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| Total Complexity | 292 | 
| Total Lines | 1024 | 
| Duplicated Lines | 0 % | 
| Changes | 0 | ||
Complex classes like SmrSector often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use SmrSector, and based on these observations, apply Extract Interface, too.
| 1 | <?php declare(strict_types=1);  | 
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| 6 | class SmrSector { | 
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| 7 | protected static $CACHE_SECTORS = array();  | 
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| 8 | protected static $CACHE_GALAXY_SECTORS = array();  | 
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| 9 | protected static $CACHE_LOCATION_SECTORS = array();  | 
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| 10 | |||
| 11 | protected $db;  | 
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| 12 | protected $SQL;  | 
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| 13 | |||
| 14 | protected $gameID;  | 
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| 15 | protected $sectorID;  | 
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| 16 | protected $battles;  | 
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| 17 | protected $galaxyID;  | 
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| 18 | protected $visited = array();  | 
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| 19 | protected $links;  | 
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| 20 | protected $warp;  | 
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| 21 | |||
| 22 | protected $hasChanged = false;  | 
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| 23 | protected $isNew = false;  | 
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| 24 | |||
| 25 | /**  | 
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| 26 | * Constructs the sector to determine if it exists.  | 
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| 27 | * Returns a boolean value.  | 
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| 28 | */  | 
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| 29 | 	public static function sectorExists($gameID, $sectorID) { | 
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| 30 | 		try { | 
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| 31 | self::getSector($gameID, $sectorID);  | 
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| 32 | return true;  | 
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| 33 | 		} catch (SectorNotFoundException $e) { | 
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| 34 | return false;  | 
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| 35 | }  | 
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| 36 | }  | 
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| 37 | |||
| 38 | 	public static function getGalaxySectors($gameID, $galaxyID, $forceUpdate = false) { | 
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| 39 | 		if ($forceUpdate || !isset(self::$CACHE_GALAXY_SECTORS[$gameID][$galaxyID])) { | 
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| 40 | $db = Smr\Database::getInstance();  | 
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| 41 | 			$db->query('SELECT * FROM sector WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND galaxy_id=' . $db->escapeNumber($galaxyID) . ' ORDER BY sector_id ASC'); | 
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| 42 | $sectors = array();  | 
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| 43 | 			while ($db->nextRecord()) { | 
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| 44 | 				$sectorID = $db->getInt('sector_id'); | 
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| 45 | $sectors[$sectorID] = self::getSector($gameID, $sectorID, $forceUpdate, $db);  | 
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| 46 | }  | 
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| 47 | self::$CACHE_GALAXY_SECTORS[$gameID][$galaxyID] = $sectors;  | 
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| 48 | }  | 
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| 49 | return self::$CACHE_GALAXY_SECTORS[$gameID][$galaxyID];  | 
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| 50 | }  | 
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| 51 | |||
| 52 | 	public static function getLocationSectors($gameID, $locationTypeID, $forceUpdate = false) { | 
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| 53 | 		if ($forceUpdate || !isset(self::$CACHE_LOCATION_SECTORS[$gameID][$locationTypeID])) { | 
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| 54 | $db = Smr\Database::getInstance();  | 
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| 55 | 			$db->query('SELECT * FROM location JOIN sector USING (game_id, sector_id) WHERE location_type_id = ' . $db->escapeNumber($locationTypeID) . ' AND game_id=' . $db->escapeNumber($gameID) . ' ORDER BY sector_id ASC'); | 
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| 56 | $sectors = array();  | 
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| 57 | 			while ($db->nextRecord()) { | 
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| 58 | 				$sectorID = $db->getInt('sector_id'); | 
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| 59 | $sectors[$sectorID] = self::getSector($gameID, $sectorID, $forceUpdate, $db);  | 
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| 60 | }  | 
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| 61 | self::$CACHE_LOCATION_SECTORS[$gameID][$locationTypeID] = $sectors;  | 
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| 62 | }  | 
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| 63 | return self::$CACHE_LOCATION_SECTORS[$gameID][$locationTypeID];  | 
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| 64 | }  | 
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| 65 | |||
| 66 | 	public static function getSector($gameID, $sectorID, $forceUpdate = false, $db = null) { | 
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| 67 | 		if (!isset(self::$CACHE_SECTORS[$gameID][$sectorID]) || $forceUpdate) { | 
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| 68 | self::$CACHE_SECTORS[$gameID][$sectorID] = new SmrSector($gameID, $sectorID, false, $db);  | 
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| 69 | }  | 
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| 70 | return self::$CACHE_SECTORS[$gameID][$sectorID];  | 
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| 71 | }  | 
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| 72 | |||
| 73 | 	public static function clearCache() { | 
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| 77 | }  | 
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| 78 | |||
| 79 | 	public static function saveSectors() { | 
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| 83 | }  | 
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| 84 | }  | 
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| 85 | }  | 
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| 86 | |||
| 87 | 	public static function createSector($gameID, $sectorID) { | 
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| 88 | 		if (!isset(self::$CACHE_SECTORS[$gameID][$sectorID])) { | 
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| 89 | $s = new SmrSector($gameID, $sectorID, true);  | 
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| 90 | self::$CACHE_SECTORS[$gameID][$sectorID] = $s;  | 
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| 91 | }  | 
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| 92 | return self::$CACHE_SECTORS[$gameID][$sectorID];  | 
