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| Total Complexity | 278 |
| Total Lines | 1369 |
| Duplicated Lines | 0 % |
| Changes | 4 | ||
| Bugs | 1 | Features | 0 |
Complex classes like AbstractSmrPort often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use AbstractSmrPort, and based on these observations, apply Extract Interface, too.
| 1 | <?php declare(strict_types=1); |
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| 2 | class AbstractSmrPort { |
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| 3 | use Traits\RaceID; |
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| 4 | |||
| 5 | protected static $CACHE_PORTS = array(); |
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| 6 | protected static $CACHE_CACHED_PORTS = array(); |
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| 7 | |||
| 8 | const DAMAGE_NEEDED_FOR_ALIGNMENT_CHANGE = 300; // single player |
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| 9 | const DAMAGE_NEEDED_FOR_DOWNGRADE_CHANCE = 325; // all attackers |
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| 10 | const CHANCE_TO_DOWNGRADE = 1; |
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| 11 | const TIME_FEDS_STAY = 1800; |
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| 12 | const MAX_FEDS_BONUS = 4000; |
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| 13 | const BASE_CDS = 725; |
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| 14 | const CDS_PER_LEVEL = 100; |
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| 15 | const CDS_PER_TEN_MIL_CREDITS = 25; |
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| 16 | const BASE_DEFENCES = 500; |
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| 17 | const DEFENCES_PER_LEVEL = 700; |
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| 18 | const DEFENCES_PER_TEN_MIL_CREDITS = 250; |
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| 19 | const MAX_LEVEL = 9; |
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| 20 | const BASE_REFRESH_PER_HOUR = array( |
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| 21 | '1' => 150, |
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| 22 | '2' => 110, |
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| 23 | '3' => 70 |
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| 24 | ); |
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| 25 | const REFRESH_PER_GOOD = .9; |
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| 26 | const TIME_TO_CREDIT_RAID = 10800; // 3 hours |
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| 27 | const GOODS_TRADED_MONEY_MULTIPLIER = 50; |
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| 28 | const BASE_PAYOUT = 0.9; // fraction of credits for looting |
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| 29 | const RAZE_PAYOUT = 0.75; // fraction of base payout for razing |
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| 30 | |||
| 31 | protected $db; |
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| 32 | |||
| 33 | protected $gameID; |
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| 34 | protected $sectorID; |
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| 35 | protected $shields; |
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| 36 | protected $combatDrones; |
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| 37 | protected $armour; |
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| 38 | protected $reinforceTime; |
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| 39 | protected $attackStarted; |
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| 40 | protected $level; |
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| 41 | protected $credits; |
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| 42 | protected $upgrade; |
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| 43 | protected $experience; |
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| 44 | |||
| 45 | protected $goodIDs = array('All' => array(), 'Sell' => array(), 'Buy' => array()); |
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| 46 | protected $goodAmounts; |
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| 47 | protected $goodAmountsChanged = array(); |
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| 48 | protected $goodDistances; |
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| 49 | |||
| 50 | protected $cachedVersion = false; |
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| 51 | protected $cachedTime = TIME; |
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| 52 | protected $cacheIsValid = true; |
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| 53 | |||
| 54 | protected $SQL; |
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| 55 | |||
| 56 | protected $hasChanged = false; |
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| 57 | protected $isNew = false; |
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| 58 | |||
| 59 | public static function refreshCache() { |
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| 60 | foreach (self::$CACHE_PORTS as $gameID => &$gamePorts) { |
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| 61 | foreach ($gamePorts as $sectorID => &$port) { |
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| 62 | $port = self::getPort($gameID, $sectorID, true); |
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| 63 | } |
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| 64 | } |
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| 65 | } |
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| 66 | |||
| 67 | public static function clearCache() { |
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| 68 | self::$CACHE_PORTS = array(); |
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| 69 | self::$CACHE_CACHED_PORTS = array(); |
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| 70 | } |
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| 71 | |||
| 72 | public static function getGalaxyPorts($gameID, $galaxyID, $forceUpdate = false) { |
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| 73 | $db = new SmrMySqlDatabase(); |
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| 74 | // Use a left join so that we populate the cache for every sector |
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| 75 | $db->query('SELECT port.*, sector_id FROM sector LEFT JOIN port USING(game_id, sector_id) WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND galaxy_id = ' . $db->escapeNumber($galaxyID)); |
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| 76 | $galaxyPorts = []; |
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| 77 | while ($db->nextRecord()) { |
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| 78 | $sectorID = $db->getInt('sector_id'); |
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| 79 | $port = self::getPort($gameID, $sectorID, $forceUpdate, $db); |
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| 80 | // Only return those ports that exist |
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| 81 | if ($port->exists()) { |
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| 82 | $galaxyPorts[$sectorID] = $port; |
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| 83 | } |
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| 84 | } |
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| 85 | return $galaxyPorts; |
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| 86 | } |
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| 87 | |||
| 88 | public static function getPort($gameID, $sectorID, $forceUpdate = false, $db = null) { |
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| 89 | if ($forceUpdate || !isset(self::$CACHE_PORTS[$gameID][$sectorID])) { |
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| 90 | self::$CACHE_PORTS[$gameID][$sectorID] = new SmrPort($gameID, $sectorID, $db); |
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| 91 | } |
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| 92 | return self::$CACHE_PORTS[$gameID][$sectorID]; |
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| 93 | } |
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| 94 | |||
| 95 | public static function removePort($gameID, $sectorID) { |
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| 96 | $db = new SmrMySqlDatabase(); |
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| 97 | $SQL = 'game_id = ' . $db->escapeNumber($gameID) . ' |
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| 98 | AND sector_id = ' . $db->escapeNumber($sectorID); |
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| 99 | $db->query('DELETE FROM port WHERE ' . $SQL); |
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| 100 | $db->query('DELETE FROM port_has_goods WHERE ' . $SQL); |
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| 101 | $db->query('DELETE FROM player_visited_port WHERE ' . $SQL); |
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| 102 | $db->query('DELETE FROM player_attacks_port WHERE ' . $SQL); |
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| 103 | $db->query('DELETE FROM port_info_cache WHERE ' . $SQL); |
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| 104 | self::$CACHE_PORTS[$gameID][$sectorID] = null; |
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| 105 | unset(self::$CACHE_PORTS[$gameID][$sectorID]); |
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| 106 | } |
