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Total Complexity | 261 |
Total Lines | 1157 |
Duplicated Lines | 0 % |
Changes | 0 |
Complex classes like AbstractSmrShip often do a lot of different things. To break such a class down, we need to identify a cohesive component within that class. A common approach to find such a component is to look for fields/methods that share the same prefixes, or suffixes.
Once you have determined the fields that belong together, you can apply the Extract Class refactoring. If the component makes sense as a sub-class, Extract Subclass is also a candidate, and is often faster.
While breaking up the class, it is a good idea to analyze how other classes use AbstractSmrShip, and based on these observations, apply Extract Interface, too.
1 | <?php declare(strict_types=1); |
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3 | abstract class AbstractSmrShip { |
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4 | protected static $CACHE_BASE_SHIPS = array(); |
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5 | |||
6 | const SHIP_CLASS_RAIDER = 3; |
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7 | const SHIP_CLASS_SCOUT = 4; |
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8 | |||
9 | // Player exp gained for each point of damage done |
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10 | const EXP_PER_DAMAGE_PLAYER = 0.375; |
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11 | const EXP_PER_DAMAGE_PLANET = 1.0; // note that planet damage is reduced |
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12 | const EXP_PER_DAMAGE_PORT = 0.15; |
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13 | const EXP_PER_DAMAGE_FORCE = 0.075; |
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14 | |||
15 | const STARTER_SHIPS = [ |
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16 | RACE_NEUTRAL => SHIP_TYPE_GALACTIC_SEMI, |
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17 | RACE_ALSKANT => SHIP_TYPE_SMALL_TIMER, |
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18 | RACE_CREONTI => SHIP_TYPE_MEDIUM_CARGO_HULK, |
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19 | RACE_HUMAN => SHIP_TYPE_LIGHT_FREIGHTER, |
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20 | RACE_IKTHORNE => SHIP_TYPE_TINY_DELIGHT, |
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21 | RACE_SALVENE => SHIP_TYPE_HATCHLINGS_DUE, |
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22 | RACE_THEVIAN => SHIP_TYPE_SWIFT_VENTURE, |
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23 | RACE_WQHUMAN => SHIP_TYPE_SLIP_FREIGHTER, |
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24 | RACE_NIJARIN => SHIP_TYPE_REDEEMER, |
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25 | ]; |
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26 | |||
27 | protected $player; |
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28 | |||
29 | protected $gameID; |
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30 | protected $baseShip; |
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31 | |||
32 | protected $hardware; |
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33 | protected $oldHardware; |
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34 | |||
35 | protected $cargo; |
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36 | |||
37 | protected $weapons = array(); |
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38 | |||
39 | protected $illusionShip; |
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40 | |||
41 | protected $hasChangedWeapons = false; |
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42 | protected $hasChangedCargo = false; |
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43 | protected $hasChangedHardware = array(); |
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44 | |||
45 | public static function getBaseShip($gameTypeID, $shipTypeID, $forceUpdate = false) { |
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46 | if ($forceUpdate || !isset(self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID])) { |
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47 | // determine ship |
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48 | $db = MySqlDatabase::getInstance(); |
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49 | $db->query('SELECT * FROM ship_type WHERE ship_type_id = ' . $db->escapeNumber($shipTypeID) . ' LIMIT 1'); //TODO add game type id |
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50 | if ($db->nextRecord()) { |
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51 | self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID] = self::buildBaseShip($db); |
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52 | } else { |
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53 | self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID] = false; |
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54 | } |
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55 | } |
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56 | return self::$CACHE_BASE_SHIPS[$gameTypeID][$shipTypeID]; |
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57 | } |
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58 | |||
59 | protected static function buildBaseShip(MySqlDatabase $db) { |
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129 | } |
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130 | |||
131 | public static function getAllBaseShips($gameTypeID) { |
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132 | // determine ship |
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133 | $db = MySqlDatabase::getInstance(); |
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134 | $db->query('SELECT * FROM ship_type ORDER BY ship_type_id ASC'); //TODO add game type id |
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135 | while ($db->nextRecord()) { |
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136 | if (!isset(self::$CACHE_BASE_SHIPS[$gameTypeID][$db->getInt('ship_type_id')])) { |
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137 | self::$CACHE_BASE_SHIPS[$gameTypeID][$db->getInt('ship_type_id')] = self::buildBaseShip($db); |
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138 | } |
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139 | } |
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140 | return self::$CACHE_BASE_SHIPS[$gameTypeID]; |
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141 | } |
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142 | |||
143 | protected function __construct(AbstractSmrPlayer $player) { |
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144 | $this->player = $player; |
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145 | $this->gameID = $player->getGameID(); |
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146 | $this->regenerateBaseShip(); |
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147 | } |
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148 | |||
149 | protected function regenerateBaseShip() { |
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150 | $this->baseShip = AbstractSmrShip::getBaseShip(Globals::getGameType($this->gameID), $this->player->getShipTypeID()); |
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151 | $this->checkForExcess(); |
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152 | } |
