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@@ -41,8 +41,8 @@ |
||
| 41 | 41 | |
| 42 | 42 | function teamAttack(&$results, $fightingPlayers, $attack, $defend) { |
| 43 | 43 | foreach ($fightingPlayers[$attack] as $accountID => $teamPlayer) { |
| 44 | - $playerResults =& $teamPlayer->shootPlayers($fightingPlayers[$defend]); |
|
| 45 | - $results[$attack]['Traders'][$teamPlayer->getAccountID()] =& $playerResults; |
|
| 44 | + $playerResults = & $teamPlayer->shootPlayers($fightingPlayers[$defend]); |
|
| 45 | + $results[$attack]['Traders'][$teamPlayer->getAccountID()] = & $playerResults; |
|
| 46 | 46 | $results[$attack]['TotalDamage'] += $playerResults['TotalDamage']; |
| 47 | 47 | |
| 48 | 48 | // Award assists (if there are multiple attackers) |
@@ -72,18 +72,18 @@ |
||
| 72 | 72 | |
| 73 | 73 | // If mines are bumped, the forces shoot first. Otherwise player shoots first. |
| 74 | 74 | if ($bump) { |
| 75 | - $results['Forces'] =& $forces->shootPlayers($attackers, $bump); |
|
| 75 | + $results['Forces'] = & $forces->shootPlayers($attackers, $bump); |
|
| 76 | 76 | } |
| 77 | 77 | |
| 78 | 78 | $results['Attackers'] = array('TotalDamage' => 0); |
| 79 | 79 | foreach ($attackers as $attacker) { |
| 80 | - $playerResults =& $attacker->shootForces($forces); |
|
| 81 | - $results['Attackers']['Traders'][$attacker->getAccountID()] =& $playerResults; |
|
| 80 | + $playerResults = & $attacker->shootForces($forces); |
|
| 81 | + $results['Attackers']['Traders'][$attacker->getAccountID()] = & $playerResults; |
|
| 82 | 82 | $results['Attackers']['TotalDamage'] += $playerResults['TotalDamage']; |
| 83 | 83 | } |
| 84 | 84 | |
| 85 | 85 | if (!$bump) { |
| 86 | - $results['Forces'] =& $forces->shootPlayers($attackers, $bump); |
|
| 86 | + $results['Forces'] = & $forces->shootPlayers($attackers, $bump); |
|
| 87 | 87 | $forces->updateExpire(); |
| 88 | 88 | } |
| 89 | 89 | |
@@ -20,13 +20,13 @@ |
||
| 20 | 20 | const USER_SCORE_NAME = 'User Score'; |
| 21 | 21 | $hofTypes = array(DONATION_NAME=>true, USER_SCORE_NAME=>true); |
| 22 | 22 | while ($db->nextRecord()) { |
| 23 | - $hof =& $hofTypes; |
|
| 23 | + $hof = & $hofTypes; |
|
| 24 | 24 | $typeList = explode(':', $db->getField('type')); |
| 25 | 25 | foreach ($typeList as $type) { |
| 26 | 26 | if (!isset($hof[$type])) { |
| 27 | 27 | $hof[$type] = array(); |
| 28 | 28 | } |
| 29 | - $hof =& $hof[$type]; |
|
| 29 | + $hof = & $hof[$type]; |
|
| 30 | 30 | } |
| 31 | 31 | $hof = true; |
| 32 | 32 | } |
@@ -20,13 +20,13 @@ |
||
| 20 | 20 | const USER_SCORE_NAME = 'User Score'; |
| 21 | 21 | $hofTypes = array(DONATION_NAME=>true, USER_SCORE_NAME=>true); |
| 22 | 22 | while ($db->nextRecord()) { |
| 23 | - $hof =& $hofTypes; |
|
| 23 | + $hof = & $hofTypes; |
|
| 24 | 24 | $typeList = explode(':', $db->getField('type')); |
| 25 | 25 | foreach ($typeList as $type) { |
| 26 | 26 | if (!isset($hof[$type])) { |
| 27 | 27 | $hof[$type] = array(); |
| 28 | 28 | } |
| 29 | - $hof =& $hof[$type]; |
|
| 29 | + $hof = & $hof[$type]; |
|
| 30 | 30 | } |
| 31 | 31 | $hof = true; |
| 32 | 32 | } |
@@ -446,20 +446,20 @@ |
||
| 446 | 446 | |
| 447 | 447 | if ($this->hasMines()) { |
| 448 | 448 | $thisMines = new SmrMines($this->getGameID(), $this->getMines()); |
| 449 | - $results['Results']['Mines'] =& $thisMines->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)], $minesAreAttacker); |
|
| 449 | + $results['Results']['Mines'] = & $thisMines->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)], $minesAreAttacker); |
|
| 450 | 450 | $results['TotalDamage'] += $results['Results']['Mines']['ActualDamage']['TotalDamage']; |
| 451 | 451 | } |
| 452 | 452 | |
| 453 | 453 | if ($this->hasCDs()) { |
| 454 | 454 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
