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Passed
Pull Request — master (#1005)
by Dan
04:25
created
src/tools/npc/chess.php 1 patch
Spacing   +3 added lines, -3 removed lines patch added patch discarded remove patch
@@ -19,8 +19,8 @@  discard block
 block discarded – undo
19 19
 		1 => array("pipe", "w")  // stdout is a pipe that the child will write to
20 20
 	);
21 21
 	$engine = proc_open(UCI_CHESS_ENGINE, $descriptorSpec, $pipes);
22
-	$toEngine =& $pipes[0];
23
-	$fromEngine =& $pipes[1];
22
+	$toEngine = & $pipes[0];
23
+	$fromEngine = & $pipes[1];
24 24
 
25 25
 	function readFromEngine($block = true) {
26 26
 		global $fromEngine;
@@ -84,5 +84,5 @@  discard block
 block discarded – undo
84 84
 function debug($message, $debugObject = null) {
85 85
 	global $account, $var, $db;
86 86
 	echo date('Y-m-d H:i:s - ') . $message . ($debugObject !== null ? EOL . var_export($debugObject, true) : '') . EOL;
87
-	$db->query('INSERT INTO npc_logs (script_id, npc_id, time, message, debug_info, var) VALUES (' . (defined('SCRIPT_ID') ? SCRIPT_ID : 0) . ', ' . (is_object($account) ? $account->getAccountID() : 0) . ',NOW(),' . $db->escapeString($message) . ',' . $db->escapeString(var_export($debugObject,true)) . ',' . $db->escapeString(var_export($var, true)) . ')');
87
+	$db->query('INSERT INTO npc_logs (script_id, npc_id, time, message, debug_info, var) VALUES (' . (defined('SCRIPT_ID') ? SCRIPT_ID : 0) . ', ' . (is_object($account) ? $account->getAccountID() : 0) . ',NOW(),' . $db->escapeString($message) . ',' . $db->escapeString(var_export($debugObject, true)) . ',' . $db->escapeString(var_export($var, true)) . ')');
88 88
 }
Please login to merge, or discard this patch.
src/templates/Default/engine/Default/includes/PortCombatResults.inc.php 1 patch
Spacing   +16 added lines, -16 removed lines patch added patch discarded remove patch
@@ -1,5 +1,5 @@  discard block
 block discarded – undo
1 1
 <?php
2
-$CombatPort =& $PortCombatResults['Port'];
2
+$CombatPort = & $PortCombatResults['Port'];
3 3
 $TotalDamage = $PortCombatResults['TotalDamage'];
4 4
 if ($MinimalDisplay) {
5 5
 	echo $CombatPort->getDisplayName();
@@ -12,13 +12,13 @@  discard block
 block discarded – undo
12 12
 }
13 13
 if (isset($PortCombatResults['Weapons']) && is_array($PortCombatResults['Weapons'])) {
14 14
 	foreach ($PortCombatResults['Weapons'] as $WeaponResults) {
15
-		$ShootingWeapon =& $WeaponResults['Weapon'];
16
-		$ShotHit =& $WeaponResults['Hit'];
17
-		$ActualDamage =& $WeaponResults['ActualDamage'];
18
-		$WeaponDamage =& $WeaponResults['WeaponDamage'];
19
-		$TargetPlayer =& $WeaponResults['TargetPlayer'];
15
+		$ShootingWeapon = & $WeaponResults['Weapon'];
16
+		$ShotHit = & $WeaponResults['Hit'];
17
+		$ActualDamage = & $WeaponResults['ActualDamage'];
18
+		$WeaponDamage = & $WeaponResults['WeaponDamage'];
19
+		$TargetPlayer = & $WeaponResults['TargetPlayer'];
20 20
 
21
-		echo $CombatPort->getDisplayName() ?> fires an <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName();
21
+		echo $CombatPort->getDisplayName() ?> fires an <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName();
22 22
 		if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) {
23 23
 			if (!$ShotHit) {
24 24
 				?> and misses<?php
@@ -37,9 +37,9 @@  discard block
 block discarded – undo
37 37
 			} else {
38 38
 				?> destroying <?php
39 39
 				$DamageTypes = 0;
40
-				if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
41
-				if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
42
-				if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; }
40
+				if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; }
41
+				if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
42
+				if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; }
43 43
 
44 44
 				if ($ActualDamage['Shield'] > 0) {
45 45
 					?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php
@@ -56,21 +56,21 @@  discard block
 block discarded – undo
56 56
 		} ?>.
57 57
 		<br /><?php
58 58
 		if ($ShotHit && $ActualDamage['KillingShot']) {
59
-			$this->includeTemplate('includes/TraderCombatKillMessage.inc.php',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer));
59
+			$this->includeTemplate('includes/TraderCombatKillMessage.inc.php', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer));
60 60
 		}
61 61
 	}
62 62
 }
63 63
 if (isset($PortCombatResults['Drones'])) {
64
-	$Drones =& $PortCombatResults['Drones'];
65
-	$ActualDamage =& $Drones['ActualDamage'];
66
-	$WeaponDamage =& $Drones['WeaponDamage'];
67
-	$TargetPlayer =& $Drones['TargetPlayer'];
64
+	$Drones = & $PortCombatResults['Drones'];
65
+	$ActualDamage = & $Drones['ActualDamage'];
66
+	$WeaponDamage = & $Drones['WeaponDamage'];
67
+	$TargetPlayer = & $Drones['TargetPlayer'];
68 68
 
