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@@ -25,7 +25,7 @@ |
||
25 | 25 | $template->assign('OurRank', $ourRank); |
26 | 26 | } |
27 | 27 | |
28 | -$expRanks = function (int $minRank, int $maxRank) use ($player, $db) : array { |
|
28 | +$expRanks = function(int $minRank, int $maxRank) use ($player, $db) : array { |
|
29 | 29 | $offset = $minRank - 1; |
30 | 30 | $limit = $maxRank - $offset; |
31 | 31 | $db->query('SELECT alliance_id, COALESCE(SUM(experience), 0) amount |
@@ -28,7 +28,7 @@ |
||
28 | 28 | $template->assign('OurRank', $ourRank); |
29 | 29 | } |
30 | 30 | |
31 | -$profitRanks = function (int $minRank, int $maxRank) use ($player, $db, $profitTypeEscaped) : array { |
|
31 | +$profitRanks = function(int $minRank, int $maxRank) use ($player, $db, $profitTypeEscaped) : array { |
|
32 | 32 | $offset = $minRank - 1; |
33 | 33 | $limit = $maxRank - $offset; |
34 | 34 | $db->query('SELECT alliance_id, COALESCE(SUM(amount), 0) amount |
@@ -24,7 +24,7 @@ |
||
24 | 24 | |
25 | 25 | $totalPlayers = $player->getGame()->getTotalPlayers(); |
26 | 26 | |
27 | -$profitRanks = function (int $minRank, int $maxRank) use ($player, $db, $profitTypeEscaped) : array { |
|
27 | +$profitRanks = function(int $minRank, int $maxRank) use ($player, $db, $profitTypeEscaped) : array { |
|
28 | 28 | $offset = $minRank - 1; |
29 | 29 | $limit = $maxRank - $offset; |
30 | 30 | $db->query('SELECT p.*, COALESCE(ph.amount,0) amount FROM player p LEFT JOIN player_hof ph ON p.account_id = ph.account_id AND p.game_id = ph.game_id AND ph.type = ' . $profitTypeEscaped . ' WHERE p.game_id = ' . $db->escapeNumber($player->getGameID()) . ' ORDER BY amount DESC, player_name ASC LIMIT ' . $offset . ', ' . $limit); |
@@ -90,7 +90,7 @@ discard block |
||
90 | 90 | foreach (\Globals::getGoods() as $goodId => $value) { |
91 | 91 | if ($goods[$goodId] === true) { |
92 | 92 | if ($sectors[$currentSectorId]->getPort()->getGoodTransaction($goodId) === TRADER_SELLS && |
93 | - $sectors[$targetSectorId]->getPort()->getGoodTransaction($goodId) === TRADER_BUYS) { |
|
93 | + $sectors[$targetSectorId]->getPort()->getGoodTransaction($goodId) === TRADER_BUYS) { |
|
94 | 94 | $rl[] = new OneWayRoute($currentSectorId, $targetSectorId, $raceID, $sectors[$targetSectorId]->getPort()->getRaceID(), $sectors[$currentSectorId]->getPort()->getGoodDistance($goodId), $sectors[$targetSectorId]->getPort()->getGoodDistance($goodId), $distance, $goodId); |
95 | 95 | } |
96 | 96 | } |
@@ -118,7 +118,7 @@ discard block |
||
118 | 118 | foreach (\Globals::getGoods() as $goodId => $value) { |
119 | 119 | if ($goods[$goodId] === true) { |
120 | 120 | if ($sectors[$currentSectorId]->getPort()->getGoodTransaction($goodId) === TRADER_SELLS && |
121 | - $sectors[$targetSectorId]->getPort()->getGoodTransaction($goodId) === TRADER_BUYS) { |
|
121 | + $sectors[$targetSectorId]->getPort()->getGoodTransaction($goodId) === TRADER_BUYS) { |
|
122 | 122 | $owr = new OneWayRoute($currentSectorId, $targetSectorId, $sectors[$currentSectorId]->getPort()->getRaceID(), $sectors[$targetSectorId]->getPort()->getRaceID(), $sectors[$currentSectorId]->getPort()->getGoodDistance($goodId), $sectors[$targetSectorId]->getPort()->getGoodDistance($goodId), $distance, $goodId); |
123 | 123 | $fakeReturn = new OneWayRoute($targetSectorId, $currentSectorId, $sectors[$targetSectorId]->getPort()->getRaceID(), $sectors[$currentSectorId]->getPort()->getRaceID(), 0, 0, $distance, GOODS_NOTHING); |
124 | 124 | $mpr = new MultiplePortRoute($owr, $fakeReturn); |
@@ -21,7 +21,7 @@ |
||
21 | 21 | /** |
22 | 22 | * @var $messagePlayer SmrPlayer | string |
23 | 23 | */ |
24 | - $getName = function ($messagePlayer) use ($container, $account) : string { |
|
24 | + $getName = function($messagePlayer) use ($container, $account) : string { |
|
25 | 25 | $name = $messagePlayer; |
26 | 26 | if ($messagePlayer instanceof SmrPlayer) { |
27 | 27 | $name = $messagePlayer->getAccount()->getLogin(); |
@@ -310,7 +310,7 @@ discard block |
||
310 | 310 | public function setWeaponLocations(array $orderArray) { |
311 | 311 | $weapons = $this->weapons; |
312 | 312 | foreach ($orderArray as $newOrder => $oldOrder) { |