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| 107 | |||
| 108 | public static function createPort($gameID, $sectorID) { |
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| 109 | if (!isset(self::$CACHE_PORTS[$gameID][$sectorID])) { |
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| 110 | $p = new SmrPort($gameID, $sectorID); |
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| 111 | self::$CACHE_PORTS[$gameID][$sectorID] = $p; |
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| 112 | } |
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| 113 | return self::$CACHE_PORTS[$gameID][$sectorID]; |
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| 114 | } |
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| 115 | |||
| 116 | public static function savePorts() { |
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| 117 | foreach (self::$CACHE_PORTS as $gamePorts) { |
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| 118 | foreach ($gamePorts as $port) { |
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| 119 | $port->update(); |
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| 120 | } |
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| 121 | } |
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| 122 | } |
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| 123 | |||
| 124 | public static function getBaseExperience($cargo, $distance) { |
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| 125 | return ($cargo / 13) * $distance; |
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| 126 | } |
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| 127 | |||
| 128 | protected function __construct($gameID, $sectorID, $db = null) { |
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| 129 | $this->db = new SmrMySqlDatabase(); |
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| 130 | $this->SQL = 'sector_id = ' . $this->db->escapeNumber($sectorID) . ' AND game_id = ' . $this->db->escapeNumber($gameID); |
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| 131 | |||
| 132 | if (isset($db)) { |
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| 133 | $this->isNew = !$db->hasField('game_id'); |
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| 134 | } else { |
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| 135 | $db = $this->db; |
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| 136 | $db->query('SELECT * FROM port WHERE ' . $this->SQL . ' LIMIT 1'); |
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| 137 | $this->isNew = !$db->nextRecord(); |
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| 138 | } |
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| 139 | |||
| 140 | $this->gameID = (int)$gameID; |
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| 141 | $this->sectorID = (int)$sectorID; |
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| 142 | if (!$this->isNew) { |
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| 143 | $this->shields = $db->getInt('shields'); |
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| 144 | $this->combatDrones = $db->getInt('combat_drones'); |
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| 145 | $this->armour = $db->getInt('armour'); |
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| 146 | $this->reinforceTime = $db->getInt('reinforce_time'); |
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| 147 | $this->attackStarted = $db->getInt('attack_started'); |
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| 148 | $this->raceID = $db->getInt('race_id'); |
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| 149 | $this->level = $db->getInt('level'); |
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| 150 | $this->credits = $db->getInt('credits'); |
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| 151 | $this->upgrade = $db->getInt('upgrade'); |
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| 152 | $this->experience = $db->getInt('experience'); |
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| 153 | |||
| 154 | $this->checkDefenses(); |
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| 155 | $this->getGoods(); |
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| 156 | $this->checkForUpgrade(); |
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| 157 | } else { |
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| 158 | $this->shields = 0; |
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| 159 | $this->combatDrones = 0; |
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| 160 | $this->armour = 0; |
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| 161 | $this->reinforceTime = 0; |
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| 162 | $this->attackStarted = 0; |
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| 163 | $this->raceID = 1; |
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| 164 | $this->level = 0; |
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| 165 | $this->credits = 0; |
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| 166 | $this->upgrade = 0; |
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| 167 | $this->experience = 0; |
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| 168 | } |
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| 169 | } |
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| 170 | |||
| 171 | public function checkDefenses() { |
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| 172 | if (!$this->isUnderAttack()) { |
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| 173 | $defences = self::BASE_DEFENCES + $this->getLevel() * self::DEFENCES_PER_LEVEL; |
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| 174 | $cds = self::BASE_CDS + $this->getLevel() * self::CDS_PER_LEVEL; |
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| 175 | // Upgrade modifier |
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| 176 | $defences += max(0, IRound(self::DEFENCES_PER_LEVEL * $this->getUpgrade() / $this->getUpgradeRequirement())); |
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| 177 | $cds += max(0, IRound(self::CDS_PER_LEVEL * $this->getUpgrade() / $this->getUpgradeRequirement())); |
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| 178 | // Credits modifier |
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| 179 | $defences += max(0, IRound(self::DEFENCES_PER_TEN_MIL_CREDITS * $this->getCredits() / 10000000)); |
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| 180 | $cds += max(0, IRound(self::CDS_PER_TEN_MIL_CREDITS * $this->getCredits() / 10000000)); |
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| 181 | // Defences restock (check for fed arrival) |
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| 182 | if (TIME < $this->getReinforceTime() + self::TIME_FEDS_STAY) { |
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| 183 | $federalMod = (self::TIME_FEDS_STAY - (TIME - $this->getReinforceTime())) / self::TIME_FEDS_STAY; |
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| 184 | $federalMod = max(0, IRound($federalMod * self::MAX_FEDS_BONUS)); |
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| 185 | $defences += $federalMod; |
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| 186 | $cds += IRound($federalMod / 10); |
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| 187 | } |
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| 188 | $this->setShields($defences); |
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| 189 | $this->setArmour($defences); |
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| 190 | $this->setCDs($cds); |
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| 191 | if ($this->getCredits() == 0) { |
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| 192 | $this->setCreditsToDefault(); |
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| 193 | } |
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| 194 | $this->db->query('DELETE FROM player_attacks_port WHERE ' . $this->SQL); |
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| 195 | } |
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| 196 | } |
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| 197 | |||
| 198 | /** |
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| 199 | * Used for the automatic resupplying of all goods over time |
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| 200 | */ |
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| 201 | private function restockGood($goodID, $secondsSinceLastUpdate) { |
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| 202 | if ($secondsSinceLastUpdate <= 0) { |
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| 203 | return; |
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| 204 | } |
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| 205 | |||
| 206 | $goodClass = Globals::getGood($goodID)['Class']; |
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| 207 | $refreshPerHour = self::BASE_REFRESH_PER_HOUR[$goodClass] * $this->getGame()->getGameSpeed(); |
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| 208 | $refreshPerSec = $refreshPerHour / 3600; |
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| 209 | $amountToAdd = IFloor($secondsSinceLastUpdate * $refreshPerSec); |
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| 210 | |||
| 211 | // We will not save automatic resupplying in the database, |