| 455 | - $results['Results']['Drones'] =& $thisCDs->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 455 | + $results['Results']['Drones'] = & $thisCDs->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 456 | 456 | $results['TotalDamage'] += $results['Results']['Drones']['ActualDamage']['TotalDamage']; |
| 457 | 457 | } |
| 458 | 458 | |
| 459 | 459 | if (!$minesAreAttacker) { |
| 460 | 460 | if ($this->hasSDs()) { |
| 461 | 461 | $thisSDs = new SmrScoutDrones($this->getGameID(), $this->getSDs()); |
| 462 | - $results['Results']['Scouts'] =& $thisSDs->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 462 | + $results['Results']['Scouts'] = & $thisSDs->shootPlayerAsForce($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 463 | 463 | $results['TotalDamage'] += $results['Results']['Scouts']['ActualDamage']['TotalDamage']; |
| 464 | 464 | } |
| 465 | 465 | } |
@@ -40,7 +40,7 @@ discard block |
||
| 40 | 40 | /** |
| 41 | 41 | * Access properties of structures that this planet type can build. |
| 42 | 42 | */ |
| 43 | - public function structureTypes($structureID=false) { |
|
| 43 | + public function structureTypes($structureID = false) { |
|
| 44 | 44 | if (!isset($this->structures)) { |
| 45 | 45 | foreach (static::STRUCTURES as $ID => $Info) { |
| 46 | 46 | $this->structures[$ID] = new SmrPlanetStructureType($ID, $Info); |
@@ -77,12 +77,12 @@ discard block |
||
| 77 | 77 | 'exp_gain' => 540, |
| 78 | 78 | ], |
| 79 | 79 | ]; |
| 80 | - public function name() { return "Terran Planet"; } |
|
| 81 | - public function imageLink() { return "images/planet1.png"; } |
|
| 82 | - public function description() { return "A lush world, with forests, seas, sweeping meadows, and indigenous lifeforms."; } |
|
| 80 | + public function name() { return "Terran Planet"; } |
|
| 81 | + public function imageLink() { return "images/planet1.png"; } |
|
| 82 | + public function description() { return "A lush world, with forests, seas, sweeping meadows, and indigenous lifeforms."; } |
|
| 83 | 83 | public function maxAttackers() { return 10; } |
| 84 | - public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
| 85 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 84 | + public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
| 85 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 86 | 86 | } |
| 87 | 87 | |
| 88 | 88 | class AridPlanet extends SmrPlanetType { |
@@ -106,12 +106,12 @@ discard block |
||
| 106 | 106 | 'exp_gain' => 180, |
| 107 | 107 | ], |
| 108 | 108 | ]; |
| 109 | - public function name() { return "Arid Planet"; } |
|
| 110 | - public function imageLink() { return "images/planet2.png"; } |
|
| 111 | - public function description() { return "A world mostly devoid of surface water, but capable of supporting life."; } |
|
| 109 | + public function name() { return "Arid Planet"; } |
|
| 110 | + public function imageLink() { return "images/planet2.png"; } |
|
| 111 | + public function description() { return "A world mostly devoid of surface water, but capable of supporting life."; } |
|
| 112 | 112 | public function maxAttackers() { return 5; } |
| 113 | - public function maxLanded() { return 5; } |
|
| 114 | - public function menuOptions() { return ['CONSTRUCTION', 'DEFENSE', 'STOCKPILE', 'OWNERSHIP']; } |
|
| 113 | + public function maxLanded() { return 5; } |
|
| 114 | + public function menuOptions() { return ['CONSTRUCTION', 'DEFENSE', 'STOCKPILE', 'OWNERSHIP']; } |
|
| 115 | 115 | } |
| 116 | 116 | |
| 117 | 117 | class DwarfPlanet extends SmrPlanetType { |
@@ -135,12 +135,12 @@ discard block |
||
| 135 | 135 | 'exp_gain' => 540, |
| 136 | 136 | ], |
| 137 | 137 | ]; |
| 138 | - public function name() { return "Dwarf Planet"; } |
|
| 139 | - public function imageLink() { return "images/planet3.png"; } |
|
| 140 | - public function description() { return "A smaller than usual planet, with no native life present."; } |
