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Total Complexity | 215 |
Total Lines | 966 |
Duplicated Lines | 0 % |
Changes | 3 | ||
Bugs | 0 | Features | 0 |
Complex classes like AbstractSmrShip often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use AbstractSmrShip, and based on these observations, apply Extract Interface, too.
1 | <?php declare(strict_types=1); |
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7 | class AbstractSmrShip { |
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8 | |||
9 | // Player exp gained for each point of damage done |
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10 | const EXP_PER_DAMAGE_PLAYER = 0.375; |
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11 | const EXP_PER_DAMAGE_PLANET = 1.0; // note that planet damage is reduced |
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12 | const EXP_PER_DAMAGE_PORT = 0.15; |
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13 | const EXP_PER_DAMAGE_FORCE = 0.075; |
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14 | |||
15 | const STARTER_SHIPS = [ |
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16 | RACE_NEUTRAL => SHIP_TYPE_GALACTIC_SEMI, |
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17 | RACE_ALSKANT => SHIP_TYPE_SMALL_TIMER, |
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18 | RACE_CREONTI => SHIP_TYPE_MEDIUM_CARGO_HULK, |
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19 | RACE_HUMAN => SHIP_TYPE_LIGHT_FREIGHTER, |
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20 | RACE_IKTHORNE => SHIP_TYPE_TINY_DELIGHT, |
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21 | RACE_SALVENE => SHIP_TYPE_HATCHLINGS_DUE, |
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22 | RACE_THEVIAN => SHIP_TYPE_SWIFT_VENTURE, |
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23 | RACE_WQHUMAN => SHIP_TYPE_SLIP_FREIGHTER, |
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24 | RACE_NIJARIN => SHIP_TYPE_REDEEMER, |
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25 | ]; |
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26 | |||
27 | protected AbstractSmrPlayer $player; |
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28 | |||
29 | protected int $gameID; |
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30 | protected SmrShipType $shipType; |
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31 | |||
32 | protected array $weapons = []; |
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33 | protected array $cargo = []; |
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34 | protected array $hardware = []; |
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35 | protected bool $isCloaked = false; |
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36 | protected array|false $illusionShip = false; |
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37 | |||
38 | protected bool $hasChangedWeapons = false; |
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39 | protected bool $hasChangedCargo = false; |
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40 | protected array $hasChangedHardware = []; |
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41 | protected bool $hasChangedCloak = false; |
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42 | protected bool $hasChangedIllusion = false; |
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43 | |||
44 | public function __construct(AbstractSmrPlayer $player) { |
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45 | $this->player = $player; |
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46 | $this->gameID = $player->getGameID(); |
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47 | $this->regenerateShipType(); |
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48 | } |
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49 | |||
50 | protected function regenerateShipType() : void { |
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51 | $this->shipType = SmrShipType::get($this->player->getShipTypeID()); |
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52 | } |
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53 | |||
54 | public function checkForExcess() : void { |
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55 | $this->checkForExcessHardware(); |
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56 | $this->checkForExcessWeapons(); |
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57 | $this->checkForExcessCargo(); |
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58 | } |
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59 | |||
60 | public function checkForExcessWeapons() : void { |
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61 | while ($this->hasWeapons() && ($this->getPowerUsed() > $this->getType()->getMaxPower() || $this->getNumWeapons() > $this->getHardpoints())) { |
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62 | //erase the first weapon 1 at a time until we are okay |
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63 | $this->removeLastWeapon(); |
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64 | } |
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65 | } |
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66 | |||
67 | public function checkForExcessCargo() : void { |
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68 | if ($this->hasCargo()) { |
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69 | $excess = array_sum($this->getCargo()) - $this->getCargoHolds(); |
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70 | foreach ($this->getCargo() as $goodID => $amount) { |
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71 | if ($excess > 0) { |
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72 | $decreaseAmount = min($amount, $excess); |
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73 | $this->decreaseCargo($goodID, $decreaseAmount); |
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74 | $excess -= $decreaseAmount; |
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75 | } else { |
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76 | // No more excess cargo |
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77 | break; |
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78 | } |
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79 | } |
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80 | } |
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81 | } |
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82 | |||
83 | public function checkForExcessHardware() : void { |
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84 | //check hardware to see if anything needs to be removed |
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85 | foreach ($this->getHardware() as $hardwareTypeID => $amount) { |
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86 | $max = $this->shipType->getMaxHardware($hardwareTypeID); |
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87 | $this->setHardware($hardwareTypeID, min($amount, $max)); |
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88 | } |