69 69
 	echo $CombatPort->getDisplayName();
70 70
 	if ($WeaponDamage['Launched'] == 0) {
71 71
 		?> fails to launch it's combat drones<?php
72 72
 	} else {
73
-		?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName();
73
+		?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName();
74 74
 		if (!$ActualDamage['TargetAlreadyDead']) {
75 75
 			if ($ActualDamage['TotalDamage'] == 0) {
76 76
 				if ($WeaponDamage['Shield'] > 0) {
Please login to merge, or discard this patch.
Default/engine/Default/includes/PortTraderTeamCombatResults.inc.php 1 patch
Spacing   +16 added lines, -16 removed lines patch added patch discarded remove patch
@@ -1,7 +1,7 @@  discard block
 block discarded – undo
1 1
 <?php
2 2
 foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) {
3
-	$ShootingPlayer =& $TraderResults['Player'];
4
-	$TotalDamage =& $TraderResults['TotalDamage'];
3
+	$ShootingPlayer = & $TraderResults['Player'];
4
+	$TotalDamage = & $TraderResults['TotalDamage'];
5 5
 	if ($MinimalDisplay && !$ThisPlayer->equals($ShootingPlayer)) {
6 6
 		echo $ShootingPlayer->getDisplayName();
7 7
 		if ($TotalDamage > 0) {
@@ -17,13 +17,13 @@  discard block
 block discarded – undo
17 17
 	} else {
18 18
 		if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) {
19 19
 			foreach ($TraderResults['Weapons'] as $WeaponResults) {
20
-				$ShootingWeapon =& $WeaponResults['Weapon'];
21
-				$ShotHit =& $WeaponResults['Hit'];
22
-				$ActualDamage =& $WeaponResults['ActualDamage'];
23
-				$WeaponDamage =& $WeaponResults['WeaponDamage'];
24
-				$TargetPort =& $WeaponResults['TargetPort'];
20
+				$ShootingWeapon = & $WeaponResults['Weapon'];
21
+				$ShotHit = & $WeaponResults['Hit'];
22
+				$ActualDamage = & $WeaponResults['ActualDamage'];
23
+				$WeaponDamage = & $WeaponResults['WeaponDamage'];
24
+				$TargetPort = & $WeaponResults['TargetPort'];
25 25
 
26
-				echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?>the remnants of <?php } echo $TargetPort->getDisplayName();
26
+				echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?>the remnants of <?php } echo $TargetPort->getDisplayName();
27 27
 				if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) {
28 28
 					if (!$ShotHit) {
29 29
 						?> and misses every critical system<?php
@@ -42,9 +42,9 @@  discard block
 block discarded – undo
42 42
 					} else {
43 43
 						?> destroying <?php
44 44
 						$DamageTypes = 0;
45
-						if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
46
-						if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
47
-						if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; }
45
+						if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; }
46
+						if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
47
+						if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; }
48 48
 
49 49
 						if ($ActualDamage['Shield'] > 0) {
50 50
 							?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php
@@ -61,15 +61,15 @@  discard block
 block discarded – undo
61 61
 				} ?>.
62 62
 				<br /><?php
63 63
 				if ($ShotHit && $ActualDamage['KillingShot']) {
64
-					$this->includeTemplate('includes/PortKillMessage.inc.php',array('KillResults'=>$WeaponResults['KillResults'],'TargetPort'=>$TargetPort,'ShootingPlayer'=>$ShootingPlayer));
64
+					$this->includeTemplate('includes/PortKillMessage.inc.php', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPort'=>$TargetPort, 'ShootingPlayer'=>$ShootingPlayer));
65 65
 				}
66 66
 			}
67 67
 		}
68 68
 		if (isset($TraderResults['Drones'])) {
69
-			$Drones =& $TraderResults['Drones'];
70
-			$ActualDamage =& $Drones['ActualDamage'];
71
-			$WeaponDamage =& $Drones['WeaponDamage'];
72
-			$TargetPort =& $Drones['TargetPort'];
69
+			$Drones = & $TraderResults['Drones'];
70
+			$ActualDamage = & $Drones['ActualDamage'];
71
+			$WeaponDamage = & $Drones['WeaponDamage'];
72
+			$TargetPort = & $Drones['TargetPort'];
73 73
 
74 74
 			echo $ShootingPlayer->getDisplayName();
75 75
 			if ($WeaponDamage['Launched'] == 0) {
Please login to merge, or discard this patch.
Default/engine/Default/includes/ForceTraderTeamCombatResults.inc.php 1 patch
Spacing   +24 added lines, -24 removed lines patch added patch discarded remove patch
@@ -2,37 +2,37 @@  discard block
 block discarded – undo
2 2
 
