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@@ -17,21 +17,23 @@ discard block |
||
17 | 17 | // iterate over all forces in the target sector |
18 | 18 | foreach ($scanSector->getForces() as $scanSectorForces) { |
19 | 19 | // decide if it's a friendly or enemy stack |
20 | - if ($player->sameAlliance($scanSectorForces->getOwner())) |
|
21 | - $friendly_forces += $scanSectorForces->getMines() * 3 + $scanSectorForces->getCDs() * 2 + $scanSectorForces->getSDs(); |
|
22 | - else |
|
23 | - $enemy_forces += $scanSectorForces->getMines() * 3 + $scanSectorForces->getCDs() * 2 + $scanSectorForces->getSDs(); |
|
24 | -} |
|
20 | + if ($player->sameAlliance($scanSectorForces->getOwner())) { |
|
21 | + $friendly_forces += $scanSectorForces->getMines() * 3 + $scanSectorForces->getCDs() * 2 + $scanSectorForces->getSDs(); |
|
22 | + } else { |
|
23 | + $enemy_forces += $scanSectorForces->getMines() * 3 + $scanSectorForces->getCDs() * 2 + $scanSectorForces->getSDs(); |
|
24 | + } |
|
25 | + } |
|
25 | 26 | |
26 | 27 | foreach ($scanSector->getOtherTraders($player) as $scanSectorPlayer) { |
27 | 28 | $scanSectorShip = $scanSectorPlayer->getShip(); |
28 | 29 | |
29 | 30 | // he's a friend if he's in our alliance (and we are not in a 0 alliance |
30 | - if ($player->traderMAPAlliance($scanSectorPlayer)) |
|
31 | - $friendly_vessel += $scanSectorShip->getAttackRating(); |
|
32 | - else |
|
33 | - $enemy_vessel += $scanSectorShip->getDefenseRating() * 10; |
|
34 | -} |
|
31 | + if ($player->traderMAPAlliance($scanSectorPlayer)) { |
|
32 | + $friendly_vessel += $scanSectorShip->getAttackRating(); |
|
33 | + } else { |
|
34 | + $enemy_vessel += $scanSectorShip->getDefenseRating() * 10; |
|
35 | + } |
|
36 | + } |
|
35 | 37 | |
36 | 38 | $template->assign('FriendlyVessel', $friendly_vessel); |
37 | 39 | $template->assign('FriendlyForces', $friendly_forces); |
@@ -39,10 +41,11 @@ discard block |
||
39 | 41 | $template->assign('EnemyForces', $enemy_forces); |
40 | 42 | |
41 | 43 | // is it a warp or a normal move? |
42 | -if ($sector->getWarp() == $var['target_sector']) |
|
44 | +if ($sector->getWarp() == $var['target_sector']) { |
|
43 | 45 | $turns = TURNS_PER_WARP; |
44 | -else |
|
46 | +} else { |
|
45 | 47 | $turns = TURNS_PER_SECTOR; |
48 | +} |
|
46 | 49 | |
47 | 50 | $template->assign('ScanSector', $scanSector); |
48 | 51 | $template->assign('Turns', $turns); |
@@ -17,7 +17,7 @@ |
||
17 | 17 | $announcements = []; |
18 | 18 | while ($db->nextRecord()) { |
19 | 19 | $announcements[] = ['Time' => $db->getInt('time'), |
20 | - 'Msg' => $db->getField('msg')]; |
|
20 | + 'Msg' => $db->getField('msg')]; |
|
21 | 21 | } |
22 | 22 | $template->assign('Announcements', $announcements); |
23 | 23 |
@@ -9,10 +9,11 @@ discard block |
||
9 | 9 | $realAttackers = array(); |
10 | 10 | $attackers = array(); |
11 | 11 | $i=1; |
12 | -if(isset($_POST['attackers'])) |
|
12 | +if(isset($_POST['attackers'])) { |
|
13 | 13 | foreach($_POST['attackers'] as $attackerName) { |
14 | 14 | if($attackerName=='none') |
15 | 15 | continue; |
16 | +} |
|
16 | 17 | if(isset($usedNames[$attackerName])) { |
17 | 18 | $duplicates = true; |
18 | 19 | continue; |
@@ -24,17 +25,19 @@ discard block |
||
24 | 25 | ++$i; |
25 | 26 | } |
26 | 27 | |
27 | -for(;$i<=10;++$i) |
|
28 | +for(;$i<=10;++$i) { |
|
28 | 29 | $attackers[$i] = null; |
30 | +} |
|
29 | 31 | $template->assign('Attackers',$attackers); |
30 | 32 | |
31 | 33 | $i=1; |