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89 | } |
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90 | |||
91 | /** |
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92 | * Set all hardware to its maximum value for this ship. |
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93 | */ |
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94 | public function setHardwareToMax() : void { |
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95 | foreach ($this->shipType->getAllMaxHardware() as $hardwareTypeID => $max) { |
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96 | $this->setHardware($hardwareTypeID, $max); |
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97 | } |
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98 | } |
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99 | |||
100 | public function getPowerUsed() : int { |
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101 | $power = 0; |
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102 | foreach ($this->weapons as $weapon) { |
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103 | $power += $weapon->getPowerLevel(); |
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104 | } |
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105 | return $power; |
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106 | } |
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107 | |||
108 | public function getRemainingPower() : int { |
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109 | return $this->getType()->getMaxPower() - $this->getPowerUsed(); |
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110 | } |
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111 | |||
112 | /** |
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113 | * given power level of new weapon, return whether there is enough power available to install it on this ship |
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114 | */ |
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115 | public function checkPowerAvailable(int $powerLevel) : bool { |
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116 | return $this->getRemainingPower() >= $powerLevel; |
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117 | } |
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118 | |||
119 | public function hasIllegalGoods() : bool { |
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120 | return $this->hasCargo(GOODS_SLAVES) || $this->hasCargo(GOODS_WEAPONS) || $this->hasCargo(GOODS_NARCOTICS); |
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121 | } |
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122 | |||
123 | public function getDisplayAttackRating() : int { |
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124 | if ($this->hasActiveIllusion()) { |
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125 | return $this->getIllusionAttack(); |
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126 | } else { |
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127 | return $this->getAttackRating(); |
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128 | } |
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129 | } |
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130 | |||
131 | public function getDisplayDefenseRating() : int { |
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132 | if ($this->hasActiveIllusion()) { |
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133 | return $this->getIllusionDefense(); |
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134 | } else { |
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135 | return $this->getDefenseRating(); |
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136 | } |
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137 | } |
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138 | |||
139 | public function getDisplayName() : string { |
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140 | if ($this->hasActiveIllusion()) { |
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141 | return $this->getIllusionShipName(); |
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142 | } else { |
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143 | return $this->getName(); |
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144 | } |
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145 | } |
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146 | |||
147 | public function getAttackRating() : int { |
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148 | return IRound(($this->getTotalShieldDamage() + $this->getTotalArmourDamage() + $this->getCDs() * 2) / 40); |
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149 | } |
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150 | |||
151 | public function getAttackRatingWithMaxCDs() : int { |
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152 | return IRound(($this->getTotalShieldDamage() + $this->getTotalArmourDamage() + $this->getMaxCDs() * .7) / 40); |
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153 | } |
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154 | |||
155 | public function getDefenseRating() : int { |
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156 | return IRound((($this->getShields() + $this->getArmour()) / 100) + (($this->getCDs() * 3) / 100)); |
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157 | } |
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158 | |||
159 | public function getMaxDefenseRating() : int { |
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160 | return IRound((($this->getMaxShields() + $this->getMaxArmour()) / 100) + (($this->getMaxCDs() * 3) / 100)); |
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161 | } |
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162 | |||
163 | public function getShieldLow() : int { return IFloor($this->getShields() / 100) * 100; } |
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164 | public function getShieldHigh() : int { return $this->getShieldLow() + 100; } |
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165 | public function getArmourLow() : int { return IFloor($this->getArmour() / 100) * 100; } |
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166 | public function getArmourHigh() : int { return $this->getArmourLow() + 100; } |
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167 | public function getCDsLow() : int { return IFloor($this->getCDs() / 100) * 100; } |
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168 | public function getCDsHigh() : int { return $this->getCDsLow() + 100; } |
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169 | |||
170 | |||
171 | |||
172 | public function addWeapon(SmrWeapon $weapon) : SmrWeapon|false { |
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173 | if ($this->hasOpenWeaponSlots() && $this->checkPowerAvailable($weapon->getPowerLevel())) { |
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174 | array_push($this->weapons, $weapon); |
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175 | $this->hasChangedWeapons = true; |