3 3
 if (is_array($TraderTeamCombatResults['Traders'])) {
4 4
 	foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) {
5
-		$ShootingPlayer =& $TraderResults['Player'];
6
-		$TotalDamage =& $TraderResults['TotalDamage'];
5
+		$ShootingPlayer = & $TraderResults['Player'];
6
+		$TotalDamage = & $TraderResults['TotalDamage'];
7 7
 		if ($TraderResults['DeadBeforeShot']) {
8 8
 			echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php
9 9
 		} else {
10 10
 			if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) {
11 11
 				foreach ($TraderResults['Weapons'] as $WeaponResults) {
12
-					$ShootingWeapon =& $WeaponResults['Weapon'];
13
-					$ShotHit =& $WeaponResults['Hit'];
14
-					$ActualDamage =& $WeaponResults['ActualDamage'];
15
-					$WeaponDamage =& $WeaponResults['WeaponDamage'];
16
-					$TargetPlayer =& $WeaponResults['TargetPlayer'];
12
+					$ShootingWeapon = & $WeaponResults['Weapon'];
13
+					$ShotHit = & $WeaponResults['Hit'];
14
+					$ActualDamage = & $WeaponResults['ActualDamage'];
15
+					$WeaponDamage = & $WeaponResults['WeaponDamage'];
16
+					$TargetPlayer = & $WeaponResults['TargetPlayer'];
17 17
 
18
-					echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at<?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once<?php } ?> the forces<?php
18
+					echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at<?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once<?php } ?> the forces<?php
19 19
 					if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) {
20 20
 						if (!$ShotHit) {
21 21
 							?> and misses<?php
22 22
 						} elseif ($ActualDamage['TotalDamage'] == 0) {
23 23
 							if ($WeaponDamage['Shield'] > 0) {
24
-								?> which proves ineffective against the <?php if ($ActualDamage['HasMines']){ ?>mines<?php } elseif ($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php }
24
+								?> which proves ineffective against the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } elseif ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php }
25 25
 							} elseif ($WeaponDamage['Armour'] > 0) {
26
-								?> which is deflected by the <?php if ($ActualDamage['HasMines']){ ?>mines<?php } elseif ($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } ?> shields<?php
26
+								?> which is deflected by the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } elseif ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } ?> shields<?php
27 27
 							} else {
28 28
 								?> but it cannot do any damage<?php
29 29
 							}
30 30
 						} else {
31 31
 							?> destroying <?php
32 32
 							$DamageTypes = 0;
33
-							if ($ActualDamage['NumMines'] > 0){ $DamageTypes = $DamageTypes+1; }
34
-							if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
35
-							if ($ActualDamage['NumSDs'] > 0){ $DamageTypes = $DamageTypes+1; }
33
+							if ($ActualDamage['NumMines'] > 0) { $DamageTypes = $DamageTypes + 1; }
34
+							if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
35
+							if ($ActualDamage['NumSDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
36 36
 
37 37
 							if ($ActualDamage['NumMines'] > 0) {
38 38
 								?><span class="red"><?php echo number_format($ActualDamage['NumMines']) ?></span> mines<?php
@@ -54,31 +54,31 @@  discard block
 block discarded – undo
54 54
 				}
55 55
 			}
56 56
 			if (isset($TraderResults['Drones'])) {
57
-				$Drones =& $TraderResults['Drones'];
58
-				$ActualDamage =& $Drones['ActualDamage'];
59
-				$WeaponDamage =& $Drones['WeaponDamage'];
60
-				$TargetPlayer =& $Drones['TargetPlayer'];
57
+				$Drones = & $TraderResults['Drones'];
58
+				$ActualDamage = & $Drones['ActualDamage'];
59
+				$WeaponDamage = & $Drones['WeaponDamage'];
60
+				$TargetPlayer = & $Drones['TargetPlayer'];
61 61
 
62 62
 				echo $ShootingPlayer->getDisplayName();
63 63
 				if ($WeaponDamage['Launched'] == 0) {
64 64
 					?> fails to launch their combat drones<?php
65 65
 				} else {
66
-					?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at<?php if ($ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } ?> the forces<?php
66
+					?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at<?php if ($ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } ?> the forces<?php
67 67
 					if (!$ActualDamage['TargetAlreadyDead']) {
68 68
 						if ($ActualDamage['TotalDamage'] == 0) {
69 69
 							if ($WeaponDamage['Shield'] > 0) {
70
-								?> which prove ineffective against the <?php if ($ActualDamage['HasMines']){ ?>mines<?php } elseif ($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php }
70
+								?> which prove ineffective against the <?php if ($ActualDamage['HasMines']) { ?>mines<?php } elseif ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php }
71 71
 							} elseif ($WeaponDamage['Armour'] > 0) {
72 72
 								?> which is deflected by the <?php
73
-								if ($ActualDamage['HasMines']){ ?>mines<?php } elseif ($ActualDamage['HasCDs']){ ?>combat drones<?php } else{ ?>scout drones<?php } ?> shields<?php
73
+								if ($ActualDamage['HasMines']) { ?>mines<?php } elseif ($ActualDamage['HasCDs']) { ?>combat drones<?php } else { ?>scout drones<?php } ?> shields<?php
74 74
 							} else {
75 75
 								?> but they cannot do any damage<?php
76 76
 							}
77 77
 						} else {
78 78
 							$DamageTypes = 0;
79
-							if ($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { $DamageTypes = $DamageTypes+1; }
80
-							if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
81
-							if ($ActualDamage['NumSDs'] > 0){ $DamageTypes = $DamageTypes+1; }
79
+							if ($ActualDamage['NumMines'] > $WeaponDamage['Kamikaze']) { $DamageTypes = $DamageTypes + 1; }
80
+							if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
81
+							if ($ActualDamage['NumSDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
82 82
 