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| 93 | }  | 
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| 94 | |||
| 95 | 	protected function __construct($gameID, $sectorID, $create = false, $db = null) { | 
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| 96 | $this->db = Smr\Database::getInstance();  | 
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| 97 | $this->SQL = 'game_id = ' . $this->db->escapeNumber($gameID) . ' AND sector_id = ' . $this->db->escapeNumber($sectorID);  | 
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| 98 | |||
| 99 | // Do we already have a database query for this sector?  | 
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| 100 | 		if (isset($db)) { | 
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| 101 | $sectorExists = true;  | 
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| 102 | 		} else { | 
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| 103 | $db = $this->db;  | 
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| 104 | 			$db->query('SELECT * FROM sector WHERE ' . $this->SQL . ' LIMIT 1'); | 
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| 105 | $sectorExists = $db->nextRecord();  | 
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| 106 | }  | 
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| 107 | |||
| 108 | $this->gameID = (int)$gameID;  | 
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| 109 | $this->sectorID = (int)$sectorID;  | 
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| 110 | |||
| 111 | 		if ($sectorExists) { | 
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| 112 | 			$this->galaxyID = $db->getInt('galaxy_id'); | 
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| 113 | 			$this->battles = $db->getInt('battles'); | 
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| 114 | |||
| 115 | $this->links = array();  | 
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| 116 | 			if ($db->getInt('link_up')) { | 
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| 117 | 				$this->links['Up'] = $db->getInt('link_up'); | 
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| 118 | }  | 
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| 119 | 			if ($db->getInt('link_down')) { | 
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| 120 | 				$this->links['Down'] = $db->getInt('link_down'); | 
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| 121 | }  | 
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| 122 | 			if ($db->getInt('link_left')) { | 
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| 123 | 				$this->links['Left'] = $db->getInt('link_left'); | 
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| 124 | }  | 
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| 125 | 			if ($db->getInt('link_right')) { | 
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| 126 | 				$this->links['Right'] = $db->getInt('link_right'); | 
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| 127 | }  | 
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| 128 | 			$this->warp = $db->getInt('warp'); | 
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| 129 | 		} elseif ($create) { | 
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| 130 | $this->battles = 0;  | 
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| 131 | $this->links = array();  | 
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| 132 | $this->warp = 0;  | 
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| 133 | $this->isNew = true;  | 
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| 134 | return;  | 
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| 135 | 		} else { | 
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| 136 | 			throw new SectorNotFoundException('No sector ' . $sectorID . ' in game ' . $gameID); | 
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| 137 | }  | 
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| 138 | }  | 
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| 139 | |||
| 140 | 	public function update() { | 
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| 141 | 		if ($this->isNew) { | 
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| 142 | 			$this->db->query('INSERT INTO sector(sector_id,game_id,galaxy_id,link_up,link_down,link_left,link_right,warp) | 
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| 143 | values  | 
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| 144 | 								(' . $this->db->escapeNumber($this->getSectorID()) . | 
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| 145 | ',' . $this->db->escapeNumber($this->getGameID()) .  | 
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| 146 | ',' . $this->db->escapeNumber($this->getGalaxyID()) .  | 
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| 147 | ',' . $this->db->escapeNumber($this->getLinkUp()) .  | 
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| 148 | ',' . $this->db->escapeNumber($this->getLinkDown()) .  | 
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| 149 | ',' . $this->db->escapeNumber($this->getLinkLeft()) .  | 
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| 150 | ',' . $this->db->escapeNumber($this->getLinkRight()) .  | 
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| 151 | ',' . $this->db->escapeNumber($this->getWarp()) .  | 
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| 152 | ')');  | 
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| 153 | 		} elseif ($this->hasChanged) { | 
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| 154 | 			$this->db->query('UPDATE sector SET battles = ' . $this->db->escapeNumber($this->getBattles()) . | 
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| 155 | ', galaxy_id=' . $this->db->escapeNumber($this->getGalaxyID()) .  | 
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| 156 | ', link_up=' . $this->db->escapeNumber($this->getLinkUp()) .  | 
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| 157 | ', link_right=' . $this->db->escapeNumber($this->getLinkRight()) .  | 
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| 158 | ', link_down=' . $this->db->escapeNumber($this->getLinkDown()) .  | 
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| 159 | ', link_left=' . $this->db->escapeNumber($this->getLinkLeft()) .  | 
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| 160 | ', warp=' . $this->db->escapeNumber($this->getWarp()) .  | 
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| 161 | ' WHERE ' . $this->SQL . ' LIMIT 1');  | 
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| 162 | }  | 
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| 163 | $this->isNew = false;  | 
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| 164 | $this->hasChanged = false;  | 
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| 165 | }  | 
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| 166 | |||
| 167 | 	public function markVisited(AbstractSmrPlayer $player) { | 
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| 168 | 		if ($this->hasPort()) { | 
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| 169 | $this->getPort()->addCachePort($player->getAccountID());  | 
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| 170 | }  | 
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| 171 | |||
| 172 | //now delete the entry from visited  | 
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| 173 | 		if (!$this->isVisited($player)) { | 
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| 174 | 			$this->db->query('DELETE FROM player_visited_sector WHERE ' . $this->SQL . ' | 