|
| 138 | + public function name() { return "Dwarf Planet"; } |
|
| 139 | + public function imageLink() { return "images/planet3.png"; } |
|
| 140 | + public function description() { return "A smaller than usual planet, with no native life present."; } |
|
| 141 | 141 | public function maxAttackers() { return 5; } |
| 142 | - public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
| 143 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 142 | + public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
| 143 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 144 | 144 | } |
| 145 | 145 | |
| 146 | 146 | class ProtoPlanet extends SmrPlanetType { |
@@ -170,12 +170,12 @@ discard block |
||
| 170 | 170 | 'exp_gain' => 540, |
| 171 | 171 | ], |
| 172 | 172 | ]; |
| 173 | - public function name() { return "Protoplanet"; } |
|
| 174 | - public function imageLink() { return "images/planet5.png"; } |
|
| 175 | - public function description() { return "A developing planet, not yet able to support the infrastructure of advanced technologies."; } |
|
| 173 | + public function name() { return "Protoplanet"; } |
|
| 174 | + public function imageLink() { return "images/planet5.png"; } |
|
| 175 | + public function description() { return "A developing planet, not yet able to support the infrastructure of advanced technologies."; } |
|
| 176 | 176 | public function maxAttackers() { return 5; } |
| 177 | - public function maxLanded() { return 5; } |
|
| 178 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 177 | + public function maxLanded() { return 5; } |
|
| 178 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 179 | 179 | } |
| 180 | 180 | |
| 181 | 181 | class DefenseWorld extends SmrPlanetType { |
@@ -205,10 +205,10 @@ discard block |
||
| 205 | 205 | 'exp_gain' => 9, |
| 206 | 206 | ], |
| 207 | 207 | ]; |
| 208 | - public function name() { return "Defense World"; } |
|
| 209 | - public function imageLink() { return "images/planet4.png"; } |
|
| 210 | - public function description() { return "A fully armed and operational battle station loaded with excessive firepower."; } |
|
| 208 | + public function name() { return "Defense World"; } |
|
| 209 | + public function imageLink() { return "images/planet4.png"; } |
|
| 210 | + public function description() { return "A fully armed and operational battle station loaded with excessive firepower."; } |
|
| 211 | 211 | public function maxAttackers() { return 10; } |
| 212 | - public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
| 213 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 212 | + public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
| 213 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
| 214 | 214 | } |
@@ -1180,7 +1180,7 @@ discard block |
||
| 1180 | 1180 | do { |
| 1181 | 1181 | $targetPlayer = $targetPlayers[array_rand($targetPlayers)]; |
| 1182 | 1182 | } while ($results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()] > min($results['TotalShotsPerTargetPlayer'])); |
| 1183 | - $results['Weapons'][$orderID] =& $weapon->shootPlayerAsPort($this, $targetPlayer); |
|
| 1183 | + $results['Weapons'][$orderID] = & $weapon->shootPlayerAsPort($this, $targetPlayer); |
|
| 1184 | 1184 | $results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()]++; |
| 1185 | 1185 | if ($results['Weapons'][$orderID]['Hit']) { |
| 1186 | 1186 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
@@ -1189,7 +1189,7 @@ discard block |
||
| 1189 | 1189 | } |
| 1190 | 1190 | if ($this->hasCDs()) { |
| 1191 | 1191 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs(), true); |
| 1192 | - $results['Drones'] =& $thisCDs->shootPlayerAsPort($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 1192 | + $results['Drones'] = & $thisCDs->shootPlayerAsPort($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 1193 | 1193 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1194 | 1194 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1195 | 1195 | } |