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| 212 | // because the stock can be correctly recalculated based on the |
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| 213 | // last_update time. We will only do the update for player actions |
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| 214 | // that affect the stock. This avoids many unnecessary db queries. |
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| 215 | $doUpdateDB = false; |
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| 216 | $amount = $this->getGoodAmount($goodID); |
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| 217 | $this->setGoodAmount($goodID, $amount + $amountToAdd, $doUpdateDB); |
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| 218 | } |
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| 219 | |||
| 220 | // Sets the class members that identify port trade goods |
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| 221 | private function getGoods() { |
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| 222 | if ($this->isCachedVersion()) { |
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| 223 | throw new Exception('Cannot call getGoods on cached port'); |
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| 224 | } |
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| 225 | if (empty($this->goodIDs['All'])) { |
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| 226 | $this->db->query('SELECT * FROM port_has_goods WHERE ' . $this->SQL . ' ORDER BY good_id ASC'); |
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| 227 | while ($this->db->nextRecord()) { |
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| 228 | $goodID = $this->db->getInt('good_id'); |
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| 229 | $transactionType = $this->db->getField('transaction_type'); |
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| 230 | $this->goodAmounts[$goodID] = $this->db->getInt('amount'); |
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| 231 | $this->goodIDs[$transactionType][] = $goodID; |
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| 232 | $this->goodIDs['All'][] = $goodID; |
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| 233 | |||
| 234 | $secondsSinceLastUpdate = TIME - $this->db->getInt('last_update'); |
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| 235 | $this->restockGood($goodID, $secondsSinceLastUpdate); |
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| 236 | } |
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| 237 | } |
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| 238 | } |
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| 239 | |||
| 240 | private function getVisibleGoods($transaction, AbstractSmrPlayer $player = null) { |
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| 248 | }); |
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| 249 | } |
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| 250 | } |
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| 251 | |||
| 252 | /** |
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| 253 | * Get IDs of goods that can be sold by $player to the port |
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| 254 | */ |
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| 255 | public function getVisibleGoodsSold(AbstractSmrPlayer $player = null) { |
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| 257 | } |
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| 258 | |||
| 259 | /** |
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| 260 | * Get IDs of goods that can be bought by $player from the port |
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| 261 | */ |
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| 262 | public function getVisibleGoodsBought(AbstractSmrPlayer $player = null) { |
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| 264 | } |
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| 265 | |||
| 266 | public function getAllGoodIDs() { |
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| 267 | return $this->goodIDs['All']; |
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| 268 | } |
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| 269 | |||
| 270 | /** |
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| 271 | * Get IDs of goods that can be sold to the port |
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| 272 | */ |
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| 273 | public function getSoldGoodIDs() { |
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| 275 | } |
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| 276 | |||
| 277 | /** |
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| 278 | * Get IDs of goods that can be bought from the port |
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| 279 | */ |
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| 280 | public function getBoughtGoodIDs() { |
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| 282 | } |
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| 283 | |||
| 284 | public function getGood($goodID) { |
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| 290 | } |
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| 291 | } |
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| 292 | |||
| 293 | public function getGoodDistance($goodID) { |
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| 294 | if (!isset($this->goodDistances[$goodID])) { |
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| 295 | $x = $this->getGood($goodID); |
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| 296 | if ($x === false) { |
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| 297 | throw new Exception('This port does not have this good!'); |
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| 298 | } |
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| 299 | if ($this->hasGood($goodID, 'Buy')) { |
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| 300 | $x['TransactionType'] = 'Sell'; |
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| 301 | } else { |
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| 302 | $x['TransactionType'] = 'Buy'; |
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| 303 | } |
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| 304 | $di = Plotter::findDistanceToX($x, $this->getSector(), true); |
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| 305 | if (is_object($di)) { |
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| 306 | $di = $di->getRelativeDistance(); |
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| 307 | } |
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| 308 | $this->goodDistances[$goodID] = max(1, $di); |
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| 309 | } |
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| 310 | return $this->goodDistances[$goodID]; |
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| 311 | } |
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| 312 | |||
| 313 | /** |
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| 314 | * Returns the transaction type for this good (Buy or Sell). |
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| 315 | * Note: this is the player's transaction, not the port's. |
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| 316 | */ |
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| 317 | public function getGoodTransaction($goodID) { |
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| 318 | foreach (array('Buy', 'Sell') as $transaction) { |
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| 319 | if ($this->hasGood($goodID, $transaction)) { |
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| 320 | return $transaction; |
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| 321 | } |
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| 322 | } |
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| 323 | } |
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| 324 | |||
| 325 | public function hasGood($goodID, $type = false) { |
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| 326 | if ($type === false) { |
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| 327 | $type = 'All'; |
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| 328 | } |
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| 329 | return in_array($goodID, $this->goodIDs[$type]); |
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| 330 | } |
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| 331 | |||
| 332 | private function setGoodAmount($goodID, $amount, $doUpdate = true) { |
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| 333 | if ($this->isCachedVersion()) { |
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| 334 | throw new Exception('Cannot update a cached port!'); |
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| 335 | } |
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| 336 | // The new amount must be between 0 and the max for this good |
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| 337 | $amount = max(0, min($amount, $this->getGood($goodID)['Max'])); |
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| 338 | if ($this->getGoodAmount($goodID) == $amount) { |
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| 339 | return; |
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| 340 | } |
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| 341 | $this->goodAmounts[$goodID] = $amount; |
