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@@ -25,7 +25,7 @@ |
||
| 25 | 25 | $template->assign('OurRank', $ourRank); |
| 26 | 26 | } |
| 27 | 27 | |
| 28 | -$expRanks = function (int $minRank, int $maxRank) use ($player, $db) : array { |
|
| 28 | +$expRanks = function(int $minRank, int $maxRank) use ($player, $db) : array { |
|
| 29 | 29 | $offset = $minRank - 1; |
| 30 | 30 | $limit = $maxRank - $offset; |
| 31 | 31 | $db->query('SELECT alliance_id, COALESCE(SUM(experience), 0) amount |
@@ -28,7 +28,7 @@ |
||
| 28 | 28 | $template->assign('OurRank', $ourRank); |
| 29 | 29 | } |
| 30 | 30 | |
| 31 | -$profitRanks = function (int $minRank, int $maxRank) use ($player, $db, $profitTypeEscaped) : array { |
|
| 31 | +$profitRanks = function(int $minRank, int $maxRank) use ($player, $db, $profitTypeEscaped) : array { |
|
| 32 | 32 | $offset = $minRank - 1; |
| 33 | 33 | $limit = $maxRank - $offset; |
| 34 | 34 | $db->query('SELECT alliance_id, COALESCE(SUM(amount), 0) amount |
@@ -24,7 +24,7 @@ |
||
| 24 | 24 | |
| 25 | 25 | $totalPlayers = $player->getGame()->getTotalPlayers(); |
| 26 | 26 | |
| 27 | -$profitRanks = function (int $minRank, int $maxRank) use ($player, $db, $profitTypeEscaped) : array { |
|
| 27 | +$profitRanks = function(int $minRank, int $maxRank) use ($player, $db, $profitTypeEscaped) : array { |
|
| 28 | 28 | $offset = $minRank - 1; |
| 29 | 29 | $limit = $maxRank - $offset; |
| 30 | 30 | $db->query('SELECT p.*, COALESCE(ph.amount,0) amount FROM player p LEFT JOIN player_hof ph ON p.account_id = ph.account_id AND p.game_id = ph.game_id AND ph.type = ' . $profitTypeEscaped . ' WHERE p.game_id = ' . $db->escapeNumber($player->getGameID()) . ' ORDER BY amount DESC, player_name ASC LIMIT ' . $offset . ', ' . $limit); |
@@ -90,7 +90,7 @@ discard block |
||
| 90 | 90 | foreach (\Globals::getGoods() as $goodId => $value) { |
| 91 | 91 | if ($goods[$goodId] === true) { |
| 92 | 92 | if ($sectors[$currentSectorId]->getPort()->getGoodTransaction($goodId) === TRADER_SELLS && |
| 93 | - $sectors[$targetSectorId]->getPort()->getGoodTransaction($goodId) === TRADER_BUYS) { |
|
| 93 | + $sectors[$targetSectorId]->getPort()->getGoodTransaction($goodId) === TRADER_BUYS) { |
|
| 94 | 94 | $rl[] = new OneWayRoute($currentSectorId, $targetSectorId, $raceID, $sectors[$targetSectorId]->getPort()->getRaceID(), $sectors[$currentSectorId]->getPort()->getGoodDistance($goodId), $sectors[$targetSectorId]->getPort()->getGoodDistance($goodId), $distance, $goodId); |
| 95 | 95 | } |
| 96 | 96 | } |
@@ -118,7 +118,7 @@ discard block |
||
| 118 | 118 | foreach (\Globals::getGoods() as $goodId => $value) { |
| 119 | 119 | if ($goods[$goodId] === true) { |
| 120 | 120 | if ($sectors[$currentSectorId]->getPort()->getGoodTransaction($goodId) === TRADER_SELLS && |
| 121 | - $sectors[$targetSectorId]->getPort()->getGoodTransaction($goodId) === TRADER_BUYS) { |
|
| 121 | + $sectors[$targetSectorId]->getPort()->getGoodTransaction($goodId) === TRADER_BUYS) { |
|
| 122 | 122 | $owr = new OneWayRoute($currentSectorId, $targetSectorId, $sectors[$currentSectorId]->getPort()->getRaceID(), $sectors[$targetSectorId]->getPort()->getRaceID(), $sectors[$currentSectorId]->getPort()->getGoodDistance($goodId), $sectors[$targetSectorId]->getPort()->getGoodDistance($goodId), $distance, $goodId); |