313 | - $this->weapons[$newOrder] =& $weapons[$oldOrder]; |
|
313 | + $this->weapons[$newOrder] = & $weapons[$oldOrder]; |
|
314 | 314 | } |
315 | 315 | $this->hasChangedWeapons = true; |
316 | 316 | } |
@@ -939,14 +939,14 @@ discard block |
||
939 | 939 | } |
940 | 940 | $results['DeadBeforeShot'] = false; |
941 | 941 | foreach ($this->weapons as $orderID => $weapon) { |
942 | - $results['Weapons'][$orderID] =& $weapon->shootPlayer($thisPlayer, array_rand_value($targetPlayers)); |
|
942 | + $results['Weapons'][$orderID] = & $weapon->shootPlayer($thisPlayer, array_rand_value($targetPlayers)); |
|
943 | 943 | if ($results['Weapons'][$orderID]['Hit']) { |
944 | 944 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
945 | 945 | } |
946 | 946 | } |
947 | 947 | if ($this->hasCDs()) { |
948 | 948 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
949 | - $results['Drones'] =& $thisCDs->shootPlayer($thisPlayer, array_rand_value($targetPlayers)); |
|
949 | + $results['Drones'] = & $thisCDs->shootPlayer($thisPlayer, array_rand_value($targetPlayers)); |
|
950 | 950 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
951 | 951 | } |
952 | 952 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLAYER)); |
@@ -964,7 +964,7 @@ discard block |
||
964 | 964 | } |
965 | 965 | $results['DeadBeforeShot'] = false; |
966 | 966 | foreach ($this->weapons as $orderID => $weapon) { |
967 | - $results['Weapons'][$orderID] =& $weapon->shootForces($thisPlayer, $forces); |
|
967 | + $results['Weapons'][$orderID] = & $weapon->shootForces($thisPlayer, $forces); |
|
968 | 968 | if ($results['Weapons'][$orderID]['Hit']) { |
969 | 969 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
970 | 970 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
@@ -978,7 +978,7 @@ discard block |
||
978 | 978 | } |
979 | 979 | if ($this->hasCDs()) { |
980 | 980 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
981 | - $results['Drones'] =& $thisCDs->shootForces($thisPlayer, $forces); |
|
981 | + $results['Drones'] = & $thisCDs->shootForces($thisPlayer, $forces); |
|
982 | 982 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
983 | 983 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
984 | 984 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); |
@@ -1003,14 +1003,14 @@ discard block |
||
1003 | 1003 | } |
1004 | 1004 | $results['DeadBeforeShot'] = false; |
1005 | 1005 | foreach ($this->weapons as $orderID => $weapon) { |
1006 | - $results['Weapons'][$orderID] =& $weapon->shootPort($thisPlayer, $port); |
|
1006 | + $results['Weapons'][$orderID] = & $weapon->shootPort($thisPlayer, $port); |
|
1007 | 1007 | if ($results['Weapons'][$orderID]['Hit']) { |
1008 | 1008 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
1009 | 1009 | } |
1010 | 1010 | } |
1011 | 1011 | if ($this->hasCDs()) { |
1012 | 1012 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
1013 | - $results['Drones'] =& $thisCDs->shootPort($thisPlayer, $port); |
|
1013 | + $results['Drones'] = & $thisCDs->shootPort($thisPlayer, $port); |
|
1014 | 1014 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
1015 | 1015 | } |
1016 | 1016 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PORT)); |
@@ -1041,14 +1041,14 @@ discard block |
||
1041 | 1041 | } |
1042 | 1042 | $results['DeadBeforeShot'] = false; |
1043 | 1043 | foreach ($this->weapons as $orderID => $weapon) { |
1044 | - $results['Weapons'][$orderID] =& $weapon->shootPlanet($thisPlayer, $planet, $delayed); |
|
1044 | + $results['Weapons'][$orderID] = & $weapon->shootPlanet($thisPlayer, $planet, $delayed); |
|
1045 | 1045 | if ($results['Weapons'][$orderID]['Hit']) { |
1046 | 1046 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
1047 | 1047 | } |
1048 | 1048 | } |
1049 | 1049 | if ($this->hasCDs()) { |
1050 | 1050 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
1051 | - $results['Drones'] =& $thisCDs->shootPlanet($thisPlayer, $planet, $delayed); |
|
1051 | + $results['Drones'] = & $thisCDs->shootPlanet($thisPlayer, $planet, $delayed); |
|
1052 | 1052 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
1053 | 1053 | } |
1054 | 1054 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLANET)); |