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| 342 | |||
| 343 | if ($doUpdate) { |
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| 344 | // This goodID will be changed in the db during `update()` |
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| 345 | $this->goodAmountsChanged[$goodID] = true; |
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| 346 | } |
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| 347 | } |
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| 348 | |||
| 349 | public function getGoodAmount($goodID) { |
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| 350 | return $this->goodAmounts[$goodID]; |
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| 351 | } |
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| 352 | |||
| 353 | public function decreaseGood(array $good, $amount, $doRefresh) { |
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| 354 | $this->setGoodAmount($good['ID'], $this->getGoodAmount($good['ID']) - $amount); |
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| 355 | if ($doRefresh === true) { |
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| 356 | //get id of goods to replenish |
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| 357 | $this->refreshGoods($good['Class'], $amount); |
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| 358 | } |
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| 359 | } |
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| 360 | |||
| 361 | public function increaseGoodAmount($goodID, $amount) { |
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| 362 | $this->setGoodAmount($goodID, $this->getGoodAmount($goodID) + $amount); |
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| 363 | } |
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| 364 | |||
| 365 | public function decreaseGoodAmount($goodID, $amount) { |
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| 366 | $this->setGoodAmount($goodID, $this->getGoodAmount($goodID) - $amount); |
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| 367 | } |
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| 368 | |||
| 369 | /** |
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| 370 | * Adds extra stock to goods in the tier above a good that was traded |
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| 371 | */ |
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| 372 | protected function refreshGoods($classTraded, $amountTraded) { |
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| 373 | $refreshAmount = IRound($amountTraded * self::REFRESH_PER_GOOD); |
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| 374 | //refresh goods that need it |
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| 375 | $refreshClass = $classTraded + 1; |
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| 376 | foreach ($this->getAllGoodIDs() as $goodID) { |
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| 377 | $goodClass = Globals::getGood($goodID)['Class']; |
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| 378 | if ($goodClass == $refreshClass) { |
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| 379 | $this->increaseGoodAmount($goodID, $refreshAmount); |
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| 380 | } |
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| 381 | } |
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| 382 | } |
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| 383 | |||
| 384 | protected function tradeGoods(array $good, $goodsTraded, $exp) { |
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| 385 | $goodsTradedMoney = $goodsTraded * self::GOODS_TRADED_MONEY_MULTIPLIER; |
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| 386 | $this->increaseUpgrade($goodsTradedMoney); |
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| 387 | $this->increaseCredits($goodsTradedMoney); |
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| 388 | $this->increaseExperience($exp); |
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| 389 | $this->decreaseGood($good, $goodsTraded, true); |
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| 390 | } |
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| 391 | |||
| 392 | public function buyGoods(array $good, $goodsTraded, $idealPrice, $bargainPrice, $exp) { |
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| 393 | $this->tradeGoods($good, $goodsTraded, $exp); |
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| 394 | $this->increaseUpgrade(min(max($idealPrice, $goodsTraded * 1000), $bargainPrice)); |
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| 395 | $this->increaseCredits($bargainPrice); |
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| 396 | } |
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| 397 | |||
| 398 | public function sellGoods(array $good, $goodsTraded, $idealPrice, $bargainPrice, $exp) { |
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| 399 | $this->tradeGoods($good, $goodsTraded, $exp); |
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| 400 | } |
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| 401 | |||
| 402 | public function stealGoods(array $good, $goodsTraded) { |
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| 403 | $this->decreaseGood($good, $goodsTraded, false); |
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| 404 | } |
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| 405 | |||
| 406 | public function checkForUpgrade() { |
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| 407 | if ($this->isCachedVersion()) { |
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| 408 | throw new Exception('Cannot upgrade a cached port!'); |
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| 409 | } |
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| 410 | $upgrades = 0; |
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| 411 | while ($this->upgrade >= $this->getUpgradeRequirement() && $this->level < 9) { |
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| 412 | ++$upgrades; |
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| 413 | $this->decreaseUpgrade($this->getUpgradeRequirement()); |
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| 414 | $this->decreaseCredits($this->getUpgradeRequirement()); |
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| 415 | $this->doUpgrade(); |
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| 416 | } |
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| 417 | return $upgrades; |
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| 418 | } |
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| 419 | |||
| 420 | /** |
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| 421 | * This function should only be used in universe creation to set |
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| 422 | * ports to a specific level. |
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| 423 | */ |
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| 424 | public function upgradeToLevel($level) { |
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| 433 | } |
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| 434 | } |
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| 435 | |||
| 436 | /** |
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| 437 | * Returns the good class associated with the given level. |
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| 438 | * If no level specified, will use the current port level. |
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| 439 | * This is useful for determining what trade goods to add/remove. |
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| 440 | */ |
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| 441 | protected function getGoodClassAtLevel($level = false) { |
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| 442 | if ($level === false) { |
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| 443 | $level = $this->getLevel(); |
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| 444 | } |
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| 445 | if ($level <= 2) { |
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| 446 | return 1; |
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| 447 | } elseif ($level <= 6) { |
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| 448 | return 2; |
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| 449 | } else { |
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| 450 | return 3; |
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| 451 | } |
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| 452 | } |
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| 453 | |||
| 454 | protected function selectAndAddGood($goodClass) { |
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| 455 | $GOODS = Globals::getGoods(); |
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| 456 | shuffle($GOODS); |
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| 457 | foreach ($GOODS as $good) { |
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| 458 | if (!$this->hasGood($good['ID']) && $good['Class'] == $goodClass) { |
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| 459 | $transactionType = rand(1, 2) == 1 ? 'Buy' : 'Sell'; |
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| 460 | $this->addPortGood($good['ID'], $transactionType); |
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| 461 | return $good; |