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153 | |||
154 | public function checkForExcess() { |
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155 | $this->checkForExcessHardware(); |
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156 | $this->checkForExcessWeapons(); |
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157 | $this->checkForExcessCargo(); |
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158 | } |
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159 | |||
160 | public function checkForExcessWeapons() { |
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164 | } |
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165 | } |
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166 | |||
167 | public function checkForExcessCargo() { |
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168 | if ($this->hasCargo()) { |
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169 | $excess = array_sum($this->getCargo()) - $this->getCargoHolds(); |
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170 | foreach ($this->getCargo() as $goodID => $amount) { |
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171 | if ($excess > 0) { |
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172 | $decreaseAmount = min($amount, $excess); |
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173 | $this->decreaseCargo($goodID, $decreaseAmount); |
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174 | $excess -= $decreaseAmount; |
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175 | } else { |
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176 | // No more excess cargo |
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177 | break; |
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178 | } |
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179 | } |
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180 | } |
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181 | } |
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182 | |||
183 | public function checkForExcessHardware() { |
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184 | //check hardware to see if anything needs to be removed |
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185 | if (is_array($hardware = $this->getHardware())) { |
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186 | foreach ($hardware as $hardwareTypeID => $amount) { |
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187 | if ($amount > ($max = $this->getMaxHardware($hardwareTypeID))) { |
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188 | $this->setHardware($hardwareTypeID, $max); |
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189 | } |
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190 | } |
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191 | } |
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192 | } |
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193 | |||
194 | /** |
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195 | * Set all hardware to its maximum value for this ship. |
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196 | */ |
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197 | public function setHardwareToMax() { |
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198 | foreach ($this->getMaxHardware() as $key => $max) { |
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199 | $this->setHardware($key, $max); |
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200 | } |
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201 | $this->removeUnderAttack(); |
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202 | } |
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203 | |||
204 | public function getPowerUsed() { |
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210 | } |
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211 | |||
212 | public function getRemainingPower() { |
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213 | return $this->getMaxPower() - $this->getPowerUsed(); |
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214 | } |
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215 | |||
216 | /** |
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217 | * given power level of new weapon, return whether there is enough power available to install it on this ship |
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218 | */ |
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219 | public function checkPowerAvailable($powerLevel) { |
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220 | return $this->getRemainingPower() >= $powerLevel; |
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221 | } |
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222 | |||
223 | public function getMaxPower() { |
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225 | } |
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226 | |||
227 | public function hasIllegalGoods() { |
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228 | return $this->hasCargo(GOODS_SLAVES) || $this->hasCargo(GOODS_WEAPONS) || $this->hasCargo(GOODS_NARCOTICS); |
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229 | } |
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230 | |||
231 | public function getDisplayAttackRating() { |
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232 | if ($this->hasActiveIllusion()) { |
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233 | return $this->getIllusionAttack(); |
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234 | } else { |
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235 | return $this->getAttackRating(); |
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236 | } |
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237 | } |
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238 | |||
239 | public function getDisplayDefenseRating() { |
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244 | } |
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245 | } |
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246 | |||
247 | public function getDisplayName() { |
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248 | if ($this->hasActiveIllusion()) { |
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249 | return $this->getIllusionShipName(); |
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250 | } else { |
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251 | return $this->getName(); |
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252 | } |
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253 | } |
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254 | |||
255 | public function getAttackRating() : int { |
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256 | return IRound(($this->getTotalShieldDamage() + $this->getTotalArmourDamage() + $this->getCDs() * 2) / 40); |
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257 | } |
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258 | |||
259 | public function getAttackRatingWithMaxCDs() : int { |
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260 | return IRound(($this->getTotalShieldDamage() + $this->getTotalArmourDamage() + $this->getMaxCDs() * .7) / 40); |
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261 | } |
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262 | |||
