|
| 9 | + . '</span> credits that were onboard ' . $TargetPlayer->getDisplayName() |
|
| 10 | + . "'s ship are lost in the wreckage.<br />"; |
|
| 11 | 11 | } |
| 12 | 12 | ?> |
@@ -1,35 +1,35 @@ discard block |
||
| 1 | 1 | <?php |
| 2 | -$CombatPort =& $PortCombatResults['Port']; |
|
| 2 | +$CombatPort = & $PortCombatResults['Port']; |
|
| 3 | 3 | $TotalDamage = $PortCombatResults['TotalDamage']; |
| 4 | -if($MinimalDisplay) { |
|
| 4 | +if ($MinimalDisplay) { |
|
| 5 | 5 | echo $CombatPort->getDisplayName(); |
| 6 | - if($TotalDamage > 0) { |
|
| 6 | + if ($TotalDamage > 0) { |
|
| 7 | 7 | ?> hit for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat of which <span class="red"><?php echo $PortCombatResults['TotalDamagePerTargetPlayer'][$ThisPlayer->getAccountID()]; ?></span> was done to you<?php |
| 8 | 8 | } else { |
| 9 | 9 | ?> does no damage this round<?php |
| 10 | 10 | } ?>. <?php echo $AttackLogLink; |
| 11 | 11 | return; |
| 12 | 12 | } |
| 13 | -if(isset($PortCombatResults['Weapons']) && is_array($PortCombatResults['Weapons'])) { |
|
| 14 | - foreach($PortCombatResults['Weapons'] as $WeaponResults) { |
|
| 15 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
| 16 | - $ShotHit =& $WeaponResults['Hit']; |
|
| 17 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
| 18 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
| 19 | - $TargetPlayer =& $WeaponResults['TargetPlayer']; |
|
| 13 | +if (isset($PortCombatResults['Weapons']) && is_array($PortCombatResults['Weapons'])) { |
|
| 14 | + foreach ($PortCombatResults['Weapons'] as $WeaponResults) { |
|
| 15 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
| 16 | + $ShotHit = & $WeaponResults['Hit']; |
|
| 17 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
| 18 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
| 19 | + $TargetPlayer = & $WeaponResults['TargetPlayer']; |
|
| 20 | 20 | |
| 21 | - echo $CombatPort->getDisplayName() ?> fires an <?php echo $ShootingWeapon->getName() ?> at <?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
| 21 | + echo $CombatPort->getDisplayName() ?> fires an <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
| 22 | 22 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
| 23 | - if(!$ShotHit) { |
|
| 23 | + if (!$ShotHit) { |
|
| 24 | 24 | ?> and misses<?php |
| 25 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
| 26 | - if($WeaponDamage['Shield'] > 0) { |
|
| 27 | - if($ActualDamage['HasCDs']) { |
|
| 25 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
| 26 | + if ($WeaponDamage['Shield'] > 0) { |
|
| 27 | + if ($ActualDamage['HasCDs']) { |
|
| 28 | 28 | ?> which proves ineffective against their combat drones<?php |
| 29 | 29 | } else { |
| 30 | 30 | ?> which washes harmlessly over their hull<?php |
| 31 | 31 | } |
| 32 | - } else if($WeaponDamage['Armour'] > 0) { |
|
| 32 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
| 33 | 33 | ?> which is deflected by their shields<?php |
| 34 | 34 | } else { |
| 35 | 35 | ?> but it cannot do any damage<?php |
@@ -37,49 +37,49 @@ discard block |
||
| 37 | 37 | } else { |
| 38 | 38 | ?> destroying <?php |
| 39 | 39 | $DamageTypes = 0; |
| 40 | - if($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 41 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 42 | - if($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 40 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 41 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 42 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 43 | 43 | |
| 44 | - if($ActualDamage['Shield'] > 0) { |
|
| 44 | + if ($ActualDamage['Shield'] > 0) { |
|
| 45 | 45 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
| 46 | 46 | $this->doDamageTypeReductionDisplay($DamageTypes); |
| 47 | 47 | } |
| 48 | - if($ActualDamage['NumCDs'] > 0) { |
|
| 48 | + if ($ActualDamage['NumCDs'] > 0) { |
|
| 49 | 49 | ?><span class="cds"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
| 50 | 50 | $this->doDamageTypeReductionDisplay($DamageTypes); |
| 51 | 51 | } |
| 52 | - if($ActualDamage['Armour'] > 0) { |