83 83
 							if ($WeaponDamage['Kamikaze'] == 0) {
84 84
 								?> destroying <?php
@@ -120,4 +120,4 @@  discard block
 block discarded – undo
120 120
 	}
121 121
 }
122 122
 $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?>
123
-This fleet <?php if ($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.
123
+This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.
Please login to merge, or discard this patch.
src/templates/Default/engine/Default/includes/PlanetCombatResults.inc.php 1 patch
Spacing   +19 added lines, -19 removed lines patch added patch discarded remove patch
@@ -12,13 +12,13 @@  discard block
 block discarded – undo
12 12
 }
13 13
 if (isset($PlanetCombatResults['Weapons']) && is_array($PlanetCombatResults['Weapons'])) {
14 14
 	foreach ($PlanetCombatResults['Weapons'] as $WeaponResults) {
15
-		$ShootingWeapon =& $WeaponResults['Weapon'];
16
-		$ShotHit =& $WeaponResults['Hit'];
17
-		$ActualDamage =& $WeaponResults['ActualDamage'];
18
-		$WeaponDamage =& $WeaponResults['WeaponDamage'];
19
-		$TargetPlayer =& $WeaponResults['TargetPlayer'];
15
+		$ShootingWeapon = & $WeaponResults['Weapon'];
16
+		$ShotHit = & $WeaponResults['Hit'];
17
+		$ActualDamage = & $WeaponResults['ActualDamage'];
18
+		$WeaponDamage = & $WeaponResults['WeaponDamage'];
19
+		$TargetPlayer = & $WeaponResults['TargetPlayer'];
20 20
 
21
-		echo $CombatPlanet->getCombatName() ?> fires a <?php echo $ShootingWeapon->getName(); ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName();
21
+		echo $CombatPlanet->getCombatName() ?> fires a <?php echo $ShootingWeapon->getName(); ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php } echo $TargetPlayer->getDisplayName();
22 22
 		if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) {
23 23
 			if (!$ShotHit) {
24 24
 				?> and misses<?php
@@ -37,9 +37,9 @@  discard block
 block discarded – undo
37 37
 			} else {
38 38
 				?> destroying <?php
39 39
 				$DamageTypes = 0;
40
-				if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
41
-				if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
42
-				if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; }
40
+				if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; }
41
+				if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
42
+				if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; }
43 43
 
44 44
 				if ($ActualDamage['Shield'] > 0) {
45 45
 					?><span class="shields"><?php echo number_format($ActualDamage['Shield']); ?></span> shields<?php
@@ -56,25 +56,25 @@  discard block
 block discarded – undo
56 56
 		} ?>.
57 57
 		<br /><?php
58 58
 		if ($ShotHit && $ActualDamage['KillingShot']) {
59
-			$this->includeTemplate('includes/TraderCombatKillMessage.inc.php',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer));
59
+			$this->includeTemplate('includes/TraderCombatKillMessage.inc.php', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer));
60 60
 		}
61 61
 	}
62 62
 }
63 63
 if (isset($PlanetCombatResults['Drones'])) {
64
-	$Drones =& $PlanetCombatResults['Drones'];
65
-	$ActualDamage =& $Drones['ActualDamage'];
66
-	$WeaponDamage =& $Drones['WeaponDamage'];
67
-	$TargetPlayer =& $Drones['TargetPlayer'];
64
+	$Drones = & $PlanetCombatResults['Drones'];
65
+	$ActualDamage = & $Drones['ActualDamage'];
66
+	$WeaponDamage = & $Drones['WeaponDamage'];
67
+	$TargetPlayer = & $Drones['TargetPlayer'];
68 68
 	$DamageTypes = 0;
69
-	if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
70
-	if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
71
-	if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; }
69
+	if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; }
70
+	if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
71
+	if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; }
72 72
 
73 73
 	echo $CombatPlanet->getCombatName();
74 74
 	if ($WeaponDamage['Launched'] == 0) {
75 75
 		?> fails to launch it's combat drones<?php
76 76
 	} else {
77
-		?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName();
77
+		?> launches <span class="cds"><?php echo $WeaponDamage['Launched'] ?></span> combat drones at <?php if ($ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlayer->getDisplayName();
78 78
 		if (!$ActualDamage['TargetAlreadyDead']) {
79 79
 			if ($ActualDamage['TotalDamage'] == 0) {
80 80
 				if ($WeaponDamage['Shield'] > 0) {
@@ -106,7 +106,7 @@  discard block
 block discarded – undo
106 106
 	} ?>.
107 107
 	<br /><?php
108 108
 	if ($ActualDamage['KillingShot']) {
109
-		$this->includeTemplate('includes/TraderCombatKillMessage.inc.php',array('KillResults'=>$Drones['KillResults'],'TargetPlayer'=>$TargetPlayer));
109
+		$this->includeTemplate('includes/TraderCombatKillMessage.inc.php', array('KillResults'=>$Drones['KillResults'], 'TargetPlayer'=>$TargetPlayer));
110 110
 	}
111 111
 }
112 112
 