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176 | return $weapon; |
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177 | } |
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178 | return false; |
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179 | } |
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180 | |||
181 | public function moveWeaponUp(int $orderID) : void { |
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182 | $replacement = $orderID - 1; |
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183 | if ($replacement < 0) { |
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184 | // Shift everything up by one and put the selected weapon at the bottom |
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185 | array_push($this->weapons, array_shift($this->weapons)); |
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186 | } else { |
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187 | // Swap the selected weapon with the one above it |
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188 | $temp = $this->weapons[$replacement]; |
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189 | $this->weapons[$replacement] = $this->weapons[$orderID]; |
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190 | $this->weapons[$orderID] = $temp; |
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191 | } |
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192 | $this->hasChangedWeapons = true; |
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193 | } |
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194 | |||
195 | public function moveWeaponDown(int $orderID) : void { |
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196 | $replacement = $orderID + 1; |
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197 | if ($replacement >= count($this->weapons)) { |
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198 | // Shift everything down by one and put the selected weapon at the top |
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199 | array_unshift($this->weapons, array_pop($this->weapons)); |
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200 | } else { |
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201 | // Swap the selected weapon with the one below it |
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202 | $temp = $this->weapons[$replacement]; |
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203 | $this->weapons[$replacement] = $this->weapons[$orderID]; |
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204 | $this->weapons[$orderID] = $temp; |
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205 | } |
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206 | $this->hasChangedWeapons = true; |
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207 | } |
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208 | |||
209 | public function setWeaponLocations(array $orderArray) : void { |
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210 | $weapons = $this->weapons; |
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211 | foreach ($orderArray as $newOrder => $oldOrder) { |
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212 | $this->weapons[$newOrder] = $weapons[$oldOrder]; |
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213 | } |
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214 | $this->hasChangedWeapons = true; |
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215 | } |
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216 | |||
217 | public function removeLastWeapon() : void { |
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218 | $this->removeWeapon($this->getNumWeapons() - 1); |
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219 | } |
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220 | |||
221 | public function removeWeapon(int $orderID) : void { |
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222 | // Remove the specified weapon, then reindex the array |
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223 | unset($this->weapons[$orderID]); |
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224 | $this->weapons = array_values($this->weapons); |
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225 | $this->hasChangedWeapons = true; |
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226 | } |
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227 | |||
228 | public function removeAllWeapons() : void { |
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229 | $this->weapons = array(); |
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230 | $this->hasChangedWeapons = true; |
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231 | } |
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232 | |||
233 | public function removeAllCargo() : void { |
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234 | foreach ($this->cargo as $goodID => $amount) { |
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235 | $this->setCargo($goodID, 0); |
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236 | } |
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237 | } |
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238 | |||
239 | public function removeAllHardware() : void { |
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240 | foreach (array_keys($this->hardware) as $hardwareTypeID) { |
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241 | $this->hasChangedHardware[$hardwareTypeID] = true; |
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242 | } |
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243 | $this->hardware = []; |
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244 | $this->decloak(); |
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245 | $this->disableIllusion(); |
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246 | } |
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247 | |||
248 | public function getPod(bool $isNewbie = false) : void { |
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249 | $this->removeAllWeapons(); |
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250 | $this->removeAllCargo(); |
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251 | $this->removeAllHardware(); |
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252 | |||
253 | if ($isNewbie) { |
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254 | $this->setShields(75); |
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255 | $this->setArmour(150); |
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256 | $this->setCargoHolds(40); |
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257 | $this->setTypeID(SHIP_TYPE_NEWBIE_MERCHANT_VESSEL); |
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258 | } else { |
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259 | $this->setShields(50); |
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260 | $this->setArmour(50); |
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261 | $this->setCargoHolds(5); |
