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@@ -19,8 +19,8 @@ discard block |
||
19 | 19 | 1 => array("pipe", "w") // stdout is a pipe that the child will write to |
20 | 20 | ); |
21 | 21 | $engine = proc_open(UCI_CHESS_ENGINE, $descriptorSpec, $pipes); |
22 | - $toEngine =& $pipes[0]; |
|
23 | - $fromEngine =& $pipes[1]; |
|
22 | + $toEngine = & $pipes[0]; |
|
23 | + $fromEngine = & $pipes[1]; |
|
24 | 24 | |
25 | 25 | function readFromEngine($block = true) { |
26 | 26 | global $fromEngine; |
@@ -84,5 +84,5 @@ discard block |
||
84 | 84 | function debug($message, $debugObject = null) { |
85 | 85 | global $account, $var, $db; |
86 | 86 | echo date('Y-m-d H:i:s - ') . $message . ($debugObject !== null ? EOL . var_export($debugObject, true) : '') . EOL; |
87 | - $db->query('INSERT INTO npc_logs (script_id, npc_id, time, message, debug_info, var) VALUES (' . (defined('SCRIPT_ID') ? SCRIPT_ID : 0) . ', ' . (is_object($account) ? $account->getAccountID() : 0) . ',NOW(),' . $db->escapeString($message) . ',' . $db->escapeString(var_export($debugObject,true)) . ',' . $db->escapeString(var_export($var, true)) . ')'); |
|
87 | + $db->query('INSERT INTO npc_logs (script_id, npc_id, time, message, debug_info, var) VALUES (' . (defined('SCRIPT_ID') ? SCRIPT_ID : 0) . ', ' . (is_object($account) ? $account->getAccountID() : 0) . ',NOW(),' . $db->escapeString($message) . ',' . $db->escapeString(var_export($debugObject, true)) . ',' . $db->escapeString(var_export($var, true)) . ')'); |
|
88 | 88 | } |
@@ -1,5 +1,5 @@ discard block |
||
1 | 1 | <?php |
2 | -$CombatPort =& $PortCombatResults['Port']; |
|
2 | +$CombatPort = & $PortCombatResults['Port']; |
|
3 | 3 | $TotalDamage = $PortCombatResults['TotalDamage']; |
4 | 4 | if ($MinimalDisplay) { |
5 | 5 | echo $CombatPort->getDisplayName(); |
@@ -12,13 +12,13 @@ discard block |
||
12 | 12 | } |
13 | 13 | if (isset($PortCombatResults['Weapons']) && is_array($PortCombatResults['Weapons'])) { |
14 | 14 | foreach ($PortCombatResults['Weapons'] as $WeaponResults) { |
15 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
16 | - $ShotHit =& $WeaponResults['Hit']; |
|
17 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
18 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
19 | - $TargetPlayer =& $WeaponResults['TargetPlayer']; |
|
15 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
16 | + $ShotHit = & $WeaponResults['Hit']; |
|
17 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
18 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
19 | + $TargetPlayer = & $WeaponResults['TargetPlayer']; |
|
20 | 20 | |
21 | - echo $CombatPort->getDisplayName() ?> fires an <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
21 | + echo $CombatPort->getDisplayName() ?> fires an <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
22 | 22 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
23 | 23 | if (!$ShotHit) { |
24 | 24 | ?> and misses<?php |
@@ -37,9 +37,9 @@ discard block |
||
37 | 37 | } else { |
38 | 38 | ?> destroying <?php |
39 | 39 | $DamageTypes = 0; |
40 | - if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
41 | - if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
42 | - if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
40 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
41 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
42 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
43 | 43 | |
44 | 44 | if ($ActualDamage['Shield'] > 0) { |
45 | 45 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
@@ -56,21 +56,21 @@ discard block |
||
56 | 56 | } ?>. |
57 | 57 | <br /><?php |
58 | 58 | if ($ShotHit && $ActualDamage['KillingShot']) { |
59 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc.php',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer)); |
|
59 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc.php', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer)); |
|
60 | 60 | } |
61 | 61 | } |
62 | 62 | } |
63 | 63 | if (isset($PortCombatResults['Drones'])) { |
64 | - $Drones =& $PortCombatResults['Drones']; |
|
65 | - $ActualDamage =& $Drones['ActualDamage']; |
|
66 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
67 | - $TargetPlayer =& $Drones['TargetPlayer']; |
|
64 | + $Drones = & $PortCombatResults['Drones']; |
|
65 | + $ActualDamage = & $Drones['ActualDamage']; |
|
66 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
67 | + $TargetPlayer = & $Drones['TargetPlayer']; |
|
68 | 68 | |
69 | 69 | echo $CombatPort->getDisplayName(); |