Please login to merge, or discard this patch.
templates/Default/engine/Default/includes/TraderTeamCombatResults.inc.php 1 patch
Spacing   +20 added lines, -20 removed lines patch added patch discarded remove patch
@@ -1,19 +1,19 @@  discard block
 block discarded – undo
1 1
 <?php
2 2
 if (is_array($TraderTeamCombatResults['Traders'])) {
3 3
 	foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) {
4
-		$ShootingPlayer =& $TraderResults['Player'];
5
-		$TotalDamage =& $TraderResults['TotalDamage'];
4
+		$ShootingPlayer = & $TraderResults['Player'];
5
+		$TotalDamage = & $TraderResults['TotalDamage'];
6 6
 
7 7
 		if ($TraderResults['DeadBeforeShot']) {
8 8
 			echo $ShootingPlayer->getDisplayName() ?> died before they were able to attack!<br /><?php
9 9
 		} else {
10 10
 			if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) {
11 11
 				foreach ($TraderResults['Weapons'] as $WeaponResults) {
12
-					$ShootingWeapon =& $WeaponResults['Weapon'];
13
-					$ShotHit =& $WeaponResults['Hit'];
14
-					$ActualDamage =& $WeaponResults['ActualDamage'];
15
-					$WeaponDamage =& $WeaponResults['WeaponDamage'];
16
-					$TargetPlayer =& $WeaponResults['TargetPlayer'];
12
+					$ShootingWeapon = & $WeaponResults['Weapon'];
13
+					$ShotHit = & $WeaponResults['Hit'];
14
+					$ActualDamage = & $WeaponResults['ActualDamage'];
15
+					$WeaponDamage = & $WeaponResults['WeaponDamage'];
16
+					$TargetPlayer = & $WeaponResults['TargetPlayer'];
17 17
 
18 18
 					echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php
19 19
 					if ($ShotHit && $ActualDamage['TargetAlreadyDead']) {
@@ -38,9 +38,9 @@  discard block
 block discarded – undo
38 38
 						} else {
39 39
 							?> destroying <?php
40 40
 							$DamageTypes = 0;
41
-							if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
42
-							if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
43
-							if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; }
41
+							if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; }
42
+							if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
43
+							if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; }
44 44
 
45 45
 							if ($ActualDamage['Shield'] > 0) {
46 46
 								?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php
@@ -57,19 +57,19 @@  discard block
 block discarded – undo
57 57
 					} ?>.
58 58
 					<br /><?php
59 59
 					if ($ShotHit && $ActualDamage['KillingShot']) {
60
-						$this->includeTemplate('includes/TraderCombatKillMessage.inc.php',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlayer'=>$TargetPlayer,'ShootingPlayer'=>$ShootingPlayer));
60
+						$this->includeTemplate('includes/TraderCombatKillMessage.inc.php', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlayer'=>$TargetPlayer, 'ShootingPlayer'=>$ShootingPlayer));
61 61
 					}
62 62
 				}
63 63
 			}
64 64
 			if (isset($TraderResults['Drones'])) {
65
-				$Drones =& $TraderResults['Drones'];
66
-				$ActualDamage =& $Drones['ActualDamage'];
67
-				$WeaponDamage =& $Drones['WeaponDamage'];
68
-				$TargetPlayer =& $Drones['TargetPlayer'];
65
+				$Drones = & $TraderResults['Drones'];
66
+				$ActualDamage = & $Drones['ActualDamage'];
67
+				$WeaponDamage = & $Drones['WeaponDamage'];
68
+				$TargetPlayer = & $Drones['TargetPlayer'];
69 69
 				$DamageTypes = 0;
70
-				if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
71
-				if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
72
-				if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; }
70
+				if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; }
71
+				if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
72
+				if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; }
73 73
 