263 | public function getDefenseRating() : int { |
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264 | return IRound((($this->getShields() + $this->getArmour()) / 100) + (($this->getCDs() * 3) / 100)); |
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265 | } |
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266 | |||
267 | public function getMaxDefenseRating() : int { |
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268 | return IRound((($this->getMaxShields() + $this->getMaxArmour()) / 100) + (($this->getMaxCDs() * 3) / 100)); |
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269 | } |
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270 | |||
271 | public function getShieldLow() : int { return IFloor($this->getShields() / 100) * 100; } |
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272 | public function getShieldHigh() : int { return $this->getShieldLow() + 100; } |
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273 | public function getArmourLow() : int { return IFloor($this->getArmour() / 100) * 100; } |
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274 | public function getArmourHigh() : int { return $this->getArmourLow() + 100; } |
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275 | public function getCDsLow() : int { return IFloor($this->getCDs() / 100) * 100; } |
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276 | public function getCDsHigh() : int { return $this->getCDsLow() + 100; } |
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277 | |||
278 | |||
279 | |||
280 | public function addWeapon(SmrWeapon $weapon) { |
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281 | if ($this->hasOpenWeaponSlots() && $this->checkPowerAvailable($weapon->getPowerLevel())) { |
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282 | array_push($this->weapons, $weapon); |
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283 | $this->hasChangedWeapons = true; |
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284 | return $weapon; |
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285 | } |
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286 | $return = false; |
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287 | return $return; |
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288 | } |
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289 | |||
290 | public function moveWeaponUp($orderID) { |
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291 | $replacement = $orderID - 1; |
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292 | if ($replacement < 0) { |
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293 | // Shift everything up by one and put the selected weapon at the bottom |
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294 | array_push($this->weapons, array_shift($this->weapons)); |
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295 | } else { |
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296 | // Swap the selected weapon with the one above it |
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297 | $temp = $this->weapons[$replacement]; |
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298 | $this->weapons[$replacement] = $this->weapons[$orderID]; |
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299 | $this->weapons[$orderID] = $temp; |
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300 | } |
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301 | $this->hasChangedWeapons = true; |
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302 | } |
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303 | |||
304 | public function moveWeaponDown($orderID) { |
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305 | $replacement = $orderID + 1; |
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306 | if ($replacement >= count($this->weapons)) { |
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307 | // Shift everything down by one and put the selected weapon at the top |
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308 | array_unshift($this->weapons, array_pop($this->weapons)); |
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309 | } else { |
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310 | // Swap the selected weapon with the one below it |
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311 | $temp = $this->weapons[$replacement]; |
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312 | $this->weapons[$replacement] = $this->weapons[$orderID]; |
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313 | $this->weapons[$orderID] = $temp; |
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314 | } |
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315 | $this->hasChangedWeapons = true; |
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316 | } |
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317 | |||
318 | public function setWeaponLocations(array $orderArray) { |
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319 | $weapons = $this->weapons; |
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320 | foreach ($orderArray as $newOrder => $oldOrder) { |
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321 | $this->weapons[$newOrder] =& $weapons[$oldOrder]; |
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322 | } |
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323 | $this->hasChangedWeapons = true; |
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324 | } |
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325 | |||
326 | public function removeLastWeapon() { |
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327 | $this->removeWeapon($this->getNumWeapons() - 1); |
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328 | } |
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329 | |||
330 | public function removeWeapon($orderID) { |
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331 | // Remove the specified weapon, then reindex the array |
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332 | unset($this->weapons[$orderID]); |
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333 | $this->weapons = array_values($this->weapons); |
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334 | $this->hasChangedWeapons = true; |
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335 | } |
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336 | |||
337 | public function removeAllWeapons() { |
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338 | $this->weapons = array(); |
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339 | $this->hasChangedWeapons = true; |
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340 | } |
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341 | |||
342 | public function removeAllCargo() { |
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343 | if (is_array($this->cargo)) { |
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344 | foreach ($this->cargo as $goodID => $amount) { |
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345 | $this->setCargo($goodID, 0); |
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346 | } |
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347 | } |
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348 | } |
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349 | |||
350 | public function removeAllHardware() { |