70 | 70 | if ($WeaponDamage['Launched'] == 0) { |
71 | 71 | ?> fails to launch it's combat drones<?php |
72 | 72 | } else { |
73 | - ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
73 | + ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
74 | 74 | if (!$ActualDamage['TargetAlreadyDead']) { |
75 | 75 | if ($ActualDamage['TotalDamage'] == 0) { |
76 | 76 | if ($WeaponDamage['Shield'] > 0) { |
@@ -1,7 +1,7 @@ discard block |
||
1 | 1 | <?php |
2 | 2 | foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
3 | - $ShootingPlayer =& $TraderResults['Player']; |
|
4 | - $TotalDamage =& $TraderResults['TotalDamage']; |
|
3 | + $ShootingPlayer = & $TraderResults['Player']; |
|
4 | + $TotalDamage = & $TraderResults['TotalDamage']; |
|
5 | 5 | if ($MinimalDisplay && !$ThisPlayer->equals($ShootingPlayer)) { |
6 | 6 | echo $ShootingPlayer->getDisplayName(); |
7 | 7 | if ($TotalDamage > 0) { |
@@ -17,13 +17,13 @@ discard block |
||
17 | 17 | } else { |
18 | 18 | if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
19 | 19 | foreach ($TraderResults['Weapons'] as $WeaponResults) { |
20 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
21 | - $ShotHit =& $WeaponResults['Hit']; |
|
22 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
23 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
24 | - $TargetPort =& $WeaponResults['TargetPort']; |
|
20 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
21 | + $ShotHit = & $WeaponResults['Hit']; |
|
22 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
23 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
24 | + $TargetPort = & $WeaponResults['TargetPort']; |
|
25 | 25 | |
26 | - echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?>the remnants of <?php } echo $TargetPort->getDisplayName(); |
|
26 | + echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?>the remnants of <?php } echo $TargetPort->getDisplayName(); |
|
27 | 27 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
28 | 28 | if (!$ShotHit) { |
29 | 29 | ?> and misses every critical system<?php |
@@ -42,9 +42,9 @@ discard block |
||
42 | 42 | } else { |
43 | 43 | ?> destroying <?php |
44 | 44 | $DamageTypes = 0; |
45 | - if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
46 | - if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
47 | - if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
45 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
46 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
47 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
48 | 48 | |
49 | 49 | if ($ActualDamage['Shield'] > 0) { |
50 | 50 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
@@ -61,15 +61,15 @@ discard block |
||
61 | 61 | } ?>. |
62 | 62 | <br /><?php |
63 | 63 | if ($ShotHit && $ActualDamage['KillingShot']) { |
64 | - $this->includeTemplate('includes/PortKillMessage.inc.php',array('KillResults'=>$WeaponResults['KillResults'],'TargetPort'=>$TargetPort,'ShootingPlayer'=>$ShootingPlayer)); |
|
64 | + $this->includeTemplate('includes/PortKillMessage.inc.php', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPort'=>$TargetPort, 'ShootingPlayer'=>$ShootingPlayer)); |
|
65 | 65 | } |
66 | 66 | } |
67 | 67 | } |
68 | 68 | if (isset($TraderResults['Drones'])) { |
69 | - $Drones =& $TraderResults['Drones']; |
|
70 | - $ActualDamage =& $Drones['ActualDamage']; |
|
71 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
72 | - $TargetPort =& $Drones['TargetPort']; |
|
69 | + $Drones = & $TraderResults['Drones']; |
|
70 | + $ActualDamage = & $Drones['ActualDamage']; |
|
71 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
72 | + $TargetPort = & $Drones['TargetPort']; |
|
73 | 73 | |
74 | 74 | echo $ShootingPlayer->getDisplayName(); |
75 | 75 | if ($WeaponDamage['Launched'] == 0) { |
@@ -2,37 +2,37 @@ discard block |
||
2 | 2 | |
3 | 3 | if (is_array($TraderTeamCombatResults['Traders'])) { |
4 | 4 | foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
5 | - $ShootingPlayer =& $TraderResults['Player']; |
|
6 | - $TotalDamage =& $TraderResults['TotalDamage']; |
|
5 | + $ShootingPlayer = & $TraderResults['Player']; |
|
6 | + $TotalDamage = & $TraderResults['TotalDamage']; |
|
7 | 7 | if ($TraderResults['DeadBeforeShot']) { |
8 | 8 | echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php |
9 | 9 | } else { |
10 | 10 | if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
11 | 11 | foreach ($TraderResults['Weapons'] as $WeaponResults) { |
12 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