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| 175 | AND account_id = ' . $this->db->escapeNumber($player->getAccountID()) . ' LIMIT 1');  | 
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| 176 | }  | 
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| 177 | $this->visited[$player->getAccountID()] = true;  | 
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| 178 | }  | 
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| 179 | |||
| 180 | 	public function hasWeaponShop() { | 
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| 181 | 		foreach ($this->getLocations() as $location) { | 
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| 182 | 			if ($location->isWeaponSold()) { | 
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| 183 | return true;  | 
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| 184 | }  | 
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| 185 | }  | 
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| 186 | return false;  | 
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| 187 | }  | 
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| 188 | |||
| 189 | 	public function hasHQ() { | 
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| 190 | 		foreach ($this->getLocations() as $location) { | 
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| 191 | 			if ($location->isHQ()) { | 
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| 192 | return true;  | 
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| 193 | }  | 
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| 194 | }  | 
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| 195 | return false;  | 
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| 196 | }  | 
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| 197 | |||
| 198 | 	public function hasUG() { | 
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| 199 | 		foreach ($this->getLocations() as $location) { | 
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| 200 | 			if ($location->isUG()) { | 
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| 201 | return true;  | 
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| 202 | }  | 
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| 203 | }  | 
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| 204 | return false;  | 
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| 205 | }  | 
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| 206 | |||
| 207 | 	public function hasShipShop() { | 
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| 208 | 		foreach ($this->getLocations() as $location) { | 
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| 209 | 			if ($location->isShipSold()) { | 
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| 210 | return true;  | 
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| 211 | }  | 
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| 212 | }  | 
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| 213 | return false;  | 
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| 214 | }  | 
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| 215 | |||
| 216 | 	public function offersFederalProtection() { | 
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| 223 | }  | 
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| 224 | |||
| 225 | 	public function getFedRaceIDs() { | 
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| 233 | }  | 
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| 234 | |||
| 235 | 	public function hasBar() { | 
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| 236 | 		foreach ($this->getLocations() as $location) { | 
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| 237 | 			if ($location->isBar()) { | 
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| 238 | return true;  | 
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| 239 | }  | 
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| 240 | }  | 
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| 241 | return false;  | 
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| 242 | }  | 
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| 243 | |||
| 244 | 	public function hasHardwareShop() { | 
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| 251 | }  | 
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| 252 | |||
| 253 | 	public function hasBank() { | 
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| 254 | 		foreach ($this->getLocations() as $location) { | 
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| 255 | 			if ($location->isBank()) { | 
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| 256 | return true;  | 
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| 257 | }  | 
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| 260 | }  | 
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| 261 | |||
| 262 | 	public function enteringSector(AbstractSmrPlayer $player, $movementType) { | 
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| 263 | // send scout messages to user  | 
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| 264 | $message = 'Your forces have spotted ' . $player->getBBLink() . ' ';  | 
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| 265 | 		$message .= match($movementType) { | 
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| 266 | MOVEMENT_JUMP => 'jumping into',  | 
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| 267 | MOVEMENT_WARP => 'warping into',  | 
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| 268 | MOVEMENT_WALK => 'entering',  | 
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| 269 | };  | 
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| 270 | $message .= ' sector ' . Globals::getSectorBBLink($this->getSectorID());  | 
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| 271 | |||
| 272 | $forces = $this->getForces();  | 
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| 273 | 		foreach ($forces as $force) { | 
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| 274 | $force->ping($message, $player);  | 
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| 275 | }  | 
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| 276 | }  | 
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| 277 | |||
| 278 | 	public function leavingSector(AbstractSmrPlayer $player, $movementType) { | 
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| 279 | // send scout messages to user  | 
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| 280 | $message = 'Your forces have spotted ' . $player->getBBLink() . ' ';  | 
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| 281 | 		$message .= match($movementType) { | 
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| 282 | MOVEMENT_JUMP => 'jumping from',  | 
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| 283 | MOVEMENT_WARP => 'warping from',  | 
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| 284 | MOVEMENT_WALK => 'leaving',  | 
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| 285 | };  | 
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| 286 | $message .= ' sector ' . Globals::getSectorBBLink($this->getSectorID());  | 
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| 287 | |||
| 288 | // iterate over all scout drones in sector  | 
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| 289 | 		foreach ($this->getForces() as $force) { | 
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| 290 | $force->ping($message, $player);  | 
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| 291 | }  | 
