We could not synchronize checks via GitHub's checks API since Scrutinizer's GitHub App is not installed for this repository.
Total Complexity | 288 |
Total Lines | 1288 |
Duplicated Lines | 0 % |
Changes | 2 | ||
Bugs | 0 | Features | 0 |
Complex classes like SmrPlanet often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use SmrPlanet, and based on these observations, apply Extract Interface, too.
1 | <?php declare(strict_types=1); |
||
7 | class SmrPlanet { |
||
8 | protected static $CACHE_PLANETS = array(); |
||
9 | |||
10 | const DAMAGE_NEEDED_FOR_DOWNGRADE_CHANCE = 100; |
||
11 | const CHANCE_TO_DOWNGRADE = 15; // percent |
||
12 | const TIME_TO_CREDIT_BUST = 10800; // 3 hours |
||
13 | const TIME_ATTACK_NEWS_COOLDOWN = 3600; // 1 hour |
||
14 | const MAX_STOCKPILE = 600; |
||
15 | |||
16 | protected $db; |
||
17 | protected $SQL; |
||
18 | |||
19 | protected $sectorID; |
||
20 | protected $gameID; |
||
21 | protected $planetName; |
||
22 | protected $ownerID; |
||
23 | protected $password; |
||
24 | protected $shields; |
||
25 | protected $armour; |
||
26 | protected $drones; |
||
27 | protected $credits; |
||
28 | protected $bonds; |
||
29 | protected $maturity; |
||
30 | protected $stockpile; |
||
31 | protected $buildings; |
||
32 | protected $inhabitableTime; |
||
33 | protected $currentlyBuilding; |
||
34 | protected $mountedWeapons; |
||
35 | protected $typeID; |
||
36 | protected $typeInfo; |
||
37 | |||
38 | protected $hasChanged = false; |
||
39 | protected $hasChangedFinancial = false; // for credits, bond, maturity |
||
40 | protected $hasChangedStockpile = false; |
||
41 | protected $hasChangedWeapons = array(); |
||
42 | protected $hasChangedBuildings = array(); |
||
43 | protected $hasStoppedBuilding = array(); |
||
44 | protected $isNew = false; |
||
45 | |||
46 | protected $delayedShieldsDelta = 0; |
||
47 | protected $delayedCDsDelta = 0; |
||
48 | protected $delayedArmourDelta = 0; |
||
49 | |||
50 | public static function refreshCache() { |
||
51 | foreach (self::$CACHE_PLANETS as $gameID => &$gamePlanets) { |
||
52 | foreach ($gamePlanets as $sectorID => &$planet) { |
||
53 | $planet = self::getPlanet($gameID, $sectorID, true); |
||
54 | } |
||
55 | } |
||
56 | } |
||
57 | |||
58 | public static function clearCache() { |
||
59 | self::$CACHE_PLANETS = array(); |
||
60 | } |
||
61 | |||
62 | public static function savePlanets() { |
||
63 | foreach (self::$CACHE_PLANETS as $gamePlanets) { |
||
64 | foreach ($gamePlanets as $planet) { |
||
65 | $planet->update(); |
||
66 | } |
||
67 | } |
||
68 | } |
||
69 | |||
70 | public static function getGalaxyPlanets($gameID, $galaxyID, $forceUpdate = false) { |
||
71 | $db = MySqlDatabase::getInstance(); |
||
72 | $db->query('SELECT planet.*, sector_id FROM sector LEFT JOIN planet USING (game_id, sector_id) WHERE game_id = ' . $db->escapeNumber($gameID) . ' AND galaxy_id = ' . $db->escapeNumber($galaxyID)); |
||
73 | $galaxyPlanets = []; |
||
74 | while ($db->nextRecord()) { |
||
75 | $sectorID = $db->getInt('sector_id'); |
||
76 | $planet = self::getPlanet($gameID, $sectorID, $forceUpdate, $db); |
||
77 | if ($planet->exists()) { |
||
78 | $galaxyPlanets[$sectorID] = $planet; |
||
79 | } |
||
80 | } |
||
81 | return $galaxyPlanets; |
||
82 | } |
||
83 | |||
84 | public static function getPlanet($gameID, $sectorID, $forceUpdate = false, $db = null) { |
||
85 | if ($forceUpdate || !isset(self::$CACHE_PLANETS[$gameID][$sectorID])) { |
||
86 | self::$CACHE_PLANETS[$gameID][$sectorID] = new SmrPlanet($gameID, $sectorID, $db); |
||
87 | } |
||
88 | return self::$CACHE_PLANETS[$gameID][$sectorID]; |
||
89 | } |
||
90 | |||
91 | public static function createPlanet($gameID, $sectorID, $type = 1) { |
||
92 | if (!self::getPlanet($gameID, $sectorID)->exists()) { |
||
93 | $minTime = SmrGame::getGame($gameID)->getStartTime(); |
||
94 | $inhabitableTime = $minTime + pow(rand(45, 85), 3); |
||
95 | |||
96 | // insert planet into db |
||
97 | $db = MySqlDatabase::getInstance(); |
||
98 | $db->query('INSERT INTO planet (game_id, sector_id, inhabitable_time, planet_type_id) |
||
99 | VALUES (' . $db->escapeNumber($gameID) . ', ' . $db->escapeNumber($sectorID) . ', ' . $db->escapeNumber($inhabitableTime) . ', ' . $db->escapeNumber($type) . ')'); |
||
100 | } |
||
101 | return self::getPlanet($gameID, $sectorID, true); |
||
102 | } |
||
103 | |||
104 | public static function removePlanet($gameID, $sectorID) { |
||
105 | $db = MySqlDatabase::getInstance(); |
||
106 | $SQL = 'game_id = ' . $db->escapeNumber($gameID) . ' AND sector_id = ' . $db->escapeNumber($sectorID); |
||
107 | $db->query('DELETE FROM planet WHERE ' . $SQL); |
||
108 | $db->query('DELETE FROM planet_has_weapon WHERE ' . $SQL); |
||
109 | $db->query('DELETE FROM planet_has_cargo WHERE ' . $SQL); |
||
110 | $db->query('DELETE FROM planet_has_building WHERE ' . $SQL); |
||
111 | $db->query('DELETE FROM planet_is_building WHERE ' . $SQL); |
||
112 | //kick everyone from planet |
||
113 | $db->query('UPDATE player SET land_on_planet = \'FALSE\' WHERE ' . $SQL); |
||
114 | |||
115 | self::$CACHE_PLANETS[$gameID][$sectorID] = null; |
||
116 | unset(self::$CACHE_PLANETS[$gameID][$sectorID]); |
||
117 | } |
||
118 | |||
119 | protected function __construct($gameID, $sectorID, $db = null) { |
||
120 | $this->db = MySqlDatabase::getInstance(); |
||
121 | $this->SQL = 'game_id = ' . $this->db->escapeNumber($gameID) . ' AND sector_id = ' . $this->db->escapeNumber($sectorID); |
||
122 | |||
123 | if (isset($db)) { |
||
124 | $planetExists = $db->hasField('planet_type_id'); |
||
125 | } else { |
||
126 | $db = $this->db; |
||
127 | $db->query('SELECT * FROM planet WHERE ' . $this->SQL); |
||
128 | $planetExists = $db->nextRecord(); |
||
129 | } |
||
130 | |||
131 | if ($planetExists) { |
||
132 | $this->gameID = (int)$gameID; |
||
133 | $this->sectorID = (int)$sectorID; |
||
134 | $this->planetName = stripslashes($db->getField('planet_name')); |
||
135 | $this->ownerID = $db->getInt('owner_id'); |
||
136 | $this->password = $db->getField('password'); |
||
137 | $this->shields = $db->getInt('shields'); |
||
138 | $this->armour = $db->getInt('armour'); |
||
139 | $this->drones = $db->getInt('drones'); |
||
140 | $this->credits = $db->getInt('credits'); |
||
141 | $this->bonds = $db->getInt('bonds'); |
||
142 | $this->maturity = $db->getInt('maturity'); |
||