13 | - $ShotHit =& $WeaponResults['Hit']; |
|
14 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
15 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
16 | - $TargetPlayer =& $WeaponResults['TargetPlayer']; |
|
12 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
13 | + $ShotHit = & $WeaponResults['Hit']; |
|
14 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
15 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
16 | + $TargetPlayer = & $WeaponResults['TargetPlayer']; |
|
17 | 17 | |
18 | - echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at<?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once<?php } ?> the forces<?php |
|
18 | + echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at<?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once<?php } ?> the forces<?php |
|
19 | 19 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
20 | 20 | if (!$ShotHit) { |
21 | 21 | ?> and misses<?php |
22 | 22 | } elseif ($ActualDamage['TotalDamage'] == 0) { |
23 | 23 | if ($WeaponDamage['Shield'] > 0) { |
24 | - ?> which proves ineffective against the <?php if ($ActualDamage['HasMines']){ ?>mines<?php } elseif ($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } |
|
24 | + ?> which proves ineffective against the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } elseif ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } |
|
25 | 25 | } elseif ($WeaponDamage['Armour'] > 0) { |
26 | - ?> which is deflected by the <?php if ($ActualDamage['HasMines']){ ?>mines<?php } elseif ($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } ?> shields<?php |
|
26 | + ?> which is deflected by the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } elseif ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } ?> shields<?php |
|
27 | 27 | } else { |
28 | 28 | ?> but it cannot do any damage<?php |
29 | 29 | } |
30 | 30 | } else { |
31 | 31 | ?> destroying <?php |
32 | 32 | $DamageTypes = 0; |
33 | - if ($ActualDamage['NumMines'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
34 | - if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
35 | - if ($ActualDamage['NumSDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
33 | + if ($ActualDamage['NumMines'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
34 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
35 | + if ($ActualDamage['NumSDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
36 | 36 | |
37 | 37 | if ($ActualDamage['NumMines'] > 0) { |
38 | 38 | ?><span class="red"><?php echo number_format($ActualDamage['NumMines']) ?></span> mines<?php |
@@ -54,31 +54,31 @@ discard block |
||
54 | 54 | } |
55 | 55 | } |
56 | 56 | if (isset($TraderResults['Drones'])) { |
57 | - $Drones =& $TraderResults['Drones']; |
|
58 | - $ActualDamage =& $Drones['ActualDamage']; |
|
59 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
60 | - $TargetPlayer =& $Drones['TargetPlayer']; |
|
57 | + $Drones = & $TraderResults['Drones']; |
|
58 | + $ActualDamage = & $Drones['ActualDamage']; |
|
59 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
60 | + $TargetPlayer = & $Drones['TargetPlayer']; |
|
61 | 61 | |
62 | 62 | echo $ShootingPlayer->getDisplayName(); |
63 | 63 | if ($WeaponDamage['Launched'] == 0) { |
64 | 64 | ?> fails to launch their combat drones<?php |
65 | 65 | } else { |
66 | - ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at<?php if ($ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } ?> the forces<?php |
|
66 | + ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at<?php if ($ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } ?> the forces<?php |
|
67 | 67 | if (!$ActualDamage['TargetAlreadyDead']) { |
68 | 68 | if ($ActualDamage['TotalDamage'] == 0) { |
69 | 69 | if ($WeaponDamage['Shield'] > 0) { |
70 | - ?> which prove ineffective against the <?php if ($ActualDamage['HasMines']){ ?>mines<?php } elseif ($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } |
|
70 | + ?> which prove ineffective against the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } elseif ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } |
|
71 | 71 | } elseif ($WeaponDamage['Armour'] > 0) { |
72 | 72 | ?> which is deflected by the <?php |
73 | - if ($ActualDamage['HasMines']){ ?>mines<?php } elseif ($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } ?> shields<?php |
|
73 | + if ($ActualDamage['HasMines']) { ?>mines<?php } elseif ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } ?> shields<?php |
|
74 | 74 | } else { |