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| 292 | 		$this->db->query('UPDATE sector_has_forces SET refresher = 0 WHERE ' . $this->SQL . ' | 
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| 293 | AND refresher = ' . $this->db->escapeNumber($player->getAccountID()));  | 
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| 294 | }  | 
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| 295 | |||
| 296 | 	public function diedHere(AbstractSmrPlayer $player) { | 
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| 297 | // iterate over all scout drones in sector  | 
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| 298 | 		foreach ($this->getForces() as $force) { | 
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| 299 | // send scout messages to user  | 
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| 300 | $message = 'Your forces have spotted that ' . $player->getBBLink() . ' has been <span class="red">DESTROYED</span> in sector ' . Globals::getSectorBBLink($this->sectorID);  | 
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| 301 | $force->ping($message, $player);  | 
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| 302 | }  | 
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| 303 | }  | 
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| 304 | |||
| 305 | 	public function getSQL() { | 
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| 306 | return $this->SQL;  | 
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| 307 | }  | 
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| 308 | |||
| 309 | 	public function getGameID() { | 
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| 310 | return $this->gameID;  | 
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| 311 | }  | 
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| 312 | |||
| 313 | 	public function getSectorID() { | 
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| 314 | return $this->sectorID;  | 
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| 315 | }  | 
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| 316 | |||
| 317 | 	public function getGalaxyID() { | 
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| 318 | return $this->galaxyID;  | 
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| 319 | }  | 
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| 320 | |||
| 321 | 	public function setGalaxyID($galaxyID) { | 
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| 322 | 		if ($this->galaxyID == $galaxyID) { | 
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| 323 | return;  | 
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| 324 | }  | 
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| 325 | $this->galaxyID = $galaxyID;  | 
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| 326 | $this->hasChanged = true;  | 
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| 327 | }  | 
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| 328 | |||
| 329 | 	public function getNumberOfLinks() { | 
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| 330 | $num = 0;  | 
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| 331 | 		if (!is_array($this->getLinks())) { | 
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| 332 | return $num;  | 
            ||
| 333 | }  | 
            ||
| 334 | 		foreach ($this->getLinks() as $link) { | 
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| 335 | 			if ($link !== 0) { | 
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| 336 | $num++;  | 
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| 337 | }  | 
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| 338 | }  | 
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| 339 | return $num;  | 
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| 340 | }  | 
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| 341 | |||
| 342 | 	public function getNumberOfConnections() { | 
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| 343 | $links = $this->getNumberOfLinks();  | 
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| 344 | 		if ($this->hasWarp()) { | 
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| 345 | $links++;  | 
            ||
| 346 | }  | 
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| 347 | return $links;  | 
            ||
| 348 | }  | 
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| 349 | |||
| 350 | 	public function getGalaxy() { | 
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| 351 | return SmrGalaxy::getGalaxy($this->getGameID(), $this->getGalaxyID());  | 
            ||
| 352 | }  | 
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| 353 | |||
| 354 | 	public function getNeighbourID($dir) { | 
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| 355 | 		if ($this->hasLink($dir)) { | 
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| 356 | return $this->getLink($dir);  | 
            ||
| 357 | }  | 
            ||
| 358 | $galaxy = $this->getGalaxy();  | 
            ||
| 359 | $neighbour = $this->getSectorID();  | 
            ||
| 360 | 		switch ($dir) { | 
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| 361 | case 'Up':  | 
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| 362 | $neighbour -= $galaxy->getWidth();  | 
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| 363 | 				if ($neighbour < $galaxy->getStartSector()) { | 
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| 364 | $neighbour += $galaxy->getSize();  | 
            ||
| 365 | }  | 
            ||
| 366 | break;  | 
            ||
| 367 | case 'Down':  | 
            ||
| 368 | $neighbour += $galaxy->getWidth();  | 
            ||
| 369 | 				if ($neighbour > $galaxy->getEndSector()) { | 
            ||
| 370 | $neighbour -= $galaxy->getSize();  | 
            ||
| 371 | }  | 
            ||
| 372 | break;  | 
            ||
| 373 | case 'Left':  | 
            ||
| 374 | $neighbour -= 1;  | 
            ||
| 375 | 				if ((1 + $neighbour - $galaxy->getStartSector()) % $galaxy->getWidth() == 0) { | 
            ||
| 376 | $neighbour += $galaxy->getWidth();  | 
            ||
| 377 | }  | 
            ||
| 378 | break;  | 
            ||
| 379 | case 'Right':  | 
            ||
| 380 | $neighbour += 1;  | 
            ||
| 381 | 				if (($neighbour - $galaxy->getStartSector()) % $galaxy->getWidth() == 0) { | 
            ||
| 382 | $neighbour -= $galaxy->getWidth();  | 
            ||
| 383 | }  | 
            ||
| 384 | break;  | 
            ||
| 385 | default:  | 
            ||
| 386 | throw new Exception($dir . ': is not a valid direction');  | 
            ||
| 387 | }  | 
            ||
| 388 | return $neighbour;  | 
            ||
| 389 | }  | 
            ||
| 390 | |||
| 391 | 	public function getSectorDirection($sectorID) { | 
            ||
| 392 | 		if ($sectorID == $this->getSectorID()) { | 
            ||
| 393 | return 'Current';  | 
            ||
| 394 | }  | 
            ||
| 395 | $dir = array_search($sectorID, $this->getLinks());  | 
            ||
| 396 | 		if ($dir !== false) { | 
            ||
| 397 | return $dir;  | 
            ||
| 398 | }  | 
            ||
| 399 | 		if ($sectorID == $this->getWarp()) { | 
            ||
| 400 | return 'Warp';  | 
            ||
| 401 | }  | 
            ||
| 402 | return 'None';  | 
            ||
| 403 | }  | 
            ||
| 404 | |||
| 405 | 	public function getNeighbourSector($dir) { | 
            ||
| 406 | return SmrSector::getSector($this->getGameID(), $this->getNeighbourID($dir));  | 
            ||
| 407 | }  | 
            ||
| 408 | |||
| 409 | 	public function getLinks() { | 
            ||
| 410 | return $this->links;  | 