143 | $this->inhabitableTime = $db->getInt('inhabitable_time'); |
||
144 | $this->typeID = $db->getInt('planet_type_id'); |
||
145 | |||
146 | $this->typeInfo = SmrPlanetType::getTypeInfo($this->getTypeID()); |
||
147 | $this->checkBondMaturity(); |
||
148 | } |
||
149 | } |
||
150 | |||
151 | public function getInterestRate() { |
||
152 | $level = $this->getLevel(); |
||
153 | if ($level < 9) { |
||
154 | return .0404; |
||
155 | } elseif ($level < 19) { |
||
156 | return .0609; |
||
157 | } elseif ($level < 29) { |
||
158 | return .1236; |
||
159 | } elseif ($level < 39) { |
||
160 | return .050625; |
||
161 | } elseif ($level < 49) { |
||
162 | return .0404; |
||
163 | } elseif ($level < 59) { |
||
164 | return .030225; |
||
165 | } elseif ($level < 69) { |
||
166 | return .0201; |
||
167 | } else { |
||
168 | return .018081; |
||
169 | } |
||
170 | } |
||
171 | |||
172 | public function checkBondMaturity($partial = false) { |
||
173 | if ($this->getMaturity() > 0 && ($partial === true || $this->getMaturity() < SmrSession::getTime())) { |
||
174 | // calc the interest for the time |
||
175 | $interest = $this->getBonds() * $this->getInterestRate(); |
||
176 | |||
177 | if ($partial === true && $this->getMaturity() > SmrSession::getTime()) { |
||
178 | // Adjust interest based upon how much of the bond duration has passed. |
||
179 | $interest -= ($interest / $this->getBondTime()) * ($this->getMaturity() - SmrSession::getTime()); |
||
180 | } |
||
181 | |||
182 | // transfer money to free avail cash |
||
183 | $this->increaseCredits($this->getBonds() + IFloor($interest)); |
||
184 | |||
185 | // reset bonds |
||
186 | $this->setBonds(0); |
||
187 | |||
188 | // reset maturity |
||
189 | $this->setMaturity(0); |
||
190 | } |
||
191 | } |
||
192 | |||
193 | public function getBondTime() : int { |
||
194 | return IRound(BOND_TIME / $this->getGame()->getGameSpeed()); |
||
195 | } |
||
196 | |||
197 | public function bond() { |
||
198 | $this->checkBondMaturity(true); |
||
199 | |||
200 | // add it to bond |
||
201 | $this->increaseBonds($this->getCredits()); |
||
202 | |||
203 | // set free cash to 0 |
||
204 | $this->setCredits(0); |
||
205 | |||
206 | // initialize time |
||
207 | $this->setMaturity(SmrSession::getTime() + $this->getBondTime()); |
||
208 | } |
||
209 | |||
210 | public function getGameID() { |
||
211 | return $this->gameID; |
||
212 | } |
||
213 | |||
214 | public function getGame() { |
||
215 | return SmrGame::getGame($this->gameID); |
||
216 | } |
||
217 | |||
218 | public function getSectorID() { |
||
219 | return $this->sectorID; |
||
220 | } |
||
221 | |||
222 | public function getGalaxy() { |
||
223 | return SmrGalaxy::getGalaxyContaining($this->getGameID(), $this->getSectorID()); |
||
224 | } |
||
225 | |||
226 | public function getOwnerID() { |
||
227 | return $this->ownerID; |
||
228 | } |
||
229 | |||
230 | public function hasOwner() { |
||
231 | return $this->ownerID != 0; |
||
232 | } |
||
233 | |||
234 | public function removeOwner() { |
||
235 | $this->setOwnerID(0); |
||
236 | } |
||
237 | |||
238 | public function setOwnerID($claimerID) { |
||
239 | if ($this->ownerID == $claimerID) { |
||
240 | return; |
||
241 | } |
||
242 | $this->ownerID = $claimerID; |
||
243 | $this->hasChanged = true; |
||
244 | } |
||
245 | |||
246 | public function getOwner() { |
||
247 | return SmrPlayer::getPlayer($this->getOwnerID(), $this->getGameID()); |
||
248 | } |
||
249 | |||
250 | public function getPassword() { |
||
251 | return $this->password; |
||
252 | } |
||
253 | |||
254 | public function setPassword($password) { |
||
255 | if ($this->password == $password) { |
||
256 | return; |
||
257 | } |
||
258 | $this->password = $password; |
||
259 | $this->hasChanged = true; |
||
260 | } |
||
261 | |||
262 | public function removePassword() { |
||
263 | $this->setPassword(''); |
||
264 | } |
||
265 | |||
266 | public function getCredits() { |
||
267 | return $this->credits; |
||
268 | } |
||
269 | |||
270 | public function setCredits(int $num) : void { |
||
271 | if ($this->credits == $num) { |
||
272 | return; |
||
273 | } |
||
274 | if ($num < 0) { |
||
275 | throw new Exception('You cannot set negative credits.'); |
||
276 | } |
||
277 | if ($num > MAX_MONEY) { |
||
278 | throw new Exception('You cannot set more than the max credits.'); |
||
279 | } |
||
280 | $this->credits = $num; |
||
281 | $this->hasChangedFinancial = true; |
||
282 | } |
||
283 | |||
284 | /** |
||
285 | * Increases planet credits up to the maximum allowed credits. |
||
286 | * Returns the amount that was actually added to handle overflow. |
||
287 | */ |
||
288 | public function increaseCredits(int $num) : int { |
||
289 | if ($num == 0) { |
||
290 | return 0; |
||
291 | } |
||
292 | $newTotal = min($this->credits + $num, MAX_MONEY); |
||
293 | $actualAdded = $newTotal - $this->credits; |
||
294 | $this->setCredits($newTotal); |
||
295 | return $actualAdded; |
||
296 | } |
||
297 | |||
298 | public function decreaseCredits(int $num) : void { |
||
299 | if ($num == 0) { |
||
300 | return; |
||
301 | } |
||
302 | $newTotal = $this->credits - $num; |
||
303 | $this->setCredits($newTotal); |
||
304 | } |
||
305 | |||
306 | public function getMaturity() { |
||
307 | return $this->maturity; |
||
308 | } |
||
309 | |||
310 | public function setMaturity($num) { |
||
311 | if ($this->maturity == $num) { |
||
312 | return; |
||
313 | } |
||
314 | if ($num < 0) { |
||
315 | throw new Exception('You cannot set negative maturity.'); |
||
316 | } |
||
317 | $this->maturity = $num; |
||
318 | $this->hasChangedFinancial = true; |
||
319 | } |
||
320 | |||
321 | public function getBonds() { |
||
322 | return $this->bonds; |
||
323 | } |
||
324 | |||
325 | public function setBonds($num) { |
||
326 | if ($this->bonds == $num) { |
||
327 | return; |
||
328 | } |
||
329 | if ($num < 0) { |
||
330 | throw new Exception('You cannot set negative bonds.'); |
||
331 | } |
||
332 | $this->bonds = $num; |
||
333 | $this->hasChangedFinancial = true; |
||
334 | } |
||
335 | |||
336 | public function increaseBonds($num) { |
||
337 | if ($num == 0) { |
||
338 | return; |
||
339 | } |
||
340 | $this->setBonds($this->getBonds() + $num); |
||
341 | } |
||
342 | |||
343 | public function decreaseBonds($num) { |
||
344 | if ($num == 0) { |
||
345 | return; |
||
346 | } |
||
347 | $this->setBonds($this->getBonds() - $num); |
||
348 | } |
||
349 | |||
