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| Total Complexity | 102 |
| Total Lines | 459 |
| Duplicated Lines | 0 % |
| Changes | 0 | ||
Complex classes like SmrGame often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use SmrGame, and based on these observations, apply Extract Interface, too.
| 1 | <?php declare(strict_types=1); |
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| 8 | class SmrGame { |
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| 9 | |||
| 10 | /** @var array<int, self> */ |
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| 11 | protected static array $CACHE_GAMES = []; |
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| 12 | |||
| 13 | protected Database $db; |
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| 14 | |||
| 15 | protected string $name; |
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| 16 | protected string $description; |
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| 17 | protected int $joinTime; |
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| 18 | protected int $startTime; |
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| 19 | protected int $endTime; |
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| 20 | protected int $maxPlayers; |
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| 21 | protected int $maxTurns; |
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| 22 | protected int $startTurnHours; |
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| 23 | protected int $gameTypeID; |
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| 24 | protected int $creditsNeeded; |
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| 25 | protected float $gameSpeed; |
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| 26 | protected bool $enabled; |
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| 27 | protected bool $ignoreStats; |
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| 28 | protected int $allianceMaxPlayers; |
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| 29 | protected int $allianceMaxVets; |
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| 30 | protected int $startingCredits; |
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| 31 | |||
| 32 | protected int $totalPlayers; |
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| 33 | /** @var array<int> */ |
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| 34 | protected array $playableRaceIDs; |
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| 35 | |||
| 36 | protected bool $hasChanged = false; |
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| 37 | protected bool $isNew = false; |
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| 38 | |||
| 39 | public const GAME_TYPE_DEFAULT = 0; |
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| 40 | public const GAME_TYPE_HUNTER_WARS = 3; |
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| 41 | public const GAME_TYPE_SEMI_WARS = 4; |
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| 42 | public const GAME_TYPE_DRAFT = 5; |
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| 43 | public const GAME_TYPE_FFA = 6; |
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| 44 | public const GAME_TYPE_NEWBIE = 7; |
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| 45 | public const GAME_TYPES = [ |
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| 46 | self::GAME_TYPE_DEFAULT => 'Default', |
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| 47 | self::GAME_TYPE_HUNTER_WARS => 'Hunter Wars', |
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| 48 | self::GAME_TYPE_SEMI_WARS => 'Semi Wars', |
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| 49 | self::GAME_TYPE_DRAFT => 'Draft', |
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| 50 | self::GAME_TYPE_FFA => 'FFA', |
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| 51 | self::GAME_TYPE_NEWBIE => 'Newbie', |
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| 52 | ]; |
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| 53 | |||
| 54 | /** |
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| 55 | * Attempts to construct the game to determine if it exists. |
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| 56 | */ |
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| 57 | public static function gameExists(int $gameID): bool { |
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| 63 | } |
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| 64 | } |
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| 65 | |||
| 66 | public static function getGame(int $gameID, bool $forceUpdate = false): self { |
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| 67 | if ($forceUpdate || !isset(self::$CACHE_GAMES[$gameID])) { |
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| 68 | self::$CACHE_GAMES[$gameID] = new self($gameID); |
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| 69 | } |
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| 70 | return self::$CACHE_GAMES[$gameID]; |
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| 71 | } |
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| 72 | |||
| 73 | public static function clearCache(): void { |
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| 74 | self::$CACHE_GAMES = []; |
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| 75 | } |
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| 76 | |||
| 77 | public static function saveGames(): void { |
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| 78 | foreach (self::$CACHE_GAMES as $game) { |
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| 79 | $game->save(); |
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| 80 | } |
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| 81 | } |
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| 82 | |||
| 83 | public static function createGame(int $gameID): self { |
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| 84 | if (!isset(self::$CACHE_GAMES[$gameID])) { |
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| 85 | self::$CACHE_GAMES[$gameID] = new self($gameID, true); |
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| 86 | } |
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| 87 | return self::$CACHE_GAMES[$gameID]; |
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| 88 | } |
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| 89 | |||
| 90 | protected function __construct( |
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| 91 | protected readonly int $gameID, |
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| 92 | bool $create = false |
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| 93 | ) { |
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| 94 | $this->db = Database::getInstance(); |
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| 95 | |||
| 96 | $dbResult = $this->db->read('SELECT * FROM game WHERE game_id = ' . $this->db->escapeNumber($gameID)); |
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| 97 | if ($dbResult->hasRecord()) { |
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| 98 | $dbRecord = $dbResult->record(); |