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351 | foreach (array_keys($this->hardware) as $hardwareTypeID) { |
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352 | $this->setHardware($hardwareTypeID, 0); |
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353 | } |
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354 | $this->decloak(); |
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355 | $this->disableIllusion(); |
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356 | } |
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357 | |||
358 | public function getPod($isNewbie = false) { |
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359 | $this->removeAllWeapons(); |
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360 | $this->removeAllCargo(); |
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361 | $this->removeAllHardware(); |
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362 | |||
363 | if ($isNewbie) { |
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364 | $this->setShields(75, true); |
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365 | $this->setArmour(150, true); |
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366 | $this->setCargoHolds(40); |
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367 | $this->setShipTypeID(SHIP_TYPE_NEWBIE_MERCHANT_VESSEL); |
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368 | } else { |
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369 | $this->setShields(50, true); |
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370 | $this->setArmour(50, true); |
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371 | $this->setCargoHolds(5); |
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372 | $this->setShipTypeID(SHIP_TYPE_ESCAPE_POD); |
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373 | } |
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374 | |||
375 | $this->removeUnderAttack(); |
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376 | } |
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377 | |||
378 | public function giveStarterShip() : void { |
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379 | if ($this->player->hasNewbieStatus()) { |
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380 | $shipID = SHIP_TYPE_NEWBIE_MERCHANT_VESSEL; |
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381 | $amount_shields = 75; |
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382 | $amount_armour = 150; |
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383 | } else { |
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384 | $shipID = self::STARTER_SHIPS[$this->player->getRaceID()]; |
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385 | $amount_shields = 50; |
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386 | $amount_armour = 50; |
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387 | } |
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388 | $this->setShipTypeID($shipID); |
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389 | $this->setShields($amount_shields, true); |
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390 | $this->setArmour($amount_armour, true); |
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391 | $this->setCargoHolds(40); |
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392 | $this->addWeapon(SmrWeapon::getWeapon(WEAPON_TYPE_LASER)); |
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393 | } |
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394 | |||
395 | public function hasCloak() { |
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396 | return $this->getHardware(HARDWARE_CLOAK); |
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397 | } |
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398 | |||
399 | public function canHaveCloak() { |
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400 | return $this->getMaxHardware(HARDWARE_CLOAK); |
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401 | } |
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402 | |||
403 | |||
404 | public function hasActiveIllusion() { |
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405 | if (!$this->hasIllusion()) { |
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406 | return false; |
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407 | } |
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408 | return $this->getIllusionShip() !== false; |
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409 | } |
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410 | |||
411 | public function hasIllusion() { |
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412 | return $this->getHardware(HARDWARE_ILLUSION); |
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413 | } |
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414 | |||
415 | public function canHaveIllusion() { |
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416 | return $this->getMaxHardware(HARDWARE_ILLUSION); |
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417 | } |
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418 | |||
419 | public function hasJump() { |
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420 | return $this->getHardware(HARDWARE_JUMP); |
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421 | } |
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422 | |||
423 | public function canHaveJump() { |
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424 | return $this->getMaxHardware(HARDWARE_JUMP); |
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425 | } |
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426 | |||
427 | public function hasDCS() { |
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428 | return $this->getHardware(HARDWARE_DCS); |
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429 | } |
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430 | |||
431 | public function canHaveDCS() { |
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432 | return $this->getMaxHardware(HARDWARE_DCS); |
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433 | } |
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434 | |||
435 | public function hasScanner() { |
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436 | return $this->getHardware(HARDWARE_SCANNER); |
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437 | } |
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438 | |||
439 | public function canHaveScanner() { |
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440 | return $this->getMaxHardware(HARDWARE_SCANNER); |
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441 | } |
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442 | |||
443 | abstract public function decloak(); |
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444 | |||
445 | abstract public function enableCloak(); |
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446 | |||
447 | abstract public function setIllusion($ship_id, $attack, $defense); |
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448 | |||
449 | abstract public function disableIllusion(); |
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450 | |||
451 | public function getIllusionShipID() { |
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452 | $this->getIllusionShip(); |
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453 | return $this->illusionShip['ID']; |