|
| 52 | + if ($ActualDamage['Armour'] > 0) { |
|
| 53 | 53 | ?><span class="red"><?php echo number_format($ActualDamage['Armour']) ?></span> plates of armour<?php |
| 54 | 54 | } |
| 55 | 55 | } |
| 56 | 56 | } ?>. |
| 57 | 57 | <br /><?php |
| 58 | 58 | if ($ShotHit && $ActualDamage['KillingShot']) { |
| 59 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer)); |
|
| 59 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer)); |
|
| 60 | 60 | } |
| 61 | 61 | } |
| 62 | 62 | } |
| 63 | -if(isset($PortCombatResults['Drones'])) { |
|
| 64 | - $Drones =& $PortCombatResults['Drones']; |
|
| 65 | - $ActualDamage =& $Drones['ActualDamage']; |
|
| 66 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
| 67 | - $TargetPlayer =& $Drones['TargetPlayer']; |
|
| 63 | +if (isset($PortCombatResults['Drones'])) { |
|
| 64 | + $Drones = & $PortCombatResults['Drones']; |
|
| 65 | + $ActualDamage = & $Drones['ActualDamage']; |
|
| 66 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
| 67 | + $TargetPlayer = & $Drones['TargetPlayer']; |
|
| 68 | 68 | |
| 69 | 69 | echo $CombatPort->getDisplayName(); |
| 70 | - if($WeaponDamage['Launched'] == 0) { |
|
| 70 | + if ($WeaponDamage['Launched'] == 0) { |
|
| 71 | 71 | ?> fails to launch it's combat drones<?php |
| 72 | 72 | } else { |
| 73 | - ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
| 74 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
| 75 | - if($ActualDamage['TotalDamage'] == 0) { |
|
| 76 | - if($WeaponDamage['Shield'] > 0) { |
|
| 77 | - if($ActualDamage['HasCDs']) { |
|
| 73 | + ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
| 74 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
| 75 | + if ($ActualDamage['TotalDamage'] == 0) { |
|
| 76 | + if ($WeaponDamage['Shield'] > 0) { |
|
| 77 | + if ($ActualDamage['HasCDs']) { |
|
| 78 | 78 | ?> which prove ineffective against their combat drones<?php |
| 79 | 79 | } else { |
| 80 | 80 | ?> which washes harmlessly over their hull<?php |
| 81 | 81 | } |
| 82 | - } else if($WeaponDamage['Armour'] > 0) { |
|
| 82 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
| 83 | 83 | ?> which is deflected by their shields<?php |
| 84 | 84 | } else { |
| 85 | 85 | ?> but they cannot do any damage<?php |
@@ -1,48 +1,48 @@ discard block |
||
| 1 | 1 | <?php |
| 2 | 2 | |
| 3 | -if(is_array($TraderTeamCombatResults['Traders'])) { |
|
| 4 | - foreach($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
| 5 | - $ShootingPlayer =& $TraderResults['Player']; |
|
| 6 | - $TotalDamage =& $TraderResults['TotalDamage']; |
|
| 7 | - if($TraderResults['DeadBeforeShot']) { |
|
| 3 | +if (is_array($TraderTeamCombatResults['Traders'])) { |
|
| 4 | + foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
|
| 5 | + $ShootingPlayer = & $TraderResults['Player']; |
|
| 6 | + $TotalDamage = & $TraderResults['TotalDamage']; |
|
| 7 | + if ($TraderResults['DeadBeforeShot']) { |
|
| 8 | 8 | echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php |
| 9 | 9 | } else { |
| 10 | - if(isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
| 11 | - foreach($TraderResults['Weapons'] as $WeaponResults) { |
|
| 12 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
| 13 | - $ShotHit =& $WeaponResults['Hit']; |
|
| 14 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
| 15 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
| 16 | - $TargetPlayer =& $WeaponResults['TargetPlayer']; |
|
| 10 | + if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
|
| 11 | + foreach ($TraderResults['Weapons'] as $WeaponResults) { |
|
| 12 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
| 13 | + $ShotHit = & $WeaponResults['Hit']; |
|
| 14 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
| 15 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
| 16 | + $TargetPlayer = & $WeaponResults['TargetPlayer']; |
|
| 17 | 17 | |
| 18 | - echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at<?php if($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once<?php } ?> the forces<?php |
|