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| 99 | $this->name = $dbRecord->getString('game_name'); |
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| 100 | $this->description = $dbRecord->getString('game_description'); |
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| 101 | $this->joinTime = $dbRecord->getInt('join_time'); |
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| 102 | $this->startTime = $dbRecord->getInt('start_time'); |
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| 103 | $this->endTime = $dbRecord->getInt('end_time'); |
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| 104 | $this->maxPlayers = $dbRecord->getInt('max_players'); |
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| 105 | $this->maxTurns = $dbRecord->getInt('max_turns'); |
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| 106 | $this->startTurnHours = $dbRecord->getInt('start_turns'); |
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| 107 | $this->gameTypeID = $dbRecord->getInt('game_type'); |
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| 108 | $this->creditsNeeded = $dbRecord->getInt('credits_needed'); |
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| 109 | $this->gameSpeed = $dbRecord->getFloat('game_speed'); |
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| 110 | $this->enabled = $dbRecord->getBoolean('enabled'); |
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| 111 | $this->ignoreStats = $dbRecord->getBoolean('ignore_stats'); |
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| 112 | $this->allianceMaxPlayers = $dbRecord->getInt('alliance_max_players'); |
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| 113 | $this->allianceMaxVets = $dbRecord->getInt('alliance_max_vets'); |
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| 114 | $this->startingCredits = $dbRecord->getInt('starting_credits'); |
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| 115 | } elseif ($create === true) { |
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| 116 | $this->isNew = true; |
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| 117 | } else { |
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| 118 | throw new GameNotFound('No such game: ' . $gameID); |
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| 119 | } |
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| 120 | } |
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| 121 | |||
| 122 | public function save(): void { |
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| 123 | if ($this->isNew) { |
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| 124 | $this->db->insert('game', [ |
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| 125 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
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| 126 | 'game_name' => $this->db->escapeString($this->getName()), |
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| 127 | 'game_description' => $this->db->escapeString($this->getDescription()), |
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| 128 | 'join_time' => $this->db->escapeNumber($this->getJoinTime()), |
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| 129 | 'start_time' => $this->db->escapeNumber($this->getStartTime()), |
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| 130 | 'end_time' => $this->db->escapeNumber($this->getEndTime()), |
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| 131 | 'max_players' => $this->db->escapeNumber($this->getMaxPlayers()), |
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| 132 | 'max_turns' => $this->db->escapeNumber($this->getMaxTurns()), |
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| 133 | 'start_turns' => $this->db->escapeNumber($this->getStartTurnHours()), |
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| 134 | 'game_type' => $this->db->escapeNumber($this->gameTypeID), |
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| 135 | 'credits_needed' => $this->db->escapeNumber($this->getCreditsNeeded()), |
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| 136 | 'game_speed' => $this->db->escapeNumber($this->getGameSpeed()), |
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| 137 | 'enabled' => $this->db->escapeBoolean($this->isEnabled()), |
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| 138 | 'ignore_stats' => $this->db->escapeBoolean($this->isIgnoreStats()), |
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| 139 | 'alliance_max_players' => $this->db->escapeNumber($this->getAllianceMaxPlayers()), |
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| 140 | 'alliance_max_vets' => $this->db->escapeNumber($this->getAllianceMaxVets()), |
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| 141 | 'starting_credits' => $this->db->escapeNumber($this->getStartingCredits()), |
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| 142 | ]); |
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| 143 | } elseif ($this->hasChanged) { |
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| 144 | $this->db->write('UPDATE game SET game_name = ' . $this->db->escapeString($this->getName()) . |
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| 145 | ', game_description = ' . $this->db->escapeString($this->getDescription()) . |
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| 146 | ', join_time = ' . $this->db->escapeNumber($this->getJoinTime()) . |
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| 147 | ', start_time = ' . $this->db->escapeNumber($this->getStartTime()) . |
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| 148 | ', end_time = ' . $this->db->escapeNumber($this->getEndTime()) . |
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| 149 | ', max_players = ' . $this->db->escapeNumber($this->getMaxPlayers()) . |
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| 150 | ', max_turns = ' . $this->db->escapeNumber($this->getMaxTurns()) . |
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| 151 | ', start_turns = ' . $this->db->escapeNumber($this->getStartTurnHours()) . |
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| 152 | ', game_type = ' . $this->db->escapeNumber($this->gameTypeID) . |
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| 153 | ', credits_needed = ' . $this->db->escapeNumber($this->getCreditsNeeded()) . |
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| 154 | ', game_speed = ' . $this->db->escapeNumber($this->getGameSpeed()) . |
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| 155 | ', enabled = ' . $this->db->escapeBoolean($this->isEnabled()) . |
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| 156 | ', ignore_stats = ' . $this->db->escapeBoolean($this->isIgnoreStats()) . |
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| 157 | ', alliance_max_players = ' . $this->db->escapeNumber($this->getAllianceMaxPlayers()) . |
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| 158 | ', alliance_max_vets = ' . $this->db->escapeNumber($this->getAllianceMaxVets()) . |
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| 159 | ', starting_credits = ' . $this->db->escapeNumber($this->getStartingCredits()) . |
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| 160 | ' WHERE game_id = ' . $this->db->escapeNumber($this->getGameID())); |