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454 | } |
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455 | |||
456 | public function getIllusionShipName() { |
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457 | $this->getIllusionShip(); |
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458 | return $this->illusionShip['Name']; |
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459 | } |
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460 | |||
461 | abstract public function getIllusionShip(); |
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462 | |||
463 | public function getIllusionAttack() { |
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464 | $this->getIllusionShip(); |
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465 | return $this->illusionShip['Attack']; |
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466 | } |
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467 | |||
468 | public function getIllusionDefense() { |
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469 | $this->getIllusionShip(); |
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470 | return $this->illusionShip['Defense']; |
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471 | } |
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472 | |||
473 | public function getPlayer() { |
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474 | return $this->player; |
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475 | } |
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476 | |||
477 | public function getGameID() { |
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478 | return $this->gameID; |
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479 | } |
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480 | |||
481 | public function getGame() { |
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482 | return SmrGame::getGame($this->gameID); |
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483 | } |
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484 | |||
485 | public function getShipTypeID() { |
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486 | return $this->baseShip['ShipTypeID']; |
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487 | } |
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488 | |||
489 | public function getShipClassID() { |
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490 | return $this->baseShip['ShipClassID']; |
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491 | } |
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492 | |||
493 | /** |
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494 | * Switch to a new ship, updating player turns accordingly. |
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495 | */ |
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496 | public function setShipTypeID($shipTypeID) { |
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497 | $oldSpeed = $this->getSpeed(); |
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498 | $this->getPlayer()->setShipTypeID($shipTypeID); |
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499 | $this->regenerateBaseShip(); |
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500 | $newSpeed = $this->getSpeed(); |
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501 | |||
502 | // Update the player's turns to account for the speed change |
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503 | $oldTurns = $this->getPlayer()->getTurns(); |
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504 | $this->getPlayer()->setTurns(IRound($oldTurns * $newSpeed / $oldSpeed)); |
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505 | } |
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506 | |||
507 | public function getName() { |
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508 | return $this->baseShip['Name']; |
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509 | } |
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510 | |||
511 | public function getCost() { |
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512 | return $this->baseShip['Cost']; |
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513 | } |
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514 | |||
515 | public function getCostToUpgrade($upgradeShipID) { |
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516 | $upgadeBaseShip = AbstractSmrShip::getBaseShip(Globals::getGameType($this->getGameID()), $upgradeShipID); |
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517 | return $upgadeBaseShip['Cost'] - IFloor($this->getCost() * SHIP_REFUND_PERCENT); |
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518 | } |
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519 | |||
520 | public function getCostToUpgradeAndUNO($upgradeShipID) { |
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521 | return $this->getCostToUpgrade($upgradeShipID) + $this->getCostToUNOAgainstShip($upgradeShipID); |
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522 | } |
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523 | |||
524 | protected function getCostToUNOAgainstShip($shipID) { |
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525 | $baseShip = AbstractSmrShip::getBaseShip(Globals::getGameType($this->getGameID()), $shipID); |
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526 | $cost = 0; |
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527 | $hardwareTypes = array(HARDWARE_SHIELDS, HARDWARE_ARMOUR, HARDWARE_CARGO); |
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528 | foreach ($hardwareTypes as $hardwareTypeID) { |
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529 | $cost += max(0, $baseShip['MaxHardware'][$hardwareTypeID] - $this->getHardware($hardwareTypeID)) * Globals::getHardwareCost($hardwareTypeID); |
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530 | } |
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531 | return $cost; |
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532 | } |
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533 | |||
534 | public function getCostToUNO() { |
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535 | return $this->getCostToUNOAgainstShip($this->getShipTypeID()); |
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536 | } |
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537 | |||
538 | /** |
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539 | * Returns the base ship speed (unmodified by the game speed). |
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540 | */ |
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541 | public function getSpeed() { |
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542 | return $this->baseShip['Speed']; |
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543 | } |
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544 | |||
545 | /** |
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546 | * Returns the ship speed modified by the game speed. |
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547 | */ |
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548 | public function getRealSpeed() { |
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549 | return $this->getSpeed() * $this->getGame()->getGameSpeed(); |
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550 | } |
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551 | |||