| 18 | + echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at<?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once<?php } ?> the forces<?php |
|
| 19 | 19 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
| 20 | - if(!$ShotHit) { |
|
| 20 | + if (!$ShotHit) { |
|
| 21 | 21 | ?> and misses<?php |
| 22 | - } else if($ActualDamage['TotalDamage'] == 0) { |
|
| 23 | - if($WeaponDamage['Shield'] > 0) { |
|
| 24 | - ?> which proves ineffective against the <?php if($ActualDamage['HasMines']){ ?>mines<?php } else if($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } |
|
| 25 | - } else if($WeaponDamage['Armour'] > 0) { |
|
| 26 | - ?> which is deflected by the <?php if($ActualDamage['HasMines']){ ?>mines<?php } else if($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } ?> shields<?php |
|
| 22 | + } else if ($ActualDamage['TotalDamage'] == 0) { |
|
| 23 | + if ($WeaponDamage['Shield'] > 0) { |
|
| 24 | + ?> which proves ineffective against the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } else if ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } |
|
| 25 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
| 26 | + ?> which is deflected by the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } else if ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } ?> shields<?php |
|
| 27 | 27 | } else { |
| 28 | 28 | ?> but it cannot do any damage<?php |
| 29 | 29 | } |
| 30 | 30 | } else { |
| 31 | 31 | ?> destroying <?php |
| 32 | 32 | $DamageTypes = 0; |
| 33 | - if($ActualDamage['NumMines'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 34 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 35 | - if($ActualDamage['NumSDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 33 | + if ($ActualDamage['NumMines'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 34 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 35 | + if ($ActualDamage['NumSDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 36 | 36 | |
| 37 | - if($ActualDamage['NumMines'] > 0) { |
|
| 37 | + if ($ActualDamage['NumMines'] > 0) { |
|
| 38 | 38 | ?><span class="red"><?php echo number_format($ActualDamage['NumMines']) ?></span> mines<?php |
| 39 | 39 | $this->doDamageTypeReductionDisplay($DamageTypes); |
| 40 | 40 | } |
| 41 | - if($ActualDamage['NumCDs'] > 0) { |
|
| 41 | + if ($ActualDamage['NumCDs'] > 0) { |
|
| 42 | 42 | ?><span class="red"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
| 43 | 43 | $this->doDamageTypeReductionDisplay($DamageTypes); |
| 44 | 44 | } |
| 45 | - if($ActualDamage['NumSDs'] > 0) { |
|
| 45 | + if ($ActualDamage['NumSDs'] > 0) { |
|
| 46 | 46 | ?><span class="red"><?php echo number_format($ActualDamage['NumSDs']) ?></span> scout drones<?php |
| 47 | 47 | } |
| 48 | 48 | } |
@@ -53,71 +53,71 @@ discard block |
||
| 53 | 53 | } |
| 54 | 54 | } |
| 55 | 55 | } |
| 56 | - if(isset($TraderResults['Drones'])) { |
|
| 57 | - $Drones =& $TraderResults['Drones']; |
|
| 58 | - $ActualDamage =& $Drones['ActualDamage']; |
|
| 59 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
| 60 | - $TargetPlayer =& $Drones['TargetPlayer']; |
|
| 56 | + if (isset($TraderResults['Drones'])) { |
|
| 57 | + $Drones = & $TraderResults['Drones']; |
|
| 58 | + $ActualDamage = & $Drones['ActualDamage']; |
|
| 59 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
| 60 | + $TargetPlayer = & $Drones['TargetPlayer']; |
|
| 61 | 61 | |
| 62 | 62 | echo $ShootingPlayer->getDisplayName(); |
| 63 | - if($WeaponDamage['Launched'] == 0) { |
|
| 63 | + if ($WeaponDamage['Launched'] == 0) { |
|
| 64 | 64 | ?> fails to launch their combat drones<?php |
| 65 | 65 | } else { |
| 66 | - ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at<?php if($ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } ?> the forces<?php |
|
| 67 | - if(!$ActualDamage['TargetAlreadyDead']) { |
|
| 68 | - if($ActualDamage['TotalDamage'] == 0) { |
|
| 69 | - if($WeaponDamage['Shield'] > 0) { |
|
| 70 | - ?> which prove ineffective against the <?php if($ActualDamage['HasMines']){ ?>mines<?php } else if($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } |
|
| 71 | - } else if($WeaponDamage['Armour'] > 0) { |
|
| 66 | + ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at<?php if ($ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } ?> the forces<?php |
|
| 67 | + if (!$ActualDamage['TargetAlreadyDead']) { |
|
| 68 | + if ($ActualDamage['TotalDamage'] == 0) { |
|
| 69 | + if ($WeaponDamage['Shield'] > 0) { |
|
| 70 | + ?> which prove ineffective against the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } else if ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } |
|
| 71 | + } else if ($WeaponDamage['Armour'] > 0) { |
|
| 72 | 72 | ?> which is deflected by the <?php |
| 73 | - if($ActualDamage['HasMines']){ ?>mines<?php } else if($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } ?> shields<?php |
|
| 73 | + if ($ActualDamage['HasMines']) { ?>mines<?php } else if ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } ?> shields<?php |
|
| 74 | 74 | } else { |
| 75 | 75 | ?> but they cannot do any damage<?php |
| 76 | 76 | } |
| 77 | 77 | } else { |
| 78 | 78 | $DamageTypes = 0; |
| 79 | - if($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { $DamageTypes = $DamageTypes+1; } |
|
| 80 | - if($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 81 | - if($ActualDamage['NumSDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
| 79 | + if ($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { $DamageTypes = $DamageTypes + 1; } |
|
| 80 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 81 | + if ($ActualDamage['NumSDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
| 82 | 82 | |
| 83 | - if($WeaponDamage['Kamikaze'] == 0) { |
|
| 83 | + if ($WeaponDamage['Kamikaze'] == 0) { |
|
| 84 | 84 | ?> destroying <?php |
| 85 | 85 | } else { |
| 86 | 86 | ?> of which <span class="cds"><?php echo $WeaponDamage['Kamikaze'] ?></span> kamikaze against <span class="red"><?php echo $WeaponDamage['Kamikaze'] ?></span> mines<?php |
| 87 | - if($DamageTypes > 0) { |
|
| 87 | + if ($DamageTypes > 0) { |
|
| 88 | 88 | ?> whilst the others destroy <?php |
| 89 | 89 | } |
| 90 | 90 | } |
| 91 | - if($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { |
|
| 91 | + if ($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { |
|
| 92 | 92 | ?><span class="red"><?php echo number_format($ActualDamage['NumMines']) ?></span> mines<?php |
| 93 | 93 | $this->doDamageTypeReductionDisplay($DamageTypes); |
| 94 | 94 | } |
| 95 | - if($ActualDamage['NumCDs'] > 0) { |
|
| 95 | + if ($ActualDamage['NumCDs'] > 0) { |
|
| 96 | 96 | ?><span class="red"><?php echo number_format($ActualDamage['NumCDs']) ?></span> combat drones<?php |
| 97 | 97 | $this->doDamageTypeReductionDisplay($DamageTypes); |
| 98 | 98 | } |
| 99 | - if($ActualDamage['NumSDs'] > 0) { |
|
| 99 | + if ($ActualDamage['NumSDs'] > 0) { |
|
| 100 | 100 | ?><span class="red"><?php echo number_format($ActualDamage['NumSDs']) ?></span> scout drones<?php |
| 101 | 101 | } |
| 102 | 102 | } |
| 103 | 103 | } |
| 104 | 104 | }?>. |
| 105 | 105 | <br /> |
| 106 | - <?php if($ActualDamage['KillingShot']) { |
|
| 106 | + <?php if ($ActualDamage['KillingShot']) { |
|
| 107 | 107 | ?>Forces are <span class="red">DESTROYED!</span><br /><?php |
| 108 | 108 | } |
| 109 | 109 | } |
| 110 | 110 | } |
| 111 | 111 | echo $ShootingPlayer->getDisplayName(); |
| 112 | - if($TotalDamage > 0) { |
|
| 112 | + if ($TotalDamage > 0) { |
|
| 113 | 113 | ?> hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php |
| 114 | 114 | } else { |
| 115 | 115 | ?> does no damage this round.<?php |
| 116 | - if(!$TraderResults['DeadBeforeShot']) { |
|
| 116 | + if (!$TraderResults['DeadBeforeShot']) { |
|
| 117 | 117 | ?> Maybe they should go back to the academy<?php |
| 118 | 118 | } |
| 119 | 119 | } ?>.<br /><br /><?php |
| 120 | 120 | } |
| 121 | 121 | } |
| 122 | 122 | $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?> |
| 123 | -This fleet <?php if($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>. |
|
| 123 | +This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>. |
|