75 | 75 | ?> but they cannot do any damage<?php |
76 | 76 | } |
77 | 77 | } else { |
78 | 78 | $DamageTypes = 0; |
79 | - if ($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { $DamageTypes = $DamageTypes+1; } |
|
80 | - if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
81 | - if ($ActualDamage['NumSDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
79 | + if ($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { $DamageTypes = $DamageTypes + 1; } |
|
80 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
81 | + if ($ActualDamage['NumSDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
82 | 82 | |
83 | 83 | if ($WeaponDamage['Kamikaze'] == 0) { |
84 | 84 | ?> destroying <?php |
@@ -120,4 +120,4 @@ discard block |
||
120 | 120 | } |
121 | 121 | } |
122 | 122 | $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?> |
123 | -This fleet <?php if ($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>. |
|
123 | +This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>. |
@@ -12,13 +12,13 @@ discard block |
||
12 | 12 | } |
13 | 13 | if (isset($PlanetCombatResults['Weapons']) && is_array($PlanetCombatResults['Weapons'])) { |
14 | 14 | foreach ($PlanetCombatResults['Weapons'] as $WeaponResults) { |
15 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
16 | - $ShotHit =& $WeaponResults['Hit']; |
|
17 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
18 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
19 | - $TargetPlayer =& $WeaponResults['TargetPlayer']; |
|
15 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
16 | + $ShotHit = & $WeaponResults['Hit']; |
|
17 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
18 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
19 | + $TargetPlayer = & $WeaponResults['TargetPlayer']; |
|
20 | 20 | |
21 | - echo $CombatPlanet->getCombatName() ?> fires a <?php echo $ShootingWeapon->getName(); ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
21 | + echo $CombatPlanet->getCombatName() ?> fires a <?php echo $ShootingWeapon->getName(); ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
22 | 22 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
23 | 23 | if (!$ShotHit) { |
24 | 24 | ?> and misses<?php |
@@ -37,9 +37,9 @@ discard block |
||
37 | 37 | } else { |
38 | 38 | ?> destroying <?php |
39 | 39 | $DamageTypes = 0; |
40 | - if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
41 | - if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
42 | - if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
40 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
41 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
42 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
43 | 43 | |
44 | 44 | if ($ActualDamage['Shield'] > 0) { |
45 | 45 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']); ?></span> shields<?php |
@@ -56,25 +56,25 @@ discard block |
||
56 | 56 | } ?>. |
57 | 57 | <br /><?php |
58 | 58 | if ($ShotHit && $ActualDamage['KillingShot']) { |
59 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc.php',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer)); |
|
59 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc.php', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer)); |
|
60 | 60 | } |
61 | 61 | } |
62 | 62 | } |
63 | 63 | if (isset($PlanetCombatResults['Drones'])) { |
64 | - $Drones =& $PlanetCombatResults['Drones']; |
|
65 | - $ActualDamage =& $Drones['ActualDamage']; |
|
66 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
67 | - $TargetPlayer =& $Drones['TargetPlayer']; |
|
64 | + $Drones = & $PlanetCombatResults['Drones']; |
|
65 | + $ActualDamage = & $Drones['ActualDamage']; |
|
66 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
67 | + $TargetPlayer = & $Drones['TargetPlayer']; |
|
68 | 68 | $DamageTypes = 0; |
69 | - if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
70 | - if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
71 | - if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
69 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
70 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
71 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
72 | 72 | |
73 | 73 | echo $CombatPlanet->getCombatName(); |
74 | 74 | if ($WeaponDamage['Launched'] == 0) { |
75 | 75 | ?> fails to launch it's combat drones<?php |
76 | 76 | } else { |
77 | - ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
77 | + ?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName(); |
|
78 | 78 | if (!$ActualDamage['TargetAlreadyDead']) { |