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| 462 | } |
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| 463 | } |
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| 464 | throw new Exception('Failed to add a good!'); |
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| 465 | } |
||
| 466 | |||
| 467 | protected function doUpgrade() { |
||
| 468 | if ($this->isCachedVersion()) { |
||
| 469 | throw new Exception('Cannot upgrade a cached port!'); |
||
| 470 | } |
||
| 471 | |||
| 472 | $this->increaseLevel(1); |
||
| 473 | $goodClass = $this->getGoodClassAtLevel(); |
||
| 474 | $this->selectAndAddGood($goodClass); |
||
| 475 | |||
| 476 | if ($this->getLevel() == 1) { |
||
| 477 | // Add 2 extra goods when upgrading to level 1 (i.e. in Uni Gen) |
||
| 478 | $this->selectAndAddGood($goodClass); |
||
| 479 | $this->selectAndAddGood($goodClass); |
||
| 480 | } |
||
| 481 | } |
||
| 482 | |||
| 483 | public function getUpgradeRequirement() { |
||
| 484 | // return round(exp($this->getLevel()/1.7)+3)*1000000; |
||
| 485 | return $this->getLevel() * 1000000; |
||
| 486 | } |
||
| 487 | |||
| 488 | /** |
||
| 489 | * Manually set port goods. |
||
| 490 | * Input must be an array of good_id => transaction. |
||
| 491 | * Only modifies goods that need to change. |
||
| 492 | * Returns false on invalid input. |
||
| 493 | */ |
||
| 494 | public function setPortGoods(array $goods) { |
||
| 520 | } |
||
| 521 | |||
| 522 | /** |
||
| 523 | * Add good with given ID to the port, with transaction $type |
||
| 524 | * as either "Buy" or "Sell", meaning the player buys or sells. |
||
| 525 | * If the port already has this transaction, do nothing. |
||
| 526 | * |
||
| 527 | * NOTE: make sure to adjust the port level appropriately if |
||
| 528 | * calling this function directly. |
||
| 529 | */ |
||
| 530 | public function addPortGood($goodID, $type) { |
||
| 548 | } |
||
| 549 | |||
| 550 | /** |
||
| 551 | * Remove good with given ID from the port. |
||
| 552 | * If the port does not have this good, do nothing. |
||
| 553 | * |
||
| 554 | * NOTE: make sure to adjust the port level appropriately if |
||
| 555 | * calling this function directly. |
||
| 556 | */ |
||
| 557 | public function removePortGood($goodID) { |
||
| 558 | if ($this->isCachedVersion()) { |
||
| 559 | throw new Exception('Cannot update a cached port!'); |
||
| 560 | } |
||
| 561 | if (!$this->hasGood($goodID)) { |
||
| 562 | return; |
||
| 563 | } |
||
| 564 | if (($key = array_search($goodID, $this->goodIDs['All'])) !== false) { |
||
| 565 | array_splice($this->goodIDs['All'], $key, 1); |
||
| 566 | } |
||
| 567 | if (($key = array_search($goodID, $this->goodIDs['Buy'])) !== false) { |
||
| 568 | array_splice($this->goodIDs['Buy'], $key, 1); |
||
| 569 | } elseif (($key = array_search($goodID, $this->goodIDs['Sell'])) !== false) { |
||
| 570 | array_splice($this->goodIDs['Sell'], $key, 1); |
||
| 571 | } |
||
| 572 | |||
| 573 | $this->cacheIsValid = false; |
||
| 574 | $this->db->query('DELETE FROM port_has_goods WHERE ' . $this->SQL . ' AND good_id=' . $this->db->escapeNumber($goodID) . ';'); |
||
| 575 | $this->db->query('DELETE FROM route_cache WHERE game_id=' . $this->db->escapeNumber($this->getGameID())); |
||
| 576 | } |
||
| 577 | |||
| 578 | /** |
||
| 579 | * Returns the number of port level downgrades due to damage taken. |
||
| 580 | */ |
||
| 581 | public function checkForDowngrade($damage) : int { |
||
| 582 | $numDowngrades = 0; |
||
| 583 | $numChances = floor($damage / self::DAMAGE_NEEDED_FOR_DOWNGRADE_CHANCE); |
||
| 584 | for ($i = 0; $i < $numChances; $i++) { |
||
| 585 | if (mt_rand(1, 100) <= self::CHANCE_TO_DOWNGRADE && $this->level > 1) { |
||
| 586 | ++$numDowngrades; |
||
| 587 | $this->doDowngrade(); |
||
| 588 | } |
||
| 589 | } |
||
| 590 | return $numDowngrades; |
||
| 591 | } |
||
| 592 | |||
| 593 | protected function selectAndRemoveGood($goodClass) { |
||
| 594 | // Pick good to remove from the list of goods the port currently has |
||
| 595 | $goodIDs = $this->getAllGoodIDs(); |
||
| 596 | shuffle($goodIDs); |
||
| 597 | |||
| 598 | foreach ($goodIDs as $goodID) { |
||
| 599 | $good = Globals::getGood($goodID); |
||
| 600 | if ($good['Class'] == $goodClass) { |
||
| 601 | $this->removePortGood($good['ID']); |
||
| 602 | return; |
||
| 603 | } |
||
| 604 | } |
||
| 605 | throw new Exception('Failed to remove a good!'); |
||
| 606 | } |
||
| 607 | |||
| 608 | protected function doDowngrade() { |
||
| 609 | if ($this->isCachedVersion()) { |
||
| 610 | throw new Exception('Cannot downgrade a cached port!'); |
||
| 611 | } |
||
| 612 | |||
| 613 | $goodClass = $this->getGoodClassAtLevel(); |
||
| 614 | $this->selectAndRemoveGood($goodClass); |
||
| 615 | |||
| 616 | if ($this->getLevel() == 1) { |
||
| 617 | // For level 1 ports, we don't want to have fewer goods |
||
| 618 | $newGood = $this->selectAndAddGood($goodClass); |
||
| 619 | // Set new good to 0 supply |
||
| 620 | // (since other goods are set to 0 when port is destroyed) |
||
| 621 | $this->setGoodAmount($newGood['ID'], 0); |
||
| 622 | } else { |
||
| 623 | // Don't make the port level 0 |
||
| 624 | $this->decreaseLevel(1); |
||
| 625 | } |
||
| 626 | $this->setUpgrade(0); |
||
| 627 | } |
||
| 628 | |||
| 629 | public function attackedBy(AbstractSmrPlayer $trigger, array $attackers) { |
||
| 630 | if ($this->isCachedVersion()) { |
||
| 631 | throw new Exception('Cannot attack a cached port!'); |
||
| 632 | } |
||
| 633 | |||
| 634 | $trigger->increaseHOF(1, array('Combat', 'Port', 'Number Of Triggers'), HOF_PUBLIC); |
||
| 635 | foreach ($attackers as $attacker) { |
||
| 636 | $attacker->increaseHOF(1, array('Combat', 'Port', 'Number Of Attacks'), HOF_PUBLIC); |
||
| 637 | $this->db->query('REPLACE INTO player_attacks_port (game_id, account_id, sector_id, time, level) VALUES |
||
| 638 | (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($attacker->getAccountID()) . ', ' . $this->db->escapeNumber($this->getSectorID()) . ', ' . $this->db->escapeNumber(TIME) . ', ' . $this->db->escapeNumber($this->getLevel()) . ')'); |
||
| 639 | } |
||
| 640 | if (!$this->isUnderAttack()) { |
||
| 641 | |||
| 642 | //5 mins per port level |
||
| 643 | $nextReinforce = TIME + $this->getLevel() * 300; |
||
| 644 | |||
| 645 | $this->setReinforceTime($nextReinforce); |
||
| 646 | $this->updateAttackStarted(); |
||
| 647 | //add news |
||
| 648 | $newsMessage = '<span class="red bold">*MAYDAY* *MAYDAY*</span> A distress beacon has been activated by the port in sector ' . Globals::getSectorBBLink($this->getSectorID()) . '. It is under attack by '; |
||
| 649 | if ($trigger->hasAlliance()) { |
||
| 650 | $newsMessage .= 'members of ' . $trigger->getAllianceBBLink(); |
||
| 651 | } else { |
||
| 652 | $newsMessage .= $trigger->getBBLink(); |
||
| 653 | } |
||
| 654 | |||
| 655 | $newsMessage .= '. The Federal Government is offering '; |
||
| 656 | $bounty = number_format(floor($trigger->getLevelID() * DEFEND_PORT_BOUNTY_PER_LEVEL)); |
||
| 657 | |||
| 658 | if ($trigger->hasAlliance()) { |
||
| 659 | $newsMessage .= 'bounties of <span class="creds">' . $bounty . '</span> credits for the deaths of any raiding members of ' . $trigger->getAllianceBBLink(); |
||
| 660 | } else { |
||
| 661 | $newsMessage .= 'a bounty of <span class="creds">' . $bounty . '</span> credits for the death of ' . $trigger->getBBLink(); |
||
| 662 | } |
||
| 663 | $newsMessage .= ' prior to the destruction of the port, or until federal forces arrive to defend the port.'; |
||
| 664 | // $irc_message = '[k00,01]The port in sector [k11]'.$this->sectorID.'[k00] is under attack![/k]'; |
||
| 665 | $this->db->query('INSERT INTO news (game_id, time, news_message, type,killer_id,killer_alliance,dead_id) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber(TIME) . ',' . $this->db->escapeString($newsMessage) . ',\'REGULAR\',' . $this->db->escapeNumber($trigger->getAccountID()) . ',' . $this->db->escapeNumber($trigger->getAllianceID()) . ',' . $this->db->escapeNumber(ACCOUNT_ID_PORT) . ')'); |
||
| 666 | } |
||
| 667 | } |
||
| 668 | |||
| 669 | public function getDisplayName() { |
||
| 670 | return '<span style="color:yellow;font-variant:small-caps">Port ' . $this->getSectorID() . '</span>'; |
||
| 671 | } |
||
| 672 | |||
| 673 | public function setShields($shields) { |
||
| 674 | if ($this->isCachedVersion()) { |
||
| 675 | throw new Exception('Cannot update a cached port!'); |
||
| 676 | } |
||
| 677 | if ($shields < 0) { |
||
| 678 | $shields = 0; |
||
| 679 | } |
||
| 680 | if ($this->shields == $shields) { |
||
| 681 | return; |
||
| 682 | } |
||
| 683 | $this->shields = $shields; |
||
| 684 | $this->hasChanged = true; |
||
| 685 | } |
||
| 686 | |||
| 687 | public function setArmour($armour) { |
||
| 688 | if ($this->isCachedVersion()) { |
||
| 689 | throw new Exception('Cannot update a cached port!'); |
||
| 690 | } |
||
| 691 | if ($armour < 0) { |
||
| 692 | $armour = 0; |
||
| 693 | } |
||
| 694 | if ($this->armour == $armour) { |
||
| 695 | return; |
||
| 696 | } |
||
| 697 | $this->armour = $armour; |
||
| 698 | $this->hasChanged = true; |
||
| 699 | } |
||
| 700 | |||
| 701 | public function setCDs($combatDrones) { |
||
| 702 | if ($this->isCachedVersion()) { |
||
| 703 | throw new Exception('Cannot update a cached port!'); |
||
| 704 | } |
||
| 705 | if ($combatDrones < 0) { |
||
| 706 | $combatDrones = 0; |
||
| 707 | } |
||
| 708 | if ($this->combatDrones == $combatDrones) { |