552 | public function getHardware($hardwareTypeID = false) { |
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553 | if ($hardwareTypeID === false) { |
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554 | return $this->hardware; |
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555 | } |
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556 | return $this->hardware[$hardwareTypeID] ?? 0; |
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557 | } |
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558 | |||
559 | public function setHardware($hardwareTypeID, $amount) { |
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560 | if ($this->getHardware($hardwareTypeID) == $amount) { |
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561 | return; |
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562 | } |
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563 | $this->hardware[$hardwareTypeID] = $amount; |
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564 | $this->hasChangedHardware[$hardwareTypeID] = true; |
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565 | } |
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566 | |||
567 | public function increaseHardware($hardwareTypeID, $amount) { |
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568 | $this->setHardware($hardwareTypeID, $this->getHardware($hardwareTypeID) + $amount); |
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569 | } |
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570 | |||
571 | public function getOldHardware($hardwareTypeID = false) { |
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572 | if ($hardwareTypeID === false) { |
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573 | return $this->oldHardware; |
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574 | } |
||
575 | return $this->oldHardware[$hardwareTypeID] ?? 0; |
||
576 | } |
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577 | |||
578 | public function setOldHardware($hardwareTypeID, $amount) { |
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579 | if ($this->getOldHardware($hardwareTypeID) == $amount) { |
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580 | return; |
||
581 | } |
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582 | $this->oldHardware[$hardwareTypeID] = $amount; |
||
583 | $this->hasChangedHardware[$hardwareTypeID] = true; |
||
584 | } |
||
585 | |||
586 | public function hasMaxHardware($hardwareTypeID) { |
||
587 | return $this->getHardware($hardwareTypeID) == $this->getMaxHardware($hardwareTypeID); |
||
588 | } |
||
589 | |||
590 | public function getMaxHardware($hardwareTypeID = false) { |
||
591 | if ($hardwareTypeID === false) { |
||
592 | return $this->baseShip['MaxHardware']; |
||
593 | } |
||
594 | return $this->baseShip['MaxHardware'][$hardwareTypeID]; |
||
595 | } |
||
596 | |||
597 | public function getShields() { |
||
598 | return $this->getHardware(HARDWARE_SHIELDS); |
||
599 | } |
||
600 | |||
601 | public function setShields($amount, $updateOldAmount = false) { |
||
602 | if ($updateOldAmount && !$this->hasLostShields()) { |
||
603 | $this->setOldHardware(HARDWARE_SHIELDS, $amount); |
||
604 | } |
||
605 | $this->setHardware(HARDWARE_SHIELDS, $amount); |
||
606 | } |
||
607 | |||
608 | public function decreaseShields($amount) { |
||
609 | $this->setShields($this->getShields() - $amount); |
||
610 | } |
||
611 | |||
612 | public function increaseShields($amount) { |
||
613 | $this->setShields($this->getShields() + $amount); |
||
614 | } |
||
615 | |||
616 | public function getOldShields() { |
||
617 | return $this->getOldHardware(HARDWARE_SHIELDS); |
||
618 | } |
||
619 | |||
620 | public function setOldShields($amount) { |
||
621 | $this->setOldHardware(HARDWARE_SHIELDS, $amount); |
||
622 | } |
||
623 | |||
624 | public function hasShields() { |
||
625 | return $this->getShields() > 0; |
||
626 | } |
||
627 | |||
628 | public function hasLostShields() { |
||
629 | return $this->getShields() < $this->getOldShields(); |
||
630 | } |
||
631 | |||
632 | public function hasMaxShields() { |
||
633 | return $this->getShields() == $this->getMaxShields(); |
||
634 | } |
||
635 | |||
636 | public function getMaxShields() { |
||
637 | return $this->getMaxHardware(HARDWARE_SHIELDS); |
||
638 | } |
||
639 | |||
640 | public function getArmour() { |
||
641 | return $this->getHardware(HARDWARE_ARMOUR); |
||
642 | } |
||
643 | |||
644 | public function setArmour($amount, $updateOldAmount = false) { |
||
645 | if ($updateOldAmount && !$this->hasLostArmour()) { |
||
646 | $this->setOldHardware(HARDWARE_ARMOUR, $amount); |
||
647 | } |
||
648 | $this->setHardware(HARDWARE_ARMOUR, $amount); |
||
649 | } |
||
650 | |||
651 | public function decreaseArmour($amount) { |
||
652 | $this->setArmour($this->getArmour() - $amount); |
||
653 | } |
||
654 | |||
655 | public function increaseArmour($amount) { |
||
656 | $this->setArmour($this->getArmour() + $amount); |
||
657 | } |
||
658 | |||
659 | public function getOldArmour() { |
||
660 | return $this->getOldHardware(HARDWARE_ARMOUR); |
||
661 | } |
||
662 | |||
663 | public function setOldArmour($amount) { |
||
664 | $this->setOldHardware(HARDWARE_ARMOUR, $amount); |
||
665 | } |
||
666 | |||
667 | public function hasArmour() { |
||
669 | } |
||
670 | |||
671 | public function hasLostArmour() { |
||
672 | return $this->getArmour() < $this->getOldArmour(); |
||
673 | } |
||
674 | |||
675 | public function hasMaxArmour() { |
||
676 | return $this->getArmour() == $this->getMaxArmour(); |
||
677 | } |
||
678 | |||
679 | public function getMaxArmour() { |
||
680 | return $this->getMaxHardware(HARDWARE_ARMOUR); |
||
681 | } |
||
682 | |||
683 | public function isDead() { |
||
684 | return !$this->hasArmour() && !$this->hasShields(); |
||
685 | } |
||
686 | |||
687 | public function canAcceptCDs() { |
||
688 | return $this->getCDs() < $this->getMaxCDs(); |
||
689 | } |
||
690 | |||
691 | public function canAcceptSDs() { |
||
692 | return $this->getSDs() < $this->getMaxSDs(); |
||
693 | } |
||
694 | |||
695 | public function canAcceptMines() { |
||
696 | return $this->getMines() < $this->getMaxMines(); |
||
697 | } |
||
698 | |||
699 | public function hasCDs() { |
||
700 | return $this->getCDs() > 0; |
||
701 | } |
||
702 | |||
703 | public function hasSDs() { |
||
704 | return $this->getSDs() > 0; |
||
705 | } |
||
706 | |||
707 | public function hasMines() { |
||
709 | } |
||
710 | |||
711 | public function getCDs() { |
||
712 | return $this->getHardware(HARDWARE_COMBAT); |
||
713 | } |
||
714 | |||
715 | public function setCDs($amount, $updateOldAmount = false) { |
||
716 | if ($updateOldAmount && !$this->hasLostCDs()) { |
||
717 | $this->setOldHardware(HARDWARE_COMBAT, $amount); |
||
718 | } |
||
719 | $this->setHardware(HARDWARE_COMBAT, $amount); |
||
720 | } |
||
721 | |||
722 | /** |
||
723 | * Decreases the ship CDs. Use $updateOldAmount=true to prevent |
||
724 | * this change from triggering `isUnderAttack`. |
||
725 | */ |
||
726 | public function decreaseCDs($amount, $updateOldAmount = false) { |
||
727 | $this->setCDs($this->getCDs() - $amount, $updateOldAmount); |
||
728 | } |
||
729 | |||
730 | public function increaseCDs($amount) { |
||
731 | $this->setCDs($this->getCDs() + $amount); |
||
732 | } |
||
733 | |||
734 | public function getOldCDs() { |
||
735 | return $this->getOldHardware(HARDWARE_COMBAT); |