@@ -1146,7 +1146,7 @@ discard block |
||
| 1146 | 1146 | $results['DeadBeforeShot'] = false; |
| 1147 | 1147 | $weapons = $this->getWeapons(); |
| 1148 | 1148 | foreach ($weapons as $orderID => $weapon) { |
| 1149 | - $results['Weapons'][$orderID] =& $weapon->shootPlayerAsPlanet($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 1149 | + $results['Weapons'][$orderID] = & $weapon->shootPlayerAsPlanet($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 1150 | 1150 | if ($results['Weapons'][$orderID]['Hit']) { |
| 1151 | 1151 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
| 1152 | 1152 | $results['TotalDamagePerTargetPlayer'][$results['Weapons'][$orderID]['TargetPlayer']->getAccountID()] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
@@ -1154,7 +1154,7 @@ discard block |
||
| 1154 | 1154 | } |
| 1155 | 1155 | if ($this->hasCDs()) { |
| 1156 | 1156 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs(), true); |
| 1157 | - $results['Drones'] =& $thisCDs->shootPlayerAsPlanet($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 1157 | + $results['Drones'] = & $thisCDs->shootPlayerAsPlanet($this, $targetPlayers[array_rand($targetPlayers)]); |
|
| 1158 | 1158 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1159 | 1159 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1160 | 1160 | } |
@@ -1,91 +1,91 @@ |
||
| 1 | 1 | <?php declare(strict_types=1); |
| 2 | -$template->assign('PageTopic','Combat Simulator'); |
|
| 2 | +$template->assign('PageTopic', 'Combat Simulator'); |
|
| 3 | 3 | |
| 4 | -$template->assign('EditDummysLink',SmrSession::getNewHREF(create_container('skeleton.php','edit_dummys.php'))); |
|
| 4 | +$template->assign('EditDummysLink', SmrSession::getNewHREF(create_container('skeleton.php', 'edit_dummys.php'))); |
|
| 5 | 5 | $template->assign('DummyNames', DummyPlayer::getDummyPlayerNames()); |
| 6 | 6 | |
| 7 | 7 | $duplicates = false; |
| 8 | 8 | $usedNames = array(); |
| 9 | 9 | $realAttackers = array(); |
| 10 | 10 | $attackers = array(); |
| 11 | -$i=1; |
|
| 12 | -if(isset($_POST['attackers'])) |
|
| 13 | - foreach($_POST['attackers'] as $attackerName) { |
|
| 14 | - if($attackerName=='none') |
|
| 11 | +$i = 1; |
|
| 12 | +if (isset($_POST['attackers'])) |
|
| 13 | + foreach ($_POST['attackers'] as $attackerName) { |
|
| 14 | + if ($attackerName == 'none') |
|
| 15 | 15 | continue; |
| 16 | - if(isset($usedNames[$attackerName])) { |
|
| 16 | + if (isset($usedNames[$attackerName])) { |
|
| 17 | 17 | $duplicates = true; |
| 18 | 18 | continue; |
| 19 | 19 | } |
| 20 | 20 | $usedNames[$attackerName] = true; |
| 21 | - $attackers[$i] =& DummyPlayer::getCachedDummyPlayer($attackerName); |
|
| 21 | + $attackers[$i] = & DummyPlayer::getCachedDummyPlayer($attackerName); |
|
| 22 | 22 | $attackers[$i]->setAllianceID(1); |
| 23 | - $realAttackers[$i] =& $attackers[$i]; |
|
| 23 | + $realAttackers[$i] = & $attackers[$i]; |
|
| 24 | 24 | ++$i; |
| 25 | 25 | } |
| 26 | 26 | |
| 27 | -for(;$i<=10;++$i) |
|
| 27 | +for (;$i <= 10; ++$i) |
|
| 28 | 28 | $attackers[$i] = null; |
| 29 | -$template->assign('Attackers',$attackers); |
|
| 29 | +$template->assign('Attackers', $attackers); |
|
| 30 | 30 | |
| 31 | -$i=1; |
|
| 31 | +$i = 1; |
|
| 32 | 32 | $realDefenders = array(); |
| 33 | 33 | $defenders = array(); |
| 34 | -if(isset($_POST['defenders'])) |
|
| 35 | - foreach($_POST['defenders'] as $defenderName) { |
|
| 36 | - if($defenderName=='none') |
|
| 34 | +if (isset($_POST['defenders'])) |
|
| 35 | + foreach ($_POST['defenders'] as $defenderName) { |
|
| 36 | + if ($defenderName == 'none') |
|
| 37 | 37 | continue; |
| 38 | - if(isset($usedNames[$defenderName])) { |
|