79 | 79 | if ($ActualDamage['TotalDamage'] == 0) { |
80 | 80 | if ($WeaponDamage['Shield'] > 0) { |
@@ -106,7 +106,7 @@ discard block |
||
106 | 106 | } ?>. |
107 | 107 | <br /><?php |
108 | 108 | if ($ActualDamage['KillingShot']) { |
109 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc.php',array('KillResults'=>$Drones['KillResults'],'TargetPlayer'=>$TargetPlayer)); |
|
109 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc.php', array('KillResults'=>$Drones['KillResults'], 'TargetPlayer'=>$TargetPlayer)); |
|
110 | 110 | } |
111 | 111 | } |
112 | 112 |
@@ -1,19 +1,19 @@ discard block |
||
1 | 1 | <?php |
2 | 2 | if (is_array($TraderTeamCombatResults['Traders'])) { |
3 | 3 | foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
4 | - $ShootingPlayer =& $TraderResults['Player']; |
|
5 | - $TotalDamage =& $TraderResults['TotalDamage']; |
|
4 | + $ShootingPlayer = & $TraderResults['Player']; |
|
5 | + $TotalDamage = & $TraderResults['TotalDamage']; |
|
6 | 6 | |
7 | 7 | if ($TraderResults['DeadBeforeShot']) { |
8 | 8 | echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php |
9 | 9 | } else { |
10 | 10 | if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
11 | 11 | foreach ($TraderResults['Weapons'] as $WeaponResults) { |
12 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
13 | - $ShotHit =& $WeaponResults['Hit']; |
|
14 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
15 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
16 | - $TargetPlayer =& $WeaponResults['TargetPlayer']; |
|
12 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
13 | + $ShotHit = & $WeaponResults['Hit']; |
|
14 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
15 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
16 | + $TargetPlayer = & $WeaponResults['TargetPlayer']; |
|
17 | 17 | |
18 | 18 | echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php |
19 | 19 | if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { |
@@ -38,9 +38,9 @@ discard block |
||
38 | 38 | } else { |
39 | 39 | ?> destroying <?php |
40 | 40 | $DamageTypes = 0; |
41 | - if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
42 | - if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
43 | - if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
41 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
42 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
43 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
44 | 44 | |
45 | 45 | if ($ActualDamage['Shield'] > 0) { |
46 | 46 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
@@ -57,19 +57,19 @@ discard block |
||
57 | 57 | } ?>. |
58 | 58 | <br /><?php |
59 | 59 | if ($ShotHit && $ActualDamage['KillingShot']) { |
60 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc.php',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer,'ShootingPlayer'=>$ShootingPlayer)); |
|
60 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc.php', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer, 'ShootingPlayer'=>$ShootingPlayer)); |
|
61 | 61 | } |
62 | 62 | } |
63 | 63 | } |
64 | 64 | if (isset($TraderResults['Drones'])) { |
65 | - $Drones =& $TraderResults['Drones']; |
|
66 | - $ActualDamage =& $Drones['ActualDamage']; |
|
67 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
68 | - $TargetPlayer =& $Drones['TargetPlayer']; |
|
65 | + $Drones = & $TraderResults['Drones']; |
|
66 | + $ActualDamage = & $Drones['ActualDamage']; |
|
67 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
68 | + $TargetPlayer = & $Drones['TargetPlayer']; |
|
69 | 69 | $DamageTypes = 0; |
70 | - if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
71 | - if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
72 | - if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
70 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
71 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
72 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
73 | 73 | |
74 | 74 | echo $ShootingPlayer->getDisplayName(); |
75 | 75 | if ($WeaponDamage['Launched'] == 0) { |
@@ -112,7 +112,7 @@ discard block |
||
112 | 112 | } ?>. |
113 | 113 | <br /><?php |
114 | 114 | if ($ActualDamage['KillingShot']) { |
115 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc.php',array('KillResults'=>$Drones['KillResults'],'TargetPlayer'=>$TargetPlayer,'ShootingPlayer'=>$ShootingPlayer)); |
|
115 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc.php', array('KillResults'=>$Drones['KillResults'], 'TargetPlayer'=>$TargetPlayer, 'ShootingPlayer'=>$ShootingPlayer)); |