32 | 34 | $realDefenders = array(); |
33 | 35 | $defenders = array(); |
34 | -if(isset($_POST['defenders'])) |
|
36 | +if(isset($_POST['defenders'])) { |
|
35 | 37 | foreach($_POST['defenders'] as $defenderName) { |
36 | 38 | if($defenderName=='none') |
37 | 39 | continue; |
40 | +} |
|
38 | 41 | if(isset($usedNames[$defenderName])) { |
39 | 42 | $duplicates = true; |
40 | 43 | continue; |
@@ -46,8 +49,9 @@ discard block |
||
46 | 49 | ++$i; |
47 | 50 | } |
48 | 51 | |
49 | -for(;$i<=10;++$i) |
|
52 | +for(;$i<=10;++$i) { |
|
50 | 53 | $defenders[$i] = null; |
54 | +} |
|
51 | 55 | $template->assign('Defenders',$defenders); |
52 | 56 | |
53 | 57 | $template->assign('Duplicates',$duplicates); |
@@ -62,12 +66,14 @@ discard block |
||
62 | 66 | while(count($realAttackers)>0 && count($realDefenders)>0) { |
63 | 67 | runAnAttack($realAttackers,$realDefenders); |
64 | 68 | foreach($realAttackers as $key => &$teamPlayer) { |
65 | - if($teamPlayer->isDead()) |
|
66 | - unset($realAttackers[$key]); |
|
69 | + if($teamPlayer->isDead()) { |
|
70 | + unset($realAttackers[$key]); |
|
71 | + } |
|
67 | 72 | } unset($teamPlayer); |
68 | 73 | foreach($realDefenders as $key => &$teamPlayer) { |
69 | - if($teamPlayer->isDead()) |
|
70 | - unset($realDefenders[$key]); |
|
74 | + if($teamPlayer->isDead()) { |
|
75 | + unset($realDefenders[$key]); |
|
76 | + } |
|
71 | 77 | } unset($teamPlayer); |
72 | 78 | } |
73 | 79 | } |
@@ -1,91 +1,91 @@ |
||
1 | 1 | <?php declare(strict_types=1); |
2 | -$template->assign('PageTopic','Combat Simulator'); |
|
2 | +$template->assign('PageTopic', 'Combat Simulator'); |
|
3 | 3 | |
4 | -$template->assign('EditDummysLink',SmrSession::getNewHREF(create_container('skeleton.php','edit_dummys.php'))); |
|
4 | +$template->assign('EditDummysLink', SmrSession::getNewHREF(create_container('skeleton.php', 'edit_dummys.php'))); |
|
5 | 5 | $template->assign('DummyNames', DummyPlayer::getDummyPlayerNames()); |
6 | 6 | |
7 | 7 | $duplicates = false; |
8 | 8 | $usedNames = array(); |
9 | 9 | $realAttackers = array(); |
10 | 10 | $attackers = array(); |
11 | -$i=1; |
|
12 | -if(isset($_POST['attackers'])) |
|
13 | - foreach($_POST['attackers'] as $attackerName) { |
|
14 | - if($attackerName=='none') |
|
11 | +$i = 1; |
|
12 | +if (isset($_POST['attackers'])) |
|
13 | + foreach ($_POST['attackers'] as $attackerName) { |
|
14 | + if ($attackerName == 'none') |
|
15 | 15 | continue; |
16 | - if(isset($usedNames[$attackerName])) { |
|
16 | + if (isset($usedNames[$attackerName])) { |
|
17 | 17 | $duplicates = true; |
18 | 18 | continue; |
19 | 19 | } |
20 | 20 | $usedNames[$attackerName] = true; |
21 | - $attackers[$i] =& DummyPlayer::getCachedDummyPlayer($attackerName); |
|
21 | + $attackers[$i] = & DummyPlayer::getCachedDummyPlayer($attackerName); |
|
22 | 22 | $attackers[$i]->setAllianceID(1); |
23 | - $realAttackers[$i] =& $attackers[$i]; |
|
23 | + $realAttackers[$i] = & $attackers[$i]; |
|
24 | 24 | ++$i; |
25 | 25 | } |
26 | 26 | |
27 | -for(;$i<=10;++$i) |
|
27 | +for (;$i <= 10; ++$i) |
|
28 | 28 | $attackers[$i] = null; |
29 | -$template->assign('Attackers',$attackers); |
|
29 | +$template->assign('Attackers', $attackers); |
|
30 | 30 | |
31 | -$i=1; |
|
31 | +$i = 1; |
|
32 | 32 | $realDefenders = array(); |
33 | 33 | $defenders = array(); |
34 | -if(isset($_POST['defenders'])) |
|
35 | - foreach($_POST['defenders'] as $defenderName) { |
|
36 | - if($defenderName=='none') |
|
34 | +if (isset($_POST['defenders'])) |