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| 161 | } |
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| 162 | $this->isNew = false; |
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| 163 | $this->hasChanged = false; |
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| 164 | } |
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| 165 | |||
| 166 | public function getGameID(): int { |
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| 167 | return $this->gameID; |
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| 168 | } |
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| 169 | |||
| 170 | public function getName(): string { |
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| 171 | return $this->name; |
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| 172 | } |
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| 173 | |||
| 174 | public function setName(string $name): void { |
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| 175 | if (!$this->isNew && $this->name === $name) { |
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| 176 | return; |
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| 177 | } |
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| 178 | $this->name = $name; |
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| 179 | $this->hasChanged = true; |
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| 180 | } |
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| 181 | |||
| 182 | public function getDescription(): string { |
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| 183 | return $this->description; |
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| 184 | } |
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| 185 | |||
| 186 | public function setDescription(string $description): void { |
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| 187 | if (!$this->isNew && $this->description === $description) { |
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| 188 | return; |
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| 189 | } |
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| 190 | $this->description = $description; |
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| 191 | $this->hasChanged = true; |
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| 192 | } |
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| 193 | |||
| 194 | public function hasStarted(): bool { |
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| 195 | return Epoch::time() >= $this->getStartTime(); |
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| 196 | } |
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| 197 | |||
| 198 | /** |
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| 199 | * Returns the epoch time when the game starts, |
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| 200 | * i.e. when players can move, turns are gained, etc. |
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| 201 | */ |
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| 202 | public function getStartTime(): int { |
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| 203 | return $this->startTime; |
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| 204 | } |
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| 205 | |||
| 206 | public function setStartTime(int $startTime): void { |
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| 207 | if (!$this->isNew && $this->startTime === $startTime) { |
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| 208 | return; |
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| 209 | } |
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| 210 | $this->startTime = $startTime; |
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| 211 | $this->hasChanged = true; |
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| 212 | } |
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| 213 | |||
| 214 | /** |
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| 215 | * Returns the epoch time when players can begin to join the game. |
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| 216 | */ |
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| 217 | public function getJoinTime(): int { |
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| 218 | return $this->joinTime; |
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| 219 | } |
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| 220 | |||
| 221 | public function setJoinTime(int $joinTime): void { |
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| 222 | if (!$this->isNew && $this->joinTime === $joinTime) { |
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| 223 | return; |
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| 224 | } |
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| 225 | $this->joinTime = $joinTime; |
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| 226 | $this->hasChanged = true; |
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| 227 | } |
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| 228 | |||
| 229 | public function hasEnded(): bool { |
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| 230 | return $this->getEndTime() < Epoch::time(); |
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| 231 | } |
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| 232 | |||
| 233 | /** |
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| 234 | * Returns the epoch time when the game ends. |
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| 235 | */ |
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| 236 | public function getEndTime(): int { |
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| 238 | } |
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| 239 | |||
| 240 | public function setEndTime(int $endTime): void { |
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| 241 | if (!$this->isNew && $this->endTime === $endTime) { |
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| 242 | return; |
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| 243 | } |
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| 244 | $this->endTime = $endTime; |
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| 245 | $this->hasChanged = true; |
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| 246 | } |
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| 247 | |||
| 248 | public function getMaxPlayers(): int { |
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| 249 | return $this->maxPlayers; |
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| 250 | } |
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| 251 | |||
| 252 | public function setMaxPlayers(int $maxPlayers): void { |
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| 253 | if (!$this->isNew && $this->maxPlayers === $maxPlayers) { |
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| 254 | return; |
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| 255 | } |
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| 256 | $this->maxPlayers = $maxPlayers; |
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| 257 | $this->hasChanged = true; |
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| 258 | } |