350 | public function checkForExcessDefense() { |
||
351 | if ($this->getShields() > $this->getMaxShields()) { |
||
352 | $this->setShields($this->getMaxShields()); |
||
353 | } |
||
354 | if ($this->getCDs() > $this->getMaxCDs()) { |
||
355 | $this->setCDs($this->getMaxCDs()); |
||
356 | } |
||
357 | if ($this->getArmour() > $this->getMaxArmour()) { |
||
358 | $this->setArmour($this->getMaxArmour()); |
||
359 | } |
||
360 | // Remove a random (0-indexed) mounted weapon, if over max mount slots |
||
361 | while ($this->getMountedWeapons() && max(array_keys($this->getMountedWeapons())) >= $this->getMaxMountedWeapons()) { |
||
362 | $removeID = array_rand($this->getMountedWeapons()); |
||
363 | $this->removeMountedWeapon($removeID); |
||
364 | foreach ($this->getMountedWeapons() as $orderID => $weapon) { |
||
365 | if ($orderID > $removeID) { |
||
366 | $this->moveMountedWeaponUp($orderID); |
||
367 | } |
||
368 | } |
||
369 | } |
||
370 | } |
||
371 | |||
372 | public function getShields($delayed = false) { |
||
373 | return $this->shields + ($delayed ? $this->delayedShieldsDelta : 0); |
||
374 | } |
||
375 | |||
376 | public function hasShields($delayed = false) { |
||
377 | return $this->getShields($delayed) > 0; |
||
378 | } |
||
379 | |||
380 | public function setShields($shields) { |
||
381 | $shields = max(0, min($shields, $this->getMaxShields())); |
||
382 | if ($this->shields == $shields) { |
||
383 | return; |
||
384 | } |
||
385 | $this->shields = $shields; |
||
386 | $this->hasChanged = true; |
||
387 | } |
||
388 | |||
389 | public function decreaseShields($number, $delayed = false) { |
||
390 | if ($number == 0) { |
||
391 | return; |
||
392 | } |
||
393 | if ($delayed === false) { |
||
394 | $this->setShields($this->getShields() - $number); |
||
395 | } else { |
||
396 | $this->delayedShieldsDelta -= $number; |
||
397 | } |
||
398 | } |
||
399 | |||
400 | public function increaseShields($number, $delayed = false) { |
||
401 | if ($number == 0) { |
||
402 | return; |
||
403 | } |
||
404 | if ($delayed === false) { |
||
405 | $this->setShields($this->getShields() + $number); |
||
406 | } else { |
||
407 | $this->delayedShieldsDelta += $number; |
||
408 | } |
||
409 | } |
||
410 | |||
411 | public function getMaxShields() { |
||
412 | return $this->getBuilding(PLANET_GENERATOR) * PLANET_GENERATOR_SHIELDS; |
||
413 | } |
||
414 | |||
415 | public function getArmour($delayed = false) { |
||
416 | return $this->armour + ($delayed ? $this->delayedArmourDelta : 0); |
||
417 | } |
||
418 | |||
419 | public function hasArmour($delayed = false) { |
||
420 | return $this->getArmour($delayed) > 0; |
||
421 | } |
||
422 | |||
423 | public function setArmour($armour) { |
||
424 | $armour = max(0, min($armour, $this->getMaxArmour())); |
||
425 | if ($this->armour == $armour) { |
||
426 | return; |
||
427 | } |
||
428 | $this->armour = $armour; |
||
429 | $this->hasChanged = true; |
||
430 | } |
||
431 | |||
432 | public function decreaseArmour($number, $delayed = false) { |
||
433 | if ($number == 0) { |
||
434 | return; |
||
435 | } |
||
436 | if ($delayed === false) { |
||
437 | $this->setArmour($this->getArmour() - $number); |
||
438 | } else { |
||
439 | $this->delayedArmourDelta -= $number; |
||
440 | } |
||
441 | } |
||
442 | |||
443 | public function increaseArmour($number, $delayed = false) { |
||
444 | if ($number == 0) { |
||
445 | return; |
||
446 | } |
||
447 | if ($delayed === false) { |
||
448 | $this->setArmour($this->getArmour() + $number); |
||
449 | } else { |
||
450 | $this->delayedArmourDelta += $number; |
||
451 | } |
||
452 | } |
||
453 | |||
454 | public function getMaxArmour() { |
||
455 | return $this->getBuilding(PLANET_BUNKER) * PLANET_BUNKER_ARMOUR; |
||
456 | } |
||
457 | |||
458 | public function getCDs($delayed = false) { |
||
459 | return $this->drones + ($delayed ? $this->delayedCDsDelta : 0); |
||
460 | } |
||
461 | |||
462 | public function hasCDs($delayed = false) { |
||
463 | return $this->getCDs($delayed) > 0; |
||
464 | } |
||
465 | |||
466 | public function setCDs($combatDrones) { |
||
467 | $combatDrones = max(0, min($combatDrones, $this->getMaxCDs())); |
||
468 | if ($this->drones == $combatDrones) { |
||
469 | return; |
||
470 | } |
||
471 | $this->drones = $combatDrones; |
||
472 | $this->hasChanged = true; |
||
473 | } |
||
474 | |||
475 | public function decreaseCDs($number, $delayed = false) { |
||
476 | if ($number == 0) { |
||
477 | return; |
||
478 | } |
||
479 | if ($delayed === false) { |
||
480 | $this->setCDs($this->getCDs() - $number); |
||
481 | } else { |
||
482 | $this->delayedCDsDelta -= $number; |
||
483 | } |
||
484 | } |
||
485 | |||
486 | public function increaseCDs($number, $delayed = false) { |
||
487 | if ($number == 0) { |
||
488 | return; |
||
489 | } |
||
490 | if ($delayed === false) { |
||
491 | $this->setCDs($this->getCDs() + $number); |
||
492 | } else { |
||
493 | $this->delayedCDsDelta += $number; |
||
494 | } |
||
495 | } |
||
496 | |||
497 | public function getMaxCDs() { |
||
498 | return $this->getBuilding(PLANET_HANGAR) * PLANET_HANGAR_DRONES; |
||
499 | } |
||
500 | |||
501 | public function getMaxMountedWeapons() { |
||
502 | return $this->getBuilding(PLANET_WEAPON_MOUNT); |
||
503 | } |
||
504 | |||
505 | public function getMountedWeapons() { |
||
506 | if (!isset($this->mountedWeapons)) { |
||
507 | $this->mountedWeapons = []; |
||
508 | if ($this->hasBuilding(PLANET_WEAPON_MOUNT)) { |
||
509 | $this->db->query('SELECT * FROM planet_has_weapon JOIN weapon_type USING (weapon_type_id) WHERE ' . $this->SQL); |
||
510 | while ($this->db->nextRecord()) { |
||
511 | $weaponTypeID = $this->db->getInt('weapon_type_id'); |
||
512 | $orderID = $this->db->getInt('order_id'); |
||
513 | $weapon = SmrWeapon::getWeapon($weaponTypeID, $this->db); |
||
514 | $weapon->setBonusAccuracy($this->db->getBoolean('bonus_accuracy')); |
||
515 | $weapon->setBonusDamage($this->db->getBoolean('bonus_damage')); |
||
516 | $this->mountedWeapons[$orderID] = $weapon; |
||
517 | } |
||
518 | } |
||
519 | } |
||
520 | return $this->mountedWeapons; |
||
521 | } |
||
522 | |||
523 | public function hasMountedWeapon($orderID) { |
||
524 | $this->getMountedWeapons(); // Make sure array is initialized |
||
525 | return isset($this->mountedWeapons[$orderID]); |
||
526 | } |
||
527 | |||
528 | public function addMountedWeapon(SmrWeapon $weapon, $orderID) { |