||
736 | } |
||
737 | |||
738 | public function setOldCDs($amount) { |
||
739 | $this->setOldHardware(HARDWARE_COMBAT, $amount); |
||
740 | } |
||
741 | |||
742 | public function hasLostCDs() { |
||
743 | return $this->getCDs() < $this->getOldCDs(); |
||
744 | } |
||
745 | |||
746 | public function getMaxCDs() { |
||
747 | return $this->getMaxHardware(HARDWARE_COMBAT); |
||
748 | } |
||
749 | |||
750 | public function getSDs() { |
||
751 | return $this->getHardware(HARDWARE_SCOUT); |
||
752 | } |
||
753 | |||
754 | public function setSDs($amount) { |
||
755 | $this->setHardware(HARDWARE_SCOUT, $amount); |
||
756 | } |
||
757 | |||
758 | public function decreaseSDs($amount) { |
||
759 | $this->setSDs($this->getSDs() - $amount); |
||
760 | } |
||
761 | |||
762 | public function increaseSDs($amount) { |
||
763 | $this->setSDs($this->getSDs() + $amount); |
||
764 | } |
||
765 | |||
766 | public function getMaxSDs() { |
||
767 | return $this->getMaxHardware(HARDWARE_SCOUT); |
||
768 | } |
||
769 | |||
770 | public function getMines() { |
||
771 | return $this->getHardware(HARDWARE_MINE); |
||
772 | } |
||
773 | |||
774 | public function setMines($amount) { |
||
775 | $this->setHardware(HARDWARE_MINE, $amount); |
||
776 | } |
||
777 | |||
778 | public function decreaseMines($amount) { |
||
780 | } |
||
781 | |||
782 | public function increaseMines($amount) { |
||
783 | $this->setMines($this->getMines() + $amount); |
||
784 | } |
||
785 | |||
786 | public function getMaxMines() { |
||
787 | return $this->getMaxHardware(HARDWARE_MINE); |
||
788 | } |
||
789 | |||
790 | public function getCargoHolds() { |
||
791 | return $this->getHardware(HARDWARE_CARGO); |
||
792 | } |
||
793 | |||
794 | public function setCargoHolds($amount) { |
||
795 | $this->setHardware(HARDWARE_CARGO, $amount); |
||
796 | } |
||
797 | |||
798 | public function getCargo($goodID = false) { |
||
799 | if ($goodID !== false) { |
||
800 | if (isset($this->cargo[$goodID])) { |
||
801 | return $this->cargo[$goodID]; |
||
802 | } |
||
803 | $cargo = 0; |
||
804 | return $cargo; |
||
805 | } |
||
806 | return $this->cargo; |
||
807 | } |
||
808 | |||
809 | public function hasCargo($goodID = false) { |
||
810 | if ($goodID !== false) { |
||
811 | return $this->getCargo($goodID) > 0; |
||
812 | } |
||
813 | if (is_array($cargo = $this->getCargo())) { |
||
814 | return array_sum($cargo) > 0; |
||
815 | } |
||
816 | return false; |
||
817 | } |
||
818 | |||
819 | public function setCargo($goodID, $amount) { |
||
820 | if ($this->getCargo($goodID) == $amount) { |
||
821 | return; |
||
822 | } |
||
823 | $this->cargo[$goodID] = $amount; |
||
824 | $this->hasChangedCargo = true; |
||
825 | // Sort cargo by goodID to make sure it shows up in the correct order |
||
826 | // before the next page is loaded. |
||
827 | ksort($this->cargo); |
||
828 | } |
||
829 | |||
830 | public function decreaseCargo($goodID, $amount) { |
||
831 | if ($amount < 0) { |
||
832 | throw new Exception('Trying to decrease negative cargo.'); |
||
833 | } |
||
834 | $this->setCargo($goodID, $this->getCargo($goodID) - $amount); |
||
835 | } |
||
836 | |||
837 | public function increaseCargo($goodID, $amount) { |
||
838 | if ($amount < 0) { |
||
839 | throw new Exception('Trying to increase negative cargo.'); |
||
840 | } |
||
841 | $this->setCargo($goodID, $this->getCargo($goodID) + $amount); |
||
842 | } |
||
843 | |||
844 | public function getEmptyHolds() { |
||
845 | return $this->getCargoHolds() - $this->getUsedHolds(); |
||
846 | } |
||
847 | |||
848 | public function getUsedHolds() { |
||
849 | return array_sum($this->getCargo()); |
||
850 | } |
||
851 | |||
852 | public function hasMaxCargoHolds() { |
||
854 | } |
||
855 | |||
856 | public function getMaxCargoHolds() { |
||
857 | return $this->getMaxHardware(HARDWARE_CARGO); |
||
858 | } |
||
859 | |||
860 | public function isUnderAttack() { |
||
861 | return $this->hasLostShields() || $this->hasLostArmour() || $this->hasLostCDs(); |
||
862 | } |
||
863 | |||
864 | public function removeUnderAttack() { |
||
865 | global $var; |
||
866 | $underAttack = $this->isUnderAttack(); |
||
867 | $this->setOldShields($this->getShields()); |
||
868 | $this->setOldCDs($this->getCDs()); |
||
869 | $this->setOldArmour($this->getArmour()); |
||
870 | if (isset($var['UnderAttack'])) { |
||
871 | return $var['UnderAttack']; |
||
872 | } |
||
873 | if ($underAttack && !USING_AJAX) { |
||
874 | SmrSession::updateVar('UnderAttack', $underAttack); //Remember we are under attack for AJAX |
||
875 | } |
||
876 | return $underAttack; |
||
877 | } |
||
878 | |||
879 | public function hasWeapons() { |
||
880 | return $this->getNumWeapons() > 0; |
||
881 | } |
||
882 | |||
883 | public function getWeapons() { |
||
884 | return $this->weapons; |
||
885 | } |
||
886 | |||
887 | public function canAttack() { |
||
888 | return $this->hasWeapons() || $this->hasCDs(); |
||
889 | } |
||
890 | |||
891 | public function getNumWeapons() { |
||
892 | return count($this->getWeapons()); |
||
893 | } |
||
894 | |||
895 | public function getOpenWeaponSlots() { |
||
897 | } |
||
898 | |||
899 | public function hasOpenWeaponSlots() { |
||
900 | return $this->getOpenWeaponSlots() > 0; |
||
901 | } |
||
902 | |||
903 | public function getHardpoints() { |
||
904 | return $this->baseShip['Hardpoint']; |
||
905 | } |
||
906 | |||
907 | public function getTotalShieldDamage() { |
||
908 | $weapons = $this->getWeapons(); |
||
909 | $shieldDamage = 0; |
||
910 | foreach ($weapons as $weapon) { |
||
911 | $shieldDamage += $weapon->getShieldDamage(); |
||
912 | } |
||
913 | return $shieldDamage; |
||
914 | } |
||
915 | |||
916 | public function getTotalArmourDamage() { |
||
923 | } |
||
924 | |||
925 | public function isFederal() { |
||
926 | return $this->getShipTypeID() == SHIP_TYPE_FEDERAL_DISCOVERY || |
||
927 | $this->getShipTypeID() == SHIP_TYPE_FEDERAL_WARRANT || |
||
928 | $this->getShipTypeID() == SHIP_TYPE_FEDERAL_ULTIMATUM; |
||
929 | } |
||
930 | |||
931 | public function isUnderground() { |
||
932 | return $this->getShipTypeID() == SHIP_TYPE_THIEF || |
||
933 | $this->getShipTypeID() == SHIP_TYPE_ASSASSIN || |
||
934 | $this->getShipTypeID() == SHIP_TYPE_DEATH_CRUISER; |
||
935 | } |
||
936 | |||
937 | public function &shootPlayers(array $targetPlayers) { |
||
938 | $thisPlayer = $this->getPlayer(); |
||
939 | $results = array('Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []); |
||
940 | if ($thisPlayer->isDead()) { |
||
941 | $results['DeadBeforeShot'] = true; |
||
942 | return $results; |
||
943 | } |
||
944 | $results['DeadBeforeShot'] = false; |
||
945 | foreach ($this->weapons as $orderID => $weapon) { |
||
946 | $results['Weapons'][$orderID] =& $weapon->shootPlayer($thisPlayer, array_rand_value($targetPlayers)); |
||
947 | if ($results['Weapons'][$orderID]['Hit']) { |
||
948 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
949 | } |
||
950 | } |
||
951 | if ($this->hasCDs()) { |
||
952 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
||
953 | $results['Drones'] =& $thisCDs->shootPlayer($thisPlayer, array_rand_value($targetPlayers)); |
||
954 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
955 | } |
||
956 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PLAYER)); |
||
957 | $thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Player', 'Damage Done'), HOF_PUBLIC); |
||
958 | $thisPlayer->increaseHOF(1, array('Combat', 'Player', 'Shots'), HOF_PUBLIC); |