            ||
| 411 | }  | 
            ||
| 412 | |||
| 413 | 	public function isLinked($sectorID) { | 
            ||
| 414 | return in_array($sectorID, $this->links) || $sectorID == $this->getWarp();  | 
            ||
| 415 | }  | 
            ||
| 416 | |||
| 417 | 	public function getLink($name) { | 
            ||
| 418 | return $this->links[$name] ?? 0;  | 
            ||
| 419 | }  | 
            ||
| 420 | |||
| 421 | 	public function hasLink($name) { | 
            ||
| 422 | return $this->getLink($name) != 0;  | 
            ||
| 423 | }  | 
            ||
| 424 | |||
| 425 | 	public function getLinkSector($name) { | 
            ||
| 426 | 		if ($this->hasLink($name)) { | 
            ||
| 427 | return SmrSector::getSector($this->getGameID(), $this->getLink($name));  | 
            ||
| 428 | }  | 
            ||
| 429 | return false;  | 
            ||
| 430 | }  | 
            ||
| 431 | |||
| 432 | /**  | 
            ||
| 433 | * Cannot be used for Warps  | 
            ||
| 434 | */  | 
            ||
| 435 | 	public function setLink($name, $linkID) { | 
            ||
| 436 | 		if ($this->getLink($name) == $linkID) { | 
            ||
| 437 | return;  | 
            ||
| 438 | }  | 
            ||
| 439 | 		if ($linkID == 0) { | 
            ||
| 440 | unset($this->links[$name]);  | 
            ||
| 441 | 		} else { | 
            ||
| 442 | $this->links[$name] = $linkID;  | 
            ||
| 443 | }  | 
            ||
| 444 | $this->hasChanged = true;  | 
            ||
| 445 | }  | 
            ||
| 446 | |||
| 447 | /**  | 
            ||
| 448 | * Cannot be used for Warps  | 
            ||
| 449 | */  | 
            ||
| 450 | 	public function setLinkSector($dir, SmrSector $linkSector) { | 
            ||
| 451 | 		if ($this->getLink($dir) == $linkSector->getSectorID() || $linkSector->equals($this)) { | 
            ||
| 452 | return;  | 
            ||
| 453 | }  | 
            ||
| 454 | $this->setLink($dir, $linkSector->getSectorID());  | 
            ||
| 455 | $linkSector->setLink(self::oppositeDir($dir), $this->getSectorID());  | 
            ||
| 456 | $this->hasChanged = true;  | 
            ||
| 457 | }  | 
            ||
| 458 | /**  | 
            ||
| 459 | * Cannot be used for Warps  | 
            ||
| 460 | */  | 
            ||
| 461 | 	public function enableLink($dir) { | 
            ||
| 462 | $this->setLinkSector($dir, $this->getNeighbourSector($dir));  | 
            ||
| 463 | }  | 
            ||
| 464 | /**  | 
            ||
| 465 | * Cannot be used for Warps  | 
            ||
| 466 | */  | 
            ||
| 467 | 	public function disableLink($dir) { | 
            ||
| 468 | $this->setLink($dir, 0);  | 
            ||
| 469 | $this->getNeighbourSector($dir)->setLink(self::oppositeDir($dir), 0);  | 
            ||
| 470 | }  | 
            ||
| 471 | /**  | 
            ||
| 472 | * Cannot be used for Warps  | 
            ||
| 473 | */  | 
            ||
| 474 | 	public function toggleLink($dir) { | 
            ||
| 475 | 		if ($this->hasLink($dir)) { | 
            ||
| 476 | $this->disableLink($dir);  | 
            ||
| 477 | 		} else { | 
            ||
| 478 | $this->enableLink($dir);  | 
            ||
| 479 | }  | 
            ||
| 480 | }  | 
            ||
| 481 | |||
| 482 | 	protected static function oppositeDir($dir) { | 
            ||
| 483 | 		return match($dir) { | 
            ||
| 484 | 'Up' => 'Down',  | 
            ||
| 485 | 'Down' => 'Up',  | 
            ||
| 486 | 'Left' => 'Right',  | 
            ||
| 487 | 'Right' => 'Left',  | 
            ||
| 488 | 'Warp' => 'Warp',  | 
            ||
| 489 | };  | 
            ||
| 490 | }  | 
            ||
| 491 | |||
| 492 | 	public function getLinkUp() { | 
            ||
| 493 | 		return $this->getLink('Up'); | 
            ||
| 494 | }  | 
            ||
| 495 | |||
| 496 | 	public function setLinkUp($linkID) { | 
            ||
| 497 | 		$this->setLink('Up', $linkID); | 
            ||
| 498 | }  | 
            ||
| 499 | |||
| 500 | 	public function hasLinkUp() { | 
            ||
| 501 | 		return $this->hasLink('Up'); | 
            ||
| 502 | }  | 
            ||
| 503 | |||
| 504 | 	public function getLinkDown() { | 
            ||
| 505 | 		return $this->getLink('Down'); | 
            ||
| 506 | }  | 
            ||
| 507 | |||
| 508 | 	public function setLinkDown($linkID) { | 
            ||
| 509 | 		$this->setLink('Down', $linkID); | 
            ||
| 510 | }  | 
            ||
| 511 | |||
| 512 | 	public function hasLinkDown() { | 
            ||
| 513 | 		return $this->hasLink('Down'); | 
            ||
| 514 | }  | 
            ||
| 515 | |||
| 516 | 	public function getLinkLeft() { | 
            ||
| 517 | 		return $this->getLink('Left'); | 
            ||
| 518 | }  | 
            ||
| 519 | |||
| 520 | 	public function hasLinkLeft() { | 
            ||
| 522 | }  | 
            ||
| 523 | |||
| 524 | 	public function setLinkLeft($linkID) { | 
            ||
| 525 | 		$this->setLink('Left', $linkID); | 
            ||
| 526 | }  | 
            ||
| 527 | |||
| 528 | 	public function getLinkRight() { | 
            ||
| 529 | 		return $this->getLink('Right'); | 
            ||
| 530 | }  | 
            ||
| 531 | |||
| 532 | 	public function hasLinkRight() { | 
            ||
| 533 | 		return $this->hasLink('Right'); | 
            ||
| 534 | }  | 
            ||
| 535 | |||
| 536 | 	public function setLinkRight($linkID) { | 
            ||
| 537 | 		$this->setLink('Right', $linkID); | 
            ||
| 538 | }  | 
            ||
| 539 | |||
| 540 | /**  | 
            ||
| 541 | * Returns the warp sector if the sector has a warp; returns 0 otherwise.  | 
            ||
| 542 | */  | 
            ||
| 543 | 	public function getWarp() { | 
            ||
| 544 | return $this->warp;  | 
            ||
| 545 | }  | 
            ||
| 546 | |||
| 547 | 	public function getWarpSector() { | 
            ||
| 548 | return SmrSector::getSector($this->getGameID(), $this->getWarp());  | 
            ||
| 549 | }  | 
            ||
| 550 | |||
| 551 | 	public function hasWarp() { | 
            ||
| 552 | return $this->getWarp() != 0;  | 
            ||
| 553 | }  | 
            ||
| 554 | |||
| 555 | /**  | 
            ||
| 556 | * Set the warp sector for both $this and $warp to ensure  | 
            ||
| 557 | * a consistent 2-way warp.  | 
            ||
| 558 | */  | 
            ||
| 559 | 	public function setWarp(SmrSector $warp) { | 
            ||
| 560 | if ($this->getWarp() == $warp->getSectorID() &&  | 
            ||
| 561 | 		    $warp->getWarp() == $this->getSectorID()) { | 
            ||
| 562 | // Warps are already set correctly!  | 
            ||
| 563 | return;  | 
            ||
| 564 | }  | 
            ||
| 565 | |||
| 566 | 		if ($this->equals($warp)) { | 
            ||
| 567 | 			throw new Exception('Sector must not warp to itself!'); | 
            ||
| 568 | }  | 
            ||
| 569 | |||
| 570 | // Can only have 1 warp per sector  | 
            ||
| 571 | 		foreach ([[$warp, $this], [$this, $warp]] as $sectors) { | 
            ||
| 572 | $A = $sectors[0];  | 
            ||
| 573 | $B = $sectors[1];  | 
            ||
| 574 | 			if ($A->hasWarp() && $A->getWarp() != $B->getSectorID()) { | 
            ||
| 575 | 				throw new Exception('Sector ' . $A->getSectorID() . ' already has a warp (to ' . $A->getWarp() . ')!'); | 
            ||
| 576 | }  | 
            ||
| 577 | }  | 
            ||
| 578 | |||
| 579 | $this->warp = $warp->getSectorID();  | 
            ||
| 580 | $this->hasChanged = true;  | 
            ||
| 581 | |||
| 582 | 		if ($warp->getWarp() != $this->getSectorID()) { | 