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| 259 | |||
| 260 | public function getMaxTurns(): int { |
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| 261 | return $this->maxTurns; |
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| 262 | } |
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| 263 | |||
| 264 | public function setMaxTurns(int $int): void { |
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| 265 | if (!$this->isNew && $this->maxTurns === $int) { |
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| 266 | return; |
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| 267 | } |
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| 268 | $this->maxTurns = $int; |
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| 269 | $this->hasChanged = true; |
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| 270 | } |
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| 271 | |||
| 272 | public function getStartTurnHours(): int { |
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| 273 | return $this->startTurnHours; |
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| 274 | } |
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| 275 | |||
| 276 | public function setStartTurnHours(int $int): void { |
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| 282 | } |
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| 283 | |||
| 284 | public function isGameType(int $gameTypeID): bool { |
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| 285 | return $this->gameTypeID === $gameTypeID; |
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| 286 | } |
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| 287 | |||
| 288 | public function getGameType(): string { |
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| 289 | return self::GAME_TYPES[$this->gameTypeID]; |
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| 290 | } |
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| 291 | |||
| 292 | public function setGameTypeID(int $gameTypeID): void { |
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| 293 | if (!$this->isNew && $this->gameTypeID === $gameTypeID) { |
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| 294 | return; |
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| 295 | } |
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| 296 | $this->gameTypeID = $gameTypeID; |
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| 297 | $this->hasChanged = true; |
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| 298 | } |
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| 299 | |||
| 300 | public function getCreditsNeeded(): int { |
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| 301 | return $this->creditsNeeded; |
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| 302 | } |
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| 303 | |||
| 304 | public function setCreditsNeeded(int $creditsNeeded): void { |
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| 305 | if (!$this->isNew && $this->creditsNeeded === $creditsNeeded) { |
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| 306 | return; |
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| 307 | } |
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| 308 | $this->creditsNeeded = $creditsNeeded; |
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| 309 | $this->hasChanged = true; |
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| 310 | } |
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| 311 | |||
| 312 | public function getGameSpeed(): float { |
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| 313 | return $this->gameSpeed; |
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| 314 | } |
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| 315 | |||
| 316 | public function setGameSpeed(float $gameSpeed): void { |
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| 317 | if (!$this->isNew && $this->gameSpeed === $gameSpeed) { |
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| 318 | return; |
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| 319 | } |
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| 320 | $this->gameSpeed = $gameSpeed; |
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| 321 | $this->hasChanged = true; |
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| 322 | } |
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| 323 | |||
| 324 | public function isEnabled(): bool { |
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| 325 | return $this->enabled; |
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| 326 | } |
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| 327 | |||
| 328 | public function setEnabled(bool $bool): void { |
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| 329 | if (!$this->isNew && $this->enabled === $bool) { |
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| 330 | return; |
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| 331 | } |
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| 332 | $this->enabled = $bool; |
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| 333 | $this->hasChanged = true; |
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| 334 | } |
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| 335 | |||
| 336 | public function isIgnoreStats(): bool { |
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| 337 | return $this->ignoreStats; |
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| 338 | } |
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| 339 | |||
| 340 | public function setIgnoreStats(bool $bool): void { |
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| 341 | if (!$this->isNew && $this->ignoreStats === $bool) { |
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| 342 | return; |
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| 343 | } |
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| 344 | $this->ignoreStats = $bool; |
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| 345 | $this->hasChanged = true; |
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| 346 | } |
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| 347 | |||
| 348 | public function getAllianceMaxPlayers(): int { |
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| 349 | return $this->allianceMaxPlayers; |
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| 350 | } |
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| 351 | |||
| 352 | public function setAllianceMaxPlayers(int $int): void { |
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| 353 | if (!$this->isNew && $this->allianceMaxPlayers === $int) { |
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| 354 | return; |
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| 355 | } |
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| 356 | $this->allianceMaxPlayers = $int; |
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| 357 | $this->hasChanged = true; |
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| 358 | } |
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| 359 | |||
| 360 | public function getAllianceMaxVets(): int { |