||
| 709 | return; |
||
| 710 | } |
||
| 711 | $this->combatDrones = $combatDrones; |
||
| 712 | $this->hasChanged = true; |
||
| 713 | } |
||
| 714 | |||
| 715 | public function setCreditsToDefault() { |
||
| 716 | $this->setCredits(2700000 + $this->getLevel() * 1500000 + pow($this->getLevel(), 2) * 300000); |
||
| 717 | } |
||
| 718 | |||
| 719 | public function setCredits($credits) { |
||
| 720 | if ($this->isCachedVersion()) { |
||
| 721 | throw new Exception('Cannot update a cached port!'); |
||
| 722 | } |
||
| 723 | if ($this->credits == $credits) { |
||
| 724 | return; |
||
| 725 | } |
||
| 726 | $this->credits = $credits; |
||
| 727 | $this->hasChanged = true; |
||
| 728 | } |
||
| 729 | |||
| 730 | public function decreaseCredits($credits) { |
||
| 731 | if ($credits < 0) { |
||
| 732 | throw new Exception('Cannot decrease negative credits.'); |
||
| 733 | } |
||
| 734 | $this->setCredits($this->getCredits() - $credits); |
||
| 735 | } |
||
| 736 | |||
| 737 | public function increaseCredits($credits) { |
||
| 738 | if ($credits < 0) { |
||
| 739 | throw new Exception('Cannot increase negative credits.'); |
||
| 740 | } |
||
| 741 | $this->setCredits($this->getCredits() + $credits); |
||
| 742 | } |
||
| 743 | |||
| 744 | public function setUpgrade($upgrade) { |
||
| 745 | if ($this->isCachedVersion()) { |
||
| 746 | throw new Exception('Cannot update a cached port!'); |
||
| 747 | } |
||
| 748 | if ($this->getLevel() == $this->getMaxLevel()) { |
||
| 749 | $upgrade = 0; |
||
| 750 | } |
||
| 751 | if ($this->upgrade == $upgrade) { |
||
| 752 | return; |
||
| 753 | } |
||
| 754 | $this->upgrade = $upgrade; |
||
| 755 | $this->hasChanged = true; |
||
| 756 | $this->checkForUpgrade(); |
||
| 757 | } |
||
| 758 | |||
| 759 | public function decreaseUpgrade($upgrade) { |
||
| 760 | if ($upgrade < 0) { |
||
| 761 | throw new Exception('Cannot decrease negative upgrade.'); |
||
| 762 | } |
||
| 763 | $this->setUpgrade($this->getUpgrade() - $upgrade); |
||
| 764 | } |
||
| 765 | |||
| 766 | public function increaseUpgrade($upgrade) { |
||
| 767 | if ($upgrade < 0) { |
||
| 768 | throw new Exception('Cannot increase negative upgrade.'); |
||
| 769 | } |
||
| 770 | $this->setUpgrade($this->getUpgrade() + $upgrade); |
||
| 771 | } |
||
| 772 | |||
| 773 | public function setLevel($level) { |
||
| 782 | } |
||
| 783 | |||
| 784 | public function increaseLevel($level) { |
||
| 785 | if ($level < 0) { |
||
| 786 | throw new Exception('Cannot increase negative level.'); |
||
| 787 | } |
||
| 788 | $this->setLevel($this->getLevel() + $level); |
||
| 789 | } |
||
| 790 | |||
| 791 | public function decreaseLevel($level) { |
||
| 792 | if ($level < 0) { |
||
| 793 | throw new Exception('Cannot increase negative level.'); |
||
| 794 | } |
||
| 795 | $this->setLevel($this->getLevel() - $level); |
||
| 796 | } |
||
| 797 | |||
| 798 | public function setExperience($experience) { |
||
| 799 | if ($this->isCachedVersion()) { |
||
| 800 | throw new Exception('Cannot update a cached port!'); |
||
| 801 | } |
||
| 802 | if ($this->experience == $experience) { |
||
| 803 | return; |
||
| 804 | } |
||
| 805 | $this->experience = $experience; |
||
| 806 | $this->hasChanged = true; |
||
| 807 | } |
||
| 808 | |||
| 809 | public function increaseExperience($experience) { |
||
| 810 | if ($experience < 0) { |
||
| 811 | throw new Exception('Cannot increase negative experience.'); |
||
| 812 | } |
||
| 813 | $this->setExperience($this->getExperience() + $experience); |
||
| 814 | } |
||
| 815 | |||
| 816 | public function getGameID() { |
||
| 817 | return $this->gameID; |
||
| 818 | } |
||
| 819 | |||
| 820 | public function getGame() { |
||
| 821 | return SmrGame::getGame($this->gameID); |
||
| 822 | } |
||
| 823 | |||
| 824 | public function getSectorID() { |
||
| 825 | return $this->sectorID; |
||
| 826 | } |
||
| 827 | |||
| 828 | public function getSector() { |
||
| 829 | return SmrSector::getSector($this->getGameID(), $this->getSectorID()); |
||
| 830 | } |
||
| 831 | |||
| 832 | public function setRaceID($raceID) { |
||
| 833 | if ($this->raceID == $raceID) { |
||
| 834 | return; |
||
| 835 | } |
||
| 836 | $this->raceID = $raceID; |
||
| 837 | $this->hasChanged = true; |
||
| 838 | $this->cacheIsValid = false; |
||
| 839 | // route_cache tells NPC's where they can trade |
||
| 840 | $this->db->query('DELETE FROM route_cache WHERE game_id=' . $this->db->escapeNumber($this->getGameID())); |
||
| 841 | } |
||
| 842 | |||
| 843 | public function getLevel() { |
||
| 844 | return $this->level; |
||
| 845 | } |
||
| 846 | |||
| 847 | public function getMaxLevel() { |
||
| 848 | // Hunter Wars redefines this, so use lazy static binding |
||
| 849 | return static::MAX_LEVEL; |
||
| 850 | } |
||
| 851 | |||
| 852 | public function getShields() { |
||
| 853 | return $this->shields; |
||
| 854 | } |
||
| 855 | |||
| 856 | public function hasShields() { |
||
| 857 | return ($this->getShields() > 0); |
||
| 858 | } |
||
| 859 | |||
| 860 | public function getCDs() { |
||
| 861 | return $this->combatDrones; |
||
| 862 | } |
||
| 863 | |||
| 864 | public function hasCDs() { |
||
| 865 | return ($this->getCDs() > 0); |
||
| 866 | } |
||
| 867 | |||
| 868 | public function getArmour() { |
||
| 869 | return $this->armour; |
||
| 870 | } |
||
| 871 | |||
| 872 | public function hasArmour() { |
||
| 873 | return ($this->getArmour() > 0); |
||
| 874 | } |
||
| 875 | |||
| 876 | public function getExperience() { |
||
| 877 | return $this->experience; |
||
| 878 | } |
||
| 879 | |||
| 880 | public function getCredits() { |
||
| 881 | return $this->credits; |
||
| 882 | } |
||
| 883 | |||
| 884 | public function getUpgrade() { |
||
| 885 | return $this->upgrade; |
||
| 886 | } |
||
| 887 | |||
| 888 | public function getNumWeapons() { |
||
| 889 | return $this->getLevel() + 3; |
||
| 890 | } |
||
| 891 | |||
| 892 | public function getWeapons() { |
||
| 893 | $weapons = array(); |
||
| 894 | for ($i = 0; $i < $this->getNumWeapons(); ++$i) { |
||
| 895 | $weapons[$i] = SmrWeapon::getWeapon(WEAPON_PORT_TURRET); |
||
| 896 | } |
||
| 897 | return $weapons; |
||
| 898 | } |
||
| 899 | |||
| 900 | public function getUpgradePercent() { |
||
| 901 | return min(1, max(0, $this->upgrade / $this->getUpgradeRequirement())); |
||
| 902 | } |
||
| 903 | |||
| 904 | public function getCreditsPercent() { |
||
| 905 | return min(1, max(0, $this->credits / 32000000)); |
||
| 906 | } |
||
| 907 | |||
| 908 | public function getReinforcePercent() { |
||
| 909 | if (!$this->isUnderAttack()) { |
||
| 910 | return 0; |
||
| 911 | } |
||
| 912 | return min(1, max(0, ($this->getReinforceTime() - TIME) / ($this->getReinforceTime() - $this->getAttackStarted()))); |
||
| 913 | } |
||
| 914 | |||
| 915 | public function getReinforceTime() { |
||
| 916 | return $this->reinforceTime; |
||
| 917 | } |
||
| 918 | |||
| 919 | public function setReinforceTime($reinforceTime) { |
||
| 920 | $this->reinforceTime = $reinforceTime; |
||
| 921 | } |
||
| 922 | |||
| 923 | public function getAttackStarted() { |
||
| 925 | } |
||
| 926 | |||
| 927 | private function updateAttackStarted() { |
||
| 928 | $this->setAttackStarted(TIME); |
||
| 929 | } |
||
| 930 | |||
| 931 | private function setAttackStarted($time) { |
||
| 932 | if ($this->attackStarted == $time) { |
||
| 933 | return; |
||
| 934 | } |
||
| 935 | $this->attackStarted = TIME; |
||
| 936 | $this->hasChanged = true; |
||
| 937 | } |
||
| 938 | |||
| 939 | public function isUnderAttack() { |
||
| 940 | return ($this->getReinforceTime() >= TIME); |
||
| 941 | } |
||
| 942 | |||
| 943 | public function isDestroyed() { |
||
| 944 | return ($this->getArmour() < 1 && $this->isUnderAttack()); |
||
| 945 | } |
||
| 946 | |||
| 947 | public function exists() { |
||
| 948 | return $this->isNew === false || $this->hasChanged === true; |
||
| 949 | } |
||
| 950 | |||
| 951 | public function decreaseShields($number) { |
||
| 953 | } |
||
| 954 | |||
| 955 | public function decreaseCDs($number) { |
||
| 956 | $this->setCDs($this->getCDs() - $number); |
||
| 957 | } |
||
| 958 | |||
| 959 | public function decreaseArmour($number) { |
||
| 960 | $this->setArmour($this->getArmour() - $number); |
||
| 961 | } |
||
| 962 | |||
| 963 | public function getIdealPrice($goodID, $transactionType, $numGoods, $relations) : int { |
||
| 964 | $relations = min(1000, $relations); // no effect for higher relations |
||
| 965 | $good = $this->getGood($goodID); |
||
| 966 | $base = $good['BasePrice'] * $numGoods; |
||
| 967 | $maxSupply = $good['Max']; |
||
| 968 | $supply = $this->getGoodAmount($goodID); |
||
| 969 | $dist = $this->getGoodDistance($goodID); |
||
| 970 | |||
| 971 | $distFactor = pow($dist, 1.3); |
||
| 972 | if ($transactionType == 'Sell') { |
||
| 973 | // Trader sells |
||
| 974 | $supplyFactor = 1 + ($supply / $maxSupply); |
||
| 975 | $relationsFactor = 1.2 + 1.8 * ($relations / 1000); // [0.75-3] |
||
| 976 | $scale = 0.088; |
||
| 977 | } elseif ($transactionType == 'Buy') { |
||
| 978 | // Trader buys |
||
| 979 | $supplyFactor = 2 - ($supply / $maxSupply); |
||
| 980 | $relationsFactor = 3 - 2 * ($relations / 1000); |
||
| 981 | $scale = 0.03; |
||
| 982 | } else { |
||
| 983 | throw new Exception('Unknown transaction type'); |
||
| 984 | } |
||
| 985 | return IRound($base * $scale * $distFactor * $supplyFactor * $relationsFactor); |
||
| 986 | } |
||
| 987 | |||
| 988 | public function getOfferPrice(int $idealPrice, int $relations, string $transactionType) : int { |