            ||
| 583 | // Set the other side if needed  | 
            ||
| 584 | $warp->setWarp($this);  | 
            ||
| 585 | }  | 
            ||
| 586 | }  | 
            ||
| 587 | |||
| 588 | /**  | 
            ||
| 589 | * Remove the warp sector for both sides of the warp.  | 
            ||
| 590 | */  | 
            ||
| 591 | 	public function removeWarp() { | 
            ||
| 592 | 		if (!$this->hasWarp()) { | 
            ||
| 593 | return;  | 
            ||
| 594 | }  | 
            ||
| 595 | |||
| 596 | $warp = $this->getWarpSector();  | 
            ||
| 597 | 		if ($warp->hasWarp() && $warp->getWarp() != $this->getSectorID()) { | 
            ||
| 598 | 			throw new Exception('Warp sectors do not match'); | 
            ||
| 599 | }  | 
            ||
| 600 | |||
| 601 | $this->warp = 0;  | 
            ||
| 602 | $this->hasChanged = true;  | 
            ||
| 603 | |||
| 604 | 		if ($warp->hasWarp()) { | 
            ||
| 605 | $warp->removeWarp();  | 
            ||
| 606 | }  | 
            ||
| 607 | }  | 
            ||
| 608 | |||
| 609 | 	public function hasPort() { | 
            ||
| 610 | return $this->getPort()->exists();  | 
            ||
| 611 | }  | 
            ||
| 612 | |||
| 613 | 	public function getPort() { | 
            ||
| 614 | return SmrPort::getPort($this->getGameID(), $this->getSectorID());  | 
            ||
| 615 | }  | 
            ||
| 616 | |||
| 617 | 	public function createPort() { | 
            ||
| 618 | return SmrPort::createPort($this->getGameID(), $this->getSectorID());  | 
            ||
| 619 | }  | 
            ||
| 620 | |||
| 621 | 	public function removePort() { | 
            ||
| 622 | SmrPort::removePort($this->getGameID(), $this->getSectorID());  | 
            ||
| 623 | }  | 
            ||
| 624 | |||
| 625 | 	public function hasCachedPort(AbstractSmrPlayer $player = null) { | 
            ||
| 626 | return $this->getCachedPort($player) !== false;  | 
            ||
| 627 | }  | 
            ||
| 628 | |||
| 629 | 	public function getCachedPort(AbstractSmrPlayer $player = null) { | 
            ||
| 630 | 		if ($player == null) { | 
            ||
| 631 | $return = false;  | 
            ||
| 632 | return $return;  | 
            ||
| 633 | }  | 
            ||
| 634 | return SmrPort::getCachedPort($this->getGameID(), $this->getSectorID(), $player->getAccountID());  | 
            ||
| 635 | }  | 
            ||
| 636 | |||
| 637 | 	public function hasAnyLocationsWithAction() { | 
            ||
| 638 | $locations = SmrLocation::getSectorLocations($this->getGameID(), $this->getSectorID());  | 
            ||
| 639 | $hasAction = false;  | 
            ||
| 640 | 		foreach ($locations as $location) { | 
            ||
| 641 | 			if ($location->hasAction()) { | 
            ||
| 642 | $hasAction = true;  | 
            ||
| 643 | }  | 
            ||
| 644 | }  | 
            ||
| 645 | return $hasAction;  | 
            ||
| 646 | }  | 
            ||
| 647 | |||
| 648 | 	public function hasLocation($locationTypeID = false) { | 
            ||
| 649 | $locations = $this->getLocations();  | 
            ||
| 650 | 		if (count($locations) == 0) { | 
            ||
| 651 | return false;  | 
            ||
| 652 | }  | 
            ||
| 653 | 		if ($locationTypeID == false) { | 
            ||
| 654 | return true;  | 
            ||
| 655 | }  | 
            ||
| 656 | 		foreach ($locations as $location) { | 
            ||
| 657 | 			if ($location->getTypeID() == $locationTypeID) { | 
            ||
| 658 | return true;  | 
            ||
| 659 | }  | 
            ||
| 660 | }  | 
            ||
| 661 | return false;  | 
            ||
| 662 | }  | 
            ||
| 663 | |||
| 664 | 	public function getLocations() { | 
            ||
| 665 | return SmrLocation::getSectorLocations($this->getGameID(), $this->getSectorID());  | 
            ||
| 666 | }  | 
            ||
| 667 | |||
| 668 | 	public function addLocation(SmrLocation $location) { | 
            ||
| 669 | SmrLocation::addSectorLocation($this->getGameID(), $this->getSectorID(), $location);  | 
            ||
| 670 | }  | 
            ||
| 671 | |||
| 672 | 	public function removeAllLocations() { | 
            ||
| 673 | SmrLocation::removeSectorLocations($this->getGameID(), $this->getSectorID());  | 
            ||
| 674 | }  | 
            ||
| 675 | |||
| 676 | 	public function hasPlanet() { | 
            ||
| 677 | return $this->getPlanet()->exists();  | 
            ||
| 678 | }  | 
            ||
| 679 | |||
| 680 | 	public function getPlanet() { | 
            ||
| 681 | return SmrPlanet::getPlanet($this->getGameID(), $this->getSectorID());  | 
            ||
| 682 | }  | 
            ||
| 683 | |||
| 684 | 	public function createPlanet($type = 1) { | 
            ||
| 685 | return SmrPlanet::createPlanet($this->getGameID(), $this->getSectorID(), $type);  | 
            ||
| 686 | }  | 
            ||
| 687 | |||
| 688 | 	public function removePlanet() { | 
            ||
| 690 | }  | 
            ||
| 691 | |||
| 692 | /**  | 
            ||
| 693 | * Removes ports, planets, locations, and warps from this sector.  | 
            ||
| 694 | * NOTE: This should only be used by the universe generator!  | 
            ||
| 695 | */  | 
            ||
| 696 | 	public function removeAllFixtures() { | 
            ||
| 697 | 		if ($this->hasPort()) { | 
            ||
| 698 | $this->removePort();  | 
            ||
| 699 | }  | 
            ||
| 700 | 		if ($this->hasPlanet()) { | 
            ||
| 701 | $this->removePlanet();  | 
            ||
| 702 | }  | 
            ||
| 703 | 		if ($this->hasLocation()) { | 
            ||
| 704 | $this->removeAllLocations();  | 
            ||
| 705 | }  | 
            ||
| 706 | 		if ($this->hasWarp()) { | 
            ||
| 707 | $this->removeWarp();  | 
            ||
| 708 | }  | 
            ||
| 709 | }  | 
            ||
| 710 | |||
| 711 | 	public function hasForces() { | 
            ||
| 712 | return count($this->getForces()) > 0;  | 
            ||
| 713 | }  | 
            ||
| 714 | |||
| 715 | 	public function hasEnemyForces(AbstractSmrPlayer $player = null) { | 
            ||
| 716 | 		if ($player == null || !$this->hasForces()) { | 
            ||
| 717 | return false;  | 
            ||
| 718 | }  | 
            ||
| 719 | 		foreach ($this->getForces() as $force) { | 
            ||
| 720 | 			if (!$player->forceNAPAlliance($force->getOwner())) { | 
            ||
| 721 | return true;  | 
            ||
| 722 | }  | 
            ||
| 723 | }  | 
            ||
| 724 | return false;  | 
            ||
| 725 | }  | 
            ||
| 726 | |||
| 727 | 	public function getEnemyForces(AbstractSmrPlayer $player) { | 
            ||
| 728 | $enemyForces = array();  | 
            ||
| 729 | 		foreach ($this->getForces() as $force) { | 
            ||
| 730 | 			if (!$player->forceNAPAlliance($force->getOwner())) { | 
            ||
| 731 | $enemyForces[] = $force;  | 
            ||
| 732 | }  | 
            ||
| 733 | }  | 
            ||
| 734 | return $enemyForces;  | 
            ||
| 735 | }  | 
            ||
| 736 | |||
| 737 | /**  | 
            ||
| 738 | * Returns true if any forces in this sector belong to $player.  | 
            ||
| 739 | */  | 
            ||
| 740 | 	public function hasPlayerForces(AbstractSmrPlayer $player) { | 
            ||
| 741 | 		foreach ($this->getForces() as $force) { | 
            ||
| 742 | 			if ($player->getAccountID() == $force->getOwnerID()) { | 
            ||
| 743 | return true;  | 
            ||
| 744 | }  | 
            ||
| 745 | }  | 
            ||
| 746 | return false;  | 