||
529 | $this->getMountedWeapons(); // Make sure array is initialized |
||
530 | $this->mountedWeapons[$orderID] = $weapon; |
||
531 | $this->hasChangedWeapons[$orderID] = true; |
||
532 | } |
||
533 | |||
534 | public function removeMountedWeapon($orderID) { |
||
535 | $this->getMountedWeapons(); // Make sure array is initialized |
||
536 | unset($this->mountedWeapons[$orderID]); |
||
537 | $this->hasChangedWeapons[$orderID] = true; |
||
538 | } |
||
539 | |||
540 | private function swapMountedWeapons($orderID1, $orderID2) { |
||
541 | $this->getMountedWeapons(); // Make sure array is initialized |
||
542 | if (isset($this->mountedWeapons[$orderID1])) { |
||
543 | $saveWeapon = $this->mountedWeapons[$orderID1]; |
||
544 | } |
||
545 | if (isset($this->mountedWeapons[$orderID2])) { |
||
546 | $this->mountedWeapons[$orderID1] = $this->mountedWeapons[$orderID2]; |
||
547 | } else { |
||
548 | unset($this->mountedWeapons[$orderID1]); |
||
549 | } |
||
550 | if (isset($saveWeapon)) { |
||
551 | $this->mountedWeapons[$orderID2] = $saveWeapon; |
||
552 | } else { |
||
553 | unset($this->mountedWeapons[$orderID2]); |
||
554 | } |
||
555 | $this->hasChangedWeapons[$orderID1] = true; |
||
556 | $this->hasChangedWeapons[$orderID2] = true; |
||
557 | } |
||
558 | |||
559 | public function moveMountedWeaponUp($orderID) { |
||
560 | if ($orderID == 0) { |
||
561 | throw new Exception('Cannot move this weapon up!'); |
||
562 | } |
||
563 | $this->swapMountedWeapons($orderID - 1, $orderID); |
||
564 | } |
||
565 | |||
566 | public function moveMountedWeaponDown($orderID) { |
||
567 | if ($orderID == $this->getMaxMountedWeapons() - 1) { |
||
568 | throw new Exception('Cannot move this weapon down!'); |
||
569 | } |
||
570 | $this->swapMountedWeapons($orderID + 1, $orderID); |
||
571 | } |
||
572 | |||
573 | |||
574 | public function isDestroyed($delayed = false) { |
||
575 | return !$this->hasCDs($delayed) && !$this->hasShields($delayed) && !$this->hasArmour($delayed); |
||
576 | } |
||
577 | |||
578 | public function exists() { |
||
579 | return $this->getGameID() != null && $this->getSectorID() !== null; |
||
580 | } |
||
581 | |||
582 | public function getStockpile($goodID = false) { |
||
583 | if (!isset($this->stockpile)) { |
||
584 | // initialize cargo array |
||
585 | $this->stockpile = array(); |
||
586 | // get supplies from db |
||
587 | $this->db->query('SELECT good_id, amount FROM planet_has_cargo WHERE ' . $this->SQL); |
||
588 | // adding cargo and amount to array |
||
589 | while ($this->db->nextRecord()) { |
||
590 | $this->stockpile[$this->db->getInt('good_id')] = $this->db->getInt('amount'); |
||
591 | } |
||
592 | } |
||
593 | if ($goodID === false) { |
||
594 | return $this->stockpile; |
||
595 | } |
||
596 | if (isset($this->stockpile[$goodID])) { |
||
597 | return $this->stockpile[$goodID]; |
||
598 | } |
||
599 | return 0; |
||
600 | } |
||
601 | |||
602 | public function hasStockpile($goodID = false) { |
||
603 | if ($goodID === false) { |
||
604 | $stockpile = $this->getStockpile($goodID); |
||
605 | return count($stockpile) > 0 && max($stockpile) > 0; |
||
|
|||
606 | } else { |
||
607 | return $this->getStockpile($goodID) > 0; |
||
608 | } |
||
609 | } |
||
610 | |||
611 | public function setStockpile($goodID, $amount) { |
||
612 | if ($amount < 0) { |
||
613 | throw new Exception('Trying to set negative stockpile.'); |
||
614 | } |
||
615 | if ($this->getStockpile($goodID) == $amount) { |
||
616 | return; |
||
617 | } |
||
618 | $this->stockpile[$goodID] = $amount; |
||
619 | $this->hasChangedStockpile = true; |
||
620 | } |
||
621 | |||
622 | public function decreaseStockpile($goodID, $amount) { |
||
623 | if ($amount < 0) { |
||
624 | throw new Exception('Trying to decrease negative stockpile.'); |
||
625 | } |
||
626 | $this->setStockpile($goodID, $this->getStockpile($goodID) - $amount); |
||
627 | } |
||
628 | |||
629 | public function increaseStockpile($goodID, $amount) { |
||
630 | if ($amount < 0) { |
||
631 | throw new Exception('Trying to increase negative stockpile.'); |
||
632 | } |
||
633 | $this->setStockpile($goodID, $this->getStockpile($goodID) + $amount); |
||
634 | } |
||
635 | |||
636 | public function getBuildings() { |
||
637 | if (!isset($this->buildings)) { |
||
638 | $this->buildings = array(); |
||
639 | |||
640 | // get buildingss from db |
||
641 | $this->db->query('SELECT construction_id, amount FROM planet_has_building WHERE ' . $this->SQL); |
||
642 | // adding building and amount to array |
||
643 | while ($this->db->nextRecord()) { |
||
644 | $this->buildings[$this->db->getInt('construction_id')] = $this->db->getInt('amount'); |
||
645 | } |
||
646 | |||
647 | // Update building counts if construction has finished |
||
648 | $this->getCurrentlyBuilding(); |
||
649 | } |
||
650 | return $this->buildings; |
||
651 | } |
||
652 | |||
653 | public function getBuilding($buildingTypeID) { |
||
654 | $buildings = $this->getBuildings(); |
||
655 | if (isset($buildings[$buildingTypeID])) { |
||
656 | return $buildings[$buildingTypeID]; |
||
657 | } |
||
658 | return 0; |
||
659 | } |
||
660 | |||
661 | public function hasBuilding($buildingTypeID) { |
||
662 | return $this->getBuilding($buildingTypeID) > 0; |
||
663 | } |
||
664 | |||
665 | public function setBuilding($buildingTypeID, $number) { |
||
666 | if ($this->getBuilding($buildingTypeID) == $number) { |
||
667 | return; |
||
668 | } |
||
669 | |||
670 | $this->buildings[$buildingTypeID] = $number; |
||
671 | $this->hasChangedBuildings[$buildingTypeID] = true; |
||
672 | } |
||
673 | |||
674 | public function increaseBuilding($buildingTypeID, $number) { |
||
675 | $this->setBuilding($buildingTypeID, $this->getBuilding($buildingTypeID) + $number); |
||
676 | } |
||
677 | |||
678 | public function destroyBuilding($buildingTypeID, $number) { |
||
679 | if (!$this->hasBuilding($buildingTypeID)) { |
||
680 | throw new Exception('Trying to destroy a nonexistent building'); |
||
681 | } |
||
682 | $this->setBuilding($buildingTypeID, $this->getBuilding($buildingTypeID) - $number); |
||
683 | } |
||
684 | |||
685 | public function getCurrentlyBuilding() { |
||
686 | if (!isset($this->currentlyBuilding)) { |
||
687 | $this->currentlyBuilding = array(); |
||
688 | |||
689 | $this->db->query('SELECT * FROM planet_is_building WHERE ' . $this->SQL); |
||
690 | while ($this->db->nextRecord()) { |