|
35 | + foreach ($_POST['defenders'] as $defenderName) { |
|
36 | + if ($defenderName == 'none') |
|
37 | 37 | continue; |
38 | - if(isset($usedNames[$defenderName])) { |
|
38 | + if (isset($usedNames[$defenderName])) { |
|
39 | 39 | $duplicates = true; |
40 | 40 | continue; |
41 | 41 | } |
42 | 42 | $usedNames[$attackerName] = true; |
43 | - $defenders[$i] =& DummyPlayer::getCachedDummyPlayer($defenderName); |
|
43 | + $defenders[$i] = & DummyPlayer::getCachedDummyPlayer($defenderName); |
|
44 | 44 | $defenders[$i]->setAllianceID(2); |
45 | - $realDefenders[$i] =& $defenders[$i]; |
|
45 | + $realDefenders[$i] = & $defenders[$i]; |
|
46 | 46 | ++$i; |
47 | 47 | } |
48 | 48 | |
49 | -for(;$i<=10;++$i) |
|
49 | +for (;$i <= 10; ++$i) |
|
50 | 50 | $defenders[$i] = null; |
51 | -$template->assign('Defenders',$defenders); |
|
51 | +$template->assign('Defenders', $defenders); |
|
52 | 52 | |
53 | -$template->assign('Duplicates',$duplicates); |
|
53 | +$template->assign('Duplicates', $duplicates); |
|
54 | 54 | |
55 | -$template->assign('CombatSimHREF',SmrSession::getNewHREF(create_container('skeleton.php','combat_simulator.php'))); |
|
55 | +$template->assign('CombatSimHREF', SmrSession::getNewHREF(create_container('skeleton.php', 'combat_simulator.php'))); |
|
56 | 56 | |
57 | 57 | if (!empty($realAttackers) && !empty($realDefenders)) { |
58 | - if(isset($_REQUEST['run'])) { |
|
59 | - runAnAttack($realAttackers,$realDefenders); |
|
58 | + if (isset($_REQUEST['run'])) { |
|
59 | + runAnAttack($realAttackers, $realDefenders); |
|
60 | 60 | } |
61 | - if(isset($_REQUEST['death_run'])) { |
|
62 | - while(count($realAttackers)>0 && count($realDefenders)>0) { |
|
63 | - runAnAttack($realAttackers,$realDefenders); |
|
64 | - foreach($realAttackers as $key => &$teamPlayer) { |
|
65 | - if($teamPlayer->isDead()) |
|
61 | + if (isset($_REQUEST['death_run'])) { |
|
62 | + while (count($realAttackers) > 0 && count($realDefenders) > 0) { |
|
63 | + runAnAttack($realAttackers, $realDefenders); |
|
64 | + foreach ($realAttackers as $key => &$teamPlayer) { |
|
65 | + if ($teamPlayer->isDead()) |
|
66 | 66 | unset($realAttackers[$key]); |
67 | 67 | } unset($teamPlayer); |
68 | - foreach($realDefenders as $key => &$teamPlayer) { |
|
69 | - if($teamPlayer->isDead()) |
|
68 | + foreach ($realDefenders as $key => &$teamPlayer) { |
|
69 | + if ($teamPlayer->isDead()) |
|
70 | 70 | unset($realDefenders[$key]); |
71 | 71 | } unset($teamPlayer); |
72 | 72 | } |
73 | 73 | } |
74 | 74 | } |
75 | 75 | |
76 | -function runAnAttack($realAttackers,$realDefenders) { |
|
76 | +function runAnAttack($realAttackers, $realDefenders) { |
|
77 | 77 | global $template; |
78 | 78 | $results = array('Attackers' => array('Traders' => array(), 'TotalDamage' => 0), |
79 | 79 | 'Defenders' => array('Traders' => array(), 'TotalDamage' => 0)); |
80 | 80 | foreach ($realAttackers as $accountID => $teamPlayer) { |
81 | - $playerResults =& $teamPlayer->shootPlayers($realDefenders); |
|
82 | - $results['Attackers']['Traders'][] =& $playerResults; |
|
81 | + $playerResults = & $teamPlayer->shootPlayers($realDefenders); |
|
82 | + $results['Attackers']['Traders'][] = & $playerResults; |
|
83 | 83 | $results['Attackers']['TotalDamage'] += $playerResults['TotalDamage']; |
84 | 84 | } |
85 | 85 | foreach ($realDefenders as $accountID => $teamPlayer) { |
86 | - $playerResults =& $teamPlayer->shootPlayers($realAttackers); |
|
87 | - $results['Defenders']['Traders'][] =& $playerResults; |