            ||
| 747 | }  | 
            ||
| 748 | |||
| 749 | 	public function hasFriendlyForces(AbstractSmrPlayer $player = null) { | 
            ||
| 750 | 		if ($player == null || !$this->hasForces()) { | 
            ||
| 751 | return false;  | 
            ||
| 752 | }  | 
            ||
| 753 | 		foreach ($this->getForces() as $force) { | 
            ||
| 754 | 			if ($player->forceNAPAlliance($force->getOwner())) { | 
            ||
| 755 | return true;  | 
            ||
| 756 | }  | 
            ||
| 757 | }  | 
            ||
| 758 | return false;  | 
            ||
| 759 | }  | 
            ||
| 760 | |||
| 761 | 	public function getFriendlyForces(AbstractSmrPlayer $player) { | 
            ||
| 762 | $friendlyForces = array();  | 
            ||
| 763 | 		foreach ($this->getForces() as $force) { | 
            ||
| 764 | 			if ($player->forceNAPAlliance($force->getOwner())) { | 
            ||
| 765 | $friendlyForces[] = $force;  | 
            ||
| 766 | }  | 
            ||
| 767 | }  | 
            ||
| 768 | return $friendlyForces;  | 
            ||
| 769 | }  | 
            ||
| 770 | |||
| 771 | 	public function getForces() { | 
            ||
| 772 | return SmrForce::getSectorForces($this->getGameID(), $this->getSectorID());  | 
            ||
| 773 | }  | 
            ||
| 774 | |||
| 775 | 	public function getPlayers() { | 
            ||
| 776 | return SmrPlayer::getSectorPlayers($this->getGameID(), $this->getSectorID());  | 
            ||
| 777 | }  | 
            ||
| 778 | |||
| 779 | 	public function hasPlayers() { | 
            ||
| 780 | return count($this->getPlayers()) > 0;  | 
            ||
| 781 | }  | 
            ||
| 782 | |||
| 783 | 	public function getOtherTraders(AbstractSmrPlayer $player) { | 
            ||
| 784 | $players = SmrPlayer::getSectorPlayers($this->getGameID(), $this->getSectorID()); //Do not use & because we unset something and only want that in what we return  | 
            ||
| 785 | unset($players[$player->getAccountID()]);  | 
            ||
| 786 | return $players;  | 
            ||
| 787 | }  | 
            ||
| 788 | |||
| 789 | 	public function hasOtherTraders(AbstractSmrPlayer $player) { | 
            ||
| 790 | return count($this->getOtherTraders($player)) > 0;  | 
            ||
| 791 | }  | 
            ||
| 792 | |||
| 793 | 	public function hasEnemyTraders(AbstractSmrPlayer $player = null) { | 
            ||
| 794 | 		if ($player == null || !$this->hasOtherTraders($player)) { | 
            ||
| 795 | return false;  | 
            ||
| 796 | }  | 
            ||
| 797 | $otherPlayers = $this->getOtherTraders($player);  | 
            ||
| 798 | 		foreach ($otherPlayers as $otherPlayer) { | 
            ||
| 799 | if (!$player->traderNAPAlliance($otherPlayer)  | 
            ||
| 800 | && !$otherPlayer->hasNewbieTurns()  | 
            ||
| 801 | 				&& !$otherPlayer->hasFederalProtection()) { | 
            ||
| 802 | return true;  | 
            ||
| 803 | }  | 
            ||
| 804 | }  | 
            ||
| 805 | return false;  | 
            ||
| 806 | }  | 
            ||
| 807 | |||
| 808 | 	public function hasFriendlyTraders(AbstractSmrPlayer $player = null) { | 
            ||
| 809 | 		if ($player == null || !$this->hasOtherTraders($player)) { | 
            ||
| 810 | return false;  | 
            ||
| 811 | }  | 
            ||
| 812 | $otherPlayers = $this->getOtherTraders($player);  | 
            ||
| 813 | 		foreach ($otherPlayers as $otherPlayer) { | 
            ||
| 814 | 			if ($player->traderNAPAlliance($otherPlayer)) { | 
            ||
| 815 | return true;  | 
            ||
| 816 | }  | 
            ||
| 817 | }  | 
            ||
| 818 | return false;  | 
            ||
| 819 | }  | 
            ||
| 820 | |||
| 821 | /**  | 
            ||
| 822 | * Is the $player's alliance flagship in this sector?  | 
            ||
| 823 | */  | 
            ||
| 824 | 	public function hasAllianceFlagship(AbstractSmrPlayer $player = null) { | 
            ||
| 825 | 		if (is_null($player) || !$player->hasAlliance() || !$player->getAlliance()->hasFlagship()) { | 
            ||
| 826 | return false;  | 
            ||
| 827 | }  | 
            ||
| 828 | $flagshipID = $player->getAlliance()->getFlagshipID();  | 
            ||
| 829 | 		foreach ($this->getPlayers() as $sectorPlayer) { | 
            ||
| 830 | 			if ($sectorPlayer->getAccountID() == $flagshipID) { | 
            ||
| 831 | return true;  | 
            ||
| 832 | }  | 
            ||
| 833 | }  | 
            ||
| 834 | return false;  | 
            ||
| 835 | }  | 
            ||
| 836 | |||
| 837 | 	public function hasProtectedTraders(AbstractSmrPlayer $player = null) { | 
            ||
| 838 | 		if ($player == null || !$this->hasOtherTraders($player)) { | 
            ||
| 839 | return false;  | 
            ||
| 840 | }  | 
            ||
| 841 | $otherPlayers = $this->getOtherTraders($player);  | 
            ||
| 842 | 		foreach ($otherPlayers as $otherPlayer) { | 
            ||
| 843 | if (!$player->traderNAPAlliance($otherPlayer)  | 
            ||
| 844 | 				&& ($otherPlayer->hasNewbieTurns() || $otherPlayer->hasFederalProtection())) { | 
            ||
| 845 | return true;  | 
            ||
| 846 | }  | 
            ||
| 847 | }  | 
            ||
| 848 | return false;  | 
            ||
| 849 | }  | 
            ||
| 850 | |||
| 851 | 	public function getFightingTradersAgainstForces(AbstractSmrPlayer $attackingPlayer, $bump) { | 
            ||
| 
                                                                                                    
                        
                         | 
                |||
| 852 | // Whether bumping or attacking, only the current player fires at forces  | 
            ||
| 853 | return array($attackingPlayer);  | 
            ||
| 854 | }  | 
            ||
| 855 | |||
| 856 | 	public function getFightingTradersAgainstPort(AbstractSmrPlayer $attackingPlayer, SmrPort $defendingPort) { | 
            ||
| 857 | $fightingPlayers = array();  | 
            ||
| 858 | $alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), array($attackingPlayer->getAllianceID()));  | 
            ||
| 859 | 		foreach ($alliancePlayers as $accountID => $player) { | 
            ||
| 860 | 			if ($player->canFight()) { | 
            ||
| 861 | 				if ($attackingPlayer->traderAttackPortAlliance($player)) { | 
            ||
| 862 | $fightingPlayers[$accountID] = $alliancePlayers[$accountID];  | 
            ||
| 863 | }  | 
            ||
| 864 | }  | 
            ||
| 865 | }  | 
            ||
| 866 | return self::limitFightingTraders($fightingPlayers, $attackingPlayer, MAXIMUM_PORT_FLEET_SIZE);  | 
            ||
| 867 | }  | 
            ||
| 868 | |||
| 869 | 	public function getFightingTradersAgainstPlanet(AbstractSmrPlayer $attackingPlayer, SmrPlanet $defendingPlanet) { | 
            ||
| 870 | $fightingPlayers = array();  | 
            ||
| 871 | $alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), array($attackingPlayer->getAllianceID()));  | 
            ||
| 872 | 		if (count($alliancePlayers) > 0) { | 
            ||
| 873 | $planetOwner = $defendingPlanet->getOwner();  | 
            ||
| 874 | 			foreach ($alliancePlayers as $accountID => $player) { | 
            ||
| 875 | 				if ($player->canFight()) { | 
            ||
| 876 | 					if ($attackingPlayer->traderAttackPlanetAlliance($player) && !$planetOwner->planetNAPAlliance($player)) { | 
            ||
| 877 | $fightingPlayers[$accountID] = $alliancePlayers[$accountID];  | 
            ||
| 878 | }  | 
            ||
| 879 | }  | 
            ||