||
691 | $this->currentlyBuilding[$this->db->getInt('building_slot_id')] = array( |
||
692 | 'BuildingSlotID' => $this->db->getInt('building_slot_id'), |
||
693 | 'ConstructionID' => $this->db->getInt('construction_id'), |
||
694 | 'ConstructorID' => $this->db->getInt('constructor_id'), |
||
695 | 'Finishes' => $this->db->getInt('time_complete'), |
||
696 | 'TimeRemaining' => $this->db->getInt('time_complete') - SmrSession::getTime(), |
||
697 | ); |
||
698 | } |
||
699 | |||
700 | // Check if construction has completed |
||
701 | foreach ($this->currentlyBuilding as $id => $building) { |
||
702 | if ($building['TimeRemaining'] <= 0) { |
||
703 | unset($this->currentlyBuilding[$id]); |
||
704 | $expGain = $this->getConstructionExp($building['ConstructionID']); |
||
705 | $player = SmrPlayer::getPlayer($building['ConstructorID'], $this->getGameID()); |
||
706 | $player->increaseHOF(1, array('Planet', 'Buildings', 'Built'), HOF_ALLIANCE); |
||
707 | $player->increaseExperience($expGain); |
||
708 | $player->increaseHOF($expGain, array('Planet', 'Buildings', 'Experience'), HOF_ALLIANCE); |
||
709 | $this->hasStoppedBuilding[] = $building['BuildingSlotID']; |
||
710 | $this->increaseBuilding($building['ConstructionID'], 1); |
||
711 | |||
712 | // WARNING: The above modifications to the player/planet are dangerous because |
||
713 | // they may not be part of the current sector lock. But since they might not be, |
||
714 | // we may as well just update now to avoid either a) needing to remember to call |
||
715 | // this explicitly in all appropriate engine files or b) inconsistent exp display |
||
716 | // if this is called during the template display only and therefore unsaved. |
||
717 | $player->update(); |
||
718 | $this->update(); |
||
719 | } |
||
720 | } |
||
721 | } |
||
722 | return $this->currentlyBuilding; |
||
723 | } |
||
724 | |||
725 | public function getMaxBuildings($buildingTypeID = false) { |
||
726 | if ($buildingTypeID === false) { |
||
727 | $structs = $this->typeInfo::STRUCTURES; |
||
728 | return array_combine(array_keys($structs), |
||
729 | array_column($structs, 'max_amount')); |
||
730 | } |
||
731 | return $this->getStructureTypes($buildingTypeID)->maxAmount(); |
||
732 | } |
||
733 | |||
734 | public function getTypeID() { |
||
735 | return $this->typeID; |
||
736 | } |
||
737 | |||
738 | public function setTypeID($num) { |
||
739 | if (isset($this->typeID) && $this->typeID == $num) { |
||
740 | return; |
||
741 | } |
||
742 | $this->typeID = $num; |
||
743 | $this->db->query('UPDATE planet SET planet_type_id = ' . $this->db->escapeNumber($num) . ' WHERE ' . $this->SQL); |
||
744 | $this->typeInfo = SmrPlanetType::getTypeInfo($this->getTypeID()); |
||
745 | |||
746 | //trim buildings first |
||
747 | foreach ($this->getBuildings() as $id => $amt) { |
||
748 | if ($this->getMaxBuildings($id) < $amt) { |
||
749 | $this->destroyBuilding($id, $amt - $this->getMaxBuildings($id)); |
||
750 | } |
||
751 | } |
||
752 | |||
753 | //trim excess defenses |
||
754 | $this->checkForExcessDefense(); |
||
755 | |||
756 | $this->hasChanged = true; |
||
757 | $this->update(); |
||
758 | } |
||
759 | |||
760 | public function getTypeImage() { |
||
761 | return $this->typeInfo->imageLink(); |
||
762 | } |
||
763 | |||
764 | public function getTypeName() { |
||
765 | return $this->typeInfo->name(); |
||
766 | } |
||
767 | |||
768 | public function getTypeDescription() { |
||
769 | return $this->typeInfo->description(); |
||
770 | } |
||
771 | |||
772 | public function getMaxAttackers() { |
||
773 | return $this->typeInfo->maxAttackers(); |
||
774 | } |
||
775 | |||
776 | public function getMaxLanded() { |
||
777 | return $this->typeInfo->maxLanded(); |
||
778 | } |
||
779 | |||
780 | public function getStructureTypes($structureID = false) { |
||
782 | } |
||
783 | |||
784 | public function hasStructureType($structureID) { |
||
785 | return isset($this->getStructureTypes()[$structureID]); |
||
786 | } |
||
787 | |||
788 | /** |
||
789 | * Specifies which menu options the planet has. |
||
790 | */ |
||
791 | public function hasMenuOption($option) { |
||
792 | // We do not set options that are unavailable |
||
793 | return in_array($option, $this->typeInfo->menuOptions()); |
||
794 | } |
||
795 | |||
796 | public function doDelayedUpdates() { |
||
797 | $this->setShields($this->getShields(true)); |
||
798 | $this->delayedShieldsDelta = 0; |
||
799 | $this->setCDs($this->getCDs(true)); |
||
800 | $this->delayedCDsDelta = 0; |
||
801 | $this->setArmour($this->getArmour(true)); |
||
802 | $this->delayedArmourDelta = 0; |
||
803 | } |
||
804 | |||
805 | public function update() { |
||
806 | if (!$this->exists()) { |
||
807 | return; |
||
808 | } |
||
809 | $this->doDelayedUpdates(); |
||
810 | if ($this->hasChanged) { |
||
811 | $this->db->query('UPDATE planet SET |
||
812 | owner_id = ' . $this->db->escapeNumber($this->ownerID) . ', |
||
813 | password = '.$this->db->escapeString($this->password) . ', |
||
814 | planet_name = ' . $this->db->escapeString($this->planetName) . ', |
||
815 | shields = ' . $this->db->escapeNumber($this->shields) . ', |
||
816 | armour = ' . $this->db->escapeNumber($this->armour) . ', |
||
817 | drones = ' . $this->db->escapeNumber($this->drones) . ' |
||
818 | WHERE ' . $this->SQL); |
||
819 | $this->hasChanged = false; |
||
820 | } |
||
821 | |||
822 | // Separate update for financial since these can be modified by looking |
||
823 | // at the planet list (i.e. you might not have sector lock and could |
||
824 | // cause a race condition with events happening in the planet sector). |
||
825 | if ($this->hasChangedFinancial) { |
||
826 | $this->db->query('UPDATE planet SET |
||
827 | credits = ' . $this->db->escapeNumber($this->credits) . ', |
||
828 | bonds = ' . $this->db->escapeNumber($this->bonds) . ', |
||
829 | maturity = ' . $this->db->escapeNumber($this->maturity) . ' |
||
830 | WHERE ' . $this->SQL); |
||
831 | $this->hasChangedFinancial = false; |
||
832 | } |
||
833 | |||
834 | if ($this->hasChangedStockpile) { |
||
835 | // write stockpile info |
||
836 | foreach ($this->getStockpile() as $id => $amount) { |
||
837 | if ($amount != 0) { |
||
838 | $this->db->query('REPLACE INTO planet_has_cargo (game_id, sector_id, good_id, amount) ' . |
||
839 | 'VALUES(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getSectorID()) . ', ' . $this->db->escapeNumber($id) . ', ' . $this->db->escapeNumber($amount) . ')'); |