||
| 989 | $relations = min(1000, $relations); // no effect for higher relations |
||
| 990 | $relationsEffect = (2 * $relations + 8000) / 10000; // [0.75-1] |
||
| 991 | |||
| 992 | if ($transactionType == 'Buy') { |
||
| 993 | $relationsEffect = 2 - $relationsEffect; |
||
| 994 | return max($idealPrice, IFloor($idealPrice * $relationsEffect)); |
||
| 995 | } else { |
||
| 996 | return min($idealPrice, ICeil($idealPrice * $relationsEffect)); |
||
| 997 | } |
||
| 998 | } |
||
| 999 | |||
| 1000 | /** |
||
| 1001 | * Return the fraction of max exp earned. |
||
| 1002 | */ |
||
| 1003 | public function calculateExperiencePercent(int $idealPrice, int $bargainPrice, string $transactionType) : float { |
||
| 1004 | if ($bargainPrice == $idealPrice || $transactionType == 'Steal') { |
||
| 1005 | // Stealing always gives full exp |
||
| 1006 | return 1; |
||
| 1007 | } |
||
| 1008 | |||
| 1009 | $offerPriceNoRelations = $this->getOfferPrice($idealPrice, 0, $transactionType); |
||
| 1010 | $expPercent = 1 - abs(($idealPrice - $bargainPrice) / ($idealPrice - $offerPriceNoRelations)); |
||
| 1011 | return max(0, min(1, $expPercent)); |
||
| 1012 | } |
||
| 1013 | |||
| 1014 | public function getRaidWarningHREF() { |
||
| 1015 | return SmrSession::getNewHREF(create_container('skeleton.php', 'port_attack_warning.php')); |
||
| 1016 | } |
||
| 1017 | |||
| 1018 | public function getAttackHREF() { |
||
| 1019 | $container = create_container('port_attack_processing.php'); |
||
| 1020 | $container['port_id'] = $this->getSectorID(); |
||
| 1021 | return SmrSession::getNewHREF($container); |
||
| 1022 | } |
||
| 1023 | |||
| 1024 | public function getClaimHREF() { |
||
| 1025 | $container = create_container('port_claim_processing.php'); |
||
| 1026 | $container['port_id'] = $this->getSectorID(); |
||
| 1027 | return SmrSession::getNewHREF($container); |
||
| 1028 | } |
||
| 1029 | |||
| 1030 | public function getRazeHREF($justContainer = false) { |
||
| 1031 | $container = create_container('port_payout_processing.php'); |
||
| 1032 | $container['PayoutType'] = 'Raze'; |
||
| 1033 | return $justContainer === false ? SmrSession::getNewHREF($container) : $container; |
||
| 1034 | } |
||
| 1035 | |||
| 1036 | public function getLootHREF($justContainer = false) { |
||
| 1037 | if ($this->getCredits() > 0) { |
||
| 1038 | $container = create_container('port_payout_processing.php'); |
||
| 1039 | $container['PayoutType'] = 'Loot'; |
||
| 1040 | } else { |
||
| 1041 | $container = create_container('skeleton.php', 'current_sector.php'); |
||
| 1042 | $container['msg'] = 'This port has already been looted.'; |
||
| 1043 | } |
||
| 1044 | return $justContainer === false ? SmrSession::getNewHREF($container) : $container; |
||
| 1045 | } |
||
| 1046 | |||
| 1047 | public function getLootGoodHREF($boughtGoodID) { |
||
| 1048 | $container = create_container('port_loot_processing.php'); |
||
| 1049 | $container['GoodID'] = $boughtGoodID; |
||
| 1050 | return SmrSession::getNewHREF($container); |
||
| 1051 | } |
||
| 1052 | public function isCachedVersion() { |
||
| 1053 | return $this->cachedVersion; |
||
| 1054 | } |
||
| 1055 | public function getCachedTime() { |
||
| 1056 | return $this->cachedTime; |
||
| 1057 | } |
||
| 1058 | protected function setCachedTime($cachedTime) { |
||
| 1059 | return $this->cachedTime = $cachedTime; |
||
| 1060 | } |
||
| 1061 | public function updateSectorPlayersCache() { |
||
| 1062 | $accountIDs = array(); |
||
| 1063 | $sectorPlayers = $this->getSector()->getPlayers(); |
||
| 1064 | foreach ($sectorPlayers as $sectorPlayer) { |
||
| 1065 | $accountIDs[] = $sectorPlayer->getAccountID(); |
||
| 1066 | } |
||
| 1067 | $this->addCachePorts($accountIDs); |
||
| 1068 | } |
||
| 1069 | public function addCachePort($accountID) { |
||
| 1070 | $this->addCachePorts(array($accountID)); |
||
| 1071 | } |
||
| 1072 | public function addCachePorts(array $accountIDs) { |
||
| 1073 | if (count($accountIDs) > 0 && $this->exists()) { |
||
| 1074 | $cache = $this->db->escapeBinary(gzcompress(serialize($this))); |
||
| 1075 | $cacheHash = $this->db->escapeString(md5($cache)); |
||
| 1076 | //give them the port info |
||
| 1077 | $query = 'INSERT IGNORE INTO player_visited_port ' . |
||
| 1078 | '(account_id, game_id, sector_id, visited, port_info_hash) ' . |
||
| 1079 | 'VALUES '; |
||
| 1080 | foreach ($accountIDs as $accountID) { |
||
| 1081 | $query .= '(' . $accountID . ', ' . $this->getGameID() . ', ' . $this->getSectorID() . ', 0, \'\'),'; |
||
| 1082 | } |
||
| 1083 | $query = substr($query, 0, -1); |
||
| 1084 | $this->db->query($query); |
||
| 1085 | |||
| 1086 | $this->db->query('INSERT IGNORE INTO port_info_cache |
||
| 1087 | (game_id, sector_id, port_info_hash, port_info) |
||
| 1088 | VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getSectorID()) . ', ' . $cacheHash . ', ' . $cache . ')'); |
||
| 1089 | |||
| 1090 | // We can't use the SQL member here because CachePorts don't have it |
||
| 1091 | $this->db->query('UPDATE player_visited_port SET visited=' . $this->db->escapeNumber($this->getCachedTime()) . ', port_info_hash=' . $cacheHash . ' WHERE visited<=' . $this->db->escapeNumber($this->getCachedTime()) . ' AND account_id IN (' . $this->db->escapeArray($accountIDs) . ') AND sector_id=' . $this->db->escapeNumber($this->getSectorID()) . ' AND game_id=' . $this->db->escapeNumber($this->getGameID()) . ' LIMIT ' . count($accountIDs)); |
||
| 1092 | |||
| 1093 | unset($cache); |
||
| 1094 | return true; |
||
| 1095 | } |
||
| 1096 | return false; |
||
| 1097 | } |
||
| 1098 | public static function getCachedPort($gameID, $sectorID, $accountID, $forceUpdate = false) { |
||
| 1116 | } |
||
| 1117 | |||
| 1118 | // This is a magic method used when serializing an SmrPort instance. |
||
| 1119 | // It designates which members should be included in the serialization. |
||
| 1120 | public function __sleep() { |
||
| 1121 | // We omit `goodAmounts` and `goodDistances` so that the hash of the |
||
| 1122 | // serialized object is the same for all players. This greatly improves |
||
| 1123 | // cache efficiency. |
||
| 1124 | return array('gameID', 'sectorID', 'raceID', 'level', 'goodIDs'); |
||
| 1125 | } |
||
| 1126 | |||
| 1127 | public function __wakeup() { |
||
| 1128 | $this->cachedVersion = true; |
||
| 1129 | $this->db = new SmrMySqlDatabase(); |
||
| 1130 | } |
||
| 1131 | |||
| 1132 | public function update() { |
||
| 1133 | if ($this->isCachedVersion()) { |
||
| 1134 | throw new Exception('Cannot update a cached port!'); |
||
| 1135 | } |
||
| 1136 | if (!$this->exists()) { |
||
| 1137 | return; |
||
| 1138 | } |
||
| 1139 | |||
| 1140 | // If any cached members (see `__sleep`) changed, update the cached port |
||
| 1141 | if (!$this->cacheIsValid) { |
||
| 1142 | $this->updateSectorPlayersCache(); |
||
| 1143 | } |
||
| 1144 | |||
| 1145 | // If any fields in the `port` table have changed, update table |
||
| 1146 | if ($this->hasChanged) { |
||
| 1147 | if ($this->isNew === false) { |
||
| 1148 | $this->db->query('UPDATE port SET experience = ' . $this->db->escapeNumber($this->getExperience()) . |
||
| 1149 | ', shields = ' . $this->db->escapeNumber($this->getShields()) . |
||
| 1150 | ', armour = ' . $this->db->escapeNumber($this->getArmour()) . |
||
| 1151 | ', combat_drones = ' . $this->db->escapeNumber($this->getCDs()) . |
||
| 1152 | ', level = ' . $this->db->escapeNumber($this->getLevel()) . |
||
| 1153 | ', credits = ' . $this->db->escapeNumber($this->getCredits()) . |
||
| 1154 | ', upgrade = ' . $this->db->escapeNumber($this->getUpgrade()) . |
||
| 1155 | ', reinforce_time = ' . $this->db->escapeNumber($this->getReinforceTime()) . |
||
| 1156 | ', attack_started = ' . $this->db->escapeNumber($this->getAttackStarted()) . |
||
| 1157 | ', race_id = ' . $this->db->escapeNumber($this->getRaceID()) . ' |
||
| 1158 | WHERE ' . $this->SQL . ' LIMIT 1'); |
||
| 1159 | } else { |
||
| 1160 | $this->db->query('INSERT INTO port (game_id,sector_id,experience,shields,armour,combat_drones,level,credits,upgrade,reinforce_time,attack_started,race_id) |
||
| 1161 | values |
||
| 1162 | (' . $this->db->escapeNumber($this->getGameID()) . |
||
| 1163 | ',' . $this->db->escapeNumber($this->getSectorID()) . |
||
| 1164 | ',' . $this->db->escapeNumber($this->getExperience()) . |
||
| 1165 | ',' . $this->db->escapeNumber($this->getShields()) . |
||
| 1166 | ',' . $this->db->escapeNumber($this->getArmour()) . |
||
| 1167 | ',' . $this->db->escapeNumber($this->getCDs()) . |
||
| 1168 | ',' . $this->db->escapeNumber($this->getLevel()) . |
||
| 1169 | ',' . $this->db->escapeNumber($this->getCredits()) . |
||
| 1170 | ',' . $this->db->escapeNumber($this->getUpgrade()) . |
||
| 1171 | ',' . $this->db->escapeNumber($this->getReinforceTime()) . |
||
| 1172 | ',' . $this->db->escapeNumber($this->getAttackStarted()) . |
||
| 1173 | ',' . $this->db->escapeNumber($this->getRaceID()) . ')'); |
||
| 1174 | $this->isNew = false; |
||
| 1175 | } |
||
| 1176 | $this->hasChanged = false; |
||
| 1177 | } |
||
| 1178 | |||
| 1179 | // Update the port good amounts if they have been changed |
||
| 1180 | // (Note: `restockGoods` alone does not trigger this) |
||
| 1181 | foreach ($this->goodAmountsChanged as $goodID => $doUpdate) { |
||
| 1182 | if (!$doUpdate) { continue; } |
||
| 1183 | $amount = $this->getGoodAmount($goodID); |
||