| 880 | }  | 
            ||
| 881 | }  | 
            ||
| 882 | return self::limitFightingTraders($fightingPlayers, $attackingPlayer, min($defendingPlanet->getMaxAttackers(), MAXIMUM_PLANET_FLEET_SIZE));  | 
            ||
| 883 | }  | 
            ||
| 884 | |||
| 885 | 	public function getFightingTraders(AbstractSmrPlayer $attackingPlayer, AbstractSmrPlayer $defendingPlayer, $checkForCloak = false) { | 
            ||
| 886 | 		if ($attackingPlayer->traderNAPAlliance($defendingPlayer)) { | 
            ||
| 887 | 			throw new Exception('These traders are NAPed.'); | 
            ||
| 888 | }  | 
            ||
| 889 | 		$fightingPlayers = array('Attackers' => array(), 'Defenders' => array()); | 
            ||
| 890 | $alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), array($attackingPlayer->getAllianceID(), $defendingPlayer->getAllianceID()));  | 
            ||
| 891 | $attackers = array();  | 
            ||
| 892 | $defenders = array();  | 
            ||
| 893 | 		foreach ($alliancePlayers as $accountID => $player) { | 
            ||
| 894 | 			if ($player->canFight()) { | 
            ||
| 895 | 				if ($attackingPlayer->traderAttackTraderAlliance($player) && !$defendingPlayer->traderDefendTraderAlliance($player) && !$defendingPlayer->traderNAPAlliance($player)) { | 
            ||
| 896 | $attackers[] = $alliancePlayers[$accountID];  | 
            ||
| 897 | 				} elseif ($defendingPlayer->traderDefendTraderAlliance($player) && !$attackingPlayer->traderAttackTraderAlliance($player) && !$attackingPlayer->traderNAPAlliance($player) && ($checkForCloak === false || $attackingPlayer->canSee($player))) { | 
            ||
| 898 | $defenders[] = $alliancePlayers[$accountID];  | 
            ||
| 899 | }  | 
            ||
| 900 | }  | 
            ||
| 901 | }  | 
            ||
| 902 | $attackers = self::limitFightingTraders($attackers, $attackingPlayer, MAXIMUM_PVP_FLEET_SIZE);  | 
            ||
| 903 | shuffle($attackers);  | 
            ||
| 904 | 		foreach ($attackers as $attacker) { | 
            ||
| 905 | $fightingPlayers['Attackers'][$attacker->getAccountID()] = $attacker;  | 
            ||
| 906 | }  | 
            ||
| 907 | $defenders = self::limitFightingTraders($defenders, $defendingPlayer, MAXIMUM_PVP_FLEET_SIZE);  | 
            ||
| 908 | shuffle($defenders);  | 
            ||
| 909 | 		foreach ($defenders as $defender) { | 
            ||
| 910 | $fightingPlayers['Defenders'][$defender->getAccountID()] = $defender;  | 
            ||
| 911 | }  | 
            ||
| 912 | return $fightingPlayers;  | 
            ||
| 913 | }  | 
            ||
| 914 | |||
| 915 | 	public static function limitFightingTraders(array &$fightingPlayers, AbstractSmrPlayer $keepPlayer, $maximumFleetSize) { | 
            ||
| 916 | // Cap fleets to the required size  | 
            ||
| 917 | $fleet_size = count($fightingPlayers);  | 
            ||
| 918 | 		if ($fleet_size > $maximumFleetSize) { | 
            ||
| 919 | // We use random key to stop the same people being capped all the time  | 
            ||
| 920 | 			for ($j = 0; $j < $fleet_size - $maximumFleetSize; ++$j) { | 
            ||
| 921 | 				do { | 
            ||
| 922 | $key = array_rand($fightingPlayers);  | 
            ||
| 923 | } while ($keepPlayer->equals($fightingPlayers[$key]));  | 
            ||
| 924 | unset($fightingPlayers[$key]);  | 
            ||
| 925 | }  | 
            ||
| 926 | }  | 
            ||
| 927 | return $fightingPlayers;  | 
            ||
| 928 | }  | 
            ||
| 929 | |||
| 930 | 	public function getPotentialFightingTraders(AbstractSmrPlayer $attackingPlayer) { | 
            ||
| 931 | $fightingPlayers = array();  | 
            ||
| 932 | $alliancePlayers = SmrPlayer::getSectorPlayersByAlliances($this->getGameID(), $this->getSectorID(), array($attackingPlayer->getAllianceID()));  | 
            ||
| 933 | 		foreach ($alliancePlayers as $accountID => $player) { | 
            ||
| 934 | 			if ($player->canFight()) { | 
            ||
| 935 | 				if ($attackingPlayer->traderAttackTraderAlliance($player)) { | 
            ||
| 936 | $fightingPlayers['Attackers'][$accountID] = $player;  | 
            ||
| 937 | }  | 
            ||
| 938 | }  | 
            ||
| 939 | }  | 
            ||
| 940 | return $fightingPlayers;  | 
            ||
| 941 | }  | 
            ||
| 942 | |||
| 943 | 	public function getBattles() { | 
            ||
| 944 | return $this->battles;  | 
            ||
| 945 | }  | 
            ||
| 946 | |||
| 947 | 	public function setBattles($amount) { | 
            ||
| 948 | 		if ($this->battles == $amount) { | 
            ||
| 949 | return;  | 
            ||
| 950 | }  | 
            ||
| 951 | $this->battles = $amount;  | 
            ||
| 952 | $this->hasChanged = true;  | 
            ||
| 953 | }  | 
            ||
| 954 | |||
| 955 | 	public function decreaseBattles($amount) { | 
            ||
| 956 | $this->setBattles($this->battles - $amount);  | 
            ||
| 957 | }  | 
            ||
| 958 | |||
| 959 | 	public function increaseBattles($amount) { | 
            ||
| 960 | $this->setBattles($this->battles + $amount);  | 
            ||
| 961 | }  | 
            ||
| 962 | |||
| 963 | 	public function equals(SmrSector $otherSector) { | 
            ||
| 964 | return $otherSector->getSectorID() == $this->getSectorID() && $otherSector->getGameID() == $this->getGameID();  | 
            ||
| 965 | }  | 
            ||
| 966 | |||
| 967 | 	public function isLinkedSector(SmrSector $otherSector) { | 
            ||
| 968 | return $otherSector->getGameID() == $this->getGameID() && $this->isLinked($otherSector->getSectorID());  | 
            ||
| 969 | }  | 
            ||
| 970 | |||
| 971 | 	public function isVisited(AbstractSmrPlayer $player = null) { | 
            ||
| 972 | 		if ($player === null) { | 
            ||
| 973 | return true;  | 
            ||
| 974 | }  | 
            ||
| 975 | 		if (!isset($this->visited[$player->getAccountID()])) { | 
            ||
| 976 | 			$this->db->query('SELECT sector_id FROM player_visited_sector WHERE ' . $this->SQL . ' AND account_id=' . $this->db->escapeNumber($player->getAccountID()) . ' LIMIT 1'); | 
            ||
| 977 | $this->visited[$player->getAccountID()] = !$this->db->nextRecord();  | 
            ||
| 978 | }  | 
            ||
| 979 | return $this->visited[$player->getAccountID()];  | 
            ||
| 980 | }  | 
            ||
| 981 | |||
| 982 | 	public function getLocalMapMoveHREF(AbstractSmrPlayer $player) : string { | 
            ||
| 983 | return Globals::getSectorMoveHREF($player, $this->getSectorID(), 'map_local.php');  | 
            ||
| 984 | }  | 
            ||
| 985 | |||
| 986 | 	public function getCurrentSectorMoveHREF(AbstractSmrPlayer $player) : string { | 
            ||
| 987 | return Globals::getCurrentSectorMoveHREF($player, $this->getSectorID());  | 
            ||
| 988 | }  | 
            ||
| 989 | |||
| 990 | 	public function getGalaxyMapHREF() { | 
            ||
| 991 | return '?sector_id=' . $this->getSectorID();  | 
            ||
| 992 | }  | 
            ||
| 993 | |||
| 994 | 	public function getSectorScanHREF(AbstractSmrPlayer $player) : string { | 
            ||
| 995 | return Globals::getSectorScanHREF($player, $this->getSectorID());  | 
            ||
| 996 | }  | 
            ||
| 997 | |||
| 998 | 	public function hasX(/*Object*/ $x, AbstractSmrPlayer $player = null) { | 
            ||
| 1030 | }  | 
            ||
| 1031 | }  | 
            ||
| 1032 | 
This check looks for parameters that have been defined for a function or method, but which are not used in the method body.