||
840 | } else { |
||
841 | $this->db->query('DELETE FROM planet_has_cargo WHERE ' . $this->SQL . ' |
||
842 | AND good_id = ' . $this->db->escapeNumber($id)); |
||
843 | } |
||
844 | } |
||
845 | } |
||
846 | |||
847 | if (count($this->hasChangedWeapons) > 0) { |
||
848 | foreach (array_keys($this->hasChangedWeapons) as $orderID) { |
||
849 | if (isset($this->mountedWeapons[$orderID])) { |
||
850 | $this->db->query('REPLACE INTO planet_has_weapon (game_id, sector_id, order_id, weapon_type_id, bonus_accuracy, bonus_damage) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ',' . $this->db->escapeNumber($this->getSectorID()) . ',' . $this->db->escapeNumber($orderID) . ',' . $this->db->escapeNumber($this->mountedWeapons[$orderID]->getWeaponTypeID()) . ',' . $this->db->escapeBoolean($this->mountedWeapons[$orderID]->hasBonusAccuracy()) . ',' . $this->db->escapeBoolean($this->mountedWeapons[$orderID]->hasBonusDamage()) . ')'); |
||
851 | } else { |
||
852 | $this->db->query('DELETE FROM planet_has_weapon WHERE ' . $this->SQL . ' AND order_id=' . $this->db->escapeNumber($orderID)); |
||
853 | } |
||
854 | } |
||
855 | $this->hasChangedWeapons = []; |
||
856 | } |
||
857 | |||
858 | if (count($this->hasStoppedBuilding) > 0) { |
||
859 | $this->db->query('DELETE FROM planet_is_building WHERE ' . $this->SQL . ' |
||
860 | AND building_slot_id IN (' . $this->db->escapeArray($this->hasStoppedBuilding) . ') LIMIT ' . count($this->hasStoppedBuilding)); |
||
861 | $this->hasStoppedBuilding = array(); |
||
862 | } |
||
863 | // write building info |
||
864 | foreach ($this->hasChangedBuildings as $id => $hasChanged) { |
||
865 | if ($hasChanged === true) { |
||
866 | if ($this->hasBuilding($id)) { |
||
867 | $this->db->query('REPLACE INTO planet_has_building (game_id, sector_id, construction_id, amount) ' . |
||
868 | 'VALUES(' . $this->db->escapeNumber($this->gameID) . ', ' . $this->db->escapeNumber($this->sectorID) . ', ' . $this->db->escapeNumber($id) . ', ' . $this->db->escapeNumber($this->getBuilding($id)) . ')'); |
||
869 | } else { |
||
870 | $this->db->query('DELETE FROM planet_has_building WHERE ' . $this->SQL . ' |
||
871 | AND construction_id = ' . $this->db->escapeNumber($id)); |
||
872 | } |
||
873 | $this->hasChangedBuildings[$id] = false; |
||
874 | } |
||
875 | } |
||
876 | } |
||
877 | |||
878 | public function getLevel() { |
||
879 | return array_sum($this->getBuildings()) / 3; |
||
880 | } |
||
881 | |||
882 | public function getMaxLevel() { |
||
883 | return array_sum($this->getMaxBuildings()) / 3; |
||
884 | } |
||
885 | |||
886 | public function accuracy() { |
||
887 | if ($this->hasWeapons()) { |
||
888 | $weapons = $this->getWeapons(); |
||
889 | return $weapons[0]->getModifiedPlanetAccuracy($this); |
||
890 | } |
||
891 | return 0; |
||
892 | } |
||
893 | |||
894 | /** |
||
895 | * Returns the accuracy bonus for mounted weaons (as a percent) |
||
896 | */ |
||
897 | public function getAccuracyBonus() { |
||
899 | } |
||
900 | |||
901 | public function getRemainingStockpile($id) { |
||
902 | return self::MAX_STOCKPILE - $this->getStockpile($id); |
||
903 | } |
||
904 | |||
905 | /** |
||
906 | * Returns true if there is a building in progress |
||
907 | */ |
||
908 | public function hasCurrentlyBuilding() { |
||
909 | return count($this->getCurrentlyBuilding()) > 0; |
||
910 | } |
||
911 | |||
912 | public function canBuild(AbstractSmrPlayer $constructor, $constructionID) { |
||
935 | } |
||
936 | |||
937 | // Modifier for planet building based on the number of buildings. |
||
938 | // The average value of this modifier should roughly be 1. |
||
939 | private function getCompletionModifier($constructionID) { |
||
943 | } |
||
944 | |||
945 | // Amount of exp gained to build the next building of this type |
||
946 | private function getConstructionExp($constructionID) { |
||
947 | $expGain = $this->getStructureTypes($constructionID)->expGain(); |
||
948 | return $expGain; |
||
949 | } |
||
950 | |||
951 | // Amount of time (in seconds) to build the next building of this type |
||
952 | public function getConstructionTime($constructionID) : int { |
||
953 | $baseTime = $this->getStructureTypes($constructionID)->baseTime(); |
||
954 | $constructionTime = ICeil($baseTime * $this->getCompletionModifier($constructionID) / $this->getGame()->getGameSpeed()); |
||
955 | return $constructionTime; |
||
956 | } |
||
957 | |||
958 | public function startBuilding(AbstractSmrPlayer $constructor, $constructionID) { |
||
959 | if (($message = $this->canBuild($constructor, $constructionID)) !== true) { |
||
960 | throw new Exception('Unable to start building: ' . $message); |
||
961 | } |
||
962 | $constructor->decreaseCredits($this->getStructureTypes($constructionID)->creditCost()); |
||
963 | // take the goods that are needed |
||
964 | foreach ($this->getStructureTypes($constructionID)->goods() as $goodID => $amount) { |
||
965 | $this->decreaseStockpile($goodID, $amount); |
||
966 | } |
||
967 | foreach ($this->getStructureTypes($constructionID)->hardwareCost() as $hardwareID) { |
||
968 | $constructor->getShip()->setHardware($hardwareID, 0); |
||
969 | } |
||
970 | |||
971 | // gets the time for the buildings |
||
972 | $timeComplete = SmrSession::getTime() + $this->getConstructionTime($constructionID); |
||
973 | $this->db->query('INSERT INTO planet_is_building (game_id, sector_id, construction_id, constructor_id, time_complete) ' . |
||
974 | 'VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($this->getSectorID()) . ', ' . $this->db->escapeNumber($constructionID) . ', ' . $this->db->escapeNumber($constructor->getAccountID()) . ',' . $this->db->escapeNumber($timeComplete) . ')'); |
||
975 | |||
976 | $this->currentlyBuilding[$this->db->getInsertID()] = array( |
||
977 | 'BuildingSlotID' => $this->db->getInsertID(), |
||
978 | 'ConstructionID' => $constructionID, |
||
979 | 'ConstructorID' => $constructor->getAccountID(), |
||
980 | 'Finishes' => $timeComplete, |
||
981 | 'TimeRemaining' => $timeComplete - SmrSession::getTime() |
||
982 | ); |
||
983 | } |
||
984 | |||
985 | public function stopBuilding($constructionID) { |
||
1000 | } |
||
1001 | |||
1002 | public function setName($name) { |
||
1003 | if ($this->planetName == $name) { |
||
1004 | return; |
||
1005 | } |
||
1006 | $this->planetName = $name; |