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262 | $this->setTypeID(SHIP_TYPE_ESCAPE_POD); |
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263 | } |
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264 | } |
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265 | |||
266 | public function giveStarterShip() : void { |
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267 | if ($this->player->hasNewbieStatus()) { |
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268 | $shipID = SHIP_TYPE_NEWBIE_MERCHANT_VESSEL; |
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269 | $amount_shields = 75; |
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270 | $amount_armour = 150; |
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271 | } else { |
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272 | $shipID = self::STARTER_SHIPS[$this->player->getRaceID()]; |
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273 | $amount_shields = 50; |
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274 | $amount_armour = 50; |
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275 | } |
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276 | $this->setTypeID($shipID); |
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277 | $this->setShields($amount_shields); |
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278 | $this->setArmour($amount_armour); |
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279 | $this->setCargoHolds(40); |
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280 | $this->addWeapon(SmrWeapon::getWeapon(WEAPON_TYPE_LASER)); |
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281 | } |
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282 | |||
283 | public function hasJump() : bool { |
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284 | return $this->getHardware(HARDWARE_JUMP) > 0; |
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285 | } |
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286 | |||
287 | public function hasDCS() : bool { |
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288 | return $this->getHardware(HARDWARE_DCS) > 0; |
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289 | } |
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290 | |||
291 | public function hasScanner() : bool { |
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292 | return $this->getHardware(HARDWARE_SCANNER) > 0; |
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293 | } |
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294 | |||
295 | public function hasCloak() : bool { |
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296 | return $this->getHardware(HARDWARE_CLOAK) > 0; |
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297 | } |
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298 | |||
299 | public function isCloaked() : bool { |
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300 | return $this->isCloaked; |
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301 | } |
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302 | |||
303 | public function decloak() : void { |
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304 | if ($this->isCloaked === false) { |
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305 | return; |
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306 | } |
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307 | $this->isCloaked = false; |
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308 | $this->hasChangedCloak = true; |
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309 | } |
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310 | |||
311 | public function enableCloak() : void { |
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312 | if ($this->hasCloak() === false) { |
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313 | throw new Exception('Ship does not have the supported hardware!'); |
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314 | } |
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315 | if ($this->isCloaked === true) { |
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316 | return; |
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317 | } |
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318 | $this->isCloaked = true; |
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319 | $this->hasChangedCloak = true; |
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320 | } |
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321 | |||
322 | public function hasIllusion() : bool { |
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323 | return $this->getHardware(HARDWARE_ILLUSION) > 0; |
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324 | } |
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325 | |||
326 | public function getIllusionShip() : array|false { |
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327 | return $this->illusionShip; |
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328 | } |
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329 | |||
330 | public function hasActiveIllusion() : bool { |
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331 | return $this->getIllusionShip() !== false; |
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332 | } |
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333 | |||
334 | public function setIllusion(int $shipTypeID, int $attack, int $defense) : void { |
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335 | if ($this->hasIllusion() === false) { |
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336 | throw new Exception('Ship does not have the supported hardware!'); |
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337 | } |
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338 | $newIllusionShip = [ |
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339 | 'ID' => $shipTypeID, |
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340 | 'Attack' => $attack, |
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341 | 'Defense' => $defense, |
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342 | ]; |
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343 | if ($this->getIllusionShip() === $newIllusionShip) { |
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344 | return; |
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345 | } |
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346 | $this->illusionShip = $newIllusionShip; |
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347 | $this->hasChangedIllusion = true; |
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348 | } |
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349 | |||
350 | public function disableIllusion() : void { |
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351 | if ($this->getIllusionShip() === false) { |
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352 | return; |
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353 | } |
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354 | $this->illusionShip = false; |
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355 | $this->hasChangedIllusion = true; |
