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<?php declare(strict_types=1); |
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abstract class AbstractSmrCombatWeapon { |
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/** |
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* Reduce the damage done to planets by this factor |
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*/ |
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const PLANET_DAMAGE_MOD = 0.2; |
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protected $gameTypeID; |
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protected $name; |
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protected $maxDamage; |
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protected $shieldDamage; |
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protected $armourDamage; |
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protected $accuracy; |
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protected $damageRollover; |
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public function getBaseAccuracy() { |
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return $this->accuracy; |
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} |
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public function getName() { |
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return $this->name; |
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} |
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public function getMaxDamage() { |
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return $this->maxDamage; |
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} |
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public function getShieldDamage() { |
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return $this->shieldDamage; |
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} |
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public function getArmourDamage() { |
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return $this->armourDamage; |
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} |
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public function isDamageRollover() { |
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return $this->damageRollover; |
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} |
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public function canShootForces() { |
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return true; |
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} |
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public function canShootPorts() { |
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return true; |
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} |
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public function canShootPlanets() { |
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return true; |
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} |
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public function canShootTraders() { |
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return true; |
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} |
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public function getDamage() { |
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return array('MaxDamage' => $this->getMaxDamage(), 'Shield' => $this->getShieldDamage(), 'Armour' => $this->getArmourDamage(), 'Rollover' => $this->isDamageRollover()); |
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} |
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abstract public function &getModifiedDamageAgainstForces(AbstractSmrPlayer $weaponPlayer, SmrForce $forces); |
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abstract public function &getModifiedDamageAgainstPort(AbstractSmrPlayer $weaponPlayer, SmrPort $port); |
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abstract public function &getModifiedDamageAgainstPlanet(AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet); |
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abstract public function &getModifiedPortDamageAgainstPlayer(SmrPort $port, AbstractSmrPlayer $targetPlayer); |
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abstract public function &getModifiedDamageAgainstPlayer(AbstractSmrPlayer $weaponPlayer, AbstractSmrPlayer $targetPlayer); |
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abstract public function &getModifiedForceDamageAgainstPlayer(SmrForce $forces, AbstractSmrPlayer $targetPlayer); |
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protected function &doPlayerDamageToForce(array &$return, AbstractSmrPlayer $weaponPlayer, SmrForce $forces) { |
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$return['WeaponDamage'] =& $this->getModifiedDamageAgainstForces($weaponPlayer,$forces); |
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$return['ActualDamage'] =& $forces->doWeaponDamage($return['WeaponDamage']); |
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if($return['ActualDamage']['KillingShot']) { |
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$return['KillResults'] =& $forces->killForcesByPlayer($weaponPlayer); |
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} |
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return $return; |
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} |
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protected function &doPlayerDamageToPlayer(array &$return, AbstractSmrPlayer $weaponPlayer, AbstractSmrPlayer $targetPlayer) { |
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$return['WeaponDamage'] =& $this->getModifiedDamageAgainstPlayer($weaponPlayer,$targetPlayer); |
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$return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
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if($return['ActualDamage']['KillingShot']) { |
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$return['KillResults'] =& $targetPlayer->killPlayerByPlayer($weaponPlayer); |
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} |
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return $return; |
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} |
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protected function &doPlayerDamageToPort(array &$return, AbstractSmrPlayer $weaponPlayer, SmrPort $port) { |
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$return['WeaponDamage'] =& $this->getModifiedDamageAgainstPort($weaponPlayer,$port); |
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$return['ActualDamage'] =& $port->doWeaponDamage($return['WeaponDamage']); |
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if($return['ActualDamage']['KillingShot']) { |
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$return['KillResults'] =& $port->killPortByPlayer($weaponPlayer); |
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} |
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return $return; |
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} |
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protected function &doPlayerDamageToPlanet(array &$return, AbstractSmrPlayer $weaponPlayer, SmrPlanet $planet, $delayed) { |
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$return['WeaponDamage'] =& $this->getModifiedDamageAgainstPlanet($weaponPlayer,$planet); |
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$return['ActualDamage'] =& $planet->doWeaponDamage($return['WeaponDamage'],$delayed); |
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if($return['ActualDamage']['KillingShot']) { |
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$return['KillResults'] =& $planet->killPlanetByPlayer($weaponPlayer); |
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} |
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return $return; |
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} |
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protected function &doPortDamageToPlayer(array &$return, SmrPort $port, AbstractSmrPlayer $targetPlayer) { |
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$return['WeaponDamage'] =& $this->getModifiedPortDamageAgainstPlayer($port,$targetPlayer); |
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$return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
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if($return['ActualDamage']['KillingShot']) { |
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$return['KillResults'] =& $targetPlayer->killPlayerByPort($port); |
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} |
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return $return; |
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} |
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protected function &doPlanetDamageToPlayer(array &$return, SmrPlanet $planet, AbstractSmrPlayer $targetPlayer) { |
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$return['WeaponDamage'] =& $this->getModifiedPlanetDamageAgainstPlayer($planet,$targetPlayer); |
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$return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
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if($return['ActualDamage']['KillingShot']) { |
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$return['KillResults'] =& $targetPlayer->killPlayerByPlanet($planet); |
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} |
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return $return; |
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} |
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protected function &doForceDamageToPlayer(array &$return, SmrForce $forces, AbstractSmrPlayer $targetPlayer) { |
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$return['WeaponDamage'] =& $this->getModifiedForceDamageAgainstPlayer($forces,$targetPlayer); |
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$return['ActualDamage'] =& $targetPlayer->getShip()->doWeaponDamage($return['WeaponDamage']); |
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if($return['ActualDamage']['KillingShot']) { |
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$return['KillResults'] =& $targetPlayer->killPlayerByForces($forces); |
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} |
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return $return; |
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} |
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abstract public function &shootForces(AbstractSmrPlayer $weaponPlayer, SmrForce $forces); |
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abstract public function &shootPlayer(AbstractSmrPlayer $weaponPlayer, AbstractSmrPlayer $targetPlayer); |
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abstract public function &shootPlayerAsForce(SmrForce $forces, AbstractSmrPlayer $targetPlayer); |
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} |
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