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Passed
Pull Request — master (#812)
by Dan
04:13
created
lib/Default/SmrWeapon.class.php 1 patch
Spacing   +4 added lines, -4 removed lines patch added patch discarded remove patch
@@ -197,7 +197,7 @@  discard block
 block discarded – undo
197 197
 			// If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.
198 198
 			return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
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 		}
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-		$damage =& $this->getModifiedDamage();
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+		$damage = & $this->getModifiedDamage();
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 		return $damage;
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 	}
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@@ -206,7 +206,7 @@  discard block
 block discarded – undo
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 			// If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.
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 			return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
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 		}
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-		$damage =& $this->getModifiedDamage();
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+		$damage = & $this->getModifiedDamage();
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 		return $damage;
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 	}
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@@ -215,7 +215,7 @@  discard block
 block discarded – undo
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 			// If we can't shoot forces then just return a damageless array and don't waste resources calculated any damage mods.
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 			return array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
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 		}
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-		$damage =& $this->getModifiedDamage();
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+		$damage = & $this->getModifiedDamage();
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 		$planetMod = self::PLANET_DAMAGE_MOD;
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 		$damage['MaxDamage'] = ICeil($damage['MaxDamage'] * $planetMod);
@@ -235,7 +235,7 @@  discard block
 block discarded – undo
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 			$return = array('MaxDamage' => 0, 'Shield' => 0, 'Armour' => 0, 'Rollover' => $this->isDamageRollover());
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 			return $return;
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 		}
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-		$damage =& $this->getModifiedDamage();
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+		$damage = & $this->getModifiedDamage();
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 		return $damage;
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 	}
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