@@ -924,14 +924,14 @@ |
||
924 | 924 | |
925 | 925 | public function isFederal() { |
926 | 926 | return $this->getShipTypeID() == SHIP_TYPE_FEDERAL_DISCOVERY || |
927 | - $this->getShipTypeID() == SHIP_TYPE_FEDERAL_WARRANT || |
|
928 | - $this->getShipTypeID() == SHIP_TYPE_FEDERAL_ULTIMATUM; |
|
927 | + $this->getShipTypeID() == SHIP_TYPE_FEDERAL_WARRANT || |
|
928 | + $this->getShipTypeID() == SHIP_TYPE_FEDERAL_ULTIMATUM; |
|
929 | 929 | } |
930 | 930 | |
931 | 931 | public function isUnderground() { |
932 | 932 | return $this->getShipTypeID() == SHIP_TYPE_THIEF || |
933 | - $this->getShipTypeID() == SHIP_TYPE_ASSASSIN || |
|
934 | - $this->getShipTypeID() == SHIP_TYPE_DEATH_CRUISER; |
|
933 | + $this->getShipTypeID() == SHIP_TYPE_ASSASSIN || |
|
934 | + $this->getShipTypeID() == SHIP_TYPE_DEATH_CRUISER; |
|
935 | 935 | } |
936 | 936 | |
937 | 937 | public function &shootPlayers(array $targetPlayers) { |
@@ -1219,7 +1219,7 @@ discard block |
||
1219 | 1219 | do { |
1220 | 1220 | $targetPlayer = array_rand_value($targetPlayers); |
1221 | 1221 | } while ($results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()] > min($results['TotalShotsPerTargetPlayer'])); |
1222 | - $results['Weapons'][$orderID] =& $weapon->shootPlayerAsPort($this, $targetPlayer); |
|
1222 | + $results['Weapons'][$orderID] = & $weapon->shootPlayerAsPort($this, $targetPlayer); |
|
1223 | 1223 | $results['TotalShotsPerTargetPlayer'][$targetPlayer->getAccountID()]++; |
1224 | 1224 | if ($results['Weapons'][$orderID]['Hit']) { |
1225 | 1225 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
@@ -1228,7 +1228,7 @@ discard block |
||
1228 | 1228 | } |
1229 | 1229 | if ($this->hasCDs()) { |
1230 | 1230 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs(), true); |
1231 | - $results['Drones'] =& $thisCDs->shootPlayerAsPort($this, array_rand_value($targetPlayers)); |
|
1231 | + $results['Drones'] = & $thisCDs->shootPlayerAsPort($this, array_rand_value($targetPlayers)); |
|
1232 | 1232 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
1233 | 1233 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
1234 | 1234 | } |
@@ -460,20 +460,20 @@ |
||
460 | 460 | |
461 | 461 | if ($this->hasMines()) { |
462 | 462 | $thisMines = new SmrMines($this->getGameID(), $this->getMines()); |
463 | - $results['Results']['Mines'] =& $thisMines->shootPlayerAsForce($this, array_rand_value($targetPlayers), $minesAreAttacker); |
|
463 | + $results['Results']['Mines'] = & $thisMines->shootPlayerAsForce($this, array_rand_value($targetPlayers), $minesAreAttacker); |
|
464 | 464 | $results['TotalDamage'] += $results['Results']['Mines']['ActualDamage']['TotalDamage']; |
465 | 465 | } |
466 | 466 | |
467 | 467 | if ($this->hasCDs()) { |
468 | 468 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
469 | - $results['Results']['Drones'] =& $thisCDs->shootPlayerAsForce($this, array_rand_value($targetPlayers)); |
|
469 | + $results['Results']['Drones'] = & $thisCDs->shootPlayerAsForce($this, array_rand_value($targetPlayers)); |
|
470 | 470 | $results['TotalDamage'] += $results['Results']['Drones']['ActualDamage']['TotalDamage']; |
471 | 471 | } |
472 | 472 | |
473 | 473 | if (!$minesAreAttacker) { |
474 | 474 | if ($this->hasSDs()) { |
475 | 475 | $thisSDs = new SmrScoutDrones($this->getGameID(), $this->getSDs()); |
476 | - $results['Results']['Scouts'] =& $thisSDs->shootPlayerAsForce($this, array_rand_value($targetPlayers)); |
|
476 | + $results['Results']['Scouts'] = & $thisSDs->shootPlayerAsForce($this, array_rand_value($targetPlayers)); |
|
477 | 477 | $results['TotalDamage'] += $results['Results']['Scouts']['ActualDamage']['TotalDamage']; |
478 | 478 | } |
479 | 479 | } |
@@ -35,7 +35,7 @@ |
||
35 | 35 | } |
36 | 36 | $helper = self::getTwitterObj($_SESSION['TwitterToken']); |
37 | 37 | $accessToken = $helper->oauth('oauth/access_token', |
38 | - ['oauth_verifier' => \Request::get('oauth_verifier')]); |
|
38 | + ['oauth_verifier' => \Request::get('oauth_verifier')]); |
|
39 | 39 | $auth = self::getTwitterObj($accessToken); |
40 | 40 | $userInfo = $auth->get('account/verify_credentials', ['include_email' => 'true']); |
41 | 41 | if ($auth->getLastHttpCode() == 200) { |