|
116 | 116 | } |
117 | 117 | } |
118 | 118 | } |
@@ -128,4 +128,4 @@ discard block |
||
128 | 128 | } |
129 | 129 | } |
130 | 130 | $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?> |
131 | -This fleet <?php if ($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /> |
|
131 | +This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /> |
@@ -1,7 +1,7 @@ discard block |
||
1 | 1 | <?php |
2 | 2 | foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) { |
3 | - $ShootingPlayer =& $TraderResults['Player']; |
|
4 | - $TotalDamage =& $TraderResults['TotalDamage']; |
|
3 | + $ShootingPlayer = & $TraderResults['Player']; |
|
4 | + $TotalDamage = & $TraderResults['TotalDamage']; |
|
5 | 5 | if ($MinimalDisplay && !$ThisPlayer->equals($ShootingPlayer)) { |
6 | 6 | echo $ShootingPlayer->getDisplayName(); |
7 | 7 | if ($TotalDamage > 0) { |
@@ -17,13 +17,13 @@ discard block |
||
17 | 17 | } else { |
18 | 18 | if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) { |
19 | 19 | foreach ($TraderResults['Weapons'] as $WeaponResults) { |
20 | - $ShootingWeapon =& $WeaponResults['Weapon']; |
|
21 | - $ShotHit =& $WeaponResults['Hit']; |
|
22 | - $ActualDamage =& $WeaponResults['ActualDamage']; |
|
23 | - $WeaponDamage =& $WeaponResults['WeaponDamage']; |
|
24 | - $TargetPlanet =& $WeaponResults['TargetPlanet']; |
|
20 | + $ShootingWeapon = & $WeaponResults['Weapon']; |
|
21 | + $ShotHit = & $WeaponResults['Hit']; |
|
22 | + $ActualDamage = & $WeaponResults['ActualDamage']; |
|
23 | + $WeaponDamage = & $WeaponResults['WeaponDamage']; |
|
24 | + $TargetPlanet = & $WeaponResults['TargetPlanet']; |
|
25 | 25 | |
26 | - echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlanet->getCombatName(); |
|
26 | + echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlanet->getCombatName(); |
|
27 | 27 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
28 | 28 | if (!$ShotHit) { |
29 | 29 | ?> and misses<?php |
@@ -42,9 +42,9 @@ discard block |
||
42 | 42 | } else { |
43 | 43 | ?> destroying <?php |
44 | 44 | $DamageTypes = 0; |
45 | - if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
46 | - if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
47 | - if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
45 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
46 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
47 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
48 | 48 | |
49 | 49 | if ($ActualDamage['Shield'] > 0) { |
50 | 50 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
@@ -61,19 +61,19 @@ discard block |
||
61 | 61 | } ?>. |
62 | 62 | <br /><?php |
63 | 63 | if ($ShotHit && $ActualDamage['KillingShot']) { |
64 | - $this->includeTemplate('includes/PlanetKillMessage.inc.php',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlanet'=>$TargetPlanet)); |
|
64 | + $this->includeTemplate('includes/PlanetKillMessage.inc.php', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlanet'=>$TargetPlanet)); |
|
65 | 65 | } |
66 | 66 | } |
67 | 67 | } |
68 | 68 | if (isset($TraderResults['Drones'])) { |
69 | - $Drones =& $TraderResults['Drones']; |
|
70 | - $ActualDamage =& $Drones['ActualDamage']; |
|
71 | - $WeaponDamage =& $Drones['WeaponDamage']; |
|
72 | - $TargetPlanet =& $Drones['TargetPlanet']; |
|
69 | + $Drones = & $TraderResults['Drones']; |
|
70 | + $ActualDamage = & $Drones['ActualDamage']; |
|
71 | + $WeaponDamage = & $Drones['WeaponDamage']; |
|
72 | + $TargetPlanet = & $Drones['TargetPlanet']; |
|
73 | 73 | $DamageTypes = 0; |
74 | - if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
75 | - if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
76 | - if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
74 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
75 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
76 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
77 | 77 | |
78 | 78 | echo $ShootingPlayer->getDisplayName(); |
79 | 79 | if ($WeaponDamage['Launched'] == 0) { |
@@ -116,7 +116,7 @@ discard block |
||
116 | 116 | } ?>. |
117 | 117 | <br /><?php |
118 | 118 | if ($ActualDamage['KillingShot']) { |
119 | - $this->includeTemplate('includes/PlanetKillMessage.inc.php',array('KillResults'=>$Drones['KillResults'],'TargetPlanet'=>$TargetPlanet)); |
|
119 | + $this->includeTemplate('includes/PlanetKillMessage.inc.php', array('KillResults'=>$Drones['KillResults'], 'TargetPlanet'=>$TargetPlanet)); |
|
120 | 120 | } |
121 | 121 | } |