74 74
 				echo $ShootingPlayer->getDisplayName();
75 75
 				if ($WeaponDamage['Launched'] == 0) {
@@ -112,7 +112,7 @@  discard block
 block discarded – undo
112 112
 				} ?>.
113 113
 				<br /><?php
114 114
 				if ($ActualDamage['KillingShot']) {
115
-					$this->includeTemplate('includes/TraderCombatKillMessage.inc.php',array('KillResults'=>$Drones['KillResults'],'TargetPlayer'=>$TargetPlayer,'ShootingPlayer'=>$ShootingPlayer));
115
+					$this->includeTemplate('includes/TraderCombatKillMessage.inc.php', array('KillResults'=>$Drones['KillResults'], 'TargetPlayer'=>$TargetPlayer, 'ShootingPlayer'=>$ShootingPlayer));
116 116
 				}
117 117
 			}
118 118
 		}
@@ -128,4 +128,4 @@  discard block
 block discarded – undo
128 128
 	}
129 129
 }
130 130
 $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?>
131
-This fleet <?php if ($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br />
131
+This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br />
Please login to merge, or discard this patch.
Default/engine/Default/includes/PlanetTraderTeamCombatResults.inc.php 1 patch
Spacing   +21 added lines, -21 removed lines patch added patch discarded remove patch
@@ -1,7 +1,7 @@  discard block
 block discarded – undo
1 1
 <?php
2 2
 foreach ($TraderTeamCombatResults['Traders'] as $AccountID => $TraderResults) {
3
-	$ShootingPlayer =& $TraderResults['Player'];
4
-	$TotalDamage =& $TraderResults['TotalDamage'];
3
+	$ShootingPlayer = & $TraderResults['Player'];
4
+	$TotalDamage = & $TraderResults['TotalDamage'];
5 5
 	if ($MinimalDisplay && !$ThisPlayer->equals($ShootingPlayer)) {
6 6
 		echo $ShootingPlayer->getDisplayName();
7 7
 		if ($TotalDamage > 0) {
@@ -17,13 +17,13 @@  discard block
 block discarded – undo
17 17
 	} else {
18 18
 		if (isset($TraderResults['Weapons']) && is_array($TraderResults['Weapons'])) {
19 19
 			foreach ($TraderResults['Weapons'] as $WeaponResults) {
20
-				$ShootingWeapon =& $WeaponResults['Weapon'];
21
-				$ShotHit =& $WeaponResults['Hit'];
22
-				$ActualDamage =& $WeaponResults['ActualDamage'];
23
-				$WeaponDamage =& $WeaponResults['WeaponDamage'];
24
-				$TargetPlanet =& $WeaponResults['TargetPlanet'];
20
+				$ShootingWeapon = & $WeaponResults['Weapon'];
21
+				$ShotHit = & $WeaponResults['Hit'];
22
+				$ActualDamage = & $WeaponResults['ActualDamage'];
23
+				$WeaponDamage = & $WeaponResults['WeaponDamage'];
24
+				$TargetPlanet = & $WeaponResults['TargetPlanet'];
25 25
 
26
-				echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?>the debris that was once <?php } echo $TargetPlanet->getCombatName();
26
+				echo $ShootingPlayer->getDisplayName() ?> fires their <?php echo $ShootingWeapon->getName() ?> at <?php if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?>the debris that was once <?php } echo $TargetPlanet->getCombatName();
27 27
 				if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) {
28 28
 					if (!$ShotHit) {
29 29
 						?> and misses<?php
@@ -42,9 +42,9 @@  discard block
 block discarded – undo
42 42
 					} else {
43 43
 						?> destroying <?php
44 44
 						$DamageTypes = 0;
45
-						if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
46
-						if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
47
-						if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; }
45
+						if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; }
46
+						if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
47
+						if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; }
48 48
 
49 49
 						if ($ActualDamage['Shield'] > 0) {
50 50
 							?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php
@@ -61,19 +61,19 @@  discard block
 block discarded – undo
61 61
 				} ?>.
62 62
 				<br /><?php
63 63
 				if ($ShotHit && $ActualDamage['KillingShot']) {
64
-					$this->includeTemplate('includes/PlanetKillMessage.inc.php',array('KillResults'=>$WeaponResults['KillResults'],'TargetPlanet'=>$TargetPlanet));
64
+					$this->includeTemplate('includes/PlanetKillMessage.inc.php', array('KillResults'=>$WeaponResults['KillResults'], 'TargetPlanet'=>$TargetPlanet));
65 65
 				}
66 66
 			}
67 67
 		}
68 68
 		if (isset($TraderResults['Drones'])) {
69
-			$Drones =& $TraderResults['Drones'];
70
-			$ActualDamage =& $Drones['ActualDamage'];
71
-			$WeaponDamage =& $Drones['WeaponDamage'];
72
-			$TargetPlanet =& $Drones['TargetPlanet'];
69
+			$Drones = & $TraderResults['Drones'];
70
+			$ActualDamage = & $Drones['ActualDamage'];
71
+			$WeaponDamage = & $Drones['WeaponDamage'];
72
+			$TargetPlanet = & $Drones['TargetPlanet'];
73 73
 			$DamageTypes = 0;
74
-			if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
75
-			if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
76
-			if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; }
74
+			if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; }
75
+			if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
76
+			if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; }
77 77
 