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356 | } |
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357 | |||
358 | public function getIllusionShipID() : int { |
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359 | return $this->getIllusionShip()['ID']; |
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360 | } |
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361 | |||
362 | public function getIllusionShipName() : string { |
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363 | return SmrShipType::get($this->getIllusionShip()['ID'])->getName(); |
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364 | } |
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365 | |||
366 | public function getIllusionAttack() : int { |
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367 | return $this->getIllusionShip()['Attack']; |
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368 | } |
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369 | |||
370 | public function getIllusionDefense() : int { |
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371 | return $this->getIllusionShip()['Defense']; |
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372 | } |
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373 | |||
374 | public function getPlayer() : AbstractSmrPlayer { |
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375 | return $this->player; |
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376 | } |
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377 | |||
378 | public function getAccountID() : int { |
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379 | return $this->getPlayer()->getAccountID(); |
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380 | } |
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381 | |||
382 | public function getGameID() : int { |
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383 | return $this->gameID; |
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384 | } |
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385 | |||
386 | public function getGame() : SmrGame { |
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387 | return SmrGame::getGame($this->gameID); |
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388 | } |
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389 | |||
390 | /** |
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391 | * Switch to a new ship, updating player turns accordingly. |
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392 | */ |
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393 | public function setTypeID(int $shipTypeID) : void { |
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394 | $oldSpeed = $this->shipType->getSpeed(); |
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395 | $this->getPlayer()->setShipTypeID($shipTypeID); |
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396 | $this->regenerateShipType(); |
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397 | $this->checkForExcess(); |
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398 | |||
399 | // Update the player's turns to account for the speed change |
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400 | $newSpeed = $this->shipType->getSpeed(); |
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401 | $oldTurns = $this->getPlayer()->getTurns(); |
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402 | $this->getPlayer()->setTurns(IRound($oldTurns * $newSpeed / $oldSpeed)); |
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403 | } |
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404 | |||
405 | public function getType() : SmrShipType { |
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406 | return $this->shipType; |
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407 | } |
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408 | |||
409 | public function getTypeID() : int { |
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410 | return $this->shipType->getTypeID(); |
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411 | } |
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412 | |||
413 | public function getClassID() : int { |
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414 | return $this->shipType->getClassID(); |
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415 | } |
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416 | |||
417 | public function getName() : string { |
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418 | return $this->shipType->getName(); |
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419 | } |
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420 | |||
421 | public function getCost() : int { |
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422 | return $this->shipType->getCost(); |
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423 | } |
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424 | |||
425 | public function getHardpoints() : int { |
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426 | return $this->shipType->getHardpoints(); |
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427 | } |
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428 | |||
429 | /** |
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430 | * Trade-in value of the ship |
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431 | */ |
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432 | public function getRefundValue() : int { |
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433 | return IFloor($this->getCost() * SHIP_REFUND_PERCENT); |
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434 | } |
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435 | |||
436 | public function getCostToUpgrade(int $otherShipTypeID) : int { |
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437 | $otherShipType = SmrShipType::get($otherShipTypeID); |
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438 | return $otherShipType->getCost() - $this->getRefundValue(); |
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439 | } |
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440 | |||
441 | public function getCostToUpgradeAndUNO(int $otherShipTypeID) : int { |
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442 | return $this->getCostToUpgrade($otherShipTypeID) + $this->getCostToUNOAgainstShip($otherShipTypeID); |
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443 | } |
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444 | |||
445 | protected function getCostToUNOAgainstShip(int $otherShipTypeID) : int { |
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446 | $otherShipType = SmrShipType::get($otherShipTypeID); |
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447 | $cost = 0; |
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448 | $hardwareTypes = array(HARDWARE_SHIELDS, HARDWARE_ARMOUR, HARDWARE_CARGO); |
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449 | foreach ($hardwareTypes as $hardwareTypeID) { |