| 38 | + if (isset($usedNames[$defenderName])) { |
|
| 39 | 39 | $duplicates = true; |
| 40 | 40 | continue; |
| 41 | 41 | } |
| 42 | 42 | $usedNames[$attackerName] = true; |
| 43 | - $defenders[$i] =& DummyPlayer::getCachedDummyPlayer($defenderName); |
|
| 43 | + $defenders[$i] = & DummyPlayer::getCachedDummyPlayer($defenderName); |
|
| 44 | 44 | $defenders[$i]->setAllianceID(2); |
| 45 | - $realDefenders[$i] =& $defenders[$i]; |
|
| 45 | + $realDefenders[$i] = & $defenders[$i]; |
|
| 46 | 46 | ++$i; |
| 47 | 47 | } |
| 48 | 48 | |
| 49 | -for(;$i<=10;++$i) |
|
| 49 | +for (;$i <= 10; ++$i) |
|
| 50 | 50 | $defenders[$i] = null; |
| 51 | -$template->assign('Defenders',$defenders); |
|
| 51 | +$template->assign('Defenders', $defenders); |
|
| 52 | 52 | |
| 53 | -$template->assign('Duplicates',$duplicates); |
|
| 53 | +$template->assign('Duplicates', $duplicates); |
|
| 54 | 54 | |
| 55 | -$template->assign('CombatSimHREF',SmrSession::getNewHREF(create_container('skeleton.php','combat_simulator.php'))); |
|
| 55 | +$template->assign('CombatSimHREF', SmrSession::getNewHREF(create_container('skeleton.php', 'combat_simulator.php'))); |
|
| 56 | 56 | |
| 57 | 57 | if (!empty($realAttackers) && !empty($realDefenders)) { |
| 58 | - if(isset($_REQUEST['run'])) { |
|
| 59 | - runAnAttack($realAttackers,$realDefenders); |
|
| 58 | + if (isset($_REQUEST['run'])) { |
|
| 59 | + runAnAttack($realAttackers, $realDefenders); |
|
| 60 | 60 | } |
| 61 | - if(isset($_REQUEST['death_run'])) { |
|
| 62 | - while(count($realAttackers)>0 && count($realDefenders)>0) { |
|
| 63 | - runAnAttack($realAttackers,$realDefenders); |
|
| 64 | - foreach($realAttackers as $key => &$teamPlayer) { |
|
| 65 | - if($teamPlayer->isDead()) |
|
| 61 | + if (isset($_REQUEST['death_run'])) { |
|
| 62 | + while (count($realAttackers) > 0 && count($realDefenders) > 0) { |
|
| 63 | + runAnAttack($realAttackers, $realDefenders); |
|
| 64 | + foreach ($realAttackers as $key => &$teamPlayer) { |
|
| 65 | + if ($teamPlayer->isDead()) |
|
| 66 | 66 | unset($realAttackers[$key]); |
| 67 | 67 | } unset($teamPlayer); |
| 68 | - foreach($realDefenders as $key => &$teamPlayer) { |
|
| 69 | - if($teamPlayer->isDead()) |
|
| 68 | + foreach ($realDefenders as $key => &$teamPlayer) { |
|
| 69 | + if ($teamPlayer->isDead()) |
|
| 70 | 70 | unset($realDefenders[$key]); |
| 71 | 71 | } unset($teamPlayer); |
| 72 | 72 | } |
| 73 | 73 | } |
| 74 | 74 | } |
| 75 | 75 | |
| 76 | -function runAnAttack($realAttackers,$realDefenders) { |
|
| 76 | +function runAnAttack($realAttackers, $realDefenders) { |
|
| 77 | 77 | global $template; |
| 78 | 78 | $results = array('Attackers' => array('Traders' => array(), 'TotalDamage' => 0), |
| 79 | 79 | 'Defenders' => array('Traders' => array(), 'TotalDamage' => 0)); |
| 80 | 80 | foreach ($realAttackers as $accountID => $teamPlayer) { |
| 81 | - $playerResults =& $teamPlayer->shootPlayers($realDefenders); |
|
| 82 | - $results['Attackers']['Traders'][] =& $playerResults; |
|
| 81 | + $playerResults = & $teamPlayer->shootPlayers($realDefenders); |
|
| 82 | + $results['Attackers']['Traders'][] = & $playerResults; |
|
| 83 | 83 | $results['Attackers']['TotalDamage'] += $playerResults['TotalDamage']; |
| 84 | 84 | } |
| 85 | 85 | foreach ($realDefenders as $accountID => $teamPlayer) { |
| 86 | - $playerResults =& $teamPlayer->shootPlayers($realAttackers); |
|
| 87 | - $results['Defenders']['Traders'][] =& $playerResults; |
|
| 86 | + $playerResults = & $teamPlayer->shootPlayers($realAttackers); |
|
| 87 | + $results['Defenders']['Traders'][] = & $playerResults; |
|
| 88 | 88 | $results['Defenders']['TotalDamage'] += $playerResults['TotalDamage']; |
| 89 | 89 | } |
| 90 | - $template->assign('TraderCombatResults',$results); |
|
| 90 | + $template->assign('TraderCombatResults', $results); |
|
| 91 | 91 | } |