78 78
 			echo $ShootingPlayer->getDisplayName();
79 79
 			if ($WeaponDamage['Launched'] == 0) {
@@ -116,7 +116,7 @@  discard block
 block discarded – undo
116 116
 			} ?>.
117 117
 			<br /><?php
118 118
 			if ($ActualDamage['KillingShot']) {
119
-				$this->includeTemplate('includes/PlanetKillMessage.inc.php',array('KillResults'=>$Drones['KillResults'],'TargetPlanet'=>$TargetPlanet));
119
+				$this->includeTemplate('includes/PlanetKillMessage.inc.php', array('KillResults'=>$Drones['KillResults'], 'TargetPlanet'=>$TargetPlanet));
120 120
 			}
121 121
 		}
122 122
 	}
@@ -131,7 +131,7 @@  discard block
 block discarded – undo
131 131
 	} ?>.<br /><br /><?php
132 132
 }
133 133
 $TotalDamage = $TraderTeamCombatResults['TotalDamage']; ?>
134
-This fleet <?php if ($TotalDamage > 0){ ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else{ ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /><?php
134
+This fleet <?php if ($TotalDamage > 0) { ?>hits for a total of <span class="red"><?php echo $TotalDamage ?></span> damage in this round of combat<?php } else { ?>does no damage this round. You call that a fleet? They need a better recruiter<?php } ?>.<br /><?php
135 135
 foreach ($TraderTeamCombatResults['Downgrades'] as $structureID => $numDestroyed) { ?>
136 136
 	This team destroys <span class="red"><?php echo $numDestroyed; ?> </span><?php echo pluralise($TargetPlanet->getStructureTypes($structureID)->name(), $numDestroyed); ?>.<br /><?php
137 137
 } ?>
Please login to merge, or discard this patch.
src/templates/Default/engine/Default/includes/ForcesCombatResults.inc.php 1 patch
Spacing   +12 added lines, -12 removed lines patch added patch discarded remove patch
@@ -1,11 +1,11 @@  discard block
 block discarded – undo
1 1
 <?php
2 2
 if (isset($ForcesCombatResults['Results']) && is_array($ForcesCombatResults['Results'])) {
3 3
 	foreach ($ForcesCombatResults['Results'] as $ForceType => $ForceResults) {
4
-		$ShootingWeapon =& $ForceResults['Weapon'];
5
-		$ShotHit =& $ForceResults['Hit'];
6
-		$ActualDamage =& $ForceResults['ActualDamage'];
7
-		$WeaponDamage =& $ForceResults['WeaponDamage'];
8
-		$TargetPlayer =& $ForceResults['TargetPlayer'];
4
+		$ShootingWeapon = & $ForceResults['Weapon'];
5
+		$ShotHit = & $ForceResults['Hit'];
6
+		$ActualDamage = & $ForceResults['ActualDamage'];
7
+		$WeaponDamage = & $ForceResults['WeaponDamage'];
8
+		$TargetPlayer = & $ForceResults['TargetPlayer'];
9 9
 		?>
10 10
 		<span class="cds"><?php echo $ActualDamage['Launched'] ?? $WeaponDamage['Launched']; ?></span><?php
11 11
 		if ($ForceType == 'Mines') {
@@ -16,7 +16,7 @@  discard block
 block discarded – undo
16 16
 			?> scout drones kamikaze themselves against <?php
17 17
 		}
18 18
 
19
-		if ($ShotHit && $ActualDamage['TargetAlreadyDead']){ ?> the debris that was once <?php }
19
+		if ($ShotHit && $ActualDamage['TargetAlreadyDead']) { ?> the debris that was once <?php }
20 20
 		echo $TargetPlayer->getDisplayName();
21 21
 		if (!$ShotHit || !$ActualDamage['TargetAlreadyDead']) {
22 22
 			if (!$ShotHit) {
@@ -37,9 +37,9 @@  discard block
 block discarded – undo
37 37
 				?> destroying <?php
38 38
 			}
39 39
 			$DamageTypes = 0;
40
-			if ($ActualDamage['Shield'] > 0){ $DamageTypes = $DamageTypes+1; }
41
-			if ($ActualDamage['NumCDs'] > 0){ $DamageTypes = $DamageTypes+1; }
42
-			if ($ActualDamage['Armour'] > 0){ $DamageTypes = $DamageTypes+1; }
40
+			if ($ActualDamage['Shield'] > 0) { $DamageTypes = $DamageTypes + 1; }
41
+			if ($ActualDamage['NumCDs'] > 0) { $DamageTypes = $DamageTypes + 1; }
42
+			if ($ActualDamage['Armour'] > 0) { $DamageTypes = $DamageTypes + 1; }
43 43
 
44 44
 			if ($ActualDamage['Shield'] > 0) {
45 45
 				?><span class="shields"><?php echo number_format($ActualDamage['Shield']) ?></span> shields<?php
@@ -55,7 +55,7 @@  discard block
 block discarded – undo
55 55
 		} ?>.
56 56
 		<br /><?php
57 57
 		if ($ShotHit && $ActualDamage['KillingShot']) {
58
-			$this->includeTemplate('includes/TraderCombatKillMessage.inc.php',array('KillResults'=>$ForceResults['KillResults'],'TargetPlayer'=>$TargetPlayer));
58
+			$this->includeTemplate('includes/TraderCombatKillMessage.inc.php', array('KillResults'=>$ForceResults['KillResults'], 'TargetPlayer'=>$TargetPlayer));
59 59
 		}
60 60
 	}
61 61
 }
@@ -63,5 +63,5 @@  discard block
 block discarded – undo
63 63
 	?>Forces are <span class="red">DESTROYED!</span><br /><?php
64 64
 }
65 65
 