| 123 | 123 | $fakeReturn = new OneWayRoute($targetSectorId, $currentSectorId, $sectors[$targetSectorId]->getPort()->getRaceID(), $sectors[$currentSectorId]->getPort()->getRaceID(), 0, 0, $distance, GOODS_NOTHING); |
| 124 | 124 | $mpr = new MultiplePortRoute($owr, $fakeReturn); |
@@ -21,7 +21,7 @@ |
||
| 21 | 21 | /** |
| 22 | 22 | * @var $messagePlayer SmrPlayer | string |
| 23 | 23 | */ |
| 24 | - $getName = function ($messagePlayer) use ($container, $account) : string { |
|
| 24 | + $getName = function($messagePlayer) use ($container, $account) : string { |
|
| 25 | 25 | $name = $messagePlayer; |
| 26 | 26 | if ($messagePlayer instanceof SmrPlayer) { |
| 27 | 27 | $name = $messagePlayer->getAccount()->getLogin(); |
@@ -310,7 +310,7 @@ discard block |
||
| 310 | 310 | public function setWeaponLocations(array $orderArray) { |
| 311 | 311 | $weapons = $this->weapons; |
| 312 | 312 | foreach ($orderArray as $newOrder => $oldOrder) { |
| 313 | - $this->weapons[$newOrder] =& $weapons[$oldOrder]; |
|
| 313 | + $this->weapons[$newOrder] = & $weapons[$oldOrder]; |
|
| 314 | 314 | } |
| 315 | 315 | $this->hasChangedWeapons = true; |
| 316 | 316 | } |
@@ -939,14 +939,14 @@ discard block |
||
| 939 | 939 | } |
| 940 | 940 | $results['DeadBeforeShot'] = false; |
| 941 | 941 | foreach ($this->weapons as $orderID => $weapon) { |
| 942 | - $results['Weapons'][$orderID] =& $weapon->shootPlayer($thisPlayer, array_rand_value($targetPlayers)); |
|
| 942 | + $results['Weapons'][$orderID] = & $weapon->shootPlayer($thisPlayer, array_rand_value($targetPlayers)); |
|
| 943 | 943 | if ($results['Weapons'][$orderID]['Hit']) { |
| 944 | 944 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
| 945 | 945 | } |
| 946 | 946 | } |
| 947 | 947 | if ($this->hasCDs()) { |
| 948 | 948 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
| 949 | - $results['Drones'] =& $thisCDs->shootPlayer($thisPlayer, array_rand_value($targetPlayers)); |
|
| 949 | + $results['Drones'] = & $thisCDs->shootPlayer($thisPlayer, array_rand_value($targetPlayers)); |
|
| 950 | 950 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 951 | 951 | } |
| 952 | 952 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLAYER)); |
@@ -964,7 +964,7 @@ discard block |
||
| 964 | 964 | } |
| 965 | 965 | $results['DeadBeforeShot'] = false; |
| 966 | 966 | foreach ($this->weapons as $orderID => $weapon) { |
| 967 | - $results['Weapons'][$orderID] =& $weapon->shootForces($thisPlayer, $forces); |
|
| 967 | + $results['Weapons'][$orderID] = & $weapon->shootForces($thisPlayer, $forces); |
|
| 968 | 968 | if ($results['Weapons'][$orderID]['Hit']) { |
| 969 | 969 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
| 970 | 970 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
@@ -978,7 +978,7 @@ discard block |
||
| 978 | 978 | } |
| 979 | 979 | if ($this->hasCDs()) { |
| 980 | 980 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
| 981 | - $results['Drones'] =& $thisCDs->shootForces($thisPlayer, $forces); |
|
| 981 | + $results['Drones'] = & $thisCDs->shootForces($thisPlayer, $forces); |
|