| 1184 | $this->db->query('UPDATE port_has_goods SET amount = ' . $this->db->escapeNumber($amount) . ', last_update = ' . $this->db->escapeNumber(TIME) . ' WHERE ' . $this->SQL . ' AND good_id = ' . $this->db->escapeNumber($goodID) . ' LIMIT 1'); |
||
| 1185 | } |
||
| 1186 | } |
||
| 1187 | |||
| 1188 | |||
| 1189 | public function &shootPlayer(AbstractSmrPlayer $targetPlayer) { |
||
| 1190 | return $this->shootPlayers(array($targetPlayer)); |
||
| 1191 | } |
||
| 1192 | |||
| 1193 | public function &shootPlayers(array $targetPlayers) { |
||
| 1194 | $results = array('Port' => $this, 'TotalDamage' => 0, 'TotalDamagePerTargetPlayer' => array()); |
||
| 1195 | foreach ($targetPlayers as $targetPlayer) { |
||
| 1196 | $results['TotalDamagePerTargetPlayer'][$targetPlayer->getAccountID()] = 0; |
||
| 1197 | $results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()] = 0; |
||
| 1198 | } |
||
| 1199 | if ($this->isDestroyed()) { |
||
| 1200 | $results['DeadBeforeShot'] = true; |
||
| 1201 | return $results; |
||
| 1202 | } |
||
| 1203 | $results['DeadBeforeShot'] = false; |
||
| 1204 | $weapons = $this->getWeapons(); |
||
| 1205 | foreach ($weapons as $orderID => $weapon) { |
||
| 1206 | do { |
||
| 1207 | $targetPlayer = $targetPlayers[array_rand($targetPlayers)]; |
||
| 1208 | } while ($results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()] > min($results['TotalShotsPerTargetPlayer'])); |
||
| 1209 | $results['Weapons'][$orderID] =& $weapon->shootPlayerAsPort($this, $targetPlayer); |
||
| 1210 | $results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()]++; |
||
| 1211 | if ($results['Weapons'][$orderID]['Hit']) { |
||
| 1212 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
| 1213 | $results['TotalDamagePerTargetPlayer'][$targetPlayer->getAccountID()] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
| 1214 | } |
||
| 1215 | } |
||
| 1216 | if ($this->hasCDs()) { |
||
| 1217 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs(), true); |
||
| 1218 | $results['Drones'] =& $thisCDs->shootPlayerAsPort($this, $targetPlayers[array_rand($targetPlayers)]); |
||
| 1219 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
| 1220 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
| 1221 | } |
||
| 1222 | return $results; |
||
| 1223 | } |
||
| 1224 | |||
| 1225 | public function &doWeaponDamage(array $damage) { |
||
| 1226 | $alreadyDead = $this->isDestroyed(); |
||
| 1227 | $shieldDamage = 0; |
||
| 1228 | $cdDamage = 0; |
||
| 1229 | $armourDamage = 0; |
||
| 1230 | if (!$alreadyDead) { |
||
| 1231 | if ($damage['Shield'] || !$this->hasShields()) { |
||
| 1232 | $shieldDamage = $this->doShieldDamage(min($damage['MaxDamage'], $damage['Shield'])); |
||
| 1233 | $damage['MaxDamage'] -= $shieldDamage; |
||
| 1234 | if (!$this->hasShields() && ($shieldDamage == 0 || $damage['Rollover'])) { |
||
| 1235 | $cdDamage = $this->doCDDamage(min($damage['MaxDamage'], $damage['Armour'])); |
||
| 1236 | $damage['Armour'] -= $cdDamage; |
||
| 1237 | $damage['MaxDamage'] -= $cdDamage; |
||
| 1238 | if (!$this->hasCDs() && ($cdDamage == 0 || $damage['Rollover'])) { |
||
| 1239 | $armourDamage = $this->doArmourDamage(min($damage['MaxDamage'], $damage['Armour'])); |
||
| 1240 | } |
||
| 1241 | } |
||
| 1242 | } else { //hit drones behind shields |
||
| 1243 | $cdDamage = $this->doCDDamage(IFloor(min($damage['MaxDamage'], $damage['Armour']) * DRONES_BEHIND_SHIELDS_DAMAGE_PERCENT)); |
||
| 1244 | } |
||
| 1245 | } |
||
| 1246 | |||
| 1247 | $return = array( |
||
| 1248 | 'KillingShot' => !$alreadyDead && $this->isDestroyed(), |
||
| 1249 | 'TargetAlreadyDead' => $alreadyDead, |
||
| 1250 | 'Shield' => $shieldDamage, |
||
| 1251 | 'HasShields' => $this->hasShields(), |
||
| 1252 | 'CDs' => $cdDamage, |
||
| 1253 | 'NumCDs' => $cdDamage / CD_ARMOUR, |
||
| 1254 | 'HasCDs' => $this->hasCDs(), |
||
| 1255 | 'Armour' => $armourDamage, |
||
| 1256 | 'TotalDamage' => $shieldDamage + $cdDamage + $armourDamage |
||
| 1257 | ); |
||
| 1258 | return $return; |
||
| 1259 | } |
||
| 1260 | |||
| 1261 | protected function doShieldDamage($damage) { |
||
| 1262 | $actualDamage = min($this->getShields(), $damage); |
||
| 1263 | $this->decreaseShields($actualDamage); |
||
| 1264 | return $actualDamage; |
||
| 1265 | } |
||
| 1266 | |||
| 1267 | protected function doCDDamage($damage) { |
||
| 1268 | $actualDamage = min($this->getCDs(), IFloor($damage / CD_ARMOUR)); |
||
| 1269 | $this->decreaseCDs($actualDamage); |
||
| 1270 | return $actualDamage * CD_ARMOUR; |
||
| 1271 | } |
||
| 1272 | |||
| 1273 | protected function doArmourDamage($damage) { |
||
| 1274 | $actualDamage = min($this->getArmour(), IFloor($damage)); |
||
| 1275 | $this->decreaseArmour($actualDamage); |
||
| 1276 | return $actualDamage; |
||
| 1277 | } |
||
| 1278 | |||
| 1279 | protected function getAttackersToCredit() { |
||
| 1280 | //get all players involved for HoF |
||
| 1281 | $attackers = array(); |
||
| 1282 | $this->db->query('SELECT account_id FROM player_attacks_port WHERE ' . $this->SQL . ' AND time > ' . $this->db->escapeNumber(TIME - self::TIME_TO_CREDIT_RAID)); |
||
| 1283 | while ($this->db->nextRecord()) { |
||
| 1284 | $attackers[] = SmrPlayer::getPlayer($this->db->getInt('account_id'), $this->getGameID()); |
||
| 1285 | } |
||
| 1286 | return $attackers; |
||
| 1287 | } |
||
| 1288 | |||
| 1289 | protected function creditCurrentAttackersForKill() { |
||
| 1290 | //get all players involved for HoF |
||
| 1291 | $attackers = $this->getAttackersToCredit(); |
||
| 1292 | foreach ($attackers as $attacker) { |
||
| 1293 | $attacker->increaseHOF($this->level, array('Combat', 'Port', 'Levels Raided'), HOF_PUBLIC); |
||
| 1294 | $attacker->increaseHOF(1, array('Combat', 'Port', 'Total Raided'), HOF_PUBLIC); |
||
| 1295 | } |
||
| 1296 | } |
||
| 1297 | |||
| 1298 | protected function payout(AbstractSmrPlayer $killer, $credits, $payoutType) { |
||
| 1299 | if ($this->getCredits() == 0) { |
||
| 1300 | return false; |
||
| 1301 | } |
||
| 1302 | $killer->increaseCredits($credits); |
||
| 1303 | $killer->increaseHOF($credits, array('Combat', 'Port', 'Money', 'Gained'), HOF_PUBLIC); |
||
| 1304 | $attackers = $this->getAttackersToCredit(); |
||
| 1305 | foreach ($attackers as $attacker) { |
||
| 1306 | $attacker->increaseHOF(1, array('Combat', 'Port', $payoutType), HOF_PUBLIC); |
||
| 1307 | } |
||
| 1308 | $this->setCredits(0); |
||
| 1309 | return true; |
||
| 1310 | } |
||
| 1311 | |||
| 1312 | /** |
||
| 1313 | * Get a reduced fraction of the credits stored in the port for razing |
||
| 1314 | * after a successful port raid. |
||
| 1315 | */ |
||
| 1316 | public function razePort(AbstractSmrPlayer $killer) : int { |
||
| 1317 | $credits = IFloor($this->getCredits() * self::BASE_PAYOUT * self::RAZE_PAYOUT); |
||
| 1318 | if ($this->payout($killer, $credits, 'Razed')) { |
||
| 1319 | $this->doDowngrade(); |
||
| 1320 | } |
||
| 1321 | return $credits; |
||
| 1322 | } |
||
| 1323 | |||
| 1324 | /** |
||
| 1325 | * Get a fraction of the credits stored in the port for looting after a |
||
| 1326 | * successful port raid. |
||
| 1327 | */ |
||
| 1328 | public function lootPort(AbstractSmrPlayer $killer) : int { |
||
| 1332 | } |
||
| 1333 | |||
| 1334 | public function &killPortByPlayer(AbstractSmrPlayer $killer) { |
||
| 1335 | $return = array(); |
||
| 1336 | |||
| 1337 | // Port is destroyed, so empty the port of all trade goods |
||
| 1338 | foreach ($this->getAllGoodIDs() as $goodID) { |
||
| 1339 | $this->setGoodAmount($goodID, 0); |
||
| 1340 | } |
||
| 1341 | |||
| 1342 | $this->creditCurrentAttackersForKill(); |
||
| 1343 | |||
| 1344 | // News Entry |
||
| 1345 | $news = $this->getDisplayName() . ' has been successfully raided by '; |
||
| 1346 | if ($killer->hasAlliance()) { |
||
| 1347 | $news .= 'the members of <span class="yellow">' . $killer->getAllianceBBLink() . '</span>'; |
||
| 1348 | } else { |
||
| 1349 | $news .= $killer->getBBLink(); |
||
| 1350 | } |
||
| 1351 | $this->db->query('INSERT INTO news (game_id, time, news_message, type,killer_id,killer_alliance,dead_id) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(TIME) . ', ' . $this->db->escapeString($news) . ', \'REGULAR\',' . $this->db->escapeNumber($killer->getAccountID()) . ',' . $this->db->escapeNumber($killer->getAllianceID()) . ',' . $this->db->escapeNumber(ACCOUNT_ID_PORT) . ')'); |
||
| 1352 | // Killer gets a relations change and a bounty if port is taken |
||
| 1353 | $return['KillerBounty'] = $killer->getExperience() * $this->getLevel(); |
||
| 1354 | $killer->increaseCurrentBountyAmount('HQ', $return['KillerBounty']); |
||
| 1355 | $killer->increaseHOF($return['KillerBounty'], array('Combat', 'Port', 'Bounties', 'Gained'), HOF_PUBLIC); |
||
| 1356 | |||
| 1357 | $return['KillerRelations'] = 45; |
||
| 1358 | $killer->decreaseRelations($return['KillerRelations'], $this->getRaceID()); |
||
| 1359 | $killer->increaseHOF($return['KillerRelations'], array('Combat', 'Port', 'Relation', 'Loss'), HOF_PUBLIC); |
||
| 1360 | |||
| 1361 | return $return; |
||
| 1362 | } |
||
| 1363 | |||
| 1364 | public function hasX(/*Object*/ $x) { |
||
| 1365 | if (is_array($x) && $x['Type'] == 'Good') { // instanceof Good) - No Good class yet, so array is the best we can do |
||
| 1366 | if (isset($x['ID'])) { |
||
| 1367 | return $this->hasGood($x['ID'], $x['TransactionType'] ?? false); |
||
| 1368 | } |
||
| 1369 | } |
||
| 1370 | return false; |
||
| 1371 | } |
||
| 1372 | } |
||
| 1373 |
This check looks for parameters that have been defined for a function or method, but which are not used in the method body.