66
-$TotalDamage =& $ForcesCombatResults['TotalDamage'] ?>
67
-The forces <?php if ($TotalDamage > 0){ ?>hit for a total of <span class="red"><?php echo number_format($TotalDamage) ?></span> damage in this round of combat<?php } else{ ?>do no damage this round<?php } ?>.
66
+$TotalDamage = & $ForcesCombatResults['TotalDamage'] ?>
67
+The forces <?php if ($TotalDamage > 0) { ?>hit for a total of <span class="red"><?php echo number_format($TotalDamage) ?></span> damage in this round of combat<?php } else { ?>do no damage this round<?php } ?>.
Please login to merge, or discard this patch.
src/lib/Default/SmrPlanetType.class.php 1 patch
Spacing   +25 added lines, -25 removed lines patch added patch discarded remove patch
@@ -79,12 +79,12 @@  discard block
 block discarded – undo
79 79
 			'exp_gain' => 540,
80 80
 		],
81 81
 	];
82
-	public function name()         { return "Terran Planet"; }
83
-	public function imageLink()    { return "images/planet1.png"; }
84
-	public function description()  { return "A lush world, with forests, seas, sweeping meadows, and indigenous lifeforms."; }
82
+	public function name() { return "Terran Planet"; }
83
+	public function imageLink() { return "images/planet1.png"; }
84
+	public function description() { return "A lush world, with forests, seas, sweeping meadows, and indigenous lifeforms."; }
85 85
 	public function maxAttackers() { return 10; }
86
-	public function maxLanded()    { return self::MAX_LANDED_UNLIMITED; }
87
-	public function menuOptions()  { return self::DEFAULT_MENU_OPTIONS; }
86
+	public function maxLanded() { return self::MAX_LANDED_UNLIMITED; }
87
+	public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; }
88 88
 }
89 89
 
90 90
 class AridPlanet extends SmrPlanetType {
@@ -108,12 +108,12 @@  discard block
 block discarded – undo
108 108
 			'exp_gain' => 180,
109 109
 		],
110 110
 	];
111
-	public function name()         { return "Arid Planet"; }
112
-	public function imageLink()    { return "images/planet2.png"; }
113
-	public function description()  { return "A world mostly devoid of surface water, but capable of supporting life."; }
111
+	public function name() { return "Arid Planet"; }
112
+	public function imageLink() { return "images/planet2.png"; }
113
+	public function description() { return "A world mostly devoid of surface water, but capable of supporting life."; }
114 114
 	public function maxAttackers() { return 5; }
115
-	public function maxLanded()    { return 5; }
116
-	public function menuOptions()  { return ['CONSTRUCTION', 'DEFENSE', 'STOCKPILE', 'OWNERSHIP']; }
115
+	public function maxLanded() { return 5; }
116
+	public function menuOptions() { return ['CONSTRUCTION', 'DEFENSE', 'STOCKPILE', 'OWNERSHIP']; }
117 117
 }
118 118
 
119 119
 class DwarfPlanet extends SmrPlanetType {
@@ -137,12 +137,12 @@  discard block
 block discarded – undo
137 137
 			'exp_gain' => 540,
138 138
 		],
139 139
 	];
140
-	public function name()         { return "Dwarf Planet"; }
141
-	public function imageLink()    { return "images/planet3.png"; }
142
-	public function description()  { return "A smaller than usual planet, with no native life present."; }
140
+	public function name() { return "Dwarf Planet"; }
141
+	public function imageLink() { return "images/planet3.png"; }
142
+	public function description() { return "A smaller than usual planet, with no native life present."; }
143 143
 	public function maxAttackers() { return 5; }
144
-	public function maxLanded()    { return self::MAX_LANDED_UNLIMITED; }
145
-	public function menuOptions()  { return self::DEFAULT_MENU_OPTIONS; }
144
+	public function maxLanded() { return self::MAX_LANDED_UNLIMITED; }
145
+	public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; }
146 146
 }
147 147
 
148 148
 class ProtoPlanet extends SmrPlanetType {
@@ -178,12 +178,12 @@  discard block
 block discarded – undo
178 178
 			'exp_gain' => 540,
179 179
 		],
180 180
 	];
181
-	public function name()         { return "Protoplanet"; }
182
-	public function imageLink()    { return "images/planet5.png"; }
183
-	public function description()  { return "A developing planet, not yet able to support the infrastructure of advanced technologies."; }
181
+	public function name() { return "Protoplanet"; }
182
+	public function imageLink() { return "images/planet5.png"; }
183
+	public function description() { return "A developing planet, not yet able to support the infrastructure of advanced technologies."; }
184 184
 	public function maxAttackers() { return 5; }
185
-	public function maxLanded()    { return 5; }
186
-	public function menuOptions()  { return self::DEFAULT_MENU_OPTIONS; }
185
+	public function maxLanded() { return 5; }
186
+	public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; }
187 187
 }
188 188
 
189 189
 class DefenseWorld extends SmrPlanetType {
@@ -213,10 +213,10 @@  discard block
 block discarded – undo
213 213
 			'exp_gain' => 9,
214 214
 		],
215 215
 	];
216
-	public function name()         { return "Defense World"; }
217
-	public function imageLink()    { return "images/planet4.png"; }
218
-	public function description()  { return "A fully armed and operational battle station loaded with excessive firepower."; }
216
+	public function name() { return "Defense World"; }
217
+	public function imageLink() { return "images/planet4.png"; }
218
+	public function description() { return "A fully armed and operational battle station loaded with excessive firepower."; }
219 219
 	public function maxAttackers() { return 10; }
220
-	public function maxLanded()    { return self::MAX_LANDED_UNLIMITED; }
221
-	public function menuOptions()  { return self::DEFAULT_MENU_OPTIONS; }
220
+	public function maxLanded() { return self::MAX_LANDED_UNLIMITED; }
221
+	public function menuOptions() { return self::DEFAULT_MENU_OPTIONS; }
222 222
 }
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