122 | 122 | } |
@@ -131,7 +131,7 @@ discard block |
||
131 | 131 | } ?>.<br /><br /><?php |
132 | 132 | } |
133 | 133 | $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?> |
134 | -This fleet <?php if ($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /><?php |
|
134 | +This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /><?php |
|
135 | 135 | foreach ($TraderTeamCombatResults['Downgrades'] as $structureID => $numDestroyed) { ?> |
136 | 136 | This team destroys <span class="red"><?php echo $numDestroyed; ?> </span><?php echo pluralise($TargetPlanet->getStructureTypes($structureID)->name(), $numDestroyed); ?>.<br /><?php |
137 | 137 | } ?> |
@@ -1,11 +1,11 @@ discard block |
||
1 | 1 | <?php |
2 | 2 | if (isset($ForcesCombatResults['Results']) && is_array($ForcesCombatResults['Results'])) { |
3 | 3 | foreach ($ForcesCombatResults['Results'] as $ForceType => $ForceResults) { |
4 | - $ShootingWeapon =& $ForceResults['Weapon']; |
|
5 | - $ShotHit =& $ForceResults['Hit']; |
|
6 | - $ActualDamage =& $ForceResults['ActualDamage']; |
|
7 | - $WeaponDamage =& $ForceResults['WeaponDamage']; |
|
8 | - $TargetPlayer =& $ForceResults['TargetPlayer']; |
|
4 | + $ShootingWeapon = & $ForceResults['Weapon']; |
|
5 | + $ShotHit = & $ForceResults['Hit']; |
|
6 | + $ActualDamage = & $ForceResults['ActualDamage']; |
|
7 | + $WeaponDamage = & $ForceResults['WeaponDamage']; |
|
8 | + $TargetPlayer = & $ForceResults['TargetPlayer']; |
|
9 | 9 | ?> |
10 | 10 | <span class="cds"><?php echo $ActualDamage['Launched'] ?? $WeaponDamage['Launched']; ?></span><?php |
11 | 11 | if ($ForceType == 'Mines') { |
@@ -16,7 +16,7 @@ discard block |
||
16 | 16 | ?> scout drones kamikaze themselves against <?php |
17 | 17 | } |
18 | 18 | |
19 | - if ($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } |
|
19 | + if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } |
|
20 | 20 | echo $TargetPlayer->getDisplayName(); |
21 | 21 | if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) { |
22 | 22 | if (!$ShotHit) { |
@@ -37,9 +37,9 @@ discard block |
||
37 | 37 | ?> destroying <?php |
38 | 38 | } |
39 | 39 | $DamageTypes = 0; |
40 | - if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
41 | - if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
42 | - if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; } |
|
40 | + if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
41 | + if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
42 | + if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; } |
|
43 | 43 | |
44 | 44 | if ($ActualDamage['Shield'] > 0) { |
45 | 45 | ?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php |
@@ -55,7 +55,7 @@ discard block |
||
55 | 55 | } ?>. |
56 | 56 | <br /><?php |
57 | 57 | if ($ShotHit && $ActualDamage['KillingShot']) { |
58 | - $this->includeTemplate('includes/TraderCombatKillMessage.inc.php',array('KillResults'=>$ForceResults['KillResults'],'TargetPlayer'=>$TargetPlayer)); |
|
58 | + $this->includeTemplate('includes/TraderCombatKillMessage.inc.php', array('KillResults'=>$ForceResults['KillResults'], 'TargetPlayer'=>$TargetPlayer)); |
|
59 | 59 | } |
60 | 60 | } |
61 | 61 | } |
@@ -63,5 +63,5 @@ discard block |
||
63 | 63 | ?>Forces are <span class="red">DESTROYED!</span><br /><?php |
64 | 64 | } |
65 | 65 | |
66 | -$TotalDamage =& $ForcesCombatResults['TotalDamage'] ?> |
|
67 | -The forces <?php if ($TotalDamage > 0){ ?>hit for a total of <span class="red"><?php echo number_format($TotalDamage) ?></span> damage in this round of combat<?php } else{ ?>do no damage this round<?php } ?>. |
|
66 | +$TotalDamage = & $ForcesCombatResults['TotalDamage'] ?> |
|
67 | +The forces <?php if ($TotalDamage > 0) { ?>hit for a total of <span class="red"><?php echo number_format($TotalDamage) ?></span> damage in this round of combat<?php } else { ?>do no damage this round<?php } ?>. |
@@ -79,12 +79,12 @@ discard block |
||
79 | 79 | 'exp_gain' => 540, |
80 | 80 | ], |
81 | 81 | ]; |
82 | - public function name() { return "Terran Planet"; } |
|
83 | - public function imageLink() { return "images/planet1.png"; } |
|
84 | - public function description() { return "A lush world, with forests, seas, sweeping meadows, and indigenous lifeforms."; } |
|
82 | + public function name() { return "Terran Planet"; } |
|
83 | + public function imageLink() { return "images/planet1.png"; } |
|
84 | + public function description() { return "A lush world, with forests, seas, sweeping meadows, and indigenous lifeforms."; } |
|