||
1007 | $this->hasChanged = true; |
||
1008 | } |
||
1009 | |||
1010 | /** |
||
1011 | * Returns the name of the planet, suitably escaped for HTML display. |
||
1012 | */ |
||
1013 | public function getDisplayName() { |
||
1014 | return htmlentities($this->planetName); |
||
1015 | } |
||
1016 | |||
1017 | /** |
||
1018 | * Returns the name of the planet, intended for combat messages. |
||
1019 | */ |
||
1020 | public function getCombatName() { |
||
1021 | return '<span style="color:yellow;font-variant:small-caps">' . $this->getDisplayName() . ' (#' . $this->getSectorID() . ')</span>'; |
||
1022 | } |
||
1023 | |||
1024 | public function isInhabitable() { |
||
1025 | return $this->inhabitableTime <= SmrSession::getTime(); |
||
1026 | } |
||
1027 | |||
1028 | public function getInhabitableTime() { |
||
1029 | return $this->inhabitableTime; |
||
1030 | } |
||
1031 | |||
1032 | public function getExamineHREF() { |
||
1033 | return SmrSession::getNewHREF(create_container('skeleton.php', 'planet_examine.php')); |
||
1034 | } |
||
1035 | |||
1036 | public function getLandHREF() { |
||
1037 | return SmrSession::getNewHREF(create_container('planet_land_processing.php')); |
||
1038 | } |
||
1039 | |||
1040 | public function getAttackHREF() { |
||
1041 | return SmrSession::getNewHREF(create_container('planet_attack_processing.php')); |
||
1042 | } |
||
1043 | |||
1044 | public function getBuildHREF($structureID) { |
||
1045 | $container = create_container('planet_construction_processing.php'); |
||
1046 | $container['construction_id'] = $structureID; |
||
1047 | $container['action'] = 'Build'; |
||
1048 | return SmrSession::getNewHREF($container); |
||
1049 | } |
||
1050 | |||
1051 | public function getCancelHREF($structureID) { |
||
1052 | $container = create_container('planet_construction_processing.php'); |
||
1053 | $container['construction_id'] = $structureID; |
||
1054 | $container['action'] = 'Cancel'; |
||
1055 | return SmrSession::getNewHREF($container); |
||
1056 | } |
||
1057 | |||
1058 | public function getFinancesHREF() { |
||
1059 | return SmrSession::getNewHREF(create_container('planet_financial_processing.php')); |
||
1060 | } |
||
1061 | |||
1062 | public function getBondConfirmationHREF() { |
||
1063 | return SmrSession::getNewHREF(create_container('skeleton.php', 'planet_bond_confirmation.php')); |
||
1064 | } |
||
1065 | |||
1066 | public function attackedBy(AbstractSmrPlayer $trigger, array $attackers) { |
||
1067 | $trigger->increaseHOF(1, array('Combat', 'Planet', 'Number Of Triggers'), HOF_PUBLIC); |
||
1068 | foreach ($attackers as $attacker) { |
||
1069 | $attacker->increaseHOF(1, array('Combat', 'Planet', 'Number Of Attacks'), HOF_PUBLIC); |
||
1070 | $this->db->query('REPLACE INTO player_attacks_planet (game_id, account_id, sector_id, time, level) VALUES ' . |
||
1071 | '(' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber($attacker->getAccountID()) . ', ' . $this->db->escapeNumber($this->getSectorID()) . ', ' . $this->db->escapeNumber(SmrSession::getTime()) . ', ' . $this->db->escapeNumber($this->getLevel()) . ')'); |
||
1072 | } |
||
1073 | |||
1074 | // Add each unique attack to news unless it was already added recently. |
||
1075 | // Note: Attack uniqueness determined by planet owner. |
||
1076 | $owner = $this->getOwner(); |
||
1077 | $this->db->query('SELECT 1 FROM news WHERE type = \'BREAKING\' AND game_id = ' . $this->db->escapeNumber($trigger->getGameID()) . ' AND dead_id=' . $this->db->escapeNumber($owner->getAccountID()) . ' AND time > ' . $this->db->escapeNumber(SmrSession::getTime() - self::TIME_ATTACK_NEWS_COOLDOWN) . ' LIMIT 1'); |
||
1078 | if ($this->db->getNumRows() == 0) { |
||
1079 | if (count($attackers) >= 5) { |
||
1080 | $text = count($attackers) . ' members of ' . $trigger->getAllianceBBLink() . ' have been spotted attacking ' . |
||
1081 | $this->getDisplayName() . ' in sector ' . Globals::getSectorBBLink($this->getSectorID()) . '. The planet is owned by ' . $owner->getBBLink(); |
||
1082 | if ($owner->hasAlliance()) { |
||
1083 | $text .= ', a member of ' . $owner->getAllianceBBLink(); |
||
1084 | } |
||
1085 | $text .= '.'; |
||
1086 | $this->db->query('INSERT INTO news (game_id, time, news_message, type,killer_id,killer_alliance,dead_id,dead_alliance) VALUES (' . $this->db->escapeNumber($this->getGameID()) . ', ' . $this->db->escapeNumber(SmrSession::getTime()) . ', ' . $this->db->escapeString($text) . ', \'BREAKING\',' . $this->db->escapeNumber($trigger->getAccountID()) . ',' . $this->db->escapeNumber($trigger->getAllianceID()) . ',' . $this->db->escapeNumber($owner->getAccountID()) . ',' . $this->db->escapeNumber($owner->getAllianceID()) . ')'); |
||
1087 | } |
||
1088 | } |
||
1089 | } |
||
1090 | |||
1091 | |||
1092 | |||
1093 | public function getPlayers() { |
||
1094 | return SmrPlayer::getPlanetPlayers($this->getGameID(), $this->getSectorID()); |
||
1095 | } |
||
1096 | |||
1097 | public function countPlayers() { |
||
1098 | return count($this->getPlayers()); |
||
1099 | } |
||
1100 | |||
1101 | public function hasPlayers() { |
||
1102 | return count($this->getPlayers()) > 0; |
||
1103 | } |
||
1104 | |||
1105 | public function getOtherTraders(AbstractSmrPlayer $player) { |
||
1106 | $players = SmrPlayer::getPlanetPlayers($this->getGameID(), $this->getSectorID()); //Do not use & because we unset something and only want that in what we return |
||
1107 | unset($players[$player->getAccountID()]); |
||
1108 | return $players; |
||
1109 | } |
||
1110 | |||
1111 | public function hasOtherTraders(AbstractSmrPlayer $player) { |
||
1112 | return count($this->getOtherTraders($player)) > 0; |
||
1113 | } |
||
1114 | |||
1115 | public function hasEnemyTraders(AbstractSmrPlayer $player) { |
||
1116 | if (!$this->hasOtherTraders($player)) { |
||
1117 | return false; |
||
1118 | } |
||
1119 | $otherPlayers = $this->getOtherTraders($player); |
||
1120 | foreach ($otherPlayers as $otherPlayer) { |
||
1121 | if (!$player->traderNAPAlliance($otherPlayer)) { |
||
1122 | return true; |
||
1123 | } |
||
1124 | } |
||
1125 | return false; |
||
1126 | } |
||
1127 | |||
1128 | public function hasFriendlyTraders(AbstractSmrPlayer $player) { |
||
1129 | if (!$this->hasOtherTraders($player)) { |
||
1130 | return false; |
||
1131 | } |
||
1132 | $otherPlayers = $this->getOtherTraders($player); |
||
1133 | foreach ($otherPlayers as $otherPlayer) { |
||