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| 361 | return $this->allianceMaxVets; |
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| 362 | } |
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| 363 | |||
| 364 | public function setAllianceMaxVets(int $int): void { |
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| 365 | if (!$this->isNew && $this->allianceMaxVets === $int) { |
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| 366 | return; |
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| 367 | } |
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| 368 | $this->allianceMaxVets = $int; |
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| 369 | $this->hasChanged = true; |
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| 370 | } |
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| 371 | |||
| 372 | public function getStartingCredits(): int { |
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| 373 | return $this->startingCredits; |
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| 374 | } |
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| 375 | |||
| 376 | public function setStartingCredits(int $int): void { |
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| 382 | } |
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| 383 | |||
| 384 | public function getTotalPlayers(): int { |
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| 385 | if (!isset($this->totalPlayers)) { |
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| 386 | $dbResult = $this->db->read('SELECT count(*) FROM player WHERE game_id = ' . $this->db->escapeNumber($this->getGameID())); |
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| 387 | $this->totalPlayers = $dbResult->record()->getInt('count(*)'); |
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| 388 | } |
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| 389 | return $this->totalPlayers; |
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| 390 | } |
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| 391 | |||
| 392 | /** |
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| 393 | * @return array<int, \SmrGalaxy> |
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| 394 | */ |
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| 395 | public function getGalaxies(): array { |
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| 396 | return SmrGalaxy::getGameGalaxies($this->gameID); |
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| 397 | } |
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| 398 | |||
| 399 | public function getNumberOfGalaxies(): int { |
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| 400 | return count($this->getGalaxies()); |
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| 401 | } |
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| 402 | |||
| 403 | public function equals(self $otherGame): bool { |
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| 404 | return $otherGame->getGameID() == $this->getGameID(); |
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| 405 | } |
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| 406 | |||
| 407 | // Convenience function for printing the game name with id |
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| 408 | public function getDisplayName(): string { |
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| 409 | return $this->getName() . ' (' . $this->getGameID() . ')'; |
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| 410 | } |
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| 411 | |||
| 412 | /** |
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| 413 | * Set the starting political relations between races. |
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| 414 | */ |
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| 415 | public function setStartingRelations(int $relations): void { |
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| 416 | if ($relations < MIN_GLOBAL_RELATIONS || $relations > MAX_GLOBAL_RELATIONS) { |
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| 417 | throw new Exception('Invalid relations: ' . $relations); |
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| 418 | } |
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| 419 | foreach (Race::getAllIDs() as $raceID1) { |
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| 420 | foreach (Race::getAllIDs() as $raceID2) { |
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| 421 | if ($raceID1 == $raceID2) { |
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| 422 | // Max relations for a race with itself |
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| 423 | $amount = MAX_GLOBAL_RELATIONS; |
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| 424 | } elseif ($raceID1 == RACE_NEUTRAL || $raceID2 == RACE_NEUTRAL) { |
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| 425 | $amount = 0; //0 relations with neutral |
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| 426 | } else { |
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| 427 | $amount = $relations; |
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| 428 | } |
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| 429 | $this->db->replace('race_has_relation', [ |
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| 430 | 'game_id' => $this->db->escapeNumber($this->getGameID()), |
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| 431 | 'race_id_1' => $this->db->escapeNumber($raceID1), |
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| 432 | 'race_id_2' => $this->db->escapeNumber($raceID2), |
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| 433 | 'relation' => $this->db->escapeNumber($amount), |
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| 434 | ]); |
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| 435 | } |
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| 436 | } |
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| 437 | } |
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| 438 | |||
| 439 | /** |
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| 440 | * Get the list of playable Race IDs based on which Racial HQ's |
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| 441 | * are locations in this game. |
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| 442 | * |
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| 443 | * @return array<int> |
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| 444 | */ |
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| 445 | public function getPlayableRaceIDs(): array { |
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| 460 | } |
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| 461 | |||
| 462 | /** |
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| 463 | * Returns the time (in seconds) until restricted ships are unlocked. |
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| 464 | */ |
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| 465 | public function timeUntilShipUnlock(): int { |
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| 467 | } |
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| 468 | |||
| 469 | } |
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| 470 |