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<?php declare(strict_types=1); |
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class SmrScoutDrones extends AbstractSmrCombatWeapon { |
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use Traits\CombatWeaponForce; |
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public function __construct(int $numberOfSDs) { |
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$this->amount = $numberOfSDs; |
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$this->name = 'Scout Drones'; |
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$this->shieldDamage = 20; |
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$this->armourDamage = 20; |
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$this->accuracy = 100; |
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$this->damageRollover = false; |
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} |
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public function getModifiedAccuracy() : float { |
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$modifiedAccuracy = $this->getBaseAccuracy(); |
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return $modifiedAccuracy; |
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} |
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public function getModifiedForceAccuracyAgainstPlayer(SmrForce $forces, AbstractSmrPlayer $targetPlayer) : float { |
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return $this->getModifiedForceAccuracyAgainstPlayerUsingRandom($forces, $targetPlayer, rand(1, 7) * rand(1, 7)); |
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} |
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protected function getModifiedForceAccuracyAgainstPlayerUsingRandom(SmrForce $forces, AbstractSmrPlayer $targetPlayer, int $random) : float { |
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$modifiedAccuracy = $this->getModifiedAccuracy(); |
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$modifiedAccuracy -= $targetPlayer->getLevelID() + $random; |
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return max(0, min(100, $modifiedAccuracy)); |
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} |
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public function getModifiedDamageAgainstForces(AbstractSmrPlayer $weaponPlayer, SmrForce $forces) : array { |
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$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
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return $return; |
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} |
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public function getModifiedDamageAgainstPort(AbstractSmrPlayer $weaponPlayer, SmrPort $port) : array { |
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$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
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return $return; |
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} |
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public function getModifiedDamageAgainstPlanet(AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet) : array { |
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$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
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return $return; |
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} |
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public function getModifiedDamageAgainstPlayer(AbstractSmrPlayer $weaponPlayer, AbstractSmrPlayer $targetPlayer) : array { |
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$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
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return $return; |
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} |
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public function getModifiedPortDamageAgainstPlayer(SmrPort $port, AbstractSmrPlayer $targetPlayer) : array { |
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$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
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return $return; |
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} |
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public function getModifiedPlanetDamageAgainstPlayer(SmrPlanet $planet, AbstractSmrPlayer $targetPlayer) : array { |
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$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
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return $return; |
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} |
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public function getModifiedForceDamageAgainstPlayer(SmrForce $forces, AbstractSmrPlayer $targetPlayer) : array { |
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if (!$this->canShootTraders()) { // If we can't shoot traders then just return a damageless array and don't waste resources calculated any damage mods. |
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$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover()); |
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return $return; |
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} |
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$damage = $this->getDamage(); |
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$damage['Launched'] = ICeil($this->getAmount() * $this->getModifiedForceAccuracyAgainstPlayer($forces, $targetPlayer) / 100); |
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$damage['MaxDamage'] = ICeil($damage['Launched'] * $damage['MaxDamage']); |
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$damage['Shield'] = ICeil($damage['Launched'] * $damage['Shield']); |
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$damage['Armour'] = ICeil($damage['Launched'] * $damage['Armour']); |
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return $damage; |
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} |
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public function shootForces(AbstractSmrPlayer $weaponPlayer, SmrForce $forces) : array { |
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$return = array('Weapon' => $this, 'TargetForces' => $forces); |
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return $return; |
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} |
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public function shootPlayer(AbstractSmrPlayer $weaponPlayer, AbstractSmrPlayer $targetPlayer) : array { |
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$return = array('Weapon' => $this, 'TargetPlayer' => $targetPlayer, 'Hit' => false); |
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return $return; |
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} |
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public function shootPlayerAsForce(SmrForce $forces, AbstractSmrPlayer $targetPlayer) : array { |
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$return = array('Weapon' => $this, 'TargetPlayer' => $targetPlayer, 'Hit' => true); |
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$return = $this->doForceDamageToPlayer($return, $forces, $targetPlayer); |
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$forces->takeSDs($return['WeaponDamage']['Launched']); |
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return $return; |
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} |
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} |
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This check looks for parameters that have been defined for a function or method, but which are not used in the method body.