||
959 | return $results; |
||
960 | } |
||
961 | |||
962 | public function &shootForces(SmrForce $forces) { |
||
963 | $thisPlayer = $this->getPlayer(); |
||
964 | $results = array('Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []); |
||
965 | if ($thisPlayer->isDead()) { |
||
966 | $results['DeadBeforeShot'] = true; |
||
967 | return $results; |
||
968 | } |
||
969 | $results['DeadBeforeShot'] = false; |
||
970 | foreach ($this->weapons as $orderID => $weapon) { |
||
971 | $results['Weapons'][$orderID] =& $weapon->shootForces($thisPlayer, $forces); |
||
972 | if ($results['Weapons'][$orderID]['Hit']) { |
||
973 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
974 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
||
975 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); |
||
976 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumCDs'], array('Combat', 'Forces', 'Combat Drones', 'Killed'), HOF_PUBLIC); |
||
977 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['CDs'], array('Combat', 'Forces', 'Combat Drones', 'Damage Done'), HOF_PUBLIC); |
||
978 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Scout Drones', 'Killed'), HOF_PUBLIC); |
||
979 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['SDs'], array('Combat', 'Forces', 'Scout Drones', 'Damage Done'), HOF_PUBLIC); |
||
980 | $thisPlayer->increaseHOF($results['Weapons'][$orderID]['ActualDamage']['NumMines'] + $results['Weapons'][$orderID]['ActualDamage']['NumCDs'] + $results['Weapons'][$orderID]['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Killed'), HOF_PUBLIC); |
||
981 | } |
||
982 | } |
||
983 | if ($this->hasCDs()) { |
||
984 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
||
985 | $results['Drones'] =& $thisCDs->shootForces($thisPlayer, $forces); |
||
986 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
987 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'], array('Combat', 'Forces', 'Mines', 'Killed'), HOF_PUBLIC); |
||
988 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['Mines'], array('Combat', 'Forces', 'Mines', 'Damage Done'), HOF_PUBLIC); |
||
989 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumCDs'], array('Combat', 'Forces', 'Combat Drones', 'Killed'), HOF_PUBLIC); |
||
990 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['CDs'], array('Combat', 'Forces', 'Combat Drones', 'Damage Done'), HOF_PUBLIC); |
||
991 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Scout Drones', 'Killed'), HOF_PUBLIC); |
||
992 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['SDs'], array('Combat', 'Forces', 'Scout Drones', 'Damage Done'), HOF_PUBLIC); |
||
993 | $thisPlayer->increaseHOF($results['Drones']['ActualDamage']['NumMines'] + $results['Drones']['ActualDamage']['NumCDs'] + $results['Drones']['ActualDamage']['NumSDs'], array('Combat', 'Forces', 'Killed'), HOF_PUBLIC); |
||
994 | } |
||
995 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_FORCE)); |
||
996 | $thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Forces', 'Damage Done'), HOF_PUBLIC); |
||
997 | $thisPlayer->increaseHOF(1, array('Combat', 'Forces', 'Shots'), HOF_PUBLIC); |
||
998 | return $results; |
||
999 | } |
||
1000 | |||
1001 | public function &shootPort(SmrPort $port) { |
||
1002 | $thisPlayer = $this->getPlayer(); |
||
1003 | $results = array('Player' => $thisPlayer, 'TotalDamage' => 0, 'Weapons' => []); |
||
1004 | if ($thisPlayer->isDead()) { |
||
1005 | $results['DeadBeforeShot'] = true; |
||
1006 | return $results; |
||
1007 | } |
||
1008 | $results['DeadBeforeShot'] = false; |
||
1009 | foreach ($this->weapons as $orderID => $weapon) { |
||
1010 | $results['Weapons'][$orderID] =& $weapon->shootPort($thisPlayer, $port); |
||
1011 | if ($results['Weapons'][$orderID]['Hit']) { |
||
1012 | $results['TotalDamage'] += $results['Weapons'][$orderID]['ActualDamage']['TotalDamage']; |
||
1013 | } |
||
1014 | } |
||
1015 | if ($this->hasCDs()) { |
||
1016 | $thisCDs = new SmrCombatDrones($this->getGameID(), $this->getCDs()); |
||
1017 | $results['Drones'] =& $thisCDs->shootPort($thisPlayer, $port); |
||
1018 | $results['TotalDamage'] += $results['Drones']['ActualDamage']['TotalDamage']; |
||
1019 | } |
||
1020 | $thisPlayer->increaseExperience(IRound($results['TotalDamage'] * self::EXP_PER_DAMAGE_PORT)); |
||
1021 | $thisPlayer->increaseHOF($results['TotalDamage'], array('Combat', 'Port', 'Damage Done'), HOF_PUBLIC); |
||
1022 | // $thisPlayer->increaseHOF(1,array('Combat','Port','Shots')); //in SmrPortt::attackedBy() |
||
1023 | |||
1024 | // Change alignment if we reach a damage threshold. |
||
1025 | // Increase if player and port races are at war; decrease otherwise. |
||
1026 | if ($results['TotalDamage'] >= SmrPort::DAMAGE_NEEDED_FOR_ALIGNMENT_CHANGE) { |
||
1027 | $relations = Globals::getRaceRelations($thisPlayer->getGameID(), $thisPlayer->getRaceID()); |
||
1028 | if ($relations[$port->getRaceID()] <= RELATIONS_WAR) { |
||
1029 | $thisPlayer->increaseAlignment(1); |
||
1030 | $thisPlayer->increaseHOF(1, array('Combat', 'Port', 'Alignment', 'Gain'), HOF_PUBLIC); |
||
1031 | } else { |
||
1032 | $thisPlayer->decreaseAlignment(1); |
||
1033 | $thisPlayer->increaseHOF(1, array('Combat', 'Port', 'Alignment', 'Loss'), HOF_PUBLIC); |
||
1034 | } |
||
1035 | } |
||
1036 | return $results; |
||
1037 | } |
||
1038 | |||
1039 | public function &shootPlanet(SmrPlanet $planet, $delayed) { |
||
1062 | } |
||
1063 | |||
1064 | public function &doWeaponDamage(array $damage) { |
||
1065 | $alreadyDead = $this->getPlayer()->isDead(); |
||
1066 | $armourDamage = 0; |
||
1067 | $cdDamage = 0; |
||
1068 | $shieldDamage = 0; |
||
1069 | if (!$alreadyDead) { |
||
1070 | $shieldDamage = $this->doShieldDamage(min($damage['MaxDamage'], $damage['Shield'])); |
||
1071 | $damage['MaxDamage'] -= $shieldDamage; |
||
1072 | if (!$this->hasShields() && ($shieldDamage == 0 || $damage['Rollover'])) { |
||
1073 | $cdDamage = $this->doCDDamage(min($damage['MaxDamage'], $damage['Armour'])); |
||
1074 | $damage['Armour'] -= $cdDamage; |
||
1075 | $damage['MaxDamage'] -= $cdDamage; |
||
1076 | if (!$this->hasCDs() && ($cdDamage == 0 || $damage['Rollover'])) { |
||
1077 | $armourDamage = $this->doArmourDamage(min($damage['MaxDamage'], $damage['Armour'])); |
||
1078 | } |
||
1079 | } |
||
1080 | } |
||
1081 | $return = array( |
||
1082 | 'KillingShot' => !$alreadyDead && $this->isDead(), |
||
1083 | 'TargetAlreadyDead' => $alreadyDead, |
||
1084 | 'Shield' => $shieldDamage, |
||
1085 | 'CDs' => $cdDamage, |
||
1086 | 'NumCDs' => $cdDamage / CD_ARMOUR, |
||
1087 | 'Armour' => $armourDamage, |
||
1088 | 'HasCDs' => $this->hasCDs(), |
||
1089 | 'TotalDamage' => $shieldDamage + $cdDamage + $armourDamage |
||
1090 | ); |
||
1091 | return $return; |
||
1092 | } |
||
1093 | |||
1094 | public function &doMinesDamage(array $damage) { |
||
1117 | } |
||
1118 | |||
1119 | protected function doShieldDamage($damage) { |
||
1123 | } |
||
1124 | |||
1125 | protected function doCDDamage($damage) { |
||
1129 | } |
||
1130 | |||
1131 | protected function doArmourDamage($damage) { |
||
1132 | $actualDamage = min($this->getArmour(), $damage); |
||
1133 | $this->decreaseArmour($actualDamage); |
||
1134 | return $actualDamage; |
||
1135 | } |
||
1136 | |||
1137 | /** |
||
1138 | * Returns the maneuverability rating for this ship. |
||
1139 | */ |
||
1140 | public function getMR() : int { |
||
1160 | ) |
||
1161 | ) |
||
1167 |