| 982 | 982 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 983 | 983 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
| 984 | 984 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); |
@@ -1003,14 +1003,14 @@ discard block |
||
| 1003 | 1003 | } |
| 1004 | 1004 | $results['DeadBeforeShot'] = false; |
| 1005 | 1005 | foreach ($this->weapons as $orderID => $weapon) { |
| 1006 | - $results['Weapons'][$orderID] =& $weapon->shootPort($thisPlayer, $port); |
|
| 1006 | + $results['Weapons'][$orderID] = & $weapon->shootPort($thisPlayer, $port); |
|
| 1007 | 1007 | if ($results['Weapons'][$orderID]['Hit']) { |
| 1008 | 1008 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
| 1009 | 1009 | } |
| 1010 | 1010 | } |
| 1011 | 1011 | if ($this->hasCDs()) { |
| 1012 | 1012 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
| 1013 | - $results['Drones'] =& $thisCDs->shootPort($thisPlayer, $port); |
|
| 1013 | + $results['Drones'] = & $thisCDs->shootPort($thisPlayer, $port); |
|
| 1014 | 1014 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1015 | 1015 | } |
| 1016 | 1016 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PORT)); |
@@ -1041,14 +1041,14 @@ discard block |
||
| 1041 | 1041 | } |
| 1042 | 1042 | $results['DeadBeforeShot'] = false; |
| 1043 | 1043 | foreach ($this->weapons as $orderID => $weapon) { |
| 1044 | - $results['Weapons'][$orderID] =& $weapon->shootPlanet($thisPlayer, $planet, $delayed); |
|
| 1044 | + $results['Weapons'][$orderID] = & $weapon->shootPlanet($thisPlayer, $planet, $delayed); |
|
| 1045 | 1045 | if ($results['Weapons'][$orderID]['Hit']) { |
| 1046 | 1046 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
| 1047 | 1047 | } |
| 1048 | 1048 | } |
| 1049 | 1049 | if ($this->hasCDs()) { |
| 1050 | 1050 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
| 1051 | - $results['Drones'] =& $thisCDs->shootPlanet($thisPlayer, $planet, $delayed); |
|
| 1051 | + $results['Drones'] = & $thisCDs->shootPlanet($thisPlayer, $planet, $delayed); |
|
| 1052 | 1052 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1053 | 1053 | } |
| 1054 | 1054 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLANET)); |
@@ -924,14 +924,14 @@ |
||
| 924 | 924 | |
| 925 | 925 | public function isFederal() { |
| 926 | 926 | return $this->getShipTypeID() == SHIP_TYPE_FEDERAL_DISCOVERY || |
| 927 | - $this->getShipTypeID() == SHIP_TYPE_FEDERAL_WARRANT || |
|
| 928 | - $this->getShipTypeID() == SHIP_TYPE_FEDERAL_ULTIMATUM; |
|
| 927 | + $this->getShipTypeID() == SHIP_TYPE_FEDERAL_WARRANT || |
|
| 928 | + $this->getShipTypeID() == SHIP_TYPE_FEDERAL_ULTIMATUM; |
|
| 929 | 929 | } |
| 930 | 930 | |
| 931 | 931 | public function isUnderground() { |
| 932 | 932 | return $this->getShipTypeID() == SHIP_TYPE_THIEF || |
| 933 | - $this->getShipTypeID() == SHIP_TYPE_ASSASSIN || |
|
| 934 | - $this->getShipTypeID() == SHIP_TYPE_DEATH_CRUISER; |
|
| 933 | + $this->getShipTypeID() == SHIP_TYPE_ASSASSIN || |
|
| 934 | + $this->getShipTypeID() == SHIP_TYPE_DEATH_CRUISER; |
|
| 935 | 935 | } |
| 936 | 936 | |
| 937 | 937 | public function &shootPlayers(array $targetPlayers) { |
@@ -1219,7 +1219,7 @@ discard block |
||
| 1219 | 1219 | do { |
| 1220 | 1220 | $targetPlayer = array_rand_value($targetPlayers); |