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450 | $cost += max(0, $otherShipType->getMaxHardware($hardwareTypeID) - $this->getHardware($hardwareTypeID)) * Globals::getHardwareCost($hardwareTypeID); |
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451 | } |
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452 | return $cost; |
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453 | } |
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454 | |||
455 | public function getCostToUNO() : int { |
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456 | return $this->getCostToUNOAgainstShip($this->getTypeID()); |
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457 | } |
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458 | |||
459 | /** |
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460 | * Returns the ship speed modified by the game speed. |
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461 | */ |
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462 | public function getRealSpeed() : float { |
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463 | return $this->shipType->getSpeed() * $this->getGame()->getGameSpeed(); |
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464 | } |
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465 | |||
466 | public function getHardware(int $hardwareTypeID = null) : array|int { |
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467 | if ($hardwareTypeID === null) { |
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468 | return $this->hardware; |
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469 | } |
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470 | return $this->hardware[$hardwareTypeID] ?? 0; |
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471 | } |
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472 | |||
473 | public function setHardware(int $hardwareTypeID, int $amount) : void { |
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474 | if ($this->getHardware($hardwareTypeID) === $amount) { |
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475 | return; |
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476 | } |
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477 | $this->hardware[$hardwareTypeID] = $amount; |
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478 | $this->hasChangedHardware[$hardwareTypeID] = true; |
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479 | } |
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480 | |||
481 | public function increaseHardware(int $hardwareTypeID, int $amount) : void { |
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482 | $this->setHardware($hardwareTypeID, $this->getHardware($hardwareTypeID) + $amount); |
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483 | } |
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484 | |||
485 | public function hasMaxHardware(int $hardwareTypeID) : bool { |
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486 | return $this->getHardware($hardwareTypeID) == $this->shipType->getMaxHardware($hardwareTypeID); |
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487 | } |
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488 | |||
489 | public function getShields() : int { |
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490 | return $this->getHardware(HARDWARE_SHIELDS); |
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491 | } |
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492 | |||
493 | public function setShields(int $amount) : void { |
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494 | $this->setHardware(HARDWARE_SHIELDS, $amount); |
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495 | } |
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496 | |||
497 | public function decreaseShields(int $amount) : void { |
||
498 | $this->setShields($this->getShields() - $amount); |
||
499 | } |
||
500 | |||
501 | public function increaseShields(int $amount) : void { |
||
502 | $this->setShields($this->getShields() + $amount); |
||
503 | } |
||
504 | |||
505 | public function hasShields() : bool { |
||
506 | return $this->getShields() > 0; |
||
507 | } |
||
508 | |||
509 | public function hasMaxShields() : bool { |
||
510 | return $this->hasMaxHardware(HARDWARE_SHIELDS); |
||
511 | } |
||
512 | |||
513 | public function getMaxShields() : int { |
||
514 | return $this->shipType->getMaxHardware(HARDWARE_SHIELDS); |
||
515 | } |
||
516 | |||
517 | public function getArmour() : int { |
||
518 | return $this->getHardware(HARDWARE_ARMOUR); |
||
519 | } |
||
520 | |||
521 | public function setArmour(int $amount) : void { |
||
522 | $this->setHardware(HARDWARE_ARMOUR, $amount); |
||
523 | } |
||
524 | |||
525 | public function decreaseArmour(int $amount) : void { |
||
526 | $this->setArmour($this->getArmour() - $amount); |
||
527 | } |
||
528 | |||
529 | public function increaseArmour(int $amount) : void { |
||
530 | $this->setArmour($this->getArmour() + $amount); |
||
531 | } |
||
532 | |||
533 | public function hasArmour() : bool { |
||
535 | } |
||
536 | |||
537 | public function hasMaxArmour() : bool { |
||
538 | return $this->hasMaxHardware(HARDWARE_ARMOUR); |
||
539 | } |
||
540 | |||
541 | public function getMaxArmour() : int { |
||
542 | return $this->shipType->getMaxHardware(HARDWARE_ARMOUR); |
||
543 | } |
||
544 | |||
545 | public function isDead() : bool { |
||
546 | return !$this->hasArmour() && !$this->hasShields(); |
||
547 | } |
||
548 | |||
549 | public function hasMaxCDs() : bool { |
||
550 | return $this->hasMaxHardware(HARDWARE_COMBAT); |
||
551 | } |
||
552 | |||
553 | public function hasMaxSDs() : bool { |
||
554 | return $this->hasMaxHardware(HARDWARE_SCOUT); |
||
555 | } |
||
556 | |||
557 | public function hasMaxMines() : bool { |
||
558 | return $this->hasMaxHardware(HARDWARE_MINE); |
||
559 | } |
||
560 | |||
561 | public function hasCDs() : bool { |
||
562 | return $this->getCDs() > 0; |
||
563 | } |
||
564 | |||
565 | public function hasSDs() : bool { |
||
566 | return $this->getSDs() > 0; |
||
567 | } |
||
568 | |||
569 | public function hasMines() : bool { |
||
571 | } |
||
572 | |||
573 | public function getCDs() : int { |
||
574 | return $this->getHardware(HARDWARE_COMBAT); |
||
575 | } |
||
576 | |||
577 | public function setCDs(int $amount) : void { |
||
578 | $this->setHardware(HARDWARE_COMBAT, $amount); |
||
579 | } |
||
580 | |||
581 | public function decreaseCDs(int $amount) : void { |
||
582 | $this->setCDs($this->getCDs() - $amount); |
||
583 | } |
||
584 | |||
585 | public function increaseCDs(int $amount) : void { |
||
586 | $this->setCDs($this->getCDs() + $amount); |
||
587 | } |
||
588 | |||
589 | public function getMaxCDs() : int { |
||
590 | return $this->shipType->getMaxHardware(HARDWARE_COMBAT); |
||
591 | } |
||
592 | |||
593 | public function getSDs() : int { |
||
594 | return $this->getHardware(HARDWARE_SCOUT); |
||
595 | } |
||
596 | |||
597 | public function setSDs(int $amount) : void { |
||
598 | $this->setHardware(HARDWARE_SCOUT, $amount); |
||
599 | } |
||
600 | |||
601 | public function decreaseSDs(int $amount) : void { |