|
86 | + $playerResults = & $teamPlayer->shootPlayers($realAttackers); |
|
87 | + $results['Defenders']['Traders'][] = & $playerResults; |
|
88 | 88 | $results['Defenders']['TotalDamage'] += $playerResults['TotalDamage']; |
89 | 89 | } |
90 | - $template->assign('TraderCombatResults',$results); |
|
90 | + $template->assign('TraderCombatResults', $results); |
|
91 | 91 | } |
@@ -30,8 +30,8 @@ |
||
30 | 30 | $leader = SmrPlayer::getPlayer($db->getInt('leader_account_id'), $player->getGameID()); |
31 | 31 | $pickedPlayer = SmrPlayer::getPlayer($db->getInt('picked_account_id'), $player->getGameID()); |
32 | 32 | $history[] = array('Leader' => $leader, |
33 | - 'Player' => $pickedPlayer, |
|
34 | - 'Time' => $db->getInt('time')); |
|
33 | + 'Player' => $pickedPlayer, |
|
34 | + 'Time' => $db->getInt('time')); |
|
35 | 35 | } |
36 | 36 | |
37 | 37 | $template->assign('History', $history); |
@@ -15,11 +15,11 @@ |
||
15 | 15 | // Special case for leaders who haven't made their own alliance yet, |
16 | 16 | // or are still in the Newbie Help Alliance. |
17 | 17 | $teams[$leader->getAccountId()] = array('Leader' => $leader, |
18 | - 'Size' => 0); |
|
18 | + 'Size' => 0); |
|
19 | 19 | } else { |
20 | 20 | $teams[$leader->getAccountId()] = array('Leader' => $leader, |
21 | - 'Alliance' => $alliance, |
|
22 | - 'Size' => $alliance->getNumMembers()); |
|
21 | + 'Alliance' => $alliance, |
|
22 | + 'Size' => $alliance->getNumMembers()); |
|
23 | 23 | } |
24 | 24 | } |
25 | 25 |
@@ -6,7 +6,7 @@ |
||
6 | 6 | } else { |
7 | 7 | // Killed by port, planet, forces |
8 | 8 | echo 'The <span class="creds"> ' . number_format($KillResults['LostCredits']) |
9 | - . '</span> credits that were onboard ' . $TargetPlayer->getDisplayName() |
|
10 | - . "'s ship are lost in the wreckage.<br />"; |
|
9 | + . '</span> credits that were onboard ' . $TargetPlayer->getDisplayName() |
|
10 | + . "'s ship are lost in the wreckage.<br />"; |
|
11 | 11 | } |
12 | 12 | ?> |
@@ -74,7 +74,7 @@ |
||
74 | 74 | </center><?php |
75 | 75 | |
76 | 76 | } elseif (in_array($type, ['search', 'alliance_ips', 'wild_log', 'wild_in', |
77 | - 'compare', 'compare_log', 'wild_ip', 'wild_host'])) { ?> |
|
77 | + 'compare', 'compare_log', 'wild_ip', 'wild_host'])) { ?> |
|
78 | 78 | |
79 | 79 | <center> |
80 | 80 | <?php echo $Summary; ?><br /><br /> |
@@ -3,11 +3,11 @@ |
||
3 | 3 | if (!empty($_POST['game_id'])) { |
4 | 4 | // Enable the requested game |
5 | 5 | $db->query('UPDATE game SET enabled=' . $db->escapeBoolean(true) . |
6 | - ' WHERE game_id=' . $db->escapeNumber($_POST['game_id'])); |
|
6 | + ' WHERE game_id=' . $db->escapeNumber($_POST['game_id'])); |
|
7 | 7 | |
8 | 8 | $game = SmrGame::getGame($_POST['game_id'])->getDisplayName(); |
9 | 9 | $msg = "<span class='green'>SUCCESS: </span>Enabled game $game."; |
10 | 10 | } |
11 | 11 | |
12 | 12 | forward(create_container('skeleton.php', 'enable_game.php', |
13 | - array('processing_msg' => $msg))); |
|
13 | + array('processing_msg' => $msg))); |
@@ -29,7 +29,7 @@ |
||
29 | 29 | |
30 | 30 | // Form to make planet changes |
31 | 31 | $container = create_container('1.6/universe_create_save_processing.php', |
32 | - '1.6/universe_create_sectors.php', $var); |
|
32 | + '1.6/universe_create_sectors.php', $var); |
|
33 | 33 | $template->assign('CreatePlanetsFormHREF', SmrSession::getNewHREF($container)); |
34 | 34 | |
35 | 35 | // HREF to cancel and return to the previous page |