85 | 85 | public function maxAttackers() { return 10; } |
86 | - public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
87 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
86 | + public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
87 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
88 | 88 | } |
89 | 89 | |
90 | 90 | class AridPlanet extends SmrPlanetType { |
@@ -108,12 +108,12 @@ discard block |
||
108 | 108 | 'exp_gain' => 180, |
109 | 109 | ], |
110 | 110 | ]; |
111 | - public function name() { return "Arid Planet"; } |
|
112 | - public function imageLink() { return "images/planet2.png"; } |
|
113 | - public function description() { return "A world mostly devoid of surface water, but capable of supporting life."; } |
|
111 | + public function name() { return "Arid Planet"; } |
|
112 | + public function imageLink() { return "images/planet2.png"; } |
|
113 | + public function description() { return "A world mostly devoid of surface water, but capable of supporting life."; } |
|
114 | 114 | public function maxAttackers() { return 5; } |
115 | - public function maxLanded() { return 5; } |
|
116 | - public function menuOptions() { return ['CONSTRUCTION', 'DEFENSE', 'STOCKPILE', 'OWNERSHIP']; } |
|
115 | + public function maxLanded() { return 5; } |
|
116 | + public function menuOptions() { return ['CONSTRUCTION', 'DEFENSE', 'STOCKPILE', 'OWNERSHIP']; } |
|
117 | 117 | } |
118 | 118 | |
119 | 119 | class DwarfPlanet extends SmrPlanetType { |
@@ -137,12 +137,12 @@ discard block |
||
137 | 137 | 'exp_gain' => 540, |
138 | 138 | ], |
139 | 139 | ]; |
140 | - public function name() { return "Dwarf Planet"; } |
|
141 | - public function imageLink() { return "images/planet3.png"; } |
|
142 | - public function description() { return "A smaller than usual planet, with no native life present."; } |
|
140 | + public function name() { return "Dwarf Planet"; } |
|
141 | + public function imageLink() { return "images/planet3.png"; } |
|
142 | + public function description() { return "A smaller than usual planet, with no native life present."; } |
|
143 | 143 | public function maxAttackers() { return 5; } |
144 | - public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
145 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
144 | + public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
145 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
146 | 146 | } |
147 | 147 | |
148 | 148 | class ProtoPlanet extends SmrPlanetType { |
@@ -178,12 +178,12 @@ discard block |
||
178 | 178 | 'exp_gain' => 540, |
179 | 179 | ], |
180 | 180 | ]; |
181 | - public function name() { return "Protoplanet"; } |
|
182 | - public function imageLink() { return "images/planet5.png"; } |
|
183 | - public function description() { return "A developing planet, not yet able to support the infrastructure of advanced technologies."; } |
|
181 | + public function name() { return "Protoplanet"; } |
|
182 | + public function imageLink() { return "images/planet5.png"; } |
|
183 | + public function description() { return "A developing planet, not yet able to support the infrastructure of advanced technologies."; } |
|
184 | 184 | public function maxAttackers() { return 5; } |
185 | - public function maxLanded() { return 5; } |
|
186 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
185 | + public function maxLanded() { return 5; } |
|
186 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
187 | 187 | } |
188 | 188 | |
189 | 189 | class DefenseWorld extends SmrPlanetType { |
@@ -213,10 +213,10 @@ discard block |
||
213 | 213 | 'exp_gain' => 9, |
214 | 214 | ], |
215 | 215 | ]; |
216 | - public function name() { return "Defense World"; } |
|
217 | - public function imageLink() { return "images/planet4.png"; } |
|
218 | - public function description() { return "A fully armed and operational battle station loaded with excessive firepower."; } |
|
216 | + public function name() { return "Defense World"; } |
|
217 | + public function imageLink() { return "images/planet4.png"; } |
|
218 | + public function description() { return "A fully armed and operational battle station loaded with excessive firepower."; } |
|
219 | 219 | public function maxAttackers() { return 10; } |
220 | - public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
221 | - public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
220 | + public function maxLanded() { return self::MAX_LANDED_UNLIMITED; } |
|
221 | + public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; } |
|
222 | 222 | } |