||
602 | $this->setSDs($this->getSDs() - $amount); |
||
603 | } |
||
604 | |||
605 | public function increaseSDs(int $amount) : void { |
||
606 | $this->setSDs($this->getSDs() + $amount); |
||
607 | } |
||
608 | |||
609 | public function getMaxSDs() : int { |
||
610 | return $this->shipType->getMaxHardware(HARDWARE_SCOUT); |
||
611 | } |
||
612 | |||
613 | public function getMines() : int { |
||
614 | return $this->getHardware(HARDWARE_MINE); |
||
615 | } |
||
616 | |||
617 | public function setMines(int $amount) : void { |
||
618 | $this->setHardware(HARDWARE_MINE, $amount); |
||
619 | } |
||
620 | |||
621 | public function decreaseMines(int $amount) : void { |
||
623 | } |
||
624 | |||
625 | public function increaseMines(int $amount) : void { |
||
626 | $this->setMines($this->getMines() + $amount); |
||
627 | } |
||
628 | |||
629 | public function getMaxMines() : int { |
||
630 | return $this->shipType->getMaxHardware(HARDWARE_MINE); |
||
631 | } |
||
632 | |||
633 | public function getCargoHolds() : int { |
||
634 | return $this->getHardware(HARDWARE_CARGO); |
||
635 | } |
||
636 | |||
637 | public function setCargoHolds(int $amount) : void { |
||
638 | $this->setHardware(HARDWARE_CARGO, $amount); |
||
639 | } |
||
640 | |||
641 | public function getCargo(int $goodID = null) : int|array { |
||
642 | if ($goodID === null) { |
||
643 | return $this->cargo; |
||
644 | } |
||
645 | return $this->cargo[$goodID] ?? 0; |
||
646 | } |
||
647 | |||
648 | public function hasCargo(int $goodID = null) : bool { |
||
649 | if ($goodID === null) { |
||
650 | return $this->getUsedHolds() > 0; |
||
651 | } |
||
652 | return $this->getCargo($goodID) > 0; |
||
653 | } |
||
654 | |||
655 | public function setCargo(int $goodID, int $amount) : void { |
||
656 | if ($this->getCargo($goodID) === $amount) { |
||
657 | return; |
||
658 | } |
||
659 | $this->cargo[$goodID] = $amount; |
||
660 | $this->hasChangedCargo = true; |
||
661 | // Sort cargo by goodID to make sure it shows up in the correct order |
||
662 | // before the next page is loaded. |
||
663 | ksort($this->cargo); |
||
664 | } |
||
665 | |||
666 | public function decreaseCargo(int $goodID, int $amount) : void { |
||
667 | if ($amount < 0) { |
||
668 | throw new Exception('Trying to decrease negative cargo.'); |
||
669 | } |
||
670 | $this->setCargo($goodID, $this->getCargo($goodID) - $amount); |
||
671 | } |
||
672 | |||
673 | public function increaseCargo(int $goodID, int $amount) : void { |
||
674 | if ($amount < 0) { |
||
675 | throw new Exception('Trying to increase negative cargo.'); |
||
676 | } |
||
677 | $this->setCargo($goodID, $this->getCargo($goodID) + $amount); |
||
678 | } |
||
679 | |||
680 | public function getEmptyHolds() : int { |
||
681 | return $this->getCargoHolds() - $this->getUsedHolds(); |
||
682 | } |
||
683 | |||
684 | public function getUsedHolds() : int { |
||
685 | return array_sum($this->getCargo()); |
||
686 | } |
||
687 | |||
688 | public function hasMaxCargoHolds() : bool { |
||
690 | } |
||
691 | |||
692 | public function getMaxCargoHolds() : int { |
||
693 | return $this->shipType->getMaxHardware(HARDWARE_CARGO); |
||
694 | } |
||
695 | |||
696 | public function hasWeapons() : bool { |
||
697 | return $this->getNumWeapons() > 0; |
||
698 | } |
||
699 | |||
700 | public function getWeapons() : array { |
||
701 | return $this->weapons; |
||
702 | } |
||
703 | |||
704 | public function canAttack() : bool { |
||
705 | return $this->hasWeapons() || $this->hasCDs(); |
||
706 | } |
||
707 | |||
708 | public function getNumWeapons() : int { |
||
709 | return count($this->getWeapons()); |
||
710 | } |
||
711 | |||
712 | public function getOpenWeaponSlots() : int { |
||
714 | } |
||
715 | |||
716 | public function hasOpenWeaponSlots() : bool { |
||
717 | return $this->getOpenWeaponSlots() > 0; |
||
718 | } |
||
719 | |||
720 | public function getTotalShieldDamage() : int { |
||
721 | $shieldDamage = 0; |
||
722 | foreach ($this->getWeapons() as $weapon) { |
||
723 | $shieldDamage += $weapon->getShieldDamage(); |
||
724 | } |
||
725 | return $shieldDamage; |
||
726 | } |
||
727 | |||
728 | public function getTotalArmourDamage() : int { |
||
734 | } |
||
735 | |||
736 | public function isFederal() : bool { |
||
737 | return $this->getTypeID() === SHIP_TYPE_FEDERAL_DISCOVERY || |
||
738 | $this->getTypeID() === SHIP_TYPE_FEDERAL_WARRANT || |
||
739 | $this->getTypeID() === SHIP_TYPE_FEDERAL_ULTIMATUM; |
||
740 | } |
||
741 | |||
742 | public function isUnderground() : bool { |
||
743 | return $this->getTypeID() === SHIP_TYPE_THIEF || |
||
744 | $this->getTypeID() === SHIP_TYPE_ASSASSIN || |
||
745 | $this->getTypeID() === SHIP_TYPE_DEATH_CRUISER; |
||
746 | } |
||
747 | |||
748 | public function shootPlayers(array $targetPlayers) : array { |
||
749 | $thisPlayer = $this->getPlayer(); |
||
750 | $results = array('Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []); |
||
751 | if ($thisPlayer->isDead()) { |
||
752 | $results['DeadBeforeShot'] = true; |
||
753 | return $results; |
||
754 | } |
||
755 | $results['DeadBeforeShot'] = false; |
||
756 | foreach ($this->weapons as $orderID => $weapon) { |
||
757 | $results['Weapons'][$orderID] = $weapon->shootPlayer($thisPlayer, array_rand_value($targetPlayers)); |
||
758 | if ($results['Weapons'][$orderID]['Hit']) { |
||
759 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
760 | } |
||
761 | } |
||
762 | if ($this->hasCDs()) { |
||
763 | $thisCDs = new SmrCombatDrones($this->getCDs()); |
||
764 | $results['Drones'] = $thisCDs->shootPlayer($thisPlayer, array_rand_value($targetPlayers)); |
||
765 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
766 | } |
||
767 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLAYER)); |
||
768 | $thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Player', 'Damage Done'), HOF_PUBLIC); |
||
769 | $thisPlayer->increaseHOF(1, array('Combat', 'Player', 'Shots'), HOF_PUBLIC); |
||
770 | return $results; |
||
771 | } |
||
772 | |||
773 | public function shootForces(SmrForce $forces) : array { |
||
774 | $thisPlayer = $this->getPlayer(); |
||
775 | $results = array('Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []); |
||
776 | if ($thisPlayer->isDead()) { |
||
777 | $results['DeadBeforeShot'] = true; |
||
778 | return $results; |
||
779 | } |
||
780 | $results['DeadBeforeShot'] = false; |
||
781 | foreach ($this->weapons as $orderID => $weapon) { |
||
782 | $results['Weapons'][$orderID] = $weapon->shootForces($thisPlayer, $forces); |
||
783 | if ($results['Weapons'][$orderID]['Hit']) { |
||
784 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
785 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
||
786 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); |
||
787 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumCDs'], array('Combat', 'Forces', 'Combat Drones', 'Killed'), HOF_PUBLIC); |
||
788 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['CDs'], array('Combat', 'Forces', 'Combat Drones', 'Damage Done'), HOF_PUBLIC); |
||
789 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Scout Drones', 'Killed'), HOF_PUBLIC); |