| 1221 | 1221 | } while ($results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()] > min($results['TotalShotsPerTargetPlayer'])); |
| 1222 | - $results['Weapons'][$orderID] =& $weapon->shootPlayerAsPort($this, $targetPlayer); |
|
| 1222 | + $results['Weapons'][$orderID] = & $weapon->shootPlayerAsPort($this, $targetPlayer); |
|
| 1223 | 1223 | $results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()]++; |
| 1224 | 1224 | if ($results['Weapons'][$orderID]['Hit']) { |
| 1225 | 1225 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
@@ -1228,7 +1228,7 @@ discard block |
||
| 1228 | 1228 | } |
| 1229 | 1229 | if ($this->hasCDs()) { |
| 1230 | 1230 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs(), true); |
| 1231 | - $results['Drones'] =& $thisCDs->shootPlayerAsPort($this, array_rand_value($targetPlayers)); |
|
| 1231 | + $results['Drones'] = & $thisCDs->shootPlayerAsPort($this, array_rand_value($targetPlayers)); |
|
| 1232 | 1232 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1233 | 1233 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
| 1234 | 1234 | } |
@@ -460,20 +460,20 @@ |
||
| 460 | 460 | |
| 461 | 461 | if ($this->hasMines()) { |
| 462 | 462 | $thisMines = new SmrMines($this->getGameID(), $this->getMines()); |
| 463 | - $results['Results']['Mines'] =& $thisMines->shootPlayerAsForce($this, array_rand_value($targetPlayers), $minesAreAttacker); |
|
| 463 | + $results['Results']['Mines'] = & $thisMines->shootPlayerAsForce($this, array_rand_value($targetPlayers), $minesAreAttacker); |
|
| 464 | 464 | $results['TotalDamage'] += $results['Results']['Mines']['ActualDamage']['TotalDamage']; |
| 465 | 465 | } |
| 466 | 466 | |
| 467 | 467 | if ($this->hasCDs()) { |
| 468 | 468 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
| 469 | - $results['Results']['Drones'] =& $thisCDs->shootPlayerAsForce($this, array_rand_value($targetPlayers)); |
|
| 469 | + $results['Results']['Drones'] = & $thisCDs->shootPlayerAsForce($this, array_rand_value($targetPlayers)); |
|
| 470 | 470 | $results['TotalDamage'] += $results['Results']['Drones']['ActualDamage']['TotalDamage']; |
| 471 | 471 | } |
| 472 | 472 | |
| 473 | 473 | if (!$minesAreAttacker) { |
| 474 | 474 | if ($this->hasSDs()) { |
| 475 | 475 | $thisSDs = new SmrScoutDrones($this->getGameID(), $this->getSDs()); |
| 476 | - $results['Results']['Scouts'] =& $thisSDs->shootPlayerAsForce($this, array_rand_value($targetPlayers)); |
|
| 476 | + $results['Results']['Scouts'] = & $thisSDs->shootPlayerAsForce($this, array_rand_value($targetPlayers)); |
|
| 477 | 477 | $results['TotalDamage'] += $results['Results']['Scouts']['ActualDamage']['TotalDamage']; |
| 478 | 478 | } |
| 479 | 479 | } |
@@ -35,7 +35,7 @@ |
||
| 35 | 35 | } |
| 36 | 36 | $helper = self::getTwitterObj($_SESSION['TwitterToken']); |
| 37 | 37 | $accessToken = $helper->oauth('oauth/access_token', |
| 38 | - ['oauth_verifier' => \Request::get('oauth_verifier')]); |
|
| 38 | + ['oauth_verifier' => \Request::get('oauth_verifier')]); |
|
| 39 | 39 | $auth = self::getTwitterObj($accessToken); |
| 40 | 40 | $userInfo = $auth->get('account/verify_credentials', ['include_email' => 'true']); |
| 41 | 41 | if ($auth->getLastHttpCode() == 200) { |