1134 | if ($player->traderNAPAlliance($otherPlayer)) { |
||
1135 | return true; |
||
1136 | } |
||
1137 | } |
||
1138 | return false; |
||
1139 | } |
||
1140 | |||
1141 | public function getWeapons() { |
||
1147 | } |
||
1148 | |||
1149 | public function hasWeapons() { |
||
1150 | return count($this->getWeapons()) > 0; |
||
1151 | } |
||
1152 | |||
1153 | public function &shootPlayers(array $targetPlayers) { |
||
1154 | $results = array('Planet' => $this, 'TotalDamage' => 0, 'TotalDamagePerTargetPlayer' => array()); |
||
1155 | foreach ($targetPlayers as $targetPlayer) { |
||
1156 | $results['TotalDamagePerTargetPlayer'][$targetPlayer->getAccountID()] = 0; |
||
1157 | } |
||
1158 | if ($this->isDestroyed()) { |
||
1159 | $results['DeadBeforeShot'] = true; |
||
1160 | return $results; |
||
1161 | } |
||
1162 | $results['DeadBeforeShot'] = false; |
||
1163 | $weapons = $this->getWeapons(); |
||
1164 | foreach ($weapons as $orderID => $weapon) { |
||
1165 | $results['Weapons'][$orderID] =& $weapon->shootPlayerAsPlanet($this, array_rand_value($targetPlayers)); |
||
1166 | if ($results['Weapons'][$orderID]['Hit']) { |
||
1167 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
1168 | $results['TotalDamagePerTargetPlayer'][$results['Weapons'][$orderID]['TargetPlayer']->getAccountID()] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
1169 | } |
||
1170 | } |
||
1171 | if ($this->hasCDs()) { |
||
1172 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs(), true); |
||
1173 | $results['Drones'] =& $thisCDs->shootPlayerAsPlanet($this, array_rand_value($targetPlayers)); |
||
1174 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
1175 | $results['TotalDamagePerTargetPlayer'][$results['Drones']['TargetPlayer']->getAccountID()] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
1176 | } |
||
1177 | return $results; |
||
1178 | } |
||
1179 | |||
1180 | /** |
||
1181 | * Returns an array of structure losses due to damage taken. |
||
1182 | */ |
||
1183 | public function checkForDowngrade($damage) : array { |
||
1184 | $results = []; |
||
1185 | // For every 70 damage there is a 15% chance of destroying a structure. |
||
1186 | // Which structure is destroyed depends on the ratio of buildings and |
||
1187 | // the time it takes to build them. |
||
1188 | $numChances = floor($damage / self::DAMAGE_NEEDED_FOR_DOWNGRADE_CHANCE); |
||
1189 | for ($i = 0; $i < $numChances; $i++) { |
||
1190 | // Stop if the planet has no more buildlings |
||
1191 | if ($this->getLevel() == 0) { |
||
1192 | break; |
||
1193 | } |
||
1194 | //15% chance to destroy something |
||
1195 | if (rand(1, 100) <= self::CHANCE_TO_DOWNGRADE) { |
||
1196 | $chanceFactors = []; |
||
1197 | foreach ($this->getStructureTypes() as $structureID => $structure) { |
||
1198 | $chanceFactors[$structureID] = ($this->getBuilding($structureID) / $this->getMaxBuildings($structureID)) / $structure->baseTime(); |
||
1199 | } |
||
1200 | $destroyID = getWeightedRandom($chanceFactors); |
||
1201 | $this->destroyBuilding($destroyID, 1); |
||
1202 | $this->checkForExcessDefense(); |
||
1203 | if (isset($results[$destroyID])) { |
||
1204 | $results[$destroyID] += 1; |
||
1205 | } else { |
||
1206 | $results[$destroyID] = 1; |
||
1207 | } |
||
1208 | } |
||
1209 | } |
||
1210 | return $results; |
||
1211 | } |
||
1212 | |||
1213 | public function &doWeaponDamage(array $damage, $delayed) { |
||
1214 | $alreadyDead = $this->isDestroyed(true); |
||
1215 | $shieldDamage = 0; |
||
1216 | $cdDamage = 0; |
||
1217 | $armourDamage = 0; |
||
1218 | if (!$alreadyDead) { |
||
1219 | if ($damage['Shield'] || !$this->hasShields(true)) { |
||
1220 | $shieldDamage = $this->doShieldDamage(min($damage['MaxDamage'], $damage['Shield']), $delayed); |
||
1221 | $damage['Shield'] -= $shieldDamage; |
||
1222 | $damage['MaxDamage'] -= $shieldDamage; |
||
1223 | |||
1224 | if (!$this->hasShields(true) && ($shieldDamage == 0 || $damage['Rollover'])) { |
||
1225 | if ($this->hasCDs(true)) { |
||
1226 | $cdDamage = $this->doCDDamage(min($damage['MaxDamage'], $damage['Armour']), $delayed); |
||
1227 | $damage['Armour'] -= $cdDamage; |
||
1228 | $damage['MaxDamage'] -= $cdDamage; |
||
1229 | } |
||
1230 | if ($this->hasArmour(true) && ($cdDamage == 0 || $damage['Rollover'])) { |
||
1231 | $armourDamage = $this->doArmourDamage(min($damage['MaxDamage'], $damage['Armour']), $delayed); |
||
1232 | $damage['Armour'] -= $armourDamage; |
||
1233 | $damage['MaxDamage'] -= $armourDamage; |
||
1234 | } |
||
1235 | } |
||
1236 | |||
1237 | } else { // hit drones behind shields - we should only use this reduced damage branch if we cannot hit shields. |
||
1238 | $cdDamage = $this->doCDDamage(IFloor(min($damage['MaxDamage'], $damage['Armour']) * DRONES_BEHIND_SHIELDS_DAMAGE_PERCENT), $delayed); |
||
1239 | } |
||
1240 | } |
||
1241 | |||
1242 | $return = array( |
||
1243 | 'KillingShot' => !$alreadyDead && $this->isDestroyed(true), |
||
1244 | 'TargetAlreadyDead' => $alreadyDead, |
||
1245 | 'Shield' => $shieldDamage, |
||
1246 | 'Armour' => $armourDamage, |
||
1247 | 'HasShields' => $this->hasShields(true), |
||
1248 | 'HasArmour' => $this->hasArmour(true), |
||
1249 | 'CDs' => $cdDamage, |
||
1250 | 'NumCDs' => $cdDamage / CD_ARMOUR, |
||
1251 | 'HasCDs' => $this->hasCDs(true), |
||
1252 | 'TotalDamage' => $shieldDamage + $cdDamage + $armourDamage |
||
1253 | ); |
||
1254 | return $return; |
||
1255 | } |
||
1256 | |||
1257 | protected function doShieldDamage($damage, $delayed) { |
||
1258 | $actualDamage = min($this->getShields(true), $damage); |
||
1259 | $this->decreaseShields($actualDamage, $delayed); |
||
1260 | return $actualDamage; |
||
1261 | } |
||
1262 | |||
1263 | protected function doCDDamage($damage, $delayed) { |
||
1264 | $actualDamage = min($this->getCDs(true), IFloor($damage / CD_ARMOUR)); |
||
1265 | $this->decreaseCDs($actualDamage, $delayed); |
||
1266 | return $actualDamage * CD_ARMOUR; |
||
1267 | } |
||
1268 | |||
1269 | protected function doArmourDamage($damage, $delayed) { |
||
1270 | $actualDamage = min($this->getArmour(true), $damage); |
||
1271 | $this->decreaseArmour($actualDamage, $delayed); |
||
1272 | return $actualDamage; |
||
1273 | } |
||
1274 | |||
1275 | public function creditCurrentAttackersForKill() { |
||
1284 | } |
||
1285 | |||
1286 | public function &killPlanetByPlayer(AbstractSmrPlayer $killer) { |
||
1295 | } |
||
1296 | } |
||
1297 |