||
790 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['SDs'], array('Combat', 'Forces', 'Scout Drones', 'Damage Done'), HOF_PUBLIC); |
||
791 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'] + $results['Weapons'][$orderID]['ActualDamage']['NumCDs'] + $results['Weapons'][$orderID]['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Killed'), HOF_PUBLIC); |
||
792 | } |
||
793 | } |
||
794 | if ($this->hasCDs()) { |
||
795 | $thisCDs = new SmrCombatDrones($this->getCDs()); |
||
796 | $results['Drones'] = $thisCDs->shootForces($thisPlayer, $forces); |
||
797 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
798 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
||
799 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); |
||
800 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumCDs'], array('Combat', 'Forces', 'Combat Drones', 'Killed'), HOF_PUBLIC); |
||
801 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['CDs'], array('Combat', 'Forces', 'Combat Drones', 'Damage Done'), HOF_PUBLIC); |
||
802 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Scout Drones', 'Killed'), HOF_PUBLIC); |
||
803 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['SDs'], array('Combat', 'Forces', 'Scout Drones', 'Damage Done'), HOF_PUBLIC); |
||
804 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'] + $results['Drones']['ActualDamage']['NumCDs'] + $results['Drones']['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Killed'), HOF_PUBLIC); |
||
805 | } |
||
806 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_FORCE)); |
||
807 | $thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Forces', 'Damage Done'), HOF_PUBLIC); |
||
808 | $thisPlayer->increaseHOF(1, array('Combat', 'Forces', 'Shots'), HOF_PUBLIC); |
||
809 | return $results; |
||
810 | } |
||
811 | |||
812 | public function shootPort(SmrPort $port) : array { |
||
813 | $thisPlayer = $this->getPlayer(); |
||
814 | $results = array('Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []); |
||
815 | if ($thisPlayer->isDead()) { |
||
816 | $results['DeadBeforeShot'] = true; |
||
817 | return $results; |
||
818 | } |
||
819 | $results['DeadBeforeShot'] = false; |
||
820 | foreach ($this->weapons as $orderID => $weapon) { |
||
821 | $results['Weapons'][$orderID] = $weapon->shootPort($thisPlayer, $port); |
||
822 | if ($results['Weapons'][$orderID]['Hit']) { |
||
823 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
824 | } |
||
825 | } |
||
826 | if ($this->hasCDs()) { |
||
827 | $thisCDs = new SmrCombatDrones($this->getCDs()); |
||
828 | $results['Drones'] = $thisCDs->shootPort($thisPlayer, $port); |
||
829 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
830 | } |
||
831 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PORT)); |
||
832 | $thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Port', 'Damage Done'), HOF_PUBLIC); |
||
833 | // $thisPlayer->increaseHOF(1,array('Combat','Port','Shots')); //in SmrPortt::attackedBy() |
||
834 | |||
835 | // Change alignment if we reach a damage threshold. |
||
836 | // Increase if player and port races are at war; decrease otherwise. |
||
837 | if ($results['TotalDamage'] >= SmrPort::DAMAGE_NEEDED_FOR_ALIGNMENT_CHANGE) { |
||
838 | $relations = Globals::getRaceRelations($thisPlayer->getGameID(), $thisPlayer->getRaceID()); |
||
839 | if ($relations[$port->getRaceID()] <= RELATIONS_WAR) { |
||
840 | $thisPlayer->increaseAlignment(1); |
||
841 | $thisPlayer->increaseHOF(1, array('Combat', 'Port', 'Alignment', 'Gain'), HOF_PUBLIC); |
||
842 | } else { |
||
843 | $thisPlayer->decreaseAlignment(1); |
||
844 | $thisPlayer->increaseHOF(1, array('Combat', 'Port', 'Alignment', 'Loss'), HOF_PUBLIC); |
||
845 | } |
||
846 | } |
||
847 | return $results; |
||
848 | } |
||
849 | |||
850 | public function shootPlanet(SmrPlanet $planet, bool $delayed) : array { |
||
873 | } |
||
874 | |||
875 | public function doWeaponDamage(array $damage) : array { |
||
876 | $alreadyDead = $this->getPlayer()->isDead(); |
||
877 | $armourDamage = 0; |
||
878 | $cdDamage = 0; |
||
879 | $shieldDamage = 0; |
||
880 | if (!$alreadyDead) { |
||
881 | // Even if the weapon doesn't do any damage, it was fired at the |
||
882 | // player, so alert them that they're under attack. |
||
883 | $this->getPlayer()->setUnderAttack(true); |
||
884 | |||
885 | $shieldDamage = $this->doShieldDamage(min($damage['MaxDamage'], $damage['Shield'])); |
||
886 | $damage['MaxDamage'] -= $shieldDamage; |
||
887 | if (!$this->hasShields() && ($shieldDamage == 0 || $damage['Rollover'])) { |
||
888 | $cdDamage = $this->doCDDamage(min($damage['MaxDamage'], $damage['Armour'])); |
||
889 | $damage['Armour'] -= $cdDamage; |
||
890 | $damage['MaxDamage'] -= $cdDamage; |
||
891 | if (!$this->hasCDs() && ($cdDamage == 0 || $damage['Rollover'])) { |
||
892 | $armourDamage = $this->doArmourDamage(min($damage['MaxDamage'], $damage['Armour'])); |
||
893 | } |
||
894 | } |
||
895 | } |
||
896 | return array( |
||
897 | 'KillingShot' => !$alreadyDead && $this->isDead(), |
||
898 | 'TargetAlreadyDead' => $alreadyDead, |
||
899 | 'Shield' => $shieldDamage, |
||
900 | 'CDs' => $cdDamage, |
||
901 | 'NumCDs' => $cdDamage / CD_ARMOUR, |
||
902 | 'Armour' => $armourDamage, |
||
903 | 'HasCDs' => $this->hasCDs(), |
||
904 | 'TotalDamage' => $shieldDamage + $cdDamage + $armourDamage |
||
905 | ); |
||
906 | } |
||
907 | |||
908 | public function doMinesDamage(array $damage) : array { |
||
929 | ); |
||
930 | } |
||
931 | |||
932 | protected function doShieldDamage(int $damage) : int { |
||
933 | $actualDamage = min($this->getShields(), $damage); |
||
934 | $this->decreaseShields($actualDamage); |
||
935 | return $actualDamage; |
||
936 | } |
||
937 | |||
938 | protected function doCDDamage(int $damage) : int { |
||
939 | $actualDamage = min($this->getCDs(), IFloor($damage / CD_ARMOUR)); |
||
940 | $this->decreaseCDs($actualDamage); |
||
941 | return $actualDamage * CD_ARMOUR; |
||
942 | } |
||
943 | |||
944 | protected function doArmourDamage(int $damage) : int { |
||
945 | $actualDamage = min($this->getArmour(), $damage); |
||
946 | $this->decreaseArmour($actualDamage); |
||
947 | return $actualDamage; |
||
948 | } |
||
949 | |||
950 | /** |
||
951 | * Returns the maneuverability rating for this ship. |
||
952 | */ |
||
953 | public function getMR() : int { |
||
954 | //700 - [ (ship hit points / 25) + (ship stat factors) ] |
||
955 | //Minimum value of 0 because negative values cause issues with calculations calling this routine |
||
956 | return max(0, IRound( |
||
957 | 700 - |
||
958 | ( |
||
959 | ( |
||
960 | $this->getShields() |
||
961 | +$this->getArmour() |
||
962 | +$this->getCDs() * 3 |
||
963 | ) / 25 |
||
964 | +( |
||
965 | $this->getCargoHolds() / 100 |
||
966 | -$this->shipType->getSpeed() * 5 |
||
967 | +($this->getHardpoints()/*+$ship['Increases']['Ship Power']*/) * 5 |
||
968 | /*+( |
||
969 | $ship['Increases']['Mines'] |
||
970 | +$ship['Increases']['Scout Drones'] |
||
971 | )/12*/ |
||
972 | +$this->getCDs() / 5 |
||
973 | ) |
||
974 | ) |
||
975 | ) |
||
976 | ); |
||
977 | } |
||
978 | |